History VideoGame / TheatrhythmFinalFantasy

12th Feb '17 4:49:09 PM LucaEarlgrey
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* ScoringPoints: The exact workings of scoring are a little complicated, but to boil it down: 62.5% of your score comes from Trigger judgements and 37.5% of your score comes from Chain bonuses, with the highest bonus per Trigger being earned starting at 25 Chain.

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* ScoringPoints: The exact workings of scoring are a little complicated, but to boil it down: 62.5% of your score comes from Trigger judgements and 37.5% of your score comes from Chain bonuses, with the highest bonus per Trigger being earned starting at 25 Chain. Further documentation can be found [[https://goo.gl/M1UeUR here]], though in Japanese.
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12th Feb '17 4:45:18 PM LucaEarlgrey
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* CuteButCacophonic: Any and all enemies classified as a 'boss' in ''any'' given BMS track will be accompanied by a loud roar. This makes more sense for some than others; [[DemonicSpiders Behemoths]] and [[BossInMookClothing Adamantoises]] are ''expected'' to be roaring... [[{{Mook}} Goblins]], not so much. Befitting for Tonberries, but [[KillerRabbit not because they look like they're supposed to roar]]...

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* CuteButCacophonic: Any and all enemies classified as a 'boss' in ''any'' given BMS track will be accompanied by a loud roar. This makes more sense for some than others; [[DemonicSpiders Behemoths]] and [[BossInMookClothing Adamantoises]] are ''expected'' to be roaring... [[{{Mook}} Goblins]], [[VideoGame/FinalFantasyVII Reno]], and the like, not so much. Befitting for Tonberries, but [[KillerRabbit not because they look like they're supposed to roar]]...
12th Feb '17 4:43:42 PM LucaEarlgrey
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* CoOpMultiplayer: How multiplayer is done in ''All-star Carnival''. Instead of fighting other players, you join them in an ongoing march against waves upon waves of enemies.

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* CoOpMultiplayer: How multiplayer is done in ''All-star Carnival''. Instead of fighting other players, you join them in an ongoing march against waves upon waves of enemies. On a more local scale, ''[=AsC=]'' also has Pair mode, in which the two sets of joystick-button pairs are divided amongst two players, who each have their own vertical half of the playfield to use.
12th Feb '17 4:41:45 PM LucaEarlgrey
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* CheckPoint: In ''Curtain Call'', completing a song on an Aetheryte space will allow you to retry the quest from that point if you fail later on.
25th Jan '17 8:03:14 PM LucaEarlgrey
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* ScoringPoints: The exact workings of scoring are a little complicated, but to boil it down: 62.5% of your score comes from Trigger judgements and 37.5% of your score comes from Chain bonuses, with the highest bonus per Trigger being earned starting at 25 Chain.
23rd Jan '17 8:55:35 PM LucaEarlgrey
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* EasierThanEasy: Beginner difficulty in ''All-star Carnival''.
23rd Jan '17 8:52:56 PM LucaEarlgrey
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** ''All-star Carnival'' has its own fourth difficulty level that requires a sufficiently good performance on a song's Ultimate chart. Whereas Ultimate charts top out at level 10, the unlocked difficulty has charts that go beyond that and make Ultimate charts look like a child's toy.

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** ''All-star Carnival'' has its own fourth the Transcendance difficulty level that on some songs, requires a sufficiently good performance on a the song's Ultimate chart. Whereas Ultimate charts top out at level 10, the unlocked difficulty has Transcendence charts that go beyond that and make are rated ''at least'' level 11, making Ultimate charts look like a child's toy.
19th Jan '17 7:59:59 PM LucaEarlgrey
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* DungeonBypass: In ''Curtain Call'', spaces can be skipped with a Teleport Stone. You can also use an Airship Ticket at the start of the quest to jump across the main body of the map, with the First-Class Ticket guaranteeing that you'll go straight to the final dungeon entrance when you complete the song, or use the Airship space partway through on some maps for the same effect as an Economy Ticket.
19th Jan '17 7:57:33 PM LucaEarlgrey
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* SkippableBoss: In ''Curtain Call''[='=]s Chaos Maps, only the FinalBoss has to be fought; the midbosses and EX Bosses can be skipped simply by not taking the paths they're on or using Teleport Stones or an Airship to skip them if alternate paths are not available.
19th Jan '17 7:55:33 PM LucaEarlgrey
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* {{DLC}}:
** The 3DS games allow you to purchase additional songs and characters via the DLC shop. Some of the songs are from ''Final Fantasy'' games, but there are also songs from other Square-Enix properties such as ''VideoGame/RomancingSaGa'' and ''VideoGame/TheWorldEndsWithYou'', all collectively under the ''Square-Enix Titles'' label. You can use DLC songs in versus matches, but only if the other player also has the DLC songs you want.
** This is the entire basis of the iOS port, as the free song pool is extremely limited.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheatrhythmFinalFantasy