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It was re-released in 2002 on the GameBoyAdvance, sharing a cartridge with the multiplayer-only ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords.]]''

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It was re-released in 2002 on the GameBoyAdvance, sharing a cartridge with the multiplayer-only ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords.]]'']]''

There is also a [[{{Comicbook/TheLegendOfZeldaALinkToThePast}} comic adaption]].
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It was re-released in 2002 on the GameBoyAdvance, sharing a cartridge with the multiplayer-only ''[[TheLegendOfZeldaFourSwords Four Swords.]]''

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It was re-released in 2002 on the GameBoyAdvance, sharing a cartridge with the multiplayer-only ''[[TheLegendOfZeldaFourSwords ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords.]]''
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Trope misuse


* {{Shotacon}}: Seemingly unintentionally. The official guidebook for the SNES included pictures of young Link falling, and in other awkward positions... as noted in PantsFree, he didn't appear to have anything under that tunic of his.
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* FreeSamplePlotCoupon: Unlike in the game, the manga adaptation has Link getting the first pendant from Sahasrahla, instead of getting it after some difficult dungeon exploration as in the case of the other two pendants.

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The Chris Houlian room is in the GBA version, they just removed his name.


* DummiedOut: The Chris Houlihan room was removed from the GBA port. Thankfully, it was left intact in the Virtual Console release, but the name was changed to "Top Secret Room".
** In the original and Virtual Console releases, a skull statue that somewhat resembles the large skulls at the entrance of Yarna Desert in ''[[VideoGame/TheLegendOfZeldaLinksAwakening The Legend of Zelda: Link's Awakening]]'' (which didn't get DummiedOut) exists that was apparently planned for DarkWorld dungeons (most likely Skull Woods due to its name), as it is part of the tileset for DarkWorld dungeons, but it was never used... in those versions. About a decade later, these very statues could be seen in the GBA version's added optional dungeon, the Palace of the Four Sword, which is located in the DarkWorld.

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* DummiedOut: The Chris Houlihan room was removed from the GBA port. Thankfully, it was left intact in the Virtual Console release, but the name was changed to "Top Secret Room".
**
In the original and Virtual Console releases, a skull statue that somewhat resembles the large skulls at the entrance of Yarna Desert in ''[[VideoGame/TheLegendOfZeldaLinksAwakening The Legend of Zelda: Link's Awakening]]'' (which didn't get DummiedOut) exists that was apparently planned for DarkWorld dungeons (most likely Skull Woods due to its name), as it is part of the tileset for DarkWorld dungeons, but it was never used... in those versions. About a decade later, these very statues could be seen in the GBA version's added optional dungeon, the Palace of the Four Sword, which is located in the DarkWorld.
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* ArcNumber: The number 8, as pointed out by {{Zetaplays}} in his LP of it.

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* UpdatedRerelease: The GameBoyAdvance version released in 2002 added voice bits for Link (taken from Young Link in ''Ocarina of Time,'') and a BonusDungeon unlocked after beating ''Four Swords.'' Also a new riddle sidequest for the Hurricane Spin.

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* UpdatedRerelease: UndergroundMonkey: Stronger varieties of soldiers simply have differently colored armor. Interestingly enough, the color coincides with the colors of Link's own armor upgrades obtained later in the game (green being the standard version, blue being stronger than green, and red being the strongest). The GameBoyAdvance DarkWorld's version released of soldiers, Tauruses, come in 2002 added voice bits for Link (taken from Young Link in ''Ocarina of Time,'') red and a BonusDungeon unlocked after beating ''Four Swords.'' Also a new riddle sidequest for blue varieties, though the Hurricane Spin.red ones are rarer, and unlike the soldiers their weapons are different (they wield tridents instead of spears).



* UndergroundMonkey: Stronger varieties of soldiers simply have differently colored armor. Interestingly enough, the color coincides with the colors of Link's own armor upgrades obtained later in the game (green being the standard version, blue being stronger than green, and red being the strongest). The DarkWorld's version of soldiers, Tauruses, come in red and blue varieties, though the red ones are rarer, and unlike the soldiers their weapons are different (they wield tridents instead of spears).
* UnwinnableByInsanity: It's possible to glitch your way into the first battle with Agahnim immediately after you rescue Princess Zelda right at the start of the game. If you beat him however, then you get transported into the Dark World -- which is a ''very'' bad thing since you won't have either the Magic Mirror or the Moon Pearl, meaning that you instantly turn into Bunny Link, can't return to the Light World, and can't do a thing in the Dark World beyond wandering around until you eventually get killed.

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* UndergroundMonkey: Stronger varieties of soldiers simply have differently colored armor. Interestingly enough, the color coincides with the colors of Link's own armor upgrades obtained later in the game (green being the standard version, blue being stronger than green, and red being the strongest). UpdatedRerelease: The DarkWorld's GameBoyAdvance version released in 2002 added voice bits for Link (taken from Young Link in ''Ocarina of soldiers, Tauruses, come in red Time,'') and blue varieties, though the red ones are rarer, and unlike the soldiers their weapons are different (they wield tridents instead of spears).
* UnwinnableByInsanity: It's possible to glitch your way into the first battle with Agahnim immediately
a BonusDungeon unlocked after you rescue Princess Zelda right at beating ''Four Swords.'' Also a new riddle sidequest for the start of the game. If you beat him however, then you get transported into the Dark World -- which is a ''very'' bad thing since you won't have either the Magic Mirror or the Moon Pearl, meaning that you instantly turn into Bunny Link, can't return to the Light World, and can't do a thing in the Dark World beyond wandering around until you eventually get killed.Hurricane Spin.
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* MagicWand: The Rods of Ice and Fire and the Staves of Byrna and Somaria.
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** The western comic adaptation by ShotaroIshinomori serialized in ''Nintendo Power'' and later published in graphic novel form.

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** The western comic adaptation by ShotaroIshinomori serialized in ''Nintendo Power'' ''NintendoPower'' and later published in graphic novel form.




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* YouAreTooLate: Agahnim decides to wait until Link arrives so that he can send Zelda into the Dark World right in front of him. D'oh.
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** You also get this when you come out of a portal or flute-transport, which is very important since you can easily drop on top of enemies/spikes/whatever.

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* CallToAdventure

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* CallToAdventureCallToAdventure: Zelda telepathically contacts Link in the beginning.
* TheCameo: A pair of [[SuperMarioBros Chain Chomps]] appear in Turtle Rock.
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* EvilChancellor: Agahnim. [[AllThereInTheManual According to the manual]], after he miraculously fixed the numerous ills Hyrule was suffering at the time when he appeared, he more or less became the King's right hand man. This transitioned to Agahnim being the de facto ruler and finally "eliminating" the King.


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* SecondComing: Agahnim sets himself up as this [[AllThereInTheManual in the back story]]. In a period where Hyrule is simultaneously ravaged by plagues, famine, drought, and other hardships, he appears out of nowhere and works miracles to set things right. He becomes a hero to the people and the King declares him to be the second coming of the Sages of old and appoints him his priest and second-in-command. Granted, he does herald the return of ''someone'' from the past...
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** And escorting Zelda out of the castle dungeon and through the sewers which was longer...
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** Averted in the GBA re-release which alters his "dying" speech and his actually manages to finish what he was saying before dying. In the new version, he basically tells Link that its his destiny to save Zelda and that he really enjoyed their time together.

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** Averted in the GBA re-release which alters his "dying" speech and his he actually manages to finish what he was saying before dying. In the new version, he basically tells Link that its it's his destiny to save Zelda and that he really enjoyed their time together.
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* ShoutOut: The boss of the Desert Palace is a trio of worms named Lanmolas. They resemble the Spice Worms who live in the desert planet Arrakis from ''{{Dune}}''.

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The third game in ''TheLegendOfZelda'' series, a prequel to the NES installments, ''A Link to the Past'' is commonly considered the best of the 2D games in the series. Known as ''Triforce of the Gods'' in Japan, It returned to the top-down adventure format of the first ''Zelda'', as well as featuring more of an emphasis on puzzles rather than fighting.

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The third game in ''TheLegendOfZelda'' series, a prequel {{prequel}} to the NES installments, ''A Link to the Past'' is commonly considered the best of the 2D games in the series. Known as ''Triforce of the Gods'' in Japan, It returned to the top-down adventure format of the first ''Zelda'', as well as featuring more of an emphasis on puzzles rather than fighting.


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* {{Prequel}}: To the first two games.
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Name corrections.


* UniqueEnemy: The weird blimp-like creature on the southern shore of Lake Hylia is the only one of its kind, and Lynels appear only on two screens of Death Mountain. There are also a few dungeon-specific monsters like the Ice Stalfos and the Antlions.

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* UniqueEnemy: The weird blimp-like creature on the southern shore of Lake Hylia is the only one of its kind, and Lynels appear only on two screens of Death Mountain. There are also a few dungeon-specific monsters like the Ice Stalfos Freezors and the Antlions.unnamed-in-English antlion-like enemies in the Desert Palace.

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The story begins with Link receiving a [[CallToAdventure psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in the castle dungeon. Link's uncle also receives the call but dies, so Link must take up the call. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Of course, saving the world isn't that easy... Link is eventually forced to travel to the DarkWorld, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in ''[[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), to save the captured maidens and the Princess, and finally defeat Ganon. The basic plot formula of ''A Link to the Past'' (gather three items, get Master Sword, huge plot twist, gather more items, fight final boss), known to some fans as "the Legend," would be repeated many times throughout the series.

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The story begins with Link receiving a [[CallToAdventure psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in the castle dungeon. Link's uncle Uncle also receives the call but dies, so Link must take up the call. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Of course, saving the world isn't that easy... Link is eventually forced to travel to the DarkWorld, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in ''[[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), to save the captured maidens and the Princess, and finally defeat Ganon. The basic plot formula of ''A Link to the Past'' (gather three items, get Master Sword, huge plot twist, gather more items, fight final boss), known to some fans as "the Legend," would be repeated many times throughout the series.



** The GBA rerelease alters his "dying" speech so that he basically tells Link that its his destiny to save Zelda and that he really enjoyed their time together.

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** The Averted in the GBA rerelease re-release which alters his "dying" speech so that and his actually manages to finish what he was saying before dying. In the new version, he basically tells Link that its his destiny to save Zelda and that he really enjoyed their time together.



* NotTheIntendedUse: Butterfly net on Aganhim.

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* MythologyGag: In the GBA version, Link's Uncle's dying speech is rewritten to omit the infamous line, "Zelda is your...". But in the Palace of the Four Sword, Link will encounter Blind the Thief impersonating Link's Uncle who says the original dialogue including the infamous original line before apparently dying and transforming into Blind's true form. The reference is somewhat lost in the American localization which translates the original words more accurately, "You must rescue Princess Zelda... You are... the Princess's... ... ... ..."
* NotTheIntendedUse: Butterfly net on Aganhim.Agahnim.



* TakeUpMySword: Link's uncle does this to him as the quest begins.

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* TakeUpMySword: Link's uncle Uncle does this to him as the quest begins.

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Moved \"Executive Meddling\" to the Trivia tab. Renamed some tropes.


The story begins with Link receiving a [[CallToAdventure psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in the castle dungeon. Link's uncle also receives the call but dies, so Link must take up the call. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Of course, saving the world isn't that easy... Link is eventually forced to travel to the DarkWorld, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in ''OcarinaOfTime''), to save the captured maidens and the Princess, and finally defeat Ganon. The basic plot formula of ''A Link to the Past'' (gather three items, get Master Sword, huge plot twist, gather more items, fight final boss), known to some fans as "the Legend," would be repeated many times throughout the series.

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The story begins with Link receiving a [[CallToAdventure psychic message]] from Princess Zelda, telling him to come and save her from her imprisonment in the castle dungeon. Link's uncle also receives the call but dies, so Link must take up the call. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Of course, saving the world isn't that easy... Link is eventually forced to travel to the DarkWorld, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in ''OcarinaOfTime''), ''[[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), to save the captured maidens and the Princess, and finally defeat Ganon. The basic plot formula of ''A Link to the Past'' (gather three items, get Master Sword, huge plot twist, gather more items, fight final boss), known to some fans as "the Legend," would be repeated many times throughout the series.



* BadFuture: WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that A Link to the Past (and by extension, the Oracle games, the first Legend of Zelda, and The Adventure of Link) occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''OcarinaOfTime''. While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.

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* BadFuture: WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that A Link to the Past (and by extension, the Oracle games, the first Legend of Zelda, and The Adventure of Link) occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''OcarinaOfTime''.''Ocarina of Time''. While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.



* DeathMountain: The TropeNamer returns and even has a DarkWorld counterpart that it shares a name with.[[hottip:*:Well, except in the Japanese version. In it, only one was called Death Mountain, and considering the names of the DarkWorld's locations, naturally it was the DarkWorld version. The Light World mountain was called Mt. Hebra instead, despite being the one of the two that contained the Spectacle Rock feature that was present in the Death Mountain incarnations in the previous two games.]] (Unlike the Light World counterpart, the DarkWorld counterpart has more ominous (but still [[CrowningMusicOfAwesome catchy]]) music than the rest of its world's overworld to go with its more twisted nature.)

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* DeathMountain: The TropeNamer returns and even has a DarkWorld counterpart that it shares a name with.[[hottip:*:Well, except in the Japanese version. In it, only one was called Death Mountain, and considering the names of the DarkWorld's locations, naturally it was the DarkWorld version. The Light World mountain was called Mt. Hebra instead, despite being the one of the two that contained the Spectacle Rock feature that was present in the Death Mountain incarnations in the previous two games.]] (Unlike the Light World counterpart, the DarkWorld counterpart has more ominous (but still [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic catchy]]) music than the rest of its world's overworld to go with its more twisted nature.)



** In the original and Virtual Console releases, a skull statue that somewhat resembles the large skulls at the entrance of Yarna Desert in ''TheLegendOfZeldaLinksAwakening'' (which didn't get DummiedOut) exists that was apparently planned for DarkWorld dungeons (most likely Skull Woods due to its name), as it is part of the tileset for DarkWorld dungeons, but it was never used... in those versions. About a decade later, these very statues could be seen in the GBA version's added optional dungeon, the Palace of the Four Sword, which is located in the DarkWorld.

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** In the original and Virtual Console releases, a skull statue that somewhat resembles the large skulls at the entrance of Yarna Desert in ''TheLegendOfZeldaLinksAwakening'' ''[[VideoGame/TheLegendOfZeldaLinksAwakening The Legend of Zelda: Link's Awakening]]'' (which didn't get DummiedOut) exists that was apparently planned for DarkWorld dungeons (most likely Skull Woods due to its name), as it is part of the tileset for DarkWorld dungeons, but it was never used... in those versions. About a decade later, these very statues could be seen in the GBA version's added optional dungeon, the Palace of the Four Sword, which is located in the DarkWorld.



* [=~Everything's Better With Monkeys~=]: You have to bribe a cute little monkey to show you how to find the entrance to one of the dungeons.

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* [=~Everything's Better With Monkeys~=]: EverythingsBetterWithMonkeys: You have to bribe a cute little monkey to show you how to find the entrance to one of the dungeons.



* ExecutiveMeddling: The original subtitle was "Triforce of the Gods," but it was deemed necessary to change this for American audiences.



* FalseInnocenceTrick: This is how you trigger the boss fight with the boss underneath Kakariko village. You are told he kidnapped one of the maidens, and in some way you can say he did it, but he also disguised himself as her.

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* FalseInnocenceTrick: This is how you trigger the boss fight with the boss underneath Kakariko village.Village. You are told he kidnapped one of the maidens, and in some way you can say he did it, but he also disguised himself as her.



* HijackedByGanon: Apparently played straight, then subverted. Agahnim is the main baddie through much of the early part of the game, but revelations from rescued maidens reveal that Ganon is behind it all, [[spoiler:and finally Ganon himself says Agahnim was his alter-ego, meaning he was a disguise for Ganon, making Ganon the man behind ''himself'' - so there was no new villain, just an old villain in a new hat]]. Then again, the method that Ganon reveals himself does imply DemonicPossession

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* HijackedByGanon: Apparently played straight, then subverted. Agahnim is the main baddie through much of the early part of the game, but revelations from rescued maidens reveal that Ganon is behind it all, [[spoiler:and finally Ganon himself says Agahnim was his alter-ego, meaning he was a disguise for Ganon, making Ganon the man behind ''himself'' - so there was no new villain, just an old villain in a new hat]]. Then again, the method that Ganon reveals himself does imply DemonicPossessionDemonicPossession.



** [[IGotBetter He gets better]] after you beat the game, presumably because of Link's wish on the Triforce. We never find out what he was going to say, though. Guess it wasn't ''that'' important.

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** [[IGotBetter [[UnexplainedRecovery He gets better]] after you beat the game, presumably because of Link's wish on the Triforce. We never find out what he was going to say, though. Guess it wasn't ''that'' important.



--->''[[color:white:__]][[TheLegendOfZeldaALinkToThePast Not at all]]''

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--->''[[color:white:__]][[TheLegendOfZeldaALinkToThePast --->''[[color:white:__]][[VideoGame/TheLegendOfZeldaALinkToThePast Not at all]]''
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* FalseInnocenceTrick: This is how you trigger the boss fight with the boss underneath Kakariko village. You are told he kidnapped one of the king's daughters, and in some way you can say he did it, but he also disguised himself as the princess.

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* FalseInnocenceTrick: This is how you trigger the boss fight with the boss underneath Kakariko village. You are told he kidnapped one of the king's daughters, maidens, and in some way you can say he did it, but he also disguised himself as the princess.her.
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* BadFuture: WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that A Link to the Past (and by extension, the Oracle games, the first Legend of Zelda, and The Adventure of Link) occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''OcarinaOfTime''.

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* BadFuture: WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that A Link to the Past (and by extension, the Oracle games, the first Legend of Zelda, and The Adventure of Link) occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''OcarinaOfTime''. While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.
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* StrippedToTheBone: In the game's intro, the King of Hyrule, recently murdered by Agahnim, is shown seated on his throne as a skeleton.

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* StrippedToTheBone: In the game's intro, the King of Hyrule, recently murdered "eliminated" by Agahnim, is shown seated on his throne as a skeleton.
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* StrippedToTheBone: In the game's intro, the King of Hyrule, recently murdered by Agahnim, is shown seated on his throne as a skeleton.
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* MercyInvincibility: Useful for saving time and glitching your way past stronger enemies by getting hit by weaker ones. Also invoked when standing on lowered blue/orange blocks if you raise them by hitting a crystal switch... even though this doesn't actually damage you.

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* MercyInvincibility: Useful for saving time and glitching your way past stronger enemies by getting hit by weaker ones. Also invoked when standing on lowered blue/orange blocks if you raise them by hitting a crystal switch... even though this doesn't actually damage you. This was most likely done to prevent the player from being stuck in a solid object.
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* BadFuture: WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that A Link to the Past (and by extension, the Oracle games, the first Legend of Zelda, and The Adventure of Link) occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''OcarinaOfTime''.
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* SequelDifficultyDrop: While not an easy game, it's still easier than the first two, a trend which has stayed so far.

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* SequelDifficultyDrop: While not an easy game, game[[hottip:*:It starts out rather hard, what with the large number of enemies capable of dealing a full heart of damage at a point your health capacity is still low]], it's still easier than the first two, a trend which has stayed so far.
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*** Keep in mind also that you need only complete the Palace of Darkness enough to get the Magic Hammer. Actually defeating the boss isn't required to continue to the other dungeons.
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** In fact, completing the first dungeon isn't even necessary: once you have the Magic Hammer from it, the sandbox is bust wide open. You can even leave King Helmasaur for until you've gotten everything else in the game short of the Red Mail and a single Heart Container. (A practice this troper, admittedly, has made standard when playing this game.)

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* IFoughtTheLawAndTheLawWon: Averted, the guards who are called to arrest Link in Kakariko Village are some of the weakest enemies in the game.

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** Interestingly enough, the original Japanese version had a far more plain in-game logo with the title in front of the Triforce on a black background.
* IFoughtTheLawAndTheLawWon: Averted, the guards who are called to arrest Link in Kakariko Village are some of the weakest enemies in the game.game, although the rarely-summoned trident-wielding variety is noticeably stronger than the normal variety with swords.
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