History Videogame / CommandAndConquerRenegade

3rd Aug '17 7:25:06 AM amitakartok
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* VaderBreath: Chem troopers and certain Project [=ReGenesis=] {{Super Soldier}}s.

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* VaderBreath: Chem troopers Troopers and certain Project [=ReGenesis=] {{Super Soldier}}s.Soldier}}s.
* VideogameCrueltyPunishment: On the level ''Evolution of Evil'', there are several unarmed Nod scientists who pose no threat whatsoever and yell for help if they see you. Kill one and a Black Hand Stealth Trooper will spawn nearby and immediately beeline for you, repeated for every scientist you kill.
3rd Aug '17 3:20:01 AM amitakartok
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** It is especially effective against higher-tier Tiberium mutants carrying the Tiberium Auto-Rifle due to the fact that shooting them with ordinary weapons causes them to flinch and "accidentally" fire the weapon into the ground at their feet, which heals them. However, if they're set on fire, the "on fire" animation causes them to be unable to attack.



-->'''Havoc:''' Looking good...



* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base and radio for extraction]]. For some reason, said armor doesn't have a helmet. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.

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* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base and radio for extraction]]. For some reason, said armor doesn't have a helmet.helmet, yet [[spoiler:Mobius]] takes ScratchDamage from Tiberium-based weapons while wearing it. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.
25th Jul '17 8:11:02 AM Dallenson
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* DualModeUnit: If you're lucky enough when picking up bonus crates in ''Renegade X'' as Nod, they might contain three of either side's respective vehicles in ''VideoGame/CommandAndConquerTiberianSun'', One of them being the Nod Tick Tank that, like it's parent game, can deploy with the space bar to burrow itself partway into the ground for additional defense.

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* DualModeUnit: If you're lucky enough when picking up bonus crates in ''Renegade X'' as Nod, X'', they might contain three of either side's respective vehicles in ''VideoGame/CommandAndConquerTiberianSun'', One of them being the Nod Tick Tank that, like it's parent game, can deploy with the space bar to burrow itself partway into the ground for additional defense.
19th Jul '17 9:13:16 PM Dallenson
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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 of ''Dawn'' where you take a strike force to find Mobius and get him out from the same facility.

to:

* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 of ''Dawn'' where you take a strike force to find Mobius and get him out from the same facility.



* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base and radio for extraction, mirroring GDI Mission 12 in ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'']]. For some reason, said armor doesn't have a helmet. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.

to:

* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base and radio for extraction, mirroring GDI Mission 12 in ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'']].extraction]]. For some reason, said armor doesn't have a helmet. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.
18th Jul '17 10:33:56 AM Dallenson
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* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', the game gives you thirty seconds to clear the area and twenty seconds to diffuse the beacon after it's set. Once the countdown timer hits ten, there's nothing you can do to stop it.

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* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', the game gives you thirty forty seconds to clear the area and twenty thirty seconds to diffuse the beacon after it's set. Once the countdown timer hits ten, ten (or the diffuse window hits zero), there's nothing you can do to stop it.
14th Jul '17 4:39:15 PM Dallenson
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* OhCrap: Emitted by a random Nod chopper during "Deadly Renunion" as they learn the town's resistance is more than capable.
-->"This is Nod Supply Helo D-12: possible rooftop sighting of terrorists, quadrant 4. ... 'Those rocket launchers? [[KilledMidSentence EVASIVE]]---[static]

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* OhCrap: Emitted by a random Nod chopper during "Deadly Renunion" Reunion" as they learn the town's resistance is more than capable.
capable of standing up to the Brotherhood's terrorism.
-->"This is Nod Supply Helo D-12: possible rooftop sighting of terrorists, [[{{Hypocrite}} terrorists]], quadrant 4. ... 'Those rocket launchers? [[KilledMidSentence EVASIVE]]---[static]EVASIVE]]---"[static]
14th Jul '17 9:06:53 AM Dallenson
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Added DiffLines:

* OhCrap: Emitted by a random Nod chopper during "Deadly Renunion" as they learn the town's resistance is more than capable.
-->"This is Nod Supply Helo D-12: possible rooftop sighting of terrorists, quadrant 4. ... 'Those rocket launchers? [[KilledMidSentence EVASIVE]]---[static]
10th Jul '17 12:05:54 PM Dallenson
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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 where you take a strike force to find Mobius and get him out from the same facility.

to:

* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 of ''Dawn'' where you take a strike force to find Mobius and get him out from the same facility.
10th Jul '17 12:05:15 PM Dallenson
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* AbnormalAmmo: The Tiberium Flechette gun fires Tiberium shards, and the Tiberium Auto-rifle shoots more-or-less paintballs filled with Tiberium gas.

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* AbnormalAmmo: The Tiberium Flechette gun fires Tiberium shards, and the Tiberium Auto-rifle shoots more-or-less paintballs filled with Tiberium gas. In ''Renegade X'', these weapons are merged as a single Tiberium Auto-rifle where the primary fire shoots small blue Tiberium flechettes while the SecondaryFire shoots explosive, arcing shots of blue Tiberium for anti-vehicle ability and it's more appropriately given to Mendoza on Nod rather than Patch and Sydney on GDI.



** The map "Crash Site" in ''Renegade X'' gives us the same ship from ''VideoGame/CommandAndConquerTiberianSun'' for indoor combat, complete with a blue Tiberium crystal on display or a hologram of the Tacitus.

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** The map "Crash Site" in ''Renegade X'' gives us the same ship from ''VideoGame/CommandAndConquerTiberianSun'' for indoor combat, complete with a blue Tiberium crystal on display or a hologram of the Tacitus. Thanks to the [=UnREAL=] engine, the ship has a rather unsettling atmosphere.



-->'''Ship Intercom:''' Intruder identified: Captain Nick Parker. Welcome aboard, Captain! Please remain where you are, security will be there to greet your shortly.

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-->'''Ship Intercom:''' Positive Intruder identified: Identification: Captain Nick Parker. Welcome aboard, Captain! Please remain where you are, security will be there to greet your shortly.



* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series.

to:

* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series. You can find a lot of [[StealthPun nods]] to the original game, particularly mission 10 where you and Mobius fight your way out of a Nod research facility so he can radio for extraction, mirroring mission 12 where you take a strike force to find Mobius and get him out from the same facility.
6th Jul '17 9:14:31 AM Dallenson
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* DoubleMeaningTitle: [[spoiler:The song "Raveshaw's Act On Instinct" refers to that it's a remix of "Act On Instinct" for Raveshaw's fight and that the the Tiberium-based augments done on him has rendered him nothing more than a mindless animal, leaving him to literally act on instinct]].

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* DoubleMeaningTitle: [[spoiler:The song "Raveshaw's Act "Act On Instinct" Inctinct Remix" refers to that it's a remix of "Act On Instinct" for Raveshaw's fight and that the the Tiberium-based augments done on him has rendered him nothing more than a mindless animal, leaving him to literally act on instinct]].



* OutrunTheFireball: [[spoiler:Havoc and Sidney running out of the Temple of Nod while the missile is rigged to explode in the silo, during the ending cutscene.]]
* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sidney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]]. For some reason, said armor doesn't have a helmet.

to:

* OutrunTheFireball: [[spoiler:Havoc and Sidney Sydney running out of the Temple of Nod while the missile is rigged to explode in the silo, during the ending cutscene.]]
* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sidney Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]].base and radio for extraction, mirroring GDI Mission 12 in ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'']]. For some reason, said armor doesn't have a helmet. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.
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