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Alphabetical order, please.
* ChildEater: Alice is depicted as a small child or even a baby, and if she flies too close to the water a fish will jump up and drag her down into the water, eating her alive.
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* ChildEater: Alice is depicted as a small child or even a baby, and if she flies too close to the water a fish will jump up and drag her down into the water, eating her alive.
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* ChildEater: Alice is depicted as a small child or even a baby, and if she flies too close to the water a fish will jump up and drag her down into the water, eating her alive.
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** EverythingsWorseWithBees: These are particularly prominent
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** EverythingsWorseWithBees: BeeAfraid: These are particularly prominent
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Moved to trivia.
* NeverSmileAtACrocodile: One of the enemies announced by an audio cue.
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* NeverSmileAtACrocodile: One of the enemies announced by an audio cue.
* NoExportForYou: The original game did not come out in Japan but the NES and Gameboy Color Ports are exclusive to Japan.
* NoExportForYou: The original game did not come out in Japan but the NES and Gameboy Color Ports are exclusive to Japan.
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* RemadeForTheExport: Inverted. The original monochrome Game Boy version was never released in Japan, but it was remade a decade later for the GameBoyColor under the title of ''Balloon Fight GB''. There was also a licensed Famicom port titled ''HelloKitty World'', which replaced the original characters with Sanrio mascots. Both the game boy and game boy color versions are on the 3DS virtual console, which one depending on your region.
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[[caption-width-right:273: [-[[NeedsMoreLove If she weren't so obscure,]] she'd definitely be a contender for the title of "[[WesternAnimation/{{Rugrats}} bravest baby]]".-] ]]
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* TheDeadHaveEyes: The flying fish skeletons in the whale have eyes.
* TheRival: Alice's is Samm, whom player two controls in VS Mode.
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* TheDeadHaveEyes: The flying fish skeletons in the whale have eyes.
* TheRival: Alice's is Samm, whom player two controls in VS Mode.
* TheRival: Alice's is Samm, whom player two controls in VS Mode.
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* HairDecorations: Alice's
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* HairDecorations: Alice'sAlice's bow
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* {{Balloonacy}}
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* {{Balloonacy}}{{Balloonacy}}: This trope going wrong is pretty much the entire game's plot.
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** EverythingsWorseWithBees
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** EverythingsWorseWithBeesEverythingsWorseWithBees: These are particularly prominent
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* HairDecorations
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* HairDecorationsHairDecorations: Alice's
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* JumpPhysics
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* JumpPhysicsJumpPhysics: Alice notably jumps pretty high, higher without balloons.
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* ScoringPoints
** ScoreScreen
** ScoreScreen
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* ScoringPoints
ScoringPoints: Same as balloon fight for the most part.
**ScoreScreenScoreScreen: at the end of each level
**
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* VideoGameFlight
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* VideoGameFlightVideoGameFlight: Same as balloon fight, except sometimes it is beneficial to temporarily turn it off.
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* GoombaStomp: Useful against in the boss encounters and against other balloon users.
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* GoombaStomp: Useful against in the boss encounters and against other balloon users.
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This game provides examples of:
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* BalloonBurstingBird: Birds could pop Alice's balloons.
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** {{Beeware}}
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** {{Beeware}}EverythingsWorseWithBees
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[[caption-width-right:273: [-[[NeedsMoreLove If she weren't so obscure,]] she'd definitely be a contender for the title of "[[WesternAnimation/{{Rugrats}} bravest baby]]".-] ]]
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* AmericanKirbyIsHardcore: A minor example (and an inversion considering the release order)- the American box art gives Alice a spunky look with GirlishPigtails and sneakers, while the Japanese art gives her a cuter appearance (which seems to match the sprite more closely).
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* AmericanKirbyIsHardcore: A minor example (and an inversion considering the release order)- the American box art gives Alice a spunky look with GirlishPigtails and sneakers, while the Japanese art gives depicts her as a baby with a cuter appearance (which seems to match the sprite more closely).
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* InconvenientlyPlacedConveyorBelt: In the factory
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* InconvenientlyPlacedConveyorBelt: In the factoryfactory.
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* KidHero
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* KidHeroKidHero: Alice. If one goes by the Japanese depiction, she is also a FearlessInfant.
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* NeverSmileAtACrocodile:One of the enemies announced by an audio cue.
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* NeverSmileAtACrocodile:One NeverSmileAtACrocodile: One of the enemies announced by an audio cue.
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* {{Premiseville}}: Alice's hometown of [[PunnyName Pencilvania]], which has pencil-shaped skyscrapers.
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** EverythingIsWorseWithBees
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** EverythingIsWorseWithBees{{Beeware}}
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** EverythingIsWorseWithBees
** WallCrawl: The Caterpillars
** WallCrawl: The Caterpillars
* {{Bizarrchitecture}}: The first level has Pencil shaped skyscrapers in the background.
* DeathThrows: Enemies hit while invincible, as well as some (presumably)inanimate hazards.
* DeathThrows: Enemies hit while invincible, as well as some (presumably)inanimate hazards.
* FeatheredFiend: The various birds
* FloatingPlatforms: It even has floating buildings!
* FlyingSeafoodSpecial: Fish skeletons in the whale and later penguins!
* FlyingSeafoodSpecial: Fish skeletons in the whale and later penguins!
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* InconvenientlyPlacedConveyorBelt
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* InconvenientlyPlacedConveyorBeltInconvenientlyPlacedConveyorBelt: In the factory
* PinballProjectile: The sparks shot off by the clouds and those released from the robot boss's mouth.
* SmashingHallwayTrapsOfDoom: In the factory
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* StalactiteSpite: There are enough examples of seemingly inanimate objects that only fall when Alice is under them.
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* StalactiteSpite: There are enough examples of seemingly inanimate objects that only fall when Alice is under them.them (Some kind of nut it seems, bones inside a living creature, icicles, giant snowflakes and finally regular stalactites...and rocks)
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* AmericanKirbyIsHardcore: A minor example (and an inversion considering the release order)- the American box art gives Alice a spunky look with GirlishPigtails and sneakers, while the Japanese art gives her a cuter appearance (which seems to match the sprite more closely).
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There also exist a Family Computer port called ''Hello Kitty World'' that replaces all the sprites with those Sanrio's characters.
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There also exist a Family Computer port called ''Hello Kitty World'' that replaces all the sprites with those of Sanrio's characters.
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* SuperStar: P Balloons make Alice invincible for a short time and let her knock enemies and hazards of the screen by touching them.
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* SuperStar: P Balloons make Alice invincible for a short time and let her knock enemies and hazards of off the screen by touching them.them. Doesn't stop rain clouds from dropping her altitude however.
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* JumpPhysics
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* RemadeForTheExport: Inverted. The original monochrome Game Boy version was never released in Japan, but it was remade a decade later for the GameBoyColor under the title of ''Balloon Fight GB''. There was also a licensed Famicom port titled ''HelloKitty World'', which replaced the original characters with Sanrio mascots.
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* RemadeForTheExport: Inverted. The original monochrome Game Boy version was never released in Japan, but it was remade a decade later for the GameBoyColor under the title of ''Balloon Fight GB''. There was also a licensed Famicom port titled ''HelloKitty World'', which replaced the original characters with Sanrio mascots. Both the game boy and game boy color versions are on the 3DS virtual console, which one depending on your region.
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* VideoGameFlight
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There also exist a Family Computer port called ''Hello Kitty World'' that replaces all the sprites with those of HelloKitty characters.
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There also exist a Family Computer port called ''Hello Kitty World'' that replaces all the sprites with those of HelloKitty Sanrio's characters.
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* BonusStage: The entrance to them is represented by giant game boys.
* MiniGame: Every so often, Alice can enter one, where balloons rise from four pipes. The entrance to them is represented by giant game boys.
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* MiniGame: Every so often, Alice can enter one, where balloons rise from four pipes.
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* RealMenWearPink: Samm wears Pink in the Game Boy Color port.
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* TheDeadHaveEyes: The flying fish skeletons in the whale have eyes.
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* ScoringPoints
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* TheRival: Alice's is Samm, whom player two controls in multi player.
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* TheRival: Alice's is Samm, whom player two controls in multi player.VS Mode.
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There also exist a Family Computer port called ''Hello Kitty World'' that replaces all the sprites with those of HelloKitty characters.
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* AutoScrollingLevel: Justified, since Alice is chasing her brother's balloon trail.
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* AutoScrollingLevel: Justified, since Alice is chasing her brother's balloon trail.trail, at least the reason for it moving.
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* InconvenientlyPlaceConveyorBelt
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* InconvenientlyPlaceConveyorBeltHairDecorations
* InconvenientlyPlacedConveyorBelt
* InconvenientlyPlacedConveyorBelt
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* NoExportForYou: The original game did not come out in Japan but the NES and Gameboy Color Ports are exclusive to Japan.
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* BigCreepyCrawlies: Prominent in the second level.
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* BigCreepyCrawlies: Prominent in the second level.and seventh levels.
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* InconvenientlyPlaceConveyorBelt
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* AutoScrollingLevel
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* AutoScrollingLevelAutoScrollingLevel: Justified, since Alice is chasing her brother's balloon trail.
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* {{Snowlems}}: One attacks by throwing its pale for a hat like a boomerang.
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* StalactiteSpike: There are enough examples of seemingly inanimate objects that only fall when Alice is under them.
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* StalactiteSpike: StalactiteSpite: There are enough examples of seemingly inanimate objects that only fall when Alice is under them.
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* BonusStage
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* BonusStageBonusStage: The entrance to them is represented by giant game boys.
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* GoombaStomp: Useful against in the boss encounters and against other balloon users.
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* StalactiteSpike: There are enough examples of seemingly inanimate objects that only fall when Alice is under them.
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* BigCreepyCrawlies: Prominent in the second level.
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* FireBalls: Walking fireballs no less.
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* FireBalls: Walking fireballs no less.Some of them walk and jump even jump.
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* NeverSmileAtACrocodile:One of the enemies announced by an audio cue.
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* AutoScrollingLevel
* {{Balloonacy}}
* {{Balloonacy}}
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* BonusStage
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* FireBalls: Walking fireballs no less.
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* NostalgiaLevel: Alice can play the endless balloon trip from the first game if the player wants too, music, electricity and all.
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* OneUp: In the form of valentine symbols.
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* SuperStar: P Balloons make Alice invincible for a short time and let her knock enemies and hazards of the screen by touching them.
* TheRival: Alice's is Samm, whom player two controls in multi player.
* TheRival: Alice's is Samm, whom player two controls in multi player.
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[[quoteright:273:http://static.tvtropes.org/pmwiki/pub/images/main_3780.jpg]]
Originally released in 1990 for the GameBoy, ''Balloon Kid'' is a sequel to the NES classic ''VideoGame/BalloonFight''. The player controls a girl named Alice whose goal is to rescue her little brother, who floated away after attaching too many balloons to himself. With two balloons of her own to represent her HitPoints, Alice floats through several stages that scroll from right to left, collecting balloons and avoiding spikes, birds and other enemies.
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This game provides examples of:
* BittersweetEnding: After overcoming all sorts of deadly hazards, Alice is finally reunited with her brother. Together they fly back home as the credits roll and the beautiful ending theme plays... and then [[spoiler:a sneaky enemy bumps into Alice, which makes her drop Jim into the sea!]]
* EverythingTryingToKillYou: Birds, bats, crabs, campfires, walking flames, bears, alligators, penguins, crabs, walruses, and more. They want Alice dead for some reason.
* EternalEngine: The eighth and final stage takes place in a factory.
* LostWoods: The second level takes place inside a forest.
* NintendoHard: Watch [[http://www.youtube.com/watch?v=LuAJmZa6b-8 this Let's Play of the Famicom port]], if you want to see Hello Kitty make a grown man cry.
* MiniGame: Every so often, Alice can enter one, where balloons rise from four pipes.
* PalmtreePanic: The third stage takes place on a beach. Just watch out for the crabs.
* PressXToDie: Pressing B in midair releases your balloons. If done wrong, you'll crash into [[SuperDrowningSkills the water]].
* RemadeForTheExport: Inverted. The original monochrome Game Boy version was never released in Japan, but it was remade a decade later for the GameBoyColor under the title of ''Balloon Fight GB''. There was also a licensed Famicom port titled ''HelloKitty World'', which replaced the original characters with Sanrio mascots.
* RibcageStomach: The fourth stage takes place inside a whale.
* SlippySlideyIceWorld: The sixth level takes place on a frozen island, full of water, ice and evil walruses.
* SpikesOfDoom: Touching these instantly defeats Alice, regardless of health.
* SuperDrowningSkills: Falling into the water costs you a life. If a fish (or frog) catches you, it drags you into the water, also costing you a life.
* TinCanRobot: The final boss.
* UndergroundLevel: The seventh level.
* XRaySparks: When Alice gets hit by lightning sparks.
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Originally released in 1990 for the GameBoy, ''Balloon Kid'' is a sequel to the NES classic ''VideoGame/BalloonFight''. The player controls a girl named Alice whose goal is to rescue her little brother, who floated away after attaching too many balloons to himself. With two balloons of her own to represent her HitPoints, Alice floats through several stages that scroll from right to left, collecting balloons and avoiding spikes, birds and other enemies.
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This game provides examples of:
* BittersweetEnding: After overcoming all sorts of deadly hazards, Alice is finally reunited with her brother. Together they fly back home as the credits roll and the beautiful ending theme plays... and then [[spoiler:a sneaky enemy bumps into Alice, which makes her drop Jim into the sea!]]
* EverythingTryingToKillYou: Birds, bats, crabs, campfires, walking flames, bears, alligators, penguins, crabs, walruses, and more. They want Alice dead for some reason.
* EternalEngine: The eighth and final stage takes place in a factory.
* LostWoods: The second level takes place inside a forest.
* NintendoHard: Watch [[http://www.youtube.com/watch?v=LuAJmZa6b-8 this Let's Play of the Famicom port]], if you want to see Hello Kitty make a grown man cry.
* MiniGame: Every so often, Alice can enter one, where balloons rise from four pipes.
* PalmtreePanic: The third stage takes place on a beach. Just watch out for the crabs.
* PressXToDie: Pressing B in midair releases your balloons. If done wrong, you'll crash into [[SuperDrowningSkills the water]].
* RemadeForTheExport: Inverted. The original monochrome Game Boy version was never released in Japan, but it was remade a decade later for the GameBoyColor under the title of ''Balloon Fight GB''. There was also a licensed Famicom port titled ''HelloKitty World'', which replaced the original characters with Sanrio mascots.
* RibcageStomach: The fourth stage takes place inside a whale.
* SlippySlideyIceWorld: The sixth level takes place on a frozen island, full of water, ice and evil walruses.
* SpikesOfDoom: Touching these instantly defeats Alice, regardless of health.
* SuperDrowningSkills: Falling into the water costs you a life. If a fish (or frog) catches you, it drags you into the water, also costing you a life.
* TinCanRobot: The final boss.
* UndergroundLevel: The seventh level.
* XRaySparks: When Alice gets hit by lightning sparks.
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