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General clarification on work content


* EveryTenThousandPoints: In the original, this occurred only once, at one thousand points.

to:

* EveryTenThousandPoints: In EveryTenThousandPoints:
** Only one score-based extra life can be obtained in
the original, this occurred only once, arcade version of the original game-at the first 1,000 or 1,500 points, depending on the machine's DIP switch settings.
** The arcade version of ''Part II'' always gives you the extra life
at one thousand the first 1,500 points.



* GameOver: [[EndlessGame In the first installments, the only way out is death]], and it triggers the message word for word.

to:

* GameOver: [[EndlessGame In the first installments, the only way out is death]], either losing your final life or having the aliens touch the ground]], and it triggers the message word for word.



* NonstandardGameOver: In the original games, if an alien hits the bottom of the screen, you lose all of your lives. Subsequent games tend to simply cost you a life.

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* NonstandardGameOver: In both the original games, game and ''Part II'', if an alien hits the bottom of the screen, you lose all of your lives.game is over regardless of how many lives you have remaining. Subsequent games tend to simply cost you a life.

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Wick cleaning


The {{Trope Maker|s}} that spawned a thousand other ShootEmUp games, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although ''VideoGame/{{Pong}}'' had started the industry, this game revolutionized it, virtually launching UsefulNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many tropes used in later games, such as VideoGameLives, progressive difficulty, and a separate score counter for high scores.

to:

The {{Trope Maker|s}} that spawned a thousand other ShootEmUp games, Creator/{{Taito}}'s ''Space Invaders'' debuted in 1978. Although ''VideoGame/{{Pong}}'' had started the industry, this game revolutionized it, virtually launching UsefulNotes/TheGoldenAgeOfVideoGames, MediaNotes/TheGoldenAgeOfVideoGames, establishing or [[TropeCodifier codifying]] many tropes used in later games, such as VideoGameLives, progressive difficulty, and a separate score counter for high scores.



The game was so popular in Japan that the home version was [[KillerApp largely responsible for the runaway success]] of the [[UsefulNotes/{{Atari 2600}} Atari VCS]] (later 2600) home console system. It also spawned the medical term "Space Invaders wrist". In United States arcades, it was the first video game to out-gross any and all {{Pinball}} machines (the top selling arcade game the year before had been [[Creator/MidwayGames Bally's]] ''Evel Knievel'' pinball). It was the first game in which play could last an [[EndlessGame open-ended amount of time]], given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Gorf}}'', and the entire top-scrolling rail shooter genre.

to:

The game was so popular in Japan that the home version was [[KillerApp largely responsible for the runaway success]] of the [[UsefulNotes/{{Atari 2600}} [[Platform/Atari2600 Atari VCS]] (later 2600) home console system. It also spawned the medical term "Space Invaders wrist". In United States arcades, it was the first video game to out-gross any and all {{Pinball}} machines (the top selling arcade game the year before had been [[Creator/MidwayGames Bally's]] ''Evel Knievel'' pinball). It was the first game in which play could last an [[EndlessGame open-ended amount of time]], given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Gorf}}'', and the entire top-scrolling rail shooter genre.



In 2009, Taito graced the iPhone with ''VideoGame/SpaceInvadersInfinityGene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.

to:

In 2009, Taito graced the iPhone with ''VideoGame/SpaceInvadersInfinityGene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and was later updated to include [[BraggingRightsReward achievements]]. It has been ported to the UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork and UsefulNotes/XboxLiveArcade, Platform/XboxLiveArcade, and befitting its evolution theme, [[https://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.



* ''Space Invaders 90/91'' (1990; UsefulNotes/SegaGenesis)

to:

* ''Space Invaders 90/91'' (1990; UsefulNotes/SegaGenesis)Platform/SegaGenesis)



* ''Space Invaders Day of Resurrection'' (1990; Japanese [[UsefulNotes/TurboGrafx16 PC Engine]] only)

to:

* ''Space Invaders Day of Resurrection'' (1990; Japanese [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 PC Engine]] only)



* ''Akkanvaders'' (1995), aka ''Space Invaders '95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan, (AKA: "Pocky") from VideoGame/KiKiKaikai (AKA: "Pocky and Rocky"), and the Silver Hawk from the VideoGame/{{Darius}} series.[[/note]]
* ''Space Invaders X'' (1999; UsefulNotes/PlayStation, PC, UsefulNotes/{{Nintendo 64}}, UsefulNotes/GameBoyColor)
* ''Space Invaders EX'' (2002; UsefulNotes/GameBoyAdvance)
* ''Space Raiders''[[note]]known as ''Space Invaders: Invasion Day'' in Europe[[/note]] (2002; UsefulNotes/NintendoGamecube, UsefulNotes/Playstation2)
* ''Space Invaders Revolution'' (2005; UsefulNotes/NintendoDS)
* ''Space Invaders Evolution'' (2005; [[UsefulNotes/PlayStationPortable PSP]])
* ''Space Invaders Extreme'' (2008; UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]]. 2018; UsefulNotes/{{Steam}})
* ''Space Invaders Get Even'' (2008, UsefulNotes/WiiWare)
* ''Space Invaders Extreme 2'' (2009; UsefulNotes/NintendoDS)
* ''VideoGame/SpaceInvadersInfinityGene'' (2009; [[UsefulNotes/IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)

to:

* ''Akkanvaders'' (1995), aka ''Space Invaders '95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan, (AKA: "Pocky") from VideoGame/KiKiKaikai ''VideoGame/KiKiKaikai'' (AKA: "Pocky and Rocky"), and the Silver Hawk from the VideoGame/{{Darius}} ''VideoGame/{{Darius}}'' series.[[/note]]
* ''Space Invaders X'' (1999; UsefulNotes/PlayStation, Platform/PlayStation, PC, UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, UsefulNotes/GameBoyColor)
Platform/GameBoyColor)
* ''Space Invaders EX'' (2002; UsefulNotes/GameBoyAdvance)
Platform/GameBoyAdvance)
* ''Space Raiders''[[note]]known as ''Space Invaders: Invasion Day'' in Europe[[/note]] (2002; UsefulNotes/NintendoGamecube, UsefulNotes/Playstation2)
Platform/NintendoGamecube, Platform/Playstation2)
* ''Space Invaders Revolution'' (2005; UsefulNotes/NintendoDS)
Platform/NintendoDS)
* ''Space Invaders Evolution'' (2005; [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]])
* ''Space Invaders Extreme'' (2008; UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable Platform/NintendoDS, [[Platform/PlayStationPortable PSP]]. 2018; UsefulNotes/{{Steam}})
Platform/{{Steam}})
* ''Space Invaders Get Even'' (2008, UsefulNotes/WiiWare)
Platform/WiiWare)
* ''Space Invaders Extreme 2'' (2009; UsefulNotes/NintendoDS)
Platform/NintendoDS)
* ''VideoGame/SpaceInvadersInfinityGene'' (2009; [[UsefulNotes/IOSGames [[Platform/{{IOS}} iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)Platform/XBox360, Platform/PlayStation3)



* ''VideoGame/ArkanoidVsSpaceInvaders'' (2017; [[UsefulNotes/IOSGames iPhone, Android]])

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* ''VideoGame/ArkanoidVsSpaceInvaders'' (2017; [[UsefulNotes/IOSGames [[Platform/{{IOS}} iPhone, Android]])



* ActionBomb: Three of ''Extreme'''s invaders, the Bomb, the Invader and the Diver. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it. The Diver will dip down to the lowest corner of the stage and zoom across from one side to the other. If you shoot it, you'll end up [[TakingYouwithMe getting exploded.]]

to:

* ActionBomb: Three of ''Extreme'''s invaders, the Bomb, the Invader and the Diver. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it. The Diver will dip down to the lowest corner of the stage and zoom across from one side to the other. If you shoot it, you'll end up [[TakingYouwithMe [[TakingYouWithMe getting exploded.]]



** The boss in "Extreme 2's" third stage is based entierly around this, with it's whole body (except for its two weak points)reflecting shots and lasers back at you, while it's minions are equipped with reflecting gates of their own.

to:

** The boss in "Extreme 2's" third stage is based entierly around this, with it's whole body (except for its two weak points)reflecting points) reflecting shots and lasers back at you, while it's minions are equipped with reflecting gates of their own.



** And again on the UsefulNotes/XBox360 & UsefulNotes/{{PS3}} versions' Stage 5-3 against Ultimate UFO.

to:

** And again on the UsefulNotes/XBox360 Platform/XBox360 & UsefulNotes/{{PS3}} Platform/{{PS3}} versions' Stage 5-3 against Ultimate UFO.



* {{Determinator}}: The invaders.

to:

* %%* {{Determinator}}: The invaders.



* CoOpMultiplayer. The Atari 2600 version.

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* %%* CoOpMultiplayer. The Atari 2600 version.



* EnergyWeapon: Both you and the invaders shoot these.
* EveryTenThousandPoints - In the original, this occurred only once, at one thousand points.
* ExcusePlot: You're fighting aliens. ''Space Raiders'' and ''Space Invaders Get Even'' are the only games to have any plot beyond that, while ''Super Space Invaders '91'' gives a bare-bones plot at the very least in the UsefulNotes/SegaMasterSystem version, the action taking place in the year 2073 and you working for what looks like a PrivateMilitaryContractor.

to:

* %%* EnergyWeapon: Both you and the invaders shoot these.
* EveryTenThousandPoints - EveryTenThousandPoints: In the original, this occurred only once, at one thousand points.
* ExcusePlot: You're fighting aliens. ''Space Raiders'' and ''Space Invaders Get Even'' are the only games to have any plot beyond that, while ''Super Space Invaders '91'' gives a bare-bones plot at the very least in the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem version, the action taking place in the year 2073 and you working for what looks like a PrivateMilitaryContractor.



** Infinity Gene's Challenge Mode in the UsefulNotes/XboxLiveArcade version gives you randomly generated levels. You can always win (probably), but sometimes invaders will blindside you out of nowhere unless you're at the bottom of the screen, and the boss is random; could be one that takes 5 seconds to beat, or could be the Gigantic UFO, which consists of nearly a minute of just looking at it in the background, a minute or so of avoiding some simple shots, and finally the actual fight against the UFO itself.

to:

** Infinity Gene's Challenge Mode in the UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade version gives you randomly generated levels. You can always win (probably), but sometimes invaders will blindside you out of nowhere unless you're at the bottom of the screen, and the boss is random; could be one that takes 5 seconds to beat, or could be the Gigantic UFO, which consists of nearly a minute of just looking at it in the background, a minute or so of avoiding some simple shots, and finally the actual fight against the UFO itself.



* LuckilyMyShieldWillProtectMe: Both the player and the aliens can equip shields. Alien shields come in all sorts of varieties, from the standard shield which blocks everything but the [[WaveMotionGun Laser]], Reflector shields which bounce either a single or all of your shots back, and hard counter the Laser, A spiked shield that after being damaged will drop off the alien it's protecting in an attempt to crush you, and the blast shield which can stop the Bomb powerup easily, but doesn't protect against regular shots or lasers.

to:

* LuckilyMyShieldWillProtectMe: LuckilyMyShieldWillProtectMe:
**
Both the player and the aliens can equip shields. Alien shields come in all sorts of varieties, from the standard shield which blocks everything but the [[WaveMotionGun Laser]], Reflector shields which bounce either a single or all of your shots back, and hard counter the Laser, A spiked shield that after being damaged will drop off the alien it's protecting in an attempt to crush you, and the blast shield which can stop the Bomb powerup easily, but doesn't protect against regular shots or lasers.



* MascotMook: The crab Invaders.

to:

* %%* MascotMook: The crab Invaders.



* OlderThanTheNES: By a little more than half a decade.

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* %%* OlderThanTheNES: By a little more than half a decade.



** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''VideoGame/NightStriker'', Black Fly from ''VideoGame/MetalBlack'', and the R-Gray2 from ''VideoGame/RayStorm''.

to:

** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''VideoGame/NightStriker'', Black Fly from ''VideoGame/MetalBlack'', and the R-Gray2 [=R-Gray2=] from ''VideoGame/RayStorm''.
Is there an issue? Send a MessageReason:
Spelling


* AttackReflector: in "Extreme" and "Extreme 2", some aliens come equiped with yellow shields/gates that reflect a shot back at you. It is notably highly resistant to the standard laser power up, but can't reflect bombs. While the shield can block only one shot, the gate can block as many as the player fires at them, but occasionally will open up, or if the player is precise enough, they can snipe a shot through the thin gap in a closed gate.
** The boss in "Extreme 2's" third stage is based entierly around this, with it's whole body (except for its two weak points)reflecting shots and lasers back at you, while it's minions are equiped with reflecting gates of their own.

to:

* AttackReflector: in "Extreme" and "Extreme 2", some aliens come equiped equipped with yellow shields/gates that reflect a shot back at you. It is notably highly resistant to the standard laser power up, but can't reflect bombs. While the shield can block only one shot, the gate can block as many as the player fires at them, but occasionally will open up, or if the player is precise enough, they can snipe a shot through the thin gap in a closed gate.
** The boss in "Extreme 2's" third stage is based entierly around this, with it's whole body (except for its two weak points)reflecting shots and lasers back at you, while it's minions are equiped equipped with reflecting gates of their own.
Is there an issue? Send a MessageReason:
None


"Space Invaders" was at one point used by many non-gamers (in SmallReferencePools style) as a generic term for any game/console, as with "Atari" and "Nintendo" later on, a testament to the game's cultural impact. There are also many references and {{Shout Out}}s in other media: for example, the Invaders show up (randomly) as {{Mooks}} in ''VideoGame/{{Battletoads}}''` infamous Turbo Tunnel Level, and Creator/TerryPratchett in his novel ''Literature/OnlyYouCanSaveMankind'' (which is about a contemporary 90s space shooter turning out to be taking place in another dimension) has a wrecked Space Invader ship encountered at one point, suggesting that all space shooters take place in the same dimension and the Space Invaders, from the 1970s, were the first wave of aliens.

to:

"Space Invaders" was at one point used by many non-gamers (in SmallReferencePools style) as a generic term for any game/console, as with "Atari" and "Nintendo" later on, a testament to the game's cultural impact. There are also many references and {{Shout Out}}s in other media: for example, the Invaders show up (randomly) as {{Mooks}} in ''VideoGame/{{Battletoads}}''` ''VideoGame/{{Battletoads}}''' infamous Turbo Tunnel Level, and Creator/TerryPratchett in his novel ''Literature/OnlyYouCanSaveMankind'' (which is about a contemporary 90s space shooter turning out to be taking place in another dimension) has a wrecked Space Invader ship encountered at one point, suggesting that all space shooters take place in the same dimension and the Space Invaders, from the 1970s, were the first wave of aliens.

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[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/spaceinvaders.png]]

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[[quoteright:224:https://static.%% Image selected per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17024955390.81571100
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/spaceinvaders.org/pmwiki/pub/images/si_snes_famicom.png]]
%%
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces that split apart ''VideoGame/{{Asteroids}}''-style when shot (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the original game playing in the background behind the music), but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.

to:

* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status quirky-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces that split apart ''VideoGame/{{Asteroids}}''-style when shot (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the original game playing in the background behind the music), but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Extreme 2'', Stages 5-B and 5-C, as well as Extreme Stages 5-A and 5-B, use remixed versions of "[=invAde yOu=]" and "Outbreak", the themes of Stages 1 and 2 from the first ''Extreme'' game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoPlotNoProblem: The ''Extreme'' games don't even ''have'' a boilerplate "aliens are invading" plot. It's just you versus wave after wave of multicolored aliens to a pumping electronic soundtrack and trippy backgrounds. The soundtrack for the first game does feature narration before each new depth of stages, but it's just [[WordSaladLyrics word-salad poetry]] with puns based off the subsequent tracks' titles.
Is there an issue? Send a MessageReason:
None


* LuckilyMyShieldWillProtectMe: Both the player and the aliens can equip shields. Alien shields come in all sorts of varieties, from the standard shield which blocks everything but the [[WaveMotionGun Laser]], Reflector shields which bounce either a single or all of your shots back, and hard counter the Laser, A spiked shield that after being dammaged will drop off the alien it's protecting in an attempt to crush you, and the blast shield which can stop the Bomb powerup easily, but doesn't protect against regular shots or lasers.

to:

* LuckilyMyShieldWillProtectMe: Both the player and the aliens can equip shields. Alien shields come in all sorts of varieties, from the standard shield which blocks everything but the [[WaveMotionGun Laser]], Reflector shields which bounce either a single or all of your shots back, and hard counter the Laser, A spiked shield that after being dammaged damaged will drop off the alien it's protecting in an attempt to crush you, and the blast shield which can stop the Bomb powerup easily, but doesn't protect against regular shots or lasers.
Is there an issue? Send a MessageReason:
None


** ''Extreme 2'' has Full House Fever, which requires making a three-way bingo, and features jackpots that are worth ''tons'' of points. It is also extremely difficult to trigger, because it requires that the Fever bingo board have 7 of its 9 spaces filled and only two configurations are possible because triggering any Bingo Fever clears the spaces used to make them. Starting the wrong type of Round will cause you to waste time trying to time it out or just deal with ruining your Full House progress.

to:

** ''Extreme 2'' has Full House Fever, which requires making a three-way bingo, and features jackpots that are worth ''tons'' of points. It is also extremely difficult to trigger, because it requires that the Fever bingo board have 7 of its 9 spaces filled and only two configurations are possible because triggering any Bingo Fever clears the spaces used to make them. Starting the wrong type of Round will cause you to waste time trying to time it out or just deal with ruining your Full House progress. It's much easier to make one- and even two-line Bingos, which are much more efficient for your score.
Is there an issue? Send a MessageReason:
None


** In ''Extreme'' if you manage to get a set of two sets of 4 aliens of the same shape as well as color, you're reward is generally an even MORE powerful weapon, from a laser that splits in two sideways, to a GIANT laser that ignores reflecting shields.

to:

** In ''Extreme'' if you manage to get a set of two sets of 4 aliens of the same shape as well as color, you're your reward is generally an even MORE powerful weapon, from a laser that splits in two sideways, to a GIANT laser that ignores reflecting shields.
Is there an issue? Send a MessageReason:
None


2002 saw an ill-fated attempt to updated the franchise, with a Gamecube/Playstation 2 game called "''VideoGame/SpaceRaiders''" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.

to:

2002 saw an ill-fated attempt to updated update the franchise, with a Gamecube/Playstation 2 game called "''VideoGame/SpaceRaiders''" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.
Is there an issue? Send a MessageReason:
None


* GameOver: [[EndlessGame In the first installments, the only way out is death]].

to:

* GameOver: [[EndlessGame In the first installments, the only way out is death]].death]], and it triggers the message word for word.
Is there an issue? Send a MessageReason:
None


"Space Invaders" was at one point used by many non-gamers (in SmallReferencePools style) as a generic term for any game/console, as with "Atari" and "Nintendo" later on, a testament to the game's cultural impact. There are also many references and {{ShoutOut}}s in other media: for example, the Invaders show up (randomly) as {{Mooks}} in ''VideoGame/{{Battletoads}}''` infamous Turbo Tunnel Level, and Creator/TerryPratchett in his novel ''Literature/OnlyYouCanSaveMankind'' (which is about a contemporary 90s space shooter turning out to be taking place in another dimension) has a wrecked Space Invader ship encountered at one point, suggesting that all space shooters take place in the same dimension and the Space Invaders, from the 1970s, were the first wave of aliens.

to:

"Space Invaders" was at one point used by many non-gamers (in SmallReferencePools style) as a generic term for any game/console, as with "Atari" and "Nintendo" later on, a testament to the game's cultural impact. There are also many references and {{ShoutOut}}s {{Shout Out}}s in other media: for example, the Invaders show up (randomly) as {{Mooks}} in ''VideoGame/{{Battletoads}}''` infamous Turbo Tunnel Level, and Creator/TerryPratchett in his novel ''Literature/OnlyYouCanSaveMankind'' (which is about a contemporary 90s space shooter turning out to be taking place in another dimension) has a wrecked Space Invader ship encountered at one point, suggesting that all space shooters take place in the same dimension and the Space Invaders, from the 1970s, were the first wave of aliens.
Is there an issue? Send a MessageReason:
None


* AchillesHeel: In both "Extreme" and "Extreme 2", the Laser power up can annihilate all the aliens in one sweep, and is arguably the deadliest power up, but the moment a single reflector shield alien shows up, it can't penetrate the shield until a lenghtly period of sustained fire. In "Extreme 2", aliens equpied with red blast shields can shrug off bombs easily, but are easily eliminated by a single shot.

to:

* AchillesHeel: In both "Extreme" and "Extreme 2", the Laser power up can annihilate all the aliens in one sweep, and is arguably the deadliest power up, but the moment a single reflector shield alien shows up, it can't penetrate the shield until takes a lenghtly lengthy period of sustained fire.fire to penetrate it. In "Extreme 2", aliens equpied with red blast shields can shrug off bombs easily, but are easily eliminated by a single shot.
Is there an issue? Send a MessageReason:
None


2002 saw an ill-fated attempt to updated the franchise, with a Gamecube/Playstation 2 game called "Space Raiders" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.

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2002 saw an ill-fated attempt to updated the franchise, with a Gamecube/Playstation 2 game called "Space Raiders" "''VideoGame/SpaceRaiders''" released that took the familiar gameplay of the original, but set it on the streets of Earth, with the ships of the original series replaced with large bugs. The game was a critical and commercial flop, in particular for its bizarre attempt to update the story and setting. But then, in 2008, Taito released ''Space Invaders Extreme'' for Nintendo DS, PSP and Xbox 360 as part of the [[MilestoneCelebration 30th Anniversary]]. The game turns into a fast paced shooting game, omitting barriers, but adding new varieties of invaders with various weapons and shields, and, most importantly, a complex [[{{Combos}} combo system]] that rewards players with {{Power Up}}s, {{Bonus Stage}}s and {{One Up}}s. A sequel was released for the DS in 2009 featuring even faster gameplay. Additionally, Taito also released ''Space Invaders Get Even'' for [=WiiWare=], where the invaders, rendered in pixelated 2D in a 3D environment, become {{Villain Protagonist}}s and attack Earth's cities.
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%%* MusicalGameplay: ''Space Invaders Extreme''.

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%%* * MusicalGameplay: In ''Space Invaders Extreme''.Extreme'' and ''Space Invaders Extreme 2'', the sounds of firing and enemies being destroyed are in sync with the music and contribute to it.
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* VariableMix: The music in ''Extreme 2'' becomes more subdued during bonus rounds and more intense during fever.
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* ''[[{{VideoGame/Arkanoid}} Arkanoid]] [[VersusTitle VS]] Space Invaders'' (2017; [[UsefulNotes/IOSGames iPhone, Android]])

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* ''[[{{VideoGame/Arkanoid}} Arkanoid]] [[VersusTitle VS]] Space Invaders'' ''VideoGame/ArkanoidVsSpaceInvaders'' (2017; [[UsefulNotes/IOSGames iPhone, Android]])
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* ColorCodedForYourConvenience: The alien powerups in ''Space Invaders X'' are each given a color that matches the alien you got the powerup from:
** Red: Vertical Burst
** Blue: Horizontal Burst (left)
** Green: Horizontal Burst (right)
** Yellow: Diagonal Burst
** Silver: A special powerup that depends on the unique alien that resides on the current planet (note that these aliens have various colors, the powerup meter will always be silver).
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* FreezeFrameBonus: The PC version of Extreme's BossWarningSiren briefly flashes all 5 bosses in sequential order.


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* SuperMode: Getting a Fever in ''Extreme'' and ''Extreme 2'' gives you a more powerful weapon.
** In ''Extreme'' if you manage to get a set of two sets of 4 aliens of the same shape as well as color, you're reward is generally an even MORE powerful weapon, from a laser that splits in two sideways, to a GIANT laser that ignores reflecting shields.
** In ''Extreme 2'', your weapon generally fires faster and you can have more shots up at the same time during a fever. However, if you manage to get a one line bingo, you have a bomb with increased AOE and fire rate. A two line bingo earns you a ''7'' shot boradshot, and lining up the full house bingo gives you the giant laser.
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* CoversAlwaysLie: In America, the cabinet art involved a bunch of evil-looking, sharp-fur-covered humanoids, rather than the bug-like critters of the actual game.

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* CoversAlwaysLie: In America, the cabinet art involved a bunch of evil-looking, sharp-fur-covered humanoids, rather than the bug-like critters of the actual game. Funnily enough though they would eventually appear in the games, in ''Space Invaders X'' the boss of Earth is an especially huge version of these aliens.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Both you and the invaders shoot these.



* FrickinLaserBeams: Both you and the invaders shoot these.
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* AliensAreBastards: They presumably want to conquer Earth, and they will destroy the military to do so.
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* ActionBomb: Three of ''Extreme'''s invaders, the Bomb, the Invader and the Diver. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it. The Diver will dip down to the lowest corner of the stage and zoom across from one side to the other. If you shoot it, you'll end up [[TakingYouwithMe getting exploded.]]%%* AdaptiveAbility: ''Space Invaders Infinity Gene''.

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* ActionBomb: Three of ''Extreme'''s invaders, the Bomb, the Invader and the Diver. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it. The Diver will dip down to the lowest corner of the stage and zoom across from one side to the other. If you shoot it, you'll end up [[TakingYouwithMe getting exploded.]]%%* ]]
%%*
AdaptiveAbility: ''Space Invaders Infinity Gene''.

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made a mistake


** The same applies to scoring. Expect your rank to hit the double digits if you get several of those cone-spread UFO minibosses, which are painfully trivial to grind for Nagoya Attack bonuses.



** The same applies to scoring. Expect your rank to hit the double digits if you get several of those cone-spread UFO minibosses, which are painfully trivial to grind for Nagoya Attack bonuses.

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* ActionBomb: Two of ''Extreme'''s invaders, the Bomb and the Invader. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it.
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* AchillesHeel: In both "Extreme" and "Extreme 2", the Laser power up can annihilate all the aliens in one sweep, and is arguably the deadliest power up, but the moment a single reflector shield alien shows up, it can't penetrate the shield until a lenghtly period of sustained fire. In "Extreme 2", aliens equpied with red blast shields can shrug off bombs easily, but are easily eliminated by a single shot.
* ActionBomb: Two Three of ''Extreme'''s invaders, the Bomb Bomb, the Invader and the Invader. Diver. The Bomb explodes when you shoot it, and the Invader begins heading down to earth if you hit it once (straight down or side-to-side depending on the shape) and requires another shot to destroy it.
%%*
it. The Diver will dip down to the lowest corner of the stage and zoom across from one side to the other. If you shoot it, you'll end up [[TakingYouwithMe getting exploded.]]%%* AdaptiveAbility: ''Space Invaders Infinity Gene''.



** The boss in "Extreme 2's" third stage is based entierly around this, with it's whole body (except for its two weak points)reflecting shots and lasers back at you, while it's minions are equiped with reflecting gates of their own.
** This is how you defeat the fourth boss of "Extreme", by either reflecting your lasers/shots to the side off of falling aliens (PSP, Xbox, PC), or directly below you (DS)



* BodyofBodies: In "Extreme 2", the fourth level's boss is a large jellyfish alien, but later on it splits into multiple smaller jellyfish alien.

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* BodyofBodies: BodyOfBodies: In "Extreme 2", the fourth level's boss is a large jellyfish alien, but later on it splits into multiple smaller jellyfish alien.


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* FeedItWithFire: In "Extreme 2", aliens marked with 4 red triangles normally die with a single regular shot. If with a bomb power up, they will instead become a [[GiantMook large alien]].


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* LuckilyMyShieldWillProtectMe: Both the player and the aliens can equip shields. Alien shields come in all sorts of varieties, from the standard shield which blocks everything but the [[WaveMotionGun Laser]], Reflector shields which bounce either a single or all of your shots back, and hard counter the Laser, A spiked shield that after being dammaged will drop off the alien it's protecting in an attempt to crush you, and the blast shield which can stop the Bomb powerup easily, but doesn't protect against regular shots or lasers.
** The player's shield (obtained after defeating 4 black aliens) can block anything, but in "Extreme" it's still curtains if an alien reaches the bottom. "Extreme 2" eliminates this by simply [[InstantDeathRadius insta-killing any alien that crosses the shield line.]]

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