History Videogame / Fallout2

15th Sep '17 6:08:34 AM WaterBlap
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* DevelopersForesight: See [[DevelopersForesight/{{Fallout}} here]].
29th Aug '17 5:05:47 PM DastardlyDemolition
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* AfterTheEnd: The setting of this game is [[ApocalypseNot much more "civilized" than most post-apocalyptic settings]] out there, probably because it takes place [[ExtyYearsFromNow 80 years after]] ''VideoGame/{{Fallout|1}}''.

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* AfterTheEnd: The setting of this game is [[ApocalypseNot much more "civilized" than most post-apocalyptic settings]] out there, probably because it takes place [[ExtyYearsFromNow 80 years after]] ''VideoGame/{{Fallout|1}}''.''VideoGame/{{Fallout|1}}'' and 164 years after the Great War blew everything to pieces.
24th Aug '17 1:12:41 PM ZuTheSkunk
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* UnmovingPlaid: A few of the Vault Boy icons have this, most notably Smooth Talker.
5th Aug '17 9:43:41 AM The_Last_Brickman
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** With a high enough Perception and doctor skill, the player can ask Phyllis the nurse about why Vault City doesn't have children. After the explanation, one of the dialogue options is to comment about how you thought you might have been playing the European version of the game.

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** With a high enough Perception and doctor skill, the player can ask Phyllis the nurse about why Vault City doesn't have children. After the explanation, one of the dialogue options is to comment about how you thought you [[TakeThat might have been playing the the]] [[MoralGuardians European version of the game.game]].
20th Jul '17 10:43:47 PM ZuTheSkunk
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* TakeThatAudience: There are some pieces of trash scattered around that, if examined, yield the following description: "You have a lot of time on your hands to be looking closely at this rotten junk."

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* TakeThatAudience: There are The environment has some pieces of trash scattered around that, if examined, yield the following description: "You have a lot of time on your hands to be looking closely at this rotten junk."
20th Jul '17 10:42:14 PM ZuTheSkunk
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* TakeThat: Like ''UltimaVII'', this game features a [[ChurchOfHappyology thinly-veiled parody of Scientologists]] as villains. (Though not as ''the'' [[BigBad villains.]])

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* TakeThat: TakeThat:
**
Like ''UltimaVII'', this game features a [[ChurchOfHappyology thinly-veiled parody of Scientologists]] as villains. (Though not as ''the'' [[BigBad villains.]])]])
** There's also a random encounter during which you can see [[http://fallout.wikia.com/Unwashed_Villagers a group known as The Unwashed Villagers murdering a man named Grim Reaper]]. Grim Reaper was the username of a {{troll}} who kept spamming the Creator/InterplayEntertainment forums while ''Fallout 2'' was being developed, mostly attacking a community known as, you guessed it, The Unwashed Villagers.



** There's also a random encounter during which you can see [[http://fallout.wikia.com/Unwashed_Villagers a group known as The Unwashed Villagers murdering a man named Grim Reaper]]. Grim Reaper was the username of a {{troll}} who kept spamming the Creator/InterplayEntertainment forums while ''Fallout 2'' was being developed, mostly attacking a community known as, you guessed it, The Unwashed Villagers.
20th Jul '17 10:41:31 PM ZuTheSkunk
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* TakeThatAudience: There are some pieces of trash scattered around that, if examined, yield the following description: "You have a lot of time on your hands to be looking closely at this rotten junk."
20th Jul '17 4:51:36 PM ZuTheSkunk
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* AdamSmithHatesYourGuts: An player in the early game with low charisma will be charged exorbitant amounts by shopkeepers and get paid little for commodities they sell.

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* AdamSmithHatesYourGuts: An player in In the early game game, a player with low charisma will be charged exorbitant amounts by shopkeepers and get paid little for commodities they sell.



30th Jun '17 9:57:16 AM ninjacreeper48
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* {{AFGNCAAP}}: The game has some fun with the Vault Dweller's status as one. NCR has a monument for the Vault Dweller, but the plaque attached to it can't decide if s/he was a man or woman. The manual also contains a journal written by the Vault Dweller after the events of the first game...but still gives no clue as to his/her canonical gender, even to the point that s/he eventually settles down with a spouse of indeterminable gender with a GenderBlenderName.

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* {{AFGNCAAP}}: The game has some fun with the Vault Dweller's status as one. NCR has a monument for the Vault Dweller, but the plaque attached to it can't decide if s/he was a man or woman. The manual also contains a journal written by the Vault Dweller after the events of the first game...but still gives no clue as to his/her canonical gender, even to the point that s/he eventually settles down with a spouse of indeterminable gender with a GenderBlenderName.


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* {{Featureless Protagonist}}: The game has some fun with the Vault Dweller's status as one. NCR has a monument for the Vault Dweller, but the plaque attached to it can't decide if s/he was a man or woman. The manual also contains a journal written by the Vault Dweller after the events of the first game...but still gives no clue as to his/her canonical gender, even to the point that s/he eventually settles down with a spouse of indeterminable gender with a GenderBlenderName.
29th Jun '17 4:34:26 PM timotaka
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* InsistentTerminology: The citizens of Vault City would like to remind you that they do not practice ''slavery'', they merely have ''indentured servants''.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Fallout2