History VideoGame / SpaceInvaders

28th Oct '16 2:04:44 PM nombretomado
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The [[TropeMakers Trope Maker]] that spawned a thousand other {{Shoot Em Up}}s, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although VideoGame/{{Pong}} had started the industry, this game revolutionized it, virtually launching TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many of the tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.

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The [[TropeMakers Trope Maker]] that spawned a thousand other {{Shoot Em Up}}s, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although VideoGame/{{Pong}} had started the industry, this game revolutionized it, virtually launching TheGoldenAgeOfVideoGames, UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many of the tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.
19th Sep '16 8:27:23 PM sharkmug
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2002 saw an ill-fated attempt to updated the franchise, with a Gamecube/PS2 game called "Space Raiders" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.

to:

2002 saw an ill-fated attempt to updated the franchise, with a Gamecube/PS2 Gamecube/Playstation 2 game called "Space Raiders" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.
19th Sep '16 8:24:59 PM sharkmug
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And then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.

to:

And 2002 saw an ill-fated attempt to updated the franchise, with a Gamecube/PS2 game called "Space Raiders" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.
16th Aug '16 2:48:46 AM FordPrefect
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** Some of the special weapons in Space Invaders X come across as this. Diagonal Burst for example fires a missile which then splits into two smaller projectiles upon impact which cut through invaders. Useful for diagonal rows of identical invaders, but sometimes a projectile will never hit anything if it flies in-between them or if the primary shot was used on the side of a wave.

to:

** Some of the special weapons in Space Invaders X come across as this. Diagonal Burst for example fires a missile which then splits into two smaller projectiles upon impact which cut through invaders. Useful for diagonal rows of identical invaders, but sometimes a projectile will never hit anything nothing if it flies in-between them or if the primary shot was used on the side of a wave.
16th Aug '16 2:48:07 AM FordPrefect
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* AscendedGlitch: The aliens speeding up as their numbers decreased. The behavior is the unintentional result of removing objects from memory, which makes rendering the remaining aliens easier for the system. The developers originally wanted to code out the behavior but after some playtesting they determined that it added challenge and the perception that the aliens were doubling down as their numbers fell so they left it in.

to:

* AscendedGlitch: The aliens speeding up as their numbers decreased. The behavior is the unintentional result of removing objects from memory, which makes rendering the remaining aliens easier for the system. The developers originally wanted to code out the behavior behavior, but after some playtesting playtesting, they determined that it added challenge and the perception that the aliens were doubling down as their numbers fell fell, so they left it in.
24th Jul '16 10:42:56 AM nombretomado
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* MyFriendsAndZoidberg: If you beat ''Infinity Gene'' in any difficulty [[EasyModeMockery higher than Easy]], you'll get the message, "To everyone who loves games. And CharlesDarwin."

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* MyFriendsAndZoidberg: If you beat ''Infinity Gene'' in any difficulty [[EasyModeMockery higher than Easy]], you'll get the message, "To everyone who loves games. And CharlesDarwin.UsefulNotes/CharlesDarwin."
22nd Jul '16 1:42:24 PM Morgenthaler
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** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''VideoGame/NightStriker'', Black Fly from ''MetalBlack'', and the R-Gray2 from ''RayStorm''.

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** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''VideoGame/NightStriker'', Black Fly from ''MetalBlack'', ''VideoGame/MetalBlack'', and the R-Gray2 from ''RayStorm''.''VideoGame/RayStorm''.
9th Jul '16 4:25:36 AM Morgenthaler
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** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''NightStriker'', Black Fly from ''MetalBlack'', and the R-Gray2 from ''RayStorm''.

to:

** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''NightStriker'', ''VideoGame/NightStriker'', Black Fly from ''MetalBlack'', and the R-Gray2 from ''RayStorm''.
26th May '16 9:09:55 AM SolidSonicTH
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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the original game playing in the background behind the music), but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.

to:

* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces that split apart ''VideoGame/{{Asteroids}}''-style when shot (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the original game playing in the background behind the music), but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.
26th May '16 9:04:09 AM SolidSonicTH
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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the game playing in the background behind the music) but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.

to:

* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the original game playing in the background behind the music) music), but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SpaceInvaders