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Tropers: Yinyang 107
Male, not old. More of a lurker than an outward participator.

I spend most of my free time computering or Xboxing. I rarely watch tv, but am a fan of Heroes in boxed set form, and have recently begun Buffy via torrents.

Yes, I'm a pirate. Hate me if you must.

My taste in music has changed vastly over time: I used to listen to "Weird Al" Yankovic, then the Killers and Coldplay, then DragonForce, and now primarily Kamelot and The Protomen.

No relation to Yin. Also, despite the name, I'm Canadian. Not a taoist, either, though their beliefs (what I know of them) are interesting. I just like the symbolism.

I have a tendency to add anything I think of about my personality to this page, usually in its own paragraph.

Interestingly, spelling, grammar and vocabulary are my academical fortes, yet writing is my biggest weakness.

Here be my Super Mario Arena dev notes.

The Heroes

    open/close all folders 

Mario

    Abilities 
  1. Fireball
    • Direct attack. Homing.
  2. Super Shroom
    • Increases Mario's size (meaning he can be hit by more melee units at once) and attack power temporarily.
  3. Metal Cap
    • Increases Mario's armor and lowers attack and move speeds temporarily.
  4. Mario Tornado
    • Deals damage and knockback (to just beyond/at the edge of Mario's attack range?) to every enemy in melee range.
  5. Feather Power-Up
    • Morphs to Caped Mario, flying unit. Lasts 30 seconds or until killed.

Luigi

  • Good offense, poor defense. Range ~4.

    Abilities 
  1. Fireball
    • Luigi's fireball is stronger than Mario's, but doesn't track. Alternately, higher total damage but either split amongst several units or dealt over time. Haven't decided.
  2. Magic Mushrooms
    • Makes hallucinations of Luigi. Images last 20 seconds or until killed.
  3. Poltergust 3000
    • More powerful temporary alternate weapon.
  4. Call Brobot
    • Summons the Brobot Type-L, a powerful robot with high HP (for a summon).
  5. Thunderhand
    • Melee attack which ignores armor. Has a chance to stun.

Peach

  • Good defense, poor offense. Range ~6.

    Abilities 
  1. Joy
    • Boosts Peach's attack and defense.
  2. Sorrow
    • Causes thunderstorm, dealing heavy Do T to air units in a large area.
  3. Therapy
    • Megaheal.
  4. Group Hug
    • Team heal worth about one third of Therapy per teammate.
  5. Float (Toggle)
    • Peach can float in the air, avoiding some attacks. Drains MP while active.

Yoshi

  • Good at changing forms temporarily. Range ~3.

    Abilities 
  1. Egg Toss
    • Direct Damage
  2. Blue Yoshi
    • Flying form. Lower defense, slightly longer range. Can use a speed-boosting ability.
  3. Yellow Yoshi
    • Slower attacks, higher defense. Can use an AoE stun.
  4. Red Yoshi
    • More powerful attacks, lower defense. Can use a fireball ability (lower powered than Mario's).
  5. Yoshi Stampede
    • Summons many weaker Yoshis.

Geno

    Abilities 
  1. Geno Shot
    • Direct damage.
  2. Geno Boost
    • Grants a temporary attack boost to himself or an ally.
  3. Geno Beam
    • Channeled damage.
  4. Geno Whirl
    • Direct damage only slightly higher than Geno Shot, with chance to instead set target's health to low percentage (i.e., 10% or so).
  5. Geno Flash
    • Deals decent damage to all enemies. Leaves them at 1HP if it would have killed them.

Toadsworth

  • Powerful, slow attacks, average move speed. Good against air. Range ~5. Low max HP to balance his being able to call a repair crew. Flavor text to the effect of his being the general of the Mushroom Army, and a skilled pilot of his custom-built MushMech . It's not a secret, but that doesn't mean anyone knows – the Mario brothers constantly steal his thunder.

    Abilities 
  1. Call For Backup (100MP)
    • Summons Army Toads (Marines).
  2. Missile (200MP)
    • Direct damage.
  3. Air Support (500MP)
    • Calls in Mushroom Bomber (Banshee) for 20 secs.
  4. Artillery (1000 MP)
    • Powerful area attack, possibly launched from a unit outside the arena for cool factor. Depends whether I can get that to work.
  5. Repair crew
    • Summons a group of Toads to repair his mech.

General Guy

  • Very high defense, but very low HP. Substandard attack power.

    Abilities 
  1. Spider Mine
    • Per the Vulture ability, but with much larger sensor range.
  2. Call Shy Squad
    • Summons a huge number of Shy Guys (Zerglings).
  3. Call Shy Stacks
    • Summons four Shy Stacks, which die in exactly four attacks (each) regardless of the attacks' damage. The units' attack power go down 25% per hit taken.
  4. Call Medi Guy
    • Summons a Medi Guy (Medivac). Remains in the arena when General Guy tags out, to help his allies.
  5. Electrocute
    • Attack that ignores armor. Maybe even becomes stronger vs high armor, if I can figure that out.

Smithy

  • Changes heads to adapt to the situation. Stays in new form permanently (until he switches to another one). Cost to switch to Treasure Head is below Magic Head's MP cap; cost to switch to Tank or Mask Head is above said cap. Forms are listed in ascending order according to the cost to switch to them. Starts as Treasure Head.

    Abilities 
  1. Magnum
    • Direct damage. Available in all forms.
  2. Treasure Head
    • Can cast Plague, which decreases the opponent's HP over time. Low defense and attack. Possibly another status-inflicting ability as well.
  3. Tank Head
    • Offense-oriented form with stronger attacks. Average defense.
  4. Mask Head
    • Extremely high defense and a correspondingly low attack.
  5. Magic Head
    • Even higher attack than the Tank Head, but requires MP to fire. While in this form, MP only regenerates to ((Cost to fire)-1).

Beldam

  • Low defense, average attack, high magic regen.

    Abilities 
  1. Freeze
    • Renders opponent immobile. They can still attack.
  2. Empower
    • Increases attack power (own or ally's).
  3. Shrink
    • Decreases opponent's attack power.
  4. Speed Boost
    • Increases attack and movement speed(own or ally's).
  5. Veil
    • Prevents Beldam from attacking and being attacked. Movement speed halved. (Essentially, it's Infestor burrow.) May or may not actually conceal location from opponent. I'll need to prevent stalling: constant MP drain or time limit w/ longer-than-time-limit cooldown?

King Boo

  • Adept at hiding in the shadows and attacking seemingly from nowhere. Low stats.

    Abilities 
  1. Unleash Big Boo
    • Summons Big Boo. Permanent until killed.
  2. Call Buddy
    • Summons Boo Buddy. Permanent until killed. No cooldown (i.e. can be spammed with sufficient MP).
  3. Come From Behind
    • Blink. Must be used while cloaked.
  4. Boo!
    • Stuns target. Duration increased when used while hidden.
  5. Hide Face (Passive)
    • Cloaked while not moving or attacking. Fade time: about as long as it would take Boo to attack thrice. The only ability which breaks stealth is Boo!. Breaking stealth provides a damage buff for about half as long as you were cloaked, up to a maximum duration of ~5 seconds.

Kamek

  • Similar stats to Beldam.

    Abilities 
  1. Trinity Shield
    • Provides non-regenerating Protoss shields.
  2. Trinity Power
    • Makes Kamek more powerful temporarily.
  3. Trinity Assault
    • Powerful, dodgeable attack
  4. Energy Thief
    • Opponents lose MP and Allies gain it. Does not affect Kamek himself.
  5. Psi Storm
    • AoE Damage-over-time spell.

Wendy O. Koopa

  • Low damage but high attack speed.

    Abilities 
  1. Regeneration (Toggle)
    • Regenerates HP over time.
  2. Meditate (Toggle)
    • Doubles MP Regeneration. Cannot move or attack.
  3. Wendy Dolls
    • Creates 5 hallucinations.
  4. Psi Storm
    • Cheaper and weaker than Kamek's
  5. Warp Pipe
    • Blink with casting time. Summons two inferior copies of Wendy near arrival point for a short time. #Opponent can only tell which is real by clicking on them and checking their names.

King Bowser

  • Slow-moving and attacking, high defense and very high damage. Splash damage?

    Abilities 
  1. Paragoombas (250 MP)
    • Summons five Goombas (Zerglings, but much stronger than Shy Guy-zerglings) permanently.
  2. Flamethrower (400 MP)
    • Powerful Hellion-esque attack
  3. Koopa Klown Kopter (1000 MP)
    • Morphs into aerial unit. Has only Goomba ability and vastly reduced defense, but ranged attack with same DPS, faster speed. Lasts 120 seconds or until killed.
  4. Roar (250 MP)
    • Stuns all enemies temporarily.
  5. Spiked Shell (Passive)
    • Returns 10% of damage to attackers.

Doopliss (If I can get him to work properly; Petey Piranha otherwise)

  • Identical stats to Mario. Doopliss's only special ability is to transform into a copy of another combatant, complete with stats and abilities.

Items and Other Non-Character Specific Stuff

  1. Mushroom
    • Instaheal. Randomly spawns on the map and is used on pickup.
  2. Toad Doctors
    • In every waiting chamber there is a Toad medic who will heal waiting combatants. He can be asked to regenerate their health, energy, or (at half speed) both.

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