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--->'''Virgin of the Wastes''': [[YouNeedToGetLaid You really need to get out more]]. Your sexual exploits have been... well, [[ADateWithRosiePalms two dimensional]].

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--->'''Virgin of the Wastes''': [[YouNeedToGetLaid You really need to get out more]]. Your sexual exploits have been... well, [[ADateWithRosiePalms two dimensional]].dimensional.
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* OppressiveImmigrationEnforcement: Skeev, assistant custom official in Vault City, is a [[CorruptBureaucrat corrupt official]] selling false citizenship papers and enslaving the mentally challenged to sell them to the city. The rest of Vault City's immigration policies and enforcement isn't much better, with the city levelling huge fees from all foreign traders and being involved in slave trade. Any "Outsiders" caught within the city after curfew are imprisoned, and whilst they are permitted to live in the Court Yard (outside the city proper) it comes with a significant regular charge with them being deported for any late payments. Likewise the law is noticeably harsher upon outsiders than regular citizens, with even minor offenses netting imprisonment or even enslavement.
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* EvilerThanThou: All four of the New Reno crime families are bad in their own right, yet the Mordinos are easily the worst of the bunch. While the Wright, Bishop, Salvatore families control the casinos, entertainment districts, and weapon distributions within the city, the Mordinos are proud of being responsible for the Jet epidemic that directly inhibits the local populace.

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* EvilerThanThou: All four of the New Reno crime families are bad in their own right, yet the Mordinos are easily the worst of the bunch. While the Wright, Bishop, Salvatore families control the casinos, entertainment districts, and weapon distributions within the city, the Mordinos are proud of being responsible for the Jet epidemic that directly inhibits the local populace.spreading throughout northern California, destroying lives and tearing families apart.

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Subjective wording, not objectively proven.


* EvilerThanThou: All four of the New Reno crime families are bad in their own right, yet the Mordinos are easily the worst of the bunch, being responsible for the Jet epidemic. Although it could be argued that this is just a result of them being the most successful.

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* EvilerThanThou: All four of the New Reno crime families are bad in their own right, yet the Mordinos are easily the worst of the bunch, bunch. While the Wright, Bishop, Salvatore families control the casinos, entertainment districts, and weapon distributions within the city, the Mordinos are proud of being responsible for the Jet epidemic. Although it could be argued epidemic that this is just a result of them being directly inhibits the most successful. local populace.



* GameplayAndStorySegregation: The Salvatore's family footsoldiers are fear throughout New Reno because they are packing "lightbringers (read: [[EnergyWeapons laser pistols]]) [[spoiler:courtesy of the Enclave in exchange for chemical components]]. They're hyped to the point that Orville Wright says one Salvatore goon could wipe out his entire family. The Laser Pistols aren't ''that'' powerful in gameplay and it's not particularly difficult to clear out the bar with a mid-level party.

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* GameplayAndStorySegregation: The Salvatore's family footsoldiers are fear feared throughout New Reno because they are packing "lightbringers (read: [[EnergyWeapons laser pistols]]) [[spoiler:courtesy of the Enclave in exchange for chemical components]]. They're hyped to the point that Orville Wright says one Salvatore goon could wipe out his entire family. The Laser Pistols aren't ''that'' powerful in gameplay and it's not particularly difficult to clear out the bar with a mid-level party.
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* EvilerThanThou: All four of the New Reno crime families are bad in their own right, yet the Mordinos are easily the worst of the bunch, exploiting slave labor and being responsible for the Jet epidemic.

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* EvilerThanThou: All four of the New Reno crime families are bad in their own right, yet the Mordinos are easily the worst of the bunch, exploiting slave labor and being responsible for the Jet epidemic.epidemic. Although it could be argued that this is just a result of them being the most successful.
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* BreakUpMakeUpScenario: In Modoc, there's a quest that revolves around two longtime friends who had a falling out when one of them thought that the other had stolen his gold watch. The player can find the watch by [[spoiler:blowing up an outhouse and exploring the mole rat tunnel underneath]] and, with the right words, can salvage the two men's friendship. This has the effect of [[spoiler:covering the entire town in feces]], but hey all's well that ends well.

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* BreakUpMakeUpScenario: In Modoc, there's a quest that revolves around two longtime friends who had a falling out when one of them thought that the other had stolen his gold watch. The player can find the watch by [[spoiler:blowing up an outhouse and exploring the mole rat tunnel underneath]] and, with the right words, can salvage the two men's friendship. This has the side effect of [[spoiler:covering the entire town in feces]], but hey all's well that ends well.
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* BreakUpMakeUpScenario: In Modoc, there's a quest that revolves around two longtime friends who had a falling out when one of them thought that the other had stolen his gold watch. The player can find the watch by [[spoiler:blowing up an outhouse and exploring the mole rat tunnel underneath]] and, with the right words, can salvage the two men's friendship. This has the effect of [[spoiler:covering the entire town in feces]], but hey all's well that ends well.
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* MoodWhiplash: After finishing up whatever they wanted to do at Klamath, most players will go to the Den. While Klamath was a fairly normal FirstTown in a Fallout game, the Den is a miserable shithole filled with barely lucid Jet addicts and bloodthirsty slavers.
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* DrugsAreBad: Most players will first gain access to Jet at the Den--[[WretchedHive a completely miserable, run-down town]] filled with barely alive addicts. That said Jet is ''very'' powerful in gameplay, although it carries a 50% chance of addiction[[note]]One can get around this with save scumming, but still[[/note]].


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* EvilerThanThou: All four of the New Reno crime families are bad in their own right, yet the Mordinos are easily the worst of the bunch, exploiting slave labor and being responsible for the Jet epidemic.
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* Magic8Ball: A "Magic 8-ball", is found at an actual pool table in New Reno. Besides the vague advices, it occasionally reveals valuable in-game information like a computer password. If your Luck stat is high enough, you can get humorous messages from the authors. The hero wonders how advanced the ancestors were, if they created such a miracle.
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* AKA47: ZigZaggingTrope. A lot of the guns use their real world names, but some are given generic handles.
** The "9mm Mauser" is based off the Mauser C96, the ".44 Magnum Revolver" is a Smith & Wesson Model 29, the "Desert Eagle .44" is n IMI/Magnum Research Desert Eagle Mark VII.
** The "Tommy Gun" is an Thompson M1928, the "H&K P90c" is an FN P90.

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* AKA47: ZigZaggingTrope. A lot of the guns use their real world names, but some are given generic handles.
handles, nicknames associated with them in reality, or even correct names but attributed to the wrong manufacturer.
** The "9mm Mauser" is based off the Mauser C96, and the ".44 Magnum Revolver" is a Smith & Wesson Model 29, the "Desert Eagle .44" is n IMI/Magnum Research Desert Eagle Mark VII.
29.
** The Thompson M1928 goes under its "Tommy Gun" is an Thompson M1928, the "H&K P90c" is an FN P90.nickname.



** The [=M3A1=] "Grease gun," H&K G11, FN FAL, Enfield [=XL70E3=], H&K CAWS, and Pancor Jackhammer all use their real names. The rest of the weapons are fictional.

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** The Desert Eagle, [=M3A1=] "Grease gun," H&K G11, FN FAL, Enfield [=XL70E3=], H&K CAWS, and Pancor Jackhammer all use their real names.names. The "H&K P90c" is almost there, being given a "c" suffix and attributed to Heckler & Koch rather than Fabrique Nationale. The rest of the weapons are fictional.



** PlayedForLaughs with the Hint Book. It raises all your skills to the maximum level, but is only available after you beat the game. The description lampshades this.
--->"Well this would have been useful at the beginning of the goddamn game."

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** PlayedForLaughs with the Hint Book. It raises all your skills to the maximum level, but [[BraggingRightsReward is only available after you beat the game.game]]. The description lampshades this.
--->"Well this --->"Well, THIS would have been useful good to have at the beginning of the goddamn game."
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* EverythingTryingToKillYou: Raiders, super mutants, [[ILoveNuclearPower giant rats]], mutated monsters, killer robots, [[spoiler:and the remnants of the US government.]] [[ArsonMurderAndJaywalking and]] [[https://www.youtube.com/watch?v=Gf2I0bViNt4&feature=related NukaCola vending machines]].

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* EverythingTryingToKillYou: Raiders, super mutants, [[ILoveNuclearPower [[NuclearMutant giant rats]], mutated monsters, killer robots, [[spoiler:and the remnants of the US government.]] [[ArsonMurderAndJaywalking and]] [[https://www.youtube.com/watch?v=Gf2I0bViNt4&feature=related NukaCola vending machines]].
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** The "Navarro Run" SequenceBreak is famous for giving the second-best Power Armor in the game, but that's just the part most people call attention to -- it also rewards you several high-end weapons, an additional suit of Power Armor you can take for a compaion's usage, and a lot of experience, enough to get you to Level 8; and if you take the time to do some other quests around Navarro and San Francisco, you can get to Level 10, get the Cyberdog as a companion, and get more good loot. You just have to head straight to San Francisco at the start of the game and be lucky enough to avoid or survive [[BeefGate the end-game random encounters]].

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** The "Navarro Run" SequenceBreak is famous for giving the second-best Power Armor in the game, but that's just the part most people call attention to -- it also rewards you several high-end weapons, an additional suit of Power Armor you can take for a compaion's companion’s usage, and a lot of experience, enough to get you to Level 8; and if you take the time to do some other quests around Navarro and San Francisco, you can get to Level 10, get the Cyberdog as a companion, and get more good loot. You just have to head straight to San Francisco at the start of the game and be lucky enough to avoid or survive [[BeefGate the end-game random encounters]].
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** Also, the Chosen One himself (if male), because he uses the exact same sprites as the Vault Dweller.

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** Also, the Chosen One himself (if male), themselves, because he uses both sexes use the exact same sprites as the Vault Dweller.
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** Also, the Chosen One himself, because he uses the exact same sprites as the Vault Dweller.

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** Also, the Chosen One himself, himself (if male), because he uses the exact same sprites as the Vault Dweller.
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Wiki/ namespace clean up.


!! We here at [[strike:Vault City]] Wiki/TVTropes ''love'' making lists:

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!! We here at [[strike:Vault City]] Wiki/TVTropes Website/TVTropes ''love'' making lists:

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* ShotgunWedding: Sleep with one of Grisham's children, and, unless you pass a Speech check, you will be forced to go through one of these if you don't want the whole town of Modoc trying to kill you on sight. Thankfully there is no penalty for causing your spouse harm, so feel free to get her/him killed, pimped out for spare change, sold to slavery or divorce her/him by paying Father Tully with an alcoholic beverage. For extra cruelty, you can tell your former father-in-law about the death of his child, which will give him a fatal heart attack.
** You can also [[spoiler:[[BrainInAJar suck your spouse's brains out.]] [[JustForFun/IThoughtItMeant No, not like that.]]]]

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* ShotgunWedding: Sleep with one of Grisham's children, and, unless you pass a Speech check, you will be forced to go through one of these if you don't want the whole town of Modoc trying to kill you on sight. Thankfully there is no penalty for causing your spouse harm, so feel free to get her/him killed, pimped out for spare change, sold to slavery or divorce her/him by paying Father Tully with an alcoholic beverage. For extra cruelty, you can tell your former father-in-law about the death of his child, which will give him a fatal heart attack.
**
You can also [[spoiler:[[BrainInAJar suck your spouse's brains out.]] [[JustForFun/IThoughtItMeant No, not like that.]]]]]]]] For extra cruelty, you can tell your former father-in-law about the death of his child, which will give him a fatal heart attack.
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* WorthlessTreasureTwist:
** There's a quest to find Typhon's "treasure", which turns out to be a bag full of bottle caps. Granted, this ''would'' have been a big treasure in [[VideoGame/Fallout1 the first game]] and [[VideoGame/FalloutNewVegas later]] in the ''Fallout'' timeline; but within the constraints of this game's time frame, bottle caps have been phased out as legal tender and are therefore worthless.
** It's suggested that the GECK, or Garden of Eden Creation Kit, the game's central MacGuffin, was originally intended to be this. Most accounts claim it to be a miracle device with the ability to replicate matter--in reality, it was originally intended to be basically just a farming kit. A very advanced farming kit, one that would allow a Vault community to set up a prosperous bit of land pretty much anywhere, but still, it was going to be mostly just seeds, soil, fertilizer, and a power source. [[VideoGame/Fallout3 One game]] and a few {{Retcon}}s later, and it became a complete aversion, as the GECK is now a full-blown portable WorldHealingWave.
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[[caption-width-right:350: ''[[Music/LouisArmstrong Give me... a kiss to build a dream on...]]'']]

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[[caption-width-right:350: ''[[Music/LouisArmstrong Give me... me a kiss to build a dream on...]]'']]
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** The "Navarro Run" SequenceBreak is famous for giving the second-best Power Armor in the game, but that's just the part most people call attention to -- it also rewards you several high-end weapons, an additional suit of Power Armor you can take for a compaion's usage, and a lot of experience, enough to get you to Level 8; and if you take the time to do some other quests around Navarro and San Francisco, you can get to Level 10, get the Cyberdog as a companion, and get more good loot. You just have to head straight to San Francisco at the start of the game and be lucky enough to avoid the end-game random encounters.

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** The "Navarro Run" SequenceBreak is famous for giving the second-best Power Armor in the game, but that's just the part most people call attention to -- it also rewards you several high-end weapons, an additional suit of Power Armor you can take for a compaion's usage, and a lot of experience, enough to get you to Level 8; and if you take the time to do some other quests around Navarro and San Francisco, you can get to Level 10, get the Cyberdog as a companion, and get more good loot. You just have to head straight to San Francisco at the start of the game and be lucky enough to avoid or survive [[BeefGate the end-game random encounters.encounters]].



** Louisville Slugger is a just a baseball bat... that also happens to be second best melee weapon in the game. It can be accquired as soon as reaching New Reno.

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** Louisville Slugger is a just a baseball bat... that also happens to be second best melee weapon in the game. It can be accquired acquired as soon as reaching New Reno.



* EarlyGameHell: You have no firearms until you get to Klamath, and finding anything beyond the Pipe Rifle, statistically the worst gun in the game, needs a trek into a dungeon. In the meantime, unless you have Unarmed or Melee Weapons tagged, prepare to spend considerable lengths of time whiffing two out of three attacks (hit-and-run helps you avoid damage, but hardly makes things any quicker) against melee enemies who probably have more health than you and will hit more often. And your choices for healing are the terrible Healing Powders, which lower your Perception so you'll miss even more attacks. The game becomes a lot easier once you scrap together the caps needed to recruit [[TheBigGuy Sulik]] in Klamath, and by the time you get into the Den quests you should be properly outfitted with a good gun and decent armor along with a cache of supplies.

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* EarlyGameHell: If you decide to tag Small Guns[[note]]Unarmed is a very viable and potent build, not just for early game, but for all of it, due to great scaling, dealing more damage than most weapons and most importantly, being showered with free training on every step[[/note]]. You have no firearms until you get to Klamath, and finding anything beyond the Pipe Rifle, statistically the worst gun in the game, needs a trek into a dungeon.dungeon. Klamath itself is scripted to never have better gun in store than 10mm pistol, the most basic handgun. In the meantime, unless you have Unarmed or Melee Weapons tagged, prepare to spend considerable lengths of time whiffing two out of three attacks (hit-and-run helps you avoid damage, but hardly makes things any quicker) against melee enemies who probably have more health than you and will hit more often. And your choices for healing are the terrible Healing Powders, which lower your Perception so you'll miss even more attacks. The game becomes a lot easier once you scrap together the caps needed to recruit [[TheBigGuy Sulik]] in Klamath, and by the time you get into the Den quests you should be properly outfitted with a good gun and decent armor along with a cache of supplies. And unlike previous game, you can't take off armour of the dead, so unlike the Vault Dweller after defeating the Khans, the Chosen One won't be swimming in cash after defeating Den's Slavers.
Tabs MOD

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YMMV


** The "[[FanNickname Navarro Run]]" SequenceBreak is famous for giving the second-best Power Armor in the game, but that's just the part most people call attention to -- it also rewards you several high-end weapons, an additional suit of Power Armor you can take for a compaion's usage, and a lot of experience, enough to get you to Level 8; and if you take the time to do some other quests around Navarro and San Francisco, you can get to Level 10, get the Cyberdog as a companion, and get more good loot. You just have to head straight to San Francisco at the start of the game and be lucky enough to avoid the end-game random encounters.

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** The "[[FanNickname Navarro Run]]" "Navarro Run" SequenceBreak is famous for giving the second-best Power Armor in the game, but that's just the part most people call attention to -- it also rewards you several high-end weapons, an additional suit of Power Armor you can take for a compaion's usage, and a lot of experience, enough to get you to Level 8; and if you take the time to do some other quests around Navarro and San Francisco, you can get to Level 10, get the Cyberdog as a companion, and get more good loot. You just have to head straight to San Francisco at the start of the game and be lucky enough to avoid the end-game random encounters.
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* AfterTheEnd: The setting of this game is [[ApocalypseNot much more "civilized" than most post-apocalyptic settings]] out there, probably because it takes place [[ExtyYearsFromNow 80 years after]] ''VideoGame/{{Fallout|1}}'' and 164 years after the Great War blew everything to pieces.

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* AfterTheEnd: The setting of this game is [[ApocalypseNot much more "civilized" than most post-apocalyptic settings]] out there, probably because it takes place [[ExtyYearsFromNow [[ExactlyExtyYearsAgo 80 years after]] ''VideoGame/{{Fallout|1}}'' and 164 years after the Great War blew everything to pieces.
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* CryoSickness: People (specifically, poor schmuck PFC Dobbs) who are improperly revived from cryonic suspension have a tendency to suffer from something the game calls "Post-Cryogenic Syndrome," where they seem ok for about 5 minutes then [[ImMelting liquify into goop.]]

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* DefectorFromDecadence: The Talking Deathclaws who settled in [[spoiler:Vault 13]].

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* DefectorFromDecadence: DefectorFromDecadence:
**
The Talking Deathclaws who settled in [[spoiler:Vault 13]].



* DenserAndWackier: Zig-zagged. ''Fallout 2'' has a ton of humor, much more than ''Fallout 1'' does, and the mood is overall much more lighthearted. That said, ''Fallout 2'' dives head first into some very heavy adult themes that were only hinted at in the first game. Slavery, prostitution, drug addiction, cults and racism are only the tip of the iceberg.



* LighterAndSofter: Zig-zagged. ''Fallout 2'' has a ton of humor, much more than ''Fallout 1'' does, and the mood is overall much more lighthearted. That said, ''Fallout 2'' dives head first into some very heavy adult themes that were only hinted at in the first game. Slavery, prostitution, drug addiction, cults and racism are only the tip of the iceberg.
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* LighterAndSofter: ''Fallout 2'' has a ton of humor, much more than ''Fallout 1'' does, and the mood is overall much more lighthearted.

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* LighterAndSofter: Zig-zagged. ''Fallout 2'' has a ton of humor, much more than ''Fallout 1'' does, and the mood is overall much more lighthearted.lighthearted. That said, ''Fallout 2'' dives head first into some very heavy adult themes that were only hinted at in the first game. Slavery, prostitution, drug addiction, cults and racism are only the tip of the iceberg.
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* WretchedHive: The Den ([[StarWars which is actually referred to as such]]) and New Reno. Depending on your actions, they can become ''much'' better places. New Reno in particular is notable in that it already ''was'' one even before the Great War. Unlike [[VideoGame/FalloutNewVegas what would become New Vegas]] however, no bombs fell in or around the city but the ensuing chaos plunged Reno into lawlessness, from which the local crime families quickly emerge as the dominant "law." And by the time ''New Vegas'' takes place, there are still shades of that seediness, if the comments of people from there, the song ''Streets of New Reno,'' and references to the powerful Bishop crime family under the Chosen One's bastard child are any indication.

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* WretchedHive: The Den ([[StarWars ([[Film/ANewHope which is actually referred to as such]]) and New Reno. Depending on your actions, they can become ''much'' better places. New Reno in particular is notable in that it already ''was'' one even before the Great War. Unlike [[VideoGame/FalloutNewVegas what would become New Vegas]] however, no bombs fell in or around the city but the ensuing chaos plunged Reno into lawlessness, from which the local crime families quickly emerge as the dominant "law." And by the time ''New Vegas'' takes place, there are still shades of that seediness, if the comments of people from there, the song ''Streets of New Reno,'' and references to the powerful Bishop crime family under the Chosen One's bastard child are any indication.
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** There is no a perfect ending for the Broken Hills. Even if the Chosen One uncovers the anti-mutant conspiracy and avert the racial tension between Super Mutants and humans, the town will be depleted of uranium, [[TerminallyDependentSociety its only reason to exist]], sooner or later and Broken Hills will be eventually fully abandoned (and ''[[VideoGame/FalloutNewVegas New Vegas]]'' establishes this as canon). But then again, the residents themselves had earned sizeable profits from the uranium in the "best" ending.

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** There is no a perfect ending for the Broken Hills. Even if the Chosen One uncovers the anti-mutant conspiracy and avert the racial tension between Super Mutants and humans, the town will be depleted of uranium, [[TerminallyDependentSociety its only reason to exist]], sooner or later and Broken Hills will be eventually fully abandoned (and ''[[VideoGame/FalloutNewVegas New Vegas]]'' [[CuttingOffTheBranches establishes this as canon).canon]]). But then again, the residents themselves had earned sizeable profits from the uranium in the "best" ending.
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** There is no a perfect ending for the Broken Hills. Even if the Chosen One uncovers the anti-mutant conspiracy and avert the racial tension between Super Mutants and humans, the town will be depleted of uranium, [[TerminallyDependentSociety its only reason to exist]], sooner or later and Broken Hills will be eventually fully abandoned. But then again, the residents themselves had earned sizeable profits from the uranium in the "best" ending.

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** There is no a perfect ending for the Broken Hills. Even if the Chosen One uncovers the anti-mutant conspiracy and avert the racial tension between Super Mutants and humans, the town will be depleted of uranium, [[TerminallyDependentSociety its only reason to exist]], sooner or later and Broken Hills will be eventually fully abandoned.abandoned (and ''[[VideoGame/FalloutNewVegas New Vegas]]'' establishes this as canon). But then again, the residents themselves had earned sizeable profits from the uranium in the "best" ending.

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Dummied Out is now trivia. Moving examples accordingly.


An important note when discussing ''Fallout 2'' is that its rushed development (releasing only a year after the first game) meant that a ''lot'' of intended content was cut or scaled down during development, some of which [[DummiedOut remained in the game files]]. There exists a fan-created mod known as the ''Fallout 2 Restoration Project'' (or ''[=F2RP=]''), which aims to re-create as much of this cut content as possible, basing its work on leaked design documents and WordOfGod. It also includes various bug fixes and compatibility patches that make the game run significantly better on modern machines. The mod can be downloaded from [[http://killap.net/ the creator's website]] or the mod's official [[http://www.nma-fallout.com/showthread.php?202265-Fallout-2-Restoration-Project-2-3-3-(Unofficial-Expansion) No Mutants Allowed thread]]. It should be noted the mod ''also'' includes a large amount of wholly-original writing, new game mechanics never conceived by the original devs, and gameplay rebalances based on the mod team's personal taste, so ''please'' refrain from treating it as the gospel-true version of the game.

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An important note when discussing ''Fallout 2'' is that its rushed development (releasing only a year after the first game) meant that a ''lot'' of intended content was cut or scaled down during development, some of which [[DummiedOut remained in the game files]].files. There exists a fan-created mod known as the ''Fallout 2 Restoration Project'' (or ''[=F2RP=]''), which aims to re-create as much of this cut content as possible, basing its work on leaked design documents and WordOfGod. It also includes various bug fixes and compatibility patches that make the game run significantly better on modern machines. The mod can be downloaded from [[http://killap.net/ the creator's website]] or the mod's official [[http://www.nma-fallout.com/showthread.php?202265-Fallout-2-Restoration-Project-2-3-3-(Unofficial-Expansion) No Mutants Allowed thread]]. It should be noted the mod ''also'' includes a large amount of wholly-original writing, new game mechanics never conceived by the original devs, and gameplay rebalances based on the mod team's personal taste, so ''please'' refrain from treating it as the gospel-true version of the game.



* BonusDungeon: Part of the many bits of DummiedOut content (and restored in the Restoration Project mod) was the EPA building, which is completely self-contained and not part of any sidequests outside of it (the only way to get its location was from either a special encounter, or to get Myron to tell you the location by trying to drop him from your party.) Alongside a few self-contained sidequests and some equipment (including where the Solar Scorcher was originally going to be,) there were also three recruitable [=NPC=]s in cryogenic storage (though the player could only successfully revive one.) As far as difficulty goes, however, it's only hard in that it requires fairly high Speech and Repair skills and a ''very'' high Science skill to unlock everything (although there's also a gigantic nest of Wanamingos at the very bottom that the player can easily run afoul of.)

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* BonusDungeon: Part of the many bits of DummiedOut unused content (and restored in the Restoration Project mod) was the EPA building, which is completely self-contained and not part of any sidequests outside of it (the only way to get its location was from either a special encounter, or to get Myron to tell you the location by trying to drop him from your party.) Alongside a few self-contained sidequests and some equipment (including where the Solar Scorcher was originally going to be,) there were also three recruitable [=NPC=]s in cryogenic storage (though the player could only successfully revive one.) As far as difficulty goes, however, it's only hard in that it requires fairly high Speech and Repair skills and a ''very'' high Science skill to unlock everything (although there's also a gigantic nest of Wanamingos at the very bottom that the player can easily run afoul of.)



* ButtDialingMordor: There is a computer in the Gecko power plant that you can use to contact the Enclave, the game's BigBad organisation. You have an option of insulting the soldier you're talking to in a number of ways, and if you do, they will send a squadron of PowerArmor-wearing soldiers [[OhCrap after you]]... which never shows up, since that particular encounter was DummiedOut. The Restoration mod reenables it, and if your Speech skill isn't high enough to bullshit your way out, things will get [[ThisIsGonnaSuck messy]].

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* ButtDialingMordor: There is a computer in the Gecko power plant that you can use to contact the Enclave, the game's BigBad organisation. You have an option of insulting the soldier you're talking to in a number of ways, and if you do, they will send a squadron of PowerArmor-wearing soldiers [[OhCrap after you]]... which never shows up, since that particular encounter was DummiedOut.cut. The Restoration mod reenables it, and if your Speech skill isn't high enough to bullshit your way out, things will get [[ThisIsGonnaSuck messy]].



* DummiedOut: Because Creator/BlackIsleStudios ran short of development time, quite a few places and quests were only halfway implemented or completely left out of the game, which leaves a couple of plot threads, such as finding Sulik's sister and exposing the cattle rustlers in Klamath, [[LeftHanging hanging in the wind]]. Fan-made patches, such as the [[http://www.killap.net/fallout2/web/Downloads.html Restoration Project]], seek to restore them to a playable state. Still, there are many things even the Restoration Project has yet to explain, such as the "Brotherhood" area in the Oil Rig.



* RecurringBoss: The DummiedOut (and restored in the Restoration mod) Kaga is one. An exile from Arroyo who claims that ''he'' was supposed to be TheChosenOne, he was supposed to attack the player soon after they leave Arroyo, and then multiple times throughout the game with increasingly better weapons and party members. He has an obscene amount of HP, and always runs away after taking enough damage.

to:

* RecurringBoss: The DummiedOut cut (and restored in the Restoration mod) Kaga is one. An exile from Arroyo who claims that ''he'' was supposed to be TheChosenOne, he was supposed to attack the player soon after they leave Arroyo, and then multiple times throughout the game with increasingly better weapons and party members. He has an obscene amount of HP, and always runs away after taking enough damage.
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* {{Gonk}}: The "Married" reputation earned if marrying [[JokeCharacter Joke Characters]] Miria or Davin is represented by the Vault Boy about to be wed to a hideously obese, hairy warty, big-lipped, and smoking... thing in a wedding dress.

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* {{Gonk}}: The "Married" reputation earned if marrying [[JokeCharacter Joke Characters]] Miria or Davin is represented by the Vault Boy about to be wed to a hideously obese, hairy hairy, warty, big-lipped, and smoking... thing in a wedding dress.

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