Follow TV Tropes

Following

History VideoGame / TwoWorlds

Go To

OR

Is there an issue? Send a MessageReason:
None


* SequenceBreaking: When the FinalBoss dies, the game ends. In the initial release, it doesn't matter where or when this happens -- so the SpeedRun strategy is, during the FinalBossPreview, trick him into provoking a nearby village full of InvulnerableCivilians, who retaliate by [[ZergRush mobbing him to death]].

to:

* SequenceBreaking: When the FinalBoss dies, the game ends. In the initial release, it doesn't matter where or when this happens -- so the SpeedRun strategy is, during the FinalBossPreview, trick him into provoking a nearby village full of InvulnerableCivilians, who retaliate by [[ZergRush mobbing him to death]]. The Final Boss is also about a minute walk away from the tutorial area, so it is easy to beat the game in under three minutes.
Is there an issue? Send a MessageReason:
None


[[quoteright:151:http://static.tvtropes.org/pmwiki/pub/images/taint_icon_8621.jpg]]

to:

[[quoteright:151:http://static.[[quoteright:180:http://static.tvtropes.org/pmwiki/pub/images/taint_icon_8621.jpg]]
org/pmwiki/pub/images/twoworldslogo01.png]]
Is there an issue? Send a MessageReason:
None


--> '''Hero:''' Rain again!

to:

--> '''Hero:''' Rain again!It's raining.
Is there an issue? Send a MessageReason:
That is decidedly not true, as there are plenty of women in the game, many of which are involved in quests.


* TheSmurfettePrinciple: You sister is apparently the only female on the planet. The (always male) characters do sometimes mention their wives or daughters, but none are to be found in the entire game. This is likely because, since the player can only be male, the programmers never bothered to model any female versions of the clothing sets as that would just use up more time and resources. As a result, there are no female NPC models besides the unique model for your sister. The second game is noticeably better about this, with female [=NPC=]s and a number of female major characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoEnding: If you're lucky, beating the final boss will show you a short cutscene and then boot you back to the main menu. If you're not, then beating him will ''just'' bring you to the main menu.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneHitKill: [[spoiler:Reist Tungard in his demonic form is fully capable of one-shotting your character even if both their HP and their resistances are in ''thousands''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game will skip animations such as drawing and putting away your weapon if you start moving during them, removing the need to wait for them to finish playing.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationMeasures:

to:

* AntiFrustrationMeasures:AntiFrustrationFeatures:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationMeasures:
** As noted in DeathIsASlapOnTheWrist, non-Hard difficulties just have the player teleport to the nearest shrine upon death with no penalty, and the shrines are quite plentiful across the world.
** When you aim your cursor at a piece of armor or a weapon, the game automatically shows the stats of the corresponding item that you have already equipped, allowing you to easily compare the two.


Added DiffLines:

* BottomlessMagazines: Quivers never run out of arrows.


Added DiffLines:

* CriticalAnnoyance: When your character's health is low, you hear heartbeat. If it's ''really'' low, you hear a gong sound in addition to the heartbeat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CaptainObvious: Some of the hero's remarks fall into this.
--> ''(Starts raining)''
--> '''Hero:''' Rain again!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathIsASlapOnTheWrist: As long as the game's difficulty is not set to Hard, all that happens when you die is being teleported to the nearest shrine. No penalty of any kind involved.
Is there an issue? Send a MessageReason:
None


* OnlyAFleshWound: In those almost exact words. Quoth ''{{Unskippable}}'': "This is no time to quote [[Film/MontyPythonAndTheHolyGrail Monty Python]]!"

to:

* OnlyAFleshWound: In those almost exact words. Quoth ''{{Unskippable}}'': ''WebVideo/{{Unskippable}}'': "This is no time to quote [[Film/MontyPythonAndTheHolyGrail Monty Python]]!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BribingYourWayToVictory: Patched in ''seven years'' after release. You can buy skill books and other consumable items. You know, if you're still playing it after all this time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequenceBreaking: When the FinalBoss dies, the game ends. In the initial release, it doesn't matter where or when this happens -- so the SpeedRun strategy is, during the FinalBossPreview, trick him into provoking a nearby village full of InvulnerableCivilians, who retaliate by [[ZergRush mobbing him to death]].
Is there an issue? Send a MessageReason:
For Massive Damage is not a trope


* ForMassiveDamage: The Humbling Blow skill from the second game knocks opponents down; if you then follow up with a standard attack while they're lying on the ground, you instakill them automatically, potentially dealing tens of thousands of hitpoints worth of damage in a single blow.
Is there an issue? Send a MessageReason:
None


%% WarpWhistle

to:

%% WarpWhistle* WarpWhistle: The elvish PortalNetwork serves this purpose in both games, allowing you to quickly revisit any portal you've previously activated.



* BeefGate: Enemies become progressively more powerful the further you get from the starting village, so if you try to explore in the wrong direction too early on you'll quickly find yourself being overwhelmed by enemies that are way out of your league.

to:

* BeefGate: Enemies become progressively more powerful the further you get go from the starting village, so if you try to explore in the wrong direction too early on you'll quickly find yourself being overwhelmed by enemies that are way out of your league.



* LordBritishPostulate: It's possible, by exploiting certain aspects of the combat engine (or, in the unpatched version of the game, simply not starting the main quest until you've grinded your way to reaching endgame character level), to actually kill Gandohar at the beginning of the main quest (this is akin to starting off the Lord of the Rings by having Frodo kill Gandalf right off the bat). In fact, "[[https://www.youtube.com/watch?v=o3njDh5_UPc speed runs]]" of the game exploit the fact that A) your character respawns, even if he is one-shot killed by the obvious final boss and B) that villagers can mob and kill said final boss. The game treats this as though you've beaten the final boss normally, even giving you the achievement for it.

to:

* LordBritishPostulate: It's possible, by exploiting certain aspects of the combat engine (or, in the unpatched version of the game, simply not starting the main quest until you've grinded your way to reaching endgame character level), to actually kill Gandohar at the beginning of the main quest (this is akin to starting off the Lord of the Rings by having Frodo kill Gandalf right off the bat). In fact, "[[https://www.youtube.com/watch?v=o3njDh5_UPc speed runs]]" of the game exploit the fact that A) your character respawns, even if he is one-shot killed by the obvious final boss and B) [[DeathByAThousandCuts that villagers can mob and kill said final boss.boss]]. The game treats this as though you've beaten the final boss normally, even giving you the achievement for it.
Is there an issue? Send a MessageReason:
None


** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from ''Film/GhostbustersII''.

to:

** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers [[Creator/MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from ''Film/GhostbustersII''.
Is there an issue? Send a MessageReason:
None


** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[Film/{{X-Men}} "I thought I'd try cutting off your head, see if that works."]]
** Valarin, the captain of the guard in Hatmandor, has [[LordOfTheRings Narsil]] mounted on his office wall.

to:

** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[Film/{{X-Men}} [[Film/XMenOriginsWolverine "I thought I'd try cutting off your head, see if that works."]]
** Valarin, the captain of the guard in Hatmandor, has [[LordOfTheRings [[Film/TheLordOfTheRings Narsil]] mounted on his office wall.



** One quest is called [[MagicTheGathering Magic The Gardening]].
** You can find a ship's log in a wrecked pirate ship. According to the log [[PiratesOfTheCaribbean the captain's name was Jack and the first words recorded in the log are "the rum's gone"]].

to:

** One quest is called [[MagicTheGathering [[TabletopGame/MagicTheGathering Magic The Gardening]].
** You can find a ship's log in a wrecked pirate ship. According to the log [[PiratesOfTheCaribbean [[Franchise/PiratesOfTheCaribbean the captain's name was Jack and the first words recorded in the log are "the rum's gone"]].
Is there an issue? Send a MessageReason:
None


** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again, except in the form of a hidden quest wherein you slaughter the ''very same'' golems in the Verita Caves to apparently save the miners. This has no effect on the plot, is not hinted at unless you re-enter the caves sometime after the reveal of the golems]]. In gameplay terms, [[spoiler:the golems are even overpowered compared to the rest of the enemies in the game and the weapons they drop require a staggering level 56 to wield when the game is completed at around level 46, hinting that they were slipped in as an afterthought]].

to:

** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again, except in the form of a hidden quest wherein you slaughter the ''very same'' golems in the Verita Caves to apparently save the miners. This has no effect on the plot, is not hinted at unless you re-enter the caves sometime after the reveal of the golems]]. In gameplay terms, [[spoiler:the golems are even overpowered compared to the rest of the enemies in the game and the weapons they drop require a staggering level 56 to wield when the game is completed at around level 46, hinting that they were slipped in as an afterthought]].afterthought or that they were originally intended as content for late-game arcs that were cut for time]].
Is there an issue? Send a MessageReason:
None


* CallASmeerpARabbit: The "scorpions" are quadrapedal and have a humanoid torso.

to:

* CallASmeerpARabbit: The "scorpions" are quadrapedal and have a humanoid torso.torsos.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CallASmeerpARabbit: The "scorpions" are quadrapedal and have a humanoid torso.
Is there an issue? Send a MessageReason:
None


** The first game features the city of Ashos, which has a clear East Asian influence. It's located near a bamboo forest, has Japanese inspired architecture, and a lot of its population has East Asian-looks (although some are dark-skinned) and Japanese sounding names. Its guards also wield katanas and wear samurai-inspired armor.

to:

** The first game features the city of Ashos, which has a clear East Asian influence. It's located near a bamboo forest, has Japanese inspired architecture, and a lot of its population has East Asian-looks (although some are dark-skinned) Asian looks and Japanese sounding Japanese-sounding names. Its guards also wield katanas and wear samurai-inspired armor.

Changed: 753

Removed: 154

Is there an issue? Send a MessageReason:
The modern English example has nothing to do with the trope


** There is a city that is surrounded by bamboo trees and is populated with people who speak in Far East accents and have Japanese sounding names (although a lot of them are dark-skinned). Of course, all of the guards there wield katanas.
** And then there is that tavern in New Ashos, with the drunkards called Macek, Jarek and so on. Might be an EasterEgg from the Polish team of developers, though.

to:

** There is a The first game features the city that is surrounded by of Ashos, which has a clear East Asian influence. It's located near a bamboo trees forest, has Japanese inspired architecture, and is populated with people who speak in Far a lot of its population has East accents Asian-looks (although some are dark-skinned) and have Japanese sounding names (although a lot of them are dark-skinned). Of course, all of the names. Its guards there also wield katanas.
katanas and wear samurai-inspired armor.
** And then there is that tavern in The second game has New Ashos, with the drunkards called Macek, Jarek and so on. Might be an EasterEgg from the Polish team of developers, though.another Asian-influenced city, found on a separate island.



** And butchered modern English. None of the peasants can decide how to pronounce the names of their towns, no one told them how, and some of them don't even know how to pronounce ''real'' words.
-->'''Peasant''': "They said they wanted to buy my corral (pronounced "coral") for one piece of gold. I told them to stick it where the sun never shines."

to:

** And butchered The first game mixed modern English. None of English phrasing and mostly American accents with old-timey words such as "forsooth" and "verily" regularly thrown into the peasants can decide how to pronounce the names of their towns, no one told them how, and some of them don't even know how to pronounce ''real'' words.
-->'''Peasant''': "They said they wanted to buy my corral (pronounced "coral") for one piece of gold. I told them to stick it where the sun never shines."
mix.
Is there an issue? Send a MessageReason:
None


** There is a city that is surrounded by bamboo trees and is populated with people who speak in Far East accents (although a lot of them are black-skinned). Of course all the guards wield katanas.

to:

** There is a city that is surrounded by bamboo trees and is populated with people who speak in Far East accents and have Japanese sounding names (although a lot of them are black-skinned). dark-skinned). Of course course, all of the guards there wield katanas.
Is there an issue? Send a MessageReason:
None


** There is an area with Bamboo trees and is populated with people who speak in Far East accents (although a lot of them are black-skinned) and sell katanas. It still uses European architecture.

to:

** There is an area with Bamboo a city that is surrounded by bamboo trees and is populated with people who speak in Far East accents (although a lot of them are black-skinned) and sell katanas. It still uses European architecture.black-skinned). Of course all the guards wield katanas.
Is there an issue? Send a MessageReason:
None


* StandardFantasySetting

to:

* %% StandardFantasySetting



&& WarpWhistle

to:

&& %% WarpWhistle
Is there an issue? Send a MessageReason:
These are very easy to figure out. Not really an example of Guide Dang It.


* GuideDangIt: The "tutorial" lasts for less than 1 minute and pretty much only covers how to open doors, draw your sword, and swing it around. Everything else you have to figure out on your own. Some non-intuitive mechanics that bear mentioning are the fact that same items (i.e. 2 short swords or 2 grom shields) can be combined to create a more powerful version, how magic works (you create spells by stacking spell cards and booster cards), and the faction you can junction magic gems to your weapons to add elemental damage to them.

Added: 195

Changed: 678

Removed: 40

Is there an issue? Send a MessageReason:
None


* ConstructedWorld
* DemBones: Called a "Necris" here.

to:

* %% ConstructedWorld
* DemBones: Called a "Necris" here.Skeletons are common enemies in the game. They're called [[CallARabbitASmeerp necris]] in the second game.



** In the first game's instruction book there are pictures which suggest there were going to be more equipment, also with using cheat codes, you can find things in the game engine not in the final game.
*** Also in the first game: An entire city that is shown on the map but is inaccessible due to the massive gate between it and the rest of the world.

to:

** In the first game's instruction book there are pictures which suggest there were was going to be more equipment, also equipment. Also with using cheat codes, you can find things in the game engine not in the final game.
*** ** Also in the first game: An entire city that is shown on the map but is inaccessible due to the massive gate between it and the rest of the world.



* DualWielding

to:

* DualWieldingDualWielding: The character can train to wield two weapons in combat.



* HeroicFantasy



* MedievalEuropeanFantasy



* OurDemonsAreDifferent

to:

* %% OurDemonsAreDifferent



* OurDwarvesAreAllTheSame

to:

* %% OurDwarvesAreAllTheSame



* ScaledUp
* SceneryPorn

to:

* %% ScaledUp
* %% SceneryPorn



* TheUndead
* WarpWhistle

to:

* TheUndead
*
TheUndead: Several undead enemies are present in the game, including skeletons, zombies, ghouls and ghosts.
&&
WarpWhistle



** Which has European architecture and is inhabited by black people.

to:

** Which has There is an area with Bamboo trees and is populated with people who speak in Far East accents (although a lot of them are black-skinned) and sell katanas. It still uses European architecture and is inhabited by black people.architecture.



* YeOldeButcheredeEnglishe: And butchered modern English. None of the peasants can decide how to pronounce the names of their towns, no one told them how, and some of them don't even know how to pronounce ''real'' words.

to:

* YeOldeButcheredeEnglishe: YeOldeButcheredeEnglishe:
**
And butchered modern English. None of the peasants can decide how to pronounce the names of their towns, no one told them how, and some of them don't even know how to pronounce ''real'' words.



* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two. Even the manual provides only a very brief and vague synopsis. On the other hand, the vast overwhelming conflict of Orcs versus Humans is pretty much shelfed in the background as the story explains it

to:

* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two. Even the manual provides only a very brief and vague synopsis. On the other hand, the vast overwhelming conflict of Orcs versus Humans is pretty much shelfed in shoved to the background as the story explains it



* EverythingsBetterWithDinosaurs: Instead of the asian-themed monsters you might expect, the second game's {{wutai}} island inexplicably has velociraptors roaming the forests.

to:

* EverythingsBetterWithDinosaurs: Instead of the asian-themed Asian-themed monsters you might expect, the second game's {{wutai}} {{Wutai}} island inexplicably has velociraptors roaming the forests.
Is there an issue? Send a MessageReason:
YMMV and Flame Bait


* FollowTheLeader: "What you say? ''VideoGame/TheElderScrollsIVOblivion'' made lots of money? Well we'd better get to work making something just like it! Except [[SmallNameBigEgo it will definitely be much better!]]"



* {{Hatedom}}: One has arisen due mostly to the [[SmallNameBigEgo overblown self-image]] of the folks at Southpeak Studios. On the other hand, most people just find think the first game is too funny to actually hate.

Added: 435

Changed: 432

Removed: 397

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Almost everything that was said prior to the release of the game. You can go online -- sort of. You can customize your character -- but it won't matter, because he looks the same anyway. You can play a female character -- online. [[NonIndicativeTitle And there's only one world.]] Note that most of these features are in the second game.



* AbortedArc: ''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints.

to:

* AbortedArc: AbortedArc:
**
''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints.



** Of course, WhatCouldHaveBeen ensues.

Top