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In fighting mode, the game is more akin to a PlatformFighter, since the characters are free to move on the map and are not obligated to face each other the whole time [[note]]think on {{Ehrgeiz}} for a game with a similar fighting mechanics[[/note]]. Strategy mode is a combination of ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[VideoGame/SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.

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In fighting mode, the game is more akin to a PlatformFighter, since the characters are free to move on the map and are not obligated to face each other the whole time [[note]]think on {{Ehrgeiz}} ''VideoGame/{{Ehrgeiz}}'' for a game with a similar fighting mechanics[[/note]]. Strategy mode is a combination of ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[VideoGame/SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.
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''The Unholy War'' is a PlayStation game that combines [[FightingGame fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''[[VideoGame/LegacyOfKain Soul Reaver]]'' and ''VideoGame/LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.

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''The Unholy War'' is a PlayStation UsefulNotes/PlayStation game that combines [[FightingGame fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''[[VideoGame/LegacyOfKain Soul Reaver]]'' and ''VideoGame/LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.
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In fighting mode, the game is more akin to a PlatformFighter, since the characters are free to move on the map and are not obligated to face each other the whole time [[note]]think on {{Ehrgeiz}} for a game with a similar fighting mechanics[[/note]]. Strategy mode is a combination of ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.

to:

In fighting mode, the game is more akin to a PlatformFighter, since the characters are free to move on the map and are not obligated to face each other the whole time [[note]]think on {{Ehrgeiz}} for a game with a similar fighting mechanics[[/note]]. Strategy mode is a combination of ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries ''[[VideoGame/SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.

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* BeeAfraid: The only possible reason there are aggressive beehives in the Water Hole arena. The bees can even damage METAL ROBOTS.



* EverythingsWorseWithBees: The only possible reason there are aggressive beehives in the Water Hole arena. The bees can even damage METAL ROBOTS.
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''The Unholy War'' is a PlayStation game that combines [[FightingGame fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' and ''VideoGame/LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.

to:

''The Unholy War'' is a PlayStation game that combines [[FightingGame fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' ''[[VideoGame/LegacyOfKain Soul Reaver]]'' and ''VideoGame/LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.
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''The Unholy War'' is a PlayStation game that combines [[FightingGame fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.

to:

''The Unholy War'' is a PlayStation game that combines [[FightingGame fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' and ''LegacyOfKain''.''VideoGame/LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.
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''The Unholy War'' must be one of the [[NeedsMoreLove most overlooked games]] for the {{PlayStation}} ever. It's a game that combines [[FightingGame fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.

to:

''The Unholy War'' must be one of the [[NeedsMoreLove most overlooked games]] for the {{PlayStation}} ever. It's is a PlayStation game that combines [[FightingGame fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.
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* DolledUpInstallment: In Japan, the game was reworked into ''Majokko Daisakusen: Little Witching Mischiefs'', a StrategyRPG crossover of classic MagicalGirl characters, with the creatures from this game used as enemies.
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In fighting mode, the game is more akin to a PlatformFighter, since the characters are free to move on the map and are not obligated to face each other the whole time [[hottip: *:think on {{Ehrgeiz}} for a game with a similar fighting mechanics]]. Strategy mode is a combination of ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.

to:

In fighting mode, the game is more akin to a PlatformFighter, since the characters are free to move on the map and are not obligated to face each other the whole time [[hottip: *:think [[note]]think on {{Ehrgeiz}} for a game with a similar fighting mechanics]].mechanics[[/note]]. Strategy mode is a combination of ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.
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The tropes got split.


In fighting mode, the game is more akin to a MascotFighter (without the mascots), since the characters are free to move on the map and are not obligated to face each other the whole time [[hottip: *:think on {{Ehrgeiz}} for a game with a similar fighting mechanics]]. Strategy mode is a combination of ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.

to:

In fighting mode, the game is more akin to a MascotFighter (without the mascots), PlatformFighter, since the characters are free to move on the map and are not obligated to face each other the whole time [[hottip: *:think on {{Ehrgeiz}} for a game with a similar fighting mechanics]]. Strategy mode is a combination of ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.
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* EvilLaugh: Razorfane, Tesla, Ecton ''and'' Dark Angel have them

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* BlackAndGrayMorality: Most of Arcane are either HeroicNeutral, non-sentient animals or creatures with BlueAndOrangeMorality. Teknos are nearly all AxCrazy ObviouslyEvil {{Absolute Xenophobe}}s.



* TitleDrop: Said by the Observer's narration:

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* TitleDrop: Said by the Observer's narration:TitleDrop:
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In fighting mode, the game is more akin to a MascotFighter (without the mascots), since the characters are free to move on the map and are not obligated to face each other the whole time [[hottip: *:think on {{Ehrgeiz}} for a game with a similar fighting mechanics]]. Strategy mode is a combination of ''AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.

to:

In fighting mode, the game is more akin to a MascotFighter (without the mascots), since the characters are free to move on the map and are not obligated to face each other the whole time [[hottip: *:think on {{Ehrgeiz}} for a game with a similar fighting mechanics]]. Strategy mode is a combination of ''AgeOfEmpires'' ''VideoGame/AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.
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** InvinciblityPowerUp: Just invincibility invincibility.

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** InvinciblityPowerUp: Just invincibility invincibility.InvincibilityPowerUp
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** SuperStar: Just invincibility invincibility.

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** SuperStar: InvinciblityPowerUp: Just invincibility invincibility.
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''The Unholy War'' must be one of the [[NeedsMoreLove most overlooked games]] for the {{PlayStation}} ever. It's a game that combines [[FightingGame fast-peaced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.

to:

''The Unholy War'' must be one of the [[NeedsMoreLove most overlooked games]] for the {{PlayStation}} ever. It's a game that combines [[FightingGame fast-peaced fast-paced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.
Is there an issue? Send a MessageReason:
None


''The Unholy War'' must be one of the [[NeedsMoreLove most overlooked games]] for the {{PlayStation}} ever. It's a game that combines [[FightingGame fast-peaced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]]), and was created by the same producers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.

to:

''The Unholy War'' must be one of the [[NeedsMoreLove most overlooked games]] for the {{PlayStation}} ever. It's a game that combines [[FightingGame fast-peaced fighting]] and [[TurnBasedStrategy turn-based strategy]] ([[GenreBusting making it a game very difficult to categorize]]), categorize]] [[AudienceAlienatingPremise and find a market for]]), and was created by the same producers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a full-3D polygonal game, something that was quite new and experimental right then.
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[[caption-width-right:320: ''[[WreathedInFlames Fire]][[MagicalNativeAmerican witch]] Vrs [[LivingWeapon Razor]][[KillerRobot fane]]'', TheMagicVersusTechnologyWar at it's finest.]]

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[[caption-width-right:320: ''[[WreathedInFlames Fire]][[MagicalNativeAmerican witch]] Vrs [[LivingWeapon Razor]][[KillerRobot fane]]'', TheMagicVersusTechnologyWar [[TheMagicVersusTechnologyWar The Magic versus Technology]] [[TheUnholyWar unholy]] [[TheMagicVersusTechnologyWar war]] at it's finest.]]
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[[caption-width-right:320: ''Firewitch Vrs Razorfane'', TheMagicVersusTechnologyWar at it's finest.]]

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[[caption-width-right:320: ''Firewitch ''[[WreathedInFlames Fire]][[MagicalNativeAmerican witch]] Vrs Razorfane'', [[LivingWeapon Razor]][[KillerRobot fane]]'', TheMagicVersusTechnologyWar at it's finest.]]



The fights are made between sides (not between single characters, since they are all generic individuals from a species), and each species is [[ElementalRockPaperScissors strong against something, and weak against another thing]]. It's quite an original twist from the usual FightingGame formula, since it's faction-centered and not character-centered.

to:

The fights are made between sides (not between single characters, since they are all generic individuals from a species), and each species is [[ElementalRockPaperScissors strong against something, and weak against another thing]]. It's quite an original twist from the usual FightingGame formula, since it's faction-centered and not character-centered.
character-centered. For tropes about each unit [[Characters/TheUnholyWar see the characters' page]].
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In fighting mode, the game is more akin to a MascotFighter (without the mascots), since the characters are free to move on the map and are not obligated to face each other the whole time [[hottip: *:think on {{Ergheiz}} for an example of this game mechanics]]. Strategy mode is a combination of ''AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.

to:

In fighting mode, the game is more akin to a MascotFighter (without the mascots), since the characters are free to move on the map and are not obligated to face each other the whole time [[hottip: *:think on {{Ergheiz}} {{Ehrgeiz}} for an example of this a game with a similar fighting mechanics]]. Strategy mode is a combination of ''AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.
Is there an issue? Send a MessageReason:
None


In fighting mode, the game is more akin to a MascotFighter (without the mascots), since the characters are free to move on the map and are not obligated to face each other the whole time. Strategy mode is a combination of ''AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.

to:

In fighting mode, the game is more akin to a MascotFighter (without the mascots), since the characters are free to move on the map and are not obligated to face each other the whole time.time [[hottip: *:think on {{Ergheiz}} for an example of this game mechanics]]. Strategy mode is a combination of ''AgeOfEmpires'' (since you must extract resourses and create troops) and ''MortalKombat: Deception''[='=]s "Chess Kombat" or ''[[SoulSeries Soulcalibur III]]''[='=]s "Chronicles of the Sword", where the collision of pieces triggers a battle (in fighting mode) between them.
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[[caption-width-right:320:Firewitch Vrs Razorfane. MagicVersusScience at it's finest.]]

to:

[[caption-width-right:320:Firewitch [[caption-width-right:320: ''Firewitch Vrs Razorfane. MagicVersusScience Razorfane'', TheMagicVersusTechnologyWar at it's finest.]]
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The fights are made between sides (not between single characters, since they are all generic individuals from a species), and each species is [[ElementalRockPaperScissors strong against something, and weak against another thing]]. It's quite an original twist from the usual

to:

The fights are made between sides (not between single characters, since they are all generic individuals from a species), and each species is [[ElementalRockPaperScissors strong against something, and weak against another thing]]. It's quite an original twist from the usual
usual FightingGame formula, since it's faction-centered and not character-centered.

Added: 484

Changed: 590

Is there an issue? Send a MessageReason:
None


''The Unholy War'' must be one of the most overlooked games for the {{PlayStation}} ever. It's a [[FightingGame fighting]] and [[TurnBasedStrategy strategy]] game, and was created by the developers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a 3D polygonal game, something that was quite new and experimental right then.

to:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/392294-the-unholy-war-playstation-screenshot-razorfane-fighting-firewitch_147.png]]
[[caption-width-right:320:Firewitch Vrs Razorfane. MagicVersusScience at it's finest.]]

''The Unholy War'' must be one of the [[NeedsMoreLove most overlooked games games]] for the {{PlayStation}} ever. It's a game that combines [[FightingGame fast-peaced fighting]] and [[TurnBasedStrategy turn-based strategy]] game, ([[GenreBusting making it a game very difficult to categorize]]), and was created by the developers same producers of ''SoulReaver'' and ''LegacyOfKain''. Created in 1998, ''The Unholy War'' is a 3D full-3D polygonal game, something that was quite new and experimental right then.



The story of the game is about two alien factions [[FantasticRacism who hate each other to death]], and of course, [[CaptainObvious are in war]]. One is called Arcane and the other Teknos, the former being the natives and very fantasy-like creatures, and the latter being [[MechanicalLifeforms high-tech]] [[RidiculouslyHumanRobots humanoids]]. The Teknos are trying to exploit the resources of the planets and, of course, the Arcane are not happy about it... [[Film/{{Avatar}} one decade later, that sounds somehow familiar]].

The fights are made between sides (not between single characters, since they are all generic individuals from a species), and each species is [[ElementalRockPaperScissors strong against something, and weak against another thing]].

to:

The story of the game is about two alien factions [[FantasticRacism who hate each other to death]], and of course, [[CaptainObvious are in war]]. One is called Arcane and the other Teknos, the former being the [[MagicalNativeAmerican natives and very fantasy-like creatures, creatures]], and the latter being [[MechanicalLifeforms high-tech]] [[RidiculouslyHumanRobots humanoids]]. The Teknos are trying to exploit the resources of the planets and, of course, the Arcane are not happy about it... [[Film/{{Avatar}} one decade later, that sounds somehow familiar]].

The fights are made between sides (not between single characters, since they are all generic individuals from a species), and each species is [[ElementalRockPaperScissors strong against something, and weak against another thing]]. It's quite an original twist from the usual
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* {{Cyberpunk}}: The Teknos has shades of this.
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Belongs in character section


* UtopiaJustifiesTheMeans: The Teknos are dedicated to Eternal Progress - Progress at all costs.

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Removed: 133

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* ElementalRockPaperScissors: Not as clear cut as most examples of the trope. It's safer to consider on an individual match-up basis.


Added DiffLines:

* TacticalRockPaperScissors: Not as clear cut as most examples of the trope. It's safer to consider on an individual match-up basis.
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-->''The Observer'': This conflict, which pits the Arcane natives of Xsarra versus the alien Teknos invaders, seems an endless, Unholy War.

to:

-->''The Observer'': -->'''The Observer''': This conflict, which pits the Arcane natives of Xsarra versus the alien Teknos invaders, seems an endless, Unholy War.

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Please check for any errors. Also making a characters subpage.


The fights are made beetwen sides (not between single characters, since they are all generic individuals from a species), and each species is [[ElementalRockPaperScissors strong against something, and weak against another thing]].
----

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The fights are made beetwen between sides (not between single characters, since they are all generic individuals from a species), and each species is [[ElementalRockPaperScissors strong against something, and weak against another thing]].
--------
!!''The Unholy War'' contains the following tropes:

* AfterTheEnd: In the Arcane campaign, it is hinted that the Teknos originated from Earth.
* AppliedPhlebotinum: AUR. Powers magic spells, is a source of technological energy, and can be used to produce units.
* {{Cyberpunk}}: The Teknos has shades of this.
* DeathWorld: Xsarra.
* ElementalRockPaperScissors: Not as clear cut as most examples of the trope. It's safer to consider on an individual match-up basis.
* EverythingsWorseWithBees: The only possible reason there are aggressive beehives in the Water Hole arena. The bees can even damage METAL ROBOTS.
* TheMagicVersusTechnologyWar: Ahem. [[MeaningfulName Arkane vs. Teknos.]]
* FrictionlessIce: Or metal, in the Juicer arena.
* MeaningfulName: The Teknos, a band of machine nations.
* PowerUp: Includes but is not limited to:
** SuperStar: Just invincibility invincibility.
** SpringJump
** SprintShoes
* StarCrossedLovers: Between Katrina, a rogue Quicksilver, and Andrus, a Dark Angel. Because of the law that no child from the two factions can be conceived, this creates quite a stir in the cease fire between the factions.
* TitleDrop: Said by the Observer's narration:
-->''The Observer'': This conflict, which pits the Arcane natives of Xsarra versus the alien Teknos invaders, seems an endless, Unholy War.
* UtopiaJustifiesTheMeans: The Teknos are dedicated to Eternal Progress - Progress at all costs.
* [[YouRequireMoreVespeneGas You Require More AUR]]: AUR is needed to build units and use Warrior Map Powers. You get AUR by having a base (10 per turn) or having a unit rest at an AUR load (+20 per turn). Brontus and Jeigar units gather twice as fast.

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