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* BatmanCanBreatheInSpace: Averted, going outside in Polis Massa will drain your health unless you're in a tank or are a droid. Walking out of your capital ship in a space battle has the same effect as jumping into one of the numerous bottomless pits, although it is possible through a glitch to land a ship outside the hangar and walk around on the outside edge of the ship without dying of asphyxiation.

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* BatmanCanBreatheInSpace: Averted, going outside in Polis Massa will drain your health unless you're in a tank or are a droid. This triggers fridge logic when you wonder why Clones and Stormtroopers can't do this in their sealed armor. Walking out of your capital ship in a space battle has the same effect as jumping into one of the numerous bottomless pits, although it is possible through a glitch to land a ship outside the hangar and walk around on the outside edge of the ship without dying of asphyxiation.asphyxiation.
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Error- Stormtroopers are not Clone Troopers. Therefore it\'s a Clone Trooper on the second game cover, not a Stormtrooper.

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** The second game's cover is a Clone Trooper, not a Stormtrooper.

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* SpiritualSuccessor: Pandemic's ''LordOfTheRings: Conquest'', which is essentially ''Battlefront'' but [[InvertedTrope not]] [-[[RecycledInSpace IN SPACE!]]-]

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* SpiritualSuccessor: Pandemic's ''LordOfTheRings: Conquest'', which is essentially ''Battlefront'' but [[InvertedTrope not]] [-[[RecycledInSpace IN SPACE!]]-][[RecycledInSpace in space]].



* SuicidalOverconfidence: My God, where to begin? A single stormtrooper attacking six Wookiees, a guy with ''no grenades left and a pistol'' attacking a tank, a '''scout ship''' going up against the most heavily armed capital starship in the game...
** It should be noted that, while it doesn't happen often, success in these situations does happen, from time to time.

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* SuicidalOverconfidence: My God, where to begin? SuicidalOverconfidence: A single stormtrooper attacking six Wookiees, a guy with ''no no grenades left and a pistol'' pistol attacking a tank, a '''scout ship''' scout ship going up against the most heavily armed capital starship in the game...
** It should be noted that, that while it doesn't happen often, success in these situations does happen, happen from time to time.



* ActionGirl: Aayla Secura, a Twi'lek Jedi who absolutely rips through enemies with [[DualWielding two lightsabers]]. Princess Leia to a lesser degree as well.

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* ActionGirl: Aayla Secura, a Twi'lek Jedi who absolutely rips through enemies with [[DualWielding two lightsabers]]. Princess Leia to a lesser degree as well.



* BeatingADeadPlayer: Some bots, usually rebels, will run up to a dead enemy/player's body, draw their pistols, and repeatedly shoot it. Usually while taunting.

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* BeatingADeadPlayer: Some bots, usually rebels, bots will run up to a dead enemy/player's body, draw their pistols, and [[DoubleTap repeatedly shoot it. Usually while taunting.it]].



* DownerEnding: The Empires victory in Galactic Conquest. Han is still frozen, Vader force chokes Leia to death, all life on Endor is massacred, and Luke ''kneels before The Emperor''.
** Also, the CIS ending. Sidious leads the assault on the Jedi Temple with an army of [[MechaMooks Battle Droids]], Darth Maul and Jango Fett (somehow back alive) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on [[DeathWorld Mustafar]].

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* DownerEnding: The Empires victory in Galactic Conquest. Han is still frozen, Vader force chokes Force Chokes Leia to death, all life on Endor is massacred, and Luke ''kneels kneels before The Emperor''.Emperor.
** Also, the CIS ending. Sidious leads the assault on the Jedi Temple with an army of [[MechaMooks Battle Droids]], Darth Maul and Jango Fett (somehow back alive) from the dead) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on [[DeathWorld Mustafar]].



** not quite as game breaking as severely disappointing, but: If you work your way up to getting getting the remote rocket launcher every game, there is a bug when you play on a map where no vehicles are (I.E. any map where you can't earn the achievement naturally) and use a guided rocket then, on hitting ground, it will quickly and instantly change direction from the point of impact, shoot a couple of feet, and explode then, rather than exploding on impact. This makes it neigh impossible to hit anything with them, and it's always on maps where there are no ways to get the emblem that unlocks it. You can only find this out facing computers, as you have to earn a special weapon during an actual online mode.



*** If you're, for some reason, playing capture the flag and the flag holder gets eaten, you now know why a sane person would walk up to the beast.

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*** If you're, * UltimateShowdownOfUltimateDestiny: On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for some reason, playing capture each army during other battles. It's taken UpToEleven in the flag and the flag holder gets eaten, you now know why a sane person would walk up to the beast.mods.



** There is another CrowningMomentOfAwesome when the narrator describes the victory on Hoth.

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** There is There's another CrowningMomentOfAwesome when the narrator describes the victory on Hoth.
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** not quite as game breaking as severely disappointing, but: If you work your way up to getting getting the remote rocket launcher every game, there is a bug when you play on a map where no vehicles are (I.E. any map where you can't earn the achievement naturally) and use a guided rocket then, on hitting ground, it will quickly and instantly change direction from the point of impact, shoot a couple of feet, and explode then, rather than exploding on impact. This makes it neigh impossible to hit anything with them, and it's always on maps where there are no ways to get the emblem that unlocks it. You can only find this out facing computers, as you have to earn a special weapon during an actual online mode.
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*** If you're, for some reason, playing capture the flag and the flag holder gets eaten, you now know why a sane person would walk up to the beast.

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* StickyBomb: Concussion grenades in the first game, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding. Thermal detonators do the same thing in II.



* StickyBomb: Concussion grenades in the first game, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding. Thermal detonators do the same thing in II.
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* StickyBomb: Concussion grenades, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding.

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* StickyBomb: Concussion grenades, grenades in the first game, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding.exploding. Thermal detonators do the same thing in II.
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Rename


''[[TheGump You could actually live them...]]''

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''[[TheGump ''[[BeenThereShapedHistory You could actually live them...]]''
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A series of [[{{Videogame}} video games]] set in the ''StarWars'' universe, developed by Pandemic Studios. The series is heavily inspired by ''VideoGame/{{Battlefield}}''; in a typical match, called "Conquest", there are two armies trying to gain control of "Command Posts" across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).

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A series of [[{{Videogame}} video games]] set in the ''StarWars'' ''Franchise/StarWars'' universe, developed by Pandemic Studios. The series is heavily inspired by ''VideoGame/{{Battlefield}}''; in a typical match, called "Conquest", there are two armies trying to gain control of "Command Posts" across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).



* DevelopmentHell: ''Battlefront III'' looks mostly finished, but it lacks a developer since the one working on it was bought out. An employee of LucasArts claims that the game is "up in the air" at this point.

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* DevelopmentHell: ''Battlefront III'' looks mostly finished, but it lacks a developer since the one working on it was bought out. An employee of LucasArts Creator/LucasArts claims that the game is "up in the air" at this point.
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* SeanConneryIsAboutToShootYou: {{Subverted}}: Both games' box art depict stormtroopers marching menacingly towards the viewer, but in both cases, their weapons are are firing somewhere off to the side.

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* SeanConneryIsAboutToShootYou: {{Subverted}}: Both games' box art depict stormtroopers marching menacingly towards the viewer, but in both cases, their weapons are are firing somewhere off to the side.
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Added a new Game Breaking Bug.

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** The above two pale in comparison to the infamous Han Solo blaster glitch. Basically, if you have the award pistol unlocked permanently and you play as Han then switch to his fusion cutter, you can't switch back to his special blaster. This is worse than the above because there's no workaround around it unless you steal a vehicle, kill yourself or let the timer run out.
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* StickyBomb: Concussion grenades, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding.

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* BadassArmy: The 501st Legion, or "Vader's fist" as it's nicknamed, from ''Battlefront 2''.


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* BadassArmy: The 501st Legion, or "Vader's fist" as it's nicknamed.
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* BadassArmy: The 501st Legion, or "Vader's fist" as it's nicknamed, from ''Battlefront 2''.
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** This requires some Expanded Universe knowledge. The 501st didn't participate in the Battle of Endor. They were rewarded with an indefinite leave of absence, but after the destruction of Death Star II, they volunteered for duty again. With the squabbling of several warlords and the like, the BF2 501st was dissolved and its units were sent to different battalions, but Grand Admiral Thrawn reconstituted the 501st when he gained control of the Empire of the Hand. The newly reformed 501st allowed non-humans and females to join in, and the new 501st survived until at least 138 ABY.
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** The tutorial for space combat tells you to "[[VideoGame/{{Starfox}} use bombers wisely]]"

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** The tutorial for space combat tells you to "[[VideoGame/{{Starfox}} "[[VideoGame/StarFox use bombers wisely]]"
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* BoomHeadshot: Instant kills for sniper units, obviously.

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* BoomHeadshot: Instant kills for sniper units, obviously. The trooper's weapon doesn't instantly kill somebody if you shoot them in the head, but a head shot does more damage to an enemy than a body shot.
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* PunchClockVillain: While whether or not the entirety of the 501 qualifies, the narrator at the very least does, as he clearly has misgivings about Order 66, but has no choice but to follow Sidious' orders.
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* RockBeatsLaser: Oddly enough, in single-player Hunt mode, the primitive native side always seems to absolutely [[CurbStompBattle cream]] the army they're up against, be it Geonosians vs. Clone Snipers, Gungans vs Super Battle Droids, Ewoks vs Imperial Scouts, little Jawas vs the supposedly fierce Tusken Raiders, and Wampas vs [i]the entire friggin' Rebel Army.[/i]

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* RockBeatsLaser: Oddly enough, in single-player Hunt mode, the primitive native side always seems to absolutely [[CurbStompBattle cream]] the army they're up against, be it Geonosians vs. Clone Snipers, Gungans vs Super Battle Droids, Ewoks vs Imperial Scouts, little Jawas vs the supposedly fierce Tusken Raiders, and Wampas vs [i]the ''the entire friggin' Rebel Army.[/i]''
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* RockBeatsLaser: Oddly enough, in single-player Hunt mode, the primitive native side always seems to absolutely [[CurbStompBattle cream]] the army they're up against, be it Geonosians vs. Clone Snipers, Gungans vs Super Battle Droids, Ewoks vs Imperial Scouts, little Jawas vs the supposedly fierce Tusken Raiders, and Wampas vs [i]the entire friggin' Rebel Army.[/i]
** In multiplayer, though, with the AI turned off or kept to a minimum; the more well-equipped, military side almost always beats the natives.
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Huh, no page created yet. Still takes up over a screen


* ArtificialStupidity: Just go to [[ArtificialStupidity/StarWarsBattlefront the trope page]] for examples, we had to delete them here because it was taking up a sixth of the entire page by itself.

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* ArtificialStupidity: Just go to [[ArtificialStupidity/StarWarsBattlefront the trope page]] page for examples, we had to delete them here because it was taking up a sixth of the entire page by itself.
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* ArtificialStupidity Just go to the trope page for examples, we had to delete them here because it was taking up a sixth of the entire page by itself

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* ArtificialStupidity ArtificialStupidity: Just go to [[ArtificialStupidity/StarWarsBattlefront the trope page page]] for examples, we had to delete them here because it was taking up a sixth of the entire page by itselfitself.
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* ArtificialStupidity

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* ArtificialStupidityArtificialStupidity Just go to the trope page for examples, we had to delete them here because it was taking up a sixth of the entire page by itself
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* DoomTroops: The Dark Troopers (giant cyborg SuperSoldiers) and the 501st, Palpatine's personal legion.
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Besides the first two games, there were also two spin-offs called Elite Squadron (which deals with a force-sensitive clone trooper named X2 and his trials as a Jedi and a member of the Rebel Alliance), Renegade Squadron (which deals with a black ops team led during the first stages of the game by Han Solo that conducted in behind-the-scenes means to allow the Rebel Alliance to win against the Empire before disbanding after Endor), and Mobile squadron (which doesn't have much of a plot and is more or less an excuse to release a StarWars game on the mobile phone).

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Besides the first two games, there were also two three spin-offs called Elite Squadron (which deals with a force-sensitive clone trooper named X2 and his trials as a Jedi and a member of the Rebel Alliance), Renegade Squadron (which deals with a black ops team led during the first stages of the game by Han Solo that conducted in behind-the-scenes means to allow the Rebel Alliance to win against the Empire before disbanding after Endor), and Mobile squadron (which doesn't have much of a plot and is more or less an excuse to release a StarWars game on the mobile phone).
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Besides the first two games, there were also two spin-offs called Elite Squadron (which deals with a force-sensitive clone trooper named X2 and his trials as a Jedi and a member of the Rebel Alliance), Renegade Squadron (which deals with a black ops team led during the first stages of the game by Han Solo that conducted in behind-the-scenes means to allow the Rebel Alliance to win against the Empire before disbanding after Endor), and Mobile squadron (which doesn't have much of a plot and is more or less an excuse to release a StarWars game on the mobile phone).
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** It should be noted that, while it doesn't happen often, success in these situations does happen, from time to time.
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* GameMod: Several, two of the most famous being the ''Battlefront Conversion Pack'', which adds content from the original game, as well as new maps and hero units from ''KnightsOfTheOldRepublic'' and ''TheForceUnleashed'', and ''Dark Times II: Rising Son'', which adds even more maps, ''tons'' of new units, and a standalone Galatic Conquest campaign starring Luke Skywalker.

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* GameMod: Several, two of the most famous being the ''Battlefront Conversion Pack'', which adds content from the original game, as well as new maps and hero units from ''KnightsOfTheOldRepublic'' and ''TheForceUnleashed'', and ''Dark Times II: Rising Son'', which adds even more maps, ''tons'' of new units, and a standalone Galatic Galactic Conquest campaign starring Luke Skywalker.

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* ArtificialStupidity: In ''vast'' amounts. See OneManArmy.

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* ArtificialStupidity: In ''vast'' amounts. See OneManArmy.ArtificialStupidity



* BigBadassBattleSequence: Geonosis, Hoth, Endor... Hell, ''any'' map can be host to one of these.
* BloodlessCarnage: True to the source material in that way. A man can be shot with a rocket launcher, stepped on by an AT-AT, or eaten by a Rancor–without any visible injury.
* BoomHeadshot: Instant kills for sniper units, obviously, though the first game was incredibly inconsistent on what counted as a headshot, and the unlockable Elite Sniper Rifle in the sequel has the exact same problem ''plus'' being shorter ranged than the normal rifle.

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* BigBadassBattleSequence: Geonosis, Hoth, Endor... Hell, Heck, ''any'' map can be host to one of these.
* BloodlessCarnage: True to the source material in that way. A man can be shot with a rocket launcher, stepped on by an AT-AT, or eaten by a Rancor–without any visible injury.
way.
* BoomHeadshot: Instant kills for sniper units, obviously, though the first game was incredibly inconsistent on what counted as a headshot, and the unlockable Elite Sniper Rifle in the sequel has the exact same problem ''plus'' being shorter ranged than the normal rifle.obviously.



** MightyGlacier: Once they get into position with their shields up though, they turn into moveable machine gun nests nigh impossible to approach from the front.

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** MightyGlacier: Once they get into position with their shields up though, they turn into moveable movable machine gun nests nigh impossible to approach from the front.



* FiveTokenBand: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian female sniper and AmbiguouslyBrown technician). Becomes [[GenderBender extremely]] [[ColorMeBlack odd]] with the 2nd game's ability to change class at a command post.

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* FiveTokenBand: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian female sniper and AmbiguouslyBrown technician). Becomes [[GenderBender extremely]] [[ColorMeBlack [[RaceLift odd]] with the 2nd game's ability to change class at a command post.



* HumongousMecha: Of various shapes and sizes. Including the excellent All Terrain Armored Transport for the Empire.
* HyperspaceArsenal: Each soldier carries two guns. When they swap between them, whichever gun they are currently holding just sort of disappears. Also, it's not clear were anybody is keeping their grenades, which just sort of appear in peoples' hands. The most egregious example is where a freakin' ''rocket launcher'' can just sort of...pop into existence.

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* HumongousMecha: Of various shapes and sizes. Including the excellent All Terrain Armored Transport for the Empire.\n
* HyperspaceArsenal: Each soldier carries two guns. When they swap between them, whichever gun they are currently holding just sort of disappears. Also, it's not clear were anybody is keeping their grenades, which just sort of appear in peoples' hands. The most egregious example is where a freakin' ''rocket launcher'' can just sort of...pop into existence.



* TheMedic: pilots and engineers, despite their names

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* TheMedic: pilots Pilots and engineers, despite their namesengineers can dispense bacta to heal the wounded.



* OneHitKill: Headshots, as stated above, but it's also possible to land on top of enemy units with air- and space-based vehicles. This is the easiest, if not the ''only'' way, to kill Jedi in the first game. An easier OneHitKill (on some battlefields) is by shooting the ground near them with a missile or grenade, blowing the Jedi into whatever bottomless pit happens to be nearby. The most satisfying one, though, is to use a vehicle to push the Jedi into the waiting tentacles of the Sarlacc on the Tatooine map.
* OneManArmy: This is pretty much the accepted tactic for single-player Instant Action battles. So prevalent that you could basically call this ''One Man Army: The Game''. However, this is ''definitely'' BetterThanItSounds.
* RedshirtArmy: You play as the only competent member of one. Again, BetterThanItSounds.
* SeanConneryIsAboutToShootYou: {{Subverted}}: both games' box art depict stormtroopers marching menacingly towards the viewer, but in both cases their weapons are held...oddly and are firing somewhere off to the side.

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* OneHitKill: Headshots, as stated above, but it's also possible to land on top of enemy units with air- air and space-based vehicles. This is the easiest, if not the ''only'' way, to kill Jedi in the first game. An easier OneHitKill (on some battlefields) is by shooting the ground near them with a missile or grenade, blowing the Jedi into whatever bottomless pit happens to be nearby. The most satisfying one, though, is to use a vehicle to push the Jedi into the waiting tentacles of the Sarlacc on the Tatooine map.
* OneManArmy: This is pretty much the accepted tactic for single-player Instant Action battles. So prevalent that you could basically call this ''One Man Army: The Game''. However, this is ''definitely'' BetterThanItSounds.
* RedshirtArmy:
You play as the only competent member of one. Again, BetterThanItSounds.
can easily become this.
* SeanConneryIsAboutToShootYou: {{Subverted}}: both Both games' box art depict stormtroopers marching menacingly towards the viewer, but in both cases cases, their weapons are held...oddly and are firing somewhere off to the side.



* SpiderTank: The CIS controls one with a particle beam cannon. Slow, but damned effective on both infantry and armour when it gets into range.

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* SpiderTank: The CIS controls one with a particle beam cannon. Slow, but damned effective on both infantry and armour armor when it gets into range.



* TankGoodness: Every faction gets at least ''one'' tank type. Even the Rebellion. Meaning that on the right maps, one gets epic infantry/armour battles.

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* TankGoodness: Every faction gets at least ''one'' tank type. Even the Rebellion. Meaning that on the right maps, one gets epic infantry/armour infantry/armor battles.



* ActionGirl: Aayla Secura, a Twi'lek Jedi who absolutely rips through enemies with twin lightsabres. Princess Leia to a lesser degree as well.

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* ActionGirl: Aayla Secura, a Twi'lek Jedi who absolutely rips through enemies with twin lightsabres.[[DualWielding two lightsabers]]. Princess Leia to a lesser degree as well.



* AwesomeButImpractical: The award sniper rifle is glitchy and short-ranged, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper can ''skewer'' enemies, and the chaingun rips a droideka to shreds in seconds!
* BaseOnWheels: Landing craft in space battles.

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* AwesomeButImpractical: The award sniper rifle is glitchy and short-ranged, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper can ''skewer'' enemies, and the chaingun rips a droideka to shreds in seconds!
* BaseOnWheels: [[BaseOnWheels Base In Space]]: Landing craft in space battles.



* CriticalEncumbranceFailure: Characters that can use the Force or a jetpack to fly are unable to do so if they're carrying a flag or some other important object.

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* CriticalEncumbranceFailure: Characters that can use the Force to increase their jumping or a jetpack to fly are unable to do so if they're carrying a flag or some other important object.



** CTF on Mos Eisley has the rather annoying bug where Jawas are capable of picking up flags. Jawas are set to be allied for both sides in order to penalize collateral damage, meaning that if you play with friendly fire off and a Jawa picks up a flag, no one's getting it until the Jawa randomly runs into the flag capture point.
** The {{Steam}} version has a nasty, ''very'' common bug that causes a crash to desktop when a map is being loaded. This bug is infamous mainly due to the fact that the only currently known way to prevent it is to ''play the game with a plugged in mic''.

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** CTF on Mos Eisley has the rather annoying bug one where Jawas are capable of picking up flags. Jawas are set to be allied for both sides in order to penalize collateral damage, meaning that if you play with friendly fire off and a Jawa picks up a flag, no one's getting it until the Jawa randomly runs into the flag capture point.
** The {{Steam}} version has a nasty, ''very'' common bug one that causes a crash to desktop when a map is being loaded. This bug is infamous mainly due to the fact that the only currently known way to prevent it is to ''play the game with a plugged in mic''.



* GundamJack: In a space battle between the 501st and a rebuilt droid army, Vader demands that one of the CIS bombers be stolen and taken back to the main hangar.
** Any time you raid an enemy hangar (useful for taking out the auto-turret defenses, shields, life support, and engines quickly) you will have to steal an enemy fighter. Yours tends to end up exploding on its own or hijacked while you're wreaking havoc.
* HappyEnding: The Republic Campaign in Galactic Conquest mode in II shows Mace Windu killing Palpatine, Obi-Wan killing Grievous and Anakin becoming a Jedi Master.
* HeyItsThatVoice: [[CowboyBebop Spike Speigel]] has joined the Rebel Alliance.

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* GundamJack: {{Gundamjack}}: In a space battle between the 501st and a rebuilt droid army, Vader demands that one of the CIS bombers be stolen and taken back to the main hangar.
** Any time you raid an enemy hangar (useful for taking out the auto-turret defenses, shields, life support, and engines quickly) you will have to steal an enemy fighter. Yours tends to end up exploding on its own either destroyed or hijacked while you're wreaking havoc.
** The engineer's fusion cutter can be used to boot an enemy out of their vehicle, allowing you to hijack it.
* HappyEnding: The Republic Campaign in Galactic Conquest mode in II shows Mace Windu killing Palpatine, Obi-Wan killing Grievous Grievous, and Anakin becoming a Jedi Master.
* HeyItsThatVoice: [[CowboyBebop Spike Speigel]] has joined the Rebel Alliance.
Master.



* [[ItsUpToYou It's Up To You]]: Allies in the campaign can't accomplish objectives on their own (the player needs to be present for a control point to be captured despite the dozen friendlies swarming over it, only the player can carry the holocron ect).

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* [[ItsUpToYou It's Up To You]]: ItsUpToYou: Allies in the campaign can't accomplish objectives on their own (the player needs to be present for a control point to be captured despite the dozen friendlies swarming over it, only the player can carry the holocron holocron, ect).



** Even these might not be enough, which is why there's the merry tactic of switching to a heavy trooper, taking out a landmine, and pieing the jedi in the face with it.
* SuspiciouslySpecificDenial: "Officially, there was no clone rebellion in Kamino."

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** Even these might not be enough, which is why there's the merry tactic of switching to a heavy trooper, taking out a landmine, and pieing smacking the jedi Jedi in the face with it.
* SuspiciouslySpecificDenial: "Officially, there was no clone rebellion in on Kamino."



* UnexplainedRecovery: [[spoiler:Darth Maul and Jango Fett]] in the CIS ending.

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* UnexplainedRecovery: [[spoiler:Darth Darth Maul and Jango Fett]] Fett in the CIS ending.
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http://static.tvtropes.org/pmwiki/pub/images/SW_Battlefront_001_7217.jpg

->''For years you've watched the greatest StarWars battles''\\
''What If...''\\
''[[TheGump You could actually live them...]]''
-->--[[http://www.youtube.com/watch?v=9a_R6uzN2AE Trailer tagline]] for the first game.

A series of [[{{Videogame}} video games]] set in the ''StarWars'' universe, developed by Pandemic Studios. The series is heavily inspired by ''VideoGame/{{Battlefield}}''; in a typical match, called "Conquest", there are two armies trying to gain control of "Command Posts" across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).

The battles are often '''huge''', sometimes bigger than the movie scenes they are inspired by, involving dozens of players and even more {{NPC}}s. In addition, players can hop into various ''StarWars'' vehicles ranging from tiny hover-bikes to aircraft to HumongousMecha.

In the sequel, predictably entitled ''StarWarsBattlefront II,'' players can also play as [[MagicKnight Jedi, Sith]], and various other "Hero" units from the movies. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters.

The game also had a single-player campaign featuring the 501st, a company of stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onwards.

There have been two spin-offs, both of which are for the PSP and the later of which is also available on the DS. ''Battlefront III'' has had leaked footage, but with Free Radical Designs' collapse, the game is [[DevelopmentHell currently without a developer.]] For hope and rumours on another sequel, check [[http://www.battlefront3.net/ battlefront3.net]].

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[[foldercontrol]]

[[folder:''Tropes common to the series:'']]
* AchillesHeel / ForMassiveDamage: Every land-based vehicle has a weak point that can be hit with a rocket to deal extra damage.
* ArtificialStupidity: In ''vast'' amounts. See OneManArmy.
* AttackItsWeakPoint: Hitting vehicles in their "critical hit location" (it changes between vehicles) will cause additional damage.
* [[BaseOnWheels Base On Legs]]: The AT-TE and AT-AT walkers are mobile spawn points. In the first, the walkers count as command posts for the purposes of automatic unit attrition and "capture all command posts to win", meaning the enemy had to not only capture all the fixed command posts but destroy the walkers in order to win. And the walkers respawn.
* BeamSpam: The battlefields can get very sparkly very quickly. Chainguns and Repeating Blasters use this as a [[MoreDakka legitimate tactical advantage]]; the chaingun especially creates a blitz of purple beams that are very visible.
* {{BFG}}: Several varieties.
* BigBadassBattleSequence: Geonosis, Hoth, Endor... Hell, ''any'' map can be host to one of these.
* BloodlessCarnage: True to the source material in that way. A man can be shot with a rocket launcher, stepped on by an AT-AT, or eaten by a Rancor–without any visible injury.
* BoomHeadshot: Instant kills for sniper units, obviously, though the first game was incredibly inconsistent on what counted as a headshot, and the unlockable Elite Sniper Rifle in the sequel has the exact same problem ''plus'' being shorter ranged than the normal rifle.
* ColorCodedForYourConvenience: Your team is blue or green (depending on which game you're playing) while the enemy is red on the maps.
* CripplingOverspecialization: Droidekas are prohibitively slow. You can move faster without your shield or your ability to fire your weapons though.
** MightyGlacier: Once they get into position with their shields up though, they turn into moveable machine gun nests nigh impossible to approach from the front.
* DeflectorShields: In addition to the capital ship shields in the second game, Droidekas have personal shielding they can deploy in both games.
* DevelopmentHell: ''Battlefront III'' looks mostly finished, but it lacks a developer since the one working on it was bought out. An employee of LucasArts claims that the game is "up in the air" at this point.
* EnergyWeapon: And lots of them!
* FacelessGoons: Droids, clone troopers, and most Imperials.
* FiveTokenBand: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian female sniper and AmbiguouslyBrown technician). Becomes [[GenderBender extremely]] [[ColorMeBlack odd]] with the 2nd game's ability to change class at a command post.
* FrickinLaserBeams: Green, blue, and red.
* HumongousMecha: Of various shapes and sizes. Including the excellent All Terrain Armored Transport for the Empire.
* HyperspaceArsenal: Each soldier carries two guns. When they swap between them, whichever gun they are currently holding just sort of disappears. Also, it's not clear were anybody is keeping their grenades, which just sort of appear in peoples' hands. The most egregious example is where a freakin' ''rocket launcher'' can just sort of...pop into existence.
* IdiosyncraticCoverArt
* LegionOfDoom: The CIS and the Imperials.
* LightningGun: The arc/bolt casters.
* MacrossMissileMassacre: The Hailfire droid tanks.
* MadeOfExplodium: Everything, even what appear to be totally solid objects like doors.
* MagicBullets
* MagicTool: The fusion cutter, which can be used to build/repair literally anything that can be destroyed, and also hijack vehicles in the second game.
* TheMedic: pilots and engineers, despite their names
* NoOSHACompliance: The Death Star and both Bespin maps. Seriously, wouldn't a couple handrails at least be nice when dozens of personnel are scampering only a couple feet away from falling into the ''sky''?
* OneHitKill: Headshots, as stated above, but it's also possible to land on top of enemy units with air- and space-based vehicles. This is the easiest, if not the ''only'' way, to kill Jedi in the first game. An easier OneHitKill (on some battlefields) is by shooting the ground near them with a missile or grenade, blowing the Jedi into whatever bottomless pit happens to be nearby. The most satisfying one, though, is to use a vehicle to push the Jedi into the waiting tentacles of the Sarlacc on the Tatooine map.
* OneManArmy: This is pretty much the accepted tactic for single-player Instant Action battles. So prevalent that you could basically call this ''One Man Army: The Game''. However, this is ''definitely'' BetterThanItSounds.
* RedshirtArmy: You play as the only competent member of one. Again, BetterThanItSounds.
* SeanConneryIsAboutToShootYou: {{Subverted}}: both games' box art depict stormtroopers marching menacingly towards the viewer, but in both cases their weapons are held...oddly and are firing somewhere off to the side.
* TheSiege: Hoth.
* SpiderTank: The CIS controls one with a particle beam cannon. Slow, but damned effective on both infantry and armour when it gets into range.
* SpiritualSuccessor: Pandemic's ''LordOfTheRings: Conquest'', which is essentially ''Battlefront'' but [[InvertedTrope not]] [-[[RecycledInSpace IN SPACE!]]-]
* StuffBlowingUp
* SuicidalOverconfidence: My God, where to begin? A single stormtrooper attacking six Wookiees, a guy with ''no grenades left and a pistol'' attacking a tank, a '''scout ship''' going up against the most heavily armed capital starship in the game...
* TankGoodness: Every faction gets at least ''one'' tank type. Even the Rebellion. Meaning that on the right maps, one gets epic infantry/armour battles.
* ThirdPersonShooter: Can also be set to [[FirstPersonShooter first person]].
* UrbanWarfare: The Cloud City and Theed maps. Chokepoints, hiding places, and sniper balconies galore.
* YouAllLookFamiliar: there are five types of rebels in the original, and six in the sequel.
** Generic Jedi characters in ''Battlefront II''[='=]s campaign are like this, too.
* YouAreNumberSix: Only the Rebels get actual names; the clones, droids and Imperials are stuck with designation numbers.
[[/folder]]

[[folder:''Tropes specific to the first game:'']]
* ApocalypseHow / EarthShatteringKaboom: Class X in the first game's Galactic Conquest mode, courtesy of the Death Star. Can happen repeatedly until the playing field is nearly barren.
* HighAltitudeBattle: The first map on Bespin, starting off on the gas platforms seen in the background on approach to Cloud City in TheEmpireStrikesBack.
* RammingAlwaysWorks: The heroes are immune to every weapon, but running them over with a vehicle does the job.
* TheSiege: Rhen Var's harbor map.
[[/folder]]

[[folder:''Tropes specific to the sequel:'']]
* AchillesHeel: Capital ships in space battles can be crippled by targeting vital systems, both through internal sabotage and simply using bombs.
* ActionGirl: Aayla Secura, a Twi'lek Jedi who absolutely rips through enemies with twin lightsabres. Princess Leia to a lesser degree as well.
* AppliedPhlebotinum: The [[PowerCrystal energy crystal]] the player must receive early in II's campaign, which turns out to be a key component of the Death Star's superlaser.
* AwesomeButImpractical: The award sniper rifle is glitchy and short-ranged, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper can ''skewer'' enemies, and the chaingun rips a droideka to shreds in seconds!
* BaseOnWheels: Landing craft in space battles.
* BatmanCanBreatheInSpace: Averted, going outside in Polis Massa will drain your health unless you're in a tank or are a droid. Walking out of your capital ship in a space battle has the same effect as jumping into one of the numerous bottomless pits, although it is possible through a glitch to land a ship outside the hangar and walk around on the outside edge of the ship without dying of asphyxiation.
* BattleAura: Shows up whenever the player gets a CosmeticAward that doesn't have a new weapon as its reward.
* BeatingADeadPlayer: Some bots, usually rebels, will run up to a dead enemy/player's body, draw their pistols, and repeatedly shoot it. Usually while taunting.
* BigBadassBattleSequence: In many ways, the entire point of the game. In the PC version, there's an "XL" gamemode, which is like Conquest except with even more people on the field at once. It's only available on maps based on the biggest battles of the series.
* BittersweetEnding: Noticeably averted in that the last mission in the single-player campaign is the Battle of Hoth, which the Empire wins triumphantly and with the narrator believing that the Rebellion had been completely crushed. The Battle of Endor, the end to the movie series, isn't mentioned at all. Presumably, the story of the game is either being told before Endor or the [=501st=] just wasn't at Endor (despite being almost literally everywhere else in the movies).
** Played straight thanks to some FridgeHorror: you never play the Endor mission because [[DoomedByCanon the narrator died before he could record an audio log about it.]]
* BlackCloak: Most of the Imperial/CIS heroes.
* CosmeticAward: Medals in ''II'', up until you get four of any specific medal, which then grants you a bonus depending on what the medal is. Getting the medal 64 times on one profile gives you the bonus in question permanently for singleplayer games.
* CriticalEncumbranceFailure: Characters that can use the Force or a jetpack to fly are unable to do so if they're carrying a flag or some other important object.
* CurbStompBattle: From a story perspective, the 501st utterly eviscerate the Rebels on Yavin and Hoth.
* DownerEnding: The Empires victory in Galactic Conquest. Han is still frozen, Vader force chokes Leia to death, all life on Endor is massacred, and Luke ''kneels before The Emperor''.
** Also, the CIS ending. Sidious leads the assault on the Jedi Temple with an army of [[MechaMooks Battle Droids]], Darth Maul and Jango Fett (somehow back alive) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on [[DeathWorld Mustafar]].
* EvilBrit: In true Star Wars tradition. In fact, one Imperial (the announcer) is labeled in the credits as "Smarmy British Palpatine Ally".
* GameBreakingBug:
** CTF on Mos Eisley has the rather annoying bug where Jawas are capable of picking up flags. Jawas are set to be allied for both sides in order to penalize collateral damage, meaning that if you play with friendly fire off and a Jawa picks up a flag, no one's getting it until the Jawa randomly runs into the flag capture point.
** The {{Steam}} version has a nasty, ''very'' common bug that causes a crash to desktop when a map is being loaded. This bug is infamous mainly due to the fact that the only currently known way to prevent it is to ''play the game with a plugged in mic''.
* GameMod: Several, two of the most famous being the ''Battlefront Conversion Pack'', which adds content from the original game, as well as new maps and hero units from ''KnightsOfTheOldRepublic'' and ''TheForceUnleashed'', and ''Dark Times II: Rising Son'', which adds even more maps, ''tons'' of new units, and a standalone Galatic Conquest campaign starring Luke Skywalker.
* GundamJack: In a space battle between the 501st and a rebuilt droid army, Vader demands that one of the CIS bombers be stolen and taken back to the main hangar.
** Any time you raid an enemy hangar (useful for taking out the auto-turret defenses, shields, life support, and engines quickly) you will have to steal an enemy fighter. Yours tends to end up exploding on its own or hijacked while you're wreaking havoc.
* HappyEnding: The Republic Campaign in Galactic Conquest mode in II shows Mace Windu killing Palpatine, Obi-Wan killing Grievous and Anakin becoming a Jedi Master.
* HeyItsThatVoice: [[CowboyBebop Spike Speigel]] has joined the Rebel Alliance.
* ImpossiblyCoolWeapon: [[{{Laserblade}} Lightsabers]].
* [[ItsUpToYou It's Up To You]]: Allies in the campaign can't accomplish objectives on their own (the player needs to be present for a control point to be captured despite the dozen friendlies swarming over it, only the player can carry the holocron ect).
* MacGuffin: The Death Star plans.
* MoreDakka: The commando pistol is basically a regular blaster pistol with its max fire rate quintupled. Clone Commanders also get shoulder-mounted miniguns.
* NoCampaignForTheWicked: Inverted; this is the first ''Star Wars'' game since ''TIEFighter'' to offer ''only'' an Imperial campaign - and this time, you're not too busy dealing with traitors to actually fight the Rebellion.
* PreExplosionGlow: In space battles, certain parts of capital ships will begin glowing and making weird noises before finally [[StuffBlowingUp blowing up.]]
* ShellShockedVeteran: The narrator for campaign mode.
* ShoutOut: The CIS announcer, a Battle Droid, occasionally will refer to the enemy as [[KnightsOfTheOldRepublic "meatbags"]].
** The tutorial for space combat tells you to "[[VideoGame/{{Starfox}} use bombers wisely]]"
** While playing as Han Solo on a map other than Mos Eisley Assault, your Imperial opponents will occasionally exclaim "It's Han Solo! [[TheDogShotFirst And he's shooting first]]! That's not fair!"
* SniperPistol: The Precision Pistol (earned by getting 6 pistol kills in one life) is this.
* SureWhyNot or IKnewIt: The methods that have been constantly brought up by fans for common infantry to kill Jedi (Actually using fully automatic fire, shotguns, shooting them with something bigger than small arms, abandoning MookChivalry) are the most effective way to kill the generic Jedi in campaign mode.
** Even these might not be enough, which is why there's the merry tactic of switching to a heavy trooper, taking out a landmine, and pieing the jedi in the face with it.
* SuspiciouslySpecificDenial: "Officially, there was no clone rebellion in Kamino."
* TrapDoor: The trap door in front of Jabba the Hutt's throne is faithfully reproduced in the "Jabba's Lair" map and [[TooDumbToLive stepping on it]] it will dump you into the Rancor pit. Which, if you're careful enough, also contains a handy short cut to the lower levels.
** It's worth noting though, that the rancor doesn't actually move, and won't kill you unless you walk up to it like a moron. It's perfectly possible to leave just by walking around the darned thing.
* UnexplainedRecovery: [[spoiler:Darth Maul and Jango Fett]] in the CIS ending.
* VillainProtagonist: Story mode, at least after the halfway point.
* WhatMeasureIsAMook: Subverted quite prettily with the campaign. The destruction of the [[KillSat Death Star]] is described in the campaign. The people who replaced the 501st are described as [[WhatASenselessWasteOfHumanLife "poor souls"]] and the entire premise of the last three or four missions is to [[RoaringRampageOfRevenge wipe out]] ''every single Rebel who had the slightest bit of involvement in it''. There's even something approaching a CrowningMomentOfHeartwarming when you win the battle on Yavin 4 and [[spoiler:destroy the Rebel leaders]] when the officer commanding you says, "Well done. The spirits of our fallen brothers will sleep soundly tonight."
** There is another CrowningMomentOfAwesome when the narrator describes the victory on Hoth.
[[/folder]]
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