[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Theatrhythm_Final_Fantasy_Logo_1570.JPG]]
->''"I played ''Theatrhythm Final Fantasy'' for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"''
-->-- '''Nobuo Uematsu'''

An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag running-gag-reflex-inducingly popular]] ''Franchise/FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''VideoGame/DissidiaFinalFantasy'' to the Nintendo3DS and later a port to iOS, but in the form of ''a RhythmGame''. In other words, it's ''VideoGame/EliteBeatAgents'' [[XMeetsY meets]] ''Franchise/FinalFantasy''.[[note]](This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from Elite Beat Agents]] with a few new types of button to worry about.)[[/note]]

Okay, time for a brief lesson in recent-gaming history for everyone: ''VideoGame/DissidiaFinalFantasy'', when first released, caused many fans to wet their pants in excitement just for the fact that a fighting game featuring representative heroes and villains from the ''Franchise/FinalFantasy'' series[[note]](from [[VideoGame/FinalFantasyI the first installment]] right up until [[VideoGame/FinalFantasyXII the latest released at the time]])[[/note]] could only be justified with the words, '''RuleOfCool,''' on which the concept was basically ''built''.

Then, the sequel (''Dissidia 012 [duodecim] - Final Fantasy'') was released, but this time around, sadly, the rejoicing (with [[VideoGame/FinalFantasyXIII Lightning]] joining the fight, among others) was foiled by the rather disappointing announcement that the game in question would be the last in the series, or at least, the last appearing in FightingGame form.

Turns out, the next game in the ''Dissidia'' series is a SpinOff for the Nintendo3DS, a RhythmGame featuring (as the logo above - a throwback to that of ''Dissidia'' itself - shows) the characters' ''avatar'' versions first seen in ''VideoGame/KingdomHeartsCoded''.

The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as ''Rhythmia''.

The playable characters appearing in the game are the following:
* ''VideoGame/FinalFantasyI'': [[KnightInShiningArmor The Warrior of Light]] and [[PrincessClassic Princess Sarah]]
* ''VideoGame/FinalFantasyII'': [[SociallyAwkwardHero Firion]] and [[CourtMage Minwu]]
* ''VideoGame/FinalFantasyIII'': [[KidHero The Onion Knight]] and [[TheEngineer Cid Haze]]
* ''VideoGame/FinalFantasyIV'': [[ThePaladin Cecil Harvey]], [[NameOfCain Kain Highwind]] and [[LittleMissBadass Rydia]]
* ''VideoGame/FinalFantasyV'': [[IdiotHero Bartz Klauser]] and [[PirateGirl Faris Scherwiz]]
* ''VideoGame/FinalFantasyVI'': [[MysticalWaif Terra Branford]], [[LovableRogue Locke Cole]] and [[LadyOfWar Celes Chere]][[note]]{{DLC}} iOS version only[[/note]]
* ''VideoGame/FinalFantasyVII'': [[HurtingHero Cloud Strife]], [[InnocentFlowerGirl Aerith Gainsborough]], [[WhiteHairBlackHeart Sephiroth]] and [[MsFanservice Tifa Lockhart]][[note]]{{DLC}} iOS version only[[/note]]
* ''VideoGame/FinalFantasyVIII'': [[TroubledButCute Squall Leonhart]], [[RivalTurnedEvil Seifer Almasy]] and [[ManicPixieDreamGirl Rinoa Heartilly]][[note]]{{DLC}} iOS version only[[/note]]
* ''VideoGame/FinalFantasyIX'': [[ChivalrousPervert Zidane Tribal]], [[ChildMage Vivi Ornitier]] and [[PoliticallyActivePrincess Garnet til Alexandros XVII]][[note]]{{DLC}} iOS version only[[/note]]
* ''VideoGame/FinalFantasyX'': [[LovableJock Tidus]], [[SilkHidingSteel Yuna]] and [[{{Ronin}} Auron]][[note]]{{DLC}} iOS version only[[/note]]
* ''VideoGame/FinalFantasyXI'': [[InsufferableGenius Shantotto]] and [[CuteBruiser Prishe]]
* ''VideoGame/FinalFantasyXII'': [[SkyPirate Vaan]], [[FallenPrincess Ashe]] and [[GentlemanThief Balthier]][[note]]{{DLC}} iOS version only[[/note]]
* ''VideoGame/FinalFantasyXIII'': [[SergeantRock Lightning]], [[GentleGiant Snow Villiers]] and [[AdorablyPrecociousChild Hope Estheim]][[note]]{{DLC}} iOS version only[[/note]]
** ''VideoGame/FinalFantasyXIII2'': Serah Farron[[note]]{{DLC}} iOS version only[[/note]]
* ''VideoGame/FinalFantasyTactics'': [[HeroWithBadPublicity Ramza Beoulve]][[note]]{{DLC}} iOS version only[[/note]]
* ''VideoGame/DissidiaFinalFantasy'': [[OriginalGeneration Cos]][[BigGood mos]]

The sequel, in addition to including the DLC and iOS characters, also introduces..
* ''VideoGame/FinalFantasyI'': [[BigRedDevil Chaos]]
* ''VideoGame/FinalFantasyIV'': [[{{Ninja}} Edge Geraldine]], [[WhiteMagicianGirl Rosa Farrell]][[note]]{{DLC}} only[[/note]]
* ''VideoGame/FinalFantasyV'': [[BadassPrincess Lenna Charlotte Tycoon]], [[BadassGrandpa Galuf Halm Baledesion]] and [[NoExportForYou Krile]][[note]]Japan only[[/note]]
* ''VideoGame/FinalFantasyVI'': [[EmperorScientist Edgar Roni Figaro]]
* ''VideoGame/FinalFantasyVII'': [[ScaryBlackMan Barret Wallace]], [[NinjaBrat Yuffie Kisaragi]][[note]]{{DLC}} only[[/note]] and [[TheGunslinger Vincent Valentine]][[note]]{{DLC}} only[[/note]]
** ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'': [[TheAce Zack Fair]]
** ''Anime/FinalFantasyVIIAdventChildren'': [[GirlyBruiser Leather Suit Tifa]] and [[HurtingHero Cloudy Wolf Cloud]][[note]]{{DLC}} only[[/note]]
* ''VideoGame/FinalFantasyVIII'': [[TheFool Laguna Loire]]
* ''VideoGame/FinalFantasyIX'': [[BrattyHalfPint Eiko Carol]]
* ''VideoGame/FinalFantasyX'': [[JerkJock Jecht]] and [[TheAtoner Kingdom Hearts II Auron]][[note]]{{DLC}} only[[/note]]
** ''VideoGame/FinalFantasyX2'': [[HotterAndSexier Gunner Yuna]], [[GenkiGirl Rikku]] and [[WomanInBlack Paine]]
* ''VideoGame/FinalFantasyXI'': [[DanceBattler Lilisette]] and [[MarionetteMaster Aphmau]]
* ''VideoGame/FinalFantasyXII'': [[LittleBitBeastly Fran]]
* ''VideoGame/FinalFantasyXIII'': [[StepfordSmiler Oerba Dia Vanille]]
** ''VideoGame/FinalFantasyXIII2'': [[TheAloner Noel Kreiss]]
** ''VideoGame/LightningReturnsFinalFantasyXIII'': [[TheChosenOne Equilibrium Lightning]]
* ''VideoGame/FinalFantasyXIV'': [[CatGirl Y'shtola]]
* ''VideoGame/FinalFantasyMysticQuest'': [[TheUnchosenOne Benjamin]]
* ''VideoGame/FinalFantasyTactics'': [[BodyguardBabes Agrias Oaks]] and [[BadassGrandpa Cidolfus Orlandeau]][[note]]{{DLC}} only[[/note]]
* ''VideoGame/FinalFantasyCrystalChronicles'': [[FarmBoy Ciaran]]
* ''VideoGame/FinalFantasyType0'': [[FailureKnight Machina Kunagiri]], [[IllGirl Rem Tokimiya]] and [[ChildSoldier Ace]]

The game also features enemies and bosses from the games ranging from the main villains like [[VideoGame/FinalFantasyI Chaos]] and [[VideoGame/FinalFantasyVII Sephiroth]], mid-bosses like [[VideoGame/FinalFantasyIII Xande]], [[VideoGame/FinalFantasyIX Black Waltz #3]], [[VideoGame/FinalFantasyV Gilgamesh]], [[VideoGame/FinalFantasyVI Ultros]] and the [[VideoGame/FinalFantasyIV Elemental Archfiends]], mainstay monsters like [[Characters/FinalFantasyRecurringMonsters tonberry, bombs and behemoths]] and even common enemies unique to each game like [[VideoGame/FinalFantasyXIII PSICOM enforcers]] and [[VideoGame/FinalFantasyXII bangaa thieves]] all redesigned to fit the game's unique art style.

The game operates in three different styles of stages. '''Battle Music Stages''' have the players chosen party members occupying the right side of the screen like a [[{{Retraux}} classic]] Final Fantasy game. You score hits on the enemy by successfully hitting notes, and by getting higher combos you can unleash stronger attacks like SummonMagic. '''Event Music Stages''' feature video montages from Final Fantasy games, and the player has to tap the notes in rhythm while the cursor moves around the screen in various patterns. '''Field Music Stages''' are represented by a chosen playable character strolling though the scenery from different Final Fantasy Games. By scoring higher combos you can run faster, encounter [[RidiculouslyCuteCritter Moogles]], and even call a [[HorseOfADifferentColor Chocobo]] to give you a ride.

The game's success has earned it the right for a sequel, [[http://www.siliconera.com/2013/09/10/theatrhythm-final-fantasy-curtain-call-announced-for-nintendo-3ds/ Threatrhythm Final Fantasy: Curtain Call]] for the [=3DS=], which released in Japan of April 24, 2014, with North America and Europe getting it Sep.16th and 19th of 2014 respectively. and It now has over 200 tracks (including a number of DLC tracks from VideoGame/BravelyDefault, [[VideoGame/SaGa SaGa series]], VideoGame/ChronoTrigger, VideoGame/FinalFantasyAdventure, VideoGame/SecretOfMana, VideoGame/SeikenDensetsu3, {{VideoGame/Xenogears}}, VideoGame/TheWorldEndsWithYou, VideoGame/LiveALive and VideoGame/{{Nier}}) with 60 playable characters, which seemingly includes characters from the [=iOS=] version of the game plus more. It also has a new Versus Mode to compete in rhythm battles against other players that can also be played online and the option to use the buttons the play the game instead of the touchscreen. Finally, it also has a new set of Event Music stages with the ones in the first game remaining exclusive to it, and Airship Stages that show the notes flying into the screen from the horizon.

----
!!This game contains examples of:
* AbsurdlyHighLevelCap: In Curtain Call, you have the ability to reset your characters' level back to 1 once it reaches 99 in order to increase their max CP. Assuming you don't use the Collectacard Crystarium, CP maxes out after resetting 10 times, at which point the character gets a nice big star next to their character portrait. (You can continue to reset the character's level after this, but there's no point) So technically, the level cap in this game is ''990''.
* AdaptationDyeJob: For the original [=3DS=] release, Faris had brown eyes and blond hair, being based on her Yoshitaka Amano art. In the [=iOS=] version and continuing into ''Curtain Call'', she has the green eyes and purple hair used for her sprites and other artwork pieces.
** Firion's sprite has blue eyes, despite his eyes being brown in the original game and ''Dissidia''.
* AllegedlyFreeGame: The [=iOS=] version is "free"... but if you want any of the content, you'll have to pay up. It only comes with two songs.
* AmericanKirbyIsHardcore: Played with in a hilarious fashion. The vast majority of the characters have very neutral "default" expressions, which can change depending on the situation. Benjamin, whose game in Japan is called "Final Fantasy USA", is the only character whose default expression is ''constantly angry''.
* AntiFrustrationFeatures: In the sequel, if you play FMS levels with button controls, you don't have to follow the hold triggers exactly like you have to with the stylus: just holding the circle pad in the direction the line is currently travelling causes the cursor to snap to it. Hitting the slide triggers at the end of said hold triggers with button controls takes some getting used to though. Two more are for Chaos Notes in the sequel: a Fortune Sphere will change a song to a lower difficulty level to make clearing a particularly troublesome song less of a hassle, and a Gambler's Soul will change a song to a random other song of the same type - particularly valuable for changing songs in boss fights into something that will have more triggers (allowing the player to do more damage).
* ApocalypticLog: Of sorts, in the Collectacard description for the [[{{Oculothorax}} Ahriman]] monster.
--> There is no escaping this evil eye. Once you have met its fearsome gaze, [[ParanoiaFuel you will never be alone again]]. Even now I feel the loathsome eye on me. ''Always'' it is on me. Where is it? Where is it!? Oh, sweet gods...!
* AscendedExtra: FromACertainPointOfView, this game is ADayInTheLimelight for [[VideoGame/KingdomHeartsCoded the Avatars.]][[note]]"FromACertainPointOfView" because, while we ''see'' the Avatars, the actual characters are, or at least are implied to be, the ''Dissidia'' [[Characters/DissidiaFinalFantasyWarriorsOfCosmos Warriors of Cosmos]].[[/note]]
* AscendedMeme: A possible case. Before the [=iOS=] port introduced Ramza with the same ability, Aerith was the only character with the ability "Thoroughbred", which resulted in better chocobos during FMS sequences. [[http://a4.ec-images.myspacecdn.com/images01/89/40abf30d10f243d15a0edf76b4939a66/l.jpg A famous VG Cats comic]] depicts Aerith attempting to breed a gold chocobo and explaining the breeding mechanics to do it to Cloud.
** One of the passwords to get Safer Sephiroth's card is [[https://www.youtube.com/watch?v=_c6EkWp79co "Momma's boy"!]]
* AwesomeButImpractical: Vivi's Doomsday spell. It deals a great amount of damage and has a really easy trigger of 55 good or more notes of any kind in a row, but deals 30% of the party's total HP to your life bar.
* BadassAdorable: They may be chibi-fied, but that doesn't change the fact they're still Kain, Gilgamesh, Sephiroth, etc.
* BlackMage: Shantotto, Rydia, Gunner Yuna and Vivi who focus the most on casting spells like Fire and Thundara. Useful in that spells are activated automatically, so mage characters can attack normally and have the spell kick in for extra damage.
* BossInMooksClothing: Some monsters that qualify as bosses in easier Dark Notes and Quest Medleys are just normal monsters in harder levels.
* BossRemix: The "final boss" track for facing Chaos is a remix of the original ''Final Fantasy'' theme for the Chaos Shrine. [[https://www.youtube.com/watch?v=bvYlMeMmBbc Remixed]], to feature [[ForDoomTheBellTolls ominous bell rings]], [[OrchestralBombing a dramatic orchestra]], and just a hint of [[OminousPipeOrgan an organ]]. About the only thing Square-Enix left out is the OminousLatinChanting.
* {{Cap}}: The interface-induced cap is invoked if you manage to get all critical hits in a song, [[MinimalistRun without equipping items or abilities in the first game]], resulting in a score of 9999999.
** The maximum amount of experience you get can get during a single song is 39996, or 9999 for each of the 4 characters: you can reach this amount if you play through a BMS where you kill multiple Magic Pots and/or use one of the consumeable items that multiplies the amount of experence you get after the song. Since the total number of experience needed to reach lv 99 for every character is [[PowersOfTwoMinusOne 65535]], you can have a character go from level 1 to 30-40 in a single song.
* {{Chibi}}: the game's use of [[VideoGame/KingdomHeartsCoded avatars]] is bound to induce many fans to {{squee}}.
* ClipShow: The videos in the backgrounds of the event stages are these for the games the song comes from.
* CombatMedic: [[VideoGame/FinalFantasyII Minwu]] is this compared to the other WhiteMage characters: his HP caps at [[ExpospeakGag greater than 9K]] while the next best character's caps at around 6 thousand. Along with all the best healing spells, this makes him great for higher difficulty songs.
** [[BadassGrandpa Orlandeau]], who has a special attack, is tied for the highest ex-Crystarium strength in the game, and gets nearly max HP. On the other hand, he has most of the game's strongest healing and protection spells, excluding Full Cure but including Mighty Guard.
** [[DefeatMeansPlayable Chaos]], who has no healing spells but Full Cure, but that's [[ExactlyWhatItSaysOnTheTin still pretty good]]. And on the combat side he's, you know, ''[[BigBad Chaos]]''.
* ContinuityPorn: This game is full of references to the main games, ranging from obvious shout outs to subtle nods.
* CriticalHit: The best rank for hitting a note correctly. Emphasized more in the sequel, where there are additional glowing critical triggers that allow the character to perform an extra-powerful hit in a BMS, give the character a burst of speed during a FMS and give an item during an EMS if you get a Critical on them.
* CuteButCacophonic: Any and all enemies classified as a 'boss' in ''any'' given BMS track will be accompanied by a loud roar. This makes more sense for some than others; [[DemonicSpiders Behemoths]] and [[BossInMookClothing Adamantoises]] are ''expected'' to be roaring... [[{{Mook}} Goblins]], not so much. Befitting for Tonberries, but [[KillerRabbit not because they look like they're supposed to roar]]...
* DiagonalCut: Odin, as usual. However, rather than slicing the ''enemy'' in two, he imposes the kanji 斬 ''zan'', or "cut", over the enemy and cuts ''that'' in half.
* DifficultySpike: Basic Scores are the perfect introduction to the genre for a complete beginner. Expert Scores are more challenging, with a faster pace and more intricate patterns. Ultimate Scores are instruments of Satan that wish only to ''destroy you''.
* DoWellButNotPerfect: If you're trying to farm items from Boss 1 or Boss 2 of any given Dark Note (but especially a low-level one) this is in effect. Do too well in the Field sequence, and Boss 1 will not appear in the Battle sequence, and getting Boss 2 to appear requires doing well in the Field sequence, but poorly in the Battle sequence, or vice versa.
* EnemyMine: In the original, Sephiroth is among the unlockable allies, despite being present as well as an enemy (in the form of Safer Sephiroth). ''Curtain Call'' adds Jecht and Chaos as possible party members.
* ExactlyWhatItSaysOnTheTin: SquareEnix [[WordOfGod themselves summed it up as a]] ''"Theater Rhythm Game"''.[[note]]And that's about as close to a TitleDrop as we might possibly get.[[/note]] The "theater" part relates to the action happening in the background as the player performs along the the "rhythm" (ie. Battle games have a standard FF ATB battle going on, Field games have your character running across scenery, and Movie games have sequences from the title in question). The second game is less subtle, as the title screen consists of stage curtains opening, and the cover shows the basic cast standing on a stage, in a curtain call position hence the title.
* ExcusePlot: Perhaps notably, this game may have the ''least'' plot of any title in the ''Franchise/FinalFantasy'' series. Asides from a "boss fight" against Chaos triggered once you accumulate a certain amount of Rhythmia, the only bits of plot come in two scrolling blurbs in a text box. [[TropesAreTools This is not necessarily a bad thing]], given the contortions gone through to make a plot for the original ''Dissidia'' spinoff, it's sort of hard to imagine any kind of sensible plot arising from the "... and then they became super-cute and used music to solve their problems" premise inherent to the rhythm game.
* EarlyBirdCameo: Of a sort. ''Somnus'' from ''VideoGame/FinalFantasyXV'' is available as a DLC Field track in the first game, although it's credited as coming from ''Final Fantasy Versus XIII''. Justified because ''Versus XIII'' hadn't been rebranded as XV yet.
* FakeDifficulty: Two particular aspects of the game cannot be anticipated without relying on TrialAndErrorGameplay to memorize the song.
** During EMS, a cursor follows a pre-determined path circling all over the screen and notes appear along that path. The cursor is prone to suddenly speeding up or slowing down, ruining your timing unless you listen carefully to the music and know the song so you can keep to the beat in spite of the cursor's speed. It also seems that the timing for the notes in EMS songs is noticeably stricter than in other two song types, at least in the sequel, making it much harder to get a Critical on them.
** On the highest level Dark Notes, some (but not all) yellow slash arrows will rotate as they cross the screen, completely ruining you on faster songs if you don't notice it in time.
* FakeLongevity: Going for all of the trophies in ''Curtain Call'' is definitely this as there are several that take a long time and are mutually exclusive to various game modes: 500 Songs must be played in Music Mode only and clearing a certain number of each type of Quest Medley with Inherited quests being counted separately (Quest Medleys lose a LOT of appeal after unlocking every character).
* {{Fanservice}}: This, along with Dissidia, might as well be called "Fanservice: The Video Games", though Curtain Call takes this even further by adding series BlackSheep [[FinalFantasyMysticQuest Benjamin]] as well as characters like Ramza from Tactics, and even Ace from Final Fantasy Type-0...AND songs from not only their games, but Crystal Chronicles, Advent Children (despite being a movie, though a few of the songs were remixes from VII to begin with) and Dissidia/012. And that's just a ''few'' of the newcomers.
* FireIceLightning: The standard spells return as abilities that activate when you combo certain kinds of notes. Also, the summons Ifrit, Shiva, and Ramuh.
* FunnyBackgroundEvent: The credits roll. Is that a herd of ''[[VideoGame/FinalFantasyVII Jenovas]]''? Yes. Yes, it is.
** Also in the credits, a group of [[{{Mook}} Mooks]] gang up on an [[VideoGame/FinalFantasyXIII Adamantoise]]. [[OneHitKO The Adamantoise takes a single step and flattens them all]].
** [[RuleOfThree Also also in the credits]], right at the end, you can see [[VideoGame/FinalFantasyX Seymour Natus]] chasing after a runaway Mortibody.
** Again in the credits, there's a segment where [[VideoGame/FinalFantasyV Gilgamesh and Enkidu]] are fighting [[VideoGame/FinalFantasyIX Ozma]], with Ozma growing larger after each attack. As the screen pans past them, Ozma begins retaliating, and later in the credits, [[DefeatMeansFriendship Ozma is seen carrying Gilgamesh through the sky, with Enkidu flying alongside them.]]
** In the credits for the second game, at one point Cid balances on top of Ozma like a circus acrobat on top of a ball, rolling it across the ground.
** In some [=FMS=] songs, you can spot some unusual things in the background, such as brooms cleaning the cave in Matoya's Cave, or mandragoras hiding in Sarutabaruta. And in the DLC Song "Rufus' Welcome Ceremony," the TV ratings meter appears in the corner.
** While battling on Chrono Trigger's End Of Time stage, occasionally Spekkio will lean out of his room to watch what's going on.
* GeniusProgramming: If you close the 3DS during the sound-test, the game will normally suspend as usual. However, if you close the 3DS during the sound-test while headphones or speakers are connected, it will not.
* GenreShift: from FightingGame to RhythmGame.
* GiantSpaceFleaFromNowhere: [[spoiler:The boss battle with Chaos when you hit a certain Rhythmia threshold feels like this.]]
* GlassCannon: Kain, Edgar, Cloud, Tifa, Paine and Machina are built almost exclusively for physical combat in Battle Stages and have little to no magic or defensive abilities and despite having higher health than most they are usually boosted by skills like "Sacrifice" and "Darkness" which lowers defensive parameters and HP in exchange for more attack power. Although many characters can learn them, the most notable example is [[VideoGame/FinalFantasyIV Kain]]: When you first unlock him, he starts at level one with Sacrifice equipped... however, since the HP Sacrifice takes away is greater than Kain's maximum HP at level one, he becomes a literal OneHitPointWonder. Thank goodness Sacrifice can be taken off.
* GottaCatchEmAll: Of an optional variety - over 25 characters and 80 [=CollectaCards=] to get in the first game, and over 60 characters and 160 cards in ''Curtain Call''. There's a lot of stuff to collect.
* HarderThanHard: The difficulties in Challenge and Series mode are Basic, Expert, and Ultimate. Expert can be challenging, and Ultimate tracks range from incredibly hard to the stuff of nightmares. Dark Notes get even ''harder'' at higher levels, with potentially any song being not only very fast and difficult, but throwing spinning notes at you that will always trip you up until you learn their patterns after enough trial and error, and the enemies in Dark Notes [=BMSes=] can kill you in comparatively few hits. At that point the game goes from "Harder Than Hard" to "The Developers Actively Want You To Lose".
* HundredPercentCompletion: This game has trophies, unlockable characters and songs, and [[GottaCatchEmAll 81 CollectaCards]] (in [[UpToEleven three grades of rarity]]), not to mention getting 100% scores on the songs themselves. And this is just the first ''Theatrhythm'' game.
** However, getting all the cards is ridiculously easy when you have all the Passwords...
* InterfaceScrew: Versus mode in ''Curtain Call'' has EX bursts that can cause effects that include concealing note types until just before you have to hit them and messing with note speeds. In harder Quest Medley maps, some bosses also cause effects like this when they appear and you can also see them randomly in any FMS songs regardless of difficulty.
** The airship songs in the sequel are a minor form of this: since the notes fly into the screen further away, their exact location is slightly harder to gauge. The airship's Feature Mode, Boost, makes this worse by reversing the perspective so that the notes now start off much larger and shrink as they approach the trigger zone.
* InterfaceSpoiler:
** Many potential ones are averted; the % completion counts are based on how many songs you have unlocked, not the total number. The game will even give the player a crown for completing 100% of charts on a difficulty, only to take it away after a new song is unlocked. It seems to be played straight on the music player for total number of songs.
** A player will undoubtedly receive Sephiroth's [=CollectaCard=] both before they receive Safer∙Sephiroth's card and before they unlock him as a playable character: the giveaway is that his base form's card faces to the left (as do the other playable characters) and is located in the 'playable' section of the binder.
* JackOfAllStats: Onion Knight, Faris, Lightning, Noel, Benjamin and Ramza can be an asset on whichever kind of stage you want with their balanced stats but don't particularly excel in any way either. Out of these, Ramza is probably the closest to a RidiculouslyAverageGuy: on lv99, all his stats are the exact same (except for his Spirit, which is a single point lower), and other than Cheer which has all 3 levels, Ultima which he can learn in an unique way in his native game and Mimic and Shout which have no levels, every single ability he learns is either a level 2 ability or a second-tier spell.
* KillerRabbit: Staple monsters like the Behemoth and Ahriman appear. They've never looked cuter, but considering they're among the series's famous DemonicSpiders...
* KungFuWizard: Prishe is one true to her source material with stats focus both on dealing out damage with monk skills and regenerating health and protecting with WhiteMagic.
* LateArrivalSpoiler: Several of the major plot points of every single ''Final Fantasy'' game represented flash in the background of the Event Stages and the Ending Tracks, including summaries of the endings.
* LethalJokeCharacter: Several characters, most prominently Cid and Princess Sarah. Both have pitiful stats and are limited to support abilities, but Cid has Libra Lv3 and Luck Up Lv3 making him invaluable in Dark Notes[[note]]Each of the three bosses in a Dark Note has three random items to steal but you don't know what they are, Libra Lv3 reveals one boss's entire inventory when you receive a new Dark Note with Cid in the party[[/note]], while Sarah eventually learns Soul Voice, doubling the power of her song abilities and thus affording the entire party large 40 point buffs to the stats of your choice, because she learns the songs for all four base stats, and others.
* LightningBruiser: Of the thirteen characters you start the game with, at max level the only character with a natural star-rank in both Strength and Agility is Firion--''plus'' he has the highest natural strength of said original lineup, outstripping even ''Cloud''. In ''Curtain Call'', Firion's stats are realigned to StoneWall while Squall and Lilisette pick up the slack with stats that give them the best balance for transitioning from Field Music to Battle Music.
* LimitBreak: The 13 initially selectable characters will learn one when they reach level 40: most of them automatically deal massive amounts of damage to boss monsters, allowing you to kill them as soon as they appear which is extremely useful in Dark Notes, while others give various significant bonuses such as large stat boosts, large amounts of healing for every note if you chain enough in a row and huge damage multipliers for every spell cast. The sequel gives more characters a LimitBreak but there are still the odd few who lack one.
* LimitedSpecialCollectorsUltimateEdition: ''Curtain Call'' has a version of this. It came with a special 3DS pouch, 2 [=CDs=] with best of and remixed songs, and physical [=CollectaCards=]. First-run copies of the game came with a smaller version that came with just the remix CD.
* MagicKnight: Ashe, Sephiroth, Serah and Equilibrium Lightning are the closest examples although other characters are such as Faris, Cecil, Lightning and the Onion Knight [[MixAndMatch branching out]] to TheSneakyGuy, ThePaladin, and JackOfAllStats.
* MagicMusic: The Song tree of abilities based on the QuirkyBard classes of the series which provide large status buffs to the entire party, Princess Sarah in particular learns all of the basic ones as well as the ability Soul Voice which doubles the effectiveness of the songs she sings.
* MagikarpPower: Onion Knight; starting with some of the lowest stats, but some of the highest near the end. Also levels up faster in the early levels than pretty much everyone.
** Taken UpToEleven in the sequel with Chaos. While his stats (except his [[MightyGlacier agility and luck]]) are decent from the get-go, he requires over twice (and in some cases, over four times) the experience to get his early level ups. In addition, he starts with no CP whatsoever. He makes up for it by rapidly gaining CP (to hit the usual unboosted maximum of 50) at late levels, and also being the fastest by far to gain his last 10 levels. In addition, most of his abilities are the highest-level versions of said abilities, or other powerhouse moves (like the aptly-named Ultima spell). It takes several level resets (thereby raising Chaos' max CP) or CP-raising cards that're all pretty rare to be able to equip more than one of his good abilities at a time.
* MarathonLevel:
** The 3DS version has ''Dancing Mad'', clocking in at four minutes long with 350 notes. But it pales in comparison to...
** ''Advent: One-Winged Angel'' from the iOS version. The song is six minutes long, two-to-three times the length of most other songs, on ''Easy'' there's 475 notes, and on Ultimate there's ''973''. The sequel also has this version of the song available as DLC, although it has fewer triggers since slide triggers only count as a single note as opposed to 2 in the iOS version.
** One DLC song in ''Curtain Call'', ''[[VideoGame/TheWorldEndsWithYou Calling]]'' is a minor example for the field music levels. It clocks in at over three and a half minutes, considerably longer than most other songs of any level type, and on Ultimate has 484 notes.
** Also from ''Curtain Call'' is ''[[VideoGame/SeikenDensetsu3 Sacrifice Part Three]]'', a DLC BMS level that is 3:52 long with ''638'' notes on Ultimate. ''[[VideoGame/BravelyDefault Evil Wings]]'', another DLC BMS level, is four minutes long with 600 notes on Ultimate.
* MesACrowd: In ''Curtain Call'', the alternate versions of Tifa, Yuna, Lightning and [[DownloadableContent later]] Cloud count as entirely separate characters and can be used in the same party as the originals.
* MetalSlime: Magic Pots are the closest thing to one: they only seem to appear on specific backgrounds and do so rarely, and killing one is generally worth at least as much EXP as every other enemy you kill on average in a single song combined. The sequel has Chaos Maps with "bracing" as a part of their title: these maps have a large number of songs with multiple Magic Pots and Movers as enemies, allowing you to use them to quickly level up your characters.
* MightyGlacier: The Warrior of Light, Seifer, Galuf, can slide to either tanks or physical damage dealers depending on the abilities you equip to them or provide a balance if you need it.
* MinimalistRun: If you want a high score, the game rewards you for making it through a song with no abilities or items equipped with a Stoic bonus of 2,000,000 points. Thankfully removed in the sequel, where there's no artificial restrictions for higher ranks.
* MinMaxing: Depending on how hard a chart is for you, HP is either the DumpStat or vitally important, along with Cure and Protect spells.
* MirrorMatch: Sephiroth is in the game as a party member. Safer Sephiroth is in the game as boss enemy. This trope will likely come up sooner or later.
** ''Curtain Call'' does this several times over: Jecht is now a playable character, while Braska's Final Aeon is an enemy; Sephiroth returns as playable, Safer Sephiroth returns as an enemy, and the Imaginary Champion (Sephiroth's Manikin from ''Dissidia'') appears as the resident Manikin; and Chaos is now a playable character, while both Chaos and Feral Chaos appear as enemies.
* MoodWhiplash: Trying to target the Stoic Bonuses on EMS sequences deprive you from getting the extended versions of the cinemas that usually lead to the best moments of the game. Want to see how Aerith's [[spoiler:Holy vaporizes Meteor]]? Too bad! You get her sinking in the water.
** Other {{egregious}} examples include [[spoiler:"Waltz for the Moon" ending with Rinoa sobbing over Squall's "dead" body]] and FFIX's "Beyond the Door" fading out just short of its triumphant final chords.
*** A more general, minor version of this are the descriptions of various [=CollectaCards=]: despite the cheery and cartoony aesthetics, most of them are noticeably gloomy regardless of subject, and the music that's playing when you're viewing them is a remix of [[http://www.youtube.com/watch?v=oxZlJGtFGcw Rose Of May.]]
* NintendoHard: While it is rather easy on the Basic difficulty, it can get surprisingly hard on the later difficulty settings. And Cosmos help you if spinning arrow notes are included.
* NostalgiaLevel: The Event Music Stages are this if you're staring at the event more than you're paying attention to the notes. '''Warning''': Repetitive tries on one of the thirteen events will eventually make you play the main games again for good measure.
** The sequel takes it to its logical extreme with a medley comprising music from some of the main games, as well as visuals from all 14 main games. Even further extremes with now not just them, but the spin-off games represented such as Tactics, Crystal Chronicles, Mystic Quest, and even Advent Children (which wasn't even a game) now have them.
* OneHitPointWonder: Any character that starts at level 1 with either Sacrifice or Luck Up, which boost other stats (strength and [[ExactlyWhatItSaysOnTheTin luck]], respectively) in exchange for more hit points than anyone has at level 1. Averted in the second game if the [=CollectaCard=] Crystarium is used to boost their hit points above 501.
* OrnamentalWeapon: In addition to the other [[Characters/DissidiaFinalFantasyWarriorsOfCosmos Warriors of Cosmos]] that have ornamental weapons, [[VideoGame/FinalFantasyII Firion]], ''[[ImageSource the]]'' WalkingArmory, only ever uses his Blood Sword in combat.
* ThePaladin: Cecil slides from a regular MagicKnight to this in the sequel, losing his attack magic in favor for exclusive defensive attributes and physical damage power.
* PinataEnemy: Defeating a Magic Pot in a Battle Stage will guarantee a large experience award and a decent chance for a good item, while Pupu is not as valuable experience-wise but has excellent item drops.
* PinballScoring: As is common in the genre, this game as 7-digit scores, and trophies are awarded for reaching milestones of billions of points.
* PlayEveryDay: You get a small Rhythmia bonus for playing at least one song each day, which increases as you play consecutive days. ''Curtain Call'' also marks certain songs as top hits for the day, earning you a small Rhythmia bonus for playing them the first time that day.
* PowersOfTwoMinusOne: In the original, most stats (hit points max out at 9999) max at 255, and characters need 65535 EXP to max their level. Somewhat upheld in the sequel; while 999 is the maximum for most stats (once again, with hit points capped at 9999), 255 is the minimum required for SSS rank in a stat.
* PowerupLetdown: Some of the abilities earned are useless by the time they're earned. For example, by the time Cecil learns the HP Plus level 3 ability, HP Plus level 2 will already put him at max hit points.
* QuirkyBard: Princess Sarah who comes with low everything except [[LuckStat Luck]] but has almost every stat boosting [[MagicMusic song]] ability as well as a skill that doubles their effectiveness.
* RainbowMotif: Present. Instead of out-and-out rainbows, though, the game favors color-changes that follow the rainbow 'cycle'.
* RankInflation: From F, up to SSS, with the stoic bonus. In the sequel, stats are rated on the same scale as well.
* RedMage: Cecil, Terra, and Ashe vary in stats, but all can learn both attack and defensive/healing skills. Between the three, Terra leans more to attack magic with the "aga" FireIceLightning spells, Cecil to defensive and healing magic with Curaga and Protect Lv 3, and Ashe fills in the middle with Cura, Protect Lv 3, Fira, Blizzara and Thundara. In ''Curtain Call'' Hope joins in on the action while Cecil loses his skill in Black Magic.
* RPGElements: Many, including:
** Characters have levels and stats, and gain exp after songs.
** Enemies drop items, which you can use to help you clear stages.
** Characters also have equipable abilities in two forms, auto-abilities (such as Strength Up and HP Up, which are ExactlyWhatItSaysOnTheTin) and activated abilities (Such as Focus and Fire, which will deal extra physical or magical damage to opponents if you do well enough with the notes).
** Curtain Call's "Quest Medley mode" likes to call itself an "RPG mode." The gameplay's pretty much the same, though; you just go through levels on a world map which branch into multiple paths. However, there ''are'' a few interesting world map features, like obtaining keys to open new paths, and airships to skip levels)
* RuleOfCute: this game is to the RuleOfCute what ''Dissidia'' is to the RuleOfCool. Do the math.
* SelfDeprecation: ''Curtain Call'''s rare [=CollectaCard=] English passwords for the four Archfiends from ''FFIV'' make fun of the original translations for their names. Similarly, Benjamin's passwords, English ''and'' Japanese, stress his connection to the US (no mention of his Japanese name "Zash") and how unknown he is.
* SequelEscalation:
** Content-wise, the sequel in this. The first game had, excluding DLC, over 70 playable songs. ''Curtain Call'' has, still excluding DLC, ''over 200''. It helps that this time, the songs are also taken from spinoffs and a movie (''Advent Children'')
** This also applies to the RPG elements of the second game: while everyone could only reach [[UsefulNotes/PowersOfTwoMinusOne 255]] in any given stat other than HP and a maximum of 50 CP in the first game, the second game allows you to go high as 999 in any non-HP stat via the Collecta Crystarium and respetive skills and up to 99 CP via either CC or cumulative character resets.
* ShoutOut:
** On the selection screen for choosing which mode to play, a character will walk onto the top screen and say something related to their own game. Zidane will say that you don't need a reason to help people, Bartz will mention Boko, Terra will muse about humans and espers being incompatible, and of course [[IneffectualLoner Squall]] will tell you not to get your hopes up, as you won't be disappointed, and to talk to a wall.
** The passwords that you can use to unlock some [=CollectaCards=] (or level up the ones you already have) are also taken from their respective games, or something related to them : For example, one of the passwords that unlocks Tidus's cards is Zanarkand Abes, the blitzball team he was the star player of, and one of Shantotto's passwords is her trademark NoblewomansLaugh.
* TheSneakyGuy: Zidane, Locke, Vaan, Balthier, Yuffie, Rikku, and Edge are built for item collection from enemies and looking for {{Treasure Chest}}s in Field Music Stages with their VideoGameStealing abilities.
* SocializationBonus: [=StreetPassing=] with other ''Theatrhythm'' players exchanges [=ProfiCards=] with them, and usually they come with a Dark Note/Chaos Map attached, which are excellent sources for the character-unlocking shards. Whatever information about stages or drops they uncover is passed on to you, so with some coordination you can quickly unlock the characters you want.
* SpinOff: To Dissidia.
* {{Spoiler}}: The movies from the event stages contain major spoilers from their games (especially if you can read Japanese, since the scenes in the movies are from the games' Japanese versions). [[LateArrivalSpoiler Then again, most of the games represented in this one have been released a while ago]].
* StoneWall: Snow and Firion (In ''Curtain Call'') are geared almost exclusively to absorbing damage with high HP and defense increasing skills.
* SummonMagic: By scoring well in certain sections of Battle Stages, you can summon [[FireIceLightning Ifrit, Shiva, Ramuh]], [[DiagonalCut Odin]], or [[NonElemental Bahamut]]. The sequel adds Knights of the Round and Chocobo into the mix.
* SupportPartyMember: Cid, Aerith, Vanille, Sarah and Cosmos primarily focus on providing the party StatusBuff giving songs and defensive abilities while bearing minor skills in other areas such as attack or recovery abilites.
* TheTetrisEffect: You ''will'' start seeing colored dots and lines in your dreams, or hearing the chimes of correct notes whenever you hear the music outside of the game.
* TimedMission: In a way, the Chaos Shrine songs in the first game are essentially this--your goal in the Shrine is to get good items that [[RandomlyDrops randomly drop]] from bosses in the notes. All notes are made of two parts: A Field song, and a Battle song. The objective of the Field song is to get your character to reach a certain point in the field, designated by a sign, that will make the higher-tier boss spawn in the following Battle song--and of course, in the Battle song, you have to kill the boss (and, naturally, the preceding enemies) in order to get the drop. This turns into a timed mission because the songs are always the same length--the field sequence or battle will always end at the same time, meaning you need characters that are fast for the Field mission and offensively capable for the Battle part in order to actually get the rewards, since not even Perfect-Chaining the notes means you can get far enough or dish out hurt quickly enough.
* TheUnfavorite: In the original ''Theatrhythm'', ''VideoGame/FinalFantasyXIV'' was this in a meta sense. The game had been out for a ''year and a half'' by the time ''TFF'' released in Japan. Nobody and nothing from ''FFXIV'' made it in, not even a reference, not even a single song, not even DLC. All due, likely, to the game's then-infamous reputation for being the worst game product ever released in the franchise. Happily, ''Curtain Call'' remedies this problem with a vengeance, to go along with ''A Realm Reborn'''s massive change of fortune for ''XIV''[[note]]to say nothing of the fact that there is simply too much good music in ''XIV'' for ''TFF'' to ignore at this point[[/note]].
** An even greater example of ''Curtain Call'' addressing this problem, though, has to be ''Benjamin'' from ''VideoGame/FinalFantasyMysticQuest''. ''Curtain Call'' is the first time in '''''twenty-two years''''' that Benjamin, and content from ''FFMQ'', has appeared in a new product.[[note]]If you don't count the ''Dissidia'' Moogle who was named after the character, anyway.[[/note]]
** ''Curtain Call'' has a minor example of unfavoritism: In the first game, Somnus from ''VideoGame/FinalFantasyXV'' (back then known as ''Final Fantasy Versus XIII'') was a DLC track, but did not return in ''Curtain Call'' (at least, not yet) unlike the other DLC tracks.
* WhiteMagic: WhiteMage type characters have abilities like Cure and Protect which heal you and reduce the damage you take from missed notes.
** WhiteMage: Minwu, Yuna, Lenna, Garnet, Y'shtola, Eiko focus primarily on recovery of HP although some will branch out into defensive magic, the HolyHandGrenade and summon boosters.
* WidgetSeries: And then some!
* WordPureeTitle: If you thought ''[[CanisLatinicus Dissidia]]'' was bad... well, think again - as this {{portmanteau}} will prove you wrong. With a headache.
** The Italian edition of the Nintendo Official Magazine basically made [[NeverLiveItDown "we know you probably crossed your fingers while trying to type the title"]] its latest RunningGag.
* WraparoundBackground: In the backgrounds of the field stages. It's easier to see in the ones for ''VideoGame/FinalFantasyVI'' (one greener one based on the World of Balance and a very similar but less green World of Ruin one), in which it is to be expected to pass Figaro Castle multiple times.
** More obvious in the sequel if you play an FMS based on an airship song; those involve, naturally, piloting the game's airship instead of walking. As those are much faster, you can see the wraparound much more frequently.
* XMeetsY: As stated above, it's ''VideoGame/EliteBeatAgents'' meets ''Franchise/FinalFantasy''.
** Producer Ichiro Hazama has entertained the thought of making ''Theatrhythm'' its own series by making installments based on other Square Enix-owned franchises, such as ''VideoGame/DragonQuest'', ''VideoGame/KingdomHearts'', and even ''VideoGame/TombRaider''. As a result, the followup to ''Curtain Call'' is ''Theatrhythm Dragon Quest'', [[http://www.siliconera.com/2014/12/09/theatrhythm-dragon-quest-announced-nintendo-3ds/ set for March 26, 2015]].
* ZeroEffortBoss: Gather 10000 Rhythmia and you're facing [[spoiler:Chaos]], to the [[CrowningMusicOfAwesome epicness that is]] ''the only'' original remix in the game: [[spoiler:Chaos Shrine]]. Try as you might, armed with a level 99 [[VideoGame/FinalFantasyVII Cloud]], [[VideoGame/FinalFantasyVI Terra]], [[VideoGame/FinalFantasyIII Onion Knight]], and [[VideoGame/FinalFantasyXIII Lightning]], equipped with [[NonElemental Bahamut's Magictite]], and you ''[[FakeDifficulty will not]]'' defeat him until the stage ends. On the other hand, you can give yourself four level one characters, play the shortest song in the game, and drop the 3DS. You will constantly be revived before your HP can even hit zero, and when the song ends, [[spoiler:Chaos]] will simply [[MadeOfExplodium be engulfed in a massive fireball of spontaneous combustion and perish]]. Either way, you may not pause the game; the only way out is to turn off the system (or head to the home menu and close suspended software) and reboot, in which case he will simply ambush you after the next fight.
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