History VideoGame / TimePilot

29th Apr '18 8:18:31 AM DarkStorm
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* BreatherLevel: The 1940s planes don't have any secondary weaponry (like the bombs in 1910, the missiles in 1970 and 1982, or the weird spinning shots in 2001), making them far less tricky to fight.
29th Apr '18 8:17:09 AM DarkStorm
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* BossBattle: One of the earliest arcade games to have multiple bosses (though none of them were more important than any other, story-wise) and one of the first to have a boss at the end of every single stage, rather than at the end of a series of stages.
* BossWarningSiren: A loud warning will sound before the boss shows up on any given level.
* DestructibleProjectiles: Canister shot in 1910 and 1940, missiles in 1970 and 1982, and everything in 2001.

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* BossBattle: Pretty historically significant in many respects:
**
One of the earliest arcade games games, if not the earliest, to have multiple bosses (though none of them were more important than any other, story-wise) and story-wise - i.e., there isn't a FinalBoss who is implied to control all the others)
** Also
one of the first first, if not the first, to have a boss at the end of every single stage, rather than at the end of a series of stages.
stages (like ''VideoGame/{{Gorf}}'' or VideoGame/{{Phoenix}}).
** Possibly also the first to have bosses that require multiple hits to destroy, rather than a single well-aimed shot at a tiny weak point (again, like ''Gorf'' or ''Phoenix'').
** And it might possibly the first to have mini-bosses, as well, in the form of the medium-sized supply planes in the 1940 stage, which take four hits to destroy, as opposed to one hit for regular enemies and seven hits for the bosses.
* BossWarningSiren: A loud warning will sound before the boss shows up on any given level.
level. Though it's not actually a siren--it's the sound of the boss's engine.
* BreatherLevel: The 1940s planes don't have any secondary weaponry (like the bombs in 1910, the missiles in 1970 and 1982, or the weird spinning shots in 2001), making them far less tricky to fight.
* DestructibleProjectiles: Canister shot in 1910 and 1940, 1910, missiles in 1970 and 1982, and everything in 2001.


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* ShowsDamage: As you shoot the level's Mothership (or the 1940s supply plane), it slowly bursts into flame, which grows as it takes more damage. The sole exception is the 2001 UFO Mothership, which just flashes faster and faster as it takes damage.
5th Jan '18 5:32:50 PM FordPrefect
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Added DiffLines:

* DestructibleProjectiles: Canister shot in 1910 and 1940, missiles in 1970 and 1982, and everything in 2001.
3rd Sep '17 1:31:59 AM SeptimusHeap
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This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''VideoGame/{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.

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This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''VideoGame/{{Gyruss}}''. He later went to {{Capcom}} Creator/{{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
13th Jun '17 9:56:52 PM nombretomado
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The player's single jet fighter (placed in the center of the screen) shoots down waves of [[WorldWarOne WWI]] Biplanes, [[WorldWarTwo WWII]] era fighters, 1970's era helicopters, 1980's era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.

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The player's single jet fighter (placed in the center of the screen) shoots down waves of [[WorldWarOne [[UsefulNotes/WorldWarI WWI]] Biplanes, [[WorldWarTwo [[UsefulNotes/WorldWarII WWII]] era fighters, 1970's era helicopters, 1980's era jets, and futuristic [=UFO=]s while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
26th Feb '16 1:26:17 PM avon
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Added DiffLines:

This game had an InNameOnly sequel of sorts in 1984 called, not suprisingly, ''Time Pilot 1984''.
26th Feb '16 1:23:56 PM avon
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Added DiffLines:

* FailedFutureForecast: The sole future era is represented by a SpaceBattle in the year 2001.
21st Feb '16 10:38:30 AM DarkStorm
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* 1970; helicopters

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* 1970; helicoptershelicopters and a CH-46



%%* AstralFinale
%%* BossBattle

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%%* AstralFinale
%%* BossBattle
* AstralFinale: After four stages with a sky and clouds for the background, the fifth stage is in space.
* BossBattle: One of the earliest arcade games to have multiple bosses (though none of them were more important than any other, story-wise) and one of the first to have a boss at the end of every single stage, rather than at the end of a series of stages.
18th Nov '15 4:12:46 AM Morgenthaler
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This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.

to:

This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''.''VideoGame/{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
17th Nov '15 9:53:46 AM Morgenthaler
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* AstralFinale
* BossBattle

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* %%* AstralFinale
* %%* BossBattle



* TheEighties
* EverythingTryingToKillYou
* ShootEmUp

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* %%* TheEighties
* %%* EverythingTryingToKillYou
* %%* ShootEmUp
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TimePilot