History Videogame / NeverwinterNights

24th Jan '16 8:14:11 AM Nevermore2002
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* DiscOneFinalDungeon: When storm the Valsharess's temple. It's not end of the game yet.
21st Dec '15 4:56:36 PM NineTailedCat
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* CutsceneIncompetence: You and your henchman inevitably get petrified between chapters. Normally you could attempt a Fortitude save to resist, but you aren't even given a chance.
17th Dec '15 6:04:38 AM Morgenthaler
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* EscapedFromHell: The entire third act consists of the player trying to escape from the Eighth Circle of Hell [[spoiler:after being killed by Mephistopheles]].



* LikeABadassOutOfHell: Later on, you get to trek through the Hells. The player is a badass. Do the math.
25th Oct '15 8:32:12 PM Brokenlampshade
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* ArtificialStupidity: The game was notorious for the Henchmen bad AI. Tanks not attacking, spellcasters using the wrong spells, [[LeeroyJenkins rogues not flanking]] and the list goes on.

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* ArtificialStupidity: The game was notorious for the Henchmen Henchmen's bad AI. Tanks not attacking, spellcasters using the wrong spells, [[LeeroyJenkins rogues not flanking]] and the list goes on.
8th Oct '15 1:55:50 PM K_Vantas
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* HalfHumanHybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though, Shadows of the Undrentide's J'Nah is a Half-Sun Elf, Half-Demon, and Hordes of the Underdark's Valen is a Tiefling, a human with demonic blood.

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* HalfHumanHybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though, Shadows of the Undrentide's J'Nah is a Half-Sun Elf, Half-Demon, and Hordes of the Underdark's Valen is a Tiefling, a human with demonic blood.Devil heritage.
7th Sep '15 10:22:41 AM nombretomado
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* ProtagonistWithoutAPast: The player character is given no backstory prior to coming to Neverwinter. This is in contrast with [[NeverwinterNights2 the sequel]] (and almost all other Bioware games), in which the protagonist's past is notably significant to the plot.

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* ProtagonistWithoutAPast: The player character is given no backstory prior to coming to Neverwinter. This is in contrast with [[NeverwinterNights2 [[VideoGame/NeverwinterNights2 the sequel]] (and almost all other Bioware games), in which the protagonist's past is notably significant to the plot.
29th Aug '15 7:37:22 PM Nevermore2002
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* TheComputerIsACheatingBastard: Whenever a Giant throws a boulder at you, it will always land on you. Even if you try to dodge it, the boulder will change trajectory in mid-flight, home on to you and crush you.
4th Aug '15 5:57:11 PM DrakeClawfang
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* BossArenaIdiocy: A tribe of vampires in the second chapter litter their lair with breakable wooden objects, including wooden treasure chests next to each of their coffins. Naturally, you kill them until they flee to regenerate, then break something wooden nearby so you can finish them off with your makeshift stake.
* BottomlessBladder: Lampshaded. There are two conversations where Deekin talks about how he needs to go.



* BottomlessBladder: Lampshaded. There are two conversations where Deekin talks about how he needs to go.
3rd Aug '15 6:21:08 AM DrakeClawfang
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* ShmuckBait: One can find a beautiful set of golden armor on a rack, right in the middle of a suspiciously large, empty room with plenty upon plenty of skeletons surrounding it. Even if you can't ''equip'' full plate armor, you will probably steal it anyways just to see what the trap looks like...
** One section of the kobold caves includes a treasure room with prominent red arrows pointing to it, which might as well have a sign reading “OBVIOUS TRAP” above it.

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* ShmuckBait: One can find a beautiful set of golden armor on a rack, right in the middle of a suspiciously large, empty room with plenty upon plenty of skeletons surrounding it. Even if you can't ''equip'' full plate armor, you will probably steal it anyways just to see what the trap looks like...
**
One section of the kobold caves includes a treasure room with prominent red arrows pointing to it and four lowered gates around it, which might as well have a sign reading “OBVIOUS TRAP” above it.it. When you open the chest and just find a note from the kobolds laughing at your foolishness, you're probably sighing and nodding in agreement as the gates spring up around you.


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** Later, Sharwyn and Deekin have a similar conversation about the two "books." Sharwyn says she liked the start of Deekin's, but thought the second chapter was a bit rushed. Deekin counters by offering to point out the problems with Sharwyn's book, and she grows indignant, sniffing there ''are'' no problems with her book.
3rd Aug '15 4:52:49 AM DrakeClawfang
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* KnowWhenToFoldEm: Many (sentient) boss-level enemies will stop the fight and chat with you when they get weak, and usually do so to try to negotiate for their lives. One of them twists this into ISurrenderSuckers; it has Regeneration, and just uses the conversation to stall for time while its wounds heal, once it's feeling better it laughs at your naivete and begins the fight again.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.NeverwinterNights