History VideoGame / TheLegendOfZeldaALinkToThePast

24th Jun '17 10:48:36 AM Sabrewing
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* BalefulPolymorph: Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his HeroicMime status, it's hard to know what he really thinks of the situation. [[http://www.zeldawiki.org/Bunny_Link He doesn't seem ecstatic]] with the change, if this piece of artwork is any indication.

to:

* BalefulPolymorph: BalefulPolymorph:
**
Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his HeroicMime status, it's hard to know what he really thinks of the situation. [[http://www.zeldawiki.org/Bunny_Link He doesn't seem ecstatic]] with the change, if this piece of artwork is any indication.


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** You can find a Cucco under a pot inside one of Kakariko's houses. Using Magic Powder on it will turn it into a human woman, who instantly regrets the change and longs to be a Cucco again.
15th Jun '17 12:58:20 PM WaxingName
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''The Legend of Zelda: A Link to the Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}) returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. Unlike the previous games which were almost purely focused on fighting, ''A Link to the Past'' introduces a problem-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just an ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.

to:

''The Legend of Zelda: A Link to the Past'' was is the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}) returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. Unlike the previous games which were almost purely focused on fighting, ''A Link to the Past'' introduces a problem-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just an ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.
8th Jun '17 4:30:30 AM Ambaryerno
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** The Master Sword itself is treated a bit oddly compared to other games. It is emphasized that the Master Sword cannot actually hurt Agahnim, and if you try it you'll be electrocuted for your trouble. Also, the sword can be tempered twice by human blacksmiths to increase its power, unlike later games where powering it up demands divine intervention. Finally, when fighting Ganon at the end of the game, the Master Sword cannot kill him, you have to use the sword to stun him, then shoot him with a Silver Arrow. Later games would reverse this to using a Silver/Light Arrow to stun Ganon, then using the Master Sword to hurt him. All in all the legendary Blade of Evil's Bane isn't nearly as powerful as it would be in later games.

to:

** The Master Sword itself is treated a bit oddly compared to other games. It is emphasized that the Master Sword cannot actually hurt Agahnim, and if you try it you'll be electrocuted for your trouble. Also, the sword can be tempered twice by human the Dwarven blacksmiths to increase its power, unlike later games where powering it up demands divine intervention. Finally, when fighting Ganon at the end of the game, the Master Sword cannot kill him, you have to use the sword to stun him, then shoot him with a Silver Arrow. Later games would reverse this to using a Silver/Light Arrow to stun Ganon, then using the Master Sword to hurt him. All in all the legendary Blade of Evil's Bane isn't nearly as powerful as it would be in later games.
7th Jun '17 6:10:37 PM DrakeClawfang
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** The Master Sword itself is treated a bit oddly compared to other games. It is emphasized that the Master Sword Bane, cannot actually hurt Agahnim, and if you try it you'll be electrocuted for your trouble. Also, the sword can be tempered twice by human blacksmiths to increase its power, unlike later games where powering it up demands divine intervention. Finally, when fighting Ganon at the end of the game, the Master Sword cannot kill him, you have to use the sword to stun him, then shoot him with a Silver Arrow. Later games would reverse this to using a Silver/Light Arrow to stun Ganon, then using the Master Sword to hurt him. All in all the legendary Blade of Evil's Bane isn't nearly as powerful as it would be in later games.

to:

** The Master Sword itself is treated a bit oddly compared to other games. It is emphasized that the Master Sword Bane, cannot actually hurt Agahnim, and if you try it you'll be electrocuted for your trouble. Also, the sword can be tempered twice by human blacksmiths to increase its power, unlike later games where powering it up demands divine intervention. Finally, when fighting Ganon at the end of the game, the Master Sword cannot kill him, you have to use the sword to stun him, then shoot him with a Silver Arrow. Later games would reverse this to using a Silver/Light Arrow to stun Ganon, then using the Master Sword to hurt him. All in all the legendary Blade of Evil's Bane isn't nearly as powerful as it would be in later games.
7th Jun '17 6:04:45 PM DrakeClawfang
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Added DiffLines:

** The Master Sword itself is treated a bit oddly compared to other games. It is emphasized that the Master Sword Bane, cannot actually hurt Agahnim, and if you try it you'll be electrocuted for your trouble. Also, the sword can be tempered twice by human blacksmiths to increase its power, unlike later games where powering it up demands divine intervention. Finally, when fighting Ganon at the end of the game, the Master Sword cannot kill him, you have to use the sword to stun him, then shoot him with a Silver Arrow. Later games would reverse this to using a Silver/Light Arrow to stun Ganon, then using the Master Sword to hurt him. All in all the legendary Blade of Evil's Bane isn't nearly as powerful as it would be in later games.
21st May '17 2:34:49 PM kkhohoho
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''The Legend of Zelda: A Link to the Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}) returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. Unlike the previous games which were almost purely focused on fighting, ''A Link to the Past'' introduces a problem-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just and ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.

to:

''The Legend of Zelda: A Link to the Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}) returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. Unlike the previous games which were almost purely focused on fighting, ''A Link to the Past'' introduces a problem-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just and an ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.
16th May '17 12:52:12 PM Owlorange1995
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* BigBadDuumvirate: Agahnim and Ganon are the main antagonists of the game. Ganon has turned the Sacred Land into the Dark World long before the game started, and he has obtained the complete Triforce. Agahnim worms his way into the King's trust before killing him, taking over Hyrule, and kidnapping the seven maidens in order to create a portal to the Dark World. And then it turns out [[spoiler: that Ganon and Agahnim are more or less the same being.]]
1st May '17 6:38:36 AM MisterDrBob2
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''The Legend of Zelda: A Link to the Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. Unlike the previous games which were almost purely focused on fighting, ''A Link to the Past'' introduces a problem-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just and ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.

to:

''The Legend of Zelda: A Link to the Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It UsefulNotes/{{Japan}}) returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. Unlike the previous games which were almost purely focused on fighting, ''A Link to the Past'' introduces a problem-solving element to the series, requiring players to use items in complex ways in order to make progress. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just and ExcusePlot. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater ''Zelda'' experience because of ''A Link to the Past'', and this unique combination of elements would be solidified by later games.
24th Apr '17 10:34:13 AM immblueversion
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** WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that ''A Link to the Past'' (and by extension, the ''Oracle'' games, ''Link's Awakening,'' ''A Link Between Worlds,'' ''Tri Force Heroes,'' ''the first ''Legend of Zelda,'' and ''The Adventure of Link'') occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time.'' While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.
** While it is technically an alternate dimension, the Dark World certainly acts as this tonally. A dark copy of Hyrule which Ganon rules with an iron fist. It provides a real threat of what could happen to Hyrule if Link fails.
* BalefulPolymorph: Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his HeroicMime status, it's hard to know what he really thinks of the situation.
** [[http://www.zeldawiki.org/Bunny_Link He doesn't seem ecstatic]] with the change, if this piece of artwork is any indication.

to:

** WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that ''A Link to the Past'' (and Past''[[note]]and by extension, the ''Oracle'' games, ''Link's Awakening,'' Awakening'', ''A Link Between Worlds,'' Worlds'', ''Tri Force Heroes,'' ''the Heroes'', the first ''Legend of Zelda,'' Zelda'', and ''The Adventure of Link'') Link''[[/note]] occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time.'' Time''. While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.
** While it is technically an alternate dimension, the Dark World certainly acts as this tonally. A tonally: a dark copy of Hyrule which Ganon rules with an iron fist. It provides a real threat of what could happen to Hyrule if Link fails.
* BalefulPolymorph: Most residents of the Dark World are at least somewhat displeased with having been transformed against their will. Link the pink bunny arguably handles it well, but given his HeroicMime status, it's hard to know what he really thinks of the situation.
**
situation. [[http://www.zeldawiki.org/Bunny_Link He doesn't seem ecstatic]] with the change, if this piece of artwork is any indication.
20th Apr '17 8:14:21 AM NubianSatyress
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* AlienLandmass: The manual for the game included a picture of the legendary Golden Realm, the resting place of the [[CosmicKeystone Triforce]]. The picture showed a world with a golden sky and endless planks of extremely thin, twisting landmasses balanced precariously on thin columns. However, the lore itself makes it clear no one actually knew what the Golden World looked like before [[BigBad Ganon]] corrupted it, and later games show it to be just a beautiful, lush world not much different from Hyrule.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaALinkToThePast