History VideoGame / TheLegendOfZeldaALinkToThePast

5th Oct '17 10:50:39 AM Generality
Is there an issue? Send a Message

Added DiffLines:

* DivineBirds: Sporadic bird statues facilitate communication with Sahasrahla and later Zelda. In addition, one bird statue comes to life and serves as Link's WarpWhistle, ferrying him across Hyrule and even serving as borderline DivineIntervention in the finale by carrying him to Ganon's pyramid.
23rd Sep '17 10:04:25 PM timotaka
Is there an issue? Send a Message

Added DiffLines:

* NeverTrustATitle: With the subtitle "A Link to the Past" you would expect time travel to play a major part, but there is nothing like that anywhere in the game.
23rd Sep '17 10:01:34 PM timotaka
Is there an issue? Send a Message

Added DiffLines:

* LeaningOnTheFourthWall: When you buy a bottle from a merchant in the village, he tells Link to hold it up high above his head because that's good for business. Of course, this is what Link does with every item you find regardless.
14th Sep '17 4:37:37 PM DecisiveShark
Is there an issue? Send a Message


* BottomlessPits: The first game of the series to properly introduce them as they are known today, although Zelda II did have fall hazards. although some pits drop you to the floor below (usually they are textured), the stark black pits result in Link being sent back to where he fell from and losing half a heart.
** Of particular mention is a large chasm which divides Death Mountain into two parts. It's too dark to see the bottom, but star-like sparkles appear in it. It's unclear if they are meant to be gemstones, or if something else is going on. The Dark World equivalent at least does appear to have a bottom, as veins of lava can be seen running through it. Only the light world counterpart presents an actual fall hazard, and it has the same effect as any other bottomless pit.

to:

* BottomlessPits: The first game of the series to properly introduce them as they are known today, although Zelda II did have fall hazards. although today. Although some pits drop you to the floor below (usually they are textured), the stark black pits result in Link being sent back to where he fell from and losing half a heart.
** Of particular mention is a large chasm which divides surrounds the bottom of Death Mountain and divides it into two parts. It's too dark to see the bottom, but star-like sparkles appear in it. It's unclear if they are meant to be gemstones, or if something else is going on. The Dark World equivalent at least does appear to have a bottom, as veins of lava can be seen running through it. Only the light world counterpart presents an actual fall hazard, and it has the same effect as any other bottomless pit.
14th Sep '17 4:33:57 PM DecisiveShark
Is there an issue? Send a Message

Added DiffLines:

* BottomlessPits: The first game of the series to properly introduce them as they are known today, although Zelda II did have fall hazards. although some pits drop you to the floor below (usually they are textured), the stark black pits result in Link being sent back to where he fell from and losing half a heart.
** Of particular mention is a large chasm which divides Death Mountain into two parts. It's too dark to see the bottom, but star-like sparkles appear in it. It's unclear if they are meant to be gemstones, or if something else is going on. The Dark World equivalent at least does appear to have a bottom, as veins of lava can be seen running through it. Only the light world counterpart presents an actual fall hazard, and it has the same effect as any other bottomless pit.
4th Aug '17 1:07:52 PM Anorgil
Is there an issue? Send a Message

Added DiffLines:

* MoonLogicPuzzle: Since most of the puzzles are fairly straightforward, the exceptions (such as exposing Blind by first bombing open a crack in the floor in the room above and then luring him into the light) are that much more egregious.
29th Jul '17 10:20:47 PM Heart
Is there an issue? Send a Message


* SpottingTheThread: All of the maidens were sealed inside magic crystals. So in the Thieves' Town dungeon, you probably realize immediately that something isn't right when you find the maiden imprisoned in a ''dungeon''. The "maiden" also asks you to take her outside, but if you try to do so, she won't actually let you. Turns out, "she" is actually the dungeon boss in disguise.

to:

* SpottingTheThread: All of the maidens were sealed inside magic crystals. So in the Thieves' Town dungeon, you probably realize immediately that something isn't right when you find the maiden imprisoned in a ''dungeon''.''prison cell''. The "maiden" also asks you to take her outside, but if you try to do so, she won't actually let you. Turns out, "she" is actually the dungeon boss in disguise.
28th Jul '17 3:09:10 PM Heart
Is there an issue? Send a Message


** The "Dwarven Swordsmiths" - the ''only'' appearance of [[OurDwarvesAreAllTheSame classic fantasy dwarves]] in the entire series. The franchise was still fairly young at the time this game was made, and canon/lore was not clearly established - the idea of "dwarves" was dropped from later games and never mentioned again, so it is probably safe to say they do no exist in the Zeldaverse. They were, however, somewhat replaced by the Gorons, who share ''many'' similarities with the classic dwarf concept. The most popular fan theory clears up this inconsistency by [[{{Retcon}} retconning]] the swordsmiths as simply Hylians who are afflicted with dwarfism.



** The series was still fairly young at the time this game was made, and canon/lore was not clearly established. "Dwarves" as a separate race have never been mentioned ever since, so it is unlikely they exist in the Zelda universe. The most popular fan theory clears up this inconsistency by [[{{Retcon}} retconning]] them as simply Hylians who are afflicted with dwarfism.
28th Jul '17 2:52:06 PM Heart
Is there an issue? Send a Message

Added DiffLines:

* KarmicTransformation: Most residents of the Dark world take on monstrous forms. Most of them went there to search for the Triforce. The magic of the Dark World changes one's outer appearance to match what is in their hearts. So, their monstrous forms reflect their selfish greed.


Added DiffLines:

** It's ''heavily'' implied, but never stated outright that Agahnim murdered the King before the beginning of the game.
28th Jul '17 2:41:47 PM Heart
Is there an issue? Send a Message

Added DiffLines:

* WasOnceAMan: Blind the Thief, the only boss (and the first boss in the series) to actually be given any backstory. He was originally a human man who lived in the Light World, and was the leader of a gang of thieves, earning the nickname "Blind" because he hated sunlight. He was likely brought to the Dark World by a greedy desire for the Triforce, like many others, but the effects of the Triforce turned him into a red skinned, fire spitting demon, completely loyal to Ganon.
This list shows the last 10 events of 270. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfZeldaALinkToThePast