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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Frobwit finds himself turned into a porcupine by another magician.


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* ForcedTransformation: Frobwit finds himself turned into a porcupine by another magician.

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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent: While not [[VideoGame/ZorkQuestAssaultOnEgrethCastle the first]] VideoGame/{{Zork}} game to be a VisualNovel instead of InteractiveFiction, it's still a jarring contrast for fans of the series expecting another puzzle-fest.


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* FormulaBreakingEpisode: While not [[VideoGame/ZorkQuestAssaultOnEgrethCastle the first]] VideoGame/{{Zork}} game to be a VisualNovel instead of InteractiveFiction, it's still a jarring contrast for fans of the series expecting another puzzle-fest.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


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''[=ZorkQuest=]: The Crystal of Doom'' is a direct sequel to ''ZorkQuestAssaultOnEgrethCastle''. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story.

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''[=ZorkQuest=]: The Crystal of Doom'' is a direct sequel to ''ZorkQuestAssaultOnEgrethCastle''.''VideoGame/ZorkQuestAssaultOnEgrethCastle''. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story.



* AndNowForSomethingCompletelyDifferent: While not [[ZorkQuestAssaultOnEgrethCastle the first]] VideoGame/{{Zork}} game to be a VisualNovel instead of InteractiveFiction, it's still a jarring contrast for fans of the series expecting another puzzle-fest.

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* AndNowForSomethingCompletelyDifferent: While not [[ZorkQuestAssaultOnEgrethCastle [[VideoGame/ZorkQuestAssaultOnEgrethCastle the first]] VideoGame/{{Zork}} game to be a VisualNovel instead of InteractiveFiction, it's still a jarring contrast for fans of the series expecting another puzzle-fest.

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''[=ZorkQuest=]: The Crystal of Doom'' is a direct sequel to ''Assault on Egreth Castle''. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story.

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''[=ZorkQuest=]: The Crystal of Doom'' is a direct sequel to ''Assault on Egreth Castle''.''ZorkQuestAssaultOnEgrethCastle''. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story.


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* AndNowForSomethingCompletelyDifferent: While not [[ZorkQuestAssaultOnEgrethCastle the first]] VideoGame/{{Zork}} game to be a VisualNovel instead of InteractiveFiction, it's still a jarring contrast for fans of the series expecting another puzzle-fest.


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* VisualNovel: The Infocomics bordered on being [[KineticNovel kinetic novels]], as the reader could not meaningfully influence the story. What keeps them in the VisualNovel category is the reader's ability to control the perspective, which still provides some interactivity.

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Like in the other ''InfoComics'', the display technology uses a 3D vector format; many scenes are scaled (like zooming on a camera lens), sacrificing detailed graphic textures colors.

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Like in the other ''InfoComics'', ''[=InfoComics=]'', the display technology uses a 3D vector format; many scenes are scaled (like zooming on a camera lens), sacrificing detailed graphic textures colors.




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* AmplifierArtifact: An ancient spellbook can increase magic powers to the point of making a magic user untouchable. That's why Moog stole it.
* BalefulPolymorph: Frobwit finds himself turned into a porcupine by another magician.
* BigBad: Moog, a mischievous sorceress.
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[[quoteright:278:http://static.tvtropes.org/pmwiki/pub/images/948865_105527_front_1685.jpg]]
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''[=ZorkQuest=]: The Crystal of Doom'' is a game for the Commodore 64 and PC Booter and was released in 1989. It was published by Infocom, Inc. and developed by Tom Snyder Productions, Inc.

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''[=ZorkQuest=]: The Crystal of Doom'' is a game for the Commodore 64 and PC Booter and was released in 1989. It was published by Infocom, Creator/{{Infocom}}, Inc. and developed by Tom Snyder Productions, Inc.
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''[=ZorkQuest=]: The Crystal of Doom'' is a game for the Commodore 64 and PC Booter and was released in 1989. It was published by Infocom, Inc. and developed by Tom Snyder Productions, Inc.

The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love....

''[=ZorkQuest=]: The Crystal of Doom'' is a direct sequel to ''Assault on Egreth Castle''. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story.

Like in the other ''InfoComics'', the display technology uses a 3D vector format; many scenes are scaled (like zooming on a camera lens), sacrificing detailed graphic textures colors.

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