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Fan Nickname is YMMV
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* FanNickname: Some of the nicknames for ''AO'' that have popped up over the years include Aimed Shot Online (due to a commonly used special attack), Alpha Online (due to the most common method of PVP combat--using {{Alpha Strike}}s), Arithmetic Online (due to the amount of number crunching involved in tweaking characters), Atrox Online (due to the unisex race available that's good at a number of professions), and Adventurer Online (due to the power of the Adventurer profession).
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* ObviousBeta: The original release was a notorious train wreck, with terrible connection issues and GameBreakingBugs far beyond the normal birthing pains of an MMO, resulting in serious panning by reviewers. However, the devs worked overtime to iron things out, eventually winning AO multiple "most improved game" awards.
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Developed by the Norwegian company [=FunCom=] and launched on June 27, 2001, ''Anarchy Online'' is a rare breed in the MassivelyMultiplayerOnlineRolePlayingGame industry. ''Anarchy Online'' is noteworthy for setting a number of firsts (or at least being part of the first wave); it's one of the first {{Sci-Fi}} [=MMORPGs=], one of the first to implement instanced content in the form of on-demand randomized missions, one of the first to implement a "free to play" business model, and also one of the first with a completely open-ended PointBuildSystem. It's also one of the first [=MMORPGs=] that gave [[AnAdventurerIsYou Petmaster]] classes the ability to control more than one pet.
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Developed by the Norwegian company [=FunCom=] and launched on June 27, 2001, ''Anarchy Online'' is a rare breed in the MassivelyMultiplayerOnlineRolePlayingGame industry. ''Anarchy Online'' is noteworthy for setting a number of firsts (or at least being part of the first wave); it's one of the first {{Sci-Fi}} SciFi [=MMORPGs=], one of the first to implement instanced content in the form of on-demand randomized missions, one of the first to implement a "free to play" business model, and also one of the first with a completely open-ended PointBuildSystem. It's also one of the first [=MMORPGs=] that gave [[AnAdventurerIsYou Petmaster]] classes the ability to control more than one pet.
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** One of ''AO's'' advertisements takes a shot across the bows of both ''VideoGame/{{Everquest}}'' and ''VideoGame/WorldOfWarcraft'' by claiming it's "lightyears beyond elves."
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* EccentricMillionaire: Efen Christe, better known on Rubi-Ka as Lord Galahad of the Knights of Avalon. Before he decided to buy up land from the Clans and build his own version of Camelot, he was originally an interstellar trading mogul that traded with human colonies throughout the galaxy. He gave up all of that when he became Lord Galahad.
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** Some time after the second civil war on Rubi-Ka, an EccentricMillionaire bought substantial land from the Clans and used it to [[StartMyOwn start his own clan]]--the Knights of Avalon, who dedicate themselves to reviving the old Earth traditions of chivalry. Everything about the Knights draws right from Arthurian Legend--they named their land Avalon, they built a modernized medieval village and castle (which they, of course, call Camelot), and all the prominent members have named themselves after Arthurian figures (with the millionaire claiming the name "Lord Galahad"). As might be expected, all of the Knights use medieval-inspired armor and weapons. They even have their own genetically-engineered dragon!
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** Some time after the second civil war on Rubi-Ka, an EccentricMillionaire Efen Christe bought substantial land from the Clans and used it to [[StartMyOwn start his own clan]]--the Knights of Avalon, who dedicate themselves to reviving the old Earth traditions of chivalry. Everything about the Knights draws right from Arthurian Legend--they named their land Avalon, they built a modernized medieval village and castle (which they, of course, call Camelot), and all the prominent members have named themselves after Arthurian figures (with the millionaire Efen claiming the name "Lord Galahad"). As might be expected, all of the Knights use medieval-inspired armor and weapons. They even have their own genetically-engineered dragon!
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* TruceZone: Most Neutral-aligned cities and zones can be freely visited by both Clan and Omni-Tek members.
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* MagicByAnyOtherName: A number of nanotechnological concepts in ''AO'' are functionally identical to magic in a typical fantasy setting. Nano-programs can be thought of as spells, and nano-programming as spellcasting. "Executing nano-programs in their NCU" might as well be "casting spells on them."
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* MagicByAnyOtherName: A number of nanotechnological concepts in ''AO'' are functionally identical to magic in a typical fantasy setting. Nano-programs can be thought of as spells, and nano-programming as spellcasting. "Executing nano-programs in their someone's NCU" might as well be "casting spells on them."
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* RidiculouslyCuteCritter: Leets were designed for this, despite also being a TakeThat to certain types of players as a form of SmallAnnoyingCreature. Their sound effects in ''AO'''s directories are even labeled as "cute." Over the years [=FunCom=] has put less emphasis on the mocking aspect; dozens of unique Leets have turned up, as well as Leet [=NPCs=] which can carry on conversations, albeit in cutesy [[WebOriginal/LOLCats kitty pidgin]].
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* RidiculouslyCuteCritter: Leets were designed for this, despite also being a TakeThat to certain types of players as a form of SmallAnnoyingCreature. Their sound effects files in ''AO'''s directories are even labeled as with the prefix "cute." Over the years [=FunCom=] has put less emphasis on the mocking aspect; aspect: dozens of unique Leets have turned up, as well as Leet [=NPCs=] which can carry on conversations, albeit in cutesy [[WebOriginal/LOLCats kitty pidgin]].
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* ShootingSuperman: Especially after ''Lost Eden'' and recent patches, a sufficiently leveled character has enough power to casually ignore most monsters that aggro them in the wild. The Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
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* ShootingSuperman: Especially after ''Lost Eden'' and recent patches, the patches that came afterward, a sufficiently leveled character has enough power to casually ignore most monsters that aggro them in the wild. The Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
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** IP reset points, costing 250 million, with the release of Lost Eden.
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** IP reset points, costing 250 million, with the release of Lost Eden.''Lost Eden''.
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* PlayerDrivenEconomy: As might be expected of an MMO, ''AO'' has one. Unfortunately, the game economy has been subject to serious player-driven inflation despite multiple {{Money Sink}}s. Among the player market, it's common to find items selling for far more money than a single character can hold. Players get around that cap with "mules" (characters that exist just to hang on to more money).
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* PlayerDrivenEconomy: PlayerGeneratedEconomy: As might be expected of an MMO, ''AO'' has one. Unfortunately, the game economy has been subject to serious player-driven inflation despite multiple {{Money Sink}}s. Among the player market, it's common to find items selling for far more money than a single character can hold. Players get around that cap with "mules" (characters that exist just to hang on to more money).
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* AdamSmithHatesYourGuts: The game economy has been subject to serious player-driven inflation. Among the player market, it's common to find items selling for far more money than a single character can hold. Players get around that cap with "mules" (characters that exist just to hang on to more money).
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* PVPBalanced: Initially ''AO'' was designed this way, but over the course of two expansions the dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped to correct this problem.
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* PVPBalanced: Initially PlayerDrivenEconomy: As might be expected of an MMO, ''AO'' was designed this way, but over has one. Unfortunately, the course of two expansions game economy has been subject to serious player-driven inflation despite multiple {{Money Sink}}s. Among the dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped player market, it's common to correct this problem.find items selling for far more money than a single character can hold. Players get around that cap with "mules" (characters that exist just to hang on to more money).
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** More famously (and more fourth-wall breaking), ''AO'' implemented ads for RealLife products as part of its switch to a free-to-play business model. Players with subscriptions, however, could choose to turn them off.
* PVPBalanced: Initially ''AO'' was designed this way, but over the course of two expansions the dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped to correct this problem.
* PVPBalanced: Initially ''AO'' was designed this way, but over the course of two expansions the dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped to correct this problem.
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* EverythingIsOnline: The Nano Controller Units every character has work this way. [=NCUs=] are critically important, since characters control their nanomachines through nano-programs active in the NCU's memory. Characters can also upload and execute nano-programs into others' [=NCUs=]--and hack the [=NCUs=] of their enemies to make their nanomachines execute [[DamageOverTime harmful]] or [[StandardStatusEffects debilitating]] nano-programs.
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* EverythingIsOnline: The Nano Controller Units every character has work this way. [=NCUs=] are critically important, since characters control their nanomachines through nano-programs active in the NCU's memory. Characters can also upload and execute nano-programs into in others' [=NCUs=]--and hack the [=NCUs=] of their enemies to make their nanomachines execute [[DamageOverTime harmful]] or [[StandardStatusEffects debilitating]] nano-programs.
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* EverythingIsOnline: The Nano Controller Units every character has work this way. [=NCUs=] are critically important, since characters control their nanomachines through nano-programs active in the NCU's memory. Characters can also upload and execute nano-programs into others' [=NCUs=]--and hack the [=NCUs=] of their enemies to make their nanomachines execute [[DamageOverTime harmful]] or [[StandardStatusEffects debilitating]] nano-programs.
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* MagicFromTechnology: Thanks to the aforementioned Notum, characters are capable of achieving effects that are described as being almost like magic, and would be considered such [[MagicByAnyOtherName by any other name]].
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* MagicByAnyOtherName: A number of nanotechnological concepts in ''AO'' are functionally identical to magic in a typical fantasy setting. Nano-programs can be thought of as spells, and nano-programming as spellcasting. "Executing nano-programs in their NCU" might as well be "casting spells on them."
* MagicFromTechnology:Thanks Notum-powered nanotechnology can allow for powers and abilities that look very much like magic to the aforementioned Notum, characters are capable unaware. Some groups (like the Knights of achieving effects that are described as being almost like magic, Avalon and would be considered such [[MagicByAnyOtherName by any other name]].the cultists in the Temple of the Three Winds) explicitly prefer magical aesthetics.
* MagicFromTechnology:
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* CameBackWrong: The Condemned Subway's deeper tunnels are full of monstrous, aggressive humanoids with names like "[[DamagedSoul Fragmented Soul]]," "[[SoullessShell Empty Shell]]," "Molested Molecules," "Redundant Scan," "Premature Pattern," "Incomplete Rebuild," "Neural Burnout," "Neural Breakdown," and "[[TwoBeingsOneBody Melded Patterns]]." They're the product of errors and glitches with insurance terminals. They have suitably [[BodyHorror horrific appearances]]--Melded Patterns, for instance, has double the facial features.
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* [[FiveRaces Four Breeds]]: Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill.
** Solitus: Descendants of modern humans which naturally evolved after apocalyptic events on Earth. The only breed that ''wasn't'' created via genetic engineering (and therefore [[HumansAreAverage the yardstick by which the other breeds are measured]]).
** Atrox: The first of the breeds developed by Omni-Tek, designed for work in the Notum mines. Designed to maximize strength and stamina, [[DumbMuscle but at a cost of capacity for intelligence and nano-programming]]. Of the breeds, they're only ones that are genderless, completely lacking sexual organs.
** Solitus: Descendants of modern humans which naturally evolved after apocalyptic events on Earth. The only breed that ''wasn't'' created via genetic engineering (and therefore [[HumansAreAverage the yardstick by which the other breeds are measured]]).
** Atrox: The first of the breeds developed by Omni-Tek, designed for work in the Notum mines. Designed to maximize strength and stamina, [[DumbMuscle but at a cost of capacity for intelligence and nano-programming]]. Of the breeds, they're only ones that are genderless, completely lacking sexual organs.
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* [[FiveRaces Four Breeds]]: Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill.
skill. Story-wise, all of the breeds were created by Omni-Tek (with the exception of Solitus).
** Solitus: Descendants of modern humans which naturally evolved after apocalyptic events onEarth. The Earth thousands of years ago. They're the only breed that ''wasn't'' created via genetic engineering (and therefore [[HumansAreAverage the yardstick by which the other breeds are measured]]).
** Atrox: The first of the breeds developed by Omni-Tek, designed forwork heavy lifting jobs in the Notum mines. Designed The Atrox genome is optimized to maximize strength and stamina, [[DumbMuscle but at a cost of capacity for intelligence and nano-programming]]. Of the breeds, they're only ones that are genderless, completely lacking sexual organs.
** Solitus: Descendants of modern humans which naturally evolved after apocalyptic events on
** Atrox: The first of the breeds developed by Omni-Tek, designed for
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** Nano: The youngest of the breeds, developed for high intelligence and skill at nano-programming at a cost of physical durability. Trace amounts of Notum were added to their DNA, which not only prevents them from living off-world, but also renders most of them sterile.
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** Nano: The youngest of the breeds, developed for high intelligence and skill at nano-programming at a cost of physical durability. Trace amounts of Notum were added to their DNA, DNA structure, which not only prevents them from living off-world, but also renders most of them sterile.
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* DeathIsASlapOnTheWrist: Played with to different ends, both in the setting and game mechanics--
** Thanks to Notum, Rubi-ka is one of the only places in the known universe where this is possible through "Insurance Technology," which transfers a dying person's life force into a [[BodyBackupDrive fresh copy of their body]]. It can't halt aging, though--the new body has to be created from recently scanned data--and it doesn't allow for immortality as it stops working once a person gets too old. Regardless, [[http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=1762&table=CONTENT getting killed on purpose]] actually became ''a sport'' among the young, rich, and reckless. After insurance technology was deregulated, Omni-Tek even tried to attract new colonists with the advertising slogan "Rubi-Ka: Where Death Isn't Fatal!"
** On the game mechanics side, the early game averted this by having various penalties for dying--up to and including losing all items, credits, and experience acquired since the last visit to an insurance terminal. Typically these would remain on one's corpse, free for looting. Later patches gradually removed these penalties save for "resurrection sickness," in which skills and abilities are lowered for a short period. Any experience lost now goes into a pool that is regained with additional experience earned.
** Thanks to Notum, Rubi-ka is one of the only places in the known universe where this is possible through "Insurance Technology," which transfers a dying person's life force into a [[BodyBackupDrive fresh copy of their body]]. It can't halt aging, though--the new body has to be created from recently scanned data--and it doesn't allow for immortality as it stops working once a person gets too old. Regardless, [[http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=1762&table=CONTENT getting killed on purpose]] actually became ''a sport'' among the young, rich, and reckless. After insurance technology was deregulated, Omni-Tek even tried to attract new colonists with the advertising slogan "Rubi-Ka: Where Death Isn't Fatal!"
** On the game mechanics side, the early game averted this by having various penalties for dying--up to and including losing all items, credits, and experience acquired since the last visit to an insurance terminal. Typically these would remain on one's corpse, free for looting. Later patches gradually removed these penalties save for "resurrection sickness," in which skills and abilities are lowered for a short period. Any experience lost now goes into a pool that is regained with additional experience earned.
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* DeathIsASlapOnTheWrist: Played with to different ends, both in the setting and game mechanics--
**DeathIsCheap: Thanks to Notum, Rubi-ka is one of the only places in the known universe where this is possible through "Insurance Technology," which transfers a dying person's life force into a [[BodyBackupDrive fresh copy of their body]]. It can't halt aging, though--the new body has to be created from recently scanned data--and it doesn't allow for immortality as it stops working once a person gets too old. Regardless, [[http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=1762&table=CONTENT getting killed on purpose]] actually became ''a sport'' among the young, rich, and reckless. After insurance technology was deregulated, Omni-Tek even tried to attract new colonists with the advertising slogan "Rubi-Ka: Where Death Isn't Fatal!"
** On the game mechanics side, the * DeathIsASlapOnTheWrist: The early game averted this by having various penalties for dying--up to and including losing all items, credits, and experience acquired since the last visit to an insurance terminal. Typically these would remain on one's corpse, free for looting. Later patches gradually removed these penalties save for "resurrection sickness," in which skills and abilities are lowered for a short period. Any experience lost now goes into a pool that is regained with additional experience earned.
**
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* LongRunners: Over a decade old and still going!
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** Some time after the second civil war on Rubi-Ka, an EccentricMillionaire bought substantial land from the Clans and used it to [[StartMyOwn start his own clan]]--the Knights of Avalon, who dedicate themselves to reviving the old Earth traditions of chivalry. Everything about the Knights draws right from Arthurian Legend--they named their land Avalon, they built a modernized medieval village and castle (which they, of course, call Camelot), and all the prominent figures have named themselves after Arthurian figures (with the millionaire claiming the name "Lord Galahad"). As might be expected, all of the Knights use medieval-inspired armor and weapons. They even have their own genetically-engineered dragon!
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** Some time after the second civil war on Rubi-Ka, an EccentricMillionaire bought substantial land from the Clans and used it to [[StartMyOwn start his own clan]]--the Knights of Avalon, who dedicate themselves to reviving the old Earth traditions of chivalry. Everything about the Knights draws right from Arthurian Legend--they named their land Avalon, they built a modernized medieval village and castle (which they, of course, call Camelot), and all the prominent figures members have named themselves after Arthurian figures (with the millionaire claiming the name "Lord Galahad"). As might be expected, all of the Knights use medieval-inspired armor and weapons. They even have their own genetically-engineered dragon!
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** By ''Alien Invasion'', new characters (who weren't a ''Shadowlands'' Keeper or Shade) instead received a JustifiedTutorial: they would be en route to the island-based ICC Shuttleport as a new arrival to Rubi-Ka, only to have their shuttle shot down by Kyr'Ozch forces who are attacking the facility. From there, they would [[http://www.ao-universe.com/index.php?id=14&site=AO-Universe%2FKnowledge%2F&pid=425&lang=en#4 embark on a number of quests]]
to help the emergency crews and the joint Omni-Tek/Clan forces fend off the invaders before departing.
to help the emergency crews and the joint Omni-Tek/Clan forces fend off the invaders before departing.
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** By ''Alien Invasion'', new characters (who weren't a ''Shadowlands'' Keeper or Shade) (aside from ''Shadowlands''-based Keepers and Shades) instead received a JustifiedTutorial: they would be en route to the island-based ICC Shuttleport as a new arrival to Rubi-Ka, only to have their shuttle shot down by Kyr'Ozch forces who are attacking the facility. From there, they would [[http://www.ao-universe.com/index.php?id=14&site=AO-Universe%2FKnowledge%2F&pid=425&lang=en#4 embark on a number of quests]]
quests]] to help the emergency crews and the joint Omni-Tek/Clan forces fend off the invaders before departing.
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* VideoGameTutorial: ''AO'' has had several flavors of this--
** Prior to the release of ''Alien Invasion'', when a player created a new character, they first spawned in their chosen faction's "Backyard," in which a Guide NPC would provide tutorials on basic game functions in a very direct "HeKnowsAboutTimedHits" fashion. Each side had a [[http://www.ao-universe.com/index.php?id=14&pid=441 thematically different Backyard]] and attached "dungeon" for combat training--Omni-Tek's was a "holo world," the Clans had an open-air entertainment park, and the Neutrals had a junkyard full of toxic waste. Though depreciated, the Backyards can still be accessed through the apartment complexes in any city.
** By ''Alien Invasion'', new characters (who weren't a ''Shadowlands'' Keeper or Shade) instead received a JustifiedTutorial: they would be en route to the island-based ICC Shuttleport as a new arrival to Rubi-Ka, only to have their shuttle shot down by Kyr'Ozch forces who are attacking the facility. From there, they would [[http://www.ao-universe.com/index.php?id=14&site=AO-Universe%2FKnowledge%2F&pid=425&lang=en#4 embark on a number of quests]]
to help the emergency crews and the joint Omni-Tek/Clan forces fend off the invaders before departing.
** With the release of the graphics engine upgrade, [=FunCom=] implemented a New Player Experience , including a new tutorial that replaced the ICC Shuttleport opening from ''Alien Invasion''.
** Prior to the release of ''Alien Invasion'', when a player created a new character, they first spawned in their chosen faction's "Backyard," in which a Guide NPC would provide tutorials on basic game functions in a very direct "HeKnowsAboutTimedHits" fashion. Each side had a [[http://www.ao-universe.com/index.php?id=14&pid=441 thematically different Backyard]] and attached "dungeon" for combat training--Omni-Tek's was a "holo world," the Clans had an open-air entertainment park, and the Neutrals had a junkyard full of toxic waste. Though depreciated, the Backyards can still be accessed through the apartment complexes in any city.
** By ''Alien Invasion'', new characters (who weren't a ''Shadowlands'' Keeper or Shade) instead received a JustifiedTutorial: they would be en route to the island-based ICC Shuttleport as a new arrival to Rubi-Ka, only to have their shuttle shot down by Kyr'Ozch forces who are attacking the facility. From there, they would [[http://www.ao-universe.com/index.php?id=14&site=AO-Universe%2FKnowledge%2F&pid=425&lang=en#4 embark on a number of quests]]
to help the emergency crews and the joint Omni-Tek/Clan forces fend off the invaders before departing.
** With the release of the graphics engine upgrade, [=FunCom=] implemented a New Player Experience , including a new tutorial that replaced the ICC Shuttleport opening from ''Alien Invasion''.
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* FanNickname: Some of the names that have popped up over the years include Aimed Shot Online (due to a commonly used special attack), Alpha Online (due to the most common method of PVP combat--using {{Alpha Strike}}s), Arithmetic Online (due to the amount of number crunching involved in tweaking characters), Atrox Online (due to the unisex race available that's good at a number of professions), and Adventurer Online (due to the power of the Adventurer profession).
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* FanNickname: Some of the names nicknames for ''AO'' that have popped up over the years include Aimed Shot Online (due to a commonly used special attack), Alpha Online (due to the most common method of PVP combat--using {{Alpha Strike}}s), Arithmetic Online (due to the amount of number crunching involved in tweaking characters), Atrox Online (due to the unisex race available that's good at a number of professions), and Adventurer Online (due to the power of the Adventurer profession).
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I see this was originally in the article on the Main namespace until Star Valkyrie removed it since it was misued. I\'m adding it back with a proper example, as well as Virtual Paper Doll (which is what the original example was trying to describe).
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* RainbowPimpGear: As one of the early generations of [=MMORPGs=], ''AO'' exhibited this for years until March 2008, when the Social Clothing Mode was released with patch 17.8 (see VirtualPaperDoll below).
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* VirtualPaperDoll: The Social Clothing Mode in the equipment tab allows players to dictate the exact apparel of their characters. Any equipment placed in the Social slots will appear in place of the armor the character is wearing--letting players wear casual clothing or a specific set of armor they liked without worrying about missing out on stat boosts. Unfortunately, this is often demonstrated with [[{{Squick}} Atroxes in pink short shorts and NOTHING else]].
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** The [=DPSer=]: Shades outdamage whole teams, with Soldiers and Martial Artists bringing up the front. In theory, this is also the Agent's role.
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** The [=DPSer=]: Shades outdamage out-damage whole teams, with Soldiers and Martial Artists bringing up the front. In theory, this is also the Agent's role.
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* BackStab: The "Sneak Attack" special available to 2 professions, as well as a similar attack for the ranged professions, known as Aimed Shot.
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* BackStab: The "Sneak Attack" special available to 2 two professions, as well as a similar attack for the ranged professions, professions known as Aimed Shot.
* BodyBackupDrive: The basis for Insurance Technology that makes death a slap on the wrist. Rubi-Kans within a certain age range can get their bodies scanned at an insurance terminal, saving their current physical state. At the moment of death, a new copy of their body is created at the last insurance terminal they used, and their life force is transferred into it.
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** Thanks to Notum, Rubi-ka is one of the only places in the known universe where this is possible through "Insurance Technology," which transfers a dying person's life force into a [[BodyBackupDrive fresh copy of their body]]. It can't halt aging, though, and beyond a certain physical age, it won't work. Regardless, [[http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=1762&table=CONTENT getting killed on purpose]] actually became ''a sport'' among the young, rich, and reckless. After insurance technology was deregulated, Omni-Tek even tried to attract new colonists with the advertising slogan "Rubi-Ka: Where Death Isn't Fatal!"
to:
** Thanks to Notum, Rubi-ka is one of the only places in the known universe where this is possible through "Insurance Technology," which transfers a dying person's life force into a [[BodyBackupDrive fresh copy of their body]]. It can't halt aging, though, and beyond a certain physical age, though--the new body has to be created from recently scanned data--and it won't work.doesn't allow for immortality as it stops working once a person gets too old. Regardless, [[http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=1762&table=CONTENT getting killed on purpose]] actually became ''a sport'' among the young, rich, and reckless. After insurance technology was deregulated, Omni-Tek even tried to attract new colonists with the advertising slogan "Rubi-Ka: Where Death Isn't Fatal!"
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* KingArthur: Much of the Shadowlands--and some parts of Rubi-Ka--have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and the Redeemed Lord Galahad and Unredeemed Lord Mordeth (Mordred) as the final sided leaders before the blasted hell of Pandemonium.
to:
* KingArthur: Arthurian legend makes appearances, both on Rubi-Ka and in the Shadowlands.
** Some time after the second civil war on Rubi-Ka, an EccentricMillionaire bought substantial land from the Clans and used it to [[StartMyOwn start his own clan]]--the Knights of Avalon, who dedicate themselves to reviving the old Earth traditions of chivalry. Everything about the Knights draws right from Arthurian Legend--they named their land Avalon, they built a modernized medieval village and castle (which they, of course, call Camelot), and all the prominent figures have named themselves after Arthurian figures (with the millionaire claiming the name "Lord Galahad"). As might be expected, all of the Knights use medieval-inspired armor and weapons. They even have their own genetically-engineered dragon!
** Much of theShadowlands--and some parts of Rubi-Ka--have Shadowlands also have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and the Redeemed Lord Galahad and Unredeemed Lord Mordeth (Mordred) as the final sided leaders of the Redeemed and Unredeemed respectively before reaching the blasted hell of blasted, hellish area known as Pandemonium.
** Some time after the second civil war on Rubi-Ka, an EccentricMillionaire bought substantial land from the Clans and used it to [[StartMyOwn start his own clan]]--the Knights of Avalon, who dedicate themselves to reviving the old Earth traditions of chivalry. Everything about the Knights draws right from Arthurian Legend--they named their land Avalon, they built a modernized medieval village and castle (which they, of course, call Camelot), and all the prominent figures have named themselves after Arthurian figures (with the millionaire claiming the name "Lord Galahad"). As might be expected, all of the Knights use medieval-inspired armor and weapons. They even have their own genetically-engineered dragon!
** Much of the
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None
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It turns out, however, that Rubi-Ka and mankind have a much older shared history than anyone would have thought--and humanity is not the only species with a vested interest in the planet. Scientists discover the Shadowlands, a parallel world linked to Rubi-Ka that holds secrets on the origins of life in the universe. As adventurers started plumbing those secrets, the alien species known as the Kyr'Ozch invaded Rubi-Ka. Now the situation on the planet has become truly chaotic as Omni-Tek and the Clans continue to wage war on one another even as they fend off the aliens.
to:
It turns out, however, that Rubi-Ka and mankind have a much older shared history than anyone would have thought--and humanity is not the only species with a vested interest in the planet. Scientists discover discovered the Shadowlands, a parallel world linked to Rubi-Ka that holds secrets on the origins of mankind and life in the universe. As adventurers Just as explorers started plumbing those secrets, the however, an alien species known as the Kyr'Ozch invaded Rubi-Ka. Now the situation on the planet has become truly chaotic as Omni-Tek and the Clans continue to wage war on one another even as they fend off the aliens.
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None
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* ShootingSuperman: Especially after ''Lost Eden' and recent patches, a sufficiently leveled character has enough power to casually ignore most monsters that aggro them in the wild, but the Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
to:
* ShootingSuperman: Especially after ''Lost Eden' Eden'' and recent patches, a sufficiently leveled character has enough power to casually ignore most monsters that aggro them in the wild, but the wild. The Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
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* [[FiveRaces FourBreeds]]: Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill.
to:
* [[FiveRaces FourBreeds]]: Four Breeds]]: Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill.
Added DiffLines:
** In addition to the four playable breeds, there are a number of failed breed specimens in Rubi-Ka's wilds that escaped Omni-Tek's labs.
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None
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* GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with one sword...yet!
to:
* [[FiveRaces FourBreeds]]: Unlike most other settings where the player can choose a race for his character, the choices available in ''Anarchy Online'' are all different species (or breed) of homnid. The type of breed determines how costly it is to spend points building up a specific trait or skill.
** Solitus: Descendants of modern humans which naturally evolved after apocalyptic events on Earth. The only breed that ''wasn't'' created via genetic engineering (and therefore [[HumansAreAverage the yardstick by which the other breeds are measured]]).
** Atrox: The first of the breeds developed by Omni-Tek, designed for work in the Notum mines. Designed to maximize strength and stamina, [[DumbMuscle but at a cost of capacity for intelligence and nano-programming]]. Of the breeds, they're only ones that are genderless, completely lacking sexual organs.
** Opifex: Initially developed by Omni-Tek for tunnel-running in Rubi-Ka's mines, then adapted for stealth and assassination. Accordingly they're well suited to playing TheSneakyGuy or FragileSpeedster roles.
** Nano: The youngest of the breeds, developed for high intelligence and skill at nano-programming at a cost of physical durability. Trace amounts of Notum were added to their DNA, which not only prevents them from living off-world, but also renders most of them sterile.
* GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with onesword...sword ... yet!
** Solitus: Descendants of modern humans which naturally evolved after apocalyptic events on Earth. The only breed that ''wasn't'' created via genetic engineering (and therefore [[HumansAreAverage the yardstick by which the other breeds are measured]]).
** Atrox: The first of the breeds developed by Omni-Tek, designed for work in the Notum mines. Designed to maximize strength and stamina, [[DumbMuscle but at a cost of capacity for intelligence and nano-programming]]. Of the breeds, they're only ones that are genderless, completely lacking sexual organs.
** Opifex: Initially developed by Omni-Tek for tunnel-running in Rubi-Ka's mines, then adapted for stealth and assassination. Accordingly they're well suited to playing TheSneakyGuy or FragileSpeedster roles.
** Nano: The youngest of the breeds, developed for high intelligence and skill at nano-programming at a cost of physical durability. Trace amounts of Notum were added to their DNA, which not only prevents them from living off-world, but also renders most of them sterile.
* GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with one
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* MagicFromTechnology: Thanks to the aforementioned Notum, characters are capable of achieving effects that are described as being almost like magic, and that would be considered such [[MagicByAnyOtherName by any other name]].
to:
* MagicFromTechnology: Thanks to the aforementioned Notum, characters are capable of achieving effects that are described as being almost like magic, and that would be considered such [[MagicByAnyOtherName by any other name]].
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** The rodent-like Leets and parrot-like Reets were designed as this from the start. Both of them are parodies of players who speak exclusively in internet shorthand and who have no respect for the "RP" in "MMORPG" (for example, attacking a Reet might get it to scream "MY FRIENDS WILL KILL U" in response). The original "Backyard" tutorial zones have billboards informing players that leets are vermin and are to be killed on sight.
** A subtle more one--after months of complaints from the Meta-Physicist players that their summons were underpowered, the devs finally gave them an adequate endgame summon called "[[SignificantAnagram The Rihwen]]." Rearrange the letters and you get "The Whiner."
** A subtle more one--after months of complaints from the Meta-Physicist players that their summons were underpowered, the devs finally gave them an adequate endgame summon called "[[SignificantAnagram The Rihwen]]." Rearrange the letters and you get "The Whiner."
to:
** The rodent-like Leets and parrot-like Reets were designed as this from the start. Both of them are parodies of players who speak exclusively in internet shorthand and who have no respect for the "RP" in "MMORPG" (for example, attacking a Reet might get it to scream "MY FRIENDS WILL KILL U" in response). The original "Backyard" tutorial zones have billboards informing players that leets Leets are vermin and are to be killed on sight.
**A subtle more one--after After months of complaints from the Meta-Physicist players that their summons were underpowered, the devs developers finally gave them an adequate endgame summon called "[[SignificantAnagram The Rihwen]]." Rearrange the letters and you get "The Whiner."
**
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Boy, this page needs some help.
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Conceivably the first 3-D {{Sci-Fi}} {{MMORPG}}, Anarchy Online is likely noteworthy for being one of the first MMO's to be able to produce content on demand in the form of missions the players can pull and run through. Still alive after ''12'' years and 4 expansions, and set on the desert planet of Rubi-Ka, where 2 factions fight for control of the planet and its resources.
That's the short tagline, the longer story is that AnarchyOnline is a game that has managed a few firsts from when it was launched in 2001. The first game to have 'on demand' content (we'd call it instancing these days), the first MMORPG that allows for control of more than one pet by the respective [[AnAdventurerIsYou Petmaster]] classes, the [[strike:first]] [[AsheronsCall second]] to step away from the traditional mold of what skills any given class is allowed to use: You have access to every skill, your only limit being skill points allocated upon leveling up. Also suspected to be the first game to survive the launch, notorious for the numerous bugs that abounded at the time.
Survived and thrived, apparently. Two booster packs (Notum Wars and Legacy of the Xan) and three expansions (Shadowlands, Alien Invasion, Lost Eden, thought to be VaporWare) later, despite cries from the trolls that the game is dead, lo, it lives and breathes still.
That's the short tagline, the longer story is that AnarchyOnline is a game that has managed a few firsts from when it was launched in 2001. The first game to have 'on demand' content (we'd call it instancing these days), the first MMORPG that allows for control of more than one pet by the respective [[AnAdventurerIsYou Petmaster]] classes, the [[strike:first]] [[AsheronsCall second]] to step away from the traditional mold of what skills any given class is allowed to use: You have access to every skill, your only limit being skill points allocated upon leveling up. Also suspected to be the first game to survive the launch, notorious for the numerous bugs that abounded at the time.
Survived and thrived, apparently. Two booster packs (Notum Wars and Legacy of the Xan) and three expansions (Shadowlands, Alien Invasion, Lost Eden, thought to be VaporWare) later, despite cries from the trolls that the game is dead, lo, it lives and breathes still.
to:
->''I turned six when he took me to see where the first
->''That was the first
->''My father taught me how to use a gun. Sometimes, late at night ... I wonder if I'll ever be able to
-->--'''Anonymous Clan Member''', Original OpeningNarration
Over twenty-eight thousand years
That's
It turns out, however, that
Developed by the Norwegian company [=FunCom=] and launched on June 27, 2001, ''Anarchy Online'' is a rare breed in
Despite a ''very'' rocky launch that
Survived
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!!This game provides examples of:
* AdamSmithHatesYourGuts: While not the TropeNamer, epitomizes this trope, with player-driven inflation above and beyond what any given character or 10 can hope to earn (or even HOLD) just for an item only usable by one player. Thankfully mules are allowed.
* AdamSmithHatesYourGuts: While not the TropeNamer, epitomizes this trope, with player-driven inflation above and beyond what any given character or 10 can hope to earn (or even HOLD) just for an item only usable by one player. Thankfully mules are allowed.
to:
* AdamSmithHatesYourGuts:
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* AnAdventurerIsYou: By the given archetypes on that page, professions are broken down as:
to:
* AnAdventurerIsYou: By the given archetypes on that page, professions are broken down as:as--
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** The Nuker: Nano-Technician owns this hands down but Bureaucrats and Meta-Physicists reside here too.
** [=The DPSer=]: Shades outdamage whole teams, withs Soldiers and Martial Artists bringing up the front. Agents are supposed to be here too in theory, not so much in practice.
** The Mezzer: Bureaucrat specialty, while Nano-Technicans and Traders aren't slacking, and Adventurers and Meta-Physicists in a pinch..maybe.
** The Jack: If you haven't guessed: The Adventurer and Meta-Physicist are the primary Jacks of the game. Agents go here too....if you can find 'em.
** [=The DPSer=]: Shades outdamage whole teams, withs Soldiers and Martial Artists bringing up the front. Agents are supposed to be here too in theory, not so much in practice.
** The Mezzer: Bureaucrat specialty, while Nano-Technicans and Traders aren't slacking, and Adventurers and Meta-Physicists in a pinch..maybe.
** The Jack: If you haven't guessed: The Adventurer and Meta-Physicist are the primary Jacks of the game. Agents go here too....if you can find 'em.
to:
** The Nuker: Nano-Technician owns this hands down Nano-Technicians were ''made'' to nuke, but Bureaucrats and Meta-Physicists reside here too.
can also handle this role.
**[=The DPSer=]: The [=DPSer=]: Shades outdamage whole teams, withs with Soldiers and Martial Artists bringing up the front. Agents are supposed to be here too in In theory, not so much in practice.
this is also the Agent's role.
** The Mezzer:Bureaucrat The Bureaucrat's specialty, while but Nano-Technicans and Traders aren't slacking, and slouches at this either. Adventurers and Meta-Physicists can also fill this role in a pinch..maybe.
pinch.
** The Jack:If you haven't guessed: The Adventurer and Meta-Physicist are the primary Jacks of the game. Agents go here too....if too--''if'' you can find 'em.
**
** The Mezzer:
** The Jack:
Changed line(s) 22,25 (click to see context) from:
* BilingualBonus: The "songs" sung by Yuttos [=NPCs=] are actually taken from a Norwegian song that was entered in the [[EurovisionSongContest Eurovision contest]] (and lost spectacularly).
* CoolShades: In the old days of the game, the Fixer profession was known for wearing these at all times, supposedly because they sucked so badly that there wasn't any point to wearing armor instead.
** The class specific "magic" armour, only allowed wearing it with certain items. Enter the shades...
* DeathIsASlapOnTheWrist: While the early game truly averted this with having various penalties for dying up to and including losing items you hadn't saved recently as well as credits and experience, all going to whoever killed you if in pvp, later patches slowly but surely removed all the various potential ill effects of dying barring only resurrection sickness, where your skills and abilities are lowered for a short period, being the only ill effect of dying, and any experience lost goes into a pool that you can regain as you gain more experience.
* CoolShades: In the old days of the game, the Fixer profession was known for wearing these at all times, supposedly because they sucked so badly that there wasn't any point to wearing armor instead.
** The class specific "magic" armour, only allowed wearing it with certain items. Enter the shades...
* DeathIsASlapOnTheWrist: While the early game truly averted this with having various penalties for dying up to and including losing items you hadn't saved recently as well as credits and experience, all going to whoever killed you if in pvp, later patches slowly but surely removed all the various potential ill effects of dying barring only resurrection sickness, where your skills and abilities are lowered for a short period, being the only ill effect of dying, and any experience lost goes into a pool that you can regain as you gain more experience.
to:
* BilingualBonus: The "songs" sung by Yuttos the Yutto [=NPCs=] are actually taken from a Norwegian song that was entered in the [[EurovisionSongContest Eurovision contest]] (and lost spectacularly).
* CoolShades: Very common, now that the game has a "social" layer for appearance that overrides armor. In theold days of the game, early years, it was the Fixer profession that was known for wearing these at all times, supposedly because they sucked so badly that there wasn't any point to times.
** A class-specific set of armor could only be worn when wearingarmor instead.
** The class specific "magic" armour, only allowed wearing it withcertain items. Enter the shades...
items--eyeware like this being one of them.
* DeathIsASlapOnTheWrist:While Played with to different ends, both in the setting and game mechanics--
** Thanks to Notum, Rubi-ka is one of the only places in the known universe where this is possible through "Insurance Technology," which transfers a dying person's life force into a [[BodyBackupDrive fresh copy of their body]]. It can't halt aging, though, and beyond a certain physical age, it won't work. Regardless, [[http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=1762&table=CONTENT getting killed on purpose]] actually became ''a sport'' among the young, rich, and reckless. After insurance technology was deregulated, Omni-Tek even tried to attract new colonists with the advertising slogan "Rubi-Ka: Where Death Isn't Fatal!"
** On the game mechanics side, the early gametruly averted this with by having various penalties for dying up dying--up to and including losing items you hadn't saved recently as well as credits all items, credits, and experience, all going experience acquired since the last visit to whoever killed you if in pvp, later an insurance terminal. Typically these would remain on one's corpse, free for looting. Later patches slowly but surely gradually removed all the various potential ill effects of dying barring only resurrection sickness, where your these penalties save for "resurrection sickness," in which skills and abilities are lowered for a short period, being the only ill effect of dying, and any period. Any experience lost now goes into a pool that you can regain as you gain more experience.is regained with additional experience earned.
* CoolShades: Very common, now that the game has a "social" layer for appearance that overrides armor. In the
** A class-specific set of armor could only be worn when wearing
** The class specific "magic" armour, only allowed wearing it with
* DeathIsASlapOnTheWrist:
** Thanks to Notum, Rubi-ka is one of the only places in the known universe where this is possible through "Insurance Technology," which transfers a dying person's life force into a [[BodyBackupDrive fresh copy of their body]]. It can't halt aging, though, and beyond a certain physical age, it won't work. Regardless, [[http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&template=content&func_id=1762&table=CONTENT getting killed on purpose]] actually became ''a sport'' among the young, rich, and reckless. After insurance technology was deregulated, Omni-Tek even tried to attract new colonists with the advertising slogan "Rubi-Ka: Where Death Isn't Fatal!"
** On the game mechanics side, the early game
Changed line(s) 27,29 (click to see context) from:
* EliteTweak: The game uses an implant system to buff skills on top of whatever buffs are available, and almost any skill can be buffed in this way with limitations. What this winds up with are some of the most grossly overpowered and impressive 'twinks' to walk the deserts of Rubi-Ka, single-handedly capable of wiping the floor with platoons of lesser characters.
** Recently heavily nerfed by implementing "soft" level limits - utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.
* FanNickname: Usually called [=Aimed Shot Online=] (after a special attack), [=Alpha Online=] (for how people tend to pvp), and [=Arithmetic Online=] (for how much you'll be doing while 'twinking' your character out. Also Atrox Online (after the unisex race available that is a very good... anything) and Adventurer Online (because Adventurers are just that powerful).
** Recently heavily nerfed by implementing "soft" level limits - utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.
* FanNickname: Usually called [=Aimed Shot Online=] (after a special attack), [=Alpha Online=] (for how people tend to pvp), and [=Arithmetic Online=] (for how much you'll be doing while 'twinking' your character out. Also Atrox Online (after the unisex race available that is a very good... anything) and Adventurer Online (because Adventurers are just that powerful).
to:
* EliteTweak: The game uses an implant system to buff skills on top of whatever buffs are available, and almost any skill can be buffed in this way with limitations. What this winds up with are (with limitations). This results in some of the most grossly overpowered and impressive 'twinks' "twinks" to walk the deserts of Rubi-Ka, single-handedly capable of wiping the floor with platoons of lesser characters.
**Recently heavily nerfed by implementing To curb all the tweaking, [=FunCom=] implemented "soft" level limits - utilizing limits--utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.
* FanNickname:Usually called [=Aimed Some of the names that have popped up over the years include Aimed Shot Online=] (after Online (due to a commonly used special attack), [=Alpha Online=] (for how people tend Alpha Online (due to pvp), and [=Arithmetic Online=] (for how much you'll be doing while 'twinking' your character out. Also the most common method of PVP combat--using {{Alpha Strike}}s), Arithmetic Online (due to the amount of number crunching involved in tweaking characters), Atrox Online (after (due to the unisex race available that is that's good at a very good... anything) number of professions), and Adventurer Online (because Adventurers are just that powerful).(due to the power of the Adventurer profession).
**
* FanNickname:
Changed line(s) 31,35 (click to see context) from:
* ImprobablePowerDiscrepancy: There are fleas which could easily kill a lot of dungeon bosses.
* KingArthur: A lot of the Shadowlands and some parts of Rubi-Ka have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before the 'real' KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and the Redeemed Lord Galahad and Unredeemed Lord Mordeth (Mordred) as the final sided leaders before the blasted hell of Pandemonium.
* LeetLingo: Leets are actual [=NPCs=] in the game, small, furry and very rodentlike, but can speak and usually speak exclusively in LeetLingo. Boss [=NPCs=] have leet-based names, while there's also a series of unique low-level boss-type [=NPCs=] that have names based on leet lingo, best example: Pwnz the Leet.
* LethalLavaLand: The aptly named Inferno.
* LevelGrinding: An estimated 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as follows:
* KingArthur: A lot of the Shadowlands and some parts of Rubi-Ka have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before the 'real' KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and the Redeemed Lord Galahad and Unredeemed Lord Mordeth (Mordred) as the final sided leaders before the blasted hell of Pandemonium.
* LeetLingo: Leets are actual [=NPCs=] in the game, small, furry and very rodentlike, but can speak and usually speak exclusively in LeetLingo. Boss [=NPCs=] have leet-based names, while there's also a series of unique low-level boss-type [=NPCs=] that have names based on leet lingo, best example: Pwnz the Leet.
* LethalLavaLand: The aptly named Inferno.
* LevelGrinding: An estimated 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as follows:
to:
* ImprobablePowerDiscrepancy: There are some versions of fleas on Rubi-Ka which could easily kill a lot of dungeon bosses.
bosses. Granted, Rubi-Ka's fleas tend to be no smaller than a basketball.
* KingArthur:A lot Much of the Shadowlands and Shadowlands--and some parts of Rubi-Ka have Rubi-Ka--have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before the 'real' KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and the Redeemed Lord Galahad and Unredeemed Lord Mordeth (Mordred) as the final sided leaders before the blasted hell of Pandemonium.
* LeetLingo: Leets are actual [=NPCs=] in the game, small, furry and very rodentlike, but can speak and usually speak exclusively in LeetLingo. Boss [=NPCs=] have leet-based names, while there's also a series of unique low-level boss-type [=NPCs=] that have names based on leet lingo, best example: Pwnz the Leet.
* LethalLavaLand: The aptly named Inferno.
Inferno, an aptly-named area within the Shadowlands.
* LevelGrinding: An estimated 320 levels to work through (though not in straight progression) makes for much grinding. Broken down asfollows:follows--
* KingArthur:
* LevelGrinding: An estimated 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as
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** Shadowlevels which can only be earned in the shadowlands and cover 201-220.
** Alien levels which is earned by killing aliens, which is counted as a separate number from the 1-220, so you have 220/30.
** Lost Eden Research levels, which can be earned at any time by diverting some of your xp into 'research', and has 7 lines with 10 levels apiece, so now you have 220/30/70.
* MagicFromTechnology: Thanks to the above Notum, characters are capable of achieving effects that are described as being almost like magic, and that would be considered such if it happened elsewhere.
** MagicByAnyOtherName
* {{Mascot}}: Unofficially, the humble Leet.
* {{Megacorp}}: Omni-Tek. Whether or not they're evil is up for debate, but Shadowlands threw a wrench into the "both sides are morally ambiguous" thing via Keeper Fury skills, at the very least. [[DarkIsNotEvil Oh wait...]]
* MoneySink: This game has been an interesting experiment on how to get people to spend billions of credits while not giving them so much of an edge over normal players that game balance would be trashed. Examples are:
** Alien levels which is earned by killing aliens, which is counted as a separate number from the 1-220, so you have 220/30.
** Lost Eden Research levels, which can be earned at any time by diverting some of your xp into 'research', and has 7 lines with 10 levels apiece, so now you have 220/30/70.
* MagicFromTechnology: Thanks to the above Notum, characters are capable of achieving effects that are described as being almost like magic, and that would be considered such if it happened elsewhere.
** MagicByAnyOtherName
* {{Mascot}}: Unofficially, the humble Leet.
* {{Megacorp}}: Omni-Tek. Whether or not they're evil is up for debate, but Shadowlands threw a wrench into the "both sides are morally ambiguous" thing via Keeper Fury skills, at the very least. [[DarkIsNotEvil Oh wait...]]
* MoneySink: This game has been an interesting experiment on how to get people to spend billions of credits while not giving them so much of an edge over normal players that game balance would be trashed. Examples are:
to:
** Shadowlevels which can only be earned in the shadowlands Shadowlands and cover 201-220.
** Alien levels which is earned by killing aliens, which is counted as a separate number from the1-220, other levels, so you have 220/30.
** Lost Eden Research levels, which can be earned at any time by diverting some of yourxp experience into 'research', and "research." It has 7 lines with 10 levels apiece, so now you have 220/30/70.
resulting in a three-level cap (220/30/70).
* MagicFromTechnology: Thanks to theabove aforementioned Notum, characters are capable of achieving effects that are described as being almost like magic, and that would be considered such if it happened elsewhere.
** MagicByAnyOtherName
[[MagicByAnyOtherName by any other name]].
*{{Mascot}}: Unofficially, MascotMook: Leets have taken on this role over the humble Leet.
years.
* {{Megacorp}}: Omni-Tek.Whether Putting aside the backstory setting them up as corrupt and abusive, whether or not they're truly evil is up for debate, but Shadowlands threw a wrench into debate. The ''Shadowlands'' expansion saw Omni-Tek allied with the "both sides are morally ambiguous" thing via Keeper Fury skills, at dark Unredeemed, and the very least. [[DarkIsNotEvil Oh wait...]]
Clans siding with the light Redeemed, which appeared to present a DarkIsEvil and LightIsGood dichotomy--but even now this is debated.
* MoneySink: This game has been an interesting experiment on how to get people to spend billions of credits while not giving them so much of an edge over normal players that game balance would be trashed. Examplesare:of this includes--
** Alien levels which is earned by killing aliens, which is counted as a separate number from the
** Lost Eden Research levels, which can be earned at any time by diverting some of your
* MagicFromTechnology: Thanks to the
** MagicByAnyOtherName
*
* {{Megacorp}}: Omni-Tek.
* MoneySink: This game has been an interesting experiment on how to get people to spend billions of credits while not giving them so much of an edge over normal players that game balance would be trashed. Examples
Changed line(s) 47,50 (click to see context) from:
** Special orbital apartment, only 989 million, of 1 billion credits.
* {{Nanomachines}}: Pretty much everything under the twin suns of Rubi-Ka has something to do with nanomachines -- either built by, maintained by, destroyed by or recycled by nanomachines. Nano Programs are used to tell the nano bots in the air around you what to do and how to do it. Much of the flavor text on many items also goes into how nanomachines are applied to the item in question.
* PVPBalanced: While in the beginning this was the case, through 2 expansions pvp has been very unbalanced, only recently becoming rebalanced (to the woe of the former lovechildren) with Lost Eden.
* ProductPlacement: One of the ingame bars plays music recently released in RealLife. [[JustifiedTrope Justified]] by the fact that although the game takes place over 27,000 years in the future, Rubi-Ka is on the far side of the galaxy from Earth -- over 90,000 light-years away; thus allowing the presence of the music to be HandWaved as having been found in "broadcast signals still echoing in the deepest regions of space".
* {{Nanomachines}}: Pretty much everything under the twin suns of Rubi-Ka has something to do with nanomachines -- either built by, maintained by, destroyed by or recycled by nanomachines. Nano Programs are used to tell the nano bots in the air around you what to do and how to do it. Much of the flavor text on many items also goes into how nanomachines are applied to the item in question.
* PVPBalanced: While in the beginning this was the case, through 2 expansions pvp has been very unbalanced, only recently becoming rebalanced (to the woe of the former lovechildren) with Lost Eden.
* ProductPlacement: One of the ingame bars plays music recently released in RealLife. [[JustifiedTrope Justified]] by the fact that although the game takes place over 27,000 years in the future, Rubi-Ka is on the far side of the galaxy from Earth -- over 90,000 light-years away; thus allowing the presence of the music to be HandWaved as having been found in "broadcast signals still echoing in the deepest regions of space".
to:
** Special orbital apartment, A special apartment in orbit above Rubi-Ka, available for only 989 million, million credits (out of the 1 billion credits.
maximum per character).
* {{Nanomachines}}: Pretty much everything under the twin suns of Rubi-Ka has something to do withnanomachines -- either nanomachines--either built by, maintained by, destroyed by or recycled by nanomachines. Nano Programs are used to tell the nano bots in the air around you what to do and how to do it. Much of the flavor text on many items also goes into how nanomachines are applied to the item in question.
* PVPBalanced:While in the beginning Initially ''AO'' was designed this was way, but over the case, through 2 course of two expansions pvp has been very unbalanced, only recently becoming rebalanced (to the woe of the former lovechildren) with Lost Eden.
dynamic became considerably unbalanced. The ''Lost Eden'' expansion helped to correct this problem.
* ProductPlacement: One of theingame in-game bars plays music recently released in RealLife. It's [[JustifiedTrope Justified]] by the fact that although the game takes place over 27,000 tens of thousands of years in the future, Rubi-Ka is on the far side of the galaxy from Earth -- over 90,000 light-years away; thus allowing the presence of the music to be HandWaved as having been found in "broadcast signals still echoing in the deepest regions of space".Earth.
* {{Nanomachines}}: Pretty much everything under the twin suns of Rubi-Ka has something to do with
* PVPBalanced:
* ProductPlacement: One of the
Changed line(s) 52 (click to see context) from:
* RandomlyGeneratedLevels: Missions you get from terminals have procedurally generated descriptions, goals, enemies, locations, and layouts.
to:
* RandomlyGeneratedLevels: Missions you get Instanced missions from mission terminals have procedurally generated descriptions, goals, enemies, locations, and layouts.
Changed line(s) 54,57 (click to see context) from:
* ShapeShifting: Mostly voluntary (with very rare exceptions) the Adventurer profession is considered king of this particular domain, being the resident [[{{Animorphism}} Animorph]].
* ShootingSuperman: Characters, especially after Lost Eden and recent patches, are practically bush-league gods on earth and have enough power to casually ignore most any pvm play, but the Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
* SlippySlideyIceWorld: Penumbra replaces the "Slippy Slidey" part with "will freeze to death without the proper gear", but otherwise qualifies.
* TakeThat: a subtle one, from the devs to the players: after months of complaints from the Meta-Physicist forums about their summons being underpowered, the devs finally gave them an adequate endgame summon called "[[SignificantAnagram The Rihwen]]" [[spoiler: rearrange the letters and you get "The Whiner"]]
* ShootingSuperman: Characters, especially after Lost Eden and recent patches, are practically bush-league gods on earth and have enough power to casually ignore most any pvm play, but the Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
* SlippySlideyIceWorld: Penumbra replaces the "Slippy Slidey" part with "will freeze to death without the proper gear", but otherwise qualifies.
* TakeThat: a subtle one, from the devs to the players: after months of complaints from the Meta-Physicist forums about their summons being underpowered, the devs finally gave them an adequate endgame summon called "[[SignificantAnagram The Rihwen]]" [[spoiler: rearrange the letters and you get "The Whiner"]]
to:
* RidiculouslyCuteCritter: Leets were designed for this, despite also being a TakeThat to certain types of players as a form of SmallAnnoyingCreature. Their sound effects in ''AO'''s directories are even labeled as "cute." Over the years [=FunCom=] has put less emphasis on the mocking aspect; dozens of unique Leets have turned up, as well as Leet [=NPCs=] which can carry on conversations, albeit in cutesy [[WebOriginal/LOLCats kitty pidgin]].
* ShapeShifting: Mostly voluntary (with very rareexceptions) the exceptions). The Adventurer profession is considered king of this particular domain, being thanks to a wide selection of nano-programs for the resident [[{{Animorphism}} Animorph]].
purpose.
* ShootingSuperman:Characters, especially Especially after Lost Eden ''Lost Eden' and recent patches, are practically bush-league gods on earth and have a sufficiently leveled character has enough power to casually ignore most any pvm play, monsters that aggro them in the wild, but the Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
* SlippySlideyIceWorld: The Penumbra area of the Shadowlands replaces the "Slippy Slidey" part with "will freeze to death without the propergear", gear," but otherwise qualifies.
* TakeThat:a subtle one, [=FunCom=] has engaged in this several times over ''AO's'' history. Some highlights--
** The rodent-like Leets and parrot-like Reets were designed as this from thedevs to start. Both of them are parodies of players who speak exclusively in internet shorthand and who have no respect for the players: after "RP" in "MMORPG" (for example, attacking a Reet might get it to scream "MY FRIENDS WILL KILL U" in response). The original "Backyard" tutorial zones have billboards informing players that leets are vermin and are to be killed on sight.
** A subtle more one--after months of complaints from the Meta-Physicistforums about players that their summons being were underpowered, the devs finally gave them an adequate endgame summon called "[[SignificantAnagram The Rihwen]]" [[spoiler: rearrange Rihwen]]." Rearrange the letters and you get "The Whiner"]]Whiner."
* ShapeShifting: Mostly voluntary (with very rare
* ShootingSuperman:
* SlippySlideyIceWorld: The Penumbra area of the Shadowlands replaces the "Slippy Slidey" part with "will freeze to death without the proper
* TakeThat:
** The rodent-like Leets and parrot-like Reets were designed as this from the
** A subtle more one--after months of complaints from the Meta-Physicist
Changed line(s) 60 (click to see context) from:
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Conceivably the first 3-D {{Sci-Fi}} {{MMORPG}}, Anarchy Online is likely noteworthy for being one of the first MMO's to be able to produce content on demand in the form of missions the players can pull and run through. Still alive after ''10'' years and 4 expansions, and set on the desert planet of Rubi-Ka, where 2 factions fight for control of the planet and its resources.
to:
Conceivably the first 3-D {{Sci-Fi}} {{MMORPG}}, Anarchy Online is likely noteworthy for being one of the first MMO's to be able to produce content on demand in the form of missions the players can pull and run through. Still alive after ''10'' ''12'' years and 4 expansions, and set on the desert planet of Rubi-Ka, where 2 factions fight for control of the planet and its resources.
Is there an issue? Send a MessageReason:
None
* RandomlyGeneratedLevels: Missions you get from terminals have procedurally generated descriptions, goals, enemies, locations, and layouts.
Deleted line(s) 53 (click to see context) :
* RandomlyGeneratedLevels: Missions you get from terminals have procedurally generated descriptions, goals, enemies, locations, and layouts.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Conceivably the first 3-D {{Sci-Fi}} {{MMORPG}}, Anarchy Online is likely noteworthy for being one of the first MMO's to be able to produce content on demand in the form of missions the players can pull and run through. Still alive after ''10'' years and 4 expansions, and set on the desert planet of Rubi-Ka, where 2 factions fight for control of the planet and its resources.
That's the short tagline, the longer story is that AnarchyOnline is a game that has managed a few firsts from when it was launched in 2001. The first game to have 'on demand' content (we'd call it instancing these days), the first MMORPG that allows for control of more than one pet by the respective [[AnAdventurerIsYou Petmaster]] classes, the [[strike:first]] [[AsheronsCall second]] to step away from the traditional mold of what skills any given class is allowed to use: You have access to every skill, your only limit being skill points allocated upon leveling up. Also suspected to be the first game to survive the launch, notorious for the numerous bugs that abounded at the time.
Survived and thrived, apparently. Two booster packs (Notum Wars and Legacy of the Xan) and three expansions (Shadowlands, Alien Invasion, Lost Eden, thought to be VaporWare) later, despite cries from the trolls that the game is dead, lo, it lives and breathes still.
----
!!This game provides examples of:
* AdamSmithHatesYourGuts: While not the TropeNamer, epitomizes this trope, with player-driven inflation above and beyond what any given character or 10 can hope to earn (or even HOLD) just for an item only usable by one player. Thankfully mules are allowed.
* AKA47: The Desert Reet, the game's answer to the Desert Eagle.
* AnAdventurerIsYou: By the given archetypes on that page, professions are broken down as:
** The Tank: Enforcer, Soldier in a pinch, Martial Artist for the ninja style.
** The Healer: Doctor, Adventurer, Meta-Physicist and Martial Artist in a pinch.
** The Nuker: Nano-Technician owns this hands down but Bureaucrats and Meta-Physicists reside here too.
** [=The DPSer=]: Shades outdamage whole teams, withs Soldiers and Martial Artists bringing up the front. Agents are supposed to be here too in theory, not so much in practice.
** The Mezzer: Bureaucrat specialty, while Nano-Technicans and Traders aren't slacking, and Adventurers and Meta-Physicists in a pinch..maybe.
** The Jack: If you haven't guessed: The Adventurer and Meta-Physicist are the primary Jacks of the game. Agents go here too....if you can find 'em.
* AncientKeeper: Ergo, Ergo, and yet again Ergo.
* AppliedPhlebotinum: Notum, and in the Shadowlands Expansion, Novictum.
* BackStab: The "Sneak Attack" special available to 2 professions, as well as a similar attack for the ranged professions, known as Aimed Shot.
* BarrierWarrior: The Soldier profession.
* BilingualBonus: The "songs" sung by Yuttos [=NPCs=] are actually taken from a Norwegian song that was entered in the [[EurovisionSongContest Eurovision contest]] (and lost spectacularly).
* CoolShades: In the old days of the game, the Fixer profession was known for wearing these at all times, supposedly because they sucked so badly that there wasn't any point to wearing armor instead.
** The class specific "magic" armour, only allowed wearing it with certain items. Enter the shades...
* DeathIsASlapOnTheWrist: While the early game truly averted this with having various penalties for dying up to and including losing items you hadn't saved recently as well as credits and experience, all going to whoever killed you if in pvp, later patches slowly but surely removed all the various potential ill effects of dying barring only resurrection sickness, where your skills and abilities are lowered for a short period, being the only ill effect of dying, and any experience lost goes into a pool that you can regain as you gain more experience.
* DeflectorShields: The bread and butter of the whole Soldier profession.
* EliteTweak: The game uses an implant system to buff skills on top of whatever buffs are available, and almost any skill can be buffed in this way with limitations. What this winds up with are some of the most grossly overpowered and impressive 'twinks' to walk the deserts of Rubi-Ka, single-handedly capable of wiping the floor with platoons of lesser characters.
** Recently heavily nerfed by implementing "soft" level limits - utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.
* FanNickname: Usually called [=Aimed Shot Online=] (after a special attack), [=Alpha Online=] (for how people tend to pvp), and [=Arithmetic Online=] (for how much you'll be doing while 'twinking' your character out. Also Atrox Online (after the unisex race available that is a very good... anything) and Adventurer Online (because Adventurers are just that powerful).
* GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with one sword...yet!
* ImprobablePowerDiscrepancy: There are fleas which could easily kill a lot of dungeon bosses.
* KingArthur: A lot of the Shadowlands and some parts of Rubi-Ka have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before the 'real' KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and the Redeemed Lord Galahad and Unredeemed Lord Mordeth (Mordred) as the final sided leaders before the blasted hell of Pandemonium.
* LeetLingo: Leets are actual [=NPCs=] in the game, small, furry and very rodentlike, but can speak and usually speak exclusively in LeetLingo. Boss [=NPCs=] have leet-based names, while there's also a series of unique low-level boss-type [=NPCs=] that have names based on leet lingo, best example: Pwnz the Leet.
* LethalLavaLand: The aptly named Inferno.
* LevelGrinding: An estimated 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as follows:
** Regular experience which accounts for levels 1-200.
** Shadowlevels which can only be earned in the shadowlands and cover 201-220.
** Alien levels which is earned by killing aliens, which is counted as a separate number from the 1-220, so you have 220/30.
** Lost Eden Research levels, which can be earned at any time by diverting some of your xp into 'research', and has 7 lines with 10 levels apiece, so now you have 220/30/70.
* MagicFromTechnology: Thanks to the above Notum, characters are capable of achieving effects that are described as being almost like magic, and that would be considered such if it happened elsewhere.
** MagicByAnyOtherName
* {{Mascot}}: Unofficially, the humble Leet.
* {{Megacorp}}: Omni-Tek. Whether or not they're evil is up for debate, but Shadowlands threw a wrench into the "both sides are morally ambiguous" thing via Keeper Fury skills, at the very least. [[DarkIsNotEvil Oh wait...]]
* MoneySink: This game has been an interesting experiment on how to get people to spend billions of credits while not giving them so much of an edge over normal players that game balance would be trashed. Examples are:
** The Clinique Plastique, where you pay 25 million credits to change your character's features, height and build.
** IP reset points, costing 250 million, with the release of Lost Eden.
** Special orbital apartment, only 989 million, of 1 billion credits.
* {{Nanomachines}}: Pretty much everything under the twin suns of Rubi-Ka has something to do with nanomachines -- either built by, maintained by, destroyed by or recycled by nanomachines. Nano Programs are used to tell the nano bots in the air around you what to do and how to do it. Much of the flavor text on many items also goes into how nanomachines are applied to the item in question.
* PVPBalanced: While in the beginning this was the case, through 2 expansions pvp has been very unbalanced, only recently becoming rebalanced (to the woe of the former lovechildren) with Lost Eden.
* ProductPlacement: One of the ingame bars plays music recently released in RealLife. [[JustifiedTrope Justified]] by the fact that although the game takes place over 27,000 years in the future, Rubi-Ka is on the far side of the galaxy from Earth -- over 90,000 light-years away; thus allowing the presence of the music to be HandWaved as having been found in "broadcast signals still echoing in the deepest regions of space".
* RandomDrops
* RareRandomDrop: Some of the lowest drop rates in game history.
* RandomlyGeneratedLevels: Missions you get from terminals have procedurally generated descriptions, goals, enemies, locations, and layouts.
* ShapeShifting: Mostly voluntary (with very rare exceptions) the Adventurer profession is considered king of this particular domain, being the resident [[{{Animorphism}} Animorph]].
* ShootingSuperman: Characters, especially after Lost Eden and recent patches, are practically bush-league gods on earth and have enough power to casually ignore most any pvm play, but the Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
* SlippySlideyIceWorld: Penumbra replaces the "Slippy Slidey" part with "will freeze to death without the proper gear", but otherwise qualifies.
* TakeThat: a subtle one, from the devs to the players: after months of complaints from the Meta-Physicist forums about their summons being underpowered, the devs finally gave them an adequate endgame summon called "[[SignificantAnagram The Rihwen]]" [[spoiler: rearrange the letters and you get "The Whiner"]]
* TarotMotifs: The various glyphs acquired in the Shadowlands to upgrade professional Tier armor falls right into this motif.
* VariableMix: The game's music consists of hundreds of possible short clips, designed to flow into one another depending on the character's affiliation, location, and (if in battle) how well the fight is going.
----
That's the short tagline, the longer story is that AnarchyOnline is a game that has managed a few firsts from when it was launched in 2001. The first game to have 'on demand' content (we'd call it instancing these days), the first MMORPG that allows for control of more than one pet by the respective [[AnAdventurerIsYou Petmaster]] classes, the [[strike:first]] [[AsheronsCall second]] to step away from the traditional mold of what skills any given class is allowed to use: You have access to every skill, your only limit being skill points allocated upon leveling up. Also suspected to be the first game to survive the launch, notorious for the numerous bugs that abounded at the time.
Survived and thrived, apparently. Two booster packs (Notum Wars and Legacy of the Xan) and three expansions (Shadowlands, Alien Invasion, Lost Eden, thought to be VaporWare) later, despite cries from the trolls that the game is dead, lo, it lives and breathes still.
----
!!This game provides examples of:
* AdamSmithHatesYourGuts: While not the TropeNamer, epitomizes this trope, with player-driven inflation above and beyond what any given character or 10 can hope to earn (or even HOLD) just for an item only usable by one player. Thankfully mules are allowed.
* AKA47: The Desert Reet, the game's answer to the Desert Eagle.
* AnAdventurerIsYou: By the given archetypes on that page, professions are broken down as:
** The Tank: Enforcer, Soldier in a pinch, Martial Artist for the ninja style.
** The Healer: Doctor, Adventurer, Meta-Physicist and Martial Artist in a pinch.
** The Nuker: Nano-Technician owns this hands down but Bureaucrats and Meta-Physicists reside here too.
** [=The DPSer=]: Shades outdamage whole teams, withs Soldiers and Martial Artists bringing up the front. Agents are supposed to be here too in theory, not so much in practice.
** The Mezzer: Bureaucrat specialty, while Nano-Technicans and Traders aren't slacking, and Adventurers and Meta-Physicists in a pinch..maybe.
** The Jack: If you haven't guessed: The Adventurer and Meta-Physicist are the primary Jacks of the game. Agents go here too....if you can find 'em.
* AncientKeeper: Ergo, Ergo, and yet again Ergo.
* AppliedPhlebotinum: Notum, and in the Shadowlands Expansion, Novictum.
* BackStab: The "Sneak Attack" special available to 2 professions, as well as a similar attack for the ranged professions, known as Aimed Shot.
* BarrierWarrior: The Soldier profession.
* BilingualBonus: The "songs" sung by Yuttos [=NPCs=] are actually taken from a Norwegian song that was entered in the [[EurovisionSongContest Eurovision contest]] (and lost spectacularly).
* CoolShades: In the old days of the game, the Fixer profession was known for wearing these at all times, supposedly because they sucked so badly that there wasn't any point to wearing armor instead.
** The class specific "magic" armour, only allowed wearing it with certain items. Enter the shades...
* DeathIsASlapOnTheWrist: While the early game truly averted this with having various penalties for dying up to and including losing items you hadn't saved recently as well as credits and experience, all going to whoever killed you if in pvp, later patches slowly but surely removed all the various potential ill effects of dying barring only resurrection sickness, where your skills and abilities are lowered for a short period, being the only ill effect of dying, and any experience lost goes into a pool that you can regain as you gain more experience.
* DeflectorShields: The bread and butter of the whole Soldier profession.
* EliteTweak: The game uses an implant system to buff skills on top of whatever buffs are available, and almost any skill can be buffed in this way with limitations. What this winds up with are some of the most grossly overpowered and impressive 'twinks' to walk the deserts of Rubi-Ka, single-handedly capable of wiping the floor with platoons of lesser characters.
** Recently heavily nerfed by implementing "soft" level limits - utilizing equipment or pets of significantly higher level causes them to operate at reduced effectiveness, depending on how far they are above you, and simply not function at all if they're too high.
* FanNickname: Usually called [=Aimed Shot Online=] (after a special attack), [=Alpha Online=] (for how people tend to pvp), and [=Arithmetic Online=] (for how much you'll be doing while 'twinking' your character out. Also Atrox Online (after the unisex race available that is a very good... anything) and Adventurer Online (because Adventurers are just that powerful).
* GunsAkimbo: The Adventurer profession has the option to wield either two swords or two pistols as their WeaponOfChoice, and yes, this means the Adventurer also is lucky enough to have DualWielding, but not one gun with one sword...yet!
* ImprobablePowerDiscrepancy: There are fleas which could easily kill a lot of dungeon bosses.
* KingArthur: A lot of the Shadowlands and some parts of Rubi-Ka have motifs that draw right from Arthurian legend, despite the fact that the events hinted at in various flavor texts happened at the very least several thousand years before the 'real' KingArthur was around. Commonly drawn motifs are: Merlin, Arthur as the FisherKing, often hinted at as being the Beast, the final boss of the whole dimensional area you're in, and the Redeemed Lord Galahad and Unredeemed Lord Mordeth (Mordred) as the final sided leaders before the blasted hell of Pandemonium.
* LeetLingo: Leets are actual [=NPCs=] in the game, small, furry and very rodentlike, but can speak and usually speak exclusively in LeetLingo. Boss [=NPCs=] have leet-based names, while there's also a series of unique low-level boss-type [=NPCs=] that have names based on leet lingo, best example: Pwnz the Leet.
* LethalLavaLand: The aptly named Inferno.
* LevelGrinding: An estimated 320 levels to work through (though not in straight progression) makes for much grinding. Broken down as follows:
** Regular experience which accounts for levels 1-200.
** Shadowlevels which can only be earned in the shadowlands and cover 201-220.
** Alien levels which is earned by killing aliens, which is counted as a separate number from the 1-220, so you have 220/30.
** Lost Eden Research levels, which can be earned at any time by diverting some of your xp into 'research', and has 7 lines with 10 levels apiece, so now you have 220/30/70.
* MagicFromTechnology: Thanks to the above Notum, characters are capable of achieving effects that are described as being almost like magic, and that would be considered such if it happened elsewhere.
** MagicByAnyOtherName
* {{Mascot}}: Unofficially, the humble Leet.
* {{Megacorp}}: Omni-Tek. Whether or not they're evil is up for debate, but Shadowlands threw a wrench into the "both sides are morally ambiguous" thing via Keeper Fury skills, at the very least. [[DarkIsNotEvil Oh wait...]]
* MoneySink: This game has been an interesting experiment on how to get people to spend billions of credits while not giving them so much of an edge over normal players that game balance would be trashed. Examples are:
** The Clinique Plastique, where you pay 25 million credits to change your character's features, height and build.
** IP reset points, costing 250 million, with the release of Lost Eden.
** Special orbital apartment, only 989 million, of 1 billion credits.
* {{Nanomachines}}: Pretty much everything under the twin suns of Rubi-Ka has something to do with nanomachines -- either built by, maintained by, destroyed by or recycled by nanomachines. Nano Programs are used to tell the nano bots in the air around you what to do and how to do it. Much of the flavor text on many items also goes into how nanomachines are applied to the item in question.
* PVPBalanced: While in the beginning this was the case, through 2 expansions pvp has been very unbalanced, only recently becoming rebalanced (to the woe of the former lovechildren) with Lost Eden.
* ProductPlacement: One of the ingame bars plays music recently released in RealLife. [[JustifiedTrope Justified]] by the fact that although the game takes place over 27,000 years in the future, Rubi-Ka is on the far side of the galaxy from Earth -- over 90,000 light-years away; thus allowing the presence of the music to be HandWaved as having been found in "broadcast signals still echoing in the deepest regions of space".
* RandomDrops
* RareRandomDrop: Some of the lowest drop rates in game history.
* RandomlyGeneratedLevels: Missions you get from terminals have procedurally generated descriptions, goals, enemies, locations, and layouts.
* ShapeShifting: Mostly voluntary (with very rare exceptions) the Adventurer profession is considered king of this particular domain, being the resident [[{{Animorphism}} Animorph]].
* ShootingSuperman: Characters, especially after Lost Eden and recent patches, are practically bush-league gods on earth and have enough power to casually ignore most any pvm play, but the Meta-Physicist profession and Soldier profession both stand out with their unique flavors of DeflectorShields.
* SlippySlideyIceWorld: Penumbra replaces the "Slippy Slidey" part with "will freeze to death without the proper gear", but otherwise qualifies.
* TakeThat: a subtle one, from the devs to the players: after months of complaints from the Meta-Physicist forums about their summons being underpowered, the devs finally gave them an adequate endgame summon called "[[SignificantAnagram The Rihwen]]" [[spoiler: rearrange the letters and you get "The Whiner"]]
* TarotMotifs: The various glyphs acquired in the Shadowlands to upgrade professional Tier armor falls right into this motif.
* VariableMix: The game's music consists of hundreds of possible short clips, designed to flow into one another depending on the character's affiliation, location, and (if in battle) how well the fight is going.
----