History VideoGame / TimePilot

26th Feb '16 1:26:17 PM avon
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This game had an InNameOnly sequel of sorts in 1984 called, not suprisingly, ''Time Pilot 1984''.
26th Feb '16 1:23:56 PM avon
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* FailedFutureForecast: The sole future era is represented by a SpaceBattle in the year 2001.
21st Feb '16 10:38:30 AM DarkStorm
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* 1970; helicopters

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* 1970; helicoptershelicopters and a CH-46



%%* AstralFinale
%%* BossBattle

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%%* AstralFinale
%%* BossBattle
* AstralFinale: After four stages with a sky and clouds for the background, the fifth stage is in space.
* BossBattle: One of the earliest arcade games to have multiple bosses (though none of them were more important than any other, story-wise) and one of the first to have a boss at the end of every single stage, rather than at the end of a series of stages.
18th Nov '15 4:12:46 AM Morgenthaler
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This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.

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This game was designed by YoshikiOkamoto. He was hired by Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''.''VideoGame/{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
17th Nov '15 9:53:46 AM Morgenthaler
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%%
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* AstralFinale
* BossBattle

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* %%* AstralFinale
* %%* BossBattle



* TheEighties
* EverythingTryingToKillYou
* ShootEmUp

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* %%* TheEighties
* %%* EverythingTryingToKillYou
* %%* ShootEmUp
5th Jul '15 2:25:14 PM Prfnoff
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This game was designed by YoshikiOkamoto. He was hired by {{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.

to:

This game was designed by YoshikiOkamoto. He was hired by {{Konami}} Creator/{{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' ''VideoGame/{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' ''Bosconian'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
23rd Mar '15 9:10:18 PM nombretomado
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This game was designed by YoshikiOkamoto. He was hired by {{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''FinalFight'', and the ''StreetFighter'' series of games.

to:

This game was designed by YoshikiOkamoto. He was hired by {{Konami}} as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. He did not like the idea of a driving game, but he did like the game ''{{Bosconian}}'' a lot, so he decided to base his game on ''{{Bosconian}}'' without telling his boss. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. When his boss asked if the driving game was finished, Okamoto showed him ''Time Pilot'' instead; his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. Okamoto designed only two games while at Konami: ''Time Pilot'' and ''{{Gyruss}}''. He later went to {{Capcom}} where he designed ''1942'', ''FinalFight'', ''VideoGame/FinalFight'', and the ''StreetFighter'' series of games.
11th Oct '14 12:56:18 PM VicGeorge2011
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* InNameOnly: ''Time Pilot '84'' copies the gameplay of the previous game, but thematically has nothing to do with the original.
11th Oct '14 12:55:46 PM VicGeorge2011
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* InNameOnly: ''Time Pilot '84'' copies the gameplay of the previous game, but thematically has nothing to do with the original.
5th Jun '13 11:17:50 AM morenohijazo
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''Time Pilot'' has examples of :

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''Time !!''Time Pilot'' has examples of :
This list shows the last 10 events of 13. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TimePilot