History VideoGame / SpaceInvaders

22nd Feb '18 5:06:31 AM LucaEarlgrey
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* {{Nerf}}: In the ''Extreme'' games, shooting an alien at point-blank range results in a x20 "Nagoya Attack" bonus to the points earned for killing it. This led to a very boring {{Metagame}}, so the Steam version reduces the multiplier to a mere x2.

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* {{Nerf}}: In the ''Extreme'' games, shooting ''Extreme'':
** Shooting
an alien at point-blank range results in a x20 "Nagoya Attack" bonus to the points earned for killing it. This led to a very boring {{Metagame}}, so the Steam version reduces the multiplier to a mere x2.x2.
** Some of the spinning waves of aliens in later stages were changed to no longer spin for the Steam version, as the developers felt that this created too much of a [[LuckBasedMission luck-based]] element.
20th Feb '18 5:19:09 AM LucaEarlgrey
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* OneUp: ''Extreme'' and ''Extreme 2'' have lights in the background for shooting aliens in specific patterns: five lights for shooting aliens by the column, three for shooting them by the row, one for shooting enough of the same shape, and one for shooting enough of the same color. Lighting all of these up results in an extra life. You can also get extra lives through Roulette [=UFOs=].
20th Feb '18 5:09:07 AM LucaEarlgrey
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Added DiffLines:

* {{Nerf}}: In the ''Extreme'' games, shooting an alien at point-blank range results in a x20 "Nagoya Attack" bonus to the points earned for killing it. This led to a very boring {{Metagame}}, so the Steam version reduces the multiplier to a mere x2.
16th Feb '18 4:03:59 AM ExtremeDinosaur
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* ''Space Raiders''[[note]]known as ''Space Invaders: Invasion Day'' in Europe[[/note]] (2002; UsefulNotes/NintendoGamecube, UsefulNotes/Playstation2)


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* DarkerAndEdgier: ''Space Raiders'', which depicted the invasion from a human perspective and allowed players to see the devastation and violence first hand through the perspective of three playable characters that had each lost people in the invasion.
14th Feb '18 2:06:01 AM LucaEarlgrey
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Added DiffLines:

* WaveMotionGun: ''Extreme'' has the Laser powerup, which lets you fire a laser as tall as the screen, or both screens if they're currently both being used for the playfield. Completing a certain type of Round leads to an extra-wide laser.
14th Feb '18 2:04:17 AM LucaEarlgrey
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* LargeHamAnnouncer: The announcer in the first ''Extreme'' game has very simple lines and a polite tone, but the ''Extreme 2'' announcer sounds more like a racetrack commentator:

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* LargeHamAnnouncer: The announcer in the first ''Extreme'' game has very simple lines and a polite tone, but the ''Extreme 2'' announcer sounds more like a racetrack commentator:commentator[[note]]The announcer is Jack Merluzzi, known for being the announcer of ''VideoGame/FZero GX''[[/note]]:
13th Feb '18 1:22:28 AM LucaEarlgrey
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* ''Space Invaders Infinity Gene'' (2009; [[IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3, 2018; UsefulNotes/MicrosoftWindows via UsefulNotes/{{Steam}})

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* ''Space Invaders Infinity Gene'' (2009; [[IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3, 2018; UsefulNotes/MicrosoftWindows via UsefulNotes/{{Steam}})UsefulNotes/PlayStation3)
13th Feb '18 1:22:09 AM LucaEarlgrey
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* ''Space Invaders Infinity Gene'' (2009; [[IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)

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* ''Space Invaders Infinity Gene'' (2009; [[IOSGames iPhone, iPod Touch]], 2010; UsefulNotes/XBox360, UsefulNotes/PlayStation3)UsefulNotes/PlayStation3, 2018; UsefulNotes/MicrosoftWindows via UsefulNotes/{{Steam}})
9th Feb '18 10:28:52 AM Dinjoralo
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* ''Space Invaders Extreme'' (2008; UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]])

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* ''Space Invaders Extreme'' (2008; UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]])PSP]]. 2018; UsefulNotes/{{Steam}})
2nd Feb '18 8:35:46 PM NoriMori
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The game was so popular in Japan that it caused a nationwide shortage of the 100-yen coins that the game's coin slot demanded, and the home version was [[KillerApp largely responsible for the runaway success]] of the [[UsefulNotes/{{Atari 2600}} Atari VCS]] (later 2600) home console system. It also spawned the medical term "Space Invaders wrist." In United States arcades, it was the first video game to out-gross any and all {{Pinball}} machines (the top selling arcade game the year before had been [[Creator/MidwayGames Bally's]] ''Evel Knievel'' pinball). It was the first game in which play could last an [[EndlessGame open-ended amount of time]], given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Gorf}}'', and the entire top-scrolling rail shooter genre.

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The game was so popular in Japan that it caused a nationwide shortage of the 100-yen coins that the game's coin slot demanded, and the home version was [[KillerApp largely responsible for the runaway success]] of the [[UsefulNotes/{{Atari 2600}} Atari VCS]] (later 2600) home console system. It also spawned the medical term "Space Invaders wrist." In United States arcades, it was the first video game to out-gross any and all {{Pinball}} machines (the top selling arcade game the year before had been [[Creator/MidwayGames Bally's]] ''Evel Knievel'' pinball). It was the first game in which play could last an [[EndlessGame open-ended amount of time]], given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Gorf}}'', and the entire top-scrolling rail shooter genre.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SpaceInvaders