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History VideoGame / TheatrhythmFinalFantasy

22nd Feb '16 4:34:24 AM SonicGamer07
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* LoadsOfLoadsOfCharacters: It's a MassiveMultiplayerCrossover like its predecessor, except this time with even ''more'' characters. ''Curtain Call'' had ''60'' characters in the game, and that's not including DLC.

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* LoadsOfLoadsOfCharacters: LoadsAndLoadsOfCharacters: It's a MassiveMultiplayerCrossover like its predecessor, except this time with even ''more'' characters. ''Curtain Call'' had ''60'' characters in the game, and that's not including DLC.
22nd Feb '16 4:31:41 AM SonicGamer07
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* ButtonMashing: Thanks to the advent of two buttons, ''All-Star Carnival'' now includes charts that involve hammering the buttons as fast as possible.



** The maximum amount of experience you get can get during a single song is 39996, or 9999 for each of the 4 characters: you can reach this amount if you play through a BMS where you kill multiple Magic Pots and/or use one of the consumeable items that multiplies the amount of experence you get after the song. Since the total number of experience needed to reach lv 99 for every character is [[PowersOfTwoMinusOne 65535]], you can have a character go from level 1 to 30-40 in a single song.

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** The maximum amount of experience you get can get during a single song is 39996, or 9999 for each of the 4 characters: you can reach this amount if you play through a BMS where you kill multiple Magic Pots and/or use one of the consumeable consumable items that multiplies the amount of experence experience you get after the song. Since the total number of experience needed to reach lv Level 99 for every character is [[PowersOfTwoMinusOne 65535]], you can have a character go from level Level 1 to 30-40 in a single song.


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* LoadsOfLoadsOfCharacters: It's a MassiveMultiplayerCrossover like its predecessor, except this time with even ''more'' characters. ''Curtain Call'' had ''60'' characters in the game, and that's not including DLC.
22nd Feb '16 4:18:26 AM SonicGamer07
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The series also received its own arcade edition, known as ''[[https://www.youtube.com/watch?v=t97bppx0wT4 Theatrhythm Final Fantasy: All Star Carnival]]'' for Japanese arcades in 2016. ''All-Star Carnival'' translates the series' mechanics into arcade form, with the addition of a few new mechanics such as two-button notes and a Summon Meter that allows you to call a select Summon to your party's aid. The gameplay also expands into default multiplayer, with up to four players tagging along on the same quest simultaneously for 16 characters worth of field-running, mook-stomping, boss-breaking action.
14th Jan '16 7:01:23 PM nombretomado
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* ExactlyWhatItSaysOnTheTin: SquareEnix [[WordOfGod themselves summed it up as a]] ''"Theater Rhythm Game"''.[[note]]And that's about as close to a TitleDrop as we might possibly get.[[/note]] The "theater" part relates to the action happening in the background as the player performs along the the "rhythm" (ie. Battle games have a standard FF ATB battle going on, Field games have your character running across scenery, and Movie games have sequences from the title in question). The second game is less subtle, as the title screen consists of stage curtains opening, and the cover shows the basic cast standing on a stage, in a curtain call position hence the title.

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* ExactlyWhatItSaysOnTheTin: SquareEnix Creator/SquareEnix [[WordOfGod themselves summed it up as a]] ''"Theater Rhythm Game"''.[[note]]And that's about as close to a TitleDrop as we might possibly get.[[/note]] The "theater" part relates to the action happening in the background as the player performs along the the "rhythm" (ie. Battle games have a standard FF ATB battle going on, Field games have your character running across scenery, and Movie games have sequences from the title in question). The second game is less subtle, as the title screen consists of stage curtains opening, and the cover shows the basic cast standing on a stage, in a curtain call position hence the title.
10th Nov '15 1:57:38 PM StFan
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* TheSneakyGuy: Zidane, Locke, Vaan, Balthier, Yuffie, Rikku, and Edge are built for item collection from enemies and looking for {{Treasure Chest}}s in Field Music Stages with their VideoGameStealing abilities.

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* TheSneakyGuy: Zidane, Locke, Vaan, Balthier, Yuffie, Rikku, and Edge are built for item collection from enemies and looking for {{Treasure Chest}}s InexplicableTreasureChests in Field Music Stages with their VideoGameStealing abilities.
23rd Oct '15 4:59:57 PM nombretomado
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** Curtain Call also features such hilarity as Hell!Mateus chasing a couple unlockable characters like Wile E. Coyote, an Iron Giant and a Red Giant duking it out like a couple of [[TheLegendOfZeldaTwilightPrincess Gorons boxing]], and Xande and Exdeath swordfighting with staves.

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** Curtain Call also features such hilarity as Hell!Mateus chasing a couple unlockable characters like Wile E. Coyote, an Iron Giant and a Red Giant duking it out like a couple of [[TheLegendOfZeldaTwilightPrincess [[VideoGame/TheLegendOfZeldaTwilightPrincess Gorons boxing]], and Xande and Exdeath swordfighting with staves.
22nd Sep '15 2:45:55 AM totlmstr
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Okay, time for a brief lesson in recent-gaming history for everyone: ''VideoGame/DissidiaFinalFantasy'', when first released, caused many fans to wet their pants in excitement just for the fact that a fighting game featuring representative heroes and villains from the ''Franchise/FinalFantasy'' series[[note]](from [[VideoGame/FinalFantasyI the first installment]] right up until [[VideoGame/FinalFantasyXII the latest released at the time]])[[/note]] could only be justified with the words, '''RuleOfCool,''' on which the concept was basically ''built''.

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Okay, time for a brief lesson in recent-gaming history for everyone: ''VideoGame/DissidiaFinalFantasy'', when first released, caused many fans to wet their pants in excitement just for the fact that a fighting game featuring representative heroes and villains from the ''Franchise/FinalFantasy'' series[[note]](from [[VideoGame/FinalFantasyI the first installment]] right up until [[VideoGame/FinalFantasyXII [[VideoGame/FinalFantasyXIII the latest released at the time]])[[/note]] could only be justified with the words, '''RuleOfCool,''' on which the concept was basically ''built''.
18th Aug '15 8:12:33 PM AuraXtreme
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** In the credits for the second game, at one point Cid balances on top of Ozma like a circus acrobat on top of a ball, rolling it across the ground.

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** In the credits for the second game, Curtain Call, at one point Cid balances on top of Ozma like a circus acrobat on top of a ball, rolling it across the ground.


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** In [[RuleOfThree Curtain Call again]], a couple smaller monsters find Orphan's blade sticking out of the ground and are messing around at the base. The ''second'' they're off-screen, Orphan's blade is suddenly huge and missing the main characters ([[DisneyAcidSequence which are presently chocobos, for whatever reason]]) by inches.
18th Aug '15 8:08:02 PM AuraXtreme
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Added DiffLines:

** Curtain Call also features such hilarity as Hell!Mateus chasing a couple unlockable characters like Wile E. Coyote, an Iron Giant and a Red Giant duking it out like a couple of [[TheLegendOfZeldaTwilightPrincess Gorons boxing]], and Xande and Exdeath swordfighting with staves.
18th Aug '15 7:57:55 PM AuraXtreme
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** And because Square just doesn't do enough of they impossible already, they made it ''more epic'' in Curtain Call. Much of the theme is the same, but they've added a little more instrumental, given it a proper intro, and overall just made it ''better''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheatrhythmFinalFantasy