History Videogame / NeverwinterNights

29th Jan '17 4:12:04 PM DustSnitch
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Added DiffLines:

* NoHarmRequirement: There's a quest where the quest giver asks you to steal several pieces of art from various nobles in the city. She wants the current owners left scared but alive, so she'll dock your pay if you opt to kill any of them.
6th Jan '17 9:53:55 AM ThePest179
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* AbandonedMine

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* %%* AbandonedMine



* ClownCarGrave

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* %%* ClownCarGrave



* DeceptiveDisciple

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* DeceptiveDiscipleDeceptiveDisciple: [[spoiler: Desther]] gives off the appearance of helping to combat the plague, but is secretly the one who's spreading it around.



* DiscOneFinalDungeon
* {{Expy}: Aribeth share a lot of traits with the previous year's ''VideoGame/BaldursGateDarkAlliance's'' Eldrith. Both are female captain of the guard of their respective cities. Both were Paladins. Both felt betrayed by the city the protected and turned evil, and became blackguards, leading an assault against their respective city, dying in the process.

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* %%* DiscOneFinalDungeon
* {{Expy}: {{Expy}}: Aribeth share a lot of traits with the previous year's ''VideoGame/BaldursGateDarkAlliance's'' Eldrith. Both are female captain of the guard of their respective cities. Both were Paladins. [[spoiler: Both felt betrayed by the city the protected and turned evil, and became blackguards, leading an assault against their respective city, dying in the process.]]



* FaceHeelTurn: [[spoiler:Aribeth]].

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* FaceHeelTurn: [[spoiler:Aribeth]].[[spoiler:Aribeth joins Maugrim's cult after her lover Fenthick is executed.]]



* GraveHumor

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* %%* GraveHumor



* HollywoodTorches
* IKnowYouAreInThereSomewhereFight: [[spoiler:Aribeth.]]

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* %%* HollywoodTorches
* IKnowYouAreInThereSomewhereFight: [[spoiler:Aribeth.[[spoiler:The PC can pull this on Aribeth.]]



* InsurmountableWaistHeightFence: Literally.
* InventoryManagementPuzzle

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* %%* InsurmountableWaistHeightFence: Literally.
* %%* InventoryManagementPuzzle



* LightAndMirrorsPuzzle

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* %%* LightAndMirrorsPuzzle



* LoveMakesYouEvil [[spoiler: Aribeth]].

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* LoveMakesYouEvil [[spoiler: Aribeth]].Aribeth pulls a FaceHeelTurn because her lover Fenthick is accused of helping to spread the plague and gets hung for it]].



* TheMole: [[spoiler:Desther.]]

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* %%* TheMole: [[spoiler:Desther.]]



* MostDefinitelyNotAVillain: [[spoiler:Desther.]]

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* %%* MostDefinitelyNotAVillain: [[spoiler:Desther.]]



* OldSaveBonus

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* %%* OldSaveBonus



* StatisticallySpeaking

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* %%* StatisticallySpeaking
16th Dec '16 5:23:03 PM Xtifr
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'''''Neverwinter Nights''''' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe or more precisely the Sword Coast, in and around the titular city of Neverwinter.

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'''''Neverwinter Nights''''' ''Neverwinter Nights'' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe or more precisely the Sword Coast, in and around the titular city of Neverwinter.
9th Dec '16 8:11:21 AM Ghilz
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Added DiffLines:

* {{Expy}: Aribeth share a lot of traits with the previous year's ''VideoGame/BaldursGateDarkAlliance's'' Eldrith. Both are female captain of the guard of their respective cities. Both were Paladins. Both felt betrayed by the city the protected and turned evil, and became blackguards, leading an assault against their respective city, dying in the process.
3rd Nov '16 3:24:16 PM frogpatrol
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''''Neverwinter Nights''''' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe or more precisely the Sword Coast, in and around the titular city of Neverwinter.

to:

''''Neverwinter '''''Neverwinter Nights''''' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe or more precisely the Sword Coast, in and around the titular city of Neverwinter.
3rd Nov '16 3:23:44 PM frogpatrol
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The first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''.

There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe, or, more precisely, the Sword Coast, in and around the titular city of Neverwinter.

to:

The ''''Neverwinter Nights''''' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''.

''TabletopGame/DungeonsAndDragons''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe, or, universe or more precisely, precisely the Sword Coast, in and around the titular city of Neverwinter.



While the game received mostly positive reviews, the campaign was occasionally criticized as being relatively repetitive and lacking in memorable characters, as well as being a departure from the rich, detailed worlds of the ''Franchise/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.

Two {{expansion pack}}s were released. ''Shadows of Undrentide'' and ''Hordes of the Underdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines [=BioWare=] is renowned for, and generally proved to be more popular with fans.

In addition, Creator/BioWare released a number of "premium modules" as paid DLC. Short self-contained, adventures, many of which were created by community members hired by [=BioWare=], the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and ''Crimson Tides of Tethyr'' were released for free later. In 2009 [=BioWare=] stopped selling the premium modules.

to:

While the game received mostly positive reviews, the campaign was occasionally criticized as being relatively repetitive and lacking in memorable characters, as well as being a departure from the rich, detailed worlds of the ''Franchise/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving campaigns. This gave rise to a vast modding community with very ambitious projects.

Two {{expansion pack}}s were released. ''Shadows of Undrentide'' and ''Hordes of the Underdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines for which [=BioWare=] is renowned for, and generally renowned. These proved to be more popular with fans.

In addition, Creator/BioWare additionally released a number of "premium modules" as paid DLC. Short self-contained, adventures, many of which were created by community members hired by [=BioWare=], the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and ''Crimson Tides of Tethyr'' were released for free later. In 2009 [=BioWare=] stopped selling the premium modules.
modules in 2009.
4th Sep '16 7:35:27 AM supergod
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* LinearWarriorsQuadraticWizards: An example so painfully straight and extreme it shatters the game balance.
** When you rest any spells you've used up are recharged, and you can rest anywhere as long as there are no enemies around, even on the third floor of an ancient ruin. The result is that after a few levels Wizards are ''far'' superior to melee classes, with powerful area-of-effect magic to take out enemies and powerful status spells to cripple boss-type foes and protect the Wizard. Additionally there are numerous side quests and extras like crafting magical items that only spellcasting classes can access; by comparison there are no quests exclusive to melee classes.

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* LinearWarriorsQuadraticWizards: An example so painfully straight and extreme it shatters the game balance.
LinearWarriorsQuadraticWizards:
** At lower-to-mid levels this is mostly played straight. When you rest any spells you've used up are recharged, and you can rest anywhere as long as there are no enemies around, even on the third floor of an ancient ruin. The result is that after a few levels Wizards are ''far'' superior to melee classes, with powerful area-of-effect magic to take out enemies and powerful status spells to cripple boss-type foes and protect the Wizard. Additionally there are numerous side quests and extras like crafting magical items that only spellcasting classes can access; by comparison there are no quests exclusive to melee classes.



* LinearWarriorsQuadraticWizards: ''Inverted'' when you get to epic levels. Wizards' Epic Spells are mostly terrible, with only the defensive ones being any good, while all their offensive magic loses with static damage against ever-advancing hitpoints. Meanwhile, Warriors not only get more and more damage and hit points, but also some incredibly powerful abilities, such as making your criticals save-or-die and making some class powers incredibly strong. Popular builds will force a save-or-die every third hit, or can get attacks with a damage of over 2k as a bare minimum, without even resorting to magic items. And you will find tons of ridiculously overpowered gear, most notably all sorts of melee weapons. And then there are all the equally overpowered items that allow even a pure fighter to cast a plethora of high-level mage and cleric spells, including epic spells.

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* LinearWarriorsQuadraticWizards: ''Inverted'' when you get to epic levels. Wizards' Epic Spells are mostly terrible, aren't very powerful, with only the defensive ones being any good, while all their offensive magic loses with static damage against ever-advancing hitpoints. Meanwhile, Warriors not only get more and more damage and hit points, but also some incredibly powerful abilities, such as making your criticals save-or-die and making some class powers incredibly strong. Popular builds will force a save-or-die every third hit, or can get attacks with a damage of over 2k as a bare minimum, without even resorting to magic items. And you will find tons of ridiculously overpowered gear, most notably all sorts of melee weapons. And then there are all the equally overpowered items that allow even a pure fighter to cast a plethora of high-level mage and cleric spells, including epic spells.
4th Sep '16 5:27:04 AM supergod
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* LinearWarriorsQuadraticWizards: ''Inverted'' when you get to epic levels. Wizards' Epic Spells are mostly terrible, with only the defensive ones being any good, while all their offensive magic loses with static damage against ever-advancing hitpoints. Meanwhile, Warriors not only get more and more damage and hit points, but also some incredibly powerful abilities, such as making your criticals save-or-die and making some class powers incredibly strong. Popular builds will force a save-or-die every third hit, or can get attacks with a damage of over 2k as a bare minimum, without even resorting to magic items.
** Not to mention that you will find tons of ridiculously overpowered gear, most notably all sorts of melee weapons. And then there are all the equally overpowered items that allow even a pure fighter to cast a plethora of high-level mage and cleric spells, including epic spells.

to:

* LinearWarriorsQuadraticWizards: ''Inverted'' when you get to epic levels. Wizards' Epic Spells are mostly terrible, with only the defensive ones being any good, while all their offensive magic loses with static damage against ever-advancing hitpoints. Meanwhile, Warriors not only get more and more damage and hit points, but also some incredibly powerful abilities, such as making your criticals save-or-die and making some class powers incredibly strong. Popular builds will force a save-or-die every third hit, or can get attacks with a damage of over 2k as a bare minimum, without even resorting to magic items.
** Not to mention that
items. And you will find tons of ridiculously overpowered gear, most notably all sorts of melee weapons. And then there are all the equally overpowered items that allow even a pure fighter to cast a plethora of high-level mage and cleric spells, including epic spells.
4th Sep '16 5:22:17 AM supergod
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** There weren't any horses AT ALL in the game and its expansion packs until they were added many years later. Yet almost every single merchant in each of the campaigns sold horse hair helmets...
4th Sep '16 5:18:17 AM supergod
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* HotterAndSexier: Aside from the addition of romance sidequests, there are numerous succubi and fairy characters with curvaceous character models, the BigBad attempts to sexually seduce you in a confrontation, and the character descriptions for most any female character are sure to mention how beautiful they are.

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* HotterAndSexier: Aside from the addition of romance sidequests, there are numerous succubi and fairy characters with curvaceous character models, the BigBad game's [[spoiler:initial]] BigBad, the Valsharess, attempts to sexually seduce you in a confrontation, and the character descriptions for most any female character are sure to mention how beautiful they are.
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