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* IFellForHours: There's a part where you jump from near the top of the Great Wall and plummet all the way down to a basement level. The drop takes almost ''ten seconds'' (don't ask us how Will doesn't die).

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* IFellForHours: There's a part where you jump from near the top of the Great Wall and plummet all the way down to a basement level. The drop takes almost ''ten seconds'' (don't ask us how seconds'', and [[MadeOfIron somehow]] Will doesn't die).lands completely unharmed.



* InventoryManagementPuzzle: Will can carry no more than sixteen items, and as you fill those slots with precious, finite Herbs, freeing up space for new quest items gets tricky late in the game. The 50 Red Jewels seem like a headache waiting to happen, but fortunately they can be sent off to the Jeweler at any time. [[GuideDangIt Sadly, not many players figured this out, causing a few to drop herbs or use them prematurely to make room, which can't be replaced.]]

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* InventoryManagementPuzzle: Will can carry no more than sixteen items, and as you fill those slots with precious, finite Herbs, freeing up space for new quest items gets tricky late in the game. The 50 Red Jewels seem like a headache waiting to happen, but fortunately they can be sent off to the Jeweler at any time. [[GuideDangIt Sadly, not many players figured this out, causing a few out. leading to drop many clearing their inventory of *irreplaceable* herbs or use them prematurely in order to make room, which can't be replaced.room for the Red Jewels.]]



* LadyInRed: Silvana wears a red dress underneath her cloak, fitting for a vampire woman.



* NeverSayDie: You "lose your life" instead. And then there's an Angel Tribeswoman you can find standing where the sun is shining. Will compares it to "sleeping, as if the spirit's drawn out" if he examines her.

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* NeverSayDie: You "lose your life" instead. And then there's an Angel Tribeswoman you can find standing where the sun is shining. Will compares it to "sleeping, as if the spirit's drawn out" if he examines her. Another Angel Tribesman flat out tells Will that if they stay out in the sun for too long, they'll "perish."


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* ThreePointLanding: Will (as well as his other forms) always lands like this whenever he jumps from one platform to a lower level.


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* YouExclamation: Jack, if you kill Silvana first when fighting the vampire bosses in Mu.
--> You! You did that to my wife! [[ThisisUnforgivable I'll never forgive you!]]
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** ChekhovsGunman: [[spoiler:The Jackal himself, who exists to demonstrate the evil in the hearts of King Edward and Queen Edwina by hunting down Will and Kara. His chasing you is referenced in a throwaway line when you first meet the Moon Tribe not that long afterward. Then in Euro, someone mentions seeing a person who looked like he was chasing someone, and just before you leave, you're told someone has come to see you, and the player would expect the Jackal, come to finally end his role in the plot, only for it to be Hamlet in an accidental Bait And Switch, but only in-universe. Then you reach Dao, there's a young lady in an alcove who quietly gives Will a piece of paper, and suddenly the BGM cuts off as Will notices the picture of a jackal, the Calling Card of the notorious mercenary. Sure enough, just as you're about to finish the Pyramid, the Jackal shows his face, having taken Kara hostage as you were collecting that last Hieroglyph.]]

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** ChekhovsGunman: [[spoiler:The Jackal himself, who exists to demonstrate the evil in the hearts of King Edward and Queen Edwina by hunting down Will and Kara. His chasing you is referenced in a throwaway line when you first meet the Moon Tribe not that long afterward. Then in Euro, someone mentions seeing a person who looked like the Jackal, noting his seeming evil and that he was seemed to be chasing someone, and just before you leave, you're told someone has come to see you, and the player would expect the Jackal, come to finally end his role in the plot, only for it to be Hamlet in an accidental Bait And Switch, but only in-universe. Then you reach Dao, there's a young lady in an alcove who quietly gives Will a piece of paper, and suddenly the BGM cuts off as Will notices the picture of a jackal, the Calling Card of the notorious mercenary. Sure enough, just as you're about to finish the Pyramid, the Jackal shows his face, having taken Kara hostage as you were collecting that last Hieroglyph.]]

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* AnyoneCanDie: Subverted when it's revealed that [[spoiler: Seth isn't actually dead.]] Played straight later on, with [[spoiler: Hamlet's]] death being a major surprise.

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* AnyoneCanDie: Subverted when it's revealed that [[spoiler: Seth isn't actually dead.]] [[note]][[spoiler:Not yet, anyway.]][[/note]] Played straight later on, with [[spoiler: Hamlet's]] death being a major surprise.



* {{Atlantis}}: Actually Mu Continent, the Pacific Ocean equivalent. The developers were found of depicting Mu in their games; it appears again as a side quest in ''Terranigma''.

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* {{Atlantis}}: Actually Mu Continent, the Pacific Ocean equivalent. The developers were found fond of depicting Mu in their games; it appears again as a side quest in ''Terranigma''.



* BattleCouple: Jack and Silvana, the DualBoss [[UnholyMatrimony vampires]] of Mu. Though not all is well in paradise. If you kill Jack first, Silvana will say she's glad he's gone.

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* BattleCouple: Jack and Silvana, the DualBoss [[UnholyMatrimony vampires]] of Mu. Though not all is well in paradise. If you kill Jack first, Silvana will say she's glad he's gone. That said, she'd not surrendering just because you did her that favor.



* ButThouMust: If you refuse to give the Crystal Ring to the king, he'll throw you in prison for having the nerve to refuse him. If you say yes, Will will hesitate, and the king will throw you in prison for lying. Granted, Will doesn't know that [[spoiler:the ring was on his flute all along]].
* CallingCard: The Jackal carves a picture of a...well, a jackal, to mark the places where he's been. An easy-to-miss NPC ends up foreshadowing his return to the plot.

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* ButThouMust: If you refuse to give tell King Edward that you didn't bring the Crystal Ring to the king, Ring, he'll throw you in prison for having the nerve to refuse him. If you say yes, Will will hesitate, hesitates, and the king will throw you in prison for lying. Granted, Will doesn't know that [[spoiler:the ring was on his flute all along]].
along]], and King Edward can't seem to comprehend that the ring was never "found" in the first place, considering [[spoiler:what it took for Will to finally add the damn thing to his inventory]].
* CallingCard: The Jackal carves a picture of a...of... well, a jackal, to mark the places where he's been. An easy-to-miss NPC ends up foreshadowing his return to the plot.



** ChekhovsGunman: [[spoiler:The Jackal himself, who exists to demonstrate the evil in the hearts of King Edward and Queen Edwina by hunting down Will and Kara. His chasing you is referenced in a throwaway line when you first meet the Moon Tribe not that long afterward. Then in Euro, someone mentions seeing a person who looked like he was chasing someone, and just before you leave, you're told someone has come to see you, and the player would expect the Jackal, come to finally end his role in the plot, only for it to be Hamlet in an accidental Bait And Switch, but only in-universe. Then you reach Dao, there's a young lady in an alcove who quietly gives Will a piece of paper, and suddenly the BGM cuts off as Will notices the picture of a jackal, the Calling Card of the notorious mercenary. Sure enough, just as you're about to finish the Pyramid, the Jackal shows his face, having taken Kara hostage as you were collecting that last Hieroglyph.]]



* ColourCodedForYourConvenience:

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* ColourCodedForYourConvenience:ColorCodedForYourConvenience:



* DifficultySpike: Mu, where the blobs and skeletons of previous levels are suddenly and unexpectedly replaced by rock-hard enemies that can become temporarily invincible, teleporting monsters with homing shots, a water depth puzzle, and a [[ThatOneBoss particularly difficult]] DualBoss. Ankor (sic) Wat is another spike, though mercifully there isn't a boss at the end of it.

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* DifficultySpike: Mu, where the blobs and skeletons of previous levels are suddenly and unexpectedly replaced by rock-hard enemies that can become temporarily invincible, teleporting monsters with homing shots, a water depth puzzle, and a [[ThatOneBoss particularly difficult]] DualBoss. Ankor (sic) Ankor[sic] Wat is another spike, though mercifully there isn't a boss at the end of it.



** The Jackal is also never referred to by any other name.

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** The Jackal is also never referred to by any other name. Unless you play the beta version, which calls him [[UnfortunateImplications the Black Panther]], even though he's a white man wearing blue.



* FiveSecondForeshadowing: There's an NPC in Dao that you have to go out of your way to talk to. She silently (to the point that the BGM cuts off) shows you the Jackal's CallingCard, after a throwaway reference to him chasing you from a Moon Tribesman and an (in-universe) accidental BaitAndSwitch (clearly intentional on the devs' part) courtesy of Hamlet in Euro. Sure enough, we finally meet the Jackal in person at the Pyramid.



** Dark Gaia is mentioned exactly once, by Gaia in the final Dark Space before the final battle. Neither Olman, nor the spirits on the Tower's roof, mention her.



** Worse, no one and no '''thing'' tells you the Red Jewels can be automatically sent to Gem by "using" them in the field. Pity the people who threw out herbs just to make room for a Red Jewel.



* HeroicSacrifice: [[spoiler: Hamlet the pig allows himself to be cooked and eaten so a village doesn't have to starve. In a re-translation of the game from the original Japanese, his sacrifice makes more sense; the tribe was cannibalistic, eating its own people to survive, and Hamlet willingly throws himself into their fire so that the tribe doesn't eat the party...or more of their own.]]

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* HeroicSacrifice: [[spoiler: Hamlet the pig allows himself to be cooked and eaten so a village doesn't have to starve. In a re-translation of the game from the original Japanese, his sacrifice makes more sense; the tribe was cannibalistic, eating its own people to survive, and Hamlet willingly throws himself into their fire so that the tribe doesn't eat the party... or more of their own.]]



* InventoryManagementPuzzle: Will can carry no more than sixteen items, and as you fill those slots with precious, finite Herbs, freeing up space for new quest items gets tricky late in the game. The 50 Red Jewels seem like a headache waiting to happen, but fortunately they can be sent off to the Jeweler at any time.
* InvisibleToNormals: Itory Village is like this, invisible to the human eye until a song from the village is sung (or played on a flute, in Will's case).

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* InventoryManagementPuzzle: Will can carry no more than sixteen items, and as you fill those slots with precious, finite Herbs, freeing up space for new quest items gets tricky late in the game. The 50 Red Jewels seem like a headache waiting to happen, but fortunately they can be sent off to the Jeweler at any time.
time. [[GuideDangIt Sadly, not many players figured this out, causing a few to drop herbs or use them prematurely to make room, which can't be replaced.]]
* InvisibleToNormals: Itory Village is like this, invisible to the human eye until a song from the village is sung (or played on a flute, in Will's case). [[labelnote:Interestingly...]]You don't get to explore the shielded village, trying to move instead prompts Lilly to tell you to ContinueYourMissionDammit[[/labelnote]]



* ItWasWithYouAllAlong: [[spoiler:Remember that Crystal Ring Kara's father wanted so badly? Turns out it's in Will's flute.]]

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* ItWasWithYouAllAlong: [[spoiler:Remember that Crystal Ring Kara's father wanted so badly? Turns out it's in part of Will's flute.flute. It gets knocked off when Will is repelled by a barrier in the Tower Of Babel, allowing him to finally "acquire" and equip it, which lets him pass through.]]



* LawOfOneHundred: Collect 100 DP to earn an extra life (up to 9). If you die with any extra lives, you respawn in the same room where you died. If you don't have any lives, you'll still respawn, but at the beginning of the dungeon.
* LegacyBossBattle: With Solid Arm, a boss originally from the first game in the series, ''VideoGame/SoulBlazer'', who's [[GuideDangIt only fightable]] if you [[GottaCatchThemAll collect all fifty Red Jewels]].

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* LawOfOneHundred: Collect 100 DP to earn an extra life (up to 9). If you die with any extra lives, you respawn in the same room where you died. If you don't have any lives, you'll still respawn, but at the beginning of the dungeon.
dungeon. Also, if that death was as Freedan or Shadow, you respawn as Will, forcing you to hunt down the nearest Dark Space that will allow you to transform.
* LegacyBossBattle: With Solid Arm, a boss originally from the first game in the series, ''VideoGame/SoulBlazer'', who's [[GuideDangIt can only fightable]] be fought]] if you [[GottaCatchThemAll collect all fifty Red Jewels]].



* TheLoad: Kara often makes a nuisance of herself early in the game, but improves [[CharacterDevelopment as her character arc advances]].

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* TheLoad: Kara often makes a nuisance of herself early in the game, but improves [[CharacterDevelopment but improves as her character arc advances]].



* TheMaze: Mountain Temple. The manual even suggests drawing a map as you explore the area.
* MessageInABottle: Will and Kara find one...while adrift at sea themselves. You eventually get a chance to help the people who wrote the note when you storm the Diamond Mine and set them free. In return, they give you a song to restore Lance's memories.

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* TheMaze: Mountain Temple. The manual even suggests drawing a map as you explore the area.
area. That said, experienced players learn to instinctively intuit where they are in the area and where to go from there.
* MessageInABottle: Ironically Will and Kara find one...one while adrift at sea themselves. You eventually get a chance to help the people who wrote the note when you storm the Diamond Mine and set them free. In return, they give you a song to restore Lance's memories.



* MysteriousMercenaryPursuer: The Jackal chases Will throughout the game, but only shows up once near the end.
* NeverSayDie: You "lose your life" instead. And then there's an Angel Tribeswoman you can find standing where the sun is shining. Will compares it to "sleeping, as if the spirit's drawn out"

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* MysteriousMercenaryPursuer: The Jackal chases Will throughout the game, but only shows up once near the end.
end. Given FiveSecondForeshadowing if you fully explore Dao before going to the Pyramid.
* NeverSayDie: You "lose your life" instead. And then there's an Angel Tribeswoman you can find standing where the sun is shining. Will compares it to "sleeping, as if the spirit's drawn out"out" if he examines her.



* PaletteSwap: Most enemies have more powerful versions with a different colour scheme (and sometimes different attacks), but it's most noticeable in the Sky Garden. There, every enemy on the underside is a tougher PaletteSwap of those on the overside.

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* PaletteSwap: Most enemies have more powerful versions with a different colour scheme (and sometimes different attacks), but it's most noticeable in the Sky Garden. There, every enemy on the underside is a tougher PaletteSwap of those on the overside.top.



** [[DefiedTrope Defied]] regarding stat gains. Defeating a boss nets you any stat gains you would have gotten between it and the last one. You will face the FinalBoss with the same stats regardless of whether or not you cleaned out the enemies in a specific room.



* PunnyName: The pig's name is ''Ham''let. [[spoiler:He ends up turning himself into "roasting Hamlet" to save the party from being eaten]].

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* PunnyName: The pig's name is ''Ham''let.'''Ham'''let. [[spoiler:He ends up turning himself into "roasting Hamlet" to save the party from being eaten]].



* PsychicPowers: Will's friends make a big deal out of his telekinetic powers early on. He also has some sort of ill-defined, seldom used predictive power that only comes up three times in the whole game. [[labelnote:And they are: (SPOILERS)]]{1} making whichever card, out of the four Lance lays down, is the Ace Of Diamonds; {2} making whichever [[WireDilemma wire]] you choose in [[StrappedToABomb Erik's bomb]] the one that defuses it; {3} warning the player that [[AreYouSureYouWantToDoThat they picked the wrong glass]] in a RussianRoulette knock-off.[[/labelnote]]

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* PsychicPowers: Will's friends make a big deal out of his telekinetic powers early on. He also has some sort of ill-defined, seldom used predictive power that only comes up three times in the whole game. [[labelnote:And they are: (SPOILERS)]]{1} making whichever card, out of the four Lance lays down, is the Ace Of Diamonds; {2} making whichever [[WireDilemma wire]] you choose in [[StrappedToABomb Erik's bomb]] the one that defuses it; {3} warning the player that [[AreYouSureYouWantToDoThat they picked the wrong glass]] in a RussianRoulette knock-off.[[/labelnote]]



* RussianRoulette: The Russian Glass game. [[spoiler: Your opponent is [[DeathSeeker playing to lose]].]]

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* RussianRoulette: The Russian Glass game. [[spoiler: Your opponent is [[DeathSeeker playing Your opponent]] is [[spoiler:playing to lose]].lose.]]



** Later in the game there is a WireDilemma, but both wires are the right one. The bomb only explodes if the timer runs out ''and'' you haven't beaten the accompanying DualBoss yet.

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** Later in the game there is seems to be a WireDilemma, but both wires are the right one. it's actually [[DefiedTrope defied]]: There IS no wrong wire. The bomb only explodes if the timer runs out ''and'' '''AND''' you haven't beaten the accompanying DualBoss yet.yet. If you defeat the boss first and '''THEN''' time runs out, the bomb's a dud, [[VideoGameCrueltyPunishment probably to disappoint players who wanted to let Erik die even though they'd beaten the boss]].



* StrappedToABomb: Happens to Erik at one point, in one of the [[DualBoss more]] [[TimeLimitBoss frustrating]] [[ThatOneBoss boss fights]]. [[spoiler:It only explodes if you haven't defeated the boss yet. If you have, it's a dud, even if you let the time run out.]]

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* StrappedToABomb: Happens to Erik at one point, in one of the [[DualBoss more]] [[TimeLimitBoss frustrating]] [[ThatOneBoss boss fights]]. [[spoiler:It only explodes if you haven't defeated the boss yet. If you have, it's a dud, even but only if you let the time run out.]]out after winning.]] See SchrodingersGun above.

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Conversation masquerading as example, excessive spoiler tags


* AccidentalTruth: If you tell the King that you don't have the ring, he insists that you must have it and has you thrown in the dungeon until you tell him. You can't tell him a thing, because you genuinely have no idea where it is, but [[spoiler:all the way at the other end of the game, you find out that you ''do'' have it -- it was on Will's flute all along]].

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* AccidentalTruth: If you tell When the King that you king demands the Crystal Ring the player can chose to have Will respond, "I don't have the ring, he insists that you must have it and has you thrown in the dungeon until you tell him. You can't tell him a thing, because you it." Will genuinely have has no idea where it the ring is, but [[spoiler:all the way at the other end of the game, you find out that you ''do'' Will ''does'' have it -- it was on Will's his flute all along]].



* BattleCouple: Jack and Silvana, the DualBoss [[UnholyMatrimony vampires]] of Mu. [[spoiler:Though not all is well in paradise. If you kill Jack first, Silvana will say she's glad he's gone.]]

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* BattleCouple: Jack and Silvana, the DualBoss [[UnholyMatrimony vampires]] of Mu. [[spoiler:Though Though not all is well in paradise. If you kill Jack first, Silvana will say she's glad he's gone.]]



* CallingCard: The Jackal carves a picture of a...well, a jackal, to mark the places where he's been. [[spoiler:An easy-to-miss NPC ends up foreshadowing his return to the plot.]]

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* CallingCard: The Jackal carves a picture of a...well, a jackal, to mark the places where he's been. [[spoiler:An An easy-to-miss NPC ends up foreshadowing his return to the plot.]]



* TheLoad: Kara starts out as one for the team until CharacterDevelopment sets in midway through the game. Erik is a low-key one since he is basically a TagalongKid whose only contribution is getting kidnapped by the Vampires. [[spoiler:That said, he took enough of a level in Badass that he worked up the nerve to try and free the slaves in Freejia, which lead to his capture, sure, but it also led to Will finding out about them and storming the Diamond Mine since Erik overheard the location being mentioned.]]

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* TheLoad: Kara starts out as one for often makes a nuisance of herself early in the team until CharacterDevelopment sets in midway through the game. Erik is a low-key one since he is basically a TagalongKid whose only contribution is getting kidnapped by the Vampires. [[spoiler:That said, he took enough of a level in Badass that he worked up the nerve to try and free the slaves in Freejia, which lead to his capture, sure, game, but it also led to Will finding out about them and storming the Diamond Mine since Erik overheard the location being mentioned.]]improves [[CharacterDevelopment as her character arc advances]].


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* TagalongKid: Erik is younger than the other members of the seaside gang, and stays with Will the longest. While he is not very capable, he does attempt to fight the slave trade in Freejia and tips Will off about the Diamond Mine.
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* DeadAllAlong: [[spoiler:Neil's parents were killed by their servants on the Moon Tribe's orders, and Seth dies somewhere between Angel Village and the Pyramid, as his spirit turns up on the roof of the Tower Of Babel.]]

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* DeadAllAlong: [[spoiler:Neil's parents were killed by their servants on the Moon Tribe's orders, and Seth dies somewhere between Angel Village and the Pyramid, as his spirit turns up on the roof of the Tower Of Babel.Babel, and Will's father Olman is found long dead in room just before the roof.]]



* TheEndOfTheWorldAsWeKnowIt: The CometOfDoom that drives the plot is responsible for the fall of many of the civilizations whose ruins Will explores. Will has to prevent it from happening again.

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* TheEndOfTheWorldAsWeKnowIt: The CometOfDoom that drives the plot is responsible for the fall of many of the civilizations whose ruins Will explores. Will has to prevent it from happening again.a '''FOURTH''' time.

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!!This game is an example of:

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!!This game is an example contains examples of:



* AfterTheEnd: It's said that the comet's light brings TheEndOfTheWorldAsWeKnowIt. A Moon Tribesman tells you that this will be the '''FOURTH''' time it has done so.



* BattleCouple: Jack and Silvania, the Dual Boss [[UnholyMatrimony vampires]] of Mu.

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* BattleCouple: Jack and Silvania, Silvana, the Dual Boss DualBoss [[UnholyMatrimony vampires]] of Mu. [[spoiler:Though not all is well in paradise. If you kill Jack first, Silvana will say she's glad he's gone.]]



* CallingCard: The Jackal carves a picture of a...well, a jackal, to mark the places where he's been.

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* CallingCard: The Jackal carves a picture of a...well, a jackal, to mark the places where he's been. [[spoiler:An easy-to-miss NPC ends up foreshadowing his return to the plot.]]



* DeadAllAlong: [[spoiler:Neil's parents were killed by their servants on the Moon Tribe's orders, and Seth dies somewhere between Angel Village and the Pyramid, as his spirit turns up on the roof of the Tower Of Babel.]]



* FusionDance: The endgame, where Will's friends and the spirits of those who love and guide him join with him to power up his final form.

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* FusionDance: The endgame, where Will's friends Kara and the spirits on the roof of those who love and guide him the Tower Of Babel join with him Will to power up grant Shadow his final form.one ability, [[SwordBeam the Firebird]].



* HeroicBSOD: Poor Neil briefly goes through this after [[spoiler: his parents are revealed to be [[DeadAllAlong Moon Tribe spirits]]]].

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* HeroicBSOD: Poor Neil briefly goes through this after [[spoiler: his parents are revealed to be [[DeadAllAlong Moon Tribe spirits]]]].spirits who impersonated the real ones after having them killed]].



* ItMustBeMine: Kara is drawn to the ring worn by the Incan Queen's mummified corpse. [[spoiler:As the reincarnation of the Light Knight, [[ChekhovsGun she needed that ring to be able to get inside the Tower of Babel]].]]

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* ItMustBeMine: Kara is drawn to the ring worn by the Incan Queen's mummified corpse. [[spoiler:As the reincarnation of the Light Knight, [[ChekhovsGun she needed that ring to be able to get inside the Tower of Babel]].Babel.]]



* LandmarkOfLore: The game's dungeons include real locations like Angkor Wat, Nazca, the Great Wall of China, and the Great Pyramid, as well as mythological locations such as Mu and the Tower of Babel.
* LaserGuidedKarma: It's implied that many of the comet's victims were horrible people who effectively lost their own souls through their evil deeds. Case in point, [[spoiler:Neil's parents]], who have been using their company as a front for the slave trade in Euro.

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* LandmarkOfLore: The game's dungeons include real locations like Angkor Wat, Nazca, the Nazca paintings, the Great Wall of China, and the Great Pyramid, as well as mythological locations such as Mu and the Tower of Babel.
* LaserGuidedKarma: It's implied that many of the comet's victims were horrible people who effectively lost their own souls through their evil deeds. Case in point, [[spoiler:Neil's parents]], who have been using their company as a front for the slave trade in Euro.



* TheLoad: Kara starts out as one for the team until CharacterDevelopment sets in midway through the game. Erik is a low-key one since he is basically a TagalongKid whose only contribution is getting kidnapped by the Vampires.

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* LightIsNotGood: The comet's light is TheCorruption in this game. The Moon Tribe, the people of Mu, many of the demons you encounter in the game, [[spoiler:Shadow, and Will's own father,]] are all victims.
* TheLoad: Kara starts out as one for the team until CharacterDevelopment sets in midway through the game. Erik is a low-key one since he is basically a TagalongKid whose only contribution is getting kidnapped by the Vampires. [[spoiler:That said, he took enough of a level in Badass that he worked up the nerve to try and free the slaves in Freejia, which lead to his capture, sure, but it also led to Will finding out about them and storming the Diamond Mine since Erik overheard the location being mentioned.]]



* MaamShock: Will addresses ''Queen Edwina'' this way, pleading for her help while being dragged away by the king's men. She is not amused. Will doing so is a bit less outlandish than it sounds, considering that in RealLife, you're expected to call the Queen of England "Ma'am" after first addressing her as "Your Majesty" (as mentioned in ''Film/TheKingsSpeech''), but it may not apply here.

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* MaamShock: Will addresses ''Queen Edwina'' Queen Edwina this way, pleading for her help while being dragged away by the king's men. She is not amused. Will doing so is a bit less outlandish than it sounds, considering that in RealLife, you're expected to call the Queen of England "Ma'am" after first addressing her as "Your Majesty" (as mentioned in ''Film/TheKingsSpeech''), but so it may not apply here. be that the first "Ma'am" should have been a "Your Majesty" if Edwina was expected to aid him.



* MessageInABottle: Will and Kara find one...while adrift at sea themselves. You eventually get a chance to help the people who wrote the note when you storm the Diamond Mine and set them free. In return, they give you a healing song (for Lance's memories).

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* MessageInABottle: Will and Kara find one...while adrift at sea themselves. You eventually get a chance to help the people who wrote the note when you storm the Diamond Mine and set them free. In return, they give you a healing song (for to restore Lance's memories).memories.



* MusicalAssassin: Again, Will and his flute.

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* MusicalAssassin: Again, Will and his flute. Becomes a literal case when playing the one melody you still have at that point triggers a booby trap that [[ManOnFire kills the Jackal]].



* NeverSayDie: "It's horrible when someone loses their life" and similar dodges abound.

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* NeverSayDie: "It's horrible when someone loses their You "lose your life" and similar dodges abound.instead. And then there's an Angel Tribeswoman you can find standing where the sun is shining. Will compares it to "sleeping, as if the spirit's drawn out"



* OurAngelsAreDifferent: A whole colony of them live in a secluded place underground. They apparently die if exposed to sunlight for too long, and they're rumored to be the form into which humans will evolve.

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* OurAngelsAreDifferent: A whole colony of them live in a secluded place underground. They apparently die if exposed to sunlight for too long, and they're rumored to be the form into which humans will evolve. [[spoiler:They're the descendants of the survivors of Mu.]]



* PsychicPowers: Will's friends make a big deal out of his telekinetic powers early on. He also has some sort of ill-defined, seldom used predictive power [[spoiler: that serves as a red flag in the Russian Glass game, and makes whatever wire you pick to disarm a bomb automatically correct]].

to:

* PsychicPowers: Will's friends make a big deal out of his telekinetic powers early on. He also has some sort of ill-defined, seldom used predictive power [[spoiler: that serves as a red flag only comes up three times in the Russian Glass game, and makes whatever wire whole game. [[labelnote:And they are: (SPOILERS)]]{1} making whichever card, out of the four Lance lays down, is the Ace Of Diamonds; {2} making whichever [[WireDilemma wire]] you pick to disarm choose in [[StrappedToABomb Erik's bomb]] the one that defuses it; {3} warning the player that [[AreYouSureYouWantToDoThat they picked the wrong glass]] in a bomb automatically correct]].RussianRoulette knock-off.[[/labelnote]]



** The Russian Glass game ''does'' have a wrong answer, [[AreYouSureYouWantToDoThat but you're given a chance to back out of it]], unlike the safe glasses.

to:

** The Russian Glass game ''does'' have a wrong answer, [[AreYouSureYouWantToDoThat but you're given a chance to back out of it]], unlike the safe glasses. [[JustifiedTrope Justified]] as Will is [[PsychicPowers psychic]], and thus can [[SherlockScan notice]] something off about the glass.



** For humans, it's 'Lilly' rather than Lily.

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** For humans, it's 'Lilly' rather than Lily. [[labelnote:Although...]]the two L spelling '''IS''' a valid name.[[/labelnote]]



* StrappedToABomb: Happens to Erik at one point, in one of the [[DualBoss more]] [[TimeLimitBoss frustrating]] [[ThatOneBoss boss fights]].

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* StrappedToABomb: Happens to Erik at one point, in one of the [[DualBoss more]] [[TimeLimitBoss frustrating]] [[ThatOneBoss boss fights]]. [[spoiler:It only explodes if you haven't defeated the boss yet. If you have, it's a dud, even if you let the time run out.]]



* WeHardlyKnewYe: Seth, who is left behind in South Cape with Lance and Erik until all three suddenly show up on the Incan Gold Ship, then apparently gets eaten by the giant sea monster that destroys the ship. [[spoiler:He's not exactly dead, though, having turned into the same sort of sea monster. He's eventually able to communicate a message to the party explaining that this means he cannot return to them.]]
* WhiteSheep: For all her flaws, Kara is a much better person than could be expected of someone raised by the amoral and power-hungry king and queen of Edward Castle. The same goes for [[spoiler:Neill, the child of parents who ran a company involved with the slave trade]].
* WhoDares: If you refuse to turn over the ring to the King, he will say "How dare you say such a thing to me!!"

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* WeHardlyKnewYe: Seth, who is left behind in South Cape with Lance and Erik until all three suddenly show up on the Incan Gold Ship, then apparently gets eaten by the giant sea monster that destroys the ship. [[spoiler:He's not exactly dead, though, having turned into the same sort of sea monster. He's eventually able to communicate a message to the party explaining that this means he cannot return to them. And then he dies between Angel Village and the Pyramid, as his is one of the many spirits encountered on the roof of the Tower Of Babel.]]
* WhiteSheep: For all her flaws, Kara is a much better person than could be expected of someone raised by the amoral and power-hungry king and queen of Edward Castle. The same goes for [[spoiler:Neill, [[spoiler:Neil, the child of parents who ran a company involved with the slave trade]].
trade, though that's another story]].
* WhoDares: If you refuse to turn over tell the ring to King that you didn't bring the King, Crystal Ring, he will say "How dare you say such a thing to me!!"
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* AccidentalTruth: If you tell the King that you don't have the ring, he insists that you must have it and has you thrown in the dungeon until you tell him. You can't tell him a thing, because you genuinely have no idea where it is, but [[spoiler:all the way at the other end of the game, you find out that you ''do'' have it -- it was on Will's flute all along]].

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''Illusion of Gaia'' describes its setting as the "age of exploration". In practice, it's that special blend of MedievalEuropeanFantasy and UsefulNotes/VictorianBritain that {{Eastern RPG}}s are fond of mixing up, with an extra dash of the Victorian plus an emphasis on [[LandmarkOfLore Landmarks of Lore]] and explorers. The father of [[KidHero Will]], is one such explorer. Father and son went on an expedition to {{the Tower}} [[TowerOfBabel of Babel]], but a ''completely mysterious something'' went wrong and only Will made it back home. How, he doesn't know, but it did awaken his psychic potential, whatever it was.

to:

''Illusion of Gaia'' describes its setting as the "age of exploration". In practice, it's that special blend of MedievalEuropeanFantasy and UsefulNotes/VictorianBritain that {{Eastern RPG}}s are fond of mixing up, with an extra dash of the Victorian plus an emphasis on [[LandmarkOfLore Landmarks of Lore]] and world explorers. The father of [[KidHero Will]], Will]] is one such explorer. Father Sometime in the recent past, father and son went on an expedition to {{the Tower}} [[TowerOfBabel of Babel]], but a ''completely mysterious something'' went wrong and only wrong. Only Will made it back home. How, he doesn't know, home, but it did awaken with only vague memories of the journey there and back, and adding to the mystery is his psychic potential, whatever it was.
newly-awakened PsychicPowers.



The game was once planned to be localized under the title of ''VideoGame/SoulBlazer: Illusion of Gaia'' back when Enix's U.S. subsidiary was planning on publishing the English version themselves. Despite this, ''Soul Blazer'' and ''Illusion of Gaia'' are not actually related to each other storywise outside a certain enemy character from the former having a cameo in the latter game. Later on, Nintendo planned to localize ''VideoGame/{{Terranigma}}'' (originally titled ''Tenchi Sōzō'') under the name of ''Illusion of Gaia 2'', leading fans to treat all three games as part of a loose trilogy.

to:

The game was once planned to be localized under the title of ''VideoGame/SoulBlazer: Illusion of Gaia'' back when Enix's U.S. subsidiary was planning on publishing the English version themselves. Despite this, ''Soul Blazer'' and ''Illusion of Gaia'' are not actually related to each other storywise outside storywise, unless you count a certain enemy character from the former ''Soul Blazer'' having a cameo in the latter game. ''Illusion''. Later on, Nintendo planned to localize ''VideoGame/{{Terranigma}}'' (originally titled ''Tenchi Sōzō'') under the name of as ''Illusion of Gaia 2'', leading fans to treat all three games as part of a loose trilogy.
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** The game states that the comet causes rapid evolution by [[spoiler:speeding up time]], so that organisms mutate faster. However, organisms cannot evolve, only populations -- once your chromosomes combine, you're stuck with that DNA. Granted, this ''could'' potentially work if it was ''mutating'' the organisms, similar to radiation, which is probably the original intent. [[spoiler:Of course, in that case, it would not be the biological superweapon the spirits claim it to be,]] since it's extremely rare for radiation to result in positive mutations.
** The game claims that a camel's hump contains water. It does, in the sense that all organic matter does, but it's a storehouse for fat.

to:

** The game states that the comet causes rapid evolution by [[spoiler:speeding speeding up time]], time, so that organisms mutate faster. However, organisms cannot evolve, only populations -- once your chromosomes combine, you're stuck with that DNA. Granted, this ''could'' could potentially work if it was ''mutating'' the organisms, similar to radiation, which is probably the original intent. [[spoiler:Of Of course, in that case, it would not be the biological superweapon the spirits claim it to be,]] be, since it's extremely rare for radiation to result in positive mutations.
** The game claims that a camel's hump contains water. It does, does in the sense that all organic matter does, contains water, but it's a camel's hump is actually a storehouse for fat.



* BittersweetEnding: As foreshadowed earlier in the game, [[spoiler: the comet's light has an unnatural effect on the evolution of the planet ''itself''. By defeating Dark Gaia, Will and Kara stop the cycle of destruction, [[NoOntologicalInertia enabling the world to assume its proper shape]] (real-life, modern-day Earth of the 1990s). Will and Kara go there to live new lives, with no memory of their adventures or feelings for each other.]] Happily, [[spoiler: Will and Kara vow before returning to Earth to find each other - and the final scene of the game shows Will, Kara, Lance, Erik, and even Seth (but not Lilly, for some reason) together again, in a modern-day school.]] Furthermore, while the people of the Earth are happy, [[GreenAesop their lack of awareness of the spirit of the earth makes it sad]].

to:

* BittersweetEnding: As foreshadowed earlier in the game, [[spoiler: the [[spoiler:The comet's light has an unnatural effect on the evolution of the planet ''itself''. By defeating Dark Gaia, Will and Kara stop the cycle of destruction, [[NoOntologicalInertia enabling the world to assume its proper shape]] (real-life, modern-day (real-life Earth of the 1990s). Will and Kara go there to live new lives, with no memory of their adventures or feelings for each other.]] Happily, [[spoiler: Will and Kara vow before returning to Earth to find each other - and the final scene of the game shows Will, Kara, Lance, Erik, and even Seth (but not Lilly, for some reason) together again, in a modern-day school.]] school. Furthermore, while the people of the Earth are happy, [[GreenAesop their lack of awareness of the spirit of the earth makes it sad]].]]



* BlindIdiotTranslation: This game's English translation is particularly bad. While the basic story is intact, a lot of subtext, jokes and even crucial plot information are gone. The dialogue often can't tell if the subject of its sentence is singular or plural. A few lines that were meant to be someone's thoughts are spoken out loud instead. There are more than a few proofreading fails, like when Kara is referred to as "Karen" (as she was in a draft of the translation seen in the beta), or the spot where "violinist" was misinterpreted as "violent". The game even has a few lines said by ''the wrong character''. Some more accurate translations in areas containing particularly bad grammar (as well as [[{{Bowdlerise}} the censorship issues]]) can be found [[http://www.terraearth.com/forums/viewtopic.php?t=1926 here.]]

to:

* BlindIdiotTranslation: This game's English translation is particularly bad. While the basic story is intact, a lot of subtext, jokes and even crucial plot information are gone. The dialogue often can't tell if the subject of its sentence is singular or plural. A few lines that were meant to be someone's thoughts are spoken out loud instead. There are more than a few proofreading fails, like when Kara is referred to as "Karen" (as she (which was her name in a draft of the translation seen in the beta), translation), or the spot where "violinist" was misinterpreted as "violent". The game even has a few lines said by ''the wrong character''. Some more accurate translations in areas containing particularly bad grammar (as well as [[{{Bowdlerise}} the censorship issues]]) can be found [[http://www.terraearth.com/forums/viewtopic.php?t=1926 here.]]
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* CollectionSidequest: The red jewels. Finding all fifty is a real pain, since at least ten of them are {{Permanently Missable|Content}} after leaving a continent, and the game provides no hints about where they are. However, finding them grants various bonuses like buffs to special attacks.
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* ShowsDamage: The Mummy Queen initially starts out as [[MsFanservice a beautiful woman]], but her skin [[FanDisservice slowly starts to rot as]] [[{{Squick}} you deal damage to her]].
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* ManOnFire: [[spoiler:The Jackal's fate.]]
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* IFellForHours: There's a part where you jump from near the top of the Great Wall and plummet all the way down to a basement level. The drop takes almost ''ten seconds'' (don't ask us how Will doesn't die).
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An ActionAdventure game with RPGElements for the SuperNintendo, developed by Quintet. Enix (now Creator/SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably because it is short, but it is still well-remembered by many.

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An ActionAdventure game with RPGElements for the SuperNintendo, UsefulNotes/SuperNintendo, developed by Quintet. Enix (now Creator/SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably because it is short, but it is still well-remembered by many.
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* TheLoad: Kara starts out as one for the team until CharacterDevelopment sets in midway through the game. Erik is a low-key one since he is basically a TagalongKid whose only contribution is getting kidnapped by the Vampires.
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''Illusion of Gaia'' describes its setting as the "age of exploration". In practice, it's that special blend of MedievalEuropeanFantasy and VictorianBritain that {{Eastern RPG}}s are fond of mixing up, with an extra dash of the Victorian plus an emphasis on [[LandmarkOfLore Landmarks of Lore]] and explorers. The father of [[KidHero Will]], is one such explorer. Father and son went on an expedition to {{the Tower}} [[TowerOfBabel of Babel]], but a ''completely mysterious something'' went wrong and only Will made it back home. How, he doesn't know, but it did awaken his psychic potential, whatever it was.

to:

''Illusion of Gaia'' describes its setting as the "age of exploration". In practice, it's that special blend of MedievalEuropeanFantasy and VictorianBritain UsefulNotes/VictorianBritain that {{Eastern RPG}}s are fond of mixing up, with an extra dash of the Victorian plus an emphasis on [[LandmarkOfLore Landmarks of Lore]] and explorers. The father of [[KidHero Will]], is one such explorer. Father and son went on an expedition to {{the Tower}} [[TowerOfBabel of Babel]], but a ''completely mysterious something'' went wrong and only Will made it back home. How, he doesn't know, but it did awaken his psychic potential, whatever it was.
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'''Kara''': I got it! They're not hungry! My grandpa said that only humans attack living things when they're not hungry.\\

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'''Kara''': -->'''Kara''': I got it! They're not hungry! My grandpa said that only humans attack living things when they're not hungry.\\

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* SkewedPriorities: Kara won't let Will eat fish on the raft at first because the fish are "innocent creatures." In this case, part of her CharacterDevelopment is learning that there really isn't much choice, and that it's just the way things work.

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* SkewedPriorities: Kara won't let Will eat fish on the raft at first because the fish are "innocent creatures." creatures" - and Will doesn't press the issue until he's almost dead. In this case, part of her CharacterDevelopment is learning that there really isn't much choice, and that it's just the way things work.work. Intriguingly, this is still treated as a good thing, and evidence that Kara, like Will, is an [[spoiler:"evolved human" immune to the Comet's light]]. Some time afterward, the raft is surrounded by sharks, but [[WhyIsntItAttacking they don't attack]];
'''Kara''': I got it! They're not hungry! My grandpa said that only humans attack living things when they're not hungry.\\
'''Will''': Then what we're doing isn't normal human behavior. We didn't eat the fish until we were starving…
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The game was once planned to be localized under the title of ''VideoGame/SoulBlazer: Illusion of Gaia'' back when Enix's U.S. subsidiary was planning on publishing the English version themselves. Despite this, ''Soul Blazer'' and ''Illusion of Gaia'' are not actually related to each other storywise outside a certain enemy character from the former having a cameo in the latter game. Later on, Nintendo planned to localized '' VideoGame/{{Terranigma}}'' (originally titled ''Tenchi Sōzō'') under the name of ''Illusion of Gaia 2'', leading fans to treat all three games as part of a loose trilogy.

to:

The game was once planned to be localized under the title of ''VideoGame/SoulBlazer: Illusion of Gaia'' back when Enix's U.S. subsidiary was planning on publishing the English version themselves. Despite this, ''Soul Blazer'' and ''Illusion of Gaia'' are not actually related to each other storywise outside a certain enemy character from the former having a cameo in the latter game. Later on, Nintendo planned to localized '' VideoGame/{{Terranigma}}'' localize ''VideoGame/{{Terranigma}}'' (originally titled ''Tenchi Sōzō'') under the name of ''Illusion of Gaia 2'', leading fans to treat all three games as part of a loose trilogy.

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* BraggingRightsReward: You gain absolutely ''nothing'' for collecting all 50 red jewels aside from access to the BonusDungeon and its BonusBoss. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together. Since you have [[WhatTheHellHero to reveal the whereabouts of an escaped slave to an incredibly sinister hooded slave trader]] to get all 50 gems, you could say that this is just LaserGuidedKarma!

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* BraggingRightsReward: You While you gain various rewards for reaching certain milestones in Red Jewel collection, you gain absolutely ''nothing'' for collecting all 50 red jewels of them aside from access to the BonusDungeon and its BonusBoss. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together. Since you have [[WhatTheHellHero to reveal the whereabouts of an escaped slave to an incredibly sinister hooded slave trader]] to get all 50 gems, you could say that this is just LaserGuidedKarma!LaserGuidedKarma!
* ButThouMust: If you refuse to give the Crystal Ring to the king, he'll throw you in prison for having the nerve to refuse him. If you say yes, Will will hesitate, and the king will throw you in prison for lying. Granted, Will doesn't know that [[spoiler:the ring was on his flute all along]].



* EvenEvilHasStandards: The Jackal, a ruthless bounty hunter, notes that the King's plans for using the ancient bio-technology for power means that "He might be more evil than a mercenary like (the Jackal)." That said, the Jackal's willing to follow the King's orders for money.



* MaamShock: Will addresses ''Queen Edwina'' this way, pleading for her help while being dragged away by the king's men. She is not amused.

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* MaamShock: Will addresses ''Queen Edwina'' this way, pleading for her help while being dragged away by the king's men. She is not amused. Will doing so is a bit less outlandish than it sounds, considering that in RealLife, you're expected to call the Queen of England "Ma'am" after first addressing her as "Your Majesty" (as mentioned in ''Film/TheKingsSpeech''), but it may not apply here.


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* PunnyName: The pig's name is ''Ham''let. [[spoiler:He ends up turning himself into "roasting Hamlet" to save the party from being eaten]].


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* WhiteSheep: For all her flaws, Kara is a much better person than could be expected of someone raised by the amoral and power-hungry king and queen of Edward Castle. The same goes for [[spoiler:Neill, the child of parents who ran a company involved with the slave trade]].
* WhoDares: If you refuse to turn over the ring to the King, he will say "How dare you say such a thing to me!!"

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* GuideDangIt: Finding the fifty red jewels, almost half of which can be LostForever. The red jewel in the fisherman's pot is a double example; the manual ''has'' a guide, which tells you that's where the jewel is, but it fails to mention the condition for the pot appearing -- it's [[RandomNumberGod randomly decided each time you enter the area]].

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* GuideDangIt: Finding the fifty red jewels, almost half of which can be LostForever.are {{Permanently Missable|Content}}. The red jewel in the fisherman's pot is a double example; the manual ''has'' a guide, which tells you that's where the jewel is, but it fails to mention the condition for the pot appearing -- it's [[RandomNumberGod randomly decided each time you enter the area]].



* LostForever: The game's [[FollowThePlottedLine highly structured plot]] results in several points where the characters take one-way trans-ocean trips, making backtracking to collect items you might have missed (mostly those Red Jewels) impossible. The last of these occurs around the midpoint of the game, so after that you can actually skip something and go back for it.


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* PermanentlyMissableContent: The game's [[FollowThePlottedLine highly structured plot]] results in several points where the characters take one-way trans-ocean trips, making backtracking to collect items you might have missed (mostly those Red Jewels) impossible. The last of these occurs around the midpoint of the game, so after that you can actually skip something and go back for it.
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** The Russian Glass game ''does'' have a wrong answer, but you're given a chance to back out if you try it, unlike the safe glasses.

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** The Russian Glass game ''does'' have a wrong answer, [[AreYouSureYouWantToDoThat but you're given a chance to back out if you try it, of it]], unlike the safe glasses.



** The dog that rescues you is named [[VideoGame/SoulBlazer Turbo]].

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** The dog that rescues you after the shipwreck is named [[VideoGame/SoulBlazer Turbo]].

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The closest I've ever seen two tropes matching in context.


* GhostLights: Will [[ISeeDeadPeople talks to dead people]] quite a bit. They take the form of tongues of spectral fire.

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* GhostLights: HitodamaLight: Will [[ISeeDeadPeople talks to dead people]] quite a bit. They take the form of tongues of spectral fire.
* ISeeDeadPeople: Will can talk to dead people. They take the form of [[HitodamaLight tongues of spectral
fire.]]
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* LawOfOneHundred: Collect 100 DP to earn an extra life (up to 9), allowing you to respawn in the same room when you die (albeit not at full HP).

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* LawOfOneHundred: Collect 100 DP to earn an extra life (up to 9), allowing 9). If you to die with any extra lives, you respawn in the same room when where you die (albeit not died. If you don't have any lives, you'll still respawn, but at full HP).the beginning of the dungeon.

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* ItWasWithYouAllAlong: [[spoiler:Remember that Crystal Ring Kara's father wanted so badly? Turns out it's in Will's flute.]]



* MaamShock: Queen Edwina is appalled when Will innocently refers to her this way. Not the most polite way to address a ''queen'', Will...

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* MaamShock: Queen Edwina is appalled when Will innocently refers to her addresses ''Queen Edwina'' this way. Not way, pleading for her help while being dragged away by the most polite way to address a ''queen'', Will...king's men. She is not amused.
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Add a shout out?

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** There's a scene in ''VideoGame/SoulBlazer'' where a man and a woman are extremely close to each other and facing each other, then when you enter the room, they suddenly face opposite directions and [[ImplausibleDeniability deny the obvious]], claiming the woman was trying to get dust out of the man's eye. This scene is repeated almost verbatim in the town of Freejia.

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Fixing alphabetisation and indentation, and dialling back some of the overuse of spoiler tags.


* AnimeHair: [[spoiler: The Jackal, of all people,]] has a blond, spiky, and ridiculously tall hairdo.
** Some might have interpreted it as aztician-styled hair ornament, due the readability of the sprite itself.

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* AnimeHair: [[spoiler: The Jackal, of all people,]] has a blond, spiky, and ridiculously tall hairdo.
**
hairdo. Some might have interpreted it as aztician-styled an Aztec-styled hair ornament, due the readability of the sprite itself.



* ArtisticLicenseBiology: The game states that the comet causes rapid evolution by [[spoiler:speeding up time]], so that organisms mutate faster. However, organisms cannot evolve, only populations -- once your chromosomes combine, you're stuck with that DNA. Granted, this ''could'' potentially work if it was ''mutating'' the organisms, similar to radiation, which is probably the original intent. [[spoiler:Of course, in that case, it would not be the biological superweapon the spirits claim it to be,]] since it's extremely rare for radiation to result in positive mutations.
** Another biology fail: The game claims that a camel's hump contains water. It does, in the sense that all organic matter does, but it's a storehouse for fat.

to:

* ArtisticLicenseBiology: ArtisticLicenseBiology:
**
The game states that the comet causes rapid evolution by [[spoiler:speeding up time]], so that organisms mutate faster. However, organisms cannot evolve, only populations -- once your chromosomes combine, you're stuck with that DNA. Granted, this ''could'' potentially work if it was ''mutating'' the organisms, similar to radiation, which is probably the original intent. [[spoiler:Of course, in that case, it would not be the biological superweapon the spirits claim it to be,]] since it's extremely rare for radiation to result in positive mutations.
** Another biology fail: The game claims that a camel's hump contains water. It does, in the sense that all organic matter does, but it's a storehouse for fat.



* BittersweetEnding: As foreshadowed earlier in the game, [[spoiler: the comet's light has an unnatural effect on the evolution of the planet ''itself''. By defeating Dark Gaia, Will and Kara stop the cycle of destruction, [[NoOntologicalInertia enabling the world to assume its proper shape]] (real-life, modern-day Earth of the 1990s). Will and Kara go there to live new lives, with no memory of their adventures or feelings for each other.]] Happily, [[spoiler: Will and Kara vow before returning to Earth to find each other - and the final scene of the game shows Will, Kara, Lance, Erik, and even Seth (but not Lilly, for some reason) together again, in a modern-day school.]]
** Furthermore, while the people of the Earth are happy, [[GreenAesop their lack of awareness of the spirit of the earth makes it sad]].

to:

* BittersweetEnding: As foreshadowed earlier in the game, [[spoiler: the comet's light has an unnatural effect on the evolution of the planet ''itself''. By defeating Dark Gaia, Will and Kara stop the cycle of destruction, [[NoOntologicalInertia enabling the world to assume its proper shape]] (real-life, modern-day Earth of the 1990s). Will and Kara go there to live new lives, with no memory of their adventures or feelings for each other.]] Happily, [[spoiler: Will and Kara vow before returning to Earth to find each other - and the final scene of the game shows Will, Kara, Lance, Erik, and even Seth (but not Lilly, for some reason) together again, in a modern-day school.]]
**
]] Furthermore, while the people of the Earth are happy, [[GreenAesop their lack of awareness of the spirit of the earth makes it sad]].



-->Kara: "It's as if we've become spirits[[note]]gods[[/note]]..."
* BraggingRightsReward: You gain absolutely ''nothing'' for collecting all 50 red jewels aside from access to the BonusDungeon and its BonusBoss. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together.
** Since you have [[WhatTheHellHero to reveal the whereabouts of an escaped slave to an incredibly sinister hooded slave trader]] to get all 50 gems, you could say that this is just LaserGuidedKarma!

to:

-->Kara: "It's -->'''Kara:''' It's as if we've become spirits[[note]]gods[[/note]]..."
spirits[[note]]gods[[/note]]...
* BraggingRightsReward: You gain absolutely ''nothing'' for collecting all 50 red jewels aside from access to the BonusDungeon and its BonusBoss. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together.
**
together. Since you have [[WhatTheHellHero to reveal the whereabouts of an escaped slave to an incredibly sinister hooded slave trader]] to get all 50 gems, you could say that this is just LaserGuidedKarma!



* ColourCodedForYourConvenience (goes hand in hand with DarkIsNotEvil): Subverted for most of the game, then [[DoubleSubversion double-subverted]] at the last minute.

to:

* ColourCodedForYourConvenience (goes hand in hand with DarkIsNotEvil): ColourCodedForYourConvenience:
**
Subverted for most of the game, then [[DoubleSubversion double-subverted]] at the last minute.



* DreamMelody: Will has his grandmother's lullaby, which turns out to be the key to revealing her village of origin and an identifying call. Also, a couple dungeons have background music that turn out to be versions of other melodies.



* DreamMelody: Will has his grandmother's lullaby, which turns out to be the key to revealing her village of origin and an identifying call. Also, a couple dungeons have background music that turn out to be versions of other melodies.



* EveryoneCallsHimBarkeep / NoNameGiven: Your opponent in the drinking game is simply called "The Opponent".

to:

* EveryoneCallsHimBarkeep / NoNameGiven: EveryoneCallsHimBarkeep:
**
Your opponent in the drinking game is simply called "The Opponent".



* FamilyUnfriendlyDeath: [[spoiler: Hamlet]], then later [[spoiler:the Jackal]], both of which get ''burned alive''. The latter's is particularly gruesome.

to:

* FamilyUnfriendlyDeath: FamilyUnfriendlyDeath:
**
[[spoiler: Hamlet]], then later [[spoiler:the Jackal]], both of which get ''burned alive''. The latter's is particularly gruesome.



* GiantSpaceFleaFromNowhere: Bosses seldom have much in the way of context. The major exceptions are the vampires and the final boss, who are discussed quite a bit in advance of their actual appearances.
** Sand Fanger is mentioned ahead of time if you happen to talk to the right NPC in Watermia, though it's described more as a dangerous beast than a malevolent antagonist.
* GuideDangIt: Finding the fifty red jewels, almost half of which can be LostForever.
** The red jewel in the fisherman's pot is a double example; the manual ''has'' a guide, which tells you that's where the jewel is, but it fails to mention the condition for the pot appearing -- it's [[RandomNumberGod randomly decided each time you enter the area]].

to:

* GiantSpaceFleaFromNowhere: Bosses seldom have much in the way of context. The major exceptions are the vampires and the final boss, who are discussed quite a bit in advance of their actual appearances.
**
appearances. Sand Fanger is mentioned ahead of time if you happen to talk to the right NPC in Watermia, though it's described more as a dangerous beast than a malevolent antagonist.
* GuideDangIt: Finding the fifty red jewels, almost half of which can be LostForever.
**
LostForever. The red jewel in the fisherman's pot is a double example; the manual ''has'' a guide, which tells you that's where the jewel is, but it fails to mention the condition for the pot appearing -- it's [[RandomNumberGod randomly decided each time you enter the area]].



** [[spoiler: Viper (the Sky Garden boss), and the vampire couple both help you get to the top of the Tower of Babel.]]
** [[spoiler: BonusBoss Solid Arm compliments Will's strength upon defeat and (seemingly) transports him back to the Tower Of Babel to save the world.]]

to:

** [[spoiler: Viper (the Sky Garden boss), and the vampire couple couple]] both help you get to the top of the Tower of Babel.]]
Babel.
** [[spoiler: BonusBoss Solid Arm Arm]] compliments Will's strength upon defeat and (seemingly) transports him back to the Tower Of Babel to save the world.]]



* KidHero: All of the protagonists appear to be in the neighborhood of 12-15 years old. Will is a bit taller than his friends, so presumably he is a little older, but definitely no older than 15. Will's cousin Neil is the only exception, appearing to be in his late teens or early twenties.
** Lilly celebrates her 15th birthday at one point in the game, so it can be assumed that the ages of the other kids are in that area. Erik is likely the youngest, and Will is just a tad taller, so possibly older.

to:

* KidHero: All of the protagonists appear to be in the neighborhood of 12-15 years old. Will is a bit taller than his friends, so presumably he is a little older, but definitely no older than 15. Will's cousin Neil is the only exception, appearing to be in his late teens or early twenties.
**
twenties. Lilly celebrates her 15th birthday at one point in the game, so it can be assumed that the ages of the other kids are in that area. Erik is likely the youngest, and Will is just a tad taller, so possibly older.



** The Moon Tribe looks like a spirit enemy from ''SoulBlazer''.

to:

** The Moon Tribe looks like a spirit enemy from ''SoulBlazer''.''VideoGame/SoulBlazer''.



* ShowDontTell: Will narrates the story in some of the more plot-heavy bits, but the translation has an unfortunate habit of turning his narration into dialogue and his dialogue into narration. It's particularly confounding in the raft sequence, in which it magnifies the StrangledByTheRedString aspect of Will and Kara's romantic relationship.

to:

* ShowDontTell: ShowDontTell:
**
Will narrates the story in some of the more plot-heavy bits, but the translation has an unfortunate habit of turning his narration into dialogue and his dialogue into narration. It's particularly confounding in the raft sequence, in which it magnifies the StrangledByTheRedString aspect of Will and Kara's romantic relationship.



* SupremeChef: Grandma Lola, probably - as often, the translation is inconsistent. ForeignQueasine is also involved. Her signature dish is snail pie, but Will thinks it smells delicious and Grandpa Bill ate four slices. On the other hand, she made some soldiers sick with a different pie, so it could be that she's a LethalChef and Grandpa Bill just has very unusual tastes.



* SupremeChef: Grandma Lola, probably - as often, the translation is inconsistent. ForeignQueasine is also involved. Her signature dish is snail pie, but Will thinks it smells delicious and Grandpa Bill ate four slices. On the other hand, she made some soldiers sick with a different pie, so it could be that she's a LethalChef and Grandpa Bill just has very unusual tastes.



* TheUnfought: [[spoiler: The Jackal. He's killed by a booby trap triggered by Will's flute in a cut-scene just before the actual boss battle of the Egyptian temple.]]

to:

* TheUnfought: [[spoiler: The Jackal. He's Jackal]] is killed by a booby trap triggered by Will's flute in a cut-scene just before the actual boss battle of the Egyptian temple.]]



* WithGreatPowerComesGreatInsanity: [[spoiler:The approaching comet grants humanity amazing power, causing them to be driven mad and change into demons.]]
* YinYangBomb: [[spoiler:In the end, Will (the Knight of Darkness) and Kara (the Knight of Light) perform a FusionDance to become a souped-up version of the Dark Knight Shadow, with a new move, the Firebird.]]

to:

* WithGreatPowerComesGreatInsanity: [[spoiler:The The approaching comet grants humanity amazing power, causing [[spoiler:causing them to be driven mad and change into demons.]]
demons]].
* YinYangBomb: [[spoiler:In In the end, Will [[spoiler:Will (the Knight of Darkness) and Kara (the Knight of Light) Light)]] perform a FusionDance to become a souped-up version of the [[spoiler:the Dark Knight Shadow, with a new move, the Firebird.]]

Added: 119

Changed: 346

Removed: 201

Is there an issue? Send a MessageReason:
Read Handling Spoilers. Never put the name of a trope at the beginning of a trope entry in spoiler tags. Ever.


* [[DefrostingIceQueen Defrosting Ice Princess]]: Kara, who gains a great deal of humility the longer she spends away from the castle.

to:

* [[DefrostingIceQueen Defrosting Ice Princess]]: DefrostingIceQueen: Kara, who gains a great deal of humility the longer she spends away from the castle.



* [[spoiler: EarthAllAlong: After defeating the comet, the world assumes its natural shape, which is that of present-day Earth.]]

to:

* [[spoiler: EarthAllAlong: After defeating the comet, the comet is defeated, [[spoiler:the world assumes its natural shape, which is that of present-day Earth.]]



** [[EleventhHourRanger Tenth Hour Ranger]]: Shadow himself.



* HeelFaceTurn: [[spoiler: Viper (the Sky Garden boss), and the vampire couple both help you get to the top of the Tower of Babel.]]

to:

* HeelFaceTurn: HeelFaceTurn:
**
[[spoiler: Viper (the Sky Garden boss), and the vampire couple both help you get to the top of the Tower of Babel.]]



* HeroicSacrifice / SomeoneHasToDie: [[spoiler: Hamlet the pig allows himself to be cooked and eaten so a village doesn't have to starve. In a re-translation of the game from the original Japanese, his sacrifice makes more sense; The tribe was cannibalistic, eating its own people to survive, and Hamlet willingly throws himself into their fire so that the tribe doesn't eat the party...or more of their own.]]

to:

* HeroicSacrifice / SomeoneHasToDie: HeroicSacrifice: [[spoiler: Hamlet the pig allows himself to be cooked and eaten so a village doesn't have to starve. In a re-translation of the game from the original Japanese, his sacrifice makes more sense; The the tribe was cannibalistic, eating its own people to survive, and Hamlet willingly throws himself into their fire so that the tribe doesn't eat the party...or more of their own.]]



* RegionalBonus: Beyond the increased difficulty, the international versions of the game have bug-fixes and graphics alterations. Some are for {{Bowdleri|se}}zation purposes, but others add flavor to the game. For instance, the second boss went from run-of-the-mill giant bird to winged Babylonian-style statue.
** [[https://www.youtube.com/watch?v=TFajPdNlRjQ#t=1m16s Here for those, who want to see the bird in action without the statue on its head.]]

to:

* RegionalBonus: Beyond the increased difficulty, the international versions of the game have bug-fixes and graphics alterations. Some are for {{Bowdleri|se}}zation purposes, but others add flavor to the game. For instance, the second boss went from run-of-the-mill giant bird to winged Babylonian-style statue.
**
statue. [[https://www.youtube.com/watch?v=TFajPdNlRjQ#t=1m16s Here for those, those who want to see the bird in action without the statue on its head.]]
Is there an issue? Send a MessageReason:
The Im Not Hungry trope is for prisoners who refuse to eat, not just not being hungry in general.


* ThreateningShark: There is a tense moment with a school of sharks during the shipwreck, but it turns out that [[ImNotHungry they're not hungry]].
* TomboyAndGirlyGirl: Of the [[TwoGirlsToATeam two girls on the team]], Lilly has a [[OneOfTheBoys boyish attitude]], while Kara is stereotypically feminine and under-prepared for the rigors of adventuring.

to:

* ThreateningShark: There Subverted - there is a tense moment with a school of sharks during the shipwreck, but it turns out that [[ImNotHungry they're not hungry]].
they don't attack.
* TomboyAndGirlyGirl: Of the [[TwoGirlsToATeam two girls on the team]], Lilly has a [[OneOfTheBoys boyish attitude]], attitude]] while Kara is stereotypically feminine and under-prepared for the rigors of adventuring.
Is there an issue? Send a MessageReason:
None


** The Skeleton head enemy from VideoGame/ActRaiser is in Angel Village.
** The Moon Tribe looks like a spirit enemy from SoulBlazer.

to:

** The Skeleton head enemy from VideoGame/ActRaiser ''VideoGame/ActRaiser'' is in Angel Village.
** The Moon Tribe looks like a spirit enemy from SoulBlazer.''SoulBlazer''.

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