History VideoGame / TheatrhythmFinalFantasy

2nd May '17 4:36:39 AM proudeagle
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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag running-gag-reflex-inducingly popular]] ''Franchise/FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''VideoGame/DissidiaFinalFantasy'' to the Nintendo3DS and later a port to iOS, but in the form of ''a RhythmGame''. In other words, it's ''VideoGame/EliteBeatAgents'' [[XMeetsY meets]] ''Franchise/FinalFantasy''.[[note]](This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from Elite Beat Agents]] with a few new types of button to worry about.)[[/note]]

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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag running-gag-reflex-inducingly reflex-inducingly popular]] ''Franchise/FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''VideoGame/DissidiaFinalFantasy'' to the Nintendo3DS and later a port to iOS, but in the form of ''a RhythmGame''. In other words, it's ''VideoGame/EliteBeatAgents'' [[XMeetsY meets]] ''Franchise/FinalFantasy''.[[note]](This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from Elite Beat Agents]] with a few new types of button to worry about.)[[/note]]
14th Apr '17 9:35:53 PM LucaEarlgrey
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* PinballScoring: As is common in the genre, this game as 7-digit scores, and trophies are awarded for reaching milestones of billions of points.
10th Mar '17 3:22:25 PM LucaEarlgrey
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* WordPureeTitle: If you thought ''[[CanisLatinicus Dissidia]]'' was bad... well, think again - as this {{portmanteau}} will prove you wrong. With a headache.

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* WordPureeTitle: WordPureeTitle:
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If you thought ''[[CanisLatinicus Dissidia]]'' was bad... well, think again - as this {{portmanteau}} will prove you wrong. With a headache.


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* WordSaladTitle: Dark Notes' and Chaos Maps' names are composed of a permutation of words based on the properties of the quest, resulting in many titles that don't really make sense.
12th Feb '17 4:49:09 PM LucaEarlgrey
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* ScoringPoints: The exact workings of scoring are a little complicated, but to boil it down: 62.5% of your score comes from Trigger judgements and 37.5% of your score comes from Chain bonuses, with the highest bonus per Trigger being earned starting at 25 Chain.

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* ScoringPoints: The exact workings of scoring are a little complicated, but to boil it down: 62.5% of your score comes from Trigger judgements and 37.5% of your score comes from Chain bonuses, with the highest bonus per Trigger being earned starting at 25 Chain. Further documentation can be found [[https://goo.gl/M1UeUR here]], though in Japanese.
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12th Feb '17 4:45:18 PM LucaEarlgrey
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* CuteButCacophonic: Any and all enemies classified as a 'boss' in ''any'' given BMS track will be accompanied by a loud roar. This makes more sense for some than others; [[DemonicSpiders Behemoths]] and [[BossInMookClothing Adamantoises]] are ''expected'' to be roaring... [[{{Mook}} Goblins]], not so much. Befitting for Tonberries, but [[KillerRabbit not because they look like they're supposed to roar]]...

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* CuteButCacophonic: Any and all enemies classified as a 'boss' in ''any'' given BMS track will be accompanied by a loud roar. This makes more sense for some than others; [[DemonicSpiders Behemoths]] and [[BossInMookClothing Adamantoises]] are ''expected'' to be roaring... [[{{Mook}} Goblins]], [[VideoGame/FinalFantasyVII Reno]], and the like, not so much. Befitting for Tonberries, but [[KillerRabbit not because they look like they're supposed to roar]]...
12th Feb '17 4:43:42 PM LucaEarlgrey
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* CoOpMultiplayer: How multiplayer is done in ''All-star Carnival''. Instead of fighting other players, you join them in an ongoing march against waves upon waves of enemies.

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* CoOpMultiplayer: How multiplayer is done in ''All-star Carnival''. Instead of fighting other players, you join them in an ongoing march against waves upon waves of enemies. On a more local scale, ''[=AsC=]'' also has Pair mode, in which the two sets of joystick-button pairs are divided amongst two players, who each have their own vertical half of the playfield to use.
12th Feb '17 4:41:45 PM LucaEarlgrey
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* CheckPoint: In ''Curtain Call'', completing a song on an Aetheryte space will allow you to retry the quest from that point if you fail later on.
25th Jan '17 8:03:14 PM LucaEarlgrey
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Added DiffLines:

* ScoringPoints: The exact workings of scoring are a little complicated, but to boil it down: 62.5% of your score comes from Trigger judgements and 37.5% of your score comes from Chain bonuses, with the highest bonus per Trigger being earned starting at 25 Chain.
23rd Jan '17 8:55:35 PM LucaEarlgrey
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* EasierThanEasy: Beginner difficulty in ''All-star Carnival''.
23rd Jan '17 8:52:56 PM LucaEarlgrey
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** ''All-star Carnival'' has its own fourth difficulty level that requires a sufficiently good performance on a song's Ultimate chart. Whereas Ultimate charts top out at level 10, the unlocked difficulty has charts that go beyond that and make Ultimate charts look like a child's toy.

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** ''All-star Carnival'' has its own fourth the Transcendance difficulty level that on some songs, requires a sufficiently good performance on a the song's Ultimate chart. Whereas Ultimate charts top out at level 10, the unlocked difficulty has Transcendence charts that go beyond that and make are rated ''at least'' level 11, making Ultimate charts look like a child's toy.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheatrhythmFinalFantasy