History VideoGame / SpaceInvaders

24th Jul '17 6:13:42 PM tropower
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* ''Space Invaders Frenzy'' (2016; Arcade[[note]]Uses the same giant LED screen as ''The World's Biggest VideoGame/PacMan''.[[/note]])
19th Jun '17 1:11:23 AM LucaEarlgrey
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* BossWarningSiren:
** ''Extreme'' has a pretty standard "Warning!" alert.
** In ''Extreme 2'', the announcer warns you "Don't let the enemy freak you out!"
13th Jun '17 5:32:19 AM Pichu-kun
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* AwesomeButImpractical: Yeah, you can shoot through the houses and kill aliens, but it's a poor strategy.
** Some of the special weapons in Space Invaders X come across as this. Diagonal Burst for example fires a missile which then splits into two smaller projectiles upon impact which cut through invaders. Useful for diagonal rows of identical invaders, but sometimes a projectile will hit nothing if it flies in-between them or if the primary shot was used on the side of a wave.
* BattleshipRaid: The Giant UFO on ''Infinity Gene's'' Stage 3-3.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Yeah, you can shoot through the houses and kill aliens, but it's a poor strategy.
** Some of the special weapons in Space ''Space Invaders X X'' come across as this. Diagonal Burst for example fires a missile which then splits into two smaller projectiles upon impact which cut through invaders. Useful for diagonal rows of identical invaders, but sometimes a projectile will hit nothing if it flies in-between them or if the primary shot was used on the side of a wave.
* BattleshipRaid: BattleshipRaid:
**
The Giant UFO on ''Infinity Gene's'' Stage 3-3.



* BossRush: Stage 3-5 of ''Infinity Gene'', where you fight every single MiniBoss so far, before fighting the boss. The extra stage X-19 has you fight every boss in the entire game. X-29 has you fight the bosses again, except that they all TookALevelInBadass.

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* BossRush: BossRush:
**
Stage 3-5 of ''Infinity Gene'', where you fight every single MiniBoss so far, before fighting the boss. The extra stage X-19 has you fight every boss in the entire game. X-29 has you fight the bosses again, except that they all TookALevelInBadass.



* DegradedBoss - Good lord, Infinite Gene must have over a hundred of these in the normal game alone. Usually the demoted versions have far less health, but they'll leave depriving you of points if you can't finish them off quickly enough. There's also usually something else going on to differentiate each battle.

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* DegradedBoss - DegradedBoss:
**
Good lord, Infinite Gene must have over a hundred of these in the normal game alone. Usually the demoted versions have far less health, but they'll leave depriving you of points if you can't finish them off quickly enough. There's also usually something else going on to differentiate each battle.



%%* FlyingSaucer

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%%* FlyingSaucer* FlyingSaucer: One will appear across the screen every so often and give you a large amount of points if you hit it.



* LuckBasedMission: Infinity Gene's Challenge Mode in the UsefulNotes/XboxLiveArcade version gives you randomly generated levels. You can always win (probably), but sometimes invaders will blindside you out of nowhere unless you're at the bottom of the screen, and the boss is random; could be one that takes 5 seconds to beat, or could be the Gigantic UFO, which consists of nearly a minute of just looking at it in the background, a minute or so of avoiding some simple shots, and finally the actual fight against the UFO itself.

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* LuckBasedMission: LuckBasedMission:
**
Infinity Gene's Challenge Mode in the UsefulNotes/XboxLiveArcade version gives you randomly generated levels. You can always win (probably), but sometimes invaders will blindside you out of nowhere unless you're at the bottom of the screen, and the boss is random; could be one that takes 5 seconds to beat, or could be the Gigantic UFO, which consists of nearly a minute of just looking at it in the background, a minute or so of avoiding some simple shots, and finally the actual fight against the UFO itself.



* SegmentedSerpent: Space Invader Infinity Gene's boss: Centipede. Its head is equipped with a gun which shoots lasers at you. When a segment is destroyed, the boss will split into individual serpents; each with guns on their heads. Destroying a head will cause all pieces to scatter and reform into one serpent again. Once enough segments are destroyed, the boss stops reforming, [[TurnsRed and the remaining segments start chasing you, all with guns.]]
** The Venus boss from Space Invaders X is a snake-like machine that flies around the stage trying to collide with you with each of it's segments contributing to the boss's health. Every once in a while, it will break apart and each segment will bounce around for a while. Did we mention that defeated segments can still touch you?

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* SegmentedSerpent: Space SegmentedSerpent:
** ''Space
Invader Infinity Gene's Gene'''s boss: Centipede. Its head is equipped with a gun which shoots lasers at you. When a segment is destroyed, the boss will split into individual serpents; each with guns on their heads. Destroying a head will cause all pieces to scatter and reform into one serpent again. Once enough segments are destroyed, the boss stops reforming, [[TurnsRed and the remaining segments start chasing you, all with guns.]]
** The Venus boss from Space ''Space Invaders X X'' is a snake-like machine that flies around the stage trying to collide with you with each of it's segments contributing to the boss's health. Every once in a while, it will break apart and each segment will bounce around for a while. Did we mention that defeated segments can still touch you?
11th Jun '17 3:55:24 PM nombretomado
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* LuckBasedMission: Infinity Gene's Challenge Mode in the XboxLiveArcade version gives you randomly generated levels. You can always win (probably), but sometimes invaders will blindside you out of nowhere unless you're at the bottom of the screen, and the boss is random; could be one that takes 5 seconds to beat, or could be the Gigantic UFO, which consists of nearly a minute of just looking at it in the background, a minute or so of avoiding some simple shots, and finally the actual fight against the UFO itself.

to:

* LuckBasedMission: Infinity Gene's Challenge Mode in the XboxLiveArcade UsefulNotes/XboxLiveArcade version gives you randomly generated levels. You can always win (probably), but sometimes invaders will blindside you out of nowhere unless you're at the bottom of the screen, and the boss is random; could be one that takes 5 seconds to beat, or could be the Gigantic UFO, which consists of nearly a minute of just looking at it in the background, a minute or so of avoiding some simple shots, and finally the actual fight against the UFO itself.
9th Jun '17 3:08:06 PM EdwardGil
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* ''[[{{VideoGame/Arkanoid}} Arkanoid]] [[VersusTitle VS]] Space Invaders'' (2017; [[{{IOSGames}} iPhone, Android]])
11th Mar '17 7:25:47 PM SecretStrategist
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* ''Akkanvaders'' (1995), aka ''Space Invaders '95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan/Pocky from VideoGame/PockyAndRocky, and the Silver Hawk from the VideoGame/{{Darius}} series.[[/note]]

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* ''Akkanvaders'' (1995), aka ''Space Invaders '95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan/Pocky Sayo-chan, (AKA: "Pocky") from VideoGame/PockyAndRocky, VideoGame/KiKiKaikai (AKA: "Pocky and Rocky"), and the Silver Hawk from the VideoGame/{{Darius}} series.[[/note]]
10th Mar '17 3:58:54 PM lalalei2001
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* ''Akkanvaders'' (1995), aka ''Space Invaders '95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan, (AKA: "Pocky") from VideoGame/KiKiKaikai (AKA: "Pocky and Rocky"), and the Silver Hawk from the VideoGame/{{Darius}} series.[[/note]]

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* ''Akkanvaders'' (1995), aka ''Space Invaders '95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan, (AKA: "Pocky") Sayo-chan/Pocky from VideoGame/KiKiKaikai (AKA: "Pocky and Rocky"), VideoGame/PockyAndRocky, and the Silver Hawk from the VideoGame/{{Darius}} series.[[/note]]
16th Feb '17 10:15:05 PM bt8257
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The [[TropeMakers Trope Maker]] that spawned a thousand other {{Shoot Em Up}}s, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although VideoGame/{{Pong}} had started the industry, this game revolutionized it, virtually launching UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many of the tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.

to:

The [[TropeMakers Trope Maker]] {{Trope Maker|s}} that spawned a thousand other {{Shoot Em Up}}s, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although VideoGame/{{Pong}} had started the industry, this game revolutionized it, virtually launching UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many of the tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.
28th Oct '16 2:04:44 PM nombretomado
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The [[TropeMakers Trope Maker]] that spawned a thousand other {{Shoot Em Up}}s, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although VideoGame/{{Pong}} had started the industry, this game revolutionized it, virtually launching TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many of the tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.

to:

The [[TropeMakers Trope Maker]] that spawned a thousand other {{Shoot Em Up}}s, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although VideoGame/{{Pong}} had started the industry, this game revolutionized it, virtually launching TheGoldenAgeOfVideoGames, UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many of the tropes used in later games, such as VideoGameLives, and a separate score counter for high scores.
19th Sep '16 8:27:23 PM sharkmug
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2002 saw an ill-fated attempt to updated the franchise, with a Gamecube/PS2 game called "Space Raiders" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.

to:

2002 saw an ill-fated attempt to updated the franchise, with a Gamecube/PS2 Gamecube/Playstation 2 game called "Space Raiders" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SpaceInvaders