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Turns out that Coleco doesn't have a Creator page.
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''Time Pilot'' is a 1982 arcade shoot-em-up by Creator/{{Konami}}, released in the US by Centuri in 1983. The home license was picked up by Creator/{{Coleco}}, and ports were released for the Platform/ColecoVision, Platform/{{Intellivision}}, and Platform/Atari2600.
to:
''Time Pilot'' is a 1982 arcade shoot-em-up by Creator/{{Konami}}, released in the US by Centuri in 1983. The home license was picked up by Creator/{{Coleco}}, Coleco, and ports were released for the Platform/ColecoVision, Platform/{{Intellivision}}, and Platform/Atari2600.
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''Time Pilot'' is a 1982 arcade shoot-em-up by Creator/{{Konami}}, released in the US by Centuri in 1983. The home license was picked up by Creator/{{Coleco}}, and ports were released for the UsefulNotes/ColecoVision, UsefulNotes/{{Intellivision}}, and UsefulNotes/Atari2600.
to:
''Time Pilot'' is a 1982 arcade shoot-em-up by Creator/{{Konami}}, released in the US by Centuri in 1983. The home license was picked up by Creator/{{Coleco}}, and ports were released for the UsefulNotes/ColecoVision, UsefulNotes/{{Intellivision}}, Platform/ColecoVision, Platform/{{Intellivision}}, and UsefulNotes/Atari2600.
Platform/Atari2600.
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The player's single jet fighter (placed in the center of the screen) shoots down waves of [[UsefulNotes/WorldWarI WWI]] Biplanes, [[UsefulNotes/WorldWarII WWII]] era fighters, 1970s era helicopters, 1980s era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
Your aircraft is a sleek jet that travels to five different time eras which each have different enemies. The time periods are as follows:
Your aircraft is a sleek jet that travels to five different time eras which each have different enemies. The time periods are as follows:
to:
''Time Pilot'' is a 1982 arcade shoot-em-up by Creator/{{Konami}}, released in the US by Centuri in 1983. The home license was picked up by Creator/{{Coleco}}, and ports were released for the UsefulNotes/ColecoVision, UsefulNotes/{{Intellivision}}, and UsefulNotes/Atari2600.
The player's single jet fighter (placed in the center of the screen) shoots down waves of [[UsefulNotes/WorldWarI WWI]]Biplanes, Biplanes (with hand-thrown bombs), [[UsefulNotes/WorldWarII WWII]] era fighters, 1970s era helicopters, 1980s era jets, 1970s-era helicopters (with homing missiles), 1980s-era jets (with more accurate homing missiles), and futuristic [=UFO=]s (with a strange array of laser weaponry), all the while trying to rescue fellow pilots and avoid bombs, missiles, and (who are, thankfully, immune to your weapons).
You must destroy 56 normal enemies in order for the mothership to appear, then you must destroy the mothership by shooting it with seven direct hits. After you have destroyed the mothership, all the otherenemy fire.
Your aircraft is a sleekships will be destroyed and then your jet that travels will advance to the next time period. After you get past all five different time eras which each have different enemies. periods, the game will [[EndlessGame begin again with increased difficulty]].
The timeperiods periods, enemies, and corresponding mothership are as follows:
The player's single jet fighter (placed in the center of the screen) shoots down waves of [[UsefulNotes/WorldWarI WWI]]
You must destroy 56 normal enemies in order for the mothership to appear, then you must destroy the mothership by shooting it with seven direct hits. After you have destroyed the mothership, all the other
Your aircraft is a sleek
The time
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* 1982 or 1983 (the year varies between ROM versions): jet planes and a B-52
* 2001: [[{{Zeerust}} [=UFO=]s.]]
* 2001: [[{{Zeerust}} [=UFO=]s.]]
to:
* 1982 (Konami release) or 1983 (the year varies between ROM versions): (Centuri release): jet planes and a B-52
* 2001: [[{{Zeerust}}[=UFO=]s.]]
[=UFO=]s and a large glowing [=UFO=]]]
* 2001: [[{{Zeerust}}
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You must destroy 56 normal enemies in order for the mothership to appear, then you must destroy the mothership by shooting it with seven direct hits. After you have destroyed the mothership, all the other ships will be destroyed and then your jet will advance to the next time period. After you get past all five time periods, the game will [[EndlessGame begin again with increased difficulty]].
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* 1910; biplanes and a blimp
* 1940; WWII monoplanes and a B-25
* 1970; helicopters and a CH-46
* 1982 or 1983 (the year varies between ROM versions); jet planes and a B-52
* 2001; [[{{Zeerust}} [=UFO=]s.]]
* 1940; WWII monoplanes and a B-25
* 1970; helicopters and a CH-46
* 1982 or 1983 (the year varies between ROM versions); jet planes and a B-52
* 2001; [[{{Zeerust}} [=UFO=]s.]]
to:
* 1910; 1910: biplanes and a blimp
*1940; 1940: WWII monoplanes and a B-25
*1970; 1970: helicopters and a CH-46
* 1982 or 1983 (the year varies between ROMversions); versions): jet planes and a B-52
*2001; 2001: [[{{Zeerust}} [=UFO=]s.]]
*
*
* 1982 or 1983 (the year varies between ROM
*
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This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''VideoGame/{{Gyruss}}''. He later went to Creator/{{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
to:
This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''VideoGame/{{Gyruss}}''. He later went to Creator/{{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' ''Franchise/StreetFighter'' series of games.
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This game had an InNameOnly sequel of sorts in 1984 called, not suprisingly, ''Time Pilot 1984''.
to:
This game had an InNameOnly sequel of sorts in 1984 called, not suprisingly, ''Time Pilot 1984''.
'84''. While it played the same way, the different time periods gave way to completely futuristic enemies and sci-fi landscapes that differed only in color, effectively [[ArtifactTitle rendering the 'Time' in 'Time Pilot' meaningless.]]
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** And it might possibly the first to have mini-bosses, as well, in the form of the medium-sized supply planes in the 1940 stage, which take four hits to destroy, as opposed to one hit for regular enemies and seven hits for the bosses.
to:
** And it might possibly be the first to have mini-bosses, mini-bosses as well, in the form of the medium-sized supply planes in the 1940 stage, which take four hits to destroy, as opposed to one hit for regular enemies and seven hits for the bosses.
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You must destroy 56 normal enemies in order for the mothership to appear, then you must destroy the mothership by shooting it with seven direct hits. After you have destroyed the mothership, all the other ships will be destroyed and then your jet will advance to the next time period. After you get past all five time periods, the game will [[KobayashiMario begin again with increased difficulty]].
to:
You must destroy 56 normal enemies in order for the mothership to appear, then you must destroy the mothership by shooting it with seven direct hits. After you have destroyed the mothership, all the other ships will be destroyed and then your jet will advance to the next time period. After you get past all five time periods, the game will [[KobayashiMario [[EndlessGame begin again with increased difficulty]].
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None
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The player's single jet fighter (placed in the center of the screen) shoots down waves of [[UsefulNotes/WorldWarI WWI]] Biplanes, [[UsefulNotes/WorldWarII WWII]] era fighters, 1970's era helicopters, 1980's era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
to:
The player's single jet fighter (placed in the center of the screen) shoots down waves of [[UsefulNotes/WorldWarI WWI]] Biplanes, [[UsefulNotes/WorldWarII WWII]] era fighters, 1970's 1970s era helicopters, 1980's 1980s era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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** Also one of the first, if not the first, to have a boss at the end of every single stage, rather than at the end of a series of stages (like ''VideoGame/{{Gorf}}'' or VideoGame/{{Phoenix}}).
to:
** Also one of the first, if not the first, to have a boss at the end of every single stage, rather than at the end of a series of stages (like ''VideoGame/{{Gorf}}'' or VideoGame/{{Phoenix}}).''VideoGame/{{Phoenix}}'').
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Didn't know that was a YMMV.
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* BreatherLevel: The 1940s planes don't have any secondary weaponry (like the bombs in 1910, the missiles in 1970 and 1982, or the weird spinning shots in 2001), making them far less tricky to fight.
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* BossBattle: One of the earliest arcade games to have multiple bosses (though none of them were more important than any other, story-wise) and one of the first to have a boss at the end of every single stage, rather than at the end of a series of stages.
* BossWarningSiren: A loud warning will sound before the boss shows up on any given level.
* DestructibleProjectiles: Canister shot in 1910 and 1940, missiles in 1970 and 1982, and everything in 2001.
* BossWarningSiren: A loud warning will sound before the boss shows up on any given level.
* DestructibleProjectiles: Canister shot in 1910 and 1940, missiles in 1970 and 1982, and everything in 2001.
to:
* BossBattle: Pretty historically significant in many respects:
** One of the earliest arcadegames games, if not the earliest, to have multiple bosses (though none of them were more important than any other, story-wise) and story-wise - i.e., there isn't a FinalBoss who is implied to control all the others)
** Also one of thefirst first, if not the first, to have a boss at the end of every single stage, rather than at the end of a series of stages.
stages (like ''VideoGame/{{Gorf}}'' or VideoGame/{{Phoenix}}).
** Possibly also the first to have bosses that require multiple hits to destroy, rather than a single well-aimed shot at a tiny weak point (again, like ''Gorf'' or ''Phoenix'').
** And it might possibly the first to have mini-bosses, as well, in the form of the medium-sized supply planes in the 1940 stage, which take four hits to destroy, as opposed to one hit for regular enemies and seven hits for the bosses.
* BossWarningSiren: A loud warning will sound before the boss shows up on any givenlevel.
level. Though it's not actually a siren--it's the sound of the boss's engine.
* BreatherLevel: The 1940s planes don't have any secondary weaponry (like the bombs in 1910, the missiles in 1970 and 1982, or the weird spinning shots in 2001), making them far less tricky to fight.
* DestructibleProjectiles: Canister shot in1910 and 1940, 1910, missiles in 1970 and 1982, and everything in 2001.
** One of the earliest arcade
** Also one of the
** Possibly also the first to have bosses that require multiple hits to destroy, rather than a single well-aimed shot at a tiny weak point (again, like ''Gorf'' or ''Phoenix'').
** And it might possibly the first to have mini-bosses, as well, in the form of the medium-sized supply planes in the 1940 stage, which take four hits to destroy, as opposed to one hit for regular enemies and seven hits for the bosses.
* BossWarningSiren: A loud warning will sound before the boss shows up on any given
* BreatherLevel: The 1940s planes don't have any secondary weaponry (like the bombs in 1910, the missiles in 1970 and 1982, or the weird spinning shots in 2001), making them far less tricky to fight.
* DestructibleProjectiles: Canister shot in
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* ShowsDamage: As you shoot the level's Mothership (or the 1940s supply plane), it slowly bursts into flame, which grows as it takes more damage. The sole exception is the 2001 UFO Mothership, which just flashes faster and faster as it takes damage.
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* DestructibleProjectiles: Canister shot in 1910 and 1940, missiles in 1970 and 1982, and everything in 2001.
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This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''VideoGame/{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
to:
This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''VideoGame/{{Gyruss}}''. He later went to {{Capcom}} Creator/{{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
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The player's single jet fighter (placed in the center of the screen) shoots down waves of [[WorldWarOne WWI]] Biplanes, [[WorldWarTwo WWII]] era fighters, 1970's era helicopters, 1980's era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
to:
The player's single jet fighter (placed in the center of the screen) shoots down waves of [[WorldWarOne [[UsefulNotes/WorldWarI WWI]] Biplanes, [[WorldWarTwo [[UsefulNotes/WorldWarII WWII]] era fighters, 1970's era helicopters, 1980's era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
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This game had an InNameOnly sequel of sorts in 1984 called, not suprisingly, ''Time Pilot 1984''.
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* FailedFutureForecast: The sole future era is represented by a SpaceBattle in the year 2001.
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* 1970; helicopters
to:
* 1970; helicoptershelicopters and a CH-46
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%%* AstralFinale
%%* BossBattle
%%* BossBattle
to:
%%* BossBattle
* BossBattle: One of the earliest arcade games to have multiple bosses (though none of them were more important than any other, story-wise) and one of the first to have a boss at the end of every single stage, rather than at the end of a series of stages.
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This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
to:
This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''.''VideoGame/{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
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Commented out Zero Context Examples.
%%
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* AstralFinale
* BossBattle
* BossBattle
to:
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* TheEighties
* EverythingTryingToKillYou
* ShootEmUp
* EverythingTryingToKillYou
* ShootEmUp
to:
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This game was designed by YoshikiOkamoto. He was hired by {{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
to:
This game was designed by YoshikiOkamoto. He was hired by {{Konami}} Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
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Changed line(s) 19,20 (click to see context) from:
This game was designed by YoshikiOkamoto. He was hired by {{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''FinalFight'', and the ''StreetFighter'' series of games.
to:
This game was designed by YoshikiOkamoto. He was hired by {{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''FinalFight'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
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* InNameOnly: ''Time Pilot '84'' copies the gameplay of the previous game, but thematically has nothing to do with the original.
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* InNameOnly: ''Time Pilot '84'' copies the gameplay of the previous game, but thematically has nothing to do with the original.
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''Time Pilot'' has examples of :
to:
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Added DiffLines:
* BossWarningSiren: A loud warning will sound before the boss shows up on any given level.
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Added DiffLines:
[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/timepilot.png]]
The player's single jet fighter (placed in the center of the screen) shoots down waves of [[WorldWarOne WWI]] Biplanes, [[WorldWarTwo WWII]] era fighters, 1970's era helicopters, 1980's era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
Your aircraft is a sleek jet that travels to five different time eras which each have different enemies. The time periods are as follows:
* 1910; biplanes and a blimp
* 1940; WWII monoplanes and a B-25
* 1970; helicopters
* 1982 or 1983 (the year varies between ROM versions); jet planes and a B-52
* 2001; [[{{Zeerust}} [=UFO=]s.]]
In the first four eras, the background setting is the sky with clouds; in the fifth, it's space with (equally harmless) [[TheAsteroidThicket asteroids]].
During waves with missiles (helicopters and jets), tight turns with many double-back actions will render the attacking missiles mostly useless. Concentrate on shooting down entire squadrons (whose appearance is signaled by a siren sound) to rack up bonus points. You can also rescue the flying parachutists as you battle the enemies.
You must destroy 56 normal enemies in order for the mothership to appear, then you must destroy the mothership by shooting it with seven direct hits. After you have destroyed the mothership, all the other ships will be destroyed and then your jet will advance to the next time period. After you get past all five time periods, the game will [[KobayashiMario begin again with increased difficulty]].
This game was designed by YoshikiOkamoto. He was hired by {{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''FinalFight'', and the ''StreetFighter'' series of games.
----
''Time Pilot'' has examples of :
* BossBattle
* TheEighties
* EverythingTryingToKillYou
* ShootEmUp
----
The player's single jet fighter (placed in the center of the screen) shoots down waves of [[WorldWarOne WWI]] Biplanes, [[WorldWarTwo WWII]] era fighters, 1970's era helicopters, 1980's era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
Your aircraft is a sleek jet that travels to five different time eras which each have different enemies. The time periods are as follows:
* 1910; biplanes and a blimp
* 1940; WWII monoplanes and a B-25
* 1970; helicopters
* 1982 or 1983 (the year varies between ROM versions); jet planes and a B-52
* 2001; [[{{Zeerust}} [=UFO=]s.]]
In the first four eras, the background setting is the sky with clouds; in the fifth, it's space with (equally harmless) [[TheAsteroidThicket asteroids]].
During waves with missiles (helicopters and jets), tight turns with many double-back actions will render the attacking missiles mostly useless. Concentrate on shooting down entire squadrons (whose appearance is signaled by a siren sound) to rack up bonus points. You can also rescue the flying parachutists as you battle the enemies.
You must destroy 56 normal enemies in order for the mothership to appear, then you must destroy the mothership by shooting it with seven direct hits. After you have destroyed the mothership, all the other ships will be destroyed and then your jet will advance to the next time period. After you get past all five time periods, the game will [[KobayashiMario begin again with increased difficulty]].
This game was designed by YoshikiOkamoto. He was hired by {{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''FinalFight'', and the ''StreetFighter'' series of games.
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''Time Pilot'' has examples of :
* BossBattle
* TheEighties
* EverythingTryingToKillYou
* ShootEmUp
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