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* ClipShow: The videos in the backgrounds of the event stages are these for the games the song comes from.


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* {{Spoiler}}: The movies from the event stages contain major spoilers from their games (especially if you can read Japanese).
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* StoneWall: Cecil - while his other stats may lag compared to other characters, he has some of the best hit points in the game, plus he naturally gets curative and damage-reducing reaction abilities.

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* StoneWall: Cecil - while his other stats may lag compared to other characters, he has some of the best hit points in the game, plus he naturally gets curative and damage-reducing reaction abilities.abilities, in the same vein is Snow.



** WhiteMage: Minwu, Yuna and Aerith.

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** WhiteMage: Minwu, Yuna and Aerith.Prishe.
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* CombatMedic: [[FinalFantasyII Minwu]] is this compared to the other WhiteMage characters: his HP caps at [[ExpospeakGag greater than 9K]] while the next best character's caps at around 6 thousand. Along with all the best healing spells, this makes him great for higher difficulty songs.
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And The Fandom Rejoiced moved to Sugar Wiki and should not be wicked on the main wiki anymore unless it is in-universe or a trope description


Okay, time for a brief lesson in recent-gaming history for everyone: ''DissidiaFinalFantasy'', when first released, [[AndTheFandomRejoiced caused many fans to wet their pants in excitement]] just for the fact that a fighting game featuring representative heroes and villains from the ''FinalFantasy'' series[[note]](from [[VideoGame/FinalFantasyI the first installment]] right up until [[VideoGame/FinalFantasyXII the latest released at the time]])[[/note]] could only be justified with the words, '''RuleOfCool,''' on which the concept was basically ''built''.

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Okay, time for a brief lesson in recent-gaming history for everyone: ''DissidiaFinalFantasy'', when first released, [[AndTheFandomRejoiced caused many fans to wet their pants in excitement]] excitement just for the fact that a fighting game featuring representative heroes and villains from the ''FinalFantasy'' series[[note]](from [[VideoGame/FinalFantasyI the first installment]] right up until [[VideoGame/FinalFantasyXII the latest released at the time]])[[/note]] could only be justified with the words, '''RuleOfCool,''' on which the concept was basically ''built''.
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** Again in the credits, there's a segment where [[FinalFantasyV Gilgamesh and Enkidu]] are fighting [[FinalFantasyIX Ozma]], with Ozma growing larger after each attack. As the screen pans past them, Ozma begins retaliating, and later in the credits, [[DefeatMeansFriendship Ozma is seen carrying Gilgamesh through the sky, with Enkidu flying alongside them.]]
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* PlotWhatPlot: Perhaps notably, this game may have the ''least'' plot of any title in the FinalFantasy series. Asides from a "boss fight" against Chaos triggered once you accumulate a certain amount of Rhythmia, the only bits of plot come in two scrolling blurbs in a text box. [[TropesAreTools This is not necessarily a bad thing]], given the contortions gone through to make a plot for the original ''Dissidia'' spinoff, it's sort of hard to imagine any kind of sensible plot arising from the "...and then they became super-cute and used music to solve their problems" premise inherent to the rhythm game.
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* MagikarpPower: Onion Knight; starting with some of the lowest stats, but some of the highest near the end. Also levels up faster in the early levels than pretty much everyone.


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* PowerupLetdown: Some of the abilities earned are useless by the time they're earned. For example, by the time Cecil learns the HP Plus level 3 ability, HP Plus level 2 will already put him at max hit points.


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* StoneWall: Cecil - while his other stats may lag compared to other characters, he has some of the best hit points in the game, plus he naturally gets curative and damage-reducing reaction abilities.
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* ApocalypticLog: Of sorts, in the Collectacard description for the [[{{Oculothorax}}Ahirman]] monster.
--> There is no escaping this evil eye. Once you have met its fearsome gaze, [[ParinoiaFuel you will never be alone again]]. Even now I feel the loathsome eye on me. ''Always'' it is on me. Where is it? Where is it!? Oh, sweet gods...!

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* ApocalypticLog: Of sorts, in the Collectacard description for the [[{{Oculothorax}}Ahirman]] [[{{Oculothorax}} Ahirman]] monster.
--> There is no escaping this evil eye. Once you have met its fearsome gaze, [[ParinoiaFuel [[ParanoiaFuel you will never be alone again]]. Even now I feel the loathsome eye on me. ''Always'' it is on me. Where is it? Where is it!? Oh, sweet gods...!
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* ApocalypticLog: Of sorts, in the Collectacard description for the [[{{Oculothorax}}Ahirman]] monster.
--> There is no escaping this evil eye. Once you have met its fearsome gaze, [[ParinoiaFuel you will never be alone again]]. Even now I feel the loathsome eye on me. ''Always'' it is on me. Where is it? Where is it!? Oh, sweet gods...!
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* HairOfGold: Players might mistake Faris for [[FinalFantasyVI Edgar]] due to the attire she has, but since the Amano art picture her as having blond hair, she exhibits it here. No purple hair allowed.

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* HairOfGold: Players might mistake Faris for [[FinalFantasyVI Edgar]] due to the attire she has, but since the Amano art picture pictures her as having blond hair, she exhibits it here.here like it should've been in her game. No purple hair allowed.
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* HairOfGold: Players might mistake Faris for [[FinalFantasyVI Edgar]] due to the attire she has, but since the Amano art picture her as having blond hair, she exhibits it here. No purple hair allowed.
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** Also in the credits, a group of [[{{Mook}} Mooks]] play volleyball with [[FinalFantasyIX Ozma]].

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** Also in the credits, a group of [[{{Mook}} Mooks]] play volleyball with [[FinalFantasyIX Ozma]].gang up on an [[FinalFantasyXIII Adamantoise]]. [[OneHitKO The Adamantoise takes a single step and flattens them all]].
** [[RuleOfThree Also also in the credits]], right at the end, you can see [[FinalFantasyX Seymour Natus]] chasing after a runaway Mortibody.



* HundredPercentCompletion: This game has tropies, unlockables characters and songs, and [[GottaCatchEmAll 81 CollectaCards]] (in [[UpToEleven three grades of rarity]]), not to mention getting 100% scores on the songs themselves.

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* HundredPercentCompletion: This game has tropies, unlockables unlockable characters and songs, and [[GottaCatchEmAll 81 CollectaCards]] (in [[UpToEleven three grades of rarity]]), not to mention getting 100% scores on the songs themselves.
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* JackOfAllStats: Lightning and Onion Knight.


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* MightyGlacier: Cloud.


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* TheSneakyGuy: Zidane, Vaan and Locke, who primarily learn thief abilities.


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** WhiteMage: Minwu, Yuna and Aerith.
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* LateArrivalSpoiler: Several of the major plot points of every single ''Final Fantasy'' game represented flash in the background of the Event Stages and the Ending Tracks, including summaries of the endings.
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* TheTetrisEffect: You ''will'' start seeing colored dots and lines in your dreams, or hearing the chimes of correct notes whenever you hear the music outside of the game.

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The game will also feature enemies and bosses from the games ranging from the main villains like [[FinalFantasy Garland]] and [[VideoGame/FinalFantasyVII Sephiroth]], mid-bosses like [[VideoGame/FinalFantasyIII Xande]], [[VideoGame/FinalFantasyIX Black Waltz #3]], [[VideoGame/FinalFantasyV Gilgamesh]], [[VideoGame/FinalFantasyVI Ultros]] and the [[VideoGame/FinalFantasyIV Elemental Archfiends]], mainstay monsters like [[Characters/FinalFantasyRecurringMonsters tonberry, bombs and behemoths]] and even common enemies unique to each game like [[FinalFantasyXIII PSICOM enforcers]] and [[FinalFantasyXII bangaa thieves]] all redesigned to fit the game's unique art style.

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The game will also feature features enemies and bosses from the games ranging from the main villains like [[FinalFantasy Garland]] and [[VideoGame/FinalFantasyVII Sephiroth]], mid-bosses like [[VideoGame/FinalFantasyIII Xande]], [[VideoGame/FinalFantasyIX Black Waltz #3]], [[VideoGame/FinalFantasyV Gilgamesh]], [[VideoGame/FinalFantasyVI Ultros]] and the [[VideoGame/FinalFantasyIV Elemental Archfiends]], mainstay monsters like [[Characters/FinalFantasyRecurringMonsters tonberry, bombs and behemoths]] and even common enemies unique to each game like [[FinalFantasyXIII PSICOM enforcers]] and [[FinalFantasyXII bangaa thieves]] all redesigned to fit the game's unique art style.



* BlackMagic: BlackMage type characters cast spells like Fire and Thundara. Useful in that spells are activated automatically, so mage characters can attack normally and have the spell kick in for extra damage.



*FireIceLightning: The standard spells return as abilities that activate when you combo certain kinds of notes. Also, the summons Ifrit, Shiva, and Ramuh.
* FragileSpeedster: Faster characters are great for Field Stages, but tend to have lower strength and HP.



* KillerRabbit: Staple monsters like the Behemoth and Ahriman appear. They've never looked cuter, but considering they're among the series's famous DemonicSpiders, they're probably still going to be a pain to fight.
* NoExportForYou: highly feared at first, given the game's nature as one hell of a [[WidgetSeries Widget Title]]. But then it was announced for the other regions. ''[[AvertedTrope Averting]]'' such a trope is already a great feat for SquareEnix, let alone the aforementioned nature of the game.
* RPGElements: Your characters have levels and stats which are tied to their performance in the battle and field music stages, they gain experience to improve said stats and level up. Enemies drop items, which you can use. Your characters also have passive equipable abilities in two forms, the first type being those that are always on (such as Strength Up and HP Up, which are ExactlyWhatItSaysOnTheTin) and those that activate after specific conditions have been fulfilled (Such as Focus and Fire, which will deal extra physical or magical damage to opponents if you do well enough with the notes).

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* HundredPercentCompletion: This game has tropies, unlockables characters and songs, and [[GottaCatchEmAll 81 CollectaCards]] (in [[UpToEleven three grades of rarity]]), not to mention getting 100% scores on the songs themselves.
* KillerRabbit: Staple monsters like the Behemoth and Ahriman appear. They've never looked cuter, but considering they're among the series's famous DemonicSpiders, they're probably still going to be a pain to fight.
DemonicSpiders...
* NoExportForYou: highly Highly feared at first, given the game's nature as one hell of a [[WidgetSeries Widget Title]]. But then it was announced for the other regions. ''[[AvertedTrope Averting]]'' such a trope is already a great feat for SquareEnix, let alone the aforementioned nature of the game.
* RPGElements: Your characters Many, including:
** Characters
have levels and stats which are tied to their performance in the battle stats, and field music stages, they gain experience to improve said stats and level up. exp after songs.
**
Enemies drop items, which you can use. Your characters use to help you clear stages.
** Characters
also have passive equipable abilities in two forms, the first type being those that are always on auto-abilities (such as Strength Up and HP Up, which are ExactlyWhatItSaysOnTheTin) and those that activate after specific conditions have been fulfilled activated abilities (Such as Focus and Fire, which will deal extra physical or magical damage to opponents if you do well enough with the notes).notes).
* RuleOfCute: this game is to the RuleOfCute what ''Dissidia'' is to the RuleOfCool. Do the math.



* RuleOfCute: this game is to the RuleOfCute what ''Dissidia'' is to the RuleOfCool. Do the math.
* WidgetSeries: and then some!
* WordSaladTitle: if you thought ''[[CanisLatinicus Dissidia]]'' was bad... well, think again - as this {{portmanteau}} will prove you wrong. With a headache.

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* RuleOfCute: this game is to WhiteMagic: WhiteMage type characters have abilities like Cure and Protect which heal you and reduce the RuleOfCute what ''Dissidia'' is to the RuleOfCool. Do the math.
damage you take from missed notes.
* WidgetSeries: and And then some!
* WordSaladTitle: if If you thought ''[[CanisLatinicus Dissidia]]'' was bad... well, think again - as this {{portmanteau}} will prove you wrong. With a headache.

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Although sparse in details, it has been revealed that the game operates in three different styles of stages. Battle stages will have the players chosen party occupying the right side of the screen like a [[{{Retraux}} classic]] Final Fantasy game and scores hits on the enemy by successfully hitting notes, by getting higher combos you can unleash stronger attacks like SummonMagic. Event stages which feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene. Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery from the game they have chosen, by scoring higher combos you can call a [[HorseOfADifferentColor Chocobo]] to give you a ride.

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Although sparse in details, it has been revealed that the The game operates in three different styles of stages. Battle stages will '''Battle Music Stages''' have the players chosen party members occupying the right side of the screen like a [[{{Retraux}} classic]] Final Fantasy game and scores game. You score hits on the enemy by successfully hitting notes, and by getting higher combos you can unleash stronger attacks like SummonMagic. Event stages which '''Event Music Stages''' feature video montages from scenes of previous Final Fantasy games where games, and the player having has to tap the notes in rhythm with while the music being featured in cursor moves around the scene. Field sequences are similar to event sequences but instead of video montages, they screen in various patterns. '''Field Music Stages''' are represented by a chosen playable character strolling though a background the scenery from the game they have chosen, by different Final Fantasy Games. By scoring higher combos you can run faster, encounter [[RidiculouslyCuteCritter Moogles]], and even call a [[HorseOfADifferentColor Chocobo]] to give you a ride.


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*FakeDifficulty: On the highest level Dark Notes, some (but not all) yellow slash arrows will rotate as they cross the screen, completely ruining you on faster songs if you don't notice it in time.


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**Also in the credits, a group of [[{{Mook}} Mooks]] play volleyball with [[FinalFantasyIX Ozma]].


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*SummonMagic: By scoring well in certain sections of Battle Stages, you can summon [[FireIceLightning Ifrit, Shiva, Ramuh]], [[DarkKnight Odin]], or [[NonElemental Bahamut]]
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Then, the sequel
(''Dissidia 012 [duodecim] - Final Fantasy'') was released, but this time around, sadly, the rejoicing (with [[FinalFantasyXIII Lightning]] joining the fight, among others) was foiled by the rather disappointing announcement that the game in question would be the last in the series, or at least, the last appearing in FightingGame form.

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Then, the sequel
sequel (''Dissidia 012 [duodecim] - Final Fantasy'') was released, but this time around, sadly, the rejoicing (with [[FinalFantasyXIII Lightning]] joining the fight, among others) was foiled by the rather disappointing announcement that the game in question would be the last in the series, or at least, the last appearing in FightingGame form.
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* FunnyBackgroundEvent: The credits roll. Is that a herd of ''[[FinalFantasyVII Jenovas]]''? Yes. Yes, it is.
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* ShoutOut: On the selection screen for choosing which mode to play, a character will walk onto the top screen and say something related to their own game. Zidane will say that you don't need a reason to help people, Bartz will mention Boco, Terra will muse about humans and espers being incompatible, and of course [[IneffectualLoner Squall]] will tell you not to get your hopes up, as you won't be disappointed, and to talk to a wall.
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* EarlyBirdCameo: Of a sort. ''Somnus'' from ''FinalFantasyVersusXIII'' will be available as a DLC Field track in the near future. Of course, ''Versus'' has not been released yet, and probably won't be until 2013 at least.
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* ExactlyWhatItSaysOnTheTin: SquareEnix [[WordOfGod themselves summed it up as a]] ''"Theater Rhythm Game"''.[[hottip:*: (And that's about as close to a TitleDrop as we might possibly get.)]] What that means, only time will tell.

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* ExactlyWhatItSaysOnTheTin: SquareEnix [[WordOfGod themselves summed it up as a]] ''"Theater Rhythm Game"''.[[hottip:*: (And that's about as close to a TitleDrop as we might possibly get.)]] What that means, only time will tell.The "theater" part relates to the action happening in the background as the player performs along the the "rhythm" (ie. Battle games have a standard FF ATB battle going on, Field games have your character running across scenery, and Movie games have sequences from the title in question).

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The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as ''Rizpo''.

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The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as ''Rizpo''.
''Rhythmia''.



* RPGElements: Although the exact details have yet to be disclosed

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* RPGElements: Although the exact details Your characters have yet levels and stats which are tied to be disclosedtheir performance in the battle and field music stages, they gain experience to improve said stats and level up. Enemies drop items, which you can use. Your characters also have passive equipable abilities in two forms, the first type being those that are always on (such as Strength Up and HP Up, which are ExactlyWhatItSaysOnTheTin) and those that activate after specific conditions have been fulfilled (Such as Focus and Fire, which will deal extra physical or magical damage to opponents if you do well enough with the notes).
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* ''VideoGame/FinalFantasyVI'': [[MysticalWaif Terra Branford]] and [[GentlemanThief Locke Cole]]

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* ''VideoGame/FinalFantasyVI'': [[MysticalWaif Terra Branford]] and [[GentlemanThief [[LovableRogue Locke Cole]]



* ''VideoGame/FinalFantasyVIII'': [[AntiHero Squall Leonhart]] and [[RivalTurnedEvil Seifer Almasy]]
* ''VideoGame/FinalFantasyIX'': [[ChivalrousPervert Zidane Tribal]] and [[BlackMage Vivi Orunitia]]
* ''VideoGame/FinalFantasyX'': [[{{Keet}} Tidus]] and [[SilkHidingSteel Yuna]]

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* ''VideoGame/FinalFantasyVIII'': [[AntiHero [[TroubledButCute Squall Leonhart]] and [[RivalTurnedEvil Seifer Almasy]]
* ''VideoGame/FinalFantasyIX'': [[ChivalrousPervert Zidane Tribal]] and [[BlackMage [[ChildMage Vivi Orunitia]]
* ''VideoGame/FinalFantasyX'': [[{{Keet}} [[LovableJock Tidus]] and [[SilkHidingSteel Yuna]]



* ''VideoGame/FinalFantasyXII'': [[LovableRogue Vaan]] and [[BadassPrincess Ashe]]

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* ''VideoGame/FinalFantasyXII'': [[LovableRogue [[SkyPirate Vaan]] and [[BadassPrincess Ashe]]
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* ''VideoGame/FinalFantasyVII'': [[{{Badass}} Cloud Strife]], [[InnocentFlowerGirl Aerith Gainsborough]], and [[WhiteHairedPrettyBoy Sephiroth]]

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* ''VideoGame/FinalFantasyVII'': [[{{Badass}} [[BrokenHero Cloud Strife]], [[InnocentFlowerGirl Aerith Gainsborough]], and [[WhiteHairedPrettyBoy Sephiroth]]
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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag running-gag-reflex-inducing]] ''FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''DissidiaFinalFantasy'' to the Nintendo3DS, but in the form of ''a RhythmGame''. In other words, it's ''EliteBeatAgents'' [[XMeetsY meets]] ''FinalFantasy''[[note]](This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from Elite Beat Agents]] with a few new types of button to worry about.)[[/note]]

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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag running-gag-reflex-inducing]] ''FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''DissidiaFinalFantasy'' to the Nintendo3DS, but in the form of ''a RhythmGame''. In other words, it's ''EliteBeatAgents'' [[XMeetsY meets]] ''FinalFantasy''[[note]](This ''FinalFantasy''.[[note]](This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from Elite Beat Agents]] with a few new types of button to worry about.)[[/note]]
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An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag running-gag-reflex-inducing]] ''FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''DissidiaFinalFantasy'' to the Nintendo3DS, but in the form of ''a RhythmGame''. In other words, it's ''EliteBeatAgents'' [[XMeetsY meets]] ''FinalFantasy'' [[hottip:*: This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from ''EBA'']] with a few new types of button to worry about]]

Okay, time for a brief lesson in recent-gaming history for everyone: ''DissidiaFinalFantasy'', when first released, [[AndTheFandomRejoiced caused many fans to wet their pants in excitement]] just for the fact that a fighting game featuring representative heroes and villains from the ''FinalFantasy'' series[[hottip:*:(from [[VideoGame/FinalFantasyI the first installment]] right up until [[VideoGame/FinalFantasyXII the latest released at the time]])]] could only be justified with the words, '''RuleOfCool,''' on which the concept was basically ''built''.

to:

An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag running-gag-reflex-inducing]] ''FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''DissidiaFinalFantasy'' to the Nintendo3DS, but in the form of ''a RhythmGame''. In other words, it's ''EliteBeatAgents'' [[XMeetsY meets]] ''FinalFantasy'' [[hottip:*: This ''FinalFantasy''[[note]](This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from ''EBA'']] Elite Beat Agents]] with a few new types of button to worry about]]

about.)[[/note]]

Okay, time for a brief lesson in recent-gaming history for everyone: ''DissidiaFinalFantasy'', when first released, [[AndTheFandomRejoiced caused many fans to wet their pants in excitement]] just for the fact that a fighting game featuring representative heroes and villains from the ''FinalFantasy'' series[[hottip:*:(from series[[note]](from [[VideoGame/FinalFantasyI the first installment]] right up until [[VideoGame/FinalFantasyXII the latest released at the time]])]] time]])[[/note]] could only be justified with the words, '''RuleOfCool,''' on which the concept was basically ''built''.
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Badass Angster is no longer a trope, after TRS discussion.


* ''VideoGame/FinalFantasyVII'': [[BadassAngster Cloud Strife]], [[InnocentFlowerGirl Aerith Gainsborough]], and [[WhiteHairedPrettyBoy Sephiroth]]

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* ''VideoGame/FinalFantasyVII'': [[BadassAngster [[{{Badass}} Cloud Strife]], [[InnocentFlowerGirl Aerith Gainsborough]], and [[WhiteHairedPrettyBoy Sephiroth]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Theatrhythm_Final_Fantasy_Logo_1570.JPG]]
-->"I played Theatrhythm Final Fantasy for the first time today. Not too shabby! As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"
---> '''Nobou Uematsu'''

An... [[WidgetSeries out-of-nowhere]] entry in the [[RunningGag running-gag-reflex-inducing]] ''FinalFantasy'' series, this game's premise is relatively simple: bringing the "conflict of the gods" plot of ''DissidiaFinalFantasy'' to the Nintendo3DS, but in the form of ''a RhythmGame''. In other words, it's ''EliteBeatAgents'' [[XMeetsY meets]] ''FinalFantasy'' [[hottip:*: This moniker is surprisingly accurate; gameplay footage has revealed that the basic mechanics are [[FollowTheLeader lifted straight from ''EBA'']] with a few new types of button to worry about]]

Okay, time for a brief lesson in recent-gaming history for everyone: ''DissidiaFinalFantasy'', when first released, [[AndTheFandomRejoiced caused many fans to wet their pants in excitement]] just for the fact that a fighting game featuring representative heroes and villains from the ''FinalFantasy'' series[[hottip:*:(from [[VideoGame/FinalFantasyI the first installment]] right up until [[VideoGame/FinalFantasyXII the latest released at the time]])]] could only be justified with the words, '''RuleOfCool,''' on which the concept was basically ''built''.

Then, the sequel
(''Dissidia 012 [duodecim] - Final Fantasy'') was released, but this time around, sadly, the rejoicing (with [[FinalFantasyXIII Lightning]] joining the fight, among others) was foiled by the rather disappointing announcement that the game in question would be the last in the series, or at least, the last appearing in FightingGame form.

Turns out, the next game in the ''Dissidia'' series is a SpinOff for the Nintendo3DS, a RhythmGame featuring (as the logo above - a throwback to that of ''Dissidia'' itself - shows) the characters' ''avatar'' versions first seen in ''VideoGame/KingdomHeartsCoded''.

The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as ''Rizpo''.

The confirmed playable characters appearing in the game are the following:
* ''VideoGame/FinalFantasyI'': [[KnightInShiningArmor The Warrior of Light]] and [[PrincessClassic Princess Sarah]]
* ''VideoGame/FinalFantasyII'': [[RebelliousSpirit Firion]] and [[WhiteMage Minwu]]
* ''VideoGame/FinalFantasyIII'': [[KidHero The Onion Knight]] and [[TheEngineer Cid Haze]]
* ''VideoGame/FinalFantasyIV'': [[ThePaladin Cecil Harvey]], [[NameOfCain Kain Highwind]] and [[LittleMissBadass Rydia]]
* ''VideoGame/FinalFantasyV'': [[IdiotHero Bartz Klauser]] and [[PirateGirl Faris Scherwiz]]
* ''VideoGame/FinalFantasyVI'': [[MysticalWaif Terra Branford]] and [[GentlemanThief Locke Cole]]
* ''VideoGame/FinalFantasyVII'': [[BadassAngster Cloud Strife]], [[InnocentFlowerGirl Aerith Gainsborough]], and [[WhiteHairedPrettyBoy Sephiroth]]
* ''VideoGame/FinalFantasyVIII'': [[AntiHero Squall Leonhart]] and [[RivalTurnedEvil Seifer Almasy]]
* ''VideoGame/FinalFantasyIX'': [[ChivalrousPervert Zidane Tribal]] and [[BlackMage Vivi Orunitia]]
* ''VideoGame/FinalFantasyX'': [[{{Keet}} Tidus]] and [[SilkHidingSteel Yuna]]
* ''VideoGame/FinalFantasyXI'': [[InsufferableGenius Shantotto]] and [[CuteBruiser Prishe]]
* ''VideoGame/FinalFantasyXII'': [[LovableRogue Vaan]] and [[BadassPrincess Ashe]]
* ''VideoGame/FinalFantasyXIII'': [[KnightInSourArmor Lightning]] and [[GentleGiant Snow Villiers]]
* ''VideoGame/DissidiaFinalFantasy'': [[OriginalGeneration Cos]][[BigGood mos]]

The game will also feature enemies and bosses from the games ranging from the main villains like [[FinalFantasy Garland]] and [[VideoGame/FinalFantasyVII Sephiroth]], mid-bosses like [[VideoGame/FinalFantasyIII Xande]], [[VideoGame/FinalFantasyIX Black Waltz #3]], [[VideoGame/FinalFantasyV Gilgamesh]], [[VideoGame/FinalFantasyVI Ultros]] and the [[VideoGame/FinalFantasyIV Elemental Archfiends]], mainstay monsters like [[Characters/FinalFantasyRecurringMonsters tonberry, bombs and behemoths]] and even common enemies unique to each game like [[FinalFantasyXIII PSICOM enforcers]] and [[FinalFantasyXII bangaa thieves]] all redesigned to fit the game's unique art style.

Although sparse in details, it has been revealed that the game operates in three different styles of stages. Battle stages will have the players chosen party occupying the right side of the screen like a [[{{Retraux}} classic]] Final Fantasy game and scores hits on the enemy by successfully hitting notes, by getting higher combos you can unleash stronger attacks like SummonMagic. Event stages which feature video montages from scenes of previous Final Fantasy games where the player having to tap the notes in rhythm with the music being featured in the scene. Field sequences are similar to event sequences but instead of video montages, they are represented by a chosen playable character strolling though a background scenery from the game they have chosen, by scoring higher combos you can call a [[HorseOfADifferentColor Chocobo]] to give you a ride.

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!!This game contains examples of:
* AscendedExtra: FromACertainPointOfView, this game is ADayInTheLimelight for [[VideoGame/KingdomHeartsCoded the Avatars.]][[hottip:*: "FromACertainPointOfView" because, while we ''see'' the Avatars, the actual characters are, or at least are implied to be, the WarriorsOfCosmos, as in, the ''actual'' ones.]]
* BadassAdorable: They may be chibi-fied, but that doesn't change the fact they're still Kain, Gilgamesh, Sephiroth, etc.
* {{Chibi}}: the game's use of [[VideoGame/KingdomHeartsCoded avatars]] is bound to induce many fans to {{squee}} [[AlwaysFemale (mostly fangirls)]].
* ExactlyWhatItSaysOnTheTin: SquareEnix [[WordOfGod themselves summed it up as a]] ''"Theater Rhythm Game"''.[[hottip:*: (And that's about as close to a TitleDrop as we might possibly get.)]] What that means, only time will tell.
* GenreShift: from FightingGame to RhythmGame.
* KillerRabbit: Staple monsters like the Behemoth and Ahriman appear. They've never looked cuter, but considering they're among the series's famous DemonicSpiders, they're probably still going to be a pain to fight.
* NoExportForYou: highly feared at first, given the game's nature as one hell of a [[WidgetSeries Widget Title]]. But then it was announced for the other regions. ''[[AvertedTrope Averting]]'' such a trope is already a great feat for SquareEnix, let alone the aforementioned nature of the game.
* RPGElements: Although the exact details have yet to be disclosed
* SpinOff: To Dissidia.
* RuleOfCute: this game is to the RuleOfCute what ''Dissidia'' is to the RuleOfCool. Do the math.
* WidgetSeries: and then some!
* WordSaladTitle: if you thought ''[[CanisLatinicus Dissidia]]'' was bad... well, think again - as this {{portmanteau}} will prove you wrong. With a headache.
** The Italian edition of the Nintendo Official Magazine basically made [[NeverLiveItDown "we know you probably crossed your fingers while trying to type the title"]] its latest RunningGag.
* XMeetsY: As stated above, it's EliteBeatAgents meets FinalFantasy.
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