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In March 2022, the arcade game, its SNES port, and ''Hyperstone Heist" for the Genesis were announced to be a part of [[CompilationRerelease Teenage Mutant Ninja Turtles: The Cowabunga Collection]], which would be released for all platforms later that year.

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In March 2022, the arcade game, its SNES port, and ''Hyperstone Heist" for the Genesis were announced to be a part of [[CompilationRerelease ''[[CompilationRerelease Teenage Mutant Ninja Turtles: The Cowabunga Collection]], Collection]]'', which would be released for all platforms later that year.
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The original arcade game, along with it's Super Nintendo port ''and'' Hyperstone Heist, were announced in March 2022 as part of [[CompilationRerelease Teenage Mutant Ninja Turtles Cowabunga Collection]] for all formats, as part of a compilation of '''''[[UpToEleven every single Konami title ever released for the 1987 incarnation of the franchise]]'''''.

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The original In March 2022, the arcade game, along with it's Super Nintendo port ''and'' Hyperstone Heist, its SNES port, and ''Hyperstone Heist" for the Genesis were announced in March 2022 as to be a part of [[CompilationRerelease Teenage Mutant Ninja Turtles Turtles: The Cowabunga Collection]] for all formats, as part of a compilation of '''''[[UpToEleven every single Konami title ever Collection]], which would be released for the 1987 incarnation of the franchise]]'''''.
all platforms later that year.
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* DinosaursAreDragons: ''Turtles in Time'' has Foot Soldiers riding generic dinosaurs in the prehistoric stage, and they're capable of breathing fire.
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* BossOnlyLevel: "Technodrome: The Final Shell-Shock" has no side-scrolling and consists of nothing aside from the final boss fight against Shredder[=/=]Super Shredder. Averted in ''Hyperstone Heist'', which combines it with the Starbase, the last level before fighting Shreeder, and adds the elevator from "Technodrome: Let's Kick Shell!".

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* BossOnlyLevel: "Technodrome: The Final Shell-Shock" has no side-scrolling and consists of nothing aside from the final boss fight against Shredder[=/=]Super Shredder. Averted in ''Hyperstone Heist'', which combines it with the Starbase, the last level before fighting Shreeder, Shredder, and adds the elevator from "Technodrome: Let's Kick Shell!".

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The original arcade game, along with it's Super Nintendo port ''and'' Hyperstone Heist, were announced in March 2022 as part of [[CompilationRerelease Teenage Mutant Ninja Turtles Cowabunga Collection]] for all formats, as part of a compilation of '''''[[UpToEleven every single Konami title ever released for the franchise]]'''''.

to:

The original arcade game, along with it's Super Nintendo port ''and'' Hyperstone Heist, were announced in March 2022 as part of [[CompilationRerelease Teenage Mutant Ninja Turtles Cowabunga Collection]] for all formats, as part of a compilation of '''''[[UpToEleven every single Konami title ever released for the 1987 incarnation of the franchise]]'''''.
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The original arcade game, along with it's Super Nintendo port ''and'' Hyperstone Heist, were announced in March 2022 as part of [[CompilationRerelease Teenage Mutant Ninja Turtles Cowabunga Collection]] for all formats, as part of a compilation of '''''[[UpToEleven every single Konami title ever released for the franchise]]'''''.
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* NintendoHard: You better be playing with friends on the arcade version, or you'll be munching quarters fast. The SNES version not only rebalanced the game but toned down the enemy count and made enemies go down in one hit in "Sewer Surfin'", among many other changes. Meanwhile in the arcade they'll gang up on you super aggressively, even stun locking you to death if they get the opportunity, and the game is all too willing to blindside you if you don't know what's coming up.


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* ReformulatedGame: Of the port variety. ''The Hyperstone Heist'' starts out as a ''Turtles in Time'' port for the Sega Genesis, but drastically shifts in direction to be more like a remix of all the prior beat-em-up games despite keeping the same core gameplay, sans the screen-tossing throw.
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[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/turtlesintime-screen_6594.jpg]]

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[[quoteright:342:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/turtlesintime-screen_6594.jpg]]
org/pmwiki/pub/images/tmnttit.jpg]]
[[caption-width-right:350:T-B: Original arcade marquee, SNES port, Genesis semi-port, 2009 remake]]
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* ChainReactionDestruction: All mechanical bosses (and Cement Man in the arcade version). ''The Hyperstone Heist'' has every boss go out like this except Shredder.
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* DamnYouMuscleMemory: In the SNES port, the Select button pauses the game, rather than the Start button as expected, and you can't change this in the Options menu.

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* AdaptationalBadass: Most of the bosses are far more competent than the cartoon would have you believe. Bebop and Rocksteady are actually one of the later bosses in the SNES version when they're normally among the first bosses faced in other TMNT games.

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* AdaptationalBadass: AdaptationalBadass:
**
Most of the bosses are far more competent than the cartoon would have you believe. Bebop and Rocksteady are actually one of the later bosses in the SNES version when they're normally among the first bosses faced in other TMNT games.games.
** Human Baxter is the fourth boss in ''The Hyperstone Heist'', whereas Fly Baxter is the first boss in ''Turtles in Time''.
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* CastFromHitPoints: The console ports of the game has the Turtles spend some health to use their special attacks.[[note]]Averted in the arcade version.[[/none]] On the other hand, this means that special attacks cannot be used while low on health.

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* CastFromHitPoints: The console ports of the game has the Turtles spend some health to use their special attacks.[[note]]Averted in the arcade version.[[/none]] [[/note]] On the other hand, this means that special attacks cannot be used while low on health.



* EasyModeMockery: Minus the "Mockery" part; Splinter commends the Ninja Turtles for their valiant efforts but encourages them to take on the harder difficulties, with the true ending being available only after beating the Hard difficulty.[[note]]However, the Japanese release shows the ending and staff credits on Normal difficulty at least; according to Website/ScrewAttack's playthrough (Screwin' Around, April 13, 2012).[[/note]]

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* EasyModeMockery: Minus the "Mockery" part; Splinter commends the Ninja Turtles for their valiant efforts but encourages them to take on the harder difficulties, with the true ending being available only after beating the Hard difficulty.[[note]]However, However, the Japanese release shows the ending and staff credits on Normal difficulty at least; according least[[note]]according to Website/ScrewAttack's playthrough (Screwin' Around, April 13, 2012).[[/note]]2012)[[/note]].



-->'''(Normal Difficulty Ending)''' Splinter: Very impressive for such young students! But the final test in your training lies ahead. Defeat the Hard Mode and you will be true ninjas.
** EarnYourHappyEnding: The Turtles return to the present day and defeat the Shredder, allowing them to bring the Statue of Liberty back to the people of New York.

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-->'''(Normal Difficulty Ending)''' Splinter: Very impressive for such young students! But the final test in your training lies ahead. Defeat the Hard Mode and you will be true ninjas.
ninja's.
** EarnYourHappyEnding: The Turtles return to the present day and defeat make the Shredder, Shredder fall to his death, allowing them to bring the Statue of Liberty back to the grateful people of New York.



* KickTheDog: In the UsefulNotes/SuperFamicom version, the Super Shredder is surprised that the Turtles made it back to the present day; but he refuses to return the Statue of Liberty to its rightful place.

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* KickTheDog: In the UsefulNotes/SuperFamicom version, the Super The Shredder is surprised that the Turtles made it back to the present day; but he refuses to return the Statue of Liberty to its rightful place.
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* Every10000Points: Every 200 points, you get an extra life. This means you have to decide, for example, when you're surrounded by Foot soldiers, whether you're going to quickly clear a lot of them at once with MetronomicManMashing (for 2 points each), or grab and throw them into the screen one at a time (for 3 points each), though that particular decision is only required in the SNES version (the arcade version doesn't let you throw enemies at will nor which throw it is, while the Genesis version doesn't have the screen toss).

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* Every10000Points: Every 200 points, you get an extra life. This means you have to decide, for example, when you're surrounded by Foot soldiers, Soldiers, whether you're going to quickly clear a lot of them at once with MetronomicManMashing (for 2 points each), or grab and throw them into the screen one at a time (for 3 points each), though that particular decision is only required in the SNES version (the arcade version doesn't let you throw enemies at will nor which throw it is, while the Genesis version doesn't have the screen toss).
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In 2009, a remake developed and published by {{Creator/Ubisoft}} was released as a downloadable game for UsefulNotes/XboxLiveArcade and UsefulNotes/PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Creator/FourKidsEntertainment 4-Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, it was attacked by quite a few for not including the material that was present in the {{UsefulNotes/SNES}} conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsTheSameNowItSucks not adding enough new material]], drab colors, and gameplay alterations (for example, the Turtles could now face eight directions, rather than only two as in the original game, which often made it more difficult to hit enemies). Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[CriticalDissonance "that regular people don't care about what critics have to say."]] Alas, the game was de-listed from both services in 2011 due to the license expiring. So those wishing to play that version if they haven't downloaded it already [[TemporaryOnlineContent are out of luck]].

to:

In 2009, a remake developed and published by {{Creator/Ubisoft}} was released as a downloadable game for UsefulNotes/XboxLiveArcade and UsefulNotes/PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Creator/FourKidsEntertainment 4-Kids]] 4Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, it was attacked by quite a few for not including the material that was present in the {{UsefulNotes/SNES}} conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsTheSameNowItSucks not adding enough new material]], drab colors, and gameplay alterations (for example, the Turtles could now face eight directions, rather than only two as in the original game, which often made it more difficult to hit enemies). Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[CriticalDissonance "that regular people don't care about what critics have to say."]] Alas, the game was de-listed from both services in 2011 due to the license expiring. So those wishing to play that version if they haven't downloaded it already [[TemporaryOnlineContent are out of luck]].



** [[http://www.gamefaqs.com/genesis/563348-teenage-mutant-ninja-turtles-the-hyperstone-heist/images The Hyperstone Heist covers]] vary by region as well. Europe got the LighterAndSofter one (the same as the Turtles In Time cover), while the US version emulates the live action film's cover. The JP version is a hybrid between the two, featuring the pupil-less Turtles (like the comics) but brightly colored like the cartoon clashing against a billion Foot Soldiers while [[EvilOverlooker Shredder looms in the background.]]

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** [[http://www.gamefaqs.com/genesis/563348-teenage-mutant-ninja-turtles-the-hyperstone-heist/images The ''The Hyperstone Heist Heist'' covers]] vary by region as well. Europe got the LighterAndSofter one (the same as the Turtles In Time cover), while the US version emulates the live action film's cover. The JP version is a hybrid between the two, featuring the pupil-less Turtles (like the comics) but brightly colored like the cartoon clashing against a billion Foot Soldiers while [[EvilOverlooker Shredder looms in the background.]]



* LocomotiveLevel: Bury My Shell At Wounded Knee completely takes place on a train.

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* LocomotiveLevel: Bury "Bury My Shell At Wounded Knee Knee" completely takes place on a train.



* TemporaryOnlineContent: ''Reshelled'' was delisted from XBLA and PSN in 2011 after Ubisoft's license expired.

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* TemporaryOnlineContent: ''Reshelled'' ''Re-Shelled'' was delisted from XBLA and PSN in 2011 after Ubisoft's license expired.
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* AdaptationalVillainy: The boss of "Alley Cat Blues" in both versions is Metalhead, who is supposed to have become an ally of the turtles. Maybe the Foot Clan reprogrammed him?

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* AdaptationalVillainy: The boss of "Alley Cat Blues" in both versions is Metalhead, who is supposed to have become an ally of the turtles.Turtles. Maybe the Foot Clan reprogrammed him?



** Tokka and Rahzar, who in their movie appearance were too strong for the turtles to beat in a direct fight, are just mid game bosses in ''Turtles in Time.''

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** Tokka and Rahzar, who in their movie appearance were too strong for the turtles Turtles to beat in a direct fight, are just mid game mid-game bosses in ''Turtles in Time.''



* ConservationOfNinjutsu: It's four ninja turtles versus 500 or so foot soldiers... yeah.

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* ConservationOfNinjutsu: It's four ninja turtles Ninja Turtles versus 500 or so foot soldiers...Foot Soldiers... yeah.



-->'''(Normal Difficulty Ending)''' Splinter: Very impressive for such young students! But the final test in your training lies ahead. Defeat the Hard Mode and you will be true ninja’s.

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-->'''(Normal Difficulty Ending)''' Splinter: Very impressive for such young students! But the final test in your training lies ahead. Defeat the Hard Mode and you will be true ninja’s.ninjas.



* FlunkyBoss: Tatsu summons foot soldiers while taking dart shots at the turtles. It doesn't matter how many of them the player kills, more will keep coming.

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* FlunkyBoss: Tatsu summons foot soldiers Foot Soldiers while taking dart shots at the turtles.Turtles. It doesn't matter how many of them the player kills, more will keep coming.



* FunnyBackgroundEvent: In ''Re-Shelled'', one of the Foot Ninja in the Neon Night Riders segment struggles to get back onto their hoverboard, before failing and exploding.

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* FunnyBackgroundEvent: In ''Re-Shelled'', one of the Foot Ninja Soldiers in the Neon Night Riders segment struggles to get back onto their hoverboard, before failing and exploding.



* InexplicablyPreservedDungeonMeat: The turtles can find perfectly good pizza lying on the sidewalk, or down in the sewer, and even Shredder keeps some lying around the Technodrome.

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* InexplicablyPreservedDungeonMeat: The turtles Turtles can find perfectly good pizza lying on the sidewalk, or down in the sewer, and even Shredder keeps some lying around the Technodrome.
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** Both versions of the game allowed you to switch between two different palettes for the turtles: the bright and colourful "Animation" ("Anime" in the Japanese version) palette, that made them look like their 80s cartoon incarnations, and the darker, pupil-less "Comic" palette, which made them look somewhat closer to the original comic designs. However, the trope is averted since the "Animation"/"Anime" palette is used as the default in both versions.
** [[http://www.gamefaqs.com/genesis/563348-teenage-mutant-ninja-turtles-the-hyperstone-heist/images The Hyperstone Heist covers]] vary by region as well. Europe got the LighterAndSofter one (the same as the Turtles In Time cover), while the US version emulates the live action film's cover. The JP version is a hybrid between the two, featuring the pupil-less turtles (like the comics) but brightly colored like the cartoon clashing against a billion Foot soldiers while [[EvilOverlooker Shredder looms in the background.]]

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** Both versions of the game allowed you to switch between two different palettes for the turtles: Turtles: the bright and colourful "Animation" ("Anime" in the Japanese version) palette, that made them look like their 80s cartoon incarnations, and the darker, pupil-less "Comic" palette, which made them look somewhat closer to the original comic designs. However, the trope is averted since the "Animation"/"Anime" palette is used as the default in both versions.
** [[http://www.gamefaqs.com/genesis/563348-teenage-mutant-ninja-turtles-the-hyperstone-heist/images The Hyperstone Heist covers]] vary by region as well. Europe got the LighterAndSofter one (the same as the Turtles In Time cover), while the US version emulates the live action film's cover. The JP version is a hybrid between the two, featuring the pupil-less turtles Turtles (like the comics) but brightly colored like the cartoon clashing against a billion Foot soldiers Soldiers while [[EvilOverlooker Shredder looms in the background.]]



* AntiFrustrationFeatures: The last battle in "Technodrome: Let's Kick Shell!" requires you to throw enemy Foot Clan robots at the screen to damage Shredder. During this boss fight, the timing window to throw the Foot soldiers is noticeably increased.

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* AntiFrustrationFeatures: The last battle in "Technodrome: Let's Kick Shell!" requires you to throw enemy Foot Clan robots at the screen to damage Shredder. During this boss fight, the timing window to throw the Foot soldiers Soldiers is noticeably increased.



* DiscOneFinalDungeon: The Technodrome in the SNES version of ''Turtles In Time.'' Given that it's the villains' base of operations and the final level of the previous arcade game, one would expect it to be the last level of the game on their first playthrough. Nope, Shredder sends the turtles back in time right after he's defeated, kickstarting with that the second half of the game.

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* DiscOneFinalDungeon: The Technodrome in the SNES version of ''Turtles In Time.'' Given that it's the villains' base of operations and the final level of the previous arcade game, one would expect it to be the last level of the game on their first playthrough. Nope, Shredder sends the turtles Turtles back in time right after he's defeated, kickstarting with that the second half of the game.



* DoNotAdjustYourSet: Shredder in the intro of both games Both games start off with the Splinter and the turtles watching a broadcast by April. In ''Turtles In Time'', Shredder appears on the TV after Krang steals the Statue of Liberty and does an EvilLaugh. In ''Hyperstone Heist'' he appears to show that New York disappearing was thanks to him shrinking it, and boast that he has the Hyperstone that he says it will allow him to conquer the world.

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* DoNotAdjustYourSet: Shredder in the intro of both games games. Both games start off with the Splinter and the turtles Turtles watching a broadcast by April. In ''Turtles In Time'', Shredder appears on the TV after Krang steals the Statue of Liberty and does an EvilLaugh. In ''Hyperstone Heist'' he appears to show that New York disappearing was thanks to him shrinking it, and boast that he has the Hyperstone that he says it will allow him to conquer the world.



* EvilIsBigger: Shredder is a '''giant''' in this game, with the turtles only just coming over his waist.

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* EvilIsBigger: Shredder is a '''giant''' in this game, with the turtles Turtles only just coming over his waist.



* FloatingInABubble: Krang's saucer can induce this on the turtles. "Anyone got a pin?"

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* FloatingInABubble: Krang's saucer can induce this on the turtles.Turtles. "Anyone got a pin?"



* GrievousHarmWithABody: Attacking a foot soldier in a certain way allows you to whip them around to kill both them and any enemies that get too close. You can also throw foot soldiers into the screen, which happens to be the only way to damage the boss of the SNES 4th stage.

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* GrievousHarmWithABody: Attacking a foot soldier Foot Soldier in a certain way allows you to whip them around to kill both them and any enemies that get too close. You can also throw foot soldiers Foot Soldiers into the screen, which happens to be the only way to damage the boss of the SNES 4th stage.



* MetronomicManMashing: Provides the page picture of that trope. It is a OneHitKill on foot soldiers (the guy being thrown, as well as those hit by him) and every enemy killed by it is worth 2 points, while normal kills only give you 1 and you get an extra life every 200 points.

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* MetronomicManMashing: Provides the page picture of that trope. It is a OneHitKill on foot soldiers Foot Soldiers (the guy being thrown, as well as those hit by him) and every enemy killed by it is worth 2 points, while normal kills only give you 1 and you get an extra life every 200 points.



* OrcusOnHisThrone: While Shredder remains in the Technodrome for the entire game, Krang completely averts this and actively attacks the turtles throughout, starting by appearing as a giant in stage 1's background, then later being fought in stages 8 and 9 (the former in his robot suit, and the latter in a new saucer ship).

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* OrcusOnHisThrone: While Shredder remains in the Technodrome for the entire game, Krang completely averts this and actively attacks the turtles Turtles throughout, starting by appearing as a giant in stage Stage 1's background, then later being fought in stages 8 and 9 (the former in his robot suit, exosuit, and the latter in a new saucer ship).



* ThrowTheMookAtThem: The SNES version of the game features a boss battle like this, against Shredder, at the end of the Technodrome level. Shredder sits safely in the cockpit of a crab canon, where the turtles can't reach him. So they chuck his own soldiers at him, literally reducing them to [[https://www.youtube.com/watch?v=3qc6r5YRkNE cannon fodder.]]

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* ThrowTheMookAtThem: The SNES version of the game features a boss battle like this, against Shredder, at the end of the Technodrome level. Shredder sits safely in the cockpit of a crab canon, cannon, where the turtles Turtles can't reach him. So they chuck his own soldiers at him, literally reducing them to [[https://www.youtube.com/watch?v=3qc6r5YRkNE cannon fodder.]]

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* AdaptationalVillainy: The boss of "Ally Cat Blues" in both versions is Metalhead, who is supposed to have become an ally of the turtles. Maybe the Foot Clan reprogrammed him?

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* AdaptationalVillainy: The boss of "Ally "Alley Cat Blues" in both versions is Metalhead, who is supposed to have become an ally of the turtles. Maybe the Foot Clan reprogrammed him?



** EarnYourHappyEnding: The Turtles return to the present and defeat the Shredder, allowing them to bring the Statue of Liberty back to the people of New York.

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** EarnYourHappyEnding: The Turtles return to the present day and defeat the Shredder, allowing them to bring the Statue of Liberty back to the people of New York.


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* KickTheDog: In the UsefulNotes/SuperFamicom version, the Super Shredder is surprised that the Turtles made it back to the present day; but he refuses to return the Statue of Liberty to its rightful place.
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* BossOnlyLevel: "Technodrome: The Final Shell-Shock!" has no side-scrolling and consists of nothing aside from the final boss fight against Shredder[=/=]Super Shredder. Averted in ''Hyperstone Heist'', which combines it with the Starbase, the last level before fighting Shreeder, and adds the elevator from "Technodrome: Lets Kick Shell."

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* BossOnlyLevel: "Technodrome: The Final Shell-Shock!" Shell-Shock" has no side-scrolling and consists of nothing aside from the final boss fight against Shredder[=/=]Super Shredder. Averted in ''Hyperstone Heist'', which combines it with the Starbase, the last level before fighting Shreeder, and adds the elevator from "Technodrome: Lets Let's Kick Shell."Shell!".



* CastFromHitPoints: The console ports of the game has the Turtles spend some health to use their special attacks. Averted in the arcade version.

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* CastFromHitPoints: The console ports of the game has the Turtles spend some health to use their special attacks. Averted [[note]]Averted in the arcade version.[[/none]] On the other hand, this means that special attacks cannot be used while low on health.
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* MyRulesAreNotYourRules: Enemy mooks are able to pass through some stage hazards unharmed, like the laser beams in "Where No Turtle Has Gone Before".

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* MyRulesAreNotYourRules: Enemy mooks are able to pass through some stage hazards unharmed, like the laser beams in "Where "Starbase: Where No Turtle Has Gone Before".
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-->'''(Hard Difficulty Ending)''' Splinter: Congratulations! You have completed your training and are now true ninja's.[[note]]In the Japanese version, he adds "There's nothing left to be afraid of now, so let's celebrate with a pizza!".[[/note]]

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-->'''(Hard Difficulty Ending)''' Splinter: Congratulations! You have completed your training and are now true ninja's.[[note]]In the Japanese version, he adds "There's nothing left to be afraid of now, so let's celebrate it with a pizza!".[[/note]]

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* EasyModeMockery: Minus the "Mockery" part; Splinter commends the ninja turtles for their valiant efforts but encourages them to take on the harder difficulties, with the true ending being available only after beating the Hard difficulty.

to:

* EasyModeMockery: Minus the "Mockery" part; Splinter commends the ninja turtles Ninja Turtles for their valiant efforts but encourages them to take on the harder difficulties, with the true ending being available only after beating the Hard difficulty.[[note]]However, the Japanese release shows the ending and staff credits on Normal difficulty at least; according to Website/ScrewAttack's playthrough (Screwin' Around, April 13, 2012).[[/note]]



** However, the Japanese release does show the ending and credits on Normal difficulty at least. [[note]]according to Website/ScrewAttack's playthrough (Screwin' Around, April 13, 2012).[[/note]]

to:

** However, EarnYourHappyEnding: The Turtles return to the present and defeat the Shredder, allowing them to bring the Statue of Liberty back to the people of New York.
-->'''(Hard Difficulty Ending)''' Splinter: Congratulations! You have completed your training and are now true ninja's.[[note]]In
the Japanese release does show the ending and credits on Normal difficulty at least. [[note]]according version, he adds "There's nothing left to Website/ScrewAttack's playthrough (Screwin' Around, April 13, 2012).[[/note]]be afraid of now, so let's celebrate with a pizza!".[[/note]]
-->Turtles: '''[[BigYes COWABUNGA!]]'''



* HurtFootHop: If you run over spikes (while riding your jetboard!), your character does the hurt foot hop while saying "My toes! My toes!"

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* HurtFootHop: If you run over spikes (while riding your jetboard!), your character does the hurt foot hop while saying "My toes! My toes!"toes!".



* LifeMeter: Bosses on the SNES and Genesis versions have them, but not in the arcade version. (Of course, the playable characters have them in all versions)

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* LifeMeter: Bosses on the SNES and Genesis versions have them, but not in the arcade version. (Of course, the playable characters have them in all versions)versions!)
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Wrong trope.


In 2009, a remake developed and published by {{Creator/Ubisoft}} was released as a downloadable game for UsefulNotes/XboxLiveArcade and UsefulNotes/PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Creator/FourKidsEntertainment 4-Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, it was attacked by quite a few for not including the material that was present in the {{UsefulNotes/SNES}} conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsTheSameNowItSucks not adding enough new material]], drab colors, and gameplay alterations (for example, the Turtles could now face eight directions, rather than only two as in the original game, which often made it more difficult to hit enemies). Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[CriticalDissonance "that regular people don't care about what critics have to say."]] Alas, the game was de-listed from both services in 2011 due to the license expiring. So those wishing to play that version if they haven't downloaded it already [[LostForever are out of luck]].

to:

In 2009, a remake developed and published by {{Creator/Ubisoft}} was released as a downloadable game for UsefulNotes/XboxLiveArcade and UsefulNotes/PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Creator/FourKidsEntertainment 4-Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, it was attacked by quite a few for not including the material that was present in the {{UsefulNotes/SNES}} conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsTheSameNowItSucks not adding enough new material]], drab colors, and gameplay alterations (for example, the Turtles could now face eight directions, rather than only two as in the original game, which often made it more difficult to hit enemies). Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[CriticalDissonance "that regular people don't care about what critics have to say."]] Alas, the game was de-listed from both services in 2011 due to the license expiring. So those wishing to play that version if they haven't downloaded it already [[LostForever [[TemporaryOnlineContent are out of luck]].
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* AntiFrustrationFeatures: The last battle in "Technodrome: Let's Kick Shell!" requires you to throw enemy Foot Clan robots at the screen to damage Shredder. During this boss fight, the timing window to throw the Foot soldiers is noticeably increased.
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In the comfort of their sewer home, our four heroes, Leonardo, Michelangelo, Donatello, and Raphael, along with their wise Master Splinter, are watching their news reporter friend April O'Neil report from Liberty Island for the Channel 6 News. Out of nowhere, a humongous exosuit piloted by Krang snatches the Statue of Liberty, and the television broadcast is interrupted by none other than the Shredder, who survived the Technodrome's explosion at the end of the previous game. After being taunted by Shredder, the four brothers instantly leave their home to battle the forces of the Foot Clan, only for ole' Shred-Head to send them through a time warp. Deposited in the prehistoric past, the Turtles must fight their way back to the future--most stages henceforth taking place in a later time period--in order to defeat the Shredder and retrieve the monument.

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In the comfort of their sewer home, our four heroes, Leonardo, Michelangelo, Donatello, and Raphael, along with their wise Master Splinter, are watching their news reporter friend April O'Neil report from Liberty Island for the Channel 6 News. Out of nowhere, a humongous exosuit piloted by Krang snatches the Statue of Liberty, and the television broadcast is interrupted by none other than the Shredder, who survived the Technodrome's explosion at the end of the previous game. After being taunted by Shredder, the four brothers instantly leave their home to battle the forces of the Foot Clan, only for ole' Shred-Head to send them through a time warp. Deposited in the prehistoric past, the Turtles must fight their way back to the future--most stages henceforth taking place in a later time period--in order to defeat the Shredder and retrieve the monument.
Lady Liberty.
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In the comfort of their sewer home, our four heroes, Leonardo, Michelangelo, Donatello, and Raphael, along with their wise Master Splinter, are watching their news reporter friend April O'Neil report from Liberty Island for the Channel 6 News. Out of nowhere, a humongous exosuit piloted by Krang snatches the Statue of Liberty, and the television broadcast is interrupted by none other than the Shredder, who survived the Technodrome's explosion at the end of the previous game. After being taunted by Shredder, the four brothers instantly leave their home to battle the forces of the Foot Clan, only for ole' Shred-Head to send them through a time warp. Deposited in the prehistoric past, the Turtles must fight their way back to the future--most stages henceforth taking place in a later time period--in order to defeat the Shredder.

to:

In the comfort of their sewer home, our four heroes, Leonardo, Michelangelo, Donatello, and Raphael, along with their wise Master Splinter, are watching their news reporter friend April O'Neil report from Liberty Island for the Channel 6 News. Out of nowhere, a humongous exosuit piloted by Krang snatches the Statue of Liberty, and the television broadcast is interrupted by none other than the Shredder, who survived the Technodrome's explosion at the end of the previous game. After being taunted by Shredder, the four brothers instantly leave their home to battle the forces of the Foot Clan, only for ole' Shred-Head to send them through a time warp. Deposited in the prehistoric past, the Turtles must fight their way back to the future--most stages henceforth taking place in a later time period--in order to defeat the Shredder.
Shredder and retrieve the monument.
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Note that "Turtles in Time" IS NOT the subtitle of ''Film/TeenageMutantNinjaTurtlesIII'', despite that film also being released around the same time as this game and that movie also having a time-travel based plot (this is not helped by some newer DVD copies or Netflix having this subtitle for the film).

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Note that "Turtles in Time" IS NOT the subtitle of the film ''Film/TeenageMutantNinjaTurtlesIII'', despite that film also being released around the same time as this game and that movie also having a time-travel based plot (this is not helped by some newer DVD copies or Netflix having this subtitle for the film).
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The classic side-scrolling BeatEmUp by {{Creator/Konami}}, and follow up to 1989's also amazing ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. Like its predecessor, ''Turtles in Time'' is based on [[Franchise/TeenageMutantNinjaTurtles the four ninjitsu-trained reptilian hominids]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]], though heavily borrowing from the [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. It was initially released for arcades in 1991, and ported to the UsefulNotes/SuperNintendoEntertainmentSystem in 1992 as ''Teenage Mutant Ninja Turtles IV: Turtles in Time'', since it was the fourth TMNT game to be released on a Creator/{{Nintendo}} console. Take note, however, that since the Japanese versions didn't make much use of this naming convention, the game was released on the UsefulNotes/SuperFamicom without any numbering.

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The classic side-scrolling BeatEmUp by {{Creator/Konami}}, and follow up to 1989's also amazing ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. Like its predecessor, ''Turtles in Time'' is based on [[Franchise/TeenageMutantNinjaTurtles the four ninjitsu-trained reptilian hominids]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]], though heavily borrowing from the [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. It was initially released for arcades in 1991, and ported to the UsefulNotes/SuperNintendoEntertainmentSystem in 1992 as ''Teenage Mutant Ninja Turtles IV: Turtles in Time'', since it was the fourth TMNT game to be released on a Creator/{{Nintendo}} console.console, after ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject''. Take note, however, that since the Japanese versions didn't make much use of this naming convention, the game was released on the UsefulNotes/SuperFamicom without any numbering.
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Hyperstone Heist is not a port of Turtles in Time by any meaningful definition. It recycles just as many elements from the first arcade game


''Turtles in Time'' was later ported to the UsefulNotes/SegaGenesis as ''Hyperstone Heist''. This version lacked the fancier effects of the two other versions, had a completely different plot, different level design and reintroduced a few elements from the first arcade game. A slightly altered version of the arcade game, with a new soundtrack and slightly different vocal work but nonetheless untouched graphics and gameplay to the original was also included as a unlockable in the 2005 game ''Teenage Mutant Ninja Turtles 3: Mutant Nightmare'' for UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/NintendoGameCube and UsefulNotes/NintendoDS.

In 2009, a remake developed and published by {{Creator/Ubisoft}} was released as a downloadable game for UsefulNotes/XboxLiveArcade and UsefulNotes/PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Creator/FourKidsEntertainment 4-Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, it was attacked by quite a few for not including the material that was present in the {{UsefulNotes/SNES}} conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsTheSameNowItSucks not adding enough new material]], drab colors, and gameplay alterations (for example, the Turtles could now face eight directions, rather than only two as in the original game, which often made it more difficult to hit enemies). Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[CriticalDissonance "that regular people don't care about what critics have to say."]] Alas, the game was de-listed from both services in 2011 due to license expiring. So those wishing to play that version if they haven't downloaded it already [[LostForever are out of luck]].

to:

Elements from the first arcade game and ''Turtles in Time'' was were later ported to used as the basis of a UsefulNotes/SegaGenesis as ''Hyperstone game called ''The Hyperstone Heist''. This version game lacked the fancier effects of the two other versions, ''Turtles in Time'', had a completely different plot, different level design and reintroduced a few elements new levels, though many parts of those levels were recycled from the first two arcade game.games. A slightly altered version of the arcade game, with a new soundtrack and slightly different vocal work but nonetheless untouched graphics and gameplay to the original was also included as a unlockable in the 2005 game ''Teenage Mutant Ninja Turtles 3: Mutant Nightmare'' for UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/NintendoGameCube and UsefulNotes/NintendoDS.

In 2009, a remake developed and published by {{Creator/Ubisoft}} was released as a downloadable game for UsefulNotes/XboxLiveArcade and UsefulNotes/PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Creator/FourKidsEntertainment 4-Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, it was attacked by quite a few for not including the material that was present in the {{UsefulNotes/SNES}} conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsTheSameNowItSucks not adding enough new material]], drab colors, and gameplay alterations (for example, the Turtles could now face eight directions, rather than only two as in the original game, which often made it more difficult to hit enemies). Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[CriticalDissonance "that regular people don't care about what critics have to say."]] Alas, the game was de-listed from both services in 2011 due to the license expiring. So those wishing to play that version if they haven't downloaded it already [[LostForever are out of luck]].
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** In ''Hyperstone Heist'', the intro level combines this with BigApplesauce for the segment on the streest of New York.

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** In ''Hyperstone Heist'', the intro level combines this with BigApplesauce for the segment on the streest streets of New York.

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Removed: 258

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* HomeVersionSoundtrackReplacement: The version of ''Turtles in Time'' that can be unlocked in ''Teenage Mutant Ninja Turtles 3: Mutant Nightmare'' features a completely new soundtrack, probably because the rights couldn't be obtained for the original music.


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* ReReleaseSoundtrack: The version of ''Turtles in Time'' that can be unlocked in ''Teenage Mutant Ninja Turtles 3: Mutant Nightmare'' features a completely new soundtrack. The HD remake ''Re-Shelled'' also featured a brand new soundtrack.

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