Video Game Two Worlds Discussion

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10:57:48 PM May 9th 2016
The first game has an unusual quirk. After you finish the tutorial (such as it is), and leave the obligatory first village, you're told to talk to Gandohar, who is waiting by a building just south of town.

The thing is, as long as you don't get too close to him, his dialogue won't trigger and the main quest won't advance. You can focus solely on doing side-quests — including exploring the ENTIRE map — and he'll be standing there the whole time, waiting.

You can complete 99% of the side-quests this way; only a few are spawned as part of the main story. By doing this, you can be VERY high level by the time you start running errands for the Bad Guys.

Is there a trope for this? It's sort of like the reverse of Final Fantasy 13, because you can go off the rails really early and never look back.
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