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* TokenGoodTeammate: The dyrad among the creatures brought in to provide reagents for the cure. The yaun-ti and the intellect devourer are both deeply evil and the cockatrice is a non-sapient but generally aggressive animal. The dryad is also the only one there to help of her own free will, the others having been captured. [spoiler: In an example of LaserGuidedKarma she is also the only one to survive.]]
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trope merge


** And then there's the fact that the name of your true love, and the name of the Sleeping Man's true love, are both chosen at random when you ask the Knower of Names who they are. There's the possibility that your henchman (or henchwomen, if you're a male with the two females) is in love with you and you with them, but the Knower of names reveals your true love to be someone else, and this same person is also the true love of the Sleeping Man, who is loved by the Knower of Places. The Knower of Names herself could also be someone's true love and she's in love with [[spoiler:Mephistopheles]]. Ultimately, almost every conceivable permutation of TriangRelations can be achieved by some combination of characters, or even multiple combinations at once, all thanks to the RandomNumberGod.

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** And then there's the fact that the name of your true love, and the name of the Sleeping Man's true love, are both chosen at random when you ask the Knower of Names who they are. There's the possibility that your henchman (or henchwomen, if you're a male with the two females) is in love with you and you with them, but the Knower of names reveals your true love to be someone else, and this same person is also the true love of the Sleeping Man, who is loved by the Knower of Places. The Knower of Names herself could also be someone's true love and she's in love with [[spoiler:Mephistopheles]]. Ultimately, almost every conceivable permutation of TriangRelations LoveTriangle can be achieved by some combination of characters, or even multiple combinations at once, all thanks to the RandomNumberGod.
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** At lower-to-mid levels this is mostly played straight. When you rest any spells you've used up are recharged, and you can rest anywhere as long as there are no enemies around, even on the third floor of an ancient ruin. The result is that after only a few levels, Wizards becomes much more powerful than Fighters, with area-of-effect magic to take out enemies and powerful status spells to cripple boss-type foes and protect the Wizard, and they only need to stop for a few seconds of real time to sleep and recharge their spells. Their utility Spells Knock and Find Traps are also amazingly useful, virtually elliminating the need for a Rogue skillset by automatically unlocking all locked containers and doors, and detecting and disarming all traps, in a large radius around the Wizard. Finally, there are numerous side quests and extras like crafting magical items that only spellcasting classes can access; by comparison there are no quests exclusive to melee classes.
** At the very late levels though, it starts to get inverted. There's a limit to how many spells of each level the Wizard can store, and most spells have a hard cap on how strong they can become (the signature Fireball for instance maxes out at 10d6). However, enemies will continue to level scale with you and thus a Wizard will need to devote more and higher-level spells to take out even trash mobs, and need to stop to rest to recharge their spells often. On the other hand, melee classes can keep raising their Strength higher and higher and get increasingly powerful weapons with bonuses to hit and damage along with other special benefits, and they get Feats like Great Cleave, Improved Power Attack, Devestating Critical, and more, that let them tear through enemies like paper. Their inability to cast spells is eventually nullified too -- the campaign (and especially the expansions) provide increasingly steady access to magical items that let you cast spells for free, any time you need to cast a spell to advance a quest the game usually hands you a wand or ring for it, and you can just buy and stockpile wands from stores.

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** At lower-to-mid levels this is mostly played straight. When you rest any spells you've used up are recharged, and you can rest anywhere as long as there are no enemies around, even on the third floor of an ancient ruin. The result is that after only a few levels, Wizards becomes much more powerful than Fighters, with area-of-effect magic to take out enemies and powerful status spells to cripple boss-type foes and protect the Wizard, and they only need to stop for a few seconds of real time to sleep and recharge their spells.spells between encounters. Their utility Spells Knock and Find Traps are also amazingly useful, virtually elliminating the need for a Rogue skillset by automatically unlocking all locked containers and doors, and detecting and disarming all traps, in a large radius around the Wizard. Finally, there are numerous side quests and extras like crafting magical items that only spellcasting classes can access; by comparison there are no quests exclusive to melee classes.
** At the very late higher levels though, it starts to get inverted. There's a limit to how many spells of each level the Wizard can store, and most spells have a hard cap on how strong they can become (the signature Fireball for instance maxes out at 10d6). However, enemies will continue to level scale with you and scale, thus a Wizard will need to devote more and higher-level spells of higher levels to take out even trash mobs, and need to stop to rest to recharge their spells more often. On the other hand, melee classes can keep raising their Strength higher and higher Strength, and get increasingly powerful weapons with bonuses to hit and damage along with other special benefits, and they get Feats like Great Cleave, Improved Power Attack, Devestating Critical, and more, that let them tear through weaker enemies like paper. Their inability to cast spells is eventually nullified too -- the campaign (and especially the expansions) campaigns provide increasingly steady access to magical items that let you cast spells for free, any time you need to cast a spell to advance a quest the game usually hands you a wand or ring for it, free and you can just buy and stockpile wands and potions from stores.stores as you save up money. While there are side-quests only spellcasting classes can complete, when a major questline requires you to use a spell, the game usually ensures you can find an item that can cast that spell specifically so non-spellcasters aren't locked out of progression.
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* ChainmailBikini: The Valsharess' armor, black and spidery, deliberately made to resemble a dominatrix outfit made of metal -- she even uses a whip as her WeaponOfChoice. If you pause the game right when she dies, you actually have a small window of opportunity to loot the Valsharess' armor. Interestingly, if equipped by male PC or your companion Valen it STILL looks like a spiky bikini.

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* ChainmailBikini: The Valsharess' armor, black and spidery, deliberately made to resemble a dominatrix outfit made of metal -- she even uses a whip as her WeaponOfChoice.weapon. If you pause the game right when she dies, you actually have a small window of opportunity to loot the Valsharess' armor. Interestingly, if equipped by male PC or your companion Valen it STILL looks like a spiky bikini.
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* NonCombatEXP: In addition to Quest EXP, ''Neverwinter Nights'' and its sequels include a few instances of XP beyond combat. Some conversations have bonus XP nestled in them for "roleplaying" options, there are times where ''avoiding'' the combat encounter will grant as much or more XP than fighting through it (if you're over-leveled for the fight). One notable quest involves visiting a ''brothel''. You gain experience points, for, um, ''[[IsThatWhatTheyreCallingItNow sweet-talking]]'' a staff representative. If you're a halfling male, you get another opportunity to avenge a staff member's stalker.

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* NonCombatEXP: In addition to Quest EXP, ''Neverwinter Nights'' and its sequels include a few instances of XP beyond combat. Some conversations have bonus XP nestled in them for "roleplaying" options, there are times where ''avoiding'' the combat encounter will grant as much or more XP than fighting through it (if you're over-leveled for the fight). One notable quest involves visiting a ''brothel''. You gain experience points, for, um, ''[[IsThatWhatTheyreCallingItNow sweet-talking]]'' ''sweet-talking'' a staff representative. If you're a halfling male, you get another opportunity to avenge a staff member's stalker.
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''Neverwinter Nights'' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe, or more precisely the Sword Coast, in and around the titular city of Neverwinter.

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''Neverwinter Nights'' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''.''TabletopGame/DungeonsAndDragonsThirdEdition''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe, or more precisely the Sword Coast, in and around the titular city of Neverwinter.
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Up To Eleven is a defunct trope


* VideoGameCrueltyPotential: [[spoiler:After raising the adventuring companions from the dead, you can decide you're bored with them and kill them again.]] They will even lampshade the absurdity of it. [[UpToEleven Then you can raise them again and kill them again.]] This is a quick easy way to shift to an evil alignment if you wish.

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* VideoGameCrueltyPotential: [[spoiler:After raising the adventuring companions from the dead, you can decide you're bored with them and kill them again.]] They will even lampshade the absurdity of it. [[UpToEleven Then you can raise them again and kill them again.]] again. This is a quick easy way to shift to an evil alignment if you wish.
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* ChainmailBikini: If you have opposite-gendered henchmen in the expansions, you can move the same suit of armor between your inventories and watch its icon change to reflect the gender of the person currently holding it -- female armor is usually more revealing, and occasionally includes AbsoluteCleavage.

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* ChainmailBikini: If you have opposite-gendered henchmen in the expansions, you can move the same suit of armor between your inventories and watch its icon change to reflect the gender of the person currently holding it -- female armor is usually more revealing, and occasionally includes AbsoluteCleavage.NavelDeepNeckline.
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* PetTheDog: Pet The Kobold, as the case may be. Persuading Tymofarrar to release Deekin from his service will have him give you an old childhood doll as proof that he's freed him. It also has an attached note from Tymofarr telling Deekin to follow his dreams and wishing him luck. Coming from a [[AlwaysChaoticEvil White Dragon]], this is a remarkable display of kindness.

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* PetTheDog: Pet The Kobold, as the case may be. Persuading Tymofarrar to release Deekin from his service will have him give you an old childhood doll as proof that he's freed him. It also has an attached note from Tymofarr Tymofarrar telling Deekin to follow his dreams and wishing him luck. Coming from a [[AlwaysChaoticEvil White Dragon]], this is a remarkable display of kindness.
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* DecoyVillain: [[spoiler:Both J'Nah and Tymofarrar. They cooperated on the plot to sack Hilltop and steal the artifacts, making them the most visible antagonists of Chapter 1. However, J'Nah is ultimately just hired muscle, and Tymofarrar has no particular involvement or interest in the setup beyond wanting to collect some new shiny loot. Heurodis, the ''real'' BigBad, doesn't show up until later]].

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* DecoyVillain: DecoyAntagonist: [[spoiler:Both J'Nah and Tymofarrar. They cooperated on the plot to sack Hilltop and steal the artifacts, making them the most visible antagonists of Chapter 1. However, J'Nah is ultimately just hired muscle, and Tymofarrar has no particular involvement or interest in the setup beyond wanting to collect some new shiny loot. Heurodis, the ''real'' BigBad, doesn't show up until later]].

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* DecoyVillain: [[spoiler:Both J'Nah and Tymofarrar. They cooperated on the plot to sack Hilltop and steal the artifacts, making them the most visible antagonists of Chapter 1. However, J'Nah is ultimately just hired muscle, and Tymofarrar has no particular involvement or interest in the setup beyond wanting to collect some new shiny loot. Heurodis, the ''real'' BigBad, doesn't show up until later]].



* PetTheDog: Pet The Kobold, as the case may be. Persuading Tymofarr to release Deekin from his service will have him give you an old childhood doll as proof that he's freed him. It also has an attached note from Tymofarr telling Deekin to follow his dreams and wishing him luck. Coming from a [[AlwaysChaoticEvil White Dragon]], this is a remarkable display of kindness.

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* PetTheDog: Pet The Kobold, as the case may be. Persuading Tymofarr Tymofarrar to release Deekin from his service will have him give you an old childhood doll as proof that he's freed him. It also has an attached note from Tymofarr telling Deekin to follow his dreams and wishing him luck. Coming from a [[AlwaysChaoticEvil White Dragon]], this is a remarkable display of kindness.
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* PetTheDog: Pet The Kobold, as the case may be. Persuading Tymofarr to release Deekin from his service will have him give you an old childhood doll as proof that he's freed him. It also has an attached note from Tymofarr telling Deekin to follow his dreams and wishing him luck. Coming from a [[AlwaysChaoticEvil White Dragon]], this is a remarkable display of kindness.
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* PlatonicProstitution: It's a T-rated game, so Madam Ophelia's women (and men, and [[TakeAThirdOption Halfling]]) get to take a break (if that's what you want, anway - you still get the option to [[UnusualEuphemism rock the establishment]]). This is given a HandWave in-game that what Ophelia is doing is technically not fully legal, so it's a case of plausible deniability. You pay only for the right to enter a private room with a bed to see one of her workers for a short time. What you ''do'' during that time is between the two of you and none of Ophelia's business. No one said anything about brothels or courtesans.

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* PlatonicProstitution: It's a T-rated game, so Madam Ophelia's women (and men, A given since the game is rated T, and [[TakeAThirdOption Halfling]]) get to take a break (if that's what you want, anway - you still get the option to [[UnusualEuphemism rock the establishment]]). This is also given a justifiable HandWave in-game that what Ophelia is doing is technically not fully it isn't strictly legal, so it's a case of the involved parties allow each other plausible deniability. You pay Ophelia runs the Moonstone Mask, an establishment where its workers give "comfort" to patrons, which takes many different forms including food, drink, talk, and "other" activities. However, her workers are under no obligation to do anything they don't want to do with someone they don't want to do it with, and you only pay for the right opportunity to enter ''see'' one of them, in a private room with a bed to see one of her workers for a short time. What bed; what you ''do'' during that time in there is between the two of you and none of Ophelia's business. No one ever said anything about brothels or courtesans.
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!!''The Wailing Death'' provides examples of the following tropes:

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!!''The Wailing Death'' !!''Neverwinter Nights'' provides examples of the following tropes:



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[[folder:A-K]][[folder:The Wailing Death (A-K)]]



[[folder:M-Z]]

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[[folder:M-Z]][[folder:The Wailing Death (M-Z)]]
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** Mind spell immunity and Haste are each so universally useful that once you find items providing them passively (like a Golden Circlet or Boots of Speed respectively), most characters will have limited reason to ever use anything else in that equipment slot.

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This was discussed here


[[index]]
[floatboxright:The ''Neverwinter Nights'' series
* ''VideoGame/NeverwinterNightsAOL''
* ''Neverwinter Nights''
** Expansions:
*** ''NeverwinterNights/ShadowsOfUndrentide''
*** ''NeverwinterNights/HordesOfTheUnderdark''
*** ''Kingmaker'' (see below)
** Premium modules:
*** ''Witch's Wake''
*** ''Shadowguard''
*** ''Kingmaker''
*** ''Pirates of the Sword Coast''
*** ''Infinite Dungeons''
*** ''Wyvern Crown of Cormyr''
*** ''Darkness Over Daggerford''
*** ''Crimson Tides of Tethyr''
* ''VideoGame/NeverwinterNights2''
** Expansions:
*** ''NeverwinterNights2/MaskOfTheBetrayer''
*** ''NeverwinterNights2/StormOfZehir''
*** ''NeverwinterNights2/MysteriesOfWestgate''
* ''VideoGame/{{Neverwinter}}'']
[[/index]]



Two {{expansion pack}}s ''NeverwinterNights/ShadowsOfUndrentide'' and ''NeverwinterNights/HordesOfTheUnderdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines for which [=BioWare=] is renowned (although only ''Hordes'' was actually made by [=BioWare=]; ''Undrentide'' was instead developed by the Creator/{{Looking Glass|Studios}} expats from Floodgate Entertainment, led by the LGS founder [[VideoGame/UltimaUnderworld Paul]] [[VideoGame/SystemShock Neurath]]). These proved to be more popular with fans.

Creator/BioWare additionally released a number of "premium modules" as paid DLC. Short self-contained adventures, many of which were created by community members hired by [=BioWare=], the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the Internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and ''Crimson Tides of Tethyr'' were released for free later. [=BioWare=] stopped selling the premium modules in 2009.

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Two {{expansion pack}}s ''NeverwinterNights/ShadowsOfUndrentide'' ''Shadows Of Undrentide'' and ''NeverwinterNights/HordesOfTheUnderdark'' ''Hordes Of The Underdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines for which [=BioWare=] is renowned (although only ''Hordes'' was actually made by [=BioWare=]; ''Undrentide'' was instead developed by the Creator/{{Looking Glass|Studios}} expats from Floodgate Entertainment, led by the LGS founder [[VideoGame/UltimaUnderworld Paul]] [[VideoGame/SystemShock Neurath]]). These proved to be more popular with fans.

Creator/BioWare additionally released a number of "premium modules" as paid DLC. Short self-contained adventures, many of which were created by community members hired by [=BioWare=], the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the Internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and ''Crimson Tides of Tethyr'' were released for free later. [=BioWare=] stopped selling the premium modules in 2009.
2009.



* DayOldLegend: Averted here, where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game. This is played straight in ''Hordes of The Underdark''. The game take place only a few months later and you find the über version of those same items, only they have [[{{Retcon}} new backstories]].

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* DayOldLegend: Averted here, where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game. This is played straight in ''Hordes of The Underdark''. The game take place only a few months later and you find the über version of those same items, only they have [[{{Retcon}} new backstories]].


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[[folder:Shadows of Undrentide]]
* AncientOrderOfProtectors: The Harpers, a secretive organization out to fight evil throughout the Realms. The Player Character's mentor, the venerable wizard/cleric [[RepetitiveName Drogan Droganson]], turns out to be a member. Another agent, Ayala, is swiftly on the scene after Drogan is poisoned in the raid on Hilltop, and she directs the player's efforts to find a cure and recover the stolen artifacts while she works on treating Drogan as best she can.
* AndManGrewProud: The [[{{Precursors}} ancient wizards of Netheril]] destroyed their empire when they [[GodhoodSeeker sought to claim the power of the goddess of magic]] for themselves. Instead, they caused [[TheMagicGoesAway all magic in the world to fail]] for one brief moment -- long enough for their empire in the clouds to come crashing violently to earth. Magic returned to Toril, but the vast powers of the Netherese were [[LostTechnology lost to the ages]].
* BigBad: [[spoiler:Heurodis, a medusa wizard who served as an apprentice to the lich Belpheron -- a survivor of the Fall of Netheril, whose power Heurodis seeks to reclaim for herself. She's the one who hired J'Nah to kill Drogan and steal the artifacts -- in particular the tower statue, recovered from the ruins of the Netherese city of Undrentide and instrumental in her EvilPlan to raise the city back into the sky.]]
* CollapsingLair: Twice; during the Interlude, the party is led into a trap and have a Netherese ruin come falling down on their heads. [[spoiler:Drogan gives his life to save you and your companion. In the finale, Undrentide once again falls from the sky [[LoadBearingVillain once Heurodis is defeated]], with the player forced to flee into a portal to the Plane of Shadows.]]
* CutsceneIncompetence: You and your henchman inevitably get petrified by a {{medusa}} [[spoiler:at the end of the Interlude between the campaign's two chapters; Heurodis, the BigBad of the expansion]]. Normal game rules would allow you to attempt a Fortitude save to resist, but in this case you aren't even given a chance to try.
* EvilSorceress: J'Nah is the wicked sorceress hired to sack Hilltop, steal the four artifacts, and assassinate Drogan. [[spoiler:Her employer is revealed to be Heurodis, a far more powerful wizard who once apprenticed under one of the few survivors of ancient Netheril and now seeks to reclaim its lost glory.]]
* FantasyCounterpartCulture: The Bedine are fantasy Bedouins, nomadic tribes who ride camels, wield scimitars, wear veils, and live in tents in the desert. As is common in the ''TabletopGame/ForgottenRealms'' setting, the sourcebooks say they were actual Bedouins, transported from Earth to Faerun thousands of years ago -- through one of Toril's many portals, where they intermingled with the survivors of the fallen empire of Netheril and eventually came to worship their gods.
* FloatingContinent: The ancient empire of Netheril once floated in the sky through their mastery of magic, but crashed to the ground millennia ago. [[spoiler:The finale sees the BigBad raise a portion of the ruins back into the sky as the first step in her plot to TakeOverTheWorld.]]
* FreudianTrio:
** Superego: Dorna -- Calm, tries to work things through logically
** Ego: The Player -- Reins in the excesses of his/her teammates (hopefully)
** Id: Xanos -- Boisterous, grandiose, a bit of a braggart
* HeroOfAnotherStory: Drogan is implied to have had a hand in defeating the lich Belpheron in his youth, but that's left as AnotherStoryForAnotherTime.
* KarmaMeter: While the original campaign rarely gave or took notice of your alignment (unless you went out of your way to do evil things), alignment in this and ''Hordes'' is treated like this. Subverting the law (usually by going back on your word or by stealing things) shifts your alignment to Chaotic, while upholding it (keep your word) shifts to Lawful. Good and Evil meanwhile shift depending on if you're good and evil, naturally.
* LostTechnology: The forgotten magic of the ancient fallen empire of Netheril is far beyond the greatest spells known to modern Faerun. Preventing the BigBad from reclaiming them is the object of Chapter Two.
* TheManBehindTheMan: Elven sorceress J'Nah orders the attack on Drogan's tower and serves as the mastermind of the events of Chapter One. [[spoiler:Once you track her down, she reveals herself to be TheDragon to a mysterious superior later revealed as the ancient medusa wizard Heurodis, whose EvilPlan is to reclaim the [[LostTechnology ancient magic]] of Netheril and TakeOverTheWorld.]]
* MadeASlave: Briefly -- the merchant/treasure hunter Ashtara forces the heroes to help him by clamping a SlaveCollar around their necks, but frees you after you destroy the {{golem}}s guarding the ruins.
* {{Medusa}}: One which inflicts an inescapable case of petrification on the heroes. [[spoiler:The BigBad of the campaign is a medusa who served as an apprentice to the Netherese {{lich}} Belpheron, one of the few mages to survive the Fall. She intends to reclaim the empire's power, raise its ruins back into the skies, and TakeOverTheWorld. She later becomes a lich herself.]]
* MentorOccupationalHazard: Drogan Droganson is poisoned by the kobolds sent by J'Nah at the very beginning of the expansion, and a good portion of Chapter One is spent searching for the antidote. [[spoiler: DoubleSubverted -- Drogan recovers from the poison, only to die in a HeroicSacrifice during the Interlude, creating a magical shield that holds up the [[CollapsingLair crumbling ruins]] long enough for the hero and their companion to escape while [[LoadBearingHero Drogan stays behind]].]]
* TheNamesake: [[spoiler:Undrentide is the name of the ancient Netherese city which Heurodis seeks to raise.]]
* OurKoboldsAreDifferent: Standard ''D&D'' kobolds -- small, yapping reptilian humanoids, weak, cowardly, and not particularly bright, but deceptively skilled with traps and ambushes. They attack Hilltop at the beginning of the campaign, poisoning your mentor and setting the plot into motion by stealing four artifacts left in his keeping. They serve a young, unusually friendly white dragon named Tymofarrar -- and one member of the tribe, the kobold bard Deekin Scalesinger, is even a potential party member. Dealing with the kobolds forms one part of the main quest for Chapter One.
* OurLichesAreDifferent: The Netherese scholar Belpheron survived the ages since the Fall of Netheril by becoming a lich, but was apparently defeated by the Harpers, with his mummified hand being one of the artifacts stolen from Hilltop. [[spoiler:The hand is a RedHerring, but Belpheron's onetime apprentice Heurodis becomes a lich herself as part of her ascension.]]
* PlayerCharacter: You take on the role of a 1st-level adventurer-in-training, one of four pupils of the dwarven wizard, cleric, and veteran adventurer Drogan Droganson. Whether you set out to cure your master or simply to claim the artifacts' power for yourself is left up to the player.
* {{Precursors}}: The Netherese, an ancient [[TheMagocracy magocracy]] who lived in [[FloatingContinent floating cities high above the clouds]] and [[AndManGrewProud destroyed themselves in a magical catastrophe]] thousands of years ago.
* ReptilesAreAbhorrent: Zigzagged. Many of the antagonists for the expansion are reptiles, including a tribe of [[OurKoboldsAreDifferent kobolds]], their master the [[OurDragonsAreDifferent white dragon]] Tymofarrar, a {{medusa}} [[spoiler:who is the expansion's BigBad, Heurodis]], and the slave-taking [[LizardFolk asabi]] merchant Ashtara. The kobolds, however, are mostly PlayedForLaughs, Tymofarrar is surprisingly friendly, Ashtara eventually lets you go, and one of your companions is a good-hearted, loyal, [[SidekickCreatureNuisance only moderately annoying]] kobold bard, Deekin Scalesinger, who was popular enough to return in ''Hordes of the Underdark'' and again for [[TheCameo a cameo]] in the sequel.
* RuinsForRuinsSake: The latter half of the campaign is spent in the scattered ruins of Netheril.
* ShiftingSandLand: The Interlude between the campaign's two chapters takes place in the Anauroch Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies and shattered the land below. Magical radiation makes it extremely difficult for most normal plants and animals to survive there.
* SchmuckBait: One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.
* ShoutOut: As an EasterEgg, the expansion includes an NPC named Torias, after one of the more active moderators on the Bioware forums at the time.
* SuspiciousVideoGameGenerosity: Desert's Fury is an enchanted weapon -- the exact type of weapon is determined by your class -- [[FlamingSword engulfed in flames]] and with [[WeaponOfXSlaying bonuses against undead]]. Undead become extremely common in the dungeon to follow.
* TakenForGranite: The heroes are petrified by a {{Medusa}} during the Interlude. [[spoiler:That medusa is Heurodis, the BigBad. Chapter Two begins with the curse being lifted by the [[LizardFolk reptilian]] merchant Ashtara, but not before shackling the PlayerCharacter and your companion with a SlaveCollar.]]
* TalkingTheMonsterToDeath: Tymofarrar is, [[OurDragonsAreDifferent unusually for a white dragon]], not particularly hostile or malevolent to begin with, quite intelligent, and [[{{Cloudcuckoolander}} rather eccentric by any standard]]. It's fairly easy to talk your way through his lair without fighting him or his kobold minions. Even without the phylactery which J'Nah was planning on using to kill him, there are a number of ways to negotiate with him, not the least of which being striking up a friendship with the kobold he trained as a bard -- Deekin, who eventually becomes a companion option.
* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since the base game and ''Shadows'' take place at the same time). You can, however, import your high-level character from the OC, making combat in ''Shadows'' ridiculously easy.
[[/folder]]

[[folder:Hordes of the Underdark]]
* AbsurdlyHighLevelCap: Installing this expansion makes it possible to reach level 40, but even if you complete every last sidequest and kill every last enemy, you should expect to finish somewhere between levels 25-30. The rest is left up to community modules to make up the difference.
* AdamSmithHatesYourGuts:
** Inverted with normal merchants. The game doesn't tell you is that there's a cap to how much merchants will pay for any item no matter how valuable, and the more you progress in the game the more the cap raises. This means that merchants in Chapter 3 will be willing to pay tends of thousands of gold for items where merchants in Chapter 1 would have only offered a couple thousand gold for the same item.
** Played straight with the djinn merchant Volkarion, however. He ''horribly'' rips you off on the items you sell to him, and if you comparison shop with other merchants you can usually get one and a half times what he offers for the same item, if not much more.[[note]]In Chapter 3, the devil merchant in Cania will pay up to 50,000 gold for an item, assuming it's actually worth up to that much. Volkarion won't go any higher than 15,000. That's hundreds of thousands of gold he's scamming you out of.[[/note]] The fine print is that you can summon Volkarion and use his services anywhere, any time -- that sort of convenience has to have ''some'' sort of drawback.
* BagOfSpilling: You wake up to find a drow assassin stealing all your stuff. In-game dialogue allows the PC to hang a lampshade on it by repeatedly claiming you "[[NotInThisForYourRevolution only want [your] stuff back!]]" [[spoiler:Which you eventually ''can'' get back, mostly, provided you remember to loot one of the drow encampments. But by then you've probably found better counterparts for many of the items anyway.]]
* BigBadWannabe: An upstart drow matriarch calling herself the Valsharess ("Empress" in Drow) has made a decent start at TakingOverTheWorld, conquering much of the Underdark and extending her attacks even to the surface -- something almost unheard of for the subterranean drow. Naturally, she's presented as the BigBad, and the game also makes a point to stress how exceptional she is. She probably should have seen her replacement coming, however, considering she was gaining her power from [[spoiler:a bound devil, no less than the [[DemonLordsAndArchdevils archdevil Mephistopheles]], [[DimensionLord lord of the eighth layer of Hell]], and the second-biggest [[TheChessmaster Chessmaster]] in a place whose level of scheming makes even the endemic ChronicBackstabbingDisorder of drow society look like a picnic. Inevitably, Mephistopheles manipulates her to bring in the PlayerCharacter to kill her and let him free, leaving him to lead a much more credible bid at conquering the world in the final chapters.]]
* BossArenaIdiocy: A tribe of vampires in the second chapter litter their lair with breakable wooden objects, including wooden treasure chests next to each of their coffins. Naturally, you kill them until they flee to regenerate, then break something wooden nearby so you can finish them off with your makeshift stake.
* BottomlessBladder: Lampshaded. There are two conversations where Deekin talks about how he needs to go.
* ButThouMust: Invoked in the most non-subtle way possible. [[spoiler:After the first chapter, the mage you freed in the final battle places you under a geas that forces you to track down and kill the Valsharess, or die. Of course, the mage ''is'' the notoriously AxCrazy Halaster Blackcloak.]]
* ChainmailBikini: The Valsharess' armor, black and spidery, deliberately made to resemble a dominatrix outfit made of metal -- she even uses a whip as her WeaponOfChoice. If you pause the game right when she dies, you actually have a small window of opportunity to loot the Valsharess' armor. Interestingly, if equipped by male PC or your companion Valen it STILL looks like a spiky bikini.
* ChekhovsGun: [[spoiler:The Relic of the Reaper, which is present as being the equivalent of the Stone of Recall for ''Hordes of the Underdark'', and ends up being used to trap you in Cania and release an arch-devil to the mortal planes]].
* ClingyMacGuffin: The Relic of the Reaper cannot be sold or discarded. The item description specifically mentions that when you tried to get rid of it in the past it somehow always turned up among your things again.
* CloningBlues: After the player kills the drow keeping Halaster captive, another Halaster teleports in, and informs you that you ruined his brilliant plan to trap the BigBad using a clone. The two Halasters then begin to bicker about who is the original, and who is the clone -- all the while [[RhymesOnADime rhyming]]. The funny part is that normally it's done via ''simulacrum'' and that in {{canon}} Halaster used to have multiple semi-autonomous body replicas all over the Undermountain and control them more or less at will.
* ContrivedCoincidence: The Sensei's Amulet has a few nonsensical properties that just happen to be the only things that can get you through needlessly complicated areas of Cania. Finding the Severed Deamon Hand counts, too.
* CutsceneIncompetence: At one point, you have the option to take out a large number of drow holding a formian hive in slavery, or just sneak by. If you agree to save the formians, you're treated to a cutscene of your character storming through the gates and shouting to call the enemies' attention to themselves. Not very fun if you're playing say a rogue or some other character who was hoping to rely on stealth, tactics, and maybe not taking on every enemy in the area at once.
* DeadpanSnarker: Numerous [=NPCs=] and henchmen, especially Enserric. The player has the option to be one too, of course.
--> [[spoiler:'''Mephistopheles''']]: Last I knew, I thought I had trapped you for all eternity in an icy little place called Cania.
--> '''PlayerCharacter''': Sorry, Hell froze over.
--> [[spoiler:'''Mephistopheles''']]: How very witty.
* DidYouJustPunchOutCthulhu: The final boss, [[spoiler: Mephistopheles]], the second most powerful Devil in the ''multiverse''. Compare to ''VideoGame/BaldursGate'', where in TOB you get to punch out the multiverse's ''number one'' Demon as a BonusBoss. On top of that, [[spoiler: Mephistopheles]] lacks immunity to [[spoiler: instant-death magic]]. This means that even though he has very high saves, you have at least a 5% chance to kill him with [[spoiler: a single spell like Finger of Death]].
* DiscOneFinalDungeon: When storm the Valsharess's temple. It's not end of the game yet.
* DoomyDoomsOfDoom: Deekin sings this trope.
* {{Dracolich}}: [[spoiler:You'll face Vix'thra, the draonic lich who rules the undead faction in the Underdark. You can destroy his SoulJar and quickly end the battle, providing you can overcome the many traps protecting it. Or if you're feeling lucky, you can destroy him, wait for him to resurrect and kill again up. You can do this up to four times.]]
* TheDragon: [[spoiler:Mephistopheles]] is set up as this to the Valsharess, but thanks to ThePlan he becomes a DragonAscendant.
* DroppedABridgeOnHim: The four Neverwinter companions. Not only can none of them can accompany you past the first chapter, but they're [[spoiler:killed off in the upper levels of the Undermountain]] for good measure.
* DysfunctionJunction: Your allies consist of a drow assassin [[TheAtoner out to redeem herself from past crimes]] and suffering from a severe case of {{guilt|Complex}}, a tiefling mercenary with rage issues who feels he has to [[TameHisAnger bury his emotions as deep as possible to avoid exploding]], an unjustly executed [[FallenHero fallen paladin]] brought BackFromTheDead, and a kobold bard [[TagalongChronicler who's writing up your adventures]] who spent most of his life as the ButtMonkey of a kobold clan ruled by a dragon.
* EscapedFromHell: The entire third act consists of the player trying to escape from the Eighth Circle of Hell [[spoiler:after being killed by Mephistopheles]].
* FaceHeelTurn: [[spoiler:Mephistopheles]] attempts to invoke this against your allies, with the results depending on [[spoiler:how nice you were to them.]]
* FaceHeelRevolvingDoor: [[spoiler:Aribeth]] again, though the severity depends on what you do. [[spoiler:Between the original game and ''Hordes of the Underdark'', Aribeth can be a Paladin who turns evil, turns back to good, seemingly turns evil again in Cania (Hell), turns good again, then sides with Mephistopheles in the final battle until you use her True Name to sway her back to your side]].
* FractionalWinningCondition: Chapter 2 ends after you complete four out of five main quests presented at the start, though it is possible to complete all of them, since the final stage triggers when you speak to the seer and you don't have to return to her before you have beaten everything. Which quests you completed affects what characters appear during the ending battle.
* FreudianTrio:
** Superego: Nathyrra/Valen -- Both work to remain calm and detached, and to rise above their base instincts
** Ego: The Player -- Reins in the excesses of his/her teammates (hopefully)
** Id: Deekin/[[spoiler:Aribeth]] -- Both are ruled by instinct and emotion over logic
* {{Geas}}: As a way of avoiding the ButThouMust faux-choice, [[spoiler:the player character gets a geas to kill the evil sorceress Valsharess.]]
* GoshdangItToHeck: The guardian of the quarry, Gru'ul, tells you to "pike off", and comes up with "Coal-black pimple on a glabrezu!".
* HailfirePeaks: The deepest areas of Cania include lava rivers flowing down solid glacial ice.
* HotterAndSexier: Aside from the addition of romance sidequests, there are numerous succubi and fairy characters with curvaceous character models, the game's [[spoiler:initial]] BigBad, the Valsharess, attempts to sexually seduce you in a confrontation, and the character descriptions for most any female character are sure to mention how beautiful they are.
* IKnowYourTrueName: The climax centers on this concept. [[spoiler:If you pay enough money, you can skip ''the final boss'' by learning his true name, which can be used to command him.]]
* JokeItem: The Pearl of Bashing's only use is to make a joke only coders will understand: by plugging it into the bridge controls in the beholder cave, it delivers a message in BASH shell format[=/=]UsefulNotes/ScriptingLanguage[[note]]"root@faerun.prime.com:/games/nwn#" -- the superuser ('''root''') and their location ('''Faerun''', which should probably be Toril, on the '''Prime''' Material Plane), running the game '''n'''ever'''w'''inter '''n'''ights[[/note]]. PERL is another programming language.
* KlingonPromotion: Zesyyr of House Maeviir intends to assassinate her mother, Myrune, to take her place as Matron Mother, and will request the PC help. It's really a simple example of a wider web of intrigues, plots and double games that are the norm in the ruthless drow society.
* LampshadeHanging: Deekin sure likes to do this. Among other things he wonders [[WingsDoNothing why dragons have wings if they can't fly]], and comments that [[spoiler:Aribeth]]'s armour [[ChainmailBikini isn't practical at all]].
* ToHellAndBack: There's even a line for it in the endgame - "I've been to the hells and back, Durnan..."
* LoveRedeems: You can use your love for Nathyrra and [[spoiler:Aribeth]] or Valen to convince them to side with you over the final boss.
* LoveTriangle: Hoo boy.
** You can make one between yourself, Nathyrra and [[spoiler:Aribeth]]. You can flirt shamelessly with both of them if you take them as your henchmen, and at one point when they stop to talk to each other the conversation briefly switches to their feelings for you. The endings for the two actually don't conflict at all if you try to get both of them to fall in love with you, which would seem to imply [[OneTrueThreesome you end up with both of them]]. A particularly racy dialogue option with both of them in the party actually has you trying to convince them to "share" you...''and potentially succeeding!''
** If you have a female character, you can also do the same between you, Valen and the Sleeping Man. If you got your character to be those two men's true love from the Knower of Names, you're pretty much set that all 3 of you will fight Mephistopheles side by side in the final battle.
** And then there's the fact that the name of your true love, and the name of the Sleeping Man's true love, are both chosen at random when you ask the Knower of Names who they are. There's the possibility that your henchman (or henchwomen, if you're a male with the two females) is in love with you and you with them, but the Knower of names reveals your true love to be someone else, and this same person is also the true love of the Sleeping Man, who is loved by the Knower of Places. The Knower of Names herself could also be someone's true love and she's in love with [[spoiler:Mephistopheles]]. Ultimately, almost every conceivable permutation of TriangRelations can be achieved by some combination of characters, or even multiple combinations at once, all thanks to the RandomNumberGod.
* MirrorMatch: Literally. Early on, you find a mirror. It spawns a duplicate of you, sans your weapon. And a second one, if you destroy it.
* ModularEpilogue: ''Hordes of the Underdark'' has one of these explaining where each of your companions and many people you met ended up. Not really a surprise given the amount of cross-pollination between Creator/BioWare and Obsidian.
* MrFanservice: [[TroubledButCute Valen Shadowbreath]], the Tiefling warrior and weapon master. It's even lampshaded in-game, when he gets catcalled by Drow priestesses asking about his tail.
* MundaneUtility: In the final chapter you can learn the True Names of many characters, which allows you to command them to do anything and they ''must'' obey. Aside from the BigBad, who you can [[spoiler:command to die on the spot or to swear servitude to you]], most of the potential speech options are uninteresting. However, forcing people to do things they may not want to do is obvious VideoGameCrueltyPotential, and the options already available are as well, which may be why you're limited to two or three commands.
* MySpeciesDothProtestTooMuch: Nathyrra and all the other Eilistraee-worshiping drow. Also Deekin.
* NiceJobBreakingItHero: To deal with the Illithid, the Seer suggests a diplomatic strategy, and tasks the player with finding away to persuade the Elder Brain of Zorvak'mur into leading the whole Illithid to withdraw their support to the Valsharess. The Elder Brain will request the Shattered Mirror in exchange, so that they can use it to protect themselves from the Valsharess. Nothing prevents you from disregard the diplomatic approach altogether and raze to the ground Zorvak'mur, but in doing that the Illithid will be only barely weakened and still participate in the invasion of Lith My'athar. [[spoiler:However the ModularEpilogue completely suberts this: if you ignored Zorvak'mur, it will grow powerful enough to infiltrate the surface of Toril; if you handed over the Shattered Mirror, they will use it to dominate their region of the Underdark. If you chose to destroy Zorvak'mur, the Illithid there will be so weakened to succumb to their former Drow allies and become their slaves]].
* NoHeroDiscount: Lampshaded twice:
** You can ask a merchant why he doesn't just give you free pick from his inventory since you're fighting to save his life, but he notes if you fail and the siege goes poorly he'll just teleport to safety, so your success or failure is of no consequence to him.
** White Thesta she still charges you, but she says she's lowering her prices to only cover the base cost of the items since you ''are'' fighting to save the city. They're still pretty pricey though.
* ObviousRulePatch: In the original campaign there were numerous exploits to get lots of money and exp by talking to someone to complete a quest objective, then clicking on them without exiting conversation to start the conversation over and get credit for completing the objective again. This game allows you to do the same, but only the first attempt gets you rewards.
* OldSaveBonus: Canonically the protagonist of ''Hordes'' is the same of ''Shadows'', so you could use the previous character for the sake of continuity. Of course this is not mandatory: nothing prevents you from using a new one or any other preset character you didn't played with in ''Shadows''.
* {{Polyamory}}: A male character can romance both Nathyrra and [[spoiler:Aribeth]], and if you declare your love for the former and get the latter named as your true love, this can result in a conversation where the two of them decide to share you, Nathyrra directly saying "there's room for both of us in his bed". Normally a glitch prevents [[spoiler:Aribeth]] from being flagged as a candidate for your true love and thus prevents this from happening, but ten seconds poking into the source code for the campaign to change a single digit in the coding makes it accessible again.
* ThePowerOfLove: If you take them as a romance option, Nathyrra, Valen and [[spoiler:Aribeth]] can be convinced to [[spoiler:resist the Big Bad's attempts to sway them to his side]] by reminding them of your love.
* {{Precursors}}: The pre-devil Baatezu.
* PrefersTheIllusion: At one point the illithid Elder Brain may force you into a LotusEaterMachine illusion. You can break out, or you can choose to stay for a NonStandardGameOver of your body tolling away as a mindless slave.
* SaveTheWorldClimax: ''Hordes of the Underdark'' begins with drow raids on Waterdeep, and ends with [[EvilerThanThou a goddamn archdevil]] trying to take over Faerun.
* [[SchrodingersGun Schrodinger's Gun]]: When you recruit [[spoiler:Aribeth]] as a henchman, you can either turn her good or evil. If you turn her good she's loyal to you right up to the end and will try to resist the final boss's attempts to convince her to betray you. If you turn her evil, she'll betray you on her own and claim they had planned it this way all along. Rather inconsequential though, since you can still turn her back to your side with a Persuade check.
* SealedBadassInACan: ''You'', after [[spoiler:Mephistopheles banishes you to Cania]].
* SelfDeprecation:
** Bioware became aware that fans were disappointed with the original campaign and had Deekin and the PC conserved about it:
-->'''Deekin''': Deekin finish his great epic story about boss, too, just like Deekin say he would! Did you sees it? Did you likes it?
-->'''Protagonist''': It was better than this book I read about the plague in Neverwinter.
-->'''Deekin''': Deekin read that! It not gots kobolds, though, so Deekin think it very boring. Dumb elven lady no substitute for good kobold.
** Later, Sharwyn and Deekin have a similar conversation about the two "books." Sharwyn says she liked the start of Deekin's, but thought the second chapter was a bit rushed. Deekin counters by offering to point out the problems with Sharwyn's book, and she grows indignant, sniffing there ''are'' no problems with her book.
* SlaveMarket: The illithid ({{Cthulhumanoid}} monsters with PsychicPowers which they use to enslave members of other races) run slave auctions at a trade outpost called Zorvak'mur. If you participate in the auction and win, you can choose to give your new slave her freedom, or send her to the [[GladiatorGames gladiator pit]] to fight other slaves for the illithid's amusement.
* ShmuckBait: That golden armor trap in ''Shadows of Undrentide'' returns. With even more skeletons surrounding it.
* TalkingTheMonsterToDeath: [[spoiler:If you learn the FinalBoss' True Name]], you can order him to die on the spot.
* TeethClenchedTeamwork: Between the Eilistraee-worshipping drow led by the Seer and House Maeviir, the original residents of Lith My'athar. Although the latter were forced to flee the Underdark cities because of the Valsharess, they have ideologically nothing in common with the Eilistraee followers and never miss the opportunity to mock them as cowards and weaks. [[spoiler:Shouldn't come as a surprise that Matron Mother Myrune of Maeviir intends to pull a FaceHeelTurn against the Seer]].
* ThisLooksLikeAJobForAquaman: In Chapter II you explore a dungeon chock-full of various golems and other constructs, that respawn thanks to a patrolling NPC that revives them. As your hench(wo)man takes the time to explain at the entrance, golems are not pleasant enemies to fight. Fortunately in the ground floor rooms you can find a few weapons that have bonuses to hit and damage against constructs. With them the golems will fall in a few attacks and go from annoyingly strong to annoyingly persistent.
* TitleDrop:
** The opening cutscene closes with one:
--> '''Narrator''': And in their darkest hour, the Lords of Waterdeep have issued a call for a hero... someone who can defeat the ''hordes from the Underdark''
** In a dialogue with Deekin, he mentions that he's going to be writing a book about your adventures, and asks you to give it a name. Naturally, one of the options is Hordes of the Underdark. Or "Anything but Hordes of the Underdark", prompting some scribbling on Deekin's part.
* TwoPartTrilogy: The two expansions are written with the assumption that the protagonist is the same character in both, and that they are ''not'' the same person who was the hero in the base campaign (since base game and ''Shadows'' took place at the same time).
* UnwittingPawn: Both [[spoiler:the Valsharess and the player character]].
* VideoGameCrueltyPotential: [[spoiler:After raising the adventuring companions from the dead, you can decide you're bored with them and kill them again.]] They will even lampshade the absurdity of it. [[UpToEleven Then you can raise them again and kill them again.]] This is a quick easy way to shift to an evil alignment if you wish.
* WeCanRuleTogether: Play your cards right, and you can [[spoiler:use the True Name of Mephistopheles to bind him to your command, and choose to either rule the Eighth Circle of Hell together, or you rule it yourself with him as your lackey.]]
* WhamLine:
-->'''[[spoiler:Mephistopheles]]:''' I shall [[spoiler:*not* do as you desire]], great Valsharess.
* WhatHappenedToTheMouse: Of the six henchmen from the original campaign, Boddyknock Glinckle is never seen, mentioned or heard from. He may have gone back home to Lantan.
* WhiteHairBlackHeart: The Drow are a race of white-haired, dark-skinned AlwaysChaoticEvil elves. The worshipers of Eilistraee, like The Seer and Nathyrra, are an inversion, as they try to abandon the evil and warmongering customs of most drow.
* WithThisHerring: Downplayed, compared to the original game. At the beginning of the game [[BagOfSpilling you have your items and equipment stolen]] by a thief, but since you're there to take up a job the innkeeper posted, he gives you free access to the inn's armory to re-equip yourself before you set out. The stuff in there isn't high-quality but that's to be expected given he's just an innkeeper, and at the least he has a fairly wide variety of gear stored, so almost any class will be able to at least suit up properly. As well, though you sadly don't get to collect on it in-game, the reward he put up for the quest you signed on for is 100,000 gold pieces - a huge fortune for anyone but an epic-level adventurer spending all his cash on high-level magic items.
* TheWorfEffect: In Chapter 1, you bump into four companions from the original campaign: Tomi, Daelan, Linu and Sharwyn. Since this takes place after the Wailing Death, they're all high-level adventurers. Which makes it all the more disturbing when [[spoiler:they're picked off one by one after charging into the Undermountain together, Tomi making it furthest and barely getting halfway through. You can resurrect them though, and are given a free means to do so before entering Undermountain.]]
[[/folder]]
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** At the very late levels though, it starts to get inverted. There's limit to how many spells of each level the Wizard can store, and most spells have a hard cap on how strong they can become (the signature Fireball for instance maxes out at 10d6). Enemies will continue to scale with the Wizard's level, though, and thus the Wizard will need to devote more and more spells to fighting even trash mobs, and then stop to rest more often to recharge their spells. On the other hand, melee classes can keep raising their Strength higher and higher and get increasingly powerful weapons with bonuses to hit and damage along with other special benefits, and they get Feats like Great Cleave, Improved Power Attack, Devestating Critical, and more, that let them tear through enemies like paper. Their inability to cast spells is eventually nullified too -- the campaign (and especially the expansions) provide increasingly steady access to magical items that let you cast spells for free, any time you need to cast a spell to advance a quest the game usually hands you a wand or ring for it, and you can just buy and stockpile wands from stores.

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** At the very late levels though, it starts to get inverted. There's a limit to how many spells of each level the Wizard can store, and most spells have a hard cap on how strong they can become (the signature Fireball for instance maxes out at 10d6). Enemies However, enemies will continue to level scale with the Wizard's level, though, you and thus the a Wizard will need to devote more and more higher-level spells to fighting take out even trash mobs, and then need to stop to rest more often to recharge their spells.spells often. On the other hand, melee classes can keep raising their Strength higher and higher and get increasingly powerful weapons with bonuses to hit and damage along with other special benefits, and they get Feats like Great Cleave, Improved Power Attack, Devestating Critical, and more, that let them tear through enemies like paper. Their inability to cast spells is eventually nullified too -- the campaign (and especially the expansions) provide increasingly steady access to magical items that let you cast spells for free, any time you need to cast a spell to advance a quest the game usually hands you a wand or ring for it, and you can just buy and stockpile wands from stores.
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* BringingBackProof: The player character is offered a quest to become a bounty hunter and track down a gang of criminals who recently staged a prison break, bringing back their ears (which have been branded with their prisoner ID numbers) as proof of the deed. The quest giver assumes you'll kill them to get the ears, but for most of them, you can choose to cut off their ears and let them live if you feel merciful.
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* WithThisHerring: Despite working for the Lord of Neverwinter to save the city from destruction, and risking your life against all sorts of horrible creatures to do it, you're given little to aid you in your quest except for some VendorTrash equipment at the Academy in the ForcedTutorial. This despite the fact that the shops around town have lots of high-quality gear that would surely be of help to you, and even Aribeth herself has stuff on-hand she'll be happy to [[NoHeroDiscount sell you instead of letting you have it]].

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* WithThisHerring: Despite working for the Lord of Neverwinter to save the city from destruction, and risking your life against all sorts of horrible creatures to do it, you're given little to aid you in your quest except for some VendorTrash equipment at the Academy in the ForcedTutorial. This despite the fact that the shops around town have lots of high-quality gear that would surely be of help to you, and even Aribeth herself has stuff on-hand she'll be happy to [[NoHeroDiscount sell you instead of letting you have it]].
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* KleptomaniacHero: Leading to some MoralDissonance considering you can effectively steal from the poor and desperate--in the original game this caused no penalty, in the expansions unlocking the doors and chests of towns shifts your alignment towards Chaotic.

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* KleptomaniacHero: Leading to some MoralDissonance considering you You can effectively steal from the poor and desperate--in the original game this caused no penalty, in the expansions unlocking the doors and chests of towns shifts your alignment towards Chaotic.

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*** ''Darkness Over Daggerford'' (free)
*** ''Crimson Tides of Tethyr'' (free)

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*** ''Darkness Over Daggerford'' (free)
Daggerford''
*** ''Crimson Tides of Tethyr'' (free)Tethyr''

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The full game, including the premium modules, is available at Website/GogDotCom. For the original AOL MMORPG from 1991 that shared the same name, [[VideoGame/NeverwinterNightsAOL it now has its own page]]. In 2017, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'', which was subsequently released on March 27, 2018 and, later the same year, ported both on Android and iOS.

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The full game, including the premium modules, is available at Website/GogDotCom. For the original AOL MMORPG from 1991 that shared the same name, [[VideoGame/NeverwinterNightsAOL it now has its own page]]. In 2017, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'', which was subsequently released on March 27, 2018 and, later the same year, ported both on Android and iOS. The original campaign was retroactively called ''The Wailing Death'' in it.

The original AOL {{MMORPG}} from 1991 that shared the same name [[VideoGame/NeverwinterNightsAOL has its own page]].



!!The original campaign provides examples of:

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!!The original campaign !!''The Wailing Death'' provides examples of:
of the following tropes:
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* {{Retronym}}: The original campagin of ''Nevrewinter Nights'' is indicated as ''The Wailing Death'' in the ''Enhanced Edition''.
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* HubUnderAttack:
** The original campaign starts with a cultist attack against the Temple of Tyr in Neverwinter, which has taken delivery of several magical creatures intended to be ingredients for a cure for the magical plague affecting the city. The creatures escape in the confusion, forcing the PC to spend the first chapter recapturing them. Due to the ongoing plague, the Temple serves as their hub.
** ''Hordes of the Underdark'' starts at an inn in Waterdeep that sits over one of the entrances to Undermountain and acts as the HubLevel for chapter 1. The plot is kicked off when drow from Undermountain attack the inn. The companions from the first campaign dive into Undermountain in pursuit of the surviving raiders, and the PC follows in their wake.
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* NowWhichOneWasThatVoice: Voice actors are only listed in the credits under "Voice Acting", with no further indication. Eventually it was possible, in the course of years, to reconnect some voice actors to their exact roles (and sites such as Website/IMDb have been updated accordingly), but for many characters (especially from the two expansions) the doubt remains.

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* NowWhichOneWasThatVoice: Voice actors are only were uncredited in the base game, while in the expansions they're all listed in the credits under "Voice Acting", with no further indication. Eventually it was possible, in the course of years, to reconnect some voice actors to their exact roles (and sites such as Website/IMDb have been are being updated accordingly), but for many characters (especially from the two expansions) the doubt remains.
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* NowWhichOneWasThatVoice: Voice actors are only listed in the credits under "Voice Acting", with no further indication. Eventually it was possible, in the course of years, to reconnect some voice actors to their exact roles (and sites such as Website/IMDb have been updated accordingly), but for many characters (especially from the two expansions) the doubt remains.
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The full game, including the premium modules, is available at Website/GogDotCom. For the original AOL MMORPG from 1991 that shared the same name, [[VideoGame/NeverwinterNightsAOL it now has its own page]]. In 2017, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'', which was subsequently released on March 27, 2018.

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The full game, including the premium modules, is available at Website/GogDotCom. For the original AOL MMORPG from 1991 that shared the same name, [[VideoGame/NeverwinterNightsAOL it now has its own page]]. In 2017, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'', which was subsequently released on March 27, 2018.
2018 and, later the same year, ported both on Android and iOS.

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* DeathOfAChild: Horribly frequent. Especially in the Charwood.



* InfantImmortality: Horribly averted. Especially in the Charwood.

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* WretchedHive: The city of Neverwinter. What used to be the "Jewel of the North" was completely brought to its knees after months of Wailing death raging in the city. Piles of corpses are found at every corner, some charred, others left forgotten to rotten open-air. The streets are overrun with gangs, zombies, thugs or citizens driven crazy by the epidemic. The city guard can and does little to keep order, and most people are left to fend for themselves. Only Blacklake district and the City core remain relatively safe havens, barricaded and protected from the surrounding devastation.

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* WretchedHive: WretchedHive:
**
The city of Neverwinter.Neverwinter has become this. What used to be the "Jewel of the North" was completely brought to its knees after months of Wailing death raging in the city. Piles of corpses are found at every corner, some charred, others left forgotten to rotten open-air. The streets are overrun with gangs, zombies, thugs or citizens driven crazy by the epidemic. The city guard can and does little to keep order, and most people are left to fend for themselves. Only Blacklake district and the City core remain relatively safe havens, barricaded and protected from the surrounding devastation.devastation.
** Luskan, a port town ruled by five pirate High Captains, where crime and poverty abounds. By the time the player arrives there, the city is stuck in a civil war, three captains are already dead and most of the city has been abandoned or is closed off. The quest requires you to pick a side in the war between the two remaining High Captains Kurth and Baram, both of whom are absolute bastards.
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* ReplayValue: The sheer amount of side quests makes it hard to find them all at a first playthrough, only a single henchman's questline can be completed in its entirety (assuming all the objects they're looking for are even found, which is not easy) and the romance option varies accordingly to the player's sex ([[spoiler:Aribeth for males and Aarin for females]]). Some quests can be completed through the use of different skills, others can't be completed at all without the right one, and many quests can have several different outcomes. The player's personality can vary from a KnightInShiningArmour, to a sellsword OnlyInItForTheMoney or a downright VillainProtagonist. All this makes room for an huge variety during each playthrough.

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