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Boko has a K in his name, hence Boko loves Koko as a password.


* ShoutOut: On the selection screen for choosing which mode to play, a character will walk onto the top screen and say something related to their own game. Zidane will say that you don't need a reason to help people, Bartz will mention Boco, Terra will muse about humans and espers being incompatible, and of course [[IneffectualLoner Squall]] will tell you not to get your hopes up, as you won't be disappointed, and to talk to a wall.

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* ShoutOut: On the selection screen for choosing which mode to play, a character will walk onto the top screen and say something related to their own game. Zidane will say that you don't need a reason to help people, Bartz will mention Boco, Boko, Terra will muse about humans and espers being incompatible, and of course [[IneffectualLoner Squall]] will tell you not to get your hopes up, as you won't be disappointed, and to talk to a wall.
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Replaced Japanese name with English equivalent and Ashe\'s full name


* ''VideoGame/FinalFantasyIX'': [[ChivalrousPervert Zidane Tribal]] and [[ChildMage Vivi Orunitia]]

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* ''VideoGame/FinalFantasyIX'': [[ChivalrousPervert Zidane Tribal]] and [[ChildMage Vivi Orunitia]]Ornitier]]



* ''VideoGame/FinalFantasyXII'': [[SkyPirate Vaan]] and [[BadassPrincess Ashe]]

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* ''VideoGame/FinalFantasyXII'': [[SkyPirate Vaan]] and [[BadassPrincess Ashe]]Ashe B'nargin Dalmasca]]
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* WraparoundBackground: In the backgrounds of the field stages. It's easier to see in the ones for ''FinalFantasyVI'' (one greener one based on the World of Balance and a very similar but less green World of Ruin one), in which it is to be expected to pass Figaro Castle multiple times.
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* BossInMooksClothing: Some monsters that qualify as bosses in easier dark notes are just normal monsters in harder dark notes.
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* RankingInflation: Up to SSS, with the stoic bonus.

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* RankingInflation: RankInflation: Up to SSS, with the stoic bonus.
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* AccidentalInnuendo: An occasional result of the randomization of the pre-battle lines.

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* RankingInflation: Up to SSS, with the stoic bonus.



* SurpriseDifficulty: It is a cute game full of sparkles, cutesy cartoony characters, rounded edges and corners, lovely colors and absolutely nothing disagreeable to a [[MoralGuardians Moral Guardian]]. The higher difficulties will crush your soul, break your spirit, destroy your dreams, and set fire to your will to live and snort the ashes like a line of cocaine.
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* PinballScoring: As is common in the genre, this game as 7-digit scores, and a trophy is awarded for earning a billion points cumulatively.

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* PinballScoring: As is common in the genre, this game as 7-digit scores, and a trophy is trophies are awarded for earning a billion points cumulatively.reaching milestones of billions of points.

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* ApocalypticLog: Of sorts, in the Collectacard description for the [[{{Oculothorax}} Ahirman]] monster.

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* AccidentalInnuendo: An occasional result of the randomization of the pre-battle lines.
* ApocalypticLog: Of sorts, in the Collectacard description for the [[{{Oculothorax}} Ahirman]] Ahriman]] monster.
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* TheRedMage: Cecil, Terra, and Ashe vary in stats, but all can learn both attack and defensive/healing skills. Between the three, Terra leans more to attack magic with the "aga" FireIceLightning spells, Cecil to defensive and healing magic with Curaga and Protect Lv 3, and Ashe fills in the middle with Cura, Protect Lv 3, Fira, Blizzara and Thundara.

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* DifficultySpike: Basic Scores are the perfect introduction to the genre for a complete beginner. Expert Scores are more challenging, with a faster pace and more intricate patterns. Ultimate Scores are instruments of Satan that wish only to ''destroy you''.



* HarderThanHard: Have fun with Expert the first time you try it...only to unlock Ultimate when you get an A rank on a song there. Don't let the art style fool you, this is '''not''' for the casual gamer!

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* HarderThanHard: Have fun with Expert the first time you try it...only to unlock The difficulties in Challenge and Series mode are Basic, Expert, and Ultimate. Ultimate when you get an A rank on a song there. Don't let the art style fool you, fits this is '''not''' for trope like a glove. Go forth, beloved gamer, to the casual gamer![[WakeUpCallBoss Battle with the Four Fiends]], and may God have mercy on you.


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* RainbowMotif: Present. Instead of out-and-out rainbows, though, the game favors color-changes that follow the rainbow 'cycle'.


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* SurpriseDifficulty: It is a cute game full of sparkles, cutesy cartoony characters, rounded edges and corners, lovely colors and absolutely nothing disagreeable to a [[MoralGuardians Moral Guardian]]. The higher difficulties will crush your soul, break your spirit, destroy your dreams, and set fire to your will to live and snort the ashes like a line of cocaine.
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eh, better


* HarderThanHard: "Phew, Expert was difficult but I managed to get an A at least, now I....wait, '''Ultimate'''?" *thirty seconds later* "[[BigNo NOOOOOOOO!]]"

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* HarderThanHard: "Phew, Have fun with Expert was difficult but I managed the first time you try it...only to unlock Ultimate when you get an A at least, now I....wait, '''Ultimate'''?" *thirty seconds later* "[[BigNo NOOOOOOOO!]]"rank on a song there. Don't let the art style fool you, this is '''not''' for the casual gamer!
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* HarderThanHard: "Phew, Expert was difficult but I managed to get an A at least, now I....wait, '''Ultimate'''?" *thirty seconds later* "[[BigNo NOOOOOOOO!]]"
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Redirects to The Dark Knight Saga; isn\'t a trope.


* SummonMagic: By scoring well in certain sections of Battle Stages, you can summon [[FireIceLightning Ifrit, Shiva, Ramuh]], [[DarkKnight Odin]], or [[NonElemental Bahamut]]

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* SummonMagic: By scoring well in certain sections of Battle Stages, you can summon [[FireIceLightning Ifrit, Shiva, Ramuh]], [[DarkKnight Odin]], Odin, or [[NonElemental Bahamut]]
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* DoWellButNotPerfect: If you're trying to farm items from Boss 1 or Boss 2 of any given Dark Note (but especially a low-level one) this is in effect. Do too well in the Field sequence, and Boss 1 will not appear in the Battle sequence, and getting Boss 2 to appear requires doing well in the Field sequence, but poorly in the Battle sequence.
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-->"I played Theatrhythm Final Fantasy for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"

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-->"I -->''"I played Theatrhythm Final Fantasy for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?" ''



Fan name: Final Fantasy Tip Taps.

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Fan name: Final Fantasy Tip Taps.

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* JackOfAllStats: Lightning and Onion Knight.

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* JackOfAllStats: Lightning Lightning, at max level and Onion Knight.with the right ability set up, can have star-ranked Strength, Agility, AND Magic, plus an impressive 8632 HP.


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* LightningBruiser: Of the thirteen characters you start the game with, at max level the only character with a natural star-rank in both Strength and Agility is Firion--''plus'' he has the highest natural strength of said original lineup, outstripping even ''Cloud''.
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Fan name: Final Fantasy Tip Taps.
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Moving to YMMV as Fan Nickname.


Fan name: Final Fantasy Tip Taps.

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Fan name: Final Fantasy Tip Taps.
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* TimedMission: In a way, the Chaos Shrine songs are essentially this--your goal in the Shrine is to get good items that RandomlyDrop from bosses in the notes. All notes are made of two parts: A Field song, and a Battle song. The objective of the Field song is to get your character to reach a certain point in the field, designated by a sign, that will make the higher-tier boss spawn in the following Battle song--and of course, in the Battle song, you have to kill the boss (and, naturally, the preceding enemies) in order to get the drop. This turns into a timed mission because the songs are always the same length--the field sequence or battle will always end at the same time, meaning you need characters that are fast for the Field mission and offensively capable for the Battle part in order to actually get the rewards, since not even Perfect-Chaining the notes means you can get far enough or dish out hurt quickly enough.
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Fan name: Final Fantasy Tip Taps.
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* NostalgiaLevel: The Event Music Stages are this if you're staring at the event more than you're paying attention to the notes. Warning: Repetitive tries on one of the thirteen events will eventually make you play the main games.

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* NostalgiaLevel: The Event Music Stages are this if you're staring at the event more than you're paying attention to the notes. Warning: '''Warning''': Repetitive tries on one of the thirteen events will eventually make you play the main games.games again for good measure.
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* NostalgiaLevel: The Event Music Stages are this if you're staring at the event more than you're paying attention to the notes. Warning: Repetitive tries on one of the thirteen events will eventually make you play the main games.
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* GlassCannon: The "Sacrifice" tree of abilities work like this, providing boosts to strength while reducing HP. Although many characters can learn them, the most notable example is [[FinalFantasyIV Kain]]: When you first unlock him, he starts at level one with Sacrifice equipped...however, since the HP Sacrifice takes away is greater than Kain's maximum HP at level one, he becomes a literal OneHitPointWonder. Thank goodness Sacrifice can be taken off.


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*PowersOfTwoMinusOne: Stats max at 255, and characters need 65535 EXP to max their level.
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* InterfaceInducedSpoiler: Many potential ones are averted; the % completion counts are based on how many songs you have unlocked, not the total number. The game will even give the player a crown for completing 100% of charts on a difficulty, only to take it away after a new song is unlocked. It seems to be played straight on the music player for total number of songs.

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* InterfaceInducedSpoiler: InterfaceSpoiler: Many potential ones are averted; the % completion counts are based on how many songs you have unlocked, not the total number. The game will even give the player a crown for completing 100% of charts on a difficulty, only to take it away after a new song is unlocked. It seems to be played straight on the music player for total number of songs.
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None

Added DiffLines:

* InterfaceInducedSpoiler: Many potential ones are averted; the % completion counts are based on how many songs you have unlocked, not the total number. The game will even give the player a crown for completing 100% of charts on a difficulty, only to take it away after a new song is unlocked. It seems to be played straight on the music player for total number of songs.
Is there an issue? Send a MessageReason:
None


* PinballScoring: As is common in the genre, this game as 7-digit scores.

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* PinballScoring: As is common in the genre, this game as 7-digit scores.scores, and a trophy is awarded for earning a billion points cumulatively.
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None

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* {{Cap}}: The interface-induced cap is invoked if you manage to get all critical hits in a song, resulting in a score of 9999999.


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* PinballScoring: As is common in the genre, this game as 7-digit scores.
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It\'s been released - yay!


* EarlyBirdCameo: Of a sort. ''Somnus'' from ''FinalFantasyVersusXIII'' will be available as a DLC Field track in the near future. Of course, ''Versus'' has not been released yet, and probably won't be until 2013 at least.

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* EarlyBirdCameo: Of a sort. ''Somnus'' from ''FinalFantasyVersusXIII'' will be is available as a DLC Field track in the near future.track. Of course, ''Versus'' has not been released yet, and probably won't be until 2013 at least.

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