History Videogame / CommandAndConquerRenegade

5th Feb '16 8:36:44 AM valozzy
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'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness Havoc]]. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.

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'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness Havoc]].Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.
5th Feb '16 1:10:07 AM Blue050645TL
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'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.

to:

'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc.[[JustForFun/SyndicateQuestersUnitedAgainstDeviousness Havoc]]. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.
29th Nov '15 5:52:41 PM wrm5
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* HeelFaceTurn: [[spoiler:Sakura]]

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* HeelFaceTurn: [[spoiler:Sakura]][[spoiler:Sakura, after the attempted YouHaveFailedMe execution at the hands of Raveshaw and Mendoza.]]
22nd Nov '15 4:03:57 PM wrm5
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Added DiffLines:

* FauxAffablyEvil:
** Whenever you speak to Kane (via the communications centers in various levels) he's always polite to you. Of course, anyone who knows Kane knows he is anything ''but'' friendly.
** In one level you infiltrate one of Nod's battleships. The ship computer commenting on your actions over the intercom speaks to you in a friendly manner, although it clearly does want you dead.
-->'''Ship Intercom:''' Intruder identified: Captain Nick Parker. Welcome aboard, Captain! Please remain where you are, security will be there to greet your shortly.
11th Oct '15 1:55:24 AM TheKaizerreich
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** "Deadly Reunion" and "Obelisk of Oppression" are set in the same town. The former is during night and features Havoc looking for his team. The former is during the following day and features the Dead Six escaping the town.

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** "Deadly Reunion" and "Obelisk of Oppression" are set in the same town. The former is during night and features Havoc looking for his team. The former team, while the latter is during the following day and features the Dead Six escaping the town.
18th Sep '15 2:10:29 AM Medinoc
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* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game is quite ammo efficient, fairly ubiquitous, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.

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* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game game, while short-ranged, is quite ammo efficient, fairly ubiquitous, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.
21st Aug '15 8:21:13 PM Dallenson
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* GreatorScopeVillain: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.

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* GreatorScopeVillain: GreaterScopeVillain: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.
5th Aug '15 12:50:36 PM Kadorhal
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* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range, and the elevator to get down to its power plant is, you guessed it, within its range).

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* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range, and range; there's a reason the elevator Obelisk back in "Armored Assault" is meant to get down be ignored entirely as you go to destroy its power plant is, you guessed it, within its range).instead).



* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And whom you can't kill in self-defense without getting a WhatTheHellHero from your CO, because they're still counted as civilians for some reason.

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* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And most of whom you can't kill in self-defense without getting a WhatTheHellHero from your CO, because they're still counted as civilians for some reason.



* HonorBeforeReason: Captain Parker disobeys orders at least twice because civilians were in trouble. Locke's decision to go along with it the first time, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier afterwards, implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.

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* HonorBeforeReason: Captain Parker disobeys orders at least twice the start of the second mission because civilians were in trouble. Locke's decision to go along with it the first time, it, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier afterwards, implies he pulls off things like this all the time. And he He also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.



* NameOfCain: Kane is heavily implied to be Cain in the series. [[spoiler:The catacombs beneath the Temple of Nod in Egypt (during the last mission) contain a room with Abel tomb.]]

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* NameOfCain: Kane is heavily implied to be Cain in the series. [[spoiler:The catacombs beneath the Temple of Nod in Egypt (during the last mission) contain a room with Abel Abel's tomb.]]



** "Evolution of Evil" and "All Brains, No Brawls" are set in the same Nod base, and respectively involve entering and fleeing it.
* SequenceBreaking: In the "Armored Assault" mission, near the end, Havoc picks a green keycard lying on a terrace of the Hand of Nod, right next to the plane he must board to complete the mission. The player is then intended to reach the airstrip through the Hand of Nod corridors (crossing doors unlocked by the keycard), encounter the first boss fight of the game [[spoiler:against Mendoza]], then reach the plane. It is actually possible to jump the terrace and slide down the wall to the plane, immediately finishing the mission and skipping the boss fight.

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** "Evolution of Evil" and "All Brains, No Brawls" Brawn" are set in the same Nod base, and respectively involve entering and fleeing it.
* SequenceBreaking: In the "Armored Assault" mission, near the end, Havoc picks a green keycard lying on a terrace of the Hand of Nod, right next to the plane he must board to complete the mission. The player is then intended to reach the airstrip through the Hand of Nod corridors (crossing doors unlocked by the keycard), encounter the first boss fight of the game [[spoiler:against Mendoza]], against Mendoza, then reach the plane. It is actually possible to jump the terrace and slide down the wall to the plane, immediately finishing the mission and skipping mission. Even if you go the boss fight.normal way, fighting Mendoza isn't necessary either, as you can just immediately rush to the plane.



* SniperRifle: It is one of the weapons and has a very powerful zoom.

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* SniperRifle: It is one of the strongest weapons and has a very powerful zoom.zoom, alongside a night-vision scope with a built-in directional microphone. Multiplayer features an even stronger one that fires ''jet-propelled'' bullets.



* TooAwesomeToUse: Crossed with AwesomeYetImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm NOD Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.

to:

* TooAwesomeToUse: Crossed with AwesomeYetImpractical. AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm NOD Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.



* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs also gets you a lecture, even though they actively attack you with flamethrowers.

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* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers.
3rd Aug '15 3:27:24 PM Kadorhal
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* NoCampaignForTheWicked: Nod is only playable in multiplayer. This is the only game in the franchise where this trope applies (except for ''Kane's Wrath'', which is indeed the exact reverse with neither GDI nor Scrin getting campaigns).

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* NoCampaignForTheWicked: Nod is only playable in multiplayer. This is the one of only game two games in the franchise where this trope applies (except for ''Kane's Wrath'', which (''Kane's Wrath'' is indeed the exact reverse with neither GDI nor Scrin getting campaigns).other one, inverting it as the only campaign focuses on Nod).



* WorthyOpponent: When traveling through Nod communication centers the player can come across holographic displays that allow communication with Nod's leader, Kane. While Kane never quite comes around to calling Havoc a worthy opponent, he does show respect for Havoc's ability to annoy him. [[spoiler: Using the action key on the hologram may also give a database update about Kane himself, which is otherwise impossible]].

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* WorthyOpponent: When traveling through Nod communication centers the player can come across holographic displays that allow communication with Nod's leader, Kane. While Kane never quite comes around to calling Havoc a worthy opponent, he does show respect for Havoc's ability to annoy him. [[spoiler: Using the action key on the hologram may also give a database update about Kane himself, which is otherwise impossible]].
3rd Aug '15 3:20:46 PM Kadorhal
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** In-universe, the "Dead Six" commando team are still named as such despite one member [[FaceHeelTurn defecting to Nod]] and another [[IWorkAlone wanting nothing to do with teams of any sort]].



* BiggerBad: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.



* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range).

to:

* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range, and the elevator to get down to its power plant is, you guessed it, within its range).



** The song Act on Instinct from Tiberian Dawn is remixed and is the boss theme for [[spoiler: Raveshaw]].

to:

** The song Act on Instinct from Tiberian Dawn is remixed and is the boss theme for [[spoiler: [[spoiler:Awakened Raveshaw]].



* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And whom you can't kill in self-defense without getting a WhatTheHellHero from your CO.

to:

* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And whom you can't kill in self-defense without getting a WhatTheHellHero from your CO.CO, because they're still counted as civilians for some reason.



** A screen in the opening cutscene is actually a screenshot from the first Command & Conquer game, Tiberian Dawn.

to:

** A screen in the opening The cutscene is actually before the second mission contains a screenshot number of these to the original game, from the obvious (a display showing gameplay directly from the first Command & Conquer game, Tiberian Dawn.game before shifting to a 3D rendition) to the subtle (part of the video for installing the original game can be made out on a different display before it's overlaid with maps).



* {{Expy}}: The standard assault rifle is basically the [[Film/{{Aliens}} M41A pulse rifle]], minus a working grenade launcher. It even has the same 100-round magazine capacity.
* FacelessGoons: Most Nod mooks wear face concealing masks. Some GDI troops also wear masks, while others wear goggles.

to:

* {{Expy}}: The standard assault rifle is basically the [[Film/{{Aliens}} M41A pulse rifle]], minus a working grenade launcher. It even has the same ridiculous 100-round magazine capacity.
* FacelessGoons: Most Nod mooks wear face concealing masks. Some GDI troops also wear masks, while others wear goggles.goggles or shades.



** There's also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: ''Reborn'' for Tiberian Sun and Firestorm, ''Red Alert: A Path Beyond'' for [[{{CaptainObvious}} Red Alert 1]], ''Apocalypse Rising'' for Red Alert 2 and (possibly) Yuri's Revenge.

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** There's also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: ''Reborn'' ''[[VideoGame/CommandAndConquerTiberianSun Reborn]]'' for Tiberian Sun ''Tiberian Sun'' and Firestorm, ''Red Alert: ''Firestorm'', ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]: A Path Beyond'' for [[{{CaptainObvious}} Red ''Red Alert 1]], ''Apocalypse Rising'' 1'' and its expansions, and ''[[VideoGame/CommandAndConquerRedAlert2 Apocalypse Rising]]'' for Red ''Red Alert 2 2'' and (possibly) Yuri's Revenge.''Yuri's Revenge''.



* GreatorScopeVillain: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.



* HeartContainer: Health and Armor Expansions, which take the appearance of military award medals.

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* HeartContainer: Health and Armor Expansions, which take the appearance of military award medals.medals on respectively green and blue ribbons.



* HonorBeforeReason: Captain Parker disobeys orders at least twice because civilians were in trouble. His reaction to being greeted by [=MPs=] when he returns to the carrier after the first implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead-6.
** Of course being [[OneManArmy who he is]], he can pull it off.

to:

* HonorBeforeReason: Captain Parker disobeys orders at least twice because civilians were in trouble. His Locke's decision to go along with it the first time, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier after the first afterwards, implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead-6.
**
Dead 6. Of course course, being [[OneManArmy who he is]], he can pull it off.



* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway, at which point he orders them to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.

to:

* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway, anyway... [[LoopholeAbuse at which point he orders them them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.



* KillItWithFire: Lighting enemies up is by far the most effective combat strategy in the game: it stunlocks them and deals damage over time (the exception are flame troopers, but with the converse bonus that you can get more flamethrower ammo from them). Double whammy since both the flamethrower and the laser weapons (the two types of weapons which cause burning) are not bad at all.

to:

* KillItWithFire: Lighting enemies up is by far the most effective combat strategy in the game: it stunlocks them and deals damage over time (the exception are flame troopers, but with the converse bonus that you can get more ammo for your flamethrower ammo from them). Double whammy since both the flamethrower and the laser weapons (the two types of weapons which cause burning) are not bad at all.
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