History Videogame / CommandAndConquerRenegade

9th Jan '17 10:08:43 PM Kadorhal
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* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range; there's a reason the Obelisk back in "Armored Assault" is meant to be ignored entirely as you go to destroy its power plant instead).

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* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range; there's a reason why the Obelisk back in earlier "Armored Assault" is meant to be ignored entirely as more or less tells you go not to destroy bother with the Obelisk until you've taken a detour to blow its power plant instead).plant).



** As much as a ZergRush counts as a boss, the finale for "Deadly Reunion" is set to a remix of ''In the Line of Fire''.



* CrewOfOne: In ''Renegade'' you can somehow pilot ''any vehicle'' all on your lonesome. Even the Mammoth Tank, which according to in-universe fluff normally takes a crew of ''eight''. However, in multiplayer, it is possible for a second player to jump into your tank and take control of the turret for you (though this is disabled in almost all games).

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* CrewOfOne: In ''Renegade'' you You can somehow pilot ''any vehicle'' all on your lonesome. Even the Mammoth Tank, which according to in-universe fluff normally takes a crew of ''eight''. However, in multiplayer, it is possible for a second player to jump into your tank and take control of the turret for you (though this is disabled in almost all games).



* DroughtLevelOfDoom: "All Brains, No Brawn". A level which starts immediately after a BossFight (so, ammunition supplies are already somewhat depleted) and involves mostly Tiberium mutants, which are equipped with Tiberium weapons. So, when dead, they drop ammo for weapons unable to hurt them.

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* DroughtLevelOfDoom: "All Brains, No Brawn". A level which starts immediately after a BossFight (so, ammunition supplies are already somewhat depleted) and involves mostly Tiberium mutants, which are equipped with Tiberium weapons. So, when dead, killed, they drop ammo for weapons unable to hurt them.



* EatingTheEyeCandy: When Havoc tosses Sydney a pistol, he warns her to try not to shoot him in the butt before walking way. The camera switches to Sydney's point-of-view, panning down to said asset before cutting to Sydney's face.

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* EatingTheEyeCandy: EatingTheEyeCandy:
**
When Havoc tosses Sydney a pistol, pistol in the intro to "Obelisk of Oppression", he warns her to try not to shoot him in the butt before walking way. away. The camera switches to Sydney's point-of-view, panning down to said asset before cutting to Sydney's face.face.
** Havoc partakes in this himself in a mid-level cutscene from "Armored Assault", checking out Sakura's rear through the scope of his sniper rifle.



* MilitaryMaverick: The player character.

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* MilitaryMaverick: The player character.character, best demonstrated when he straight-up ignores orders to wait for reinforcements in the second mission.


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* SightedGunsAreLowTech: More or less a completely straight example, as even the weapons that ''do'' sport ironsights either only have one half of them (the pistol and laser rifle only have rear sights, the grenade launcher only has a front sight) or two of the same half (the sniper rifle has two sets of rear sights, although it does get an honorable mention for even having them underneath the scope). And, regardless of presence of sights or not, almost every weapon in the game is perfectly accurate (those that aren't [[MoreDakka spit their respective projectiles out faster to compensate]]). In this case, it can be given the usual justification in that your EVA unit is helping with your aiming by [[DiegeticInterface providing a crosshair]].
8th Jan '17 6:17:12 PM Kadorhal
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* ArbitraryGunPower: In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].

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* ArbitraryGunPower: ArbitraryGunPower:
**
In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].depleted]].
** The inverse happens in a cutscene near the end of "Armored Assault". Normally, the sniper rifle not only kills infantry in one bullet, but also [[OneHitPolykill pierces through them to hit anyone else behind them]]. In that cutscene, however, when Havoc takes a shot at Mendoza with the sniper rifle, he fails to kill him because [[AccidentalAimingSkills a random mook passed in front of his crosshair at the wrong time]] and [[BulletproofHumanShield completely stopped the bullet]].



** Mendoza, in turn, wears an outfit incredibly similar to that of Seth from the original game because his model was originally supposed to be Raveshaw's.



** There's also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: ''[[VideoGame/CommandAndConquerTiberianSun Reborn]]'' for ''Tiberian Sun'' and ''Firestorm'', ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]: A Path Beyond'' for ''Red Alert 1'' and its expansions, and ''[[VideoGame/CommandAndConquerRedAlert2 Apocalypse Rising]]'' for ''Red Alert 2'' and (possibly) ''Yuri's Revenge''.

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** There's There are also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: include ''Reborn'' for ''[[VideoGame/CommandAndConquerTiberianSun Reborn]]'' Tiberian Sun/Firestorm]]'', ''Red Alert: A Path Beyond'' for ''Tiberian Sun'' and ''Firestorm'', ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]: A Path Beyond'' for ''Red Alert 1'' Alert]]'' and its expansions, and ''Apocalypse Rising'' for ''[[VideoGame/CommandAndConquerRedAlert2 Apocalypse Rising]]'' for ''Red Red Alert 2'' and (possibly) ''Yuri's Revenge''.2/Yuri's Revenge]]''.



* PoweredArmor: The two Mobiuses are able to wear one ("Mobius Suit"). Sidney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]]. For some reason, said armor doesn't have a helmet.

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* PoweredArmor: The two Mobiuses are able to wear created one ("Mobius Suit").called the "Mobius Suit". Sidney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]]. For some reason, said armor doesn't have a helmet.



** According to the in-game database, the Nod ship Havoc boards is commanded by [[Series/TheLoveBoat Captain Stubbings]] and [[Series/GilligansIsland First Mate Gilligan]]. They work for Nod because the Brotherhood rescued them.

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** According to the in-game database, the Nod ship Havoc boards is commanded by [[Series/TheLoveBoat Captain Stubbings]] Stubing]] and [[Series/GilligansIsland First Mate Gilligan]]. They work for Nod because the Brotherhood rescued them.
8th Jan '17 12:15:26 AM Kadorhal
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* ArbitraryGunPower: In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]], while most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].

to:

* ArbitraryGunPower: In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]], while headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].



** A couple of weapons seem to have had their models abruptly changed late into development, made apparent by pre-rendered cutscenes featuring completely different armaments from what's available to the player - the pistol is slimmer (highly resembling the [[CoolGuns/SubmachineGuns H&K MP7]]), and Nod soldiers are seen carrying M16's with grenade launchers, for instance.

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** A couple of weapons seem to have had their models abruptly changed late into development, made apparent by pre-rendered cutscenes occasionally featuring completely different armaments from what's available to the player - the pistol is slimmer (highly resembling the [[CoolGuns/SubmachineGuns H&K MP7]]), the sniper rifle is even more boxy with a noticeably longer barrel, and Nod soldiers are seen carrying M16's M16s with attached grenade launchers, for instance.launchers like they were noted as using in the original game.



* GaidenGame: An FPS spin-off from the RealTimeStrategy series.

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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series.



* HonorBeforeReason: Captain Parker disobeys orders at the start of the second mission because civilians were in trouble. Locke's decision to go along with it, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier afterwards, implies he pulls off things like this all the time. He also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.

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* HonorBeforeReason: Captain Parker disobeys orders at the start of the second mission because civilians were in trouble. It's all but stated outright that he pulls off things like this all the time, between Locke's decision to go along with it, and Havoc's reaction to being greeted by the [=MPs=] when he returns who arrest him upon returning apologizing for doing so, and Havoc making no effort to the carrier afterwards, implies he pulls off things like this all the time.resist. He also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.



* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.

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* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly.repeatedly, outright name-dropping it at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
30th Oct '16 2:33:35 AM Morgenthaler
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'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.

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'''''Command ''Command & Conquer: Renegade''''' Renegade'' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.
30th Oct '16 2:30:35 AM Morgenthaler
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* {{Badass}}: Havoc, as well as many, many others.
18th Oct '16 11:11:14 PM Joylock
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* AntiFrustrationFeatures: The game has a pretty innovative system where the items enemies drop is determined by your character's status. If you're low on health, they tend to drop health, if you're low on armor, they tend to drop armor, and if you're low on ammo they tend to drop ammo.
28th Jun '16 11:27:43 AM Dallenson
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* DoubleMeaningTitle: [[spoiler:The song "Raveshaw's Act On Instinct" refers to that it's a remix of "Act On Instinct" for Raveshaw's fight and that the the Tiberium-based augments done on him has rendered him nothing more than a mindless animal, leaving him to literally act on instinct]].
25th Jun '16 11:04:39 PM REV6Pilot
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* TooAwesomeToUse: Crossed with AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.

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* TooAwesomeToUse: TooAwesomeToUse:
**
Crossed with AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] it]]. Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.impossible.
** C4 charges in the late game. There's next to zero of it in the late levels, and destroying Master Control Terminals without them takes an ''ungodly'' amount of ammo.
13th Jun '16 4:49:27 AM VampireBuddha
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* FakeBalance: The multiplayer was balanced in that GDI and Nod each had an approximately equal chance of winning a given match. Other than that, you had infantry which were only worth a damn fighting other infantry, matches that devolved into neverending reverse tug-of-war tank battles due to the repair mechanics, HitScan snipers who could kill with 1-3 bodyshots, and so on. Ironically, it's been observed that this actually translated the RTS series quite well, given that tank rushes have been at the heart of it for years.

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* FakeBalance: The multiplayer was balanced in that GDI and Nod each had an approximately equal chance of winning a given match. Other than that, you had infantry which were only worth a damn fighting other infantry, matches that devolved into neverending reverse tug-of-war tank battles due to the repair mechanics, HitScan {{hitscan}} snipers who could kill with 1-3 bodyshots, and so on. Ironically, it's been observed that this actually translated the RTS series quite well, given that tank rushes have been at the heart of it for years.
5th Feb '16 8:36:44 AM valozzy
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'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness Havoc]]. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.

to:

'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness Havoc]].Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.
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