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* GunsAkimbo: The pistols.

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* GunsAkimbo: The pistols.pistols, though in cutscenes and in third person view mode, Sanjuro is only seen with one pistol.
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* KatanasAreJustBetter: The Akuma gets a katana as its melee weapon. It's also the most damaging melee weapon (able to deal a OneHitKill to even undamaged [=MCAs=] in multiplayer).

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* KatanasAreJustBetter: The Akuma gets a katana as its melee weapon. It's also the most damaging melee weapon (able to deal a OneHitKill to even undamaged [=MCAs=] in multiplayer). Sanjuro himself uses a Tanto as his melee weapon during the on foot segments.
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* JokeItem: Two of them.
** The "find my cat" sidequest has the old lady give you her cat's squeaky toy to lure him out. You keep it in your #8 weapon slot for the rest of the game.
** The [=MCAs=] all have a baton as a melee weapon, which is basically useless: There's no shortage of ammunition for your various artillery pieces, and you take damage from enemy vehicles and [=MCAs=] if you're too close when they explode.
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** And again, at the very end, after [[spoiler:siding with the Fallen, fighting through the Leviathan, and killing Ryo]]
--> '''[[spoiler:Kura]]:''' Congratulations, Commander. Now that all this is over, I've got a little 'undercover' assignment in mind for you.
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** Unfortunately, if your escort happens to be armed, there's nothing stopping them from blasting and likely killing you. And since they follow behind you while an enemy's likely to be infront, you effectively have to account for this with almost every fight or else die instantly from being shot in the back.
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* FriendlyFireproof: Averted completely. The few levels were you have allies you can kill them in one shot. If you position yourself correctly it's quite possible to have the enemy kill themselves with explosive weapons.

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* FriendlyFireproof: Averted completely. The few levels were you have allies you can kill them in one shot. If you position yourself correctly it's quite possible to have the enemy kill themselves with explosive weapons. And of course, getting in an armed ally's way won't stop them whatsoever from cutting a path through you just to kill an enemy, making the few EscortMission levels even more difficult. Just ask [[spoiler: the shotgun-toting Kura.]]
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* RealRobot: In many ways, closest thing to a Gundam FPS for years. Radically different from MechWarrior in gameplay, firmly rooted in the style of mecha anime, with a healthy amount of StuffBlowingUp.

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* RealRobot: In many ways, closest thing to a Gundam FPS for years. Radically different from MechWarrior ''VideoGame/MechWarrior'' in gameplay, firmly rooted in the style of mecha anime, with a healthy amount of StuffBlowingUp.
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* MotionCaptureMecha: Sanjuro on foot and in the mecha are both identical in terms of gameplay. All of the mecha, even the supposedly heavy ones, are incredibly gentle and glib and can hop around with ease.

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* MotionCaptureMecha: Sanjuro on foot and in the mecha are both identical in terms of gameplay. All of the mecha, even the supposedly heavy ones, are incredibly gentle and glib agile and can hop around with ease.
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Edited the Armor Is Useless entry to read better.


* ArmorIsUseless: The enemies come in many varieties; some sporting basic uniforms, others use power armor, and still others pilot ten foot tall mini-mecha. While the better armored opponents have more health the weapons are deadly enough to were a shotgun blast or a short burst of automatic fire kills them equally fast.

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* ArmorIsUseless: The enemies come in many varieties; some sporting basic uniforms, others use power armor, and still others pilot ten foot tall mini-mecha. While the better armored opponents have more health health, the weapons are deadly do enough to were damage that a shotgun blast or a short burst of automatic fire kills them all equally fast.
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* DeathSeeker: Supposedly Sanjuro, being the lone and disgraced survivor of the disasterous mission in the backstory. He's a bit too cheerful and sarcastic then would be expected.

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* DeathSeeker: Supposedly Sanjuro, being the lone and disgraced survivor of the disasterous mission in the backstory. He's a bit too cheerful and sarcastic then than would be expected.

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* GoldfishPoopGang: Samantha Sternberg. a hot-headed female who constantly appears out of nowhere, screaming that she'll kick Sanjuro's ass, only to be quickly dealt with with no trouble at all, yet somehow manages to survive every encounter. [[spoiler: Near the end of the game, however, you have to face her on foot while she's in a mecha.]]

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* GoldfishPoopGang: Samantha Sternberg. a hot-headed female mech pilot who constantly appears out of nowhere, screaming that she'll kick Sanjuro's ass, only to be quickly dealt with with no trouble at all, yet somehow manages to survive every encounter. [[spoiler: Near the end of the game, however, you have to face her on foot while she's in a mecha.]]



* TomBoyAndGirlyGirl: The Akkaraju sisters; Kura's a tough soldier chick, while Kathyrn's a more feminine MissionControl lady.



* UnknownRival: Samantha. Sanjuro considers her as a weird annoyance.

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* UnknownRival: Samantha. Sanjuro considers her as a weird annoyance.annoyance, though he does eventually start to wonder how the hell she keeps coming back over and over again.
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* CorruptCorporateExecutive: Ryo Ishikawa comes off as one. [[spoiler: He's every bit as sleazy as he looks. He's also the BigBad of the story and [[ChronicBackstabbingDisorder s shameless backstabber]].]]

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* CorruptCorporateExecutive: Ryo Ishikawa comes off as one. [[spoiler: He's every bit as sleazy as he looks. He's also the BigBad of the story and [[ChronicBackstabbingDisorder s a shameless backstabber]].]]
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* MightyGlacier: The Predator.

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* %%* MightyGlacier: The Predator.
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ZCE


* FragileSpeedster: The Akuuma.

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* %%* FragileSpeedster: The Akuuma.
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* MegaCorp: Shogo Industries as well Armacham Technology Corporation. Strongly implied to be the same Armacham that appears in [[FirstEncounterAssaultRecon F.E.A.R.]]. There is also Andra Biomechanics (the third founding corporation for the UCA, and apparently a backer for the Cronian Mining Consortium), though they don't play as large a part in the storyline as Shogo (and unlike Armacham doesn't show up in another franchise).

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* MegaCorp: Shogo Industries as well Armacham Technology Corporation. Strongly implied to be the same Armacham that appears in [[FirstEncounterAssaultRecon [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]. There is also Andra Biomechanics (the third founding corporation for the UCA, and apparently a backer for the Cronian Mining Consortium), though they don't play as large a part in the storyline as Shogo (and unlike Armacham doesn't show up in another franchise).
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Gameplay-wise, Shogo features levels where Sanjuro is on foot as well as missions where he pilots one of four HumongousMecha, which run the gamut from FragileSpeedster to MightyGlacier. However, the mecha levels play just like a standard on-foot FirstPersonShooter, just on a larger scale and different weapons (and a "vehicle mode" which lets the mecha travel faster at the expense of being unable to fire). The game is notable for allowing both the player and enemies to inflict [[CriticalHit critical hits]] on each other, which both inflict extra damage and restore the attacker's health.

Shogo was promoted by Monolith as one of the first FirstPersonShooter games to focus heavily on story instead of just mindless blasting, and indeed there is quite a lot of dialogue in the game as well as a point near the end where the story progression and final set of levels are determined by a choice the player makes. Unfortunately for Monolith, [[VideoGame/HalfLife1 a certain other game]], also featuring an immersive story, came out a month and a half later and most people promptly lost interest in Shogo, effectively killing off both planned expansion packs and any chance for a sequel (although the main story was wrapped up pretty well, so follow-up games may not have been strictly necessary).

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Gameplay-wise, Shogo ''Shogo'' features levels where Sanjuro is on foot as well as missions where he pilots one of four HumongousMecha, which run the gamut from FragileSpeedster to MightyGlacier. However, the mecha levels play just like a standard on-foot FirstPersonShooter, just on a larger scale and different weapons (and a "vehicle mode" which lets the mecha travel faster at the expense of being unable to fire). The game is notable for allowing both the player and enemies to inflict [[CriticalHit critical hits]] on each other, which both inflict extra damage and restore the attacker's health.

Shogo ''Shogo'' was promoted by Monolith as one of the first FirstPersonShooter games to focus heavily on story instead of just mindless blasting, and indeed there is quite a lot of dialogue in the game as well as a point near the end where the story progression and final set of levels are determined by a choice the player makes. Unfortunately for Monolith, [[VideoGame/HalfLife1 a certain other game]], also featuring an immersive story, came out a month and a half later and most people promptly lost interest in Shogo, ''Shogo'', effectively killing off both planned expansion packs and any chance for a sequel (although the main story was wrapped up pretty well, so follow-up games may not have been strictly necessary).
necessary). The game was later rereleased by Website/GOGDotCom.
----
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* MeleeATrois: The different enemy factions will fight each other as well as the player; however, they normally aren't encountered in the same area. The only way to see this happening is on certain maps controlled by one faction, which are attacked by another faction once the player triggers an objective. On those maps, you have to run to the objective without killing most of the enemies, so they'll still be around when the new enemies from a rival faction get spawned in.
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->''"I've lost too much to this war.''
->''My brother Toshiro.''
->''Kura, the woman I loved.''
->''Baku, my childhood friend.''
->''I can't bring them back -- but I can avenge them.''
->''Every rebel CMC soldier and fanatical Fallen terrorist I wipe off the face of Cronus brings me one step closer to peace.''
->''That, and Kathryn, Kura's sister, whom I've been dating for the past several months....''
->''It's kind of complicated."''

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->''"I've lost too much to this war.''
->''My
''\\
''My
brother Toshiro.''
->''Kura,
''\\
''Kura,
the woman I loved.''
->''Baku,
''\\
''Baku,
my childhood friend.''
->''I
''\\
''I
can't bring them back -- but I can avenge them.''
->''Every
''\\
''Every
rebel CMC soldier and fanatical Fallen terrorist I wipe off the face of Cronus brings me one step closer to peace.''
->''That,
''\\
''That,
and Kathryn, Kura's sister, whom I've been dating for the past several months....''
->''It's
''\\
''It's
kind of complicated."''
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Yes, I played that game way too much back in the day.

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** Sanjuro gets back at [[spoiler:her]] later on, though.
--> '''[[spoiler:Kura]]:''' Watch my ass.\\
'''Sanjuro:''' [[AllMenArePerverts My pleasure!]]\\
'''[[spoiler:Kura]]:''' [[DeadpanSnarker Oh, you say the sweetest things.]]
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* SoundtrackDissonance: The [[https://www.youtube.com/watch?v=l_cCOBF9KZ8 intro]], a bubbly, happy anime theme song played over footage of giant robots shooting each other and the main character killing some soldiers.
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* MegaCorp: Shogo Industries as well Armacham Technology Corporation. Strongly implied to be the same Armacham that appears in [[FirstEncounterAssaultRecon F.E.A.R.]].

to:

* MegaCorp: Shogo Industries as well Armacham Technology Corporation. Strongly implied to be the same Armacham that appears in [[FirstEncounterAssaultRecon F.E.A.R.]]. There is also Andra Biomechanics (the third founding corporation for the UCA, and apparently a backer for the Cronian Mining Consortium), though they don't play as large a part in the storyline as Shogo (and unlike Armacham doesn't show up in another franchise).
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Misuse: Phlebotinum Bomb is bomb that DESTROYS phlebotinum, not bomb MADE OF phlebotinum.


* PhlebotinumBomb: The Kato Grenades, Red Riot, and the Leviathan's Kato Cannon.
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Shogo was promoted by Monolith as one of the first FirstPersonShooter games to focus heavily on story instead of just mindless blasting, and indeed there is quite a lot of dialogue in the game as well as a point near the end where the story progression and final set of levels are determined by a choice the player makes. Unfortunately for Monolith, [[{{Half-Life}} a certain other game]], also featuring an immersive story, came out a month and a half later and most people promptly lost interest in Shogo, effectively killing off both planned expansion packs and any chance for a sequel (although the main story was wrapped up pretty well, so follow-up games may not have been strictly necessary).

to:

Shogo was promoted by Monolith as one of the first FirstPersonShooter games to focus heavily on story instead of just mindless blasting, and indeed there is quite a lot of dialogue in the game as well as a point near the end where the story progression and final set of levels are determined by a choice the player makes. Unfortunately for Monolith, [[{{Half-Life}} [[VideoGame/HalfLife1 a certain other game]], also featuring an immersive story, came out a month and a half later and most people promptly lost interest in Shogo, effectively killing off both planned expansion packs and any chance for a sequel (although the main story was wrapped up pretty well, so follow-up games may not have been strictly necessary).

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Removed: 32

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* EvaFins: Mounted on the Ordog.


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* VerticalMechaFins: Mounted on the Ordog.
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* EveryCarIsAPinto: They fill in as CrateExpectations for the mecha levels. You do not want to melee one, however.


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* FriendlyFireproof: Averted completely. The few levels were you have allies you can kill them in one shot. If you position yourself correctly it's quite possible to have the enemy kill themselves with explosive weapons.
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* SaveScumming: Abusing Quicksave and Quickload is one way to combat the difficulty of the game.
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* DavidVsGoliath:

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* DavidVsGoliath: DavidVersusGoliath:
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** Mechs tend to have a little more survivability than on foot, especially if you have the heavy armored MCA. However, a direct hit from explosive weapons such as the Spider Mine or the Red Riot WILL end you, no matter what MCA you are using.
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* HyperspaceArsenal: By the end of the game Sanjuro is carrying a slew of guns with no apparent weight or bulk. That goes for both when he's in an MCA and when he's on foot.

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