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An ActionAdventure game with RPGElements for the UsefulNotes/SuperNintendo, developed by Quintet. Enix (now Creator/SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably because of its shortness, but it is still well-remembered by many.

to:

An ActionAdventure game with RPGElements for the UsefulNotes/SuperNintendo, Platform/SuperNintendo, developed by Quintet. Enix (now Creator/SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably because of its shortness, but it is still well-remembered by many.



* GiantHandsOfDoom: The first boss attacks with these and [[EnergyWeapon Frickin' Laser Beams]].

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* %%* GiantHandsOfDoom: The first boss attacks with these and [[EnergyWeapon Frickin' Laser Beams]].



* SpaceElevator: The TowerOfBabel. [[WildMassGuessing Possibly.]]

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* %%* SpaceElevator: The TowerOfBabel. [[WildMassGuessing Possibly.]]
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Bonus Boss is a disambiguation


* BraggingRightsReward: While you gain various rewards for reaching certain milestones in Red Jewel collection, you gain nothing for collecting all fifty of them aside from access to the BonusDungeon and its BonusBoss -- Solid Arm, the first boss from ''VideoGame/SoulBlazer''. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together.

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* BraggingRightsReward: While you gain various rewards for reaching certain milestones in Red Jewel collection, you gain nothing for collecting all fifty of them aside from access to the BonusDungeon and its BonusBoss boss -- Solid Arm, the first boss from ''VideoGame/SoulBlazer''. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together.



** [[spoiler: BonusBoss Solid Arm]] compliments Will's strength upon defeat and (seemingly) transports him back to the Tower Of Babel to save the world.

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** [[spoiler: BonusBoss Solid Arm]] compliments Will's strength upon defeat and (seemingly) transports him back to the Tower Of Babel to save the world.
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* BlatantLies: In the original Japanese script, Kara tells one of the soldiers sent after her that she's actually a flower girl. The soldier tells her that this is an obvious lie.
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* {{Anaphora}}: The "A legend from each ruin, a legend from each creature" slide of the opening cutscene.

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* AnimeHair: [[spoiler:The Jackal, of all people, has a blond, spiky, and ridiculously tall hairdo. Some might have interpreted it as an Aztec-styled hair ornament, due the readability of the sprite itself.]]

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* AnimeHair: [[spoiler:The Jackal, Jackal]], of all people, has a blond, spiky, and ridiculously tall hairdo. Some might have interpreted it as an Aztec-styled hair ornament, due the readability of the sprite itself.]]



* BonusBoss: Solid Arm, a.k.a. Metal Mantis, the first boss from ''VideoGame/SoulBlazer'', [[spoiler: the true form of Gem the Jeweler.]]


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* {{Superboss}}: Solid Arm, a.k.a. Metal Mantis, the first boss from ''VideoGame/SoulBlazer'', [[spoiler: the true form of Gem the Jeweler.]] He can only be fought if you collect all 50 Red Jewels, the last of which is found early on in [[TheVeryDefinitelyFinalDungeon the tower of Babel]].

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* SpiritualSuccessor: To ''Soul Blazer'' (to the point where a leaked early translation was titled ''Soul Blazer: Illusion of Gaia''). And ''VideoGame/{{Terranigma}}'' is one to this.



* ThreePointLanding: Will (as well as his other forms) always lands like this whenever he jumps from one platform to a lower level.

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* ThreePointLanding: Will (as well as his other forms) and Freedan always lands land like this whenever he jumps they jump from one platform to a lower level.level. Not Shadow, though, who dives down headfirst to splash and reform into a standing position.

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* {{Bowdlerise}}: Slaves are never called slaves, they are laborers or servants instead. References to the [[ImAHumanitarian cannibal tribe]] eating people were written out to the point that players might not suspect they're a cannibal tribe. Most suggestions of polytheism are obscured.
-->'''Kara:''' It's as if we've become spirits[[note]]gods[[/note]]...
* BraggingRightsReward: While you gain various rewards for reaching certain milestones in Red Jewel collection, you gain absolutely ''nothing'' for collecting all 50 of them aside from access to the BonusDungeon and its BonusBoss. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together. Since you have [[WhatTheHellHero to reveal the whereabouts of an escaped slave to an incredibly sinister hooded slave trader]] to get all 50 gems, you could say that this is just LaserGuidedKarma!

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* {{Bowdlerise}}: The English translation blunts some of the darker aspects of the world, a common practice for English-translated SNES games at the time.
**
Slaves are never called slaves, they are slaves. They're called laborers or servants instead. instead.
**
References to the [[ImAHumanitarian cannibal tribe]] eating people were written out to the point that players might not suspect they're a cannibal tribe. tribe.
**
Most suggestions of polytheism are obscured.
-->'''Kara:''' It's
obscured. At one point, Kara says "It's as if we've become spirits[[note]]gods[[/note]]...
spirits" whereas, translated accurately, she should have said "It's as if we've become gods".
* BraggingRightsReward: While you gain various rewards for reaching certain milestones in Red Jewel collection, you gain absolutely ''nothing'' nothing for collecting all 50 fifty of them aside from access to the BonusDungeon and its BonusBoss.BonusBoss -- Solid Arm, the first boss from ''VideoGame/SoulBlazer''. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together. Since you have [[WhatTheHellHero to reveal the whereabouts of an escaped slave to an incredibly sinister hooded slave trader]] to get all 50 gems, you could say that this is just LaserGuidedKarma!



* ManOnFire: [[spoiler:The Jackal's fate.]]

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* ManOnFire: [[spoiler:The Jackal's fate.fate is being set on fire by a trap in the pyramid. He still tries to crawl after Kara in spite of this, but he dies not long after.]]



* APigNamedPorkchop: Hamlet. [[spoiler: Sadly, unlike most instances of this trope, it becomes all too literal.]]

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* APigNamedPorkchop: Hamlet. [[spoiler: Sadly, unlike most instances of this trope, it becomes all too literal.literal when Hamlet pulls a HeroicSacrifice to stop Will's party from being eaten by cannibals.]]



* RetGone: Defeating Dark Gaia erases the comet from history, reversing the damage it caused.
* RussianRoulette: The Russian Glass game. [[DeathSeeker Your opponent]] is [[spoiler:playing to lose.]]

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* RetGone: Defeating Dark Gaia erases the comet from history, reversing the damage it caused.
caused. [[spoiler:However, that will include Will's memories of all of his traveling companions, and vice versa. Will still goes through with it anyway.]]
* RussianRoulette: The Russian Glass game. [[DeathSeeker game, where you have to choose between five shot glasses, one of which is poisoned. [[spoiler:[[DeathSeeker Your opponent]] is [[spoiler:playing playing to lose.]]



* SetRightWhatOnceWentWrong: Getting rid of the comet.

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* SetRightWhatOnceWentWrong: Getting rid of the comet.comet is going to do this to the world at large. Failure to do so would lead to TheEndOfTheWorldAsWeKnowIt, so it's still the best option.



* SwissArmyHero: Will has three forms he can change between.

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* SwissArmyHero: Will has three forms he can change between.between -- his normal form as a young boy, a towering knight named Freedan, and an amorphous spirit named Shadow.

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* AfterTheEnd: It's said that the comet's light brings TheEndOfTheWorldAsWeKnowIt. A Moon Tribesman tells you that this will be the '''FOURTH''' time it has done so.

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* AfterTheEnd: It's said that the comet's light brings TheEndOfTheWorldAsWeKnowIt. A Moon Tribesman tells you that this will be the '''FOURTH''' fourth time it has done so.



* AnimeHair: [[spoiler:The Jackal, of all people,]] has a blond, spiky, and ridiculously tall hairdo. Some might have interpreted it as an Aztec-styled hair ornament, due the readability of the sprite itself.
* AntiGrinding: The only way to increase your maximum health, attack power, or defense is to clear all of the enemies from a room in a dungeon, at which point one of the three stats goes up. If you completely ignore the enemies and just rush through, you still get the power-ups anyway once you defeat a boss, discouraging a LowLevelRun.
** However, the game has some stretches without any bosses to activate this "catch-up" mechanic, particularly between the Great Wall and the Pyramid.
* AnyoneCanDie: Subverted when it's revealed that [[spoiler:Seth isn't actually dead]]. [[note]][[spoiler:Not yet, anyway.]][[/note]] Played straight later on, with [[spoiler:Hamlet's]] death being a major surprise.

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* AnimeHair: [[spoiler:The Jackal, of all people,]] people, has a blond, spiky, and ridiculously tall hairdo. Some might have interpreted it as an Aztec-styled hair ornament, due the readability of the sprite itself.
itself.]]
* AntiGrinding: The only way to increase your maximum health, attack power, or defense is to clear all of the enemies from a room in a dungeon, at which point one of the three stats goes up. If you completely ignore the enemies and just rush through, you still get the power-ups anyway once you defeat a boss, discouraging a LowLevelRun.
**
boss. However, the game has some stretches without any bosses to activate this "catch-up" mechanic, particularly between the Great Wall and the Pyramid.
* AnyoneCanDie: AnyoneCanDie:
**
Subverted when it's revealed that [[spoiler:Seth isn't actually dead]]. [[note]][[spoiler:Not dead Not yet, anyway.]][[/note]] anyway]].
**
Played straight later on, with [[spoiler:Hamlet's]] [[spoiler:Hamlet's death being a major surprise.surprise as he makes a HeroicSacrifice to prevent the party from being eaten by cannibals]].
** Late in the game, [[spoiler:the Jackal dies when Will uses a trap in a temple to set him on fire]].



* GuideDangIt: Finding the fifty red jewels, almost half of which are {{Permanently Missable|Content}}. The red jewel in the fisherman's pot is a double example; the manual ''has'' a guide, which tells you that's where the jewel is, but it fails to mention the condition for the pot appearing -- it's [[RandomNumberGod randomly decided each time you enter the area]].
** Worse, no one and no '''thing'' tells you the Red Jewels can be automatically sent to Gem by "using" them in the field. Pity the people who threw out herbs just to make room for a Red Jewel.

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* GreenAesop: Much like ''Soul Blazer'' before it and ''Terranigma'' after it, ''Illusion of Gaia'' contains the idea that the Earth is a living organism, or at least aware of what mankind is doing to it. As a result, the message of the game is that the Earth must be cared for and protected.
* GuideDangIt: Finding the fifty red jewels, almost half of which are {{Permanently Missable|Content}}. The red jewel in the fisherman's pot is a double example; the manual ''has'' a guide, which tells you that's where the jewel is, but it fails to mention the condition for the pot appearing -- it's [[RandomNumberGod randomly decided each time you enter the area]].
**
area]]. Worse, no one and no '''thing'' nothing tells you that you have to use the Red Jewels can be automatically sent to Gem by "using" them in the field. Pity the people who threw out herbs just to make room order for a Red Jewel.it to count.



* HeKnowsAboutTimedHits: At the beginning of the game, Seth tells you to stand in front of the statue and use the L/R buttons.

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* HeKnowsAboutTimedHits: At the beginning of the game, Seth tells you to stand in front of the statue and use the L/R buttons.buttons to use telekinesis to make the statue move.



* PressXToDie: You at one point have to win a game of [[RussianRoulette Russian Glass]] to advance the plot -- you and your opponent take turns drinking from a row of glasses, one of which is spiked with a deadly poison. Of course, Will is psychic, so if you actually pick that glass, he freaks out and makes you confirm drinking it with a yes/no dialogue, which you don't have to do if you picked one of the safe glasses. But if you say "yes"...

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* PressXToDie: You at one point have to win a game of [[RussianRoulette Russian Glass]] to advance the plot -- you and your opponent take turns drinking from a row of glasses, one of which is spiked with a deadly poison. Of course, Will is psychic, so if you actually pick that glass, he freaks out and makes you confirm drinking it with a yes/no dialogue, which you don't have to do if you picked one of the safe glasses. But if you say "yes"... you die.
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* IrrelevantImportance: A few items can't be thrown away even after they become useless. This is irritating due to your limited inventory space, especially if you've been hoarding the Herbs you get throughout the game.
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* EleventhHourSuperpower: The Firebird ability from Will's [[spoiler: Fusion Dance]], as well as the ability to travel into space to stop the comet.
* AccidentalTruth: When the king demands the Crystal Ring the player can chose to have Will respond, "I don't have it." Will genuinely has no idea where the ring is, but [[spoiler:all the way at the other end of the game, you find out that Will ''does'' have it -- it was on his flute all along]].

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* EleventhHourSuperpower: The Firebird ability from Will's [[spoiler: Fusion Dance]], [[spoiler:FusionDance]], as well as the ability to travel into space to stop the comet.
* AccidentalTruth: When the king demands the Crystal Ring Ring, the player can chose choose to have Will respond, "I don't have it." Will genuinely has no idea where the ring is, but [[spoiler:all the way at the other end of the game, you find out that Will ''does'' have it -- it was on his flute all along]].



* AncientAstronauts: Subverted. Including the Nazca Lines suggests this trope, but the spaceship is replaced by a [[FloatingContinent flying city]], and instead of aliens there are {{Sufficiently Advanced|Alien}} {{Mutant}}s.

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* AncientAstronauts: Subverted. Including the Nazca Lines suggests this trope, but the spaceship is replaced by a [[FloatingContinent flying city]], and instead of aliens aliens, there are {{Sufficiently Advanced|Alien}} {{Mutant}}s.



* AnimeHair: [[spoiler: The Jackal, of all people,]] has a blond, spiky, and ridiculously tall hairdo. Some might have interpreted it as an Aztec-styled hair ornament, due the readability of the sprite itself.
* AntiGrinding: The only way to increase your maximum health, attack power or defense is to clear all of the enemies from a room in a dungeon, at which point one of the three stats goes up. If you completely ignore the enemies and just rush through, you still get the power-ups anyway once you defeat a boss, discouraging a LowLevelRun.

to:

* AnimeHair: [[spoiler: The [[spoiler:The Jackal, of all people,]] has a blond, spiky, and ridiculously tall hairdo. Some might have interpreted it as an Aztec-styled hair ornament, due the readability of the sprite itself.
* AntiGrinding: The only way to increase your maximum health, attack power power, or defense is to clear all of the enemies from a room in a dungeon, at which point one of the three stats goes up. If you completely ignore the enemies and just rush through, you still get the power-ups anyway once you defeat a boss, discouraging a LowLevelRun.



* AnyoneCanDie: Subverted when it's revealed that [[spoiler: Seth isn't actually dead.]] [[note]][[spoiler:Not yet, anyway.]][[/note]] Played straight later on, with [[spoiler: Hamlet's]] death being a major surprise.

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* AnyoneCanDie: Subverted when it's revealed that [[spoiler: Seth [[spoiler:Seth isn't actually dead.]] dead]]. [[note]][[spoiler:Not yet, anyway.]][[/note]] Played straight later on, with [[spoiler: Hamlet's]] [[spoiler:Hamlet's]] death being a major surprise.
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Not related to the trope.


An ActionAdventure game with RPGElements for the UsefulNotes/SuperNintendo, developed by Quintet. Enix (now Creator/SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably because it is short, but it is still well-remembered by many.

to:

An ActionAdventure game with RPGElements for the UsefulNotes/SuperNintendo, developed by Quintet. Enix (now Creator/SquareEnix) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan) and September, 1994 (North America). It was released in Europe in April, 1995 [[MarketBasedTitle under the title]] ''[[MarketBasedTitle Illusion of Time]]''. The game revolves around the adventures of Will, a boy with PsychicPowers who winds up having to SaveTheWorld from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''VideoGame/SecretOfMana'' or ''VideoGame/ChronoTrigger'' did, probably because it is short, of its shortness, but it is still well-remembered by many.



* BattleCouple: Jack and Silvana, the DualBoss [[UnholyMatrimony vampires]] of Mu. Though not all is well in paradise. If you kill Jack first, Silvana will say she's glad he's gone. That said, she'd not surrendering just because you did her that favor.

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* BattleCouple: Jack and Silvana, the DualBoss [[UnholyMatrimony vampires]] of Mu. Though not all is well in paradise. If paradise- if you kill Jack first, Silvana will say she's glad he's gone. That said, she'd not surrendering just because you did her that favor.gone.



* EvenEvilHasStandards: The Jackal, a ruthless bounty hunter, notes that the King's plans for using the ancient bio-technology for power means that "He might be more evil than a mercenary like (the Jackal)." That said, the Jackal's willing to follow the King's orders for money.

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* EvenEvilHasStandards: The Jackal, a ruthless bounty hunter, notes that the King's plans for using the ancient bio-technology for power means that "He might be more evil than a mercenary like (the Jackal).[the Jackal]." That said, the Jackal's willing to follow the King's orders for money.
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Nice Hat is now dewicked


* NiceHat: Your opponent for Russian Glass wears one.

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