History Videogame / NeverwinterNights

28th Mar '18 9:08:21 PM GoodGamer14
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Unlike ''VideoGame/BaldursGate'', ''VideoGame/PlanescapeTorment'' and ''VideoGame/IcewindDale'', Neverwinter Nights is a more multiplayer-oriented RPG with more emphasis on online co-op (due to a lack of a traditional party system) and a persistent setting as when players die, the game continues with the player(s) being sent to a temple in the hub town/area with an EXP and monetary loss as punishment unlike story-driven [=RPGs=] where the player is simply forced to reload a save.



In 2018, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'' to release on spring 2018.

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In 2018, 2017, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'' to release and was released on spring March 27, 2018.
22nd Mar '18 1:15:54 PM Xtifr
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* FakeFaithHealer: When the city of Neverwinter is hit by the Wailing Death plague, several cultists working for the BigBad infiltrate the city disguised as priests. They hide amongst the priests and healers that are trying to provide legitimate help, and offer "blessings" which they claim will protect people from the plague, but are actually helping to spread it.
19th Mar '18 10:28:26 PM GoodGamer14
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In 2018, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'' to release on spring 2018.



* PlotCoupon: Heaps of them. In the original campaign and the expansions, most of the Chapters boil down to you being set down in a town with the vague direction to pick a compass point, look for a Plot Coupon somewhere in that direction, and bring it back to whoever's in charge.
* {{Precursors}}: The Ancients in the original game.
* ProtagonistWithoutAPast: The player character is given no backstory prior to coming to Neverwinter. This is in contrast with [[VideoGame/NeverwinterNights2 the sequel]] (and almost all other Bioware games), in which the protagonist's past is notably significant to the plot.
* PurelyAestheticGender: Mostly played straight. Male or female has no effect on character building and only two effects on gameplay. The first is a minor sidequest concerning a female courtesan which can only be acquired if you're a male. The second effect is a bit more important, in that male characters can [[spoiler:take Aribeth as a romance option and use ThePowerOfLove to convince her to make a HeelFaceTurn]] at the end of the game. Female characters can pass a difficult Persuade check to the same end, so being a female does not stop you from doing this, it's just much harder than if you play as a male.

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* PlotCoupon: Heaps of them. In the original campaign and the beginnings of the expansions, most of the Chapters boil down to you being set down in a town with the vague direction to pick a compass point, look for a Plot Coupon somewhere in that direction, and bring it back to whoever's in charge.
* {{Precursors}}: The Yuan-ti Ancients in the original game.
* ProtagonistWithoutAPast: The player character is given no backstory prior to coming to Neverwinter.Neverwinter except a generic racial motivation of why you are there. This is in contrast with [[VideoGame/NeverwinterNights2 the sequel]] (and almost all other Bioware games), in which the protagonist's past is notably significant to the plot.
* PurelyAestheticGender: Mostly played straight. Male or female has no effect on character building and only two minor effects on gameplay. The first One is a minor sidequest concerning a female courtesan which can only be acquired if you're a male. The second Female characters with him Charisma are catcalled or flirted at by some [=NPCs=]. One effect is a bit more important, in that male characters can [[spoiler:take Aribeth as a romance option and use ThePowerOfLove to convince her to make a HeelFaceTurn]] at the end of the game. Female characters can pass a difficult Persuade check to the same end, so being a female does not stop you from doing this, it's just much harder than if you play as a male.
27th Jan '18 10:04:50 PM Melkior
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* RandomlyGeneratedLoot: The game itself doesn't feature it, but it's possible to add in a scripted module. It is actually done in the "Diablo - The Dark Wanderer" multiplayer module (running on the Viking Northeast server) to imitate the way the Diablo game generates its loot.

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* RandomlyGeneratedLoot: The game itself doesn't feature it, but it's possible to add in a scripted module. It is actually done in the "Diablo - The Dark Wanderer" "Home Town" multiplayer module (running on the Viking Northeast AU server) to imitate the way the Diablo game generates its loot.
23rd Jan '18 8:06:50 PM GoodGamer14
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* FaceHeelTurn: [[spoiler:Aribeth joins Maugrim's cult after her lover Fenthick is executed.]]
* FairySexy: Dryads, nymphs, sprites, and general fey beings you encounter are all very nice to look at, both their models and their portraits.

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* FaceHeelTurn: [[spoiler:Aribeth joins Maugrim's cult after her lover the rage she had for Neverwinter for the unjust execution of Fenthick is executed.finally takes over her.]]
* FairySexy: InUniverse, Dryads, nymphs, sprites, and general fey beings you encounter are all very nice to look at, both their models and their portraits.always described as hypnotiziling beautifull.
17th Jan '18 12:44:14 PM lluewhyn
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*** This is especially averted in many persistent world games (resting tends to be heavily restricted, to be more like PvP) and Epic level adventuring, and of course ridiculous in playing Epic Level characters in persistent world games. Spellcasters get very few new options past level 20, and enemy saves will scale up dramatically. Meanwhile, non-magic classes like Fighters will start to dish out hundreds of points of damage every round as they get fancy new gear up to +12 in quality in addition to Feats like Devastating Critical that will start instant-killing enemies left and right unless they're immune to Critical Hits.

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*** This is especially averted in many persistent world games (resting tends to be heavily restricted, to be more like PvP) pen and paper D&D) and Epic level adventuring, and of course ridiculous in playing Epic Level characters in persistent world games. Spellcasters get very few new options past level 20, and enemy saves will scale up dramatically. Meanwhile, non-magic classes like Fighters will start to dish out hundreds of points of damage every round as they get fancy new gear up to +12 in quality in addition to Feats like Devastating Critical that will start instant-killing enemies left and right unless they're immune to Critical Hits.
17th Jan '18 12:43:32 PM lluewhyn
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*** This is especially averted in many persistent world games (resting tends to be heavily restricted, to be more like PvP) and Epic level adventuring, and of course ridiculous in playing Epic Level characters in persistent world games. Spellcasters get very few new options past level 20, and enemy saves will scale up dramatically. Meanwhile, non-magic classes like Fighters will start to dish out hundreds of points of damage every round as they get fancy new gear up to +12 in quality in addition to Feats like Devastating Critical that will start instant-killing enemies left and right unless they're immune to Critical Hits.
17th Jan '18 12:34:29 PM lluewhyn
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** After a while of doing your own mod creation, playing through the original (lackluster) campaign reveals that it's essentially a 40 hour promotional tool for the toolset itself. Weird gimmicks like the trial where NPCs raise torches to show their vote are essentially just "See what kinds of marvelous things you can do with this toolset?"
26th Nov '17 1:11:13 AM Ferot_Dreadnaught
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* WhatTheHellTownspeople: One of the quests in the game leads you to the Bubbling Cauldron Tavern, where you find a mob demanding that a group of kobolds release a barmaid they've taken captive. Some of the members of this mob are injured. Their thanks for healing them is ''attacking '''you''' en masse.''

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* WhatTheHellTownspeople: One of the quests in the game leads you to the Bubbling Cauldron Tavern, where you find a mob demanding that a group of kobolds release a barmaid they've taken captive. Some of the members of this mob are injured. Their thanks for healing them is ''attacking '''you''' en masse.''
7th Aug '17 2:54:08 PM BreehcNicdoll
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.NeverwinterNights