History Videogame / FirstEncounterAssaultRecon

8th Nov '16 4:42:22 PM lolface123
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** [[spoiler: Alma Wade is completely bonkers is this regard too. Every time she appears, she's barely holding herself back from killing someone and it doesn't take much for her to go over the edge and fry the meat off those unlucky to be around her.]]


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* EldritchAbomination: Alma warps reality, can turn people nuts with her very presence and evens spawns monstrosities as she goes.
3rd Nov '16 6:03:02 PM idontwanttosignup
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** Since ''Extraction Point'' is non-cannon, Sergeant Douglas Holiday is also a victim of this trope, as was Jin until she reappeared in the third game.
** Norton Mapes. [[spoiler: He is probably dead, but this is never confirmed.]] It should be noted that the non-cannon ''Extraction Point'' shows him to be still alive.

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** Since ''Extraction Point'' is non-cannon, non-canon, Sergeant Douglas Holiday is also a victim of this trope, as was Jin until she reappeared in the third game.
** Norton Mapes. [[spoiler: He is probably dead, but this is never confirmed.]] It should be noted that the non-cannon non-canon ''Extraction Point'' shows him to be still alive.
26th Sep '16 9:55:15 AM Folamh3
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* EvilLaugh: Paxton Fettel gets in a few good ones in ''F.E.A.R. 3''. He also chuckles evily any time he possesses an enemy.

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* EvilLaugh: Paxton Fettel gets in a few good ones in ''F.E.A.R. 3''. He also chuckles evily evilly any time he possesses an enemy.


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* ExpositoryGameplayLimitation: Some cutscenes afford the player the ability to rotate the camera, but nothing else.
19th Aug '16 5:19:24 AM REV6Pilot
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* GhostCity: With real ghosts! When Jin tries to come up with a rational explanation for the deserted city, Holiday says this: another points out that "Cities don't empty that fast".

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* GhostCity: With real ghosts! When Lampshaded in ''Extraction Point'' when Jin tries to come up with a rational explanation for the deserted city, Holiday says this: another points out that "Cities city.
--> '''Holiday''': Cities
don't empty that fast".evacuate this quickly.



* GoOutWithASmile: In the Point Man's ending for ''F.E.A.R. 3'', after [[spoiler: Alma gives birth and he picks up the newborn, she visibly relaxes and seems to be at peace, before disappearing.]]

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* GoOutWithASmile: In the Point Man's ending for ''F.E.A.R. 3'', after [[spoiler: Alma gives birth and he picks up the newborn, she visibly relaxes and seems to be at peace, before disappearing.]] disappearing]].



* HappyPlace: The recurring hill, tree, and swingset in ''Project Origin'' is the closest thing Alma has to one.
** You come across it in ''Project Origin''. It's a small, sad and sits in the corner of a small concrete ditch.
** If you walk up to it then Alma appears ''right behind you.'' Without any of the InterfaceScrew that is associated with the hallucinations.

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* HappyPlace: The recurring hill, tree, and swingset in ''Project Origin'' is the closest thing Alma has to one.
**
one. You come across it in ''Project Origin''. It's a Origin'': it's small, sad and sits in the corner of a small concrete ditch.
**
ditch. If you walk up to it then the swingset, [[JumpScare Alma appears ''right right behind you.'' Without you without any of the InterfaceScrew that is associated with the hallucinations.hallucinations]].
19th Aug '16 5:04:47 AM REV6Pilot
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* GhostCity: With real ghosts!
** When one of the other characters tries to come up with a rational explanation for the deserted city, another points out that "Cities don't empty that fast".

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* GhostCity: With real ghosts!
**
ghosts! When one of the other characters Jin tries to come up with a rational explanation for the deserted city, Holiday says this: another points out that "Cities don't empty that fast".



* GrandTheftMe: [[spoiler:This is Paxton Fettel's plan for Foxtrot 813, or, in short, [[PlayerCharacter you]], in Reborn. In F.E.A.R 3, he can do this to enemies to fight alongside The Point Man.]]

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* GrandTheftMe: [[spoiler:This is Paxton Fettel's plan [[spoiler:plan for Foxtrot 813, or, in short, [[PlayerCharacter you]], in Reborn.Reborn]]. In F.E.A.R 3, he can do this to enemies to fight alongside The Point Man.]]



* HarderThanHard: Extreme difficulty in the first game; enemies do roughly the same amount of damage you do, resulting in you having roughly the same durability as a basic enemy {{Mook}} (the difference being there's one of you and hundreds of them). Hard mode in ''Project Origin'' was transformed into this with the version 1.02 patch, which causes all enemies to do about 300% normal damage (i.e. you die in about 8 assault rifle shots or 10 submachine gun shots, and you're pretty much screwed if you take a single shotgun blast or sniper rifle shot) and their staggering animations are quickened so they're no longer incapacitated for the entirety of a fight if they get staggered.

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* HarderThanHard: Extreme difficulty in the first game; enemies game. Enemies do roughly the same amount of damage you do, resulting in you having roughly the same durability as a basic enemy {{Mook}} (the difference being there's one of you and hundreds of them). Hard mode in ''Project Origin'' was transformed into this with the version 1.02 patch, which causes all enemies to do about 300% normal damage (i.e. you die in about 8 assault rifle shots or 10 submachine gun shots, and you're pretty much screwed if you take a single shotgun blast or sniper rifle shot) and their staggering animations are quickened so they're no longer incapacitated for the entirety of a fight if they get staggered.stunned.
26th Jul '16 6:05:54 PM Kadorhal
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---> [[AC:[=SnakeFist=] says: ... Anyway, did you see my conclusions? You know, the part where it says PROBILITY OF SUCCESS: 3% / PROBABILITY OF CATASTROPHIC SIDE EFFECTS: 84%]]\\

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---> [[AC:[=SnakeFist=] says: ... Anyway, did you see my conclusions? You know, the part where it says PROBILITY PROBABILITY OF SUCCESS: 3% / PROBABILITY OF CATASTROPHIC SIDE EFFECTS: 84%]]\\



* CrateExpectations: Introduced in the two ''F.E.A.R.'' expansion packs, where they can contain anything from weapon caches to {{Heart Container}}s.

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* CrateExpectations: Introduced in the two ''F.E.A.R.'' expansion packs, where they can contain anything from weapon caches to {{Heart Container}}s.[[HeartContainer health boosters]]. Strangely, they're all marked as explosive, despite ''very'' rarely actually having any sort of explosive weapon in them (though grenades too occasionally pop up in smaller metal boxes).



* CriticalExistenceFailure: The Point Man seems to be instagibbed when his health hits zero. The Replica are pretty easy to turn into LudicrousGibs, as well.

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* CriticalExistenceFailure: The Low health only makes the Point Man breathe heavier, like he does when exiting some scare sequences - once his health actually hits zero he seems to be instagibbed when his health hits zero.instagibbed. The Replica are pretty easy to turn into LudicrousGibs, as well.



* [[DarkerandEdgier Darker and Edgier]]: While the blood and atmosphere was quite bleak in the first game, the disturbing factor continued to grow with each installment. An increasingly apocalyptic atmosphere, more terrifying baddies, betrayal, and [[spoiler: rape]] all contribute.

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* [[DarkerandEdgier Darker and Edgier]]: DarkerAndEdgier: While the blood and atmosphere was quite bleak in the first game, the disturbing factor continued to grow with each installment. An increasingly apocalyptic atmosphere, more terrifying baddies, betrayal, and [[spoiler: rape]] all contribute.



* DestructibleProjectiles: It's also hinted, in fact, that stuff like grenades, mines, bombs and even mid-flight rockets can be destroyed. In other words, you trying to explode an incoming enemy rocket early at its owner's face for a kill is an encouraged mechanism.

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* DestructibleProjectiles: It's also hinted, in fact, that stuff like grenades, mines, bombs and even mid-flight rockets can be destroyed. In other words, you trying to explode an incoming enemy rocket early at its owner's face for a kill is an encouraged mechanism. A more effective use of grenades, as well, is to throw one, enter slow-mo with an accurate weapon like the Penetrator, and shoot it when it's close to who you threw it at.



* DoubleEntendre: The final level of ''Project Origin'' is called "Climax." [[ImmodestOrgasm Guess what Alma does in that level.]]

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* DoubleEntendre: The final level of ''Project Origin'' is called "Climax." [[ImmodestOrgasm Guess what Alma does in that level.]]]] Even better, the Interval that level is a part of is named "Union".
23rd Jul '16 9:06:54 PM Wade2012
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* AntiFrustrationFeatures: Replica Soldiers can shred the player's health in a few seconds, especially on higher difficulties. To prevent the player from walking around corners and being killed instantly, forcing EXTREMELY careful gameplay or SaveScumming, Replica encounters are usually preceded by loud radio chatter, letting you prepare for the fight. They are also usually unaware of the player's presence, allowing you to move into a better position before engaging.
23rd Jul '16 1:54:25 PM Morgenthaler
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A Korean-developed free-to-play game, ''F.E.A.R. Online'', was released by Aeria Games in October 2014. The game uses the ''F.E.A.R. 2: Project Origin'' engine and has a ''CombatArms''-style free-to-play model with a crafting system and a number of weapons, items, and characters that can be purchased with in-game gold or real money. The game features both PVP (team deathmatch and various other modes), and a 4-player co-op mode taking place immediately after the ending of ''F.E.A.R. 2'' and featuring a team of Delta Force operatives fighting their way through Fairport in the wake of Dark Signal's failed attempt to stop Alma.

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A Korean-developed free-to-play game, ''F.E.A.R. Online'', was released by Aeria Games in October 2014. The game uses the ''F.E.A.R. 2: Project Origin'' engine and has a ''CombatArms''-style ''VideoGame/CombatArms''-style free-to-play model with a crafting system and a number of weapons, items, and characters that can be purchased with in-game gold or real money. The game features both PVP (team deathmatch and various other modes), and a 4-player co-op mode taking place immediately after the ending of ''F.E.A.R. 2'' and featuring a team of Delta Force operatives fighting their way through Fairport in the wake of Dark Signal's failed attempt to stop Alma.
18th Jul '16 6:35:56 AM Morgenthaler
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* BareYourMidriff: Lt. Stokes' uniform. To be fair, her actual body armor provides just as much coverage as those worn by the male members of Dark Signal. It's just her underlying shirt that's a few inches too short. [[spoiler:[[DangerouslyGenreSavvy Genevieve bypasses the armor entirely by shooting her in the stomach at the end of the game.]]]]

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* BareYourMidriff: Lt. Stokes' uniform. To be fair, her actual body armor provides just as much coverage as those worn by the male members of Dark Signal. It's just her underlying shirt that's a few inches too short. [[spoiler:[[DangerouslyGenreSavvy Genevieve [[spoiler:Genevieve bypasses the armor entirely by shooting her in the stomach at the end of the game.]]]]]]
11th Jul '16 1:32:53 PM REV6Pilot
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** ArtificialStupidity: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond specifically to actions undertaken by a human player. If, by any chance, the player sees two sides duking it out, it'll be nothing more than a simple exchange of bullets, the winner decided by the attrition of which side manages to put more bullets on target than the other first. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight.



* ArtificialStupidity: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond specifically to actions undertaken by a human player. If, by any chance, the player sees two sides duking it out, it'll be nothing more than a simple exchange of bullets, the winner decided by the attrition of which side manages to put more bullets on target than the other first. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight.
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