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** Fighters in general. Though they can get shield and armor upgrades, they will still turn into a ball of flames if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked by most ground based anti air (provided homing is researched) or other fighters.
* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close and are easily ripped to pieces by mounted troopers or Jedi/Sith.

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** Fighters in general. Though they can get shield and armor upgrades, they will still turn into a ball of flames an individual one is more or less destroyed if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked by most ground based anti air (provided homing is researched) or other fighters.
mostly anything that can manage to hit it.
* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery countered. Artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close and are easily ripped to pieces by mounted troopers or Jedi/Sith.


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* HitAndRunTactics: Fighter and Bomber squadrons fit the bill. They can ravage ground forces and bases unprepared for them, but mostly can't stand up to sustained anti air fire (especially from turrets or a fortress). As a result, they usually aren't great at holding ground and are best at quickly bypassing ground obstacles, destroying key targets, and retreating to wait for another sortie.

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* ColourCodedForYourConvenience: Infantry units and some mechs and aircraft fire red (anti-infantry) lasers, some mechs (mainly destroyers) and the sandcrawler (non-Clone Campaigns) fire blue (anti-vehicle) lasers, TIE fighters and the Decimator fire green (anti-building?) lasers, bounty hunters and many hero units fire yellow lasers (anti-Jedi?).

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* ColourCodedForYourConvenience: Infantry units and some mechs and aircraft fire red (anti-infantry) lasers, some mechs (mainly destroyers) and the sandcrawler (non-Clone Campaigns) fire blue (anti-vehicle) lasers, Assault Mechs, TIE fighters fighters/Republic Gunships and the Decimator fire green (anti-building?) lasers, bounty hunters and many hero units fire yellow lasers (anti-Jedi?).



** The Royal Naboo worker and the R2 Worker for the Rebellion also are somewhat charming.
* DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fuelled by a mixture of nitro and magnesium. A badly damaged Rebel fortress has a fire large enough to consume several other buildings.

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** The Royal Naboo worker and the R2 Worker for the Rebellion also are somewhat charming.
charming, plus the Naboo droid [[LimitedSoundEffects is slightly less shrill in the sound department]].
* DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fuelled fueled by a mixture of nitro and magnesium. A badly damaged Rebel fortress has a fire large enough to consume several other buildings.



* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]]. Other techs allow you to slow down the time it takes for enemy Force users to convert, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].

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* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first.first, even things like fighters and bombers that would conceivably make strafing and bombing runs. Although since this game ''was'' made using the [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]]. Other techs allow you to slow down the conversion time it takes for enemy to allow you to assassinate the Force users to convert, user, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].



** The Darth Vader campaign treats you as an Imperial commander of sorts. Throughout the missions, Lord Vader will sometimes adress you directly.
* FragileSpeedster: speeder bike scouts are incredibly fast, but also die very, very quickly in combat.

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** The Darth Vader campaign treats you as an Imperial commander of sorts. Throughout the missions, Lord Vader will sometimes adress address you directly.
* FragileSpeedster: speeder Speeder bike scouts are incredibly fast, but also die very, very quickly in combat.combat.
** Fighters in general. Though they can get shield and armor upgrades, they will still turn into a ball of flames if caught within sight of a homing turret or fortress. The king of this is the Rebel Alliance A-Wing, an interceptor craft that moves extremely fast, has longer attack range than usual fighters, but will get smoked by most ground based anti air (provided homing is researched) or other fighters.


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* YouHaveFailedMe: In the Empire Campaign, Darth Vader is faced on several occasions in gameplay and story with uppity or incompetent underlings. Guess what happens.

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** The Royal Naboo worker and the R2 Worker for the Rebellion also are somewhat charming.



* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close.

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* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close.close and are easily ripped to pieces by mounted troopers or Jedi/Sith.



** Pummels are basically battering rams, and while they can rip through buildings like no-one's business, they move so very slowly.

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** Pummels are basically battering rams, and while they can rip through buildings like no-one's business, they move so very slowly. They can't deal with close quarters units as well.



** As noted above, Air Cruisers are slow, cumbersome, and expensive, but as the Empire Cruiser captain notes, [[OrbitalBombardment "unleash hell"]] upon ground forces and buildings.



* SchizoTech: The Naboo have some of the most high-tech aircraft, sophisticated weapons and vehicles that manage to be both functional and elegant...and their unique unit is the Royal Crusader, a dude on a space horse who whacks people with a polearm. An upgrade gives them energy shields, which means they're using ultra-advanced force fields to make their whacking-people-with-polearms more effective.

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* SchizoTech: The Naboo have some of the most high-tech aircraft, sophisticated weapons and vehicles that manage to be both functional and elegant...and their unique unit is the Royal Crusader, a dude on a space horse who whacks people with a polearm. An upgrade gives them energy shields, which means they're using ultra-advanced force fields to make their whacking-people-with-polearms more effective. Mounted Units as a class are the same deal, except they trade in the shield and polearm for a flamethrower.



* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone).

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* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone). This game makes some of the (comparative) research less expensive than it might be in Age of Empires but in exchange for generally higher unit costs.

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** Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which if you're not already ahead in the game, will be difficult.

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** Air Cruisers are airborne artillery with long attack range, gargantuan power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades, and also careless maneuvering) can outrange and destroy Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of the soaring behemoths, you would otherwise need to sink a lot of resources into fighter escorts to counter those problems, which which, if you're not already ahead in the game, will be difficult.


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* EnemyExchangeProgram: Like VideoGame/AgeOfEmpires priests and monks, Jedi and Sith Knights can convert infantry units to your side, while Masters, for certain factions with the proper technology, can do the same to buildings and heavy units. [[note]]Never mind that some of those units may be droids, automated, fighter aircraft, or piloted by multi person crews[[/note]]. Other techs allow you to slow down the time it takes for enemy Force users to convert, or just have the targeted unit [[DrivenToSuicide self terminate upon conversion]].

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* AwesomeButImpractical: the "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields, which don't come until Tech Level 3. Sometimes the case with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves; the grenade trooper, on the other hand, is extremely fragile and doesn't do a great deal of damage.
** Air Cruisers are airborne artillery with long range, gargantuan attack power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades) can outrange and destroy ACs, and a small squadron of fighters can easily take down an unguarded one. To get the most out of Air Cruisers, you will otherwise need to sink a lot of resources into fighter escorts in order to counter those problems.

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* AwesomeButImpractical: the AwesomeButImpractical
** The
"grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless, and is most effective against shields, which don't come until Tech Level 3. The Grenade Trooper is otherwise extremely fragile and doesn't do a great deal of damage to non-mechanized units.
**
Sometimes the case with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves; the grenade trooper, on the other hand, is extremely fragile and doesn't do a great deal of damage.
themselves. Melee attacks, however, will quickly take them down.
** Air Cruisers are airborne artillery with long attack range, gargantuan attack power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades) upgrades, and also careless maneuvering) can outrange and destroy ACs, Air Cruisers, and a small squadron of fighters can easily take down an unguarded one. To get the most out of Air Cruisers, the soaring behemoths, you will would otherwise need to sink a lot of resources into fighter escorts in order to counter those problems.problems, which if you're not already ahead in the game, will be difficult.
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** Air Cruisers are airborne artillery with long range, gargantuan attack power, and a large amount of hit points and shields. They punish buildings (including outranging most fortress and anti air) and absolutely devastate mech and infantry formations. That said, they are slower than a sleepy Hutt, cost well over 550 food and nova crystals, and require two open population slots to produce. In terms of tactics, Anti Air Turrets and Mobiles (with the proper upgrades) can outrange and destroy ACs, and a small squadron of fighters can easily take down an unguarded one. To get the most out of Air Cruisers, you will otherwise need to sink a lot of resources into fighter escorts in order to counter those problems.
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* ShoutOut: The Stormtrooper will sometimes say he is THX1138.

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* ShoutOut: The Stormtrooper will sometimes say he is THX1138.Film/THX1138.

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add


* AwesomeButImpractical: the "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless. Likewise with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves; the grenade trooper, on the other hand, is extremely fragile and doesn't do a great deal of damage.

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* AwesomeButImpractical: the "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless. Likewise useless, and is most effective against shields, which don't come until Tech Level 3. Sometimes the case with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves; the grenade trooper, on the other hand, is extremely fragile and doesn't do a great deal of damage.



** I have a bad feeling about this... (about 4 taunts dedicated to this one alone)



* ColourCodedForYourConvenience: Infantry units and some mechs and aircraft fire red (anti-infantry) lasers, some mechs (mainly destroyers) and the sandcrawler (non-Clone Campaigns) fire blue (anti-vehicle) lasers, TIE fighters and the Decimator fire green (anti-building?) lasers, bounty hunters and many hero units fire yellow lasers (anti-Jedi?).
** Just as in Age of Empires II, a Friend-Foe Colours option is available.



* CuteMachines: the Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks like... something totally not meant to kill anyone, and it's got a red clown nose (the Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's meant to terrorize and decimate you).

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* CuteMachines: the Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks like... to some people like something totally not meant to kill anyone, and it's got a red clown nose (the nose. To others it looks like a great golden eagle, just as fearsome as it is cute. (The Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's meant to terrorize and decimate you).an EldritchAbomination.)



* TheFourthWallWillNotProtectYou: If you click on Darth Vader: "I hope, for your sake, that this is important"

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* TheFourthWallWillNotProtectYou: If you click on Darth Vader: "I hope, for your sake, that this is important"important."
** The Darth Vader campaign treats you as an Imperial commander of sorts. Throughout the missions, Lord Vader will sometimes adress you directly.



* LeaningOnTheFourthWall: One of the phrases of General Veers is "They won't be back for the sequel".

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* LeaningOnTheFourthWall: One of the dialogue phrases of General Veers the generic AT-AT commander is "They won't be back for the sequel". sequel."



* MageKiller: Bounty hunters. Units typically fire red (anti-infantry), blue (anti-vehicle), or green (anti-building) lasers; bounty hunters fire yellow lasers, which do massive damage to Jedi and Sith.

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** Special mention goes to the Vor'Na'Tu holocron in the Princess Leia campaign. Overlaps with [[spoiler:DismantledMacGuffin]] later.
* MageKiller: Bounty hunters. Units typically fire red (anti-infantry), blue (anti-vehicle), or green (anti-building) lasers; bounty hunters fire yellow lasers, which do massive damage to Jedi and Sith.



* NotMeThisTime: Otoh Jahih is at war with Otoh Langua because they stole their sacred staff. Otoh Langua says that it's not true, that they did not stole anything. And it is right, the staff was lost in the wilderness.

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* NotMeThisTime: Otoh Jahih is at war with Otoh Langua because they stole their sacred staff. Otoh Langua says that it's not true, that they did not stole steal anything. And it is right, the staff was lost in the wilderness.


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* UndyingLoyalty: Many infantry troops, though the Imperial ones deserve special note, especially post Episode-6 in the Chewbacca campaign.
** "The Emperor's will be done!" "FOR THE EMPIRE!" "In the Empire's service!"
** Sometimes overlaps with SycophanticServant.


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** This being a Genie Engine based-game, you can use the scenario editor to get revenge: set up a scenario, place some stuff and follow these directions: 1. Create a trigger. 2. Set it to loop. 3. Set it to create object Jar Jar Binks somewhere nice. 4. Create another trigger. 5. Set it to loop too. 6. Set it to Kill Object Jar Jar Binks. Don't set an area, don't do anything. 7. Test and enjoy watching him die over and over again, perpetually making screams of agony. (This troper doesn't actually hate him that much, he's just imaginatively cruel.)

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* MightyGlacier: Pummels are basically battering rams, and while they can rip through buildings like no-one's business and are very resilient to long-range fire, they move so very slowly.

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* MightyGlacier: MightyGlacier:
**
Pummels are basically battering rams, and while they can rip through buildings like no-one's business and are very resilient to long-range fire, business, they move so very slowly.
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* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- [[{{Irony}} including, strangely enough, ''Anti-air turrets'']].[[/note]]

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* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- [[{{Irony}} including, strangely enough, ''Anti-air turrets'']].''[[{{Irony}} Anti-air turrets]]''.[[/note]]



* DarkActionGirl: Sev'rance Tann, Count Dooku's Chiss apprentice and TheDragon as far as the Confederacy is concerned (preceding General Grievous).

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* DarkActionGirl: Sev'rance Tann, Count Dooku's Chiss apprentice and TheDragon as far as the Confederacy is concerned (preceding General Grievous).[[note]]And, amusingly enough, Asajj Ventress.[[/note]]
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* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- [[Irony including, strangely enough, ''Anti-air turrets]].[[/note]]

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* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- [[Irony [[{{Irony}} including, strangely enough, ''Anti-air turrets]].turrets'']].[[/note]]
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* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.

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* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.[[note]]And speaking of bombers, they also get bonus damage against turrets -- [[Irony including, strangely enough, ''Anti-air turrets]].[[/note]]
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* FragileSpeedster: speeder bike scouts are incredibly fast, but also die very, very fast in combat.

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* FragileSpeedster: speeder bike scouts are incredibly fast, but also die very, very fast quickly in combat.
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* VideoGameCrueltyPunishment: You can let Jar Jar Binks be killed by the Federation robots, or kill him yourself, but then you lost the game.

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* VideoGameCrueltyPunishment: You can let Jar Jar Binks be killed by the Federation robots, or kill him yourself, but then you lost you lose the game.

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* AchillesHeel: Taking out the power cores will shut down shields and cripple most buildings. Naturally, power cores have low HP and bombers get bonus damage against them.



* BeamSpam: Repeater troopers can fire a ''lot'' of blaster bolts. Put a whole bunch of repeater troopers in a Fortress, and look forward to the enemy having a really, really hard time getting past it without Cannons.



* TheBerserker: The Wookiee unique unit is the Berserker, who carries a huge sword in each hand.
* BookEnds: The first and last campaigns of the original game are both devoted to the Wookiees - one with a young Chewbacca learning the ropes, and one where he comes back with Han to liberate Kashyyyk.



* DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fuelled by a mixture of nitro and magnesium.

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* DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fuelled by a mixture of nitro and magnesium. A badly damaged Rebel fortress has a fire large enough to consume several other buildings.



* HorseOfADifferentColor: Various mounted units use dewbacks, tauntauns, kaadu, robot beetles, [[http://starwars.wikia.com/wiki/Guarlara these things]] and, for the Wookiees, what can only be described as dinosaurs.



* MageKiller: Bounty hunters. Units typically fire red (anti-infantry), blue (anti-vehicle), or green (anti-building) lasers; bounty hunters fire yellow lasers, which do massive damage to Jedi and Sith.



** Cannons are almost as slow, but make up for it with long range and massive anti-building damage. Alas, most other targets are able to move out of the way before the shot lands.



* RewardedAsATraitorDeserves: Weebaca

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* RewardedAsATraitorDeserves: WeebacaWeebacca
* SchizoTech: The Naboo have some of the most high-tech aircraft, sophisticated weapons and vehicles that manage to be both functional and elegant...and their unique unit is the Royal Crusader, a dude on a space horse who whacks people with a polearm. An upgrade gives them energy shields, which means they're using ultra-advanced force fields to make their whacking-people-with-polearms more effective.
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That\'s got nothing to do with the trope


* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone).
* WeatherOfWar: averted, particularly in the case of Gungans riding winged creatures into space without any kind of breathing apparatuses.

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* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon (wood), nova crystals (gold), and ore (stone).
* WeatherOfWar: averted, particularly in the case of Gungans riding winged creatures into space without any kind of breathing apparatuses.
(stone).
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''Franchise/StarWars: Galactic Battlegrounds'' is an VideoGame/AgeOfEmpires-style strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

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''Franchise/StarWars: Galactic Battlegrounds'' is is, depending on who you ask, VideoGame/AgeOfEmpires InSpace or an VideoGame/AgeOfEmpires-style Age of Empires-like strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).
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* AwesomeButImpractical: the "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless. Likewise with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers.

to:

* AwesomeButImpractical: the "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless. Likewise with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers. Pummels, at least, are well-defended against ranged attacks and can rip through fortified buildings very quickly - especially if the other side doesn't have the Rotation Bearings upgrade, ensuring that turrets can't defend themselves; the grenade trooper, on the other hand, is extremely fragile and doesn't do a great deal of damage.



* ConstructAdditionalPylons: while there are some Fixed Force missions, your forces always seem to be able to find the resouces to build a base and the recruits to field an army. In the second rebel mission, Leia Organa start out with a tiny squad deep in Imperial-controlled woods, not that this stops you from building a base and training a small army. Where she gets the recruits from is anyone's guess, I suppose they all snuck in after her.

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* ConstructAdditionalPylons: while there are some Fixed Force missions, your forces always seem to be able to find the resouces to build a base and the recruits to field an army. In the second rebel mission, Leia Organa start out with a tiny squad deep in Imperial-controlled woods, not that this stops you from building a base and training a small army. Where she gets the recruits from is anyone's guess, I suppose guess; either they all snuck in after her.her or the locals are very sympathetic to the Rebel cause.
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* BearsAreBadNews: The bursas are basically Naboo's equivalent of giant bears, and tear down the city of Otoh Sancture in less than a minute.


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* EnemyMine + MookFaceTurn: In the third and final Boss Gallo-related mission in the Gungans campaign, the player has the option of [[VideoGameCaringPotential healing the chieftain of a local bursa tribe]] in order to recruit said tribe and use them as an EleventhHourSuperpower to fight their former employer, Boss Rogoe.
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* RewardedAsATraitorDeserves: Weebaca
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* ProperlyParanoid: Solo does not trust that Wookie who was all alone in a devastated Wookie village. And with good reason, he was TheMole.
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* LeaningOnTheFourthWall: One of the phrases of General Veers is "They won't be back for the sequel".
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* ArcWords: Wesa ready to do our part!
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* VideoGameCrueltyPunishment: You can let Jar Jar Binks be killed by the Federation robots, or kill him yourself, but then you lost the game.
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* NotMeThisTime: Otoh Jahih is at war with Otoh Langua because they stole their sacred staff. Otoh Langua says that it's not true, that they did not stole anything. And it is right, the staff was lost in the wilderness.
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* TheFourthWallWillNotProtectYou: If you click on Darth Vader: "I hope, for your sake, that this is important"
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* ShoutOut: The Storm trooper will some say he is THX1138.

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* ShoutOut: The Storm trooper Stormtrooper will some sometimes say he is THX1138.
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* ShoutOut: The Storm trooper will some say he is THX1138.

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Removed: 35

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Clearing up a conversation in the main page issue and adding a few new tropes.


* DarkActionGirl: Sev'rance Tann, Count Dooku's Chiss apprentice and TheDragon as far as the Confederacy is concerned (preceding General Grievous).



* LivingShip: Gungan spaceships.



* RecycledInSpace: Gameplay is ''identical'' to ''VideoGame/AgeOfEmpires'', except for the addition of aircraft.
** Rediscovering the game after letting it gather dust for years, I would say "identical" is an overstatement -- it has, for obvious reasons, a whole lot more ranged combat than its predessecor, it introduces a rudimentary "power" system (buildings without a "power core" in its vicinity builds and conducts research at 1/4 speed), deflector shields (a second, regenerating pool of hit points) and space maps, and playing with speeders, tanks and walkers instead of cavalry is quite interesting... but yes, it's kept a lot of the features of its "ancestor", and I feel you'd be justified in calling it "Age of Empires II in space"..
*** Either that or Age of Star Wars

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* RecycledInSpace: Gameplay is ''identical'' to ''VideoGame/AgeOfEmpires'', except for the addition of aircraft.
** Rediscovering the
The game after letting is often seen as ''VideoGame/AgeOfEmpiresII'' RecycledInSpace (since it gather dust for years, I would say "identical" is an overstatement -- it has, for obvious reasons, uses that game's engine and general gameplay mechanics), albeit with a whole lot more ranged combat than its predessecor, it introduces few new additions such as flying units, a rudimentary "power" system (buildings without a "power core" in its vicinity builds and conducts research at 1/4 speed), deflector shields (a second, regenerating pool of hit points) points), and space maps, and playing with speeders, tanks and walkers instead terrain.
* SpaceIsAnOcean: Space terrain works like any other kind
of cavalry is quite interesting... but yes, it's kept a lot of the features of its "ancestor", and I feel you'd be justified in calling it "Age of Empires II in space"..
*** Either that or Age of Star Wars
terrain (except only flying units can use it), just differently textured.



* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon(wood), nova crystals(gold), and ore (stone).
* WeatherofWar: averted, particularly in the case of Gungans riding winged creatures into space without any kind of breathing apparatuses.

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* YouRequireMoreVespeneGas: Much like in ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon(wood), carbon (wood), nova crystals(gold), crystals (gold), and ore (stone).
* WeatherofWar: WeatherOfWar: averted, particularly in the case of Gungans riding winged creatures into space without any kind of breathing apparatuses.
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* HeroOfAnotherStory: Echuu Shen-Jon, who is a supporting character in the Rebel Alliance campaign, is the main protagonist of the expansion's Republic campaign.

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