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* ChristianityIsCatholic: Averted with the Crusaders, as they are Mormons.
** DoubleSubverted: The Crusaders are Mormon InNameOnly.



* CorruptedCharacterCopy: Wyatt is one for ''VideoGame/NewVegasBounties''' Steven Randall. Like Randall, he's a former bounty hunter that now runs a bounty office with a [[FantasticRacism chip on his shoulder when it comes to ghouls]]. He's also named named after a legendary Western hero, befitting NVB's numerous references to the genre. However, while Randall is depicted as an overall decent guy with a set of standards, Wyatt is both implicitly and explicitly described as someone living in the past and not acknowledging the darker side of his business. [[spoiler:He also killed at least one man based on flimsy evidence, and ends up targeted and possibly killed by his son.]]

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* CorruptedCharacterCopy: CorruptedCharacterCopy:
**
Wyatt is one for ''VideoGame/NewVegasBounties''' Steven Randall. Like Randall, he's a former bounty hunter that now runs a bounty office with a [[FantasticRacism chip on his shoulder when it comes to ghouls]]. He's also named named after a legendary Western Old West hero, befitting NVB's numerous references to the TheWestern genre. Like Randall, [[spoiler:he gets shot and possibly killed by a figure from his bounty hunter past.]] However, while Randall is depicted as an overall decent guy with a set of standards, Wyatt is both implicitly and explicitly described as someone living in the past and not acknowledging the darker side of his business. [[spoiler:He also killed at least one man based on flimsy evidence, and ends up targeted wanted to shoot his little kid when he saw him do the deed. While Randall dies at a hand of Marko, who's an unrepentant raider and possibly slaver, Wyatt can get killed by the son of said man.]]
** Wyatt's quest also inverts this with Marco, who's much more nobler than
his son.NVB namesake. Both are raiders, but while NVB's Marko is an unrepentant villain that Randall pursues to enact vengeance, [[spoiler:''The Frontier'''s Marco is a former lawman and associate of Wyatt's that turned raider after the aforementioned incident, didn't shoot the kid that witnessed the deed, and struggled with his guilt until his death.]]
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* CorruptedCharacterCopy: Wyatt is one for ''VideoGame/NewVegasBounties''' Steven Randall. Like Randall, he's a former bounty hunter that now runs a bounty office with a [[FantasticRacism chip on his shoulder when it comes to ghouls]]. He's also named named after a legendary Western hero, befitting NVB's numerous references to the genre. However, while Randall is depicted as an overall decent guy with a set of standards, Wyatt is both implicitly and explicitly described as someone living in the past and not acknowledging the darker side of his business. [[spoiler:He also killed at least one man based on flimsy evidence, and ends up targeted and possibly killed by his son.]]

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* TakeThat: One can find the long dead body of [[spoiler: [[VideoGame/NewCalifornia Elsdragon]]]]... in a dumpster. [[spoiler: [[VideoGame/NewCalifornia General Silverman]]'s body can be found in Camp Phoenix Maintanance Hangar B ... in a dumpster too.]]

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* TakeThat: TakeThat:
**
One can find the long dead body of [[spoiler: [[VideoGame/NewCalifornia Elsdragon]]]]... in a dumpster. [[spoiler: [[VideoGame/NewCalifornia General Silverman]]'s body can be found in Camp Phoenix Maintanance Hangar B ... in a dumpster too.]]
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Up To Eleven is a defunct trope


* ChurchMilitant: The Crusaders are this taken UpToEleven. Justified as they are also a splinter group of the Brotherhood of Steel. Averted with the Church of Eternal Life.

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* ChurchMilitant: The Crusaders are this taken UpToEleven.up to eleven. Justified as they are also a splinter group of the Brotherhood of Steel. Averted with the Church of Eternal Life.



** [[spoiler:Turned UpToEleven when the player enters Vault 9. The Courier is constantly drugged and tortured to be a ManchurianAgent, which is represented by them going through a horror scenario filled with monsters. By the time the Courier wakes up again they find out that they've killed ''everyone'' in the Vault aside from possibly their NCR allies. The sheer amount of gore and damage to the Vault's infrastructure paints a really horrific picture of what they must've done.]]

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** [[spoiler:Turned UpToEleven [[spoiler:Exaggerated when the player enters Vault 9. The Courier is constantly drugged and tortured to be a ManchurianAgent, which is represented by them going through a horror scenario filled with monsters. By the time the Courier wakes up again they find out that they've killed ''everyone'' in the Vault aside from possibly their NCR allies. The sheer amount of gore and damage to the Vault's infrastructure paints a really horrific picture of what they must've done.]]

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It ceased to be the case pretty quickly: the point of no return where the NCR Exiles questline blocks the Crusader questline was moved back over the early patches, ending up at the end of Act 2, just before the space station mission.


* StoryOverwrite: The Crusaders path can be accessed until very late into the NCR path which leads to a lot of this. [[spoiler:A main quest starts with the a salvaged Enclave eyebot transmitting a signal from the Archimedes II space station and the Crusaders scrambling to nuke the station before the Enclave can launch an attack...even if the player already finished Act 3 wherein they ''went into space and fought through the station'', thus it's already pacified and there shouldn't be any Enclave left. Likewise the crux of the NCR-Crusader peace is uniting to fight the Legion, which again is done even if the player already raided Ostia and killed Valerius.]]



* TakeThat: One can find the long dead body of [[spoiler: [[VideoGame/NewCalifornia Elsdragon]]]]... in a dumpster. [[spoiler: [[VideoGame/NewCalifornia General Silverman]]'s body can be found in Camp Pheonix Maintanance Hangar B ... in a dumpster too.]]

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* TakeThat: One can find the long dead body of [[spoiler: [[VideoGame/NewCalifornia Elsdragon]]]]... in a dumpster. [[spoiler: [[VideoGame/NewCalifornia General Silverman]]'s body can be found in Camp Pheonix Phoenix Maintanance Hangar B ... in a dumpster too.]]
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punctuation


* DevelopingDoomedCharacters: The opening of the NCR Questline goes out of it's way to introduce you to [[spoiler:Hardcase and Hotshot]], only for them to die not long after. Also applies to [[spoiler:pretty much everyone at Camp New Phoenix, as even characters who die farily quickly into the questline, like Yuri Osmo, have a good amount of dialogue]].

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* DevelopingDoomedCharacters: The opening of the NCR Questline goes out of it's its way to introduce you to [[spoiler:Hardcase and Hotshot]], only for them to die not long after. Also applies to [[spoiler:pretty much everyone at Camp New Phoenix, as even characters who die farily quickly into the questline, like Yuri Osmo, have a good amount of dialogue]].
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* {{Deconstruction}}: The developers have stated that the notorious [[spoiler:"enslaving America"]] dialogue chain is an attempt to deconstruct the Speech check, or more specifically, the idea that Speech checks always have good results. Here, blindly taking the Speech check causes you to do something morally reprehensible. The problem is that the (non-Speech check) dialogue choice that starts the chain is [[spoiler:"(try to talk America into putting on a slave collar)"]], meaning players aren't "blindly" clicking on the Speech checks in the first place.

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* {{Deconstruction}}: The developers have stated that the notorious [[spoiler:"enslaving America"]] dialogue chain is an attempt to deconstruct the Speech check, or more specifically, the idea that Speech checks always have good results. Here, blindly taking the Speech check causes you to do something morally reprehensible. The problem is that the (non-Speech check) dialogue choice that starts the chain is [[spoiler:"(try to talk America into putting on a slave collar)"]], meaning players aren't "blindly" clicking on the Speech checks in the first place. It doesn’t help that the base game [[RedundantParody already did it better]] in one of the Bomber sidequests where blindly picking the speech check would result in the poor fool you’re talking to getting blown into a fine paste and immediately failing the quest.
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controversy died down and removing the wick


Please practice Administrivia/RuleOfCautiousEditingJudgement when editing this work's pages.
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* ObligatoryWarCrimeScene: The playable flashback to Operation: Sunburst ends with Gray being ordered by Oliver to execute any wounded soldiers since the NCR hospitals are at full capacity. In the game proper the player is also told by their C.O. in the NCR path to kill two surrendering Scavs. The player can agree or not but either way the two die, either by the player's hand or another soldier's.
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*** The mod itself offers the option to instantly level up to the recommended level for this expansion if you create a new character, making this even more confusing.

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* ArtisticLicenseReligion: The Crusaders were founded by ex-Brotherhood soldiers who converted to Mormonism after escaping to New Canaan, but some of them apparently drink caffeine and swear, both of which are major no-nos for practicing LDS members. Their insignia contains a cross pattée; while this fits with the Crusaders' neo-feudal theme, real-life Mormons do not wear or otherwise display crosses of any kind as a symbol of their faith. Possibly justified by a conversation with Warden Howell, who suggests that Domina Weaver's rage and survivor's guilt from the Brotherhood War and the destruction of New Canaan have influenced her faith.



* DeliberateValuesDissonance: Up until recently with the arrival of the NCR Exiles, Slavery was considered a common and normal fact of life in the Frontier. Quite a few Frontier natives react with surprise at Courier's potential anti-slavery stance.

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* DeliberateValuesDissonance: Up until recently with the arrival of the NCR Exiles, Slavery slavery was considered a common and normal fact of life in the Frontier. Quite a few Frontier natives react with surprise at Courier's potential if the Courier expresses an anti-slavery stance.


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* EasyLogistics: In their time on the Frontier, the NCR Exiles have assembled a fleet of Vertibirds, tanks, and gas-powered vehicles, plus what amounts to a helicarrier. How they manage to keep all of them fueled, armed, and repaired is not addressed.

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* MutuallyExclusivePartyMembers: Wrench and America due to the latter being locked behind the Crusaders and the former hating said group. While Wrench will still stay with the Courier if they join the Crusaders continuing with their questline will eventually have her leave. To add to the exclusivity, their respective personal questlines can only be done ''after'' passing the point of no return for the NCR Exiles/Crusaders (respectively) questlines where the other questline is locked off[[note]]as released, this was not the case for Wrench, allowing one to do both if done in the right order, but later patches moved the point of no return to the start of the NCR Exiles quest whose completion is a prerequisite for starting Wrench's personal quest[[/note]].

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* MutuallyExclusivePartyMembers: MutuallyExclusivePartyMembers:
**
Wrench and America due to the latter being locked behind the Crusaders and the former hating said group. While Wrench will still stay with the Courier if they join the Crusaders continuing with their questline will eventually have her leave. To add to the exclusivity, their respective personal questlines can only be done ''after'' passing the point of no return for the NCR Exiles/Crusaders (respectively) questlines where the other questline is locked off[[note]]as released, this was not the case for Wrench, allowing one to do both if done in the right order, but later patches moved the point of no return to the start of the NCR Exiles quest whose completion is a prerequisite for starting Wrench's personal quest[[/note]].quest[[/note]].
** Scrapz has a harder exclusivity with more than one other companions: he can only be repaired, and hence recruited, if the Legion is joined, something which naturally locks you out of the NCR and Crusader-loyal companions.
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trivia


* DummiedOut: Nowhere near as much as the main game, but there are still a few of these.
** Originally the town of Promise was going to be much larger and feature its own short questline. Most of the things planned for Promise were later re-worked into quests for the town of Irvington.
** Irvington was going to have a quest called "Ghost Stores" that was cut for content reasons and for being hopelessly broken.
** A modern take on the caravan defense missions from the first two games was planned and fully implemented, but cut when the developers realized it just wasn't very fun.
** Due to controversy surrounding the game's content and development, a large amount of content was completely removed in the 0.5 version and the preceding 0.4.5 patch. Among the stuff removed was:
*** Absolutely everything made by the former developer responsible for the icons, due to the massive scandal involving him. This included every icon on the mod, as well as a plush of his fursona and a CreatorCameo.
*** A lot of content made by other developers that distanced themselves from the mod was also removed.
*** [[spoiler: The darker paths of America's dialogue, including the enslavement option, were removed]]
*** [[spoiler: The Deathclaw bestiality was also removed.]]
*** [[spoiler: The Trochili were removed from the mod, but they will return as an addon.]]
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Not So Different has been renamed, and it needs to be dewicked/moved


* {{Hypocrite}}: General Blackthorne disparages the likes of Kimball and Oliver for throwing away the lives of their men just to accomplish their goal. Considering he says this after [[spoiler:willingly risking over 200 men just to rescue the Courier, and leading to a vast majority of their deaths, in the hopes the Courier be the lynchpin in the conflict]] it can come across as hollow. Additionally, Blackthorne mentions that he wants to overthrow Kimball and install a more patriotic government inside the mainland NCR. Kimball's inadequacies as a leader aside, the revolution Blackthorne is calling for would lead to the death of many NCR soldiers on both sides, causing the very loss of life he claims to hate. [[NotSoDifferent Much like Caesar]], who claims that the wars being waged now are a necessary evil to ensure prosperity for future generations, Blackthrone isn't much better.

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* {{Hypocrite}}: General Blackthorne disparages the likes of Kimball and Oliver for throwing away the lives of their men just to accomplish their goal. Considering he says this after [[spoiler:willingly risking over 200 men just to rescue the Courier, and leading to a vast majority of their deaths, in the hopes the Courier be the lynchpin in the conflict]] it can come across as hollow. Additionally, Blackthorne mentions that he wants to overthrow Kimball and install a more patriotic government inside the mainland NCR. Kimball's inadequacies as a leader aside, the revolution Blackthorne is calling for would lead to the death of many NCR soldiers on both sides, causing the very loss of life he claims to hate. [[NotSoDifferent Much like Caesar]], Caesar, who claims that the wars being waged now are a necessary evil to ensure prosperity for future generations, Blackthrone isn't much better.

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* NonstandardGameOver: As in [[VideoGame/FalloutNewVegas Dead Money]], the player can access a non-cannon extra ending by [[spoiler:convincing Rancor to let you help him at the end of the Legion Questline]]. Another, far less glamorous one is achieved by [[spoiler:using the vertibird Rancor gives you to head back to the Mojave, which drops you right in the middle of Quarry Junction]].

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* NonstandardGameOver: As in [[VideoGame/FalloutNewVegas Dead Money]], the player can access a non-cannon non-canon extra ending by [[spoiler:convincing Rancor Tiberius to let you help him at the end of the Legion Questline]]. Another, far less glamorous one is achieved by [[spoiler:using the vertibird Rancor gives you to head back to the Mojave, which drops you right in the middle of Quarry Junction]].


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* ThereIsNoKillLikeOverkill: Breaking America's heart will end ''[[LudicrousGibs horribly]]'' [[PinkMist for you]] if done anywhere inside or near the Crusaders' HQ.
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* BrokenAce: [[spoiler:Wrench]]. Much like [[LeaningOnTheFourthWall a typical Fallout protagonist]] she travelled the wastes solving problems and helping people. [[RealityEnsues Unlike the typical Fallout protagonist]], it completely blew up in her face, leaving her bitter and cynical. [[spoiler:Depending on how you resolve her personal quest, she either grows out of this or doubles down]].

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* BrokenAce: [[spoiler:Wrench]]. Much like [[LeaningOnTheFourthWall a typical Fallout protagonist]] she travelled the wastes solving problems and helping people. [[RealityEnsues [[DeconstructedTrope Unlike the typical Fallout protagonist]], it completely blew up in her face, leaving her bitter and cynical. [[spoiler:Depending on how you resolve her personal quest, she either grows out of this or doubles down]].



* DisproportionateReward: Used to make a point in the bounty hunter quest, "Dead and Buried". The cap rewards you get throughout the quest vary wildly and do not progress upwards linearly as they typically do in bounty hunter style quests. This is because some of the bounties you're taking on have been posted by rich, well connected people, and [[RealityEnsues most have not]]. Thus, one of your first bounties in the quest (which is set up by well to do merchants) is liable to give a bigger cap payout then one of the bounties toward the end of the quest (which is set up by a couple of homeless people looking to get justice).

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* DisproportionateReward: Used to make a point in the bounty hunter quest, "Dead and Buried". The cap rewards you get throughout the quest vary wildly and do not progress upwards linearly as they typically do in bounty hunter style quests. This is because some of the bounties you're taking on have been posted by rich, well connected people, and [[RealityEnsues most have not]].not. Thus, one of your first bounties in the quest (which is set up by well to do merchants) is liable to give a bigger cap payout then one of the bounties toward the end of the quest (which is set up by a couple of homeless people looking to get justice).
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Cut trope. Can't tell if replacement or any others are applicable.


* ViolationOfCommonSense: [[spoiler: To get the best ending for the NCR Exiles that doesn't end with the group being destroyed the Courier has to alienate them by joining the Crusaders so they can later establish peace between the two factions and stop [[BiggerBad Rancor]]. Actually going through with the NCR questline will end with the vast majority of them dying, the Liberator being destroyed, a California city being nuked and the Exiles being destroyed as a faction.]]

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* ViolationOfCommonSense: [[spoiler: To get the best ending for the NCR Exiles that doesn't end with the group being destroyed the Courier has to alienate them by joining the Crusaders so they can later establish peace between the two factions and stop [[BiggerBad Rancor]].Rancor. Actually going through with the NCR questline will end with the vast majority of them dying, the Liberator being destroyed, a California city being nuked and the Exiles being destroyed as a faction.]]
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* {{Deconstruction}}: The developers have stated that the notorious [[spoiler:"enslaving America"]] dialogue chain is an attempt to deconstruct the Speech check, or more specifically, the idea that Speech checks always have good results. Here, blindly taking the Speech check causes you to do something morally reprehensible. The problem is that the (non-Speech check) dialogue choice that starts the chain is [[spoiler:"(try to talk America into putting on a slave collar)"]], meaning players aren't "blindly" clicking on the Speech checks in the first place.
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None


* MutuallyExclusivePartyMembers: Wrench and America due to the latter being locked behind the Crusaders and the former hating said group. While Wrench will still stay with the Courier if they join the Crusaders continuing with their questline will eventually have her leave. To add to the exclusivity, their respective personal questlines can only be done ''after'' passing the point of no return for the NCR Exiles/Crusaders (respectively) questlines where the other is locked off[[note]]as released, this was not the case for Wrench, but later patches moved the point of no return to starting the NCR Exiles quest whose completion is a prerequisite for starting Wrench's personal quest[[/note]].

to:

* MutuallyExclusivePartyMembers: Wrench and America due to the latter being locked behind the Crusaders and the former hating said group. While Wrench will still stay with the Courier if they join the Crusaders continuing with their questline will eventually have her leave. To add to the exclusivity, their respective personal questlines can only be done ''after'' passing the point of no return for the NCR Exiles/Crusaders (respectively) questlines where the other questline is locked off[[note]]as released, this was not the case for Wrench, allowing one to do both if done in the right order, but later patches moved the point of no return to starting the start of the NCR Exiles quest whose completion is a prerequisite for starting Wrench's personal quest[[/note]].
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None


* {{Hypocrite}}: General Blackthorne disparages the likes of Kimball and Oliver for throwing away the lives of their men just to accomplish their goal. Considering he says this after [[spoiler:willingly risking over 200 men just to rescue the Courier, and leading to a vast majority of their deaths, in the hopes the Courier be the lynchpin in the conflict]] it can come across as hollow. Additionally, Blackthorne mentions that he wants to overthrow Kimball and install a more patriotic government inside the mainland NCR. Kimball's inadequacies as a leader aside, the revolution Blackthorne is calling for would lead to the death of many NCR soldiers on both sides, causing the very loss of life he claims to hate. [[NotSoDifferent Much like Caesar]], who claims that the death is a necessary evil so future generations can prosper, Blackthorne isn't much better.

to:

* {{Hypocrite}}: General Blackthorne disparages the likes of Kimball and Oliver for throwing away the lives of their men just to accomplish their goal. Considering he says this after [[spoiler:willingly risking over 200 men just to rescue the Courier, and leading to a vast majority of their deaths, in the hopes the Courier be the lynchpin in the conflict]] it can come across as hollow. Additionally, Blackthorne mentions that he wants to overthrow Kimball and install a more patriotic government inside the mainland NCR. Kimball's inadequacies as a leader aside, the revolution Blackthorne is calling for would lead to the death of many NCR soldiers on both sides, causing the very loss of life he claims to hate. [[NotSoDifferent Much like Caesar]], who claims that the death is wars being waged now are a necessary evil so to ensure prosperity for future generations can prosper, Blackthorne generations, Blackthrone isn't much better.better.
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* {{Hypocrite}}: General Blackthorne disparages the likes of Kimball and Oliver for throwing away the lives of their men just to accomplish their goal. Considering he says this after [[spoiler:willingly risking over 200 men just to rescue the Courier, and leading to a vast majority of their deaths, in the hopes the Courier be the lynchpin in the conflict]] it can come across as hollow. Additionally, Blackthorne mentions that he wants to overthrow Kimball and install a more patriotic government inside the mainland NCR. Kimball's inadequacies as a leader aside, the revolution Blackthorne is calling for would lead to the death of many NCR soldiers on both sides, causing the very loss of life he claims to hate. [[NotSoDiffernt Much like Caesar]], who claims that the death is a necessary evil so future generations can prosper, Blackthorne isn't much better.

to:

* {{Hypocrite}}: General Blackthorne disparages the likes of Kimball and Oliver for throwing away the lives of their men just to accomplish their goal. Considering he says this after [[spoiler:willingly risking over 200 men just to rescue the Courier, and leading to a vast majority of their deaths, in the hopes the Courier be the lynchpin in the conflict]] it can come across as hollow. Additionally, Blackthorne mentions that he wants to overthrow Kimball and install a more patriotic government inside the mainland NCR. Kimball's inadequacies as a leader aside, the revolution Blackthorne is calling for would lead to the death of many NCR soldiers on both sides, causing the very loss of life he claims to hate. [[NotSoDiffernt [[NotSoDifferent Much like Caesar]], who claims that the death is a necessary evil so future generations can prosper, Blackthorne isn't much better.
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* GrimUpNorth: Compared to the Mojave, let alone the NCR proper, the Frontier is a frigid wasteland. With the NCR Exiles even complaining about how their comrades in the Mojave keep wishing for a nuclear winter.

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* GrimUpNorth: Compared to the Mojave, let alone the NCR proper, the Frontier is a frigid wasteland. With the NCR Exiles even complaining about how mocking their comrades in the Mojave keep wishing for a nuclear winter.winter -- they have no idea what they're asking for.



* {{Hypocrite}}: General Blackthorne disparages the likes of Kimball and Oliver for throwing away the lives of their men just to accomplish their goal. Considering he says this after [[spoiler:willingly risking over 200 men just to rescue the Courier, and leading to a vast majority of their deaths, in the hopes the Courier be the lynchpin in the conflict]] it can come across as hollow.

to:

* {{Hypocrite}}: General Blackthorne disparages the likes of Kimball and Oliver for throwing away the lives of their men just to accomplish their goal. Considering he says this after [[spoiler:willingly risking over 200 men just to rescue the Courier, and leading to a vast majority of their deaths, in the hopes the Courier be the lynchpin in the conflict]] it can come across as hollow. Additionally, Blackthorne mentions that he wants to overthrow Kimball and install a more patriotic government inside the mainland NCR. Kimball's inadequacies as a leader aside, the revolution Blackthorne is calling for would lead to the death of many NCR soldiers on both sides, causing the very loss of life he claims to hate. [[NotSoDiffernt Much like Caesar]], who claims that the death is a necessary evil so future generations can prosper, Blackthorne isn't much better.
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** The ending slides if you go through the NCR Exiles questline aren't consistent in what the outcome is -- ''most'' have the NCR Exiles [[spoiler:be gone as a major force]], which is what the final quests indicate, but several speak about it as if it was an active choice the Courier made rather than the consequence of [[spoiler:how many -- and important -- NCR Exiles die as a result of the questline]], and some have the NCR [[spoiler:be an active, powerful force in the Frontier]].

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** Somewhat subverted when [[spoiler:he willingly risks the lives of hundreds of his men to save the Courier and even prioritizes the Courier’s care over that of his men, which led to the death of those who needed medical attention as well. By the time the Courier wakes up it’s memtioned that at least a few soldiers are considering a mutiny due to the blatant preferentual treatment.]]

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** Somewhat subverted when [[spoiler:he willingly risks the lives of hundreds of his men to save the Courier and even prioritizes the Courier’s care over that of his men, which led to the death of those who needed medical attention as well. By the time the Courier wakes up it’s memtioned mentioned that at least a few soldiers are considering a mutiny due to the blatant preferentual preferential treatment.]]



** The NCR storyline treats the Courier as a legendary figure capable of changing the tide of the war single-handedly. Of course, it's also very possible to start the mod relatively early in the main game before they become a major player in the war for the Mojave.

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** The NCR storyline treats game largely assumes that the Courier has completed every major questline and every DLC, earning themselves a reputation as a legendary figure capable of changing the tide of the war single-handedly.badass. Of course, it's also very possible to start the mod relatively early in the main game before they become a major player in the war for the Mojave.



* NoOSHACompliance: The Salt Town mind would give anyone with even a passing knowledge of safety standards a heart attack! In fact it's so bad that [[spoiler:it nearly kick starts a revolution]].

to:

* NoOSHACompliance: The Salt Town mind mine would give anyone with even a passing knowledge of safety standards a heart attack! In fact it's so bad that [[spoiler:it nearly kick starts a revolution]].
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* MutuallyExclusivePartyMembers: Wrench and America due to the latter being locked behind the Crusaders and the former hating said group. While Wrench will still stay with the Courier if they join the Crusaders continuing with their questline will eventually have her leave. To add to the exclusivity, their respective personal questlines can only be done on ''after'' passing the point of no return for the NCR Exiles/Crusaders (respectively) questlines where the other is locked off[[note]]as released, this was not the case for Wrench, but later patches moved the point of no return to starting the NCR Exiles quest whose completion is a prerequisite for starting Wrench's personal quest[[/note]].

to:

* MutuallyExclusivePartyMembers: Wrench and America due to the latter being locked behind the Crusaders and the former hating said group. While Wrench will still stay with the Courier if they join the Crusaders continuing with their questline will eventually have her leave. To add to the exclusivity, their respective personal questlines can only be done on ''after'' passing the point of no return for the NCR Exiles/Crusaders (respectively) questlines where the other is locked off[[note]]as released, this was not the case for Wrench, but later patches moved the point of no return to starting the NCR Exiles quest whose completion is a prerequisite for starting Wrench's personal quest[[/note]].
Is there an issue? Send a MessageReason:
None


* MutuallyExclusivePartyMembers: Wrench and America due to the latter being locked behind the Crusaders and the former hating said group. While Wrench will still stay with the Courier if they join the Crusaders continuing with their questline will eventually have her leave.

to:

* MutuallyExclusivePartyMembers: Wrench and America due to the latter being locked behind the Crusaders and the former hating said group. While Wrench will still stay with the Courier if they join the Crusaders continuing with their questline will eventually have her leave. To add to the exclusivity, their respective personal questlines can only be done on ''after'' passing the point of no return for the NCR Exiles/Crusaders (respectively) questlines where the other is locked off[[note]]as released, this was not the case for Wrench, but later patches moved the point of no return to starting the NCR Exiles quest whose completion is a prerequisite for starting Wrench's personal quest[[/note]].
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* ElaborateUndergroundBase: [[spoiler:Prodigal Station]] is a pre-war military base designed in such a way. The Trochili also technically have one of these, though it's more just a sewer system they happened to get stuck in. [[spoiler:Late in the Crusader and NCR Questlines you visit another one of these and launch a nuke either at the Space Station or at California]].

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* ElaborateUndergroundBase: [[spoiler:Prodigal Station]] is a pre-war military base designed in such a way. The Trochili also technically have one of these, though it's more just a sewer system they happened to get stuck in. [[spoiler:Late in the Crusader and NCR Questlines you visit another one of these and launch a nuke either at the Space Station Archimedes II or at California]].California, which will destroy Sac-Town]].



* NiceJobBreakingItHero: [[spoiler:The Courier essentially ruins everything in the NCR questline. While most of the blame can be placed on Rancor (and Blackthorne, to a lesser extent) by the end of it the numerous casualties, up to and including ''an NCR town being nuked'', can be placed at least partially at their feet. This questline also ends with the three major factions being either destroyed or crippled beyond repair, leaving control of Portland to roaming groups of opportunistic Scavs.]]

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* NiceJobBreakingItHero: [[spoiler:The Courier essentially ruins everything in the NCR questline. While most of the blame can be placed on Rancor (and Blackthorne, to a lesser extent) by the end of it the numerous casualties, up to and including ''an NCR town ''Sac-Town being nuked'', can be placed at least partially at their feet. This questline also ends with the three major factions being either destroyed or crippled beyond repair, leaving control of Portland to roaming groups of opportunistic Scavs.]]



** For Distance, this example comes from the tail-end of the NCR Questline in which [[spoiler:Rancor launches a nuke at a major city in California, namely what use to be pre-war Sacramento. After the city is nuked, the player character and see a huge, fully visible mushroom cloud of the nuclear missile detonation. However, the mod is set in the post-war wastes of Portland and surrounding areas, which is about 579.6 mi/932.77578 km away. The mushroom cloud from a commonly deployed nuclear weapon - between 100 and 500 kilotons - would top out between 14 and 19 kilometers, which could be observed from 420 to 490 kilometers away, respectively. For megaton-sized weapons, the cloud tops might be observable up to if not beyond 700 kilometers away. So at the distance the player character is at, the mushroom cloud either should not be visible or at the very least, should appear ''very'' small due to perspective, let alone be able to hear it at that distance.]]

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** For Distance, this example comes from the tail-end of the NCR Questline in which [[spoiler:Rancor launches a nuke at Sac-Town, a major city in California, namely what use used to be pre-war Sacramento. Sacramento before the Great War. After the city Sac-Town is nuked, the player character and see a huge, fully visible mushroom cloud of the nuclear missile detonation. However, the mod is set in the post-war wastes of Portland and surrounding areas, which is about 579.6 mi/932.77578 km away. The mushroom cloud from a commonly deployed nuclear weapon - between 100 and 500 kilotons - would top out between 14 and 19 kilometers, which could be observed from 420 to 490 kilometers away, respectively. For megaton-sized weapons, the cloud tops might be observable up to if not beyond 700 kilometers away. So at the distance the player character is at, the mushroom cloud either should not be visible or at the very least, should appear ''very'' small due to perspective, let alone be able to hear it at that distance.]]



* TheStarscream: [[spoiler:Tiberus ''freaking'' Rancor. Rancor is a Legion Frumentarius who is also secretly working for some NCR senators, and depending on the questline he can end up betraying ''all'' of them. In the NCR Questline, he has the Courier kill Valerius, kills Blackthorne, ''NUKES CALIFORNIA'' to take care of the senators, and then assumes control of both Frontier factions. In the Legion Questline, he does the exact same thing, minus the nuking California part, with the Courier's help. The only questline this doesn't happen is the Crusaders, not that he doesn't still try.]]

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* TheStarscream: [[spoiler:Tiberus ''freaking'' Rancor. Rancor is a Legion Frumentarius who is also secretly working for some NCR senators, and depending on the questline he can end up betraying ''all'' of them. In the NCR Questline, he has the Courier kill Valerius, kills Blackthorne, ''NUKES CALIFORNIA'' AN NCR CITY'' to take care of the senators, and then assumes control of both Frontier factions. In the Legion Questline, he does the exact same thing, minus the nuking California part, with the Courier's help. The only questline this doesn't happen is the Crusaders, not that he doesn't still try.]]
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** For Mass, the ARCHIMEDES II space station is shown to be massive. While the exterior of the station is understandably huge, the interior is so [[Bizarrchitecture massive and complex]] that it feels BiggerOnTheInside.

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** For Mass, the ARCHIMEDES II space station is shown to be massive. While the exterior of the station is understandably huge, the interior is so [[Bizarrchitecture [[{{Bizarrchitecture}} massive and complex]] that it feels BiggerOnTheInside.
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* ScifiWritersHaveNoSenseOfScale: Two examples, one in '''Mass''' and one in '''Distance'''.
** For Mass, the ARCHIMEDES II space station is shown to be massive. While the exterior of the station is understandably huge, the interior is so [[Bizarrchitecture massive and complex]] that it feels BiggerOnTheInside.
** For Distance, this example comes from the tail-end of the NCR Questline in which [[spoiler:Rancor launches a nuke at a major city in California, namely what use to be pre-war Sacramento. After the city is nuked, the player character and see a huge, fully visible mushroom cloud of the nuclear missile detonation. However, the mod is set in the post-war wastes of Portland and surrounding areas, which is about 579.6 mi/932.77578 km away. The mushroom cloud from a commonly deployed nuclear weapon - between 100 and 500 kilotons - would top out between 14 and 19 kilometers, which could be observed from 420 to 490 kilometers away, respectively. For megaton-sized weapons, the cloud tops might be observable up to if not beyond 700 kilometers away. So at the distance the player character is at, the mushroom cloud either should not be visible or at the very least, should appear ''very'' small due to perspective, let alone be able to hear it at that distance.]]
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* MurderousMannequinn: [[spoiler:Not so much murderous as creepy, but moving ones with GlowingEyesOfDoom are all over the place in [[EldritchLocation Swordstone Tower]] and are a recurring motif in some of the wilder segments of the mod.]]

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* MurderousMannequinn: MurderousMannequin: [[spoiler:Not so much murderous as creepy, but moving ones with GlowingEyesOfDoom are all over the place in [[EldritchLocation Swordstone Tower]] and are a recurring motif in some of the wilder segments of the mod.]]

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