History VideoGame / TeenageMutantNinjaTurtlesTurtlesInTime

11th Oct '16 11:53:17 AM tadaru
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* ThePresentDay: The final battle against Super Shredder is shown to take place in A.D. 1991 or 1992, the years of release of the arcade or SNES versions, respectively. Averted in ''Re-shelled'', where 1991 was definitely not the present day anymore.

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* ThePresentDay: The first part of the game and the final battle take place in the present day in the arcade and SNES versions. The final battle against Super Shredder is shown to take place in A.D. 1991 or 1992, the years of release of the arcade or SNES versions, respectively. Averted in ''Re-shelled'', where 1991 was definitely not the present day anymore.
11th Oct '16 11:50:00 AM tadaru
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* ThePresentDay: The final battle against Super Shredder is shown to be A.D. 1991 or 1992, the years of release of the arcade or SNES versions, respectively. Averted in ''Re-shelled'', where 1991 was definitely not the present day anymore.

to:

* ThePresentDay: The final battle against Super Shredder is shown to be take place in A.D. 1991 or 1992, the years of release of the arcade or SNES versions, respectively. Averted in ''Re-shelled'', where 1991 was definitely not the present day anymore.
11th Oct '16 11:47:58 AM tadaru
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Added DiffLines:

* ThePresentDay: The final battle against Super Shredder is shown to be A.D. 1991 or 1992, the years of release of the arcade or SNES versions, respectively. Averted in ''Re-shelled'', where 1991 was definitely not the present day anymore.
18th Sep '16 7:04:18 AM DarkStorm
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* DualBoss: Tokka and Rahzar. The SNES version adds Bebop and Rocksteady.

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* DualBoss: Tokka and Rahzar. Rahzar, at the end of the pirate ship level in the arcade, or as the mid-boss of the Technodrome level on the Super Nintendo. The SNES version adds Bebop and Rocksteady.Rocksteady as the pirate ship boss.



* Every10000Points: Every 200 points, you get an extra life. This means you have to decide, for example, when you're surrounded by Foot soldiers, whether you're going to quickly clear a lot of them at once with MetronomicManMashing (for 2 points each), or grab and throw them into the screen one at a time (for 3 points each), though that particular decision is only required in the SNES version (the arcade version doesn't let you throw enemies at will nor which throw it is, while the Genesis version doesn't have the screen toss).



* GrievousHarmWithABody: Attacking a foot soldier in a certain way allows you to whip them around to kill both them and any enemies that get too close. You can also throw foot soldiers into the screen, which happens to be the only way to damage the boss of the 4th stage.

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* GrievousHarmWithABody: Attacking a foot soldier in a certain way allows you to whip them around to kill both them and any enemies that get too close. You can also throw foot soldiers into the screen, which happens to be the only way to damage the boss of the SNES 4th stage.



* InCaseOfBossFightBreakGlass: The game gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas into the screen. The controls to throw the soldiers into the screen are more relaxed during this fight due to it being a requirement.

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* InCaseOfBossFightBreakGlass: The game SNES version gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his [[{{Mook}} Foot Soldiers]] are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas into the screen. The controls to throw the soldiers into the screen are more relaxed during this fight due to it being a requirement.



** Your first battle with The Shredder requires you to do this, it's the only way to attack him.
* LifeMeter: Even bosses had these, but ''they don't'' in the arcade version.

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** Your first battle with The Shredder on the SNES version requires you to do this, it's the only way to attack him.
* LifeMeter: Even bosses had these, Bosses on the SNES and Genesis versions have them, but ''they don't'' not in the arcade version.version. (Of course, the playable characters have them in all versions)



** The port from ''Mutant Nightmare'' featured a different cast than the original arcade/SNES game as well.



* TimeTravel: It's the premise!

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* TimeTravel: It's the premise!premise! Though it really doesn't start until about half-way through the game.
13th Aug '16 9:10:19 AM TMK
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Added DiffLines:

* ADayInTheLimelight: During the credits, each enemy is shown having their moment beating up the Turtles.
27th Jul '16 5:36:26 AM tropower
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Added DiffLines:

* AttractMode: It notably features "Pizza Power" (from the "Coming Out of Our Shells" tour) as the intro theme.
24th Jun '16 8:51:28 PM nombretomado
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In 2009, a remake developed and published by {{Ubisoft}} was released as a downloadable game for XboxLiveArcade and PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[FourKidsEntertainment 4-Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, it was attacked by quite a few for not including the material that was present in the {{SNES}} conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsTheSameNowItSucks not adding enough new material]], drab colors, and gameplay alterations (for example, the Turtles could now face eight directions, rather than only two as in the original game, which often made it more difficult to hit enemies). Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[CriticalDissonance "that regular people don't care about what critics have to say."]]

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In 2009, a remake developed and published by {{Ubisoft}} was released as a downloadable game for XboxLiveArcade and PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[FourKidsEntertainment [[Creator/FourKidsEntertainment 4-Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, it was attacked by quite a few for not including the material that was present in the {{SNES}} conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsTheSameNowItSucks not adding enough new material]], drab colors, and gameplay alterations (for example, the Turtles could now face eight directions, rather than only two as in the original game, which often made it more difficult to hit enemies). Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[CriticalDissonance "that regular people don't care about what critics have to say."]]
21st May '16 3:53:36 PM AndyLA
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* MyRulesAreNotYourRules: The freezing pillars in "Where No Turtle Has Gone Before" freeze you upon contact. This doesn't apply to the enemies, who can walk through them no worse for wear.

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* MyRulesAreNotYourRules: The freezing pillars Enemy mooks are able to pass through some stage hazards unharmed, like the laser beams in "Where No Turtle Has Gone Before" freeze you upon contact. This doesn't apply to the enemies, who can walk through them no worse for wear.Before".
21st May '16 3:46:51 PM AndyLA
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Added DiffLines:

* MyRulesAreNotYourRules: The freezing pillars in "Where No Turtle Has Gone Before" freeze you upon contact. This doesn't apply to the enemies, who can walk through them no worse for wear.
5th Apr '16 2:25:09 PM WillKeaton
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* StalkedByTheBell: In the original arcade version of the game, if you go 5 minutes in a level without dying, a bomb will fall from the sky and instantly kill you, plus the timed is hidden. It'll also drop a bomb if you don't keep moving when Splinter tells you to go.

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* StalkedByTheBell: In the original arcade version of the game, if you go 5 minutes in a level without dying, a bomb will fall from the sky and instantly kill you, plus the timed timer is hidden. It'll also drop a bomb if you don't keep moving when Splinter tells you to go.
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