History VideoGame / TheatrhythmFinalFantasy

21st Nov '17 1:59:55 PM LucaEarlgrey
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** ''All-star Carnival'' averts this with regards to non-Medley songs; several songs such as ''One-Winged Angel'' have been shortened to fit the arcade format.
21st Nov '17 1:58:39 PM LucaEarlgrey
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* PlayEveryDay: You get a small Rhythmia bonus for playing at least one song each day, which increases as you play consecutive days. ''Curtain Call'' also marks certain songs as top hits for the day, earning you a small Rhythmia bonus for playing them the first time that day.

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* PlayEveryDay: You get a small Rhythmia bonus for playing at least one song each day, which increases as you play consecutive days.days; the bonus peaks out at 7 days with a "Weeklong" bonus and then resets. ''Curtain Call'' also marks certain songs as top hits for the day, earning you a small Rhythmia bonus for playing them the first time that day.
21st Nov '17 1:57:36 PM LucaEarlgrey
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* SequelDifficultySpike: ''All-star Carnival'' adds a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate. It also adds the [[HarderThanHard Transcendence]] difficulty, which makes Ultimate charts look like tutoral levels.

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* SequelDifficultySpike: ''All-star Carnival'' adds a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate. It also adds the [[HarderThanHard Transcendence]] difficulty, which makes Ultimate charts look like tutoral tutorial levels.
21st Nov '17 1:56:55 PM LucaEarlgrey
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Added DiffLines:

* SequelDifficultySpike: ''All-star Carnival'' adds a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate. It also adds the [[HarderThanHard Transcendence]] difficulty, which makes Ultimate charts look like tutoral levels.
4th Nov '17 10:24:40 PM DustSnitch
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* ''VideoGame/FinalFantasyV'': [[BadassPrincess Lenna Charlotte Tycoon]], [[BadassGrandpa Galuf Halm Baledesion]] and [[NoExportForYou Krile]][[note]]Japan only[[/note]]

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* ''VideoGame/FinalFantasyV'': [[BadassPrincess Lenna Charlotte Tycoon]], Tycoo, [[BadassGrandpa Galuf Halm Baledesion]] and [[NoExportForYou Krile]][[note]]Japan only[[/note]]
21st Oct '17 7:35:23 PM LucaEarlgrey
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* EarlyInstallmentWeirdness: Of the three games in the series (not counting ports), the original is the only one to have a score bonus for having no equipment or special abilities equipped.
5th Oct '17 3:41:58 PM keiyakins
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** In both games, no representation exists for ''Anime/FinalFantasyTheSpiritsWithin''. It's at least as much Final Fantasy as ''VideoGame/ChronoTrigger'' or ''VideoGame/TheWorldEndsWithYou''!
16th Sep '17 3:29:00 PM nombretomado
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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag reflex-inducingly popular]] ''Franchise/FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''VideoGame/DissidiaFinalFantasy'' to the Nintendo3DS and later a port to iOS, but in the form of ''a RhythmGame''. In other words, it's ''VideoGame/GrooveCoaster'' [[JustForFun/XMeetsY meets]] ''Franchise/FinalFantasy''.

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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag reflex-inducingly popular]] ''Franchise/FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''VideoGame/DissidiaFinalFantasy'' to the Nintendo3DS UsefulNotes/Nintendo3DS and later a port to iOS, but in the form of ''a RhythmGame''. In other words, it's ''VideoGame/GrooveCoaster'' [[JustForFun/XMeetsY meets]] ''Franchise/FinalFantasy''.



Turns out, the next game in the ''Dissidia'' series is a SpinOff for the Nintendo3DS, a RhythmGame featuring (as the logo above - a throwback to that of ''Dissidia'' itself - shows) the characters' ''avatar'' versions first seen in ''VideoGame/KingdomHeartsCoded''.

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Turns out, the next game in the ''Dissidia'' series is a SpinOff for the Nintendo3DS, Nintendo 3DS, a RhythmGame featuring (as the logo above - a throwback to that of ''Dissidia'' itself - shows) the characters' ''avatar'' versions first seen in ''VideoGame/KingdomHeartsCoded''.
22nd Aug '17 1:47:16 AM LucaEarlgrey
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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag reflex-inducingly popular]] ''Franchise/FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''VideoGame/DissidiaFinalFantasy'' to the Nintendo3DS and later a port to iOS, but in the form of ''a RhythmGame''. In other words, it's ''VideoGame/EliteBeatAgents'' [[JustForFun/XMeetsY meets]] ''Franchise/FinalFantasy''.[[note]](This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from Elite Beat Agents]] with a few new types of button to worry about.)[[/note]]

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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag reflex-inducingly popular]] ''Franchise/FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''VideoGame/DissidiaFinalFantasy'' to the Nintendo3DS and later a port to iOS, but in the form of ''a RhythmGame''. In other words, it's ''VideoGame/EliteBeatAgents'' ''VideoGame/GrooveCoaster'' [[JustForFun/XMeetsY meets]] ''Franchise/FinalFantasy''.[[note]](This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from Elite Beat Agents]] with a few new types of button to worry about.)[[/note]]
''Franchise/FinalFantasy''.
19th Aug '17 2:23:53 AM LucaEarlgrey
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* GameBreakingBug: In ''Curtain Call'', if in an Inherited Quest you go to a space and the space in prior players' iterations uses a DLC track you don't have, the game will quietly substitute that track with one you do have, and if the space you're on is a BMS space, the game will use the monsters of the last BMS track you played. [[https://www.gamefaqs.com/boards/730860-theatrhythm-final-fantasy-curtain-call/70511485 This can be used to one's advantage to easily farm certain rare drops]], but unfortunately, under certain circumstances, most notably playing that space without having played a previous track since loading the game up, the game will crash and send you back to the 3DS home menu.

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* GameBreakingBug: In ''Curtain Call'', if in an Inherited Quest you go to a space and the space in prior players' iterations uses a DLC track you don't have, the game will quietly substitute that track with one you do have, and if the space you're on is a BMS space, the game will use the monsters of the last BMS track you played. [[https://www.gamefaqs.com/boards/730860-theatrhythm-final-fantasy-curtain-call/70511485 This can be used to one's advantage to easily farm certain rare drops]], but unfortunately, under certain circumstances, most notably playing that space without having played a previous track since loading the game up, up or using a Gambler's Spirit to change the song to another one, the game will crash and send you back to the 3DS home menu.
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