1 | [[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/948865_105527_front_1685.jpg]] |
2 | ''[=ZorkQuest=]: The Crystal of Doom'' is a game for the Commodore 64 and PC Booter and was released in 1989. It was published by Creator/{{Infocom}}, Inc. and developed by Tom Snyder Productions, Inc. |
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4 | The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love.... |
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6 | ''[=ZorkQuest=]: The Crystal of Doom'' is a direct sequel to ''VideoGame/ZorkQuestAssaultOnEgrethCastle''. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story. |
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8 | Like in the other ''[=InfoComics=]'', the display technology uses a 3D vector format; many scenes are scaled (like zooming on a camera lens), sacrificing detailed graphic textures colors. |
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12 | !!This VideoGame contains examples of: |
13 | * AmplifierArtifact: An ancient spellbook can increase magic powers to the point of making a magic user untouchable. That's why Moog stole it. |
14 | * BigBad: Moog, a mischievous sorceress. |
15 | * ForcedTransformation: Frobwit finds himself turned into a porcupine by another magician. |
16 | * FormulaBreakingEpisode: While not [[VideoGame/ZorkQuestAssaultOnEgrethCastle the first]] VideoGame/{{Zork}} game to be a VisualNovel instead of InteractiveFiction, it's still a jarring contrast for fans of the series expecting another puzzle-fest. |
17 | * VisualNovel: The Infocomics bordered on being [[KineticNovel kinetic novels]], as the reader could not meaningfully influence the story. What keeps them in the VisualNovel category is the reader's ability to control the perspective, which still provides some interactivity. |
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