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* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble Bucklers for the Men-At-Arms to gigantic Tower Shields for the Knights.
to:
* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble Bucklers for the Men-At-Arms to gigantic Tower Shields for the Knights. They can block anything that isn't [[KillItWithFire on fire]] or a [[OneHitKill siege weapon]].
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** If you're hit by a Ballista's bolt, you are dead. End of story.
** Catapults also accomplish this with AOE blasts.
** Catapults also accomplish this with AOE blasts.
to:
** If you're hit by The siege weapons embody this trope, [[UnfriendlyFire for better or worse]]; and no, [[LuckilyMyShieldWillProtectMe Your Shield Will]] ''[[AvertedTropeNot]]'' [[LuckilyMyShieldWillProtectMe Protect You]] from these. Catapult rocks put off impressive AOE explosions upon impact, sending any victims flying. And if a Ballista's bolt, Ballista bolt hits you, you are dead. End dead, end of story.
** Catapults also accomplish this with AOE blasts.story.
** Catapults also accomplish this with AOE blasts.
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* BulletproofHumanShield: Played straight for thrown/fired weapons that aren't the [[OneHitKill Ballista or Catapult]]; they will stop dead immediately upon hitting something. Anything ''handheld'', on the [[IncrediblyLamePun other hand]], is limited only by the player's movement and allows for piercing through multiple enemies at once.
to:
* BulletproofHumanShield: Played straight for thrown/fired weapons that aren't the [[OneHitKill Ballista or Catapult]]; weapons, as they will stop dead immediately upon hitting something. Anything ''handheld'', on the [[IncrediblyLamePun other hand]], is limited only by the player's movement and allows for piercing through multiple enemies at once.once.
** Ballistae fully avert this, their bolts cutting through any and all player characters like knives through hot butter.
** Ballistae fully avert this, their bolts cutting through any and all player characters like knives through hot butter.
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** If you are in a Ballista's line of fire when its arrow is launched, you are dead. End of story.
to:
** If you are in you're hit by a Ballista's line of fire when its arrow is launched, bolt, you are dead. End of story.
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* {{Gorn}}: Oh so much. As a list, you can have your limbs chopped off, your head exploded by maces and hammers, your body reduced to cinders by flaming oil, or just reduced to a pile of limbs by an ax.
to:
* {{Gorn}}: Oh so much. As a list, you can have your limbs chopped off, your head exploded by maces and hammers, your body reduced to cinders by flaming oil, or just reduced to a pile of limbs by an ax.axe.
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** If you get hit by a Ballista, you are dead. End of story.
** Catapults also accomplish this, but with an AOE twist.
** Catapults also accomplish this, but with an AOE twist.
to:
** If you get hit by are in a Ballista, Ballista's line of fire when its arrow is launched, you are dead. End of story.
** Catapults also accomplishthis, but this with an AOE twist.blasts.
** Catapults also accomplish
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* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]]. There is an achievement for cutting off two heads with one swing.
to:
* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]]. There is an achievement for cutting off two heads with one swing. Ballistae and Catapults can also do this if properly aimed.
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* WorldOfHam: If your VideoGame/ChivalryMedievalWarfare matches do not have copious amounts of raucous yelling and valiant war cries, your sound has been muted, or for some reason everyone's BattleCry button isn't working, or they have all forgotten about the button's existence.
to:
* WorldOfHam: If your VideoGame/ChivalryMedievalWarfare matches do not have copious amounts of raucous yelling and valiant war cries, your sound has been muted, or for some reason everyone's BattleCry button isn't working, or they have all forgotten about the button's existence.then something is wrong.
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* YourHeadAsplode: Maces, hammers, any source of blunt trauma instead of slash/stabbing will usually cause someone's head to explode into chunks if you can actually land a headshot with the slow weapons.
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* YourHeadAsplode: Maces, hammers, any source Any kind of blunt trauma instead of slash/stabbing that isn't slashing/stabbing will usually cause someone's head to explode into chunks if you can actually land a headshot with the slow weapons.fatal headshot.
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** Also, a javelin-armed Archer, being the only class that can fight in melee or at range without switching weapons, as well as combine a Buckler with either a Javelin's decent melee reach, or the surprisingly lethal speed of a dagger/short sword.
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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the UnfriendlyFire, standing anywhere within 180 degrees of an ally's vision will usually get you hit with the backswing of a claymore.
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* BulletproofHumanShield: Played straight for thrown/fired weapons that aren't the [[OneHitKill Ballista or Catapult]]; they will stop dead immediately upon hitting something. Anything ''handheld'', on the [[IncrediblyLamePun other hand]], is limited only by the player's movement and allows for piercing through multiple enemies at once.
* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the UnfriendlyFire, standing anywhere within 180 degrees of an ally's vision will usually get you hit with the backswing of a claymore.
* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the UnfriendlyFire, standing anywhere within 180 degrees of an ally's vision will usually get you hit with the backswing of a claymore.
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* ChargedAttack: Sort of. Overhead swings take quite a bit longer to pull off, and use a much more unforgiving hitbox than the standard slash attack, but do ''much'' more damage.
** Unless your weapon is better suited to stabbing, in which this trope really fits stabbing with pointed weapons since stabbing is the slowest of all of the attacks but also has the best reach.
** Unless your weapon is better suited to stabbing, in which this trope really fits stabbing with pointed weapons since stabbing is the slowest of all of the attacks but also has the best reach.
to:
* ChargedAttack: Sort of. Overhead swings take quite a bit swings. They all have longer to pull off, and use a wind-up, but also do much more unforgiving hitbox than the standard slash attack, but do ''much'' more damage.
**Unless your weapon is Catapults are a better suited to stabbing, in which this trope really fits stabbing with pointed weapons since stabbing is example; the slowest of all of longer you draw the attacks but also has launching mechanism back, the best reach.further the rock goes.
**
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** Not so much embarrassment as a viable tactic actually, since Knights are slow and will consistently have their attacks interrupted due to rapid punching unless they either time their attacks ''really'' well or resort to fist-fighting themselves.
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* DropTheHammer: The warhammer, which is handy for [[YourHeadAsplode knocking enemy skulls in.]]
to:
* DropTheHammer: The warhammer, War Hammer, which is handy for [[YourHeadAsplode knocking enemy skulls in.]]]]
** Then there's the Maul (unlocked by getting enough kills with the War Hammer) that is a supersized version of the former. While the slowest swinging weapon in the game, it's also the strongest.
** Then there's the Maul (unlocked by getting enough kills with the War Hammer) that is a supersized version of the former. While the slowest swinging weapon in the game, it's also the strongest.
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* AnnoyingArrows: Knights using a [[LuckilyMyShieldWillProtectMe Tower Shield]] can face the Archers in question and guard while crouching. Not one arrow will make it through unless the guard is broken by someone/something else.
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* BattleCry: There's even ''two'' buttons for it - one can be done while moving, the other plays a special animation that stops you from doing anything else as it goes.
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* BattleCry: There's even ''two'' buttons for variations of it - one can be is done while moving, while the other done while standing still plays a special animation that stops you from doing anything else as it goes.
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* EscortMission: A map on Team Objective has the Agatha Knights protecting a king. Considering a random player is the king, this can either be very easy or mind-numbingly difficult.
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* EscortMission: A map on Team Objective has the Agatha Knights protecting a king. Considering a random player is the king, this can either be very easy or mind-numbingly difficult. Fortunately the king has a [[DamageSpongeBoss massive amount of health]] in order to make up for potential player ineptitude.
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* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble bucklers for the men-at-arms to a gigantic tower shield for the knights.
to:
* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble bucklers Bucklers for the men-at-arms Men-At-Arms to a gigantic tower shield Tower Shields for the knights.Knights.
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* MookChivalry: Thoroughly averted, considering that the players themselves are mooks, and ganging up on a heavily armoured and slow knight is the best way to take them down.
* MightyGlacier: Knights have some of the strongest weapons in the game, but are very slow and the weapons tend to be short or have no reach.
* MightyGlacier: Knights have some of the strongest weapons in the game, but are very slow and the weapons tend to be short or have no reach.
to:
* MookChivalry: Thoroughly averted, considering that the players themselves are mooks, and ganging up on a heavily armoured and slow knight Knight is the best way to take them down.
* MightyGlacier: Knights have some of the strongest weapons in thegame, game as well as a shield nearly as wide and tall as they are, but are very slow and the their weapons tend to be short or have no reach.
* MightyGlacier: Knights have some of the strongest weapons in the
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** If you get hit by a ballista, you are dead. End of story.
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** If you get hit by a ballista, Ballista, you are dead. End of story.
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*** It's ''barely'' possible to survive a Catapult blast if you're a Knight and are standing at the very edge of the blast radius, but even then it murders your health bar to the point that it ''looks like it's empty'', so you might as well just [[SelfDestructiveCharge throw yourself at the enemy with wild abandon]] anyway and hope you do some damage.
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** LadyLooksLikeADude: Based on the killfeeds, one of them is the Queen, though they all use the same male peasant model.
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* '''UnfriendlyFire:''' Although hitting teammates does halved damage, that's the only restriction; interrupting their attacks and/or killing them is well within the realm of possibility, to the point that it's a miracle if there isn't at least one teamkill per match.
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* '''UnfriendlyFire:''' Although hitting teammates does halved damage, that's the only restriction; interrupting their attacks and/or killing them is well within the realm of possibility, to the point that it's It's a miracle complete and utter ''miracle'' if there isn't at least one teamkill per match.match. The only thing preventing it - and this troper uses the term "preventing" loosely - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common.
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Changed line(s) 72 (click to see context) from:
* OneHitKill: Vanguard's charge, Knights with warhammers, Archers against people without helmets. Probably the only class without much potential for [=OHKOs=] is the Man-At-Arms.
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* OneHitKill: Vanguard's charge, Knights with warhammers, the Maul, Archers against people without helmets. Probably the only class without much potential for [=OHKOs=] is the Man-At-Arms.
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** Catapults also accomplish this, but with an AOE twist.
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* '''UnfriendlyFire:''' Although hitting teammates does halved damage, that's the only restriction; interrupting their attacks and/or killing them is well within the realm of possibility, to the point that it's a miracle if there isn't at least one teamkill per match.
** Knights are the biggest offenders due to their sheer attack power and wide swing range.
** Catapult projectiles don't discriminate between teammates either; if it's within the AOE, [[OneHitKill it dies]].
** Knights are the biggest offenders due to their sheer attack power and wide swing range.
** Catapult projectiles don't discriminate between teammates either; if it's within the AOE, [[OneHitKill it dies]].
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** Actually has it's own hotkey. Anyone who's giggling in the middle of a corpse-strewn field is probably pretty evil.
to:
** Actually has it's its own hotkey. Anyone who's giggling in the middle of a corpse-strewn field is probably pretty evil.
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Zero Context Example of renamed trope. The example doesn\'t say how it qualifies for the trope criteria and has been removed. Don\'t readd unless you can tell \'\'why\'\' it qualifies for the trope
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The players have a choice of one of four classes, [[TheArcher an Archer]], a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
to:
The players have a choice of one of four classes, [[TheArcher an Archer]], Archer, a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
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* TheArcher: Obviously enough, The Archer is a playable class. Although they can equip Javelins instead of a bow and arrow, as well as Crossbows.
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* WorldOfHam: If your VideoGame/ChivalryMedievalWarfare matches do not have copious amounts of raucous yelling and valiant war cries, your sound has either been muted or for some reason everyone's BattleCry button isn't working.
to:
* WorldOfHam: If your VideoGame/ChivalryMedievalWarfare matches do not have copious amounts of raucous yelling and valiant war cries, your sound has either been muted muted, or for some reason everyone's BattleCry button isn't working.working, or they have all forgotten about the button's existence.
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** A voice yelling out the objective for Team Objective matches at the respawn area [[EnsembleDarkhorse has become somewhat popular amongst the fanbase]]. Naturally, the voice speaks very loudly for everyone in the respawn area to hear him.
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* WhatTheHellIsThatAccent: The accents are well portrayed, although some of them veer into this trope on occasion.
to:
* WhatTheHellIsThatAccent: The accents are well portrayed, although some of them veer into this trope on occasion. occasion.
* WorldOfHam: If your VideoGame/ChivalryMedievalWarfare matches do not have copious amounts of raucous yelling and valiant war cries, your sound has either been muted or for some reason everyone's BattleCry button isn't working.
* WorldOfHam: If your VideoGame/ChivalryMedievalWarfare matches do not have copious amounts of raucous yelling and valiant war cries, your sound has either been muted or for some reason everyone's BattleCry button isn't working.
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Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their striking-side closer to their opponent to hit them faster on their swings.
to:
Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their striking-side closer to their opponent to hit them faster on their swings.swings... or even delay it by turning their striking side away!
* FriendlyFireproof: AvertedTrope. Using your horizontal swings in a large melee is probably going to hit your allies. And not even your enemies in compensation necessarily, because they're more likely see you clearly enough to block it. Two-handed weapons' large range further exacerbates friendly fire potential with swings.
** On the other hand, this allows for hilarious traditions of killing each other after the round's over and waiting for the next one to load.
** On the other hand, this allows for hilarious traditions of killing each other after the round's over and waiting for the next one to load.
** Players can also abuse this by placing their striking side farther away from enemies, delaying the time at which their swing will connect to hit after temporary parries.
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* UnfriendlyFire: It's not uncommon to accidentally whack your friend in the back of the head with a broadsword. How they respond is usually killing you outright. Overhead and stabbing strikes are advised in a large confusing melee to avoid this.
** Thus, it is a common pattern for teams to start killing each other after a match is won to amusingly pass the time until the next match begins loading.
** Thus, it is a common pattern for teams to start killing each other after a match is won to amusingly pass the time until the next match begins loading.
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* XMeetsY: VideoGame/MountAndBlade meets VideoGame/HalfLife2.
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* XMeetsY: VideoGame/MountAndBlade meets VideoGame/HalfLife2. Hell, the game's a refined version of an earlier a VideoGame/HalfLife2 mod.
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* ArtificialStupidity: The bots. At any given moment, half of them will be stuck in random pieces of environment, 1/4 will be kicking each other trying to clear paths and 1/4 will charge at the closest enemy they can see. None ever go for the objectives.
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The players have a choice of one of four classes, [[TheArcher an Archer]], a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons.
to:
The players have a choice of one of four classes, [[TheArcher an Archer]], a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons.
weapons potentially along with heavier shields.
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* ArrowCam: Can be activated while firing projectiles.
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* ArrowCam: Can be activated while firing projectiles.projectiles for the Archer should they want to learn how to lead long shots better from watching its precise trajectory, or [[RuleOfCool just because it's cool to watch]].
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** You can also place your striking end closing to the enemy so your swing connects onto them faster. Doing this also stops you from easily seeing them, so you better hope they don't avoid it or they'll be able to hit you while you're probably blind.
* DeathOfAThousandCuts: Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering [[MightyGlacier they have a lot of armour.]]
* DeathOfAThousandCuts: Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering [[MightyGlacier they have a lot of armour.]]
to:
** You can also place your striking end closing closer to the enemy so your swing connects onto them faster. Doing this also stops you from easily seeing them, so you better hope they don't avoid it or they'll be able to hit you while you're probably blind.
* DeathOfAThousandCuts: Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering [[MightyGlacier they have a lot of armour.]] ]]
* DeathOfAThousandCuts: Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering [[MightyGlacier they have a lot of armour.
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* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]]. There is a taunt for cutting off two heads with one swing.
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* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]]. There is a taunt an achievement for cutting off two heads with one swing.
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* ReflexiveResponse: Abusing this is the purpose of the feint button. Someone raising their weapon/shield to parry/block nothing just leaves them open for a strike that they can't parry after getting forced to lower their weapon or be kicked and then staggered for an easy strike.
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* FacelessGoons: The Vanguard and Knight classes both wear face-obscuring mass, and are typically the bulk of either team.
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* FacelessGoons: The Vanguard and Knight classes both wear face-obscuring mass, helmets, and are typically the bulk of either team.
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* ThereCanBeOnlyOne: The Free For All game mode. Around 16 players or so armed to the teeth with big swords and polearms and crossbows and axes, and only one player can win. HilarityEnsues.
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* ThereCanBeOnlyOne: The Free For All game mode. Around 16 32 players or so armed to the teeth with big swords and polearms and crossbows and axes, and only one player can win. HilarityEnsues.
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* SceneryGorn: The lush foliage and scenic villages rather quickly become spotted in pools of blood and dismembered corpses about halfway through any standard game.
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** SceneryGorn: Said lush foliage and scenic villages rather quickly become spotted in pools of blood and dismembered corpses about halfway through any standard game.
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* DropTheHammer: The warhammer, which is handy for [[YourHeadAsplode knocking enemy skulls in.]]
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* AllStarCast: Not the game itself, but The Battle Royale event had players such as Husky, Jefmajor, Criken, the {{Yogscast}}, and TotalBiscuit among others.
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* AllStarCast: Not the game itself, but The Battle Royale event had players such as Husky, HuskyStarcraft, Jefmajor, Criken, the {{Yogscast}}, and TotalBiscuit among others.
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* UnlockableContent: Each class has three primary weapons available. The rest are unlocked after kills are obtained using each. Though the unlocking seems to be rather buggy and contrived.
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* UnlockableContent: Each class has three primary weapons available.available at the start. The rest are unlocked after kills are obtained using each. Though the unlocking seems to be rather buggy and contrived.
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* UnlockableContent: Each class has three primary weapons available. The rest are unlocked after kills are obtained using each. Though the unlocking seems to be rather buggy and contrived.
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* RapePillageAndBurn: One of the game modes sees the Agatha knights defending against the Mason team. The first objective for the Masons is to burn down the village and slaughter all the [[WhoNamesTheirKidDude Filthy Peasants.]]
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* TheBigGuy: The knight moves much slower, but has some of the most damaging weapons currently in game.
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* BondOneLiner: Characters occasionally say 'Heads up!' when beheading an enemy.
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* EscortMission: A map on Team Objective has the Agatha Knights protecting a king. Considering a random player is the king, this can either be very easy or mind-numbingly difficult.
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* FacelessGoons: The Vanguard and Knight classes both wear face-obscuring mass, and are typically the bulk of either team.
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* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble bucklers for the men-at-arms to a gigantic tower shield for the knights.
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Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their right-side closer to their opponent to hit them faster on their swings which come from the right-side.
to:
Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against heavily-armored opponents, with stabbing attacks from pointed weapons and slashing doing the next most damage from there. Inversely, slashing weapons do more damage the less armored the target is. Weapon categories are split into examples of [[FragileSpeedster a fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting theirright-side striking-side closer to their opponent to hit them faster on their swings which come from the right-side.swings.
Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their
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* AnAxeToGrind: There are a number of axes as available weapons, ranging from great-axes to throwing axes to the humble hatchet
to:
* AnAxeToGrind: There are a number of axes as available weapons, ranging from great-axes to throwing axes to the humble hatchethatchet.
* BattleCry: There's even ''two'' buttons for it - one can be done while moving, the other plays a special animation that stops you from doing anything else as it goes.
** Unless your weapon is better suited to stabbing, in which this trope really fits stabbing with pointed weapons since stabbing is the slowest of all of the attacks but also has the best reach.
* CherryTapping: You can put away your weapons and instead decide to kill stuff with your fists. The height of embarrassment is an Archer killing a Knight with his fists.
* CherryTapping: You can put away your weapons and instead decide to kill stuff with your fists. The height of embarrassment is an Archer killing a Knight with his fists.
** You can also place your striking end closing to the enemy so your swing connects onto them faster. Doing this also stops you from easily seeing them, so you better hope they don't avoid it or they'll be able to hit you while you're probably blind.
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* GlassCannon: Archers can [[OneHitKill instantly kill others]] by obtaining a headshot. However, they only carry daggers and shortswords in close range, making them very easy to kill assuming you can get close enough. Don't underestimate them though, as five stabs with a dagger to the body will kill even a Knight, and daggers strike quickly.
to:
* GlassCannon: Archers can [[OneHitKill instantly kill others]] by obtaining a headshot. However, they only carry daggers and shortswords in close range, making them very easy to kill assuming you can get close enough. Don't underestimate them though, as five stabs with a broad dagger to the body will kill even a Knight, and daggers strike quickly.
* JackOfAllStats: Vanguard have medium durability and speed.
* JokeItem: You can put away your weapon and you put up your fists. Interestingly, they do one more damage against knights with an overhead attack than a dagger would stabbing them.
* JokeItem: You can put away your weapon and you put up your fists. Interestingly, they do one more damage against knights with an overhead attack than a dagger would stabbing them.
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* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]].
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** If you get hit by a ballista, you are dead. End of story.
* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]]. There is a taunt for cutting off two heads with one swing.
* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]]. There is a taunt for cutting off two heads with one swing.
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None
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Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reach stab. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield does
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Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reach farthest-reaching stab. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield doescan you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Attacking and successfully blocking drains stamina from a bar.
Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their right-side closer to their opponent to hit them faster on their swings which come from the right-side.
Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their right-side closer to their opponent to hit them faster on their swings which come from the right-side.
* DeathOrGloryAttack: Well, defense. The crouch button can allow a player to duck underneath a horizontal swing and avoid it. If it fails, they'll probably have gotten hit in the head and taken even more damage.
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* SceneryPorn: The game really does look great, with lush foliage, well defined character models and nice looking textures.
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* SceneryPorn: The game really does look great, with lush foliage, well defined character models and nice looking textures. textures.
* ScratchDamage: Kicking/shield-bashing does a mere 5 damage, killing everyone's 100 health after 20 hits.
* ScratchDamage: Kicking/shield-bashing does a mere 5 damage, killing everyone's 100 health after 20 hits.
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Fragile Speedster better fits the Man-at-Arms
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Chivalry: Medieval Warfare is a medieval warfare game developed by Torn Banner Studios, and is a spiritual successor to the Age of Chivalry game mod for Half Life 2. The game is set in the fictional kingdom of Agatha, where a civil war has begun between the Mason Order and the Agatha Knights.
The players have a choice of one of four classes, [[TheArcher an Archer]], a [[GlassCannon Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons.
The players have a choice of one of four classes, [[TheArcher an Archer]], a [[GlassCannon Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons.
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Chivalry: Medieval Warfare is a medieval warfare game developed by Torn Banner Studios, and is a spiritual successor to the Age of Chivalry game mod for Half Life 2. The game is set in the fictional kingdom of Agatha, where a civil war has begun between the Mason Order and the Agatha Knights.
Knights. [[ExcusePlot That's about the extent of it before we get into its competitive multiplayer]].
The players have a choice of one of four classes, [[TheArcher an Archer]], a[[GlassCannon [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons.weapons.
Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reach stab. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield does
The players have a choice of one of four classes, [[TheArcher an Archer]], a
Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reach stab. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield does
* EvilSoundsDeep: The Mason Order are clearly not very nice guys from the tutorial, and their troops' voice generally have a lower pitch to them compared to the Agatha Knights.
* FragileSpeedster: Men-at-Arms are very fast, can dodge, and have access to quick weapons, and a shield by default. Borders on GameBreaker if played very well. However, they have next to no armor, just a little more than the Archer, and are usually killed in one strike from the heavier weapons.
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* GlassCannon: Men-at-Arms are very fast, can dodge, and have access to quick weapons, and a shield by default. Borders on GameBreaker if played very well. However, they have next to no armor, just a little more than the Archer, and are usually killed in one strike from the heavier weapons.
** Archers can [[OneHitKill instantly kill others]] by obtaining a headshot. However, they only carry daggers and shortswords in close range, making them very easy to kill assuming you can get close enough.
** Archers can [[OneHitKill instantly kill others]] by obtaining a headshot. However, they only carry daggers and shortswords in close range, making them very easy to kill assuming you can get close enough.
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* GlassCannon: Men-at-Arms are very fast, can dodge, and have access to quick weapons, and a shield by default. Borders on GameBreaker if played very well. However, they have next to no armor, just a little more than the Archer, and are usually killed in one strike from the heavier weapons.
**Archers can [[OneHitKill instantly kill others]] by obtaining a headshot. However, they only carry daggers and shortswords in close range, making them very easy to kill assuming you can get close enough. Don't underestimate them though, as five stabs with a dagger to the body will kill even a Knight, and daggers strike quickly.
**
* MilitaryCoup: The Mason Order is trying to do this.
* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]].
* RegeneratingHealth: It takes a while to work once your health starts getting really low though, and sprinting will put it on hold.
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* UnfriendlyFire: It's not uncommon to accidentally whack your friend in the back of the head with a broadsword. How they respond is usually killing you outright.
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* UnfriendlyFire: It's not uncommon to accidentally whack your friend in the back of the head with a broadsword. How they respond is usually killing you outright. Overhead and stabbing strikes are advised in a large confusing melee to avoid this.
** Thus, it is a common pattern for teams to start killing each other after a match is won to amusingly pass the time until the next match begins loading.
** Thus, it is a common pattern for teams to start killing each other after a match is won to amusingly pass the time until the next match begins loading.