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* AttackReflector: in "Extreme" and "Extreme 2", some aliens come equiped with yellow shields/gates that reflect a shot back at you. It is notably highly resistant to the standard laser power up, but can't reflect bombs. While the shield can block only one shot, the gate can block as many as the player fires at them, but occasionally will open up, or if the player is precise enough, they can snipe a shot through the thin gap in a closed gate.


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*BodyofBodies: In "Extreme 2", the fourth level's boss is a large jellyfish alien, but later on it splits into multiple smaller jellyfish alien.


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* TimedPowerUp: In "Extreme" and "Extreme 2" the player can earn different weapon upgrades by shooting 4 aliens of the same colour (or shooting mini-ufos). The player can also switch back to the standard single shot in order to preserve the power up's timer.
** Green aliens give the [[ShotgunsAreJustBetter Broad Shot]] power up, letting the player fire a tight choke of 5 shots.
** Red aliens give the [[StuffBlowingUp Bomb]] power up, which anihilates tight groups of aliens and demolish alien reflector shields with ease.
** Blue aliens give the [[WaveMotionGun Laser]] power up, which is the most destructive of the four power ups, piercing through small aliens and killing large ones quickly but is easily countered by reflector shields.
** Black aliens give the [[LuckilyMyShieldWillProtectMe Shield]] power up, which blocks anything from hitting the player. Keep in mind in "Extreme" if an alien touches the ground the player still dies, whereas in "Extreme 2" the shield will instantly kill any aliens that touch it.
*** Fever mode increases the power of each power up, or grant weapons normally not found in regular gameplay, allowing players to just blast through wave after wave of enemies.
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Added link to Infinity Gene page; however, I left the Infinity Gene tropes as I'm not sure if I should remove them. My gut's telling me I should, though. Please let me know if that was a mistake.


In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.

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In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''.''VideoGame/SpaceInvadersInfinityGene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.



* ''Space Invaders Infinity Gene'' (2009; [[UsefulNotes/IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)

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* ''Space Invaders Infinity Gene'' ''VideoGame/SpaceInvadersInfinityGene'' (2009; [[UsefulNotes/IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)
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* ExcusePlot: You're fighting aliens. ''Space Raiders'' and ''Space Invaders Get Even'' are the only games to have any plot beyond that.

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* ExcusePlot: You're fighting aliens. ''Space Raiders'' and ''Space Invaders Get Even'' are the only games to have any plot beyond that.that, while ''Super Space Invaders '91'' gives a bare-bones plot at the very least in the UsefulNotes/SegaMasterSystem version, the action taking place in the year 2073 and you working for what looks like a PrivateMilitaryContractor.
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* ''Space Invaders Infinity Gene'' (2009; [[IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)

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* ''Space Invaders Infinity Gene'' (2009; [[IOSGames [[UsefulNotes/IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)



* ''[[{{VideoGame/Arkanoid}} Arkanoid]] [[VersusTitle VS]] Space Invaders'' (2017; [[{{IOSGames}} iPhone, Android]])

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* ''[[{{VideoGame/Arkanoid}} Arkanoid]] [[VersusTitle VS]] Space Invaders'' (2017; [[{{IOSGames}} [[UsefulNotes/IOSGames iPhone, Android]])
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* LethalJokeCharacter: The Classic ship in ''InfinityGene''. OneBulletAtATime? Yep. Said bullet is a OneHitKill on anything, including bosses!

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* LethalJokeCharacter: The Classic ship in ''InfinityGene''.''Infinity Gene''. OneBulletAtATime? Yep. Said bullet is a OneHitKill on anything, including bosses!
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Not sure how that happened.

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* BattleshipRaid:
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* BattleshipRaid:

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* BattleshipRaid: TheBadGuyWins: [[EndlessGame You're going to lose eventually]]. ''Get Even'' subverts this in the intro by revealing humanity did ultimately succeed in driving off the invaders. But of course, ''Get Even'''s very premise makes this a DoubleSubversion in the end.
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Not an example, there's only the standard and Beginner modes


* EasierThanEasy: "Beginner Mode" in ''Extreme 2''. You get infinite lives, but there are no branching paths.
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* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' bullets to balance it out.

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* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' instant-kill]] (even on bosses!) bullets to balance it out.
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* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto.

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* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto.gusto, with the sole ship that follows this trope having [[OneHitKill instant-kill'' bullets to balance it out.
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In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and has recently been updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.

to:

In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and has recently been was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.
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Trivia.


* FollowTheLeader: Almost every game console and home computer in The Second Generation Of Video Games had an adaptation of this game available.

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* AliensStealCattle: Bonus stages in ''Super Space Invaders'' have you defending a group of cows from alien flying saucers that try to abduct them.

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* AliensStealCattle: AliensStealCattle:
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Bonus stages in ''Super Space Invaders'' have you defending a group of cows from alien flying saucers that try to abduct them.them.
** Wandering cows act as time-increase pickups in ''Get Even''.



* ExcusePlot: You're fighting aliens. ''Space Raiders'' and ''Space Invaders Get Even'' are the only games to have any plot beyond that.



* GameOver: [[EndlessGame In first installments, the only way out is death]].

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* GameOver: [[EndlessGame In the first installments, the only way out is death]].
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* OlderThanTheNES: By a little more than a decade and a half.

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* OlderThanTheNES: By a little more than half a decade and a half.decade.
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Not to confuse with ''Film/SpacedInvaders''.

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Not to confuse be confused with ''Film/SpacedInvaders''.
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Not to confuse with ''Film/SpacedInvaders''.

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* EndlessGame
** Demonstrated with style in [[http://www.retrosabotage.com/spacein/invasion.html this Retro Sabotage game]], where you are pitted against a single, slow moving Invader. Shoot it, and another Invader will come in its place. After shooting that one and the next one comes, [[spoiler:the game screen starts to subtly zoom out, and you can see a row of 18 Invaders, with one of them coming down to replace an Invader you shot, with yet another one coming to take its place in the row. The screen continues to zoom out, and you can see an identical row of Invaders behind the first, doubling the amount of Invaders at the top of the screen into 36. But the zoom won't stop, and gradually starts to pick up speed. Then yet another row of Invaders comes up, bring the total to 57. Then 72... 90... 108... At this point, hopeless music kicks in as the zoom continues and more and more Invaders are revealed, and it becomes increasingly apparent that they're in some sort of formation... until finally, you see '''''[[OhCrap 7,254]]''''' Invaders in a formation in the likeness of themselves, easily dwarfing your playfield. All this goes on while the player is still controlling the cannon and able to shoot the single Invader within his playfield]].

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* EndlessGame
**
EndlessGame: Demonstrated with style in [[http://www.retrosabotage.com/spacein/invasion.html this Retro Sabotage game]], where you are pitted against a single, slow moving Invader. Shoot it, and another Invader will come in its place. After shooting that one and the next one comes, [[spoiler:the game screen starts to subtly zoom out, and you can see a row of 18 Invaders, with one of them coming down to replace an Invader you shot, with yet another one coming to take its place in the row. The screen continues to zoom out, and you can see an identical row of Invaders behind the first, doubling the amount of Invaders at the top of the screen into 36. But the zoom won't stop, and gradually starts to pick up speed. Then yet another row of Invaders comes up, bring the total to 57. Then 72... 90... 108... At this point, hopeless music kicks in as the zoom continues and more and more Invaders are revealed, and it becomes increasingly apparent that they're in some sort of formation... until finally, you see '''''[[OhCrap 7,254]]''''' Invaders in a formation in the likeness of themselves, easily dwarfing your playfield. All this goes on while the player is still controlling the cannon and able to shoot the single Invader within his playfield]].
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** ''Extreme 2'' has Full House Fever, which requires making a three-way bingo, and features jackpots that are worth ''tons'' of points. It is also extremely difficult to trigger, because it requires that the Fever bingo board have 7 of its 9 spaces filled and only two configurations are possible because triggering any Bingo Fever clears the spaces used to make them.

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** ''Extreme 2'' has Full House Fever, which requires making a three-way bingo, and features jackpots that are worth ''tons'' of points. It is also extremely difficult to trigger, because it requires that the Fever bingo board have 7 of its 9 spaces filled and only two configurations are possible because triggering any Bingo Fever clears the spaces used to make them. Starting the wrong type of Round will cause you to waste time trying to time it out or just deal with ruining your Full House progress.
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* BonusLevel:

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* BonusLevel: BonusStage:

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* BonusLevel: In ''Extreme'', shooting a flashing UFO that's triggered by getting two different Features that are red, green, or blue or a red UFO takes you out of the current wave to do a "Round". If you fulfill a specific objective (such as shooting ''x'' aliens, shooting ''y'' of a specific alien, or picking up ''z'' items) before time runs out, you'll be taken to the next wave in [[SuperMode Fever mode]]. Getting hit in a Round won't kill you, but it will either take one second off the timer or increase the target requirement by one (for example, if you had to shoot 12 aliens, you now have to shoot 13), and if time runs out you'll return to the wave you were in with nothing.

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* BonusLevel: BonusLevel:
**
In ''Extreme'', shooting a flashing UFO that's triggered by getting two different Features that are red, green, or blue or a red UFO takes you out of the current wave to do a "Round". If you fulfill a specific objective (such as shooting ''x'' aliens, shooting ''y'' of a specific alien, or picking up ''z'' items) before time runs out, you'll be taken to the next wave in [[SuperMode Fever mode]]. Getting hit in a Round won't kill you, but it will either take one second off the timer or increase the target requirement by one (for example, if you had to shoot 12 aliens, you now have to shoot 13), and if time runs out you'll return to the wave you were in with nothing.nothing.
** ''Extreme 2'' still has Rounds, but now they take place during waves instead of taking you out of one; the Round takes place on the top screen while the main gameplay continues on the bottom.
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* BonusLevel: In ''Extreme'', shooting a flashing UFO that's triggered by getting two different Features that are red, green, or blue or a red UFO takes you out of the current wave to do a "Round". If you fulfill a specific objective (such as shooting ''x'' aliens, shooting ''y'' of a specific alien, or picking up ''z'' items) before time runs out, you'll be taken to the next wave in [[SuperMode Fever mode]]. Getting hit in a Round won't kill you, but it will either take one second off the timer or increase the target requirement by one (for example, if you had to shoot 12 aliens, you now have to shoot 13), and if time runs out you'll return to the wave you were in with nothing.

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%%* OneBulletAtATime

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%%* OneBulletAtATime* OneBulletAtATime: Most games let you only have one bullet on the screen at once. ''Extreme'' and ''Extreme 2'' lets you have more if your shot level is high enough or if you're in Fever mode. ''Infinity Gene'' outright averts this trope by employing rapid-fire weapons with gusto.


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* PostFinalBoss: The very last enemy of ''Infinity Gene'' is a lone invader that moves very quickly, similar to how the last enemy in the original game moves very quickly. Even if you fail to shoot it down, you'll still get a credit roll.
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* BeamSpam: In ''Extreme'', a few Fever modes you trigger get you short laser bursts of one of three types: a blue laser that [[OneHitPolykill pierces through enemies]] ([[NoSell even Reflector shields]]), a green laser that does the same but turns left or right 90 degrees upon hitting an enemy, or a similar green laser that splits both left and right upon impact. The green turning laser is also used on the Stage 4 bosses of the single-screen versions (the DS version has a different boss format).
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* KingMook: All of the bosses in the ''Extreme'' games are giant versions of the four classical designs. ''Extreme 2'' one-ups this: the design for the Stage 5 bosses take the Stage 5 boss UFO from the first game and make it ''even bigger''.
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* TurnsRed: Just try to hit the last enemy.

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* TurnsRed: Just try to hit the last enemy. ''Extreme'' and ''Extreme 2'' take this up a step: Sometimes, when there's only one enemy left, they'll start to move faster and leave behind a trail of their image (in an allusion to a glitch from the original game). If you can hit this last enemy, you'll get a "Rainbow Bonus". If you take too long, it will slam down to the bottom of the screen and kill you.
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* StalkedByTheBell: The PC version of ''Extreme'' shows the bonus you'll get from destroying the current boss, and it decreases with every beat of the background music. Stage 4-B in particular is very difficult to get a good boss bonus on, because it has the fastest music in the game.
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The {{Trope Maker|s}} that spawned a thousand other ShootEmUp games, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although ''VideoGame/{{Pong}}'' had started the industry, this game revolutionized it, virtually launching UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.

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The {{Trope Maker|s}} that spawned a thousand other ShootEmUp games, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although ''VideoGame/{{Pong}}'' had started the industry, this game revolutionized it, virtually launching UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many tropes used in later games, such as VideoGameLives, progressive difficulty, and a separate score counter for high scores.
Is there an issue? Send a MessageReason:
None

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** ''Extreme 2'' has Full House Fever, which requires making a three-way bingo, and features jackpots that are worth ''tons'' of points. It is also extremely difficult to trigger, because it requires that the Fever bingo board have 7 of its 9 spaces filled and only two configurations are possible because triggering any Bingo Fever clears the spaces used to make them.
Is there an issue? Send a MessageReason:
None


The {{Trope Maker|s}} that spawned a thousand other ShootEmUp games, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although VideoGame/{{Pong}} had started the industry, this game revolutionized it, virtually launching UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.

to:

The {{Trope Maker|s}} that spawned a thousand other ShootEmUp games, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although VideoGame/{{Pong}} ''VideoGame/{{Pong}}'' had started the industry, this game revolutionized it, virtually launching UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.

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