History VideoGame / TheLegendOfZeldaALinkToThePast

17th Nov '16 10:40:09 AM Owlorange1995
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* RedOniBlueOni: Ganon was a bloodthirsty king of thieves, while Agahnim gains the trust of the King before [[TheUsurper killing him]] and sacrificing the Maidens. [[spoiler: It becomes funnier once the player learns that Agahnim is the alter ego of Ganon.]]
15th Nov '16 2:01:46 PM LEDbullet
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* AlienGeometries: in the lower right corner of Hyrule's Death Mountain is a cave with a non-bottomless pit inside. Falling into it, however, lands you in front of a cave exit even ''higher up'' than where you entered.
12th Nov '16 10:19:03 AM LEDbullet
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* InterspeciesRomance: The instruction manual states that the Hylia are an extinct race by this time, replaced with the identical-looking Hyruleans. An excerpt from Hyrule Historia implies that this is the reason why (which also explains why the Sage's descendants all appear to be humanoid)
27th Oct '16 3:34:44 PM Prfnoff
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'''''The Legend of Zelda: A Link to the Past''''' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. It had more of an emphasis on puzzles rather than fighting.

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'''''The ''The Legend of Zelda: A Link to the Past''''' Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. It had more of an emphasis on puzzles rather than fighting.
18th Oct '16 7:15:31 PM SirVancelot131
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** Unlike within later games in the series, Link doesn't automatically heal when he takes a full heart container after defeating the boss. Instead, he heals after obtaining the relevant PlotCoupon.

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** Unlike within later games in the series, Link doesn't automatically heal when he takes a full heart container after defeating the boss. Instead, he heals after obtaining the relevant PlotCoupon. Also of note, the PlotCoupon won't appear until after collecting the heart container, while in later games both appear at the same time and the heart container can be skipped.



** It's the only game where boss keys are necessary to open chests containing a dungeon's special item. In later games, boss keys only open doors leading to the boss' chamber.

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** It's the only game where boss keys are necessary to open chests containing a dungeon's special item.item, while some of the boss rooms aren't even locked if the item in the dungeon is crucial to reaching the boss. In later games, boss keys only open doors leading to the boss' chamber.
14th Oct '16 10:50:39 AM frogpatrol
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'''''The Legend of Zelda: A Link to the Past''''' was the third game in ''Franchise/TheLegendOfZelda'' series. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. It had more of an emphasis on puzzles rather than fighting.

to:

'''''The Legend of Zelda: A Link to the Past''''' was the third game in ''Franchise/TheLegendOfZelda'' series.[[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. It had more of an emphasis on puzzles rather than fighting.
14th Oct '16 10:49:59 AM frogpatrol
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The third game in ''Franchise/TheLegendOfZelda'' series. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}) returned to the top-down adventure format of the first ''[[VideoGame/TheLegendOfZeldaI Zelda,]]'' as well as featuring more of an emphasis on puzzles rather than fighting.

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The '''''The Legend of Zelda: A Link to the Past''''' was the third game in ''Franchise/TheLegendOfZelda'' series. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}) UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first ''[[VideoGame/TheLegendOfZeldaI Zelda,]]'' as well as featuring game]]. It had more of an emphasis on puzzles rather than fighting.
27th Jun '16 2:20:04 PM Someoneman
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* [[InsurmountableWaistHeightFence Insurmountable Waist-Height Stones]]: Par for the course for the series.

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* [[InsurmountableWaistHeightFence Insurmountable Waist-Height Stones]]: InsurmountableWaistHeightFence: Par for the course for the series.



* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]: If you look closely, Link's hair in this game is pink (though official art shows he's ''supposed'' to be a muddy blond). The main reason for this is so that Bunny Link can share the same color palette as regular Link. A happy side effect of this is that his hair is easily distinguished.

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* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]: YouGottaHaveBlueHair: If you look closely, Link's hair in this game is pink (though official art shows he's ''supposed'' to be a muddy blond). The main reason for this is so that Bunny Link can share the same color palette as regular Link. A happy side effect of this is that his hair is easily distinguished.
26th Jun '16 12:03:34 PM Silverblade2
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** [[http://zeldawiki.org/images/thumb/9/9c/Master_Sword.png/146px-Master_Sword.png Artworks]] shows the Master Sword with a red grip, a yellow guard and a different design from the iconic appearance introduced in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.

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** [[http://zeldawiki.org/images/thumb/9/9c/Master_Sword.png/146px-Master_Sword.png Artworks]] shows and the logo show the Master Sword with a red grip, a yellow guard and a different design from the iconic appearance introduced in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]]''.
** The three Pendants of Virtue needed to draw the Master Sword were the first of the recurring sets of green, blue, and red PlotCoupons symbolizing courage, wisdom, and power; however, the Pendant of Wisdom was red and the Pendant of Power was blue, whereas nowadays the reverse is standard. Indeed ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' "fixes" the color of those Pendants.
24th Jun '16 6:49:28 AM Silverblade2
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** [[http://zeldawiki.org/images/thumb/9/9c/Master_Sword.png/146px-Master_Sword.png Artworks]] shows the Master Sword with a red grip, a yellow guard and a different design from the iconic appearance introduced in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
** It's the only game where boss keys are necessary to open chests containing a dungeon's special item. In later games, boss keys only open doors leading to the boss' chamber.
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