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Trope was cut/disambiguated due to cleanup
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* DropTheHammer:
** The War Hammer, which is handy for [[YourHeadAsplode knocking enemy skulls in.]]
** The Maul (an unlock after the War Hammer) is a supersized version of the former. While the slowest-swinging weapon in the game, it's also the strongest.
** The Polehammer is essentially the polearm version of the War Hammer. It doesn't have the huge head of the maul, but its length means it's practically as heavy and has much greater reach.
** The War Hammer, which is handy for [[YourHeadAsplode knocking enemy skulls in.]]
** The Maul (an unlock after the War Hammer) is a supersized version of the former. While the slowest-swinging weapon in the game, it's also the strongest.
** The Polehammer is essentially the polearm version of the War Hammer. It doesn't have the huge head of the maul, but its length means it's practically as heavy and has much greater reach.
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Blade On A Stick has been disambiguated
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* BladeOnAStick: Spears, bardiches, billhooks, and more are available to Vanguards. Knights get a pole axe.
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An Axe To Grind is no longer a trope
Deleted line(s) 24 (click to see context) :
* AnAxeToGrind: There are a number of axes as available weapons, ranging from great-axes to throwing axes to the humble hatchet.
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to its laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axe fighter leaves a large death toll.
to:
** The [[AnAxeToGrind Double Axe]] Axe also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to its laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axe fighter leaves a large death toll.
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]], a [[FragileSpeedster Man-at-Arms]], a [[GlassCannon Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battleaxes, war hammers, and other heavy weapons potentially along with heavier shields.
Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be combined together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
Weapons are differentiated by their damage values, reach, animation times and type. Blunt weapons are most effective against plate-armored opponents while stabbing attacks are best against chainmail; slashing does the least damage to both but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their striking-side closer to their opponent to hit them faster on their swings... or even delay it by turning their striking side away!
An expansion based off ''Series/DeadliestWarrior'' has been [[http://tornbanner.com/deadliestwarrior/ released.]] It features six playable classes: the Pirate, the Samurai, the Ninja, the Viking, the Spartan, and the Knight from the base game.
Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in an ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order. A group of Chivalry players went to develop another SpiritualSuccessor in the form of ''VideoGame/{{Mordhau}}'', which tries to fix many percieved issues with the game.
Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be combined together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
Weapons are differentiated by their damage values, reach, animation times and type. Blunt weapons are most effective against plate-armored opponents while stabbing attacks are best against chainmail; slashing does the least damage to both but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
Weapons and blocking have hitboxes in accordance to their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their striking-side closer to their opponent to hit them faster on their swings... or even delay it by turning their striking side away!
An expansion based off ''Series/DeadliestWarrior'' has been [[http://tornbanner.com/deadliestwarrior/ released.]] It features six playable classes: the Pirate, the Samurai, the Ninja, the Viking, the Spartan, and the Knight from the base game.
Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in an ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order. A group of Chivalry players went to develop another SpiritualSuccessor in the form of ''VideoGame/{{Mordhau}}'', which tries to fix many percieved issues with the game.
to:
The players have a choice of one of four classes, an [[LongRangeFighter Archer]], a [[FragileSpeedster Man-at-Arms]], a [[GlassCannon Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows crossbows, or longbows; Men at Arms use swords, maces, axes axes, and shields; Vanguards use polearms and greatswords, and Knights use battleaxes, war hammers, and other heavy weapons potentially along with heavier shields.
Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be combined together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for a short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missingattacks attacks, and successfully blocking drains stamina from a bar.
Weapons are differentiated by their damage values, reach, animationtimes times, and type. Blunt weapons are most effective against plate-armored opponents while stabbing attacks are best against chainmail; slashing does the least damage to both but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
Weapons and blocking have hitboxes in accordanceto with their models and placement, leaving players able to strike past blocking enemies with some accuracy and their opponents failing to place their weapon or shield correctly in response to incoming attacks. Players can even manipulate their positioning by putting their striking-side closer to their opponent to hit them faster on their swings... or even delay it by turning their striking side away!
An expansion basedoff on ''Series/DeadliestWarrior'' has been [[http://tornbanner.com/deadliestwarrior/ released.]] It features six playable classes: the Pirate, the Samurai, the Ninja, the Viking, the Spartan, and the Knight from the base game.
Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in an ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order. A group of Chivalry players went to develop another SpiritualSuccessor in the form of ''VideoGame/{{Mordhau}}'', which tries to fix manypercieved perceived issues with the game.
Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be combined together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for a short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing
Weapons are differentiated by their damage values, reach, animation
Weapons and blocking have hitboxes in accordance
An expansion based
Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in an ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order. A group of Chivalry players went to develop another SpiritualSuccessor in the form of ''VideoGame/{{Mordhau}}'', which tries to fix many
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* ArtificialStupidity: The bots. At any given moment, half of them will be stuck in random pieces of environment, 1/4 will be kicking each other trying to clear paths and 1/4 will charge at the closest enemy they can see. None ever go for the objectives. The bots are also thoroughly incompetent at combat, and rarely block.
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* ArtificialStupidity: The bots. At any given moment, half of them will be stuck in random pieces of environment, 1/4 will be kicking each other trying to clear paths and 1/4 will charge at the closest enemy they can see. None ever go for the objectives. The bots are also thoroughly incompetent at combat, combat and rarely block.
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* TheBigGuy: The knight moves much slower, but has some of the most damaging weapons currently in game.
* BloodKnight: Vanguards are probably this in-universe, considering their willingness to charge into enemies. In gameplay, they have a charge attack which is powerful enough to OneHitKill with some of the heavy weapons available.
* BloodKnight: Vanguards are probably this in-universe, considering their willingness to charge into enemies. In gameplay, they have a charge attack which is powerful enough to OneHitKill with some of the heavy weapons available.
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* TheBigGuy: The knight moves much slower, but has some of the most damaging weapons currently in game.in-game.
* BloodKnight: Vanguards are probably this in-universe, considering their willingness to charge into enemies. In gameplay, they have a charge attackwhich that is powerful enough to OneHitKill with some of the heavy weapons available.
* BloodKnight: Vanguards are probably this in-universe, considering their willingness to charge into enemies. In gameplay, they have a charge attack
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** Overhead swings. They all have longer wind-up, but also do much more damage.
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** Overhead swings. They all have longer wind-up, wind-up but also do much more damage.
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* CherryTapping: Everyone has a LethalJokeWeapon -- their bare fists. The attacks are quite fast, but they are short range, weak, and you can only block other fists. The height of embarrassment is an Archer killing a Knight with his fists.
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* CherryTapping: Everyone has a LethalJokeWeapon -- their bare fists. The attacks are quite fast, but they are short range, short-range, weak, and you can only block other fists. The height of embarrassment is an Archer killing a Knight with his fists.
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* ColdSniper[=/=]FriendlySniper: The Archer seems like this, again depending on who plays him. He can either be as hot blooded and [[LargeHam as hilariously insane]] as the other classes, or he can be a complete mute sitting in the back and murdering everything and everyone from afar.
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* ColdSniper[=/=]FriendlySniper: The Archer seems like this, again depending on who plays him. He can either be as hot blooded hot-blooded and [[LargeHam as hilariously insane]] as the other classes, or he can be a complete mute sitting in the back and murdering everything and everyone from afar.
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** One of the best options available to those fighting on top of a wall, building or cliff? A Kick or Shield Bash towards the edge. Fall Damage kicks in and starts to scale rather quickly.
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** One of the best options available to those fighting on top of a wall, building building, or cliff? A Kick or Shield Bash towards the edge. Fall Damage kicks in and starts to scale rather quickly.
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axe fighter leaves a large death toll.
*** The Maul is even moreso, as it is has an even slower wind-up than the Double Axe, but it can kill any class in the entire game, ''even Knights'' with a single overhead swing. To see the Maul in action, check out [[https://www.youtube.com/watch?v=AUfdw1zXD0o Spook]], he is widely considered the best Maul user in the world.
*** The Maul is even moreso, as it is has an even slower wind-up than the Double Axe, but it can kill any class in the entire game, ''even Knights'' with a single overhead swing. To see the Maul in action, check out [[https://www.youtube.com/watch?v=AUfdw1zXD0o Spook]], he is widely considered the best Maul user in the world.
to:
** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's its laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axe fighter leaves a large death toll.
*** The Maul is even moreso, as itis has an even slower wind-up than the Double Axe, but it can kill any class in the entire game, ''even Knights'' with a single overhead swing. To see the Maul in action, check out [[https://www.youtube.com/watch?v=AUfdw1zXD0o Spook]], he is widely considered the best Maul user in the world.
*** The Maul is even moreso, as it
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* EvilLaugh: Mason characters do this quite a bit. They generally have a lower pitched version of the Agathan laughs.
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* EvilLaugh: Mason characters do this quite a bit. They generally have a lower pitched lower-pitched version of the Agathan laughs.
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* FriendlyFireproof: AvertedTrope. Using your horizontal swings in a large melee is probably going to hit your allies. And not even your enemies in compensation necessarily, because they're more likely see you clearly enough to block it. Two-handed weapons' large range further exacerbates friendly fire potential with swings.
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* FriendlyFireproof: AvertedTrope. Using your horizontal swings in a large melee is probably going to hit your allies. And not even your enemies in compensation necessarily, because they're more likely to see you clearly enough to block it. Two-handed weapons' large range further exacerbates friendly fire potential with swings.
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** Taking the factions by their actual credos, it is either this or BlackAndGrayMorality. The Mason Order are like the bastard child of the populist Peasant Wars and 20th century totalitarianism, who behave with *gratuitous* stupidity in the tutorial, even if you're on their side. However they are apparently very popular amongst the lower orders and advocate removing or at least weakening the entrenched feudal order in favor of meritocracy (even if only in the sense of "Rule of the Strongest"). In contrast, the Agathans are chivalric and legitimately tend to believe in legitimacy, honor, and noblesse oblige, but they are still feudal overlords who tend to indulge in horrendous classicism towards the "Filthy Peasants."
to:
** Taking the factions by their actual credos, it is either this or BlackAndGrayMorality. The Mason Order are like the bastard child of the populist Peasant Wars and 20th century 20th-century totalitarianism, who behave with *gratuitous* stupidity in the tutorial, even if you're on their side. However However, they are apparently very popular amongst the lower orders and advocate removing or at least weakening the entrenched feudal order in favor of meritocracy (even if only in the sense of "Rule of the Strongest"). In contrast, the Agathans are chivalric and legitimately tend to believe in legitimacy, honor, and noblesse oblige, but they are still feudal overlords who tend to indulge in horrendous classicism towards the "Filthy Peasants."
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* LethalJokeWeapon: Knights who [[GoodOldFisticuffs fist people to death]] with their bare hands. Fists are normally a JokeItem, but they have the fastest attack speed in the game, and surprisingly good reach on the straight punch. Combine this with the Knight's high health and you have a whirlwind of fisting death. Fisting [[GlassCannon Men-At-Arms]] require a bit more practice to use, but are even more deadly due to their ability to dodge away from incoming attacks, then immediately jump forward and start pummeling their attacker.
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* LethalJokeWeapon: Knights who [[GoodOldFisticuffs fist people to death]] with their bare hands. Fists are normally a JokeItem, but they have the fastest attack speed in the game, game and surprisingly good reach on the straight punch. Combine this with the Knight's high health and you have a whirlwind of fisting death. Fisting [[GlassCannon Men-At-Arms]] require a bit more practice to use, but are even more deadly due to their ability to dodge away from incoming attacks, then immediately jump forward and start pummeling their attacker.
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* {{Mordor}}: In case you haven't figured it out yet, the Mason Order is evil enough to have their capitol at the foot of a ''live volcano''.
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* {{Mordor}}: In case you haven't figured it out yet, the Mason Order is evil enough to have their capitol capital at the foot of a ''live volcano''.
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* SceneryPorn: The game really does look great, with lush foliage, well defined character models and nice looking textures.
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* SceneryPorn: The game really does look great, with lush foliage, well defined well-defined character models models, and nice looking nice-looking textures.
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*** Additionally seen for Archer's arrows, Bodkin headed arrows deal piercing damage, having less base damage than other arrows, but dealing more damage overall to Knights and Vanguards compared to the others. Broadhead arrows deal Sharp damage, making them effective versus Archers and Men at Arms.
to:
*** Additionally seen for Archer's arrows, Bodkin headed Bodkin-headed arrows deal piercing damage, having less base damage than other arrows, but dealing more damage overall to Knights and Vanguards compared to the others. Broadhead arrows deal Sharp damage, making them effective versus Archers and Men at Arms.
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*** Knights reinforce all the above, with plate armor, making them very resistant to the three primary damage types Reducing Slashing and Piercing Damage by at least half. However, they can't stop Blunt damage attacks as well, making hammer, flails, maces, and club type weapons best suited for dealing with them.
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*** Knights reinforce all the above, with plate armor, making them very resistant to the three primary damage types Reducing Slashing and Piercing Damage by at least half. However, they can't stop Blunt damage attacks as well, making hammer, flails, maces, and club type club-type weapons best suited for dealing with them.
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** The Pole Axe for the Knight class, combining an axe-blade, a hammer end and a spike for thrusting, giving impressive damage type flexibility.
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** The Pole Axe for the Knight class, combining an axe-blade, a hammer end end, and a spike for thrusting, giving impressive damage type flexibility.
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* YouWillNotEvadeMe: As the game is primarily Melee based, the Dev Team have built in a counter to those who overly rely on try to run away from a fight. An player sprinting after an opposing player trying to run away, will eventually gain a "Chase Mode" speed buff, so long as they keep the center target pip on their screen on that player. The buff eventually scales up enough to even allow a [[MightyGlacier Knight]] to catch up even to a sprinting [[FragileSpeedster Man At Arms]]. The only way to prevent being inevitably overrun and having 3 feet of steel going through you, is to either '''A.''' Break Line of Sight some how, '''B.''' Turn and fight, or '''C''' Run to where one of your team mates (or another player in Free-For-All) are, and turn the tables on your pursuer.
to:
* YouWillNotEvadeMe: As the game is primarily Melee based, Melee-based, the Dev Team have built in a counter to those who overly rely on try to run away from a fight. An A player sprinting after an opposing player trying to run away, away will eventually gain a "Chase Mode" speed buff, so long as they keep the center target pip on their screen on that player. The buff eventually scales up enough to even allow a [[MightyGlacier Knight]] to catch up even to a sprinting [[FragileSpeedster Man At Arms]]. The only way to prevent being inevitably overrun and having 3 feet of steel going through you, is to either '''A.''' Break Line of Sight some how, '''B.''' Turn and fight, or '''C''' Run to where one of your team mates teammates (or another player in Free-For-All) are, and turn the tables on your pursuer.
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* LightningBruiser: The Vikings "Berserker Speed" class buff. Every attack they combo, regardless of hitting or not, speeds up their attacks speed. As they can also dual wield weapons, it's very common for a Viking player to let every enemy in multi-team matches start fighting each other, before charging in swinging blades left and right.
to:
* LightningBruiser: The Vikings "Berserker Speed" class buff. Every attack they combo, regardless of hitting or not, speeds up their attacks attack's speed. As they can also dual wield dual-wield weapons, it's very common for a Viking player to let every enemy in multi-team matches start fighting each other, before charging in swinging blades left and right.
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* ObligatoryWarCrimeScene: Join a full server, preferably one with a large open space. After a couple of minutes, that pleasant village will be turned into a torn battleground littered with corpses and severed limbs. [[EverythingFades Before they all fade, at any rate.]]
** The Masons sometimes have the killing of non-combatants as an objective.
** The Masons sometimes have the killing of non-combatants as an objective.
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** And if that wasn't enough, the alternate Mason Archer helmet is [[ShoutOut very obviously]] [[TeenagedMutantNinjaTurtles1987 Shredder's]] complete with a bandana mask.
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** And if that wasn't enough, the alternate Mason Archer helmet is [[ShoutOut very obviously]] [[TeenagedMutantNinjaTurtles1987 [[WesternAnimation/TeenageMutantNinjaTurtles1987 Shredder's]] complete with a bandana mask.
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An expansion based off ''Series/DeadliestWarrior'' has been [[http://tornbanner.com/deadliestwarrior/ released]]. It features six playable classes: the Pirate, the Samurai, the Ninja, the Viking, the Spartan, and the Knight from the base game.
to:
An expansion based off ''Series/DeadliestWarrior'' has been [[http://tornbanner.com/deadliestwarrior/ released]]. released.]] It features six playable classes: the Pirate, the Samurai, the Ninja, the Viking, the Spartan, and the Knight from the base game.
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''VideoGame/Chivalry2'' is set to be released on June 8, 2021.
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''VideoGame/Chivalry2'' is set to be was released on June 8, 2021.
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-->Agatha Man-At-Arms: Erm... ehhh... the blue looked red!
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''VideoGame/Chivalry2'' is set to be released on June 8, 20201.
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''VideoGame/Chivalry2'' is set to be released on June 8, 20201.2021.
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''VideoGame/Chivalry2'' has been annouced for release in 2020.
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''VideoGame/Chivalry2'' has been annouced for release in 2020.is set to be released on June 8, 20201.
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Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in an ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
to:
Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in an ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
pre-order. A group of Chivalry players went to develop another SpiritualSuccessor in the form of ''VideoGame/{{Mordhau}}'', which tries to fix many percieved issues with the game.
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''VideoGame/Chivalry2'' has been annouced for release in 2020.
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* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first [[WorldOfHam screaming at the top of their lungs]], probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three-person combat, which each combatant wanting the other two to go kill each other for him.
to:
* MeleeATrois: [[CaptainObvious Free-for-all]].Free-for-all. Everyone, going in head first [[WorldOfHam screaming at the top of their lungs]], probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three-person combat, which each combatant wanting the other two to go kill each other for him.
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* RatedMForManly: Manly chivalric knights fighting manly war against manly DirtyCommunists who also put the "evil" in medieval, shouting manly war cries at each other. Even the [[https://www.youtube.com/watch?v=T6Wne6Km7Oo main menu theme]] will assuredly put hair on your chest:
-->'''Mason Knight''': "I TIRE OF MEAD! I THIRST... FOR BLOOOOOOOD! AGATHA IS FINISHED!!!"
-->'''Agatha Knight''': "SEND THEM TO JOIN THEIR FAMILIES... INNNN DEEEEEEEAAAAATHHHH! BEWARE, THE LION ROARRRSSSS!!"
-->'''Mason Knight''': "I TIRE OF MEAD! I THIRST... FOR BLOOOOOOOD! AGATHA IS FINISHED!!!"
-->'''Agatha Knight''': "SEND THEM TO JOIN THEIR FAMILIES... INNNN DEEEEEEEAAAAATHHHH! BEWARE, THE LION ROARRRSSSS!!"
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*** The Maul is even moreso, as it is has an even slower wind-up than the Double Axe, but it can kill any class in the entire game, ''even Knights'' with a single overhead swing. To see the Maul in action, check out [[https://www.youtube.com/watch?v=AUfdw1zXD0o Spook]], he is widely considered the best Maul user in the world.
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]], a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battleaxes, war hammers, and other heavy weapons potentially along with heavier shields.
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]], a [[FragileSpeedster Man-at-Arms]], a [[GlassCannon a Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battleaxes, war hammers, and other heavy weapons potentially along with heavier shields.
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Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in a ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
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Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities in a an ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
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Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
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Torn Banner Studios has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities.abilities in a ArabianNightsDays setting. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
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Mirage isn't released yet ... but we're close.
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Torn Banner Studios later released ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities.
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Torn Banner Studios later released has a SpiritualSuccessor called ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities.abilities. The start of its closed beta is March 27, 2017, with guaranteed access for those who pre-order.
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Torn Banner Studios later released ''VideoGame/MirageArcaneWarfare'' which features similar gameplay mixed with magical abilities.
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* '''FriendOrFoe: The Game''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and the term "preventing" is used very loosely here - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
-->Agatha Man-At-Arms: Erm..ehhh...The blue looked red!
-->Agatha Man-At-Arms: Erm..ehhh...The blue looked red!
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* '''FriendOrFoe: The Game''' FriendOrFoe: '''The Game'''. It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - -- and the term "preventing" is used very loosely here - -- is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
-->Agatha Man-At-Arms:Erm..ehhh...The Erm... ehhh... the blue looked red!
-->Agatha Man-At-Arms: