History Videogame / CommandAndConquerRenegade

3rd Dec '17 11:23:05 AM dvorak
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* EscortMission: A couple of them, usually in the "escorting TooDumbToLive [=NPCs=]" flavour. Escortees don't follow Havoc but have scripted paths with waypoints linked to specific areas crossed by the player. So, the escortees stay still until Havoc reaches a specific area, then rush to their next waypoint no matter if there are hostile units in the area or not. The Dr Mobius escort mission is especially guilty of this.

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* EscortMission: A couple of them, usually in the "escorting TooDumbToLive [=NPCs=]" flavour. Escortees don't follow Havoc but have scripted paths with waypoints linked to specific areas crossed by the player. So, the escortees stay still until Havoc reaches a specific area, then rush to their next waypoint no matter if there are hostile units in the area or not. The Dr Mobius escort mission is especially guilty of this.this (of course, he's wearing PoweredArmor and packin' a {{BFG}}, so he can be forgiven for being slightly... over-eager).
21st Nov '17 10:14:04 AM dvorak
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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberianDawn.'' For one thing, the second level is lifted straight out of TD.

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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberianDawn.'' For one thing, the second level is lifted straight out of TD. The game also climaxes with the Ion Cannon strike of Temple Prime.
21st Nov '17 2:50:13 AM dvorak
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Added DiffLines:

* AttackBackfire: Flamethrower Troopers and Chem Warriors NoSell flame and Tiberium weapons, respectively.
** Tiberium weapons occasionally mutate enemies into Visceroids.
*** They also heal said mutant; and the SuperSoldiers Nod is working on.
21st Nov '17 2:46:58 AM dvorak
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* DeadlyGas: The Chemical Sprayer used by Chem Warriors and the player. It loads three canisters of toxic waste into a huge squirtgun. Since it uses Tiberium, it's effective against vehicles as well as footsoldiers; the latter of which [[AttackBackfire occasionally mutate into]] [[BlobMonster Visceroids]]. Nod Supersoldiers (Initiates, Acolytes, and Templars) also [[ElementalAbsorbtion heal when shot with the weapon.]]

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* DeadlyGas: The Chemical Sprayer used by Chem Warriors and the player. It loads three canisters of toxic waste into a huge squirtgun. Since it uses Tiberium, it's effective against vehicles as well as footsoldiers; the latter of which [[AttackBackfire occasionally mutate into]] [[BlobMonster Visceroids]]. Visceroids]], [[AttackBackfire who also attack by spraying Tiberium gas.]] Nod Supersoldiers (Initiates, Acolytes, and Templars) also [[ElementalAbsorbtion [[FeedItWithFire heal when shot with the weapon.]]


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* GemstoneAssault: The Tiberium Flechette Gun is an SMG that fires Tiberium shards.
21st Nov '17 2:40:10 AM dvorak
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Added DiffLines:

* DeadlyGas: The Chemical Sprayer used by Chem Warriors and the player. It loads three canisters of toxic waste into a huge squirtgun. Since it uses Tiberium, it's effective against vehicles as well as footsoldiers; the latter of which [[AttackBackfire occasionally mutate into]] [[BlobMonster Visceroids]]. Nod Supersoldiers (Initiates, Acolytes, and Templars) also [[ElementalAbsorbtion heal when shot with the weapon.]]
** The Tiberium Autorifle is an assault rifle that fires pellets filled with a concentrated form of the same Tiberium vapor the Chem Sprayer, um, sprays.
20th Nov '17 8:47:21 PM dvorak
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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberiumDawn.'' The second level, for one thing, is lifted straight out of TD.

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* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberiumDawn.''VideoGame/CommandAndConquerTiberianDawn.'' The second level, for For one thing, the second level is lifted straight out of TD.
20th Nov '17 8:44:02 PM dvorak
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Added DiffLines:

* SimultaneousArcs: Heavily implied to take place during ''VideoGame/CommandAndConquerTiberiumDawn.'' The second level, for one thing, is lifted straight out of TD.
5th Oct '17 2:56:16 PM Kadorhal
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** In-universe, the "Dead Six" commando team are still named as such despite one member [[FaceHeelTurn defecting to Nod]] and another [[IWorkAlone wanting nothing to do with teams of any sort]].

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** In-universe, the "Dead Six" commando team are still named as such despite one member [[FaceHeelTurn defecting to Nod]] and another [[IWorkAlone wanting nothing refusing to do work with teams of any sort]].sort of team anymore]].



-->'''Nod Soldier''': ''[looking at the sub]'' Impressive. Is it armed?
-->'''Havoc''': ''[pops out of the hatch and shoots the soldier and his buddy in the head]'' This one is!

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-->'''Nod Soldier''': ''[looking at the sub]'' Impressive. Is it armed?
-->'''Havoc''':
armed?\\
'''Havoc''':
''[pops out of the hatch and shoots the soldier and his buddy in the head]'' This one is!



* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly, outright stating the trope name at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.

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* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly, outright stating the trope name at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... so, after he rounds them up to make sure they're safe, [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
5th Oct '17 1:53:34 AM Kadorhal
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* ElementalAbsorption: Tiberium mutants and visceroids are healed by Tiberium-based weapons, like the Chemical Sprayer, as well as by walking through usually-harmful Tiberium fields.

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* ElementalAbsorption: Tiberium mutants and visceroids are healed by Tiberium-based weapons, like the Chemical Sprayer, as well as by walking through usually-harmful Tiberium fields. Flamethrower and chemical troopers are a downplayed example, wearing outfits that make them immune to their own weapons.



* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly, outright name-dropping it at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
* LightningGun: The ''Black Widow Volt Auto Rifle''.

to:

* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly, outright name-dropping it stating the trope name at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
* LightningGun: The ''Black Widow Widow'' Volt Auto Rifle''.Rifle.



* MayContainEvil: Some locations have vending machines selling tiberium-laced soda-pop. The implication being, "anyone who wants to be a guinea pig, go right ahead."
* MeleeATrois: [[spoiler:The "All Brains, No Brawn" mission requires to flee a Nod research center while experiment subjects are on the loose and occasionally fight against Nod troops.]]

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* MayContainEvil: Some locations have vending machines selling tiberium-laced soda-pop.soda pop. The implication being, "anyone who wants to be a guinea pig, go right ahead."
* MeleeATrois: [[spoiler:The "All Brains, No Brawn" mission requires the player to flee a Nod research center while experiment subjects are on the loose and occasionally fight against Nod troops.]]



* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', the game gives you forty seconds to clear the area and thirty seconds to diffuse the beacon after it's set. Once the countdown timer hits ten (or the diffuse window hits zero), there's nothing you can do to stop it.

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* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, defused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', where the game gives you forty seconds to clear the area and area, but only thirty seconds to diffuse defuse the beacon after it's set. Once the countdown timer hits ten (or the diffuse window hits zero), ten, there's nothing you can do to stop it.



* SightedGunsAreLowTech: More or less a completely straight example, as even the weapons that ''do'' sport ironsights either only have one half of them (the pistol and laser rifle only have rear sights, the grenade launcher only has a front sight) or two of the same half (the sniper rifle has two sets of rear sights, although it does get an honorable mention for even having them underneath the scope). And, regardless of presence of sights or not, almost every weapon in the game is perfectly accurate (those that aren't [[MoreDakka spit their respective projectiles out faster to compensate]]). In this case, it can be given the usual justification in that your EVA unit is helping with your aiming by [[DiegeticInterface providing a crosshair]].

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* SightedGunsAreLowTech: More or less a completely straight example, as example even when you ignore the inability to actually look down the sights - even the weapons that ''do'' sport visible ironsights either only have one half of them (the pistol and laser rifle only have rear sights, the grenade launcher only has a front sight) or two of the same half (the sniper rifle has two sets of rear sights, although it does get an honorable mention for even having them underneath the scope). And, regardless of presence of sights or not, almost every weapon in the game is perfectly accurate (those that aren't [[MoreDakka spit their respective projectiles out faster to compensate]]). In this case, it can be given the usual justification in that your EVA unit is helping with your aiming by [[DiegeticInterface providing a crosshair]].



** C4 charges in the late game. There's next to zero of it in the late levels, and destroying Master Control Terminals without them takes an ''ungodly'' amount of ammo.

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** After the game passes out more of them than you could possibly find uses for in the early stages, C4 charges turn into this in the late game. There's next to zero of it in the late levels, and destroying Master Control Terminals without them takes an ''ungodly'' amount of ammo.



* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game, while short-ranged, is quite ammo efficient, fairly ubiquitous, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.

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* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game, while short-ranged, is quite ammo efficient, fairly ubiquitous, ubiquitous due to the enemies that use them showing up early and decently often, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.



* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers. Probably to do with the game's scripting where the NPC is meant to be a civilian but it's AI is assigned to Nod's side.

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* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers. Probably to do with the game's scripting where the NPC is meant to be a civilian but it's its AI is assigned to Nod's side.
13th Sep '17 11:02:08 AM REV6Pilot
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** In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].

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** In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies [[BodyArmorAsHitPoints can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].
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