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* LeaningOnTheFourthWall: Certain levels are named "[[ThisIsGonnaSuck Prelude to a Migraine]]" and "No Ordinary Headache". As you would expect, this is where the game starts throwing curveballs at you (randomized input, etc.).

to:

* LeaningOnTheFourthWall: Certain levels are named "[[ThisIsGonnaSuck Prelude to a Migraine]]" and "No Ordinary Headache". As It makes complete sense with the associated story chapters, but as you would expect, this is where the game starts throwing curveballs at you (randomized input, etc.).

Added: 539

Changed: 782

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* RemixedLevel: World 6 level "Danger Zone" and World 7 level "The Blue Danube" are identical, the only difference being that the latter is where you are introduced to the flip-flop command.
* ShoutOut: One level is named "[[GratuitousRussian KOHCTPYKTOP]]", after a previous work (''Kohctpyktop: Engineer of the People'') by the author. The level has you produce silicon fragments, which are the main element you use in that game.



* ShoutOut: One level is named "[[GratuitousRussian KOHCTPYKTOP]]", after a previous work (''Kohctpyktop: Engineer of the People'') by the author. And on this level you have to produce silicon fragments, which are the main element you use at that game.

to:

* ShoutOut: StealthPun: One level is named "[[GratuitousRussian KOHCTPYKTOP]]", after a previous work (''Kohctpyktop: Engineer of the People'') by user-made puzzles requires you to sort a randomized sequence of hydrogen and helium atoms, without access to a sensor. The name of the author. And on this level you have to produce silicon fragments, which are the main element you use at that game.level? [[spoiler:"Nonsense!"]]



* {{Unobtainium}}: In a special promotion along with ''VideoGame/TeamFortress2'', a new set of levels were added to the game, based on the atom "Australium".
** With fusion reactors, it is possible to make atoms of elements of very high atomic number (100 and more), which in reality are postulated to exist but cannot be sustained for any realistic length of time.

to:

* {{Unobtainium}}: In a special promotion along with ''VideoGame/TeamFortress2'', a new set of levels were added to the game, based on the atom "Australium".
**
With fusion reactors, it is it's possible to make atoms of elements of very high atomic number (100 and more), (up to 109), some of which in reality are postulated to exist but cannot be sustained for any realistic length of time.time.
** [[spoiler:Elements Θ, Ω, Σ, and Δ.]]
** A cross-promotion with ''VideoGame/TeamFortress2'' added a new set of levels based on the Australium atom.
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* BossSubtitles: For the EldritchAbominations bosses at the end of each planet.

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* BossSubtitles: For the EldritchAbominations {{Eldritch Abomination}}s bosses at the end of each planet.

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* ArtMajorPhysics: Chemistry doesn't actually work like this -- molecules are ''three''-dimensional, a machine to pick up single atoms could never be built, different elements are different sizes, fusion and fission Do Not Work That Way, etc. -- [[RuleOfFun but that doesn't really matter, does it?]]
** And to be fair it ''does'' have a fair amount of actual chemistry; such as atoms only having so many bonds (though the game doesn't distinguish between ionic and covalent bonds, which does screw with a few numbers).
* ArtisticLicenseChemistry: See above. Near the end of the game, the reactions introduce [[spoiler: elements that don't exist]].
* BossSubtitles: For the EldritchAbominations below.
* EarthShatteringKaboom: Fail to defend your control center, and the proprietary Reaction Mediation Device in said center annihilates the planet. Which includes you.

to:

* ArtMajorPhysics: Chemistry doesn't actually work like this -- molecules this--molecules are ''three''-dimensional, a machine to pick up single atoms could never be built, different elements are different sizes, fusion and fission Do Not Work That Way, etc. -- [[RuleOfFun but that doesn't really matter, does it?]]
** And to be fair it ''does'' have a fair amount of actual chemistry; such as atoms only having so many bonds (though the game doesn't distinguish between ionic and covalent bonds, which does screw with a few numbers).
it?]]
* ArtisticLicenseChemistry: See above. Near Although the game is reasonably accurate with regards to certain details, and is in fact used as educational software in chemistry classes for certain topics, most of the chemistry is vastly oversimplified, inaccurate or plain impossible. Most notably, near the end of the game, the reactions introduce [[spoiler: elements that don't exist]].
* BossSubtitles: For the EldritchAbominations below.
bosses at the end of each planet.
* EarthShatteringKaboom: Fail to defend your control center, and the proprietary Reaction Mediation Device in said center annihilates the planet. Which planet--which includes you.you. At least in theory--the events on-screen are a simulation, and a failed solution means only means you go back to the drawing board.



* GratuitousGreek: The input and output regions are labeled with Greek letters. Also, [[spoiler: the aforementioned fictional elements]].
* LeaningOnTheFourthWall: Certain levels are named "[[ThisIsGonnaSuck Prelude to a Migraine]]" and "No Ordinary Headache". As you would expect, this is where the game starts throwing curveballs at you (randomized inputs, etc.)
* LevelEditor: The Journal of Reaction Engineering, which contains a comprehensive editor and nearly 200 user-made levels.

to:

* GratuitousGreek: The input and output regions are labeled labelled with Greek letters. Also, [[spoiler: the aforementioned fictional elements]].
* LeaningOnTheFourthWall: Certain levels are named "[[ThisIsGonnaSuck Prelude to a Migraine]]" and "No Ordinary Headache". As you would expect, this is where the game starts throwing curveballs at you (randomized inputs, input, etc.)
).
* LevelEditor: The Journal of Reaction Engineering, which contains a comprehensive editor and nearly 200 official user-made levels.



* MegaCorp: [=SpaceChem=].
* NintendoHard: Later into the game. Some of the user-made levels manage to be even harder.
* SpeedRun: The game includes statistics on how fast other people's reactions ran, how many reactors they used (in production levels), and how many symbols they used ''in'' their reactors, giving {{challenge gamer}}s at least three realms on which to compete.
** There are also certain in-game challenges to beat particular times on levels, starting with "Complete 'Nothing Works' in under 1000 cycles".

to:

* MegaCorp: [=SpaceChem=].
[=SpaceChem=], the titular company. They primarily deal in exploiting exoplanets for resources, but dabble in most anything else that is necessary for them to be self-sustaining during lengthy space missions.
* NintendoHard: Later into The game is infamous for its rapidly increasing difficulty level. Only a handful of players have ever had the game. Some of patience to finish the user-made levels manage to be even harder.
game, as by the end, designing a solution can take a dozen hours or more, depending on if the basic concept is sound or not.
* SpeedRun: The game includes statistics on how fast other people's reactions ran, how many reactors they used (in production levels), and how many symbols they used ''in'' their reactors, giving {{challenge gamer}}s at least three realms on which to compete.
**
compete. There are also certain in-game challenges to beat particular times on levels, starting with "Complete 'Nothing Works' in under 1000 cycles".

Added: 123

Changed: 164

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* LevelEditor: Once you beat the first level of World 7 ([[spoiler:Atropos Station]]), you gain access to the Journal of Reaction Engineering, which contains a comprehensive editor and over 100 user-made levels. Of course, you can access it before that point if you want to.

to:

* LevelEditor: Once you beat the first level of World 7 ([[spoiler:Atropos Station]]), you gain access to the The Journal of Reaction Engineering, which contains a comprehensive editor and over 100 nearly 200 user-made levels. Of course, you can access it before that point if you want to.levels.


Added DiffLines:

* StopPokingMe: Click on the cargo ships that pass in the background on the main menu. [[StuffBlowingUp See what happens.]]
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* ArtisticLicense/Chemistry: See above. Near the end of the game, the reactions introduce [[spoiler: elements that don't exist]].

to:

* ArtisticLicense/Chemistry: ArtisticLicenseChemistry: See above. Near the end of the game, the reactions introduce [[spoiler: elements that don't exist]].
Is there an issue? Send a MessageReason:
None


* {{Unobtainium}}: In a special promotion along with ''TeamFortress2'', a new set of levels were added to the game, based on the atom "Australium".

to:

* {{Unobtainium}}: In a special promotion along with ''TeamFortress2'', ''VideoGame/TeamFortress2'', a new set of levels were added to the game, based on the atom "Australium".
Is there an issue? Send a MessageReason:
None


* Unobtainium: In a special promotion along with ''TeamFortress2'', a new set of levels were added to the game, based on the atom "Australium".

to:

* Unobtainium: {{Unobtainium}}: In a special promotion along with ''TeamFortress2'', a new set of levels were added to the game, based on the atom "Australium".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Unobtainium: In a special promotion along with ''TeamFortress2'', a new set of levels were added to the game, based on the atom "Australium".
** With fusion reactors, it is possible to make atoms of elements of very high atomic number (100 and more), which in reality are postulated to exist but cannot be sustained for any realistic length of time.
Is there an issue? Send a MessageReason:
None


* LevelEditor: Once you beat the first level of World 7 ([[spoiler:Atropos Station]]), you gain access to the Journal of Reaction Engineering, which contains a comprehensive editor and over 100 user-made levels.

to:

* LevelEditor: Once you beat the first level of World 7 ([[spoiler:Atropos Station]]), you gain access to the Journal of Reaction Engineering, which contains a comprehensive editor and over 100 user-made levels. Of course, you can access it before that point if you want to.
Is there an issue? Send a MessageReason:
None


* {{Unperson}}: [[spoiler:You -- it's heavily implied that sometime during or after the events of the ending, [=SpaceChem=] expunged all traces of evidence your employment.]]

to:

* {{Unperson}}: [[spoiler:You -- it's heavily implied that sometime during or after the events of the ending, [=SpaceChem=] expunged all traces every last trace of evidence of your employment.]]

Added: 174

Changed: 1

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* UnexpectedGenreChange: While most of the levels have you designing machines to meet quotas of output molecules, the defense missions require you to design a machine that you can use to respond to external events.

to:

* UnexpectedGenreChange: While most of the levels have you designing machines to meet quotas of output molecules, the defense missions require you to design a machine that you can use to respond to external events. events.
* {{Unperson}}: [[spoiler:You -- it's heavily implied that sometime during or after the events of the ending, [=SpaceChem=] expunged all traces of evidence your employment.]]
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Whoops, missed that.


* NintendoHard: Later you get into the game. Some of the user-made levels manage to be even harder.

to:

* NintendoHard: Later you get into the game. Some of the user-made levels manage to be even harder.

Added: 566

Changed: 1766

Removed: 275

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* ArtMajorPhysics: Chemistry doesn't actually work like this -- molecules are ''three''-dimensional, a machine to pick up single atoms could never be built, different elements are different sizes, etc. -- [[RuleOfFun but that doesn't really matter, does it?]]
** And to be fair it ''does'' have a fair amount of actual chemistry; such as atoms only having so many bonds (except that Nitrogen '''cannot''' have 5 bonds. It doesn't have enough empty orbitals for it). It does flub up though with the complicated machines. We already manufacture many of the product chemicals, and the whole process they're using is incredibly over elaborate. Chalk it up to RuleOfFun.
*** Technically nitrogen could have 5 bonds - 4 covalent bonds when positively ionized, plus one ionic bond (the game doesn't distinguish between covalent and ionic bonds), e.g. ammonium chloride. However, ammonium compounds won't fit into the game's square grid...)

to:

* AnyoneCanDie: And will. If there is a named character, they are probably doomed, usually due to one of the [[EldritchAbomination local horrors]] you're unfortunate enough to encounter on your journey. Notable deaths include [[spoiler:Joel]] ([[TheBlank blanked]] and put out of his misery via gunshot) and [[spoiler:Tim]] ([[YourHeadAsplode exploding head]]).
* ArtMajorPhysics: Chemistry doesn't actually work like this -- molecules are ''three''-dimensional, a machine to pick up single atoms could never be built, different elements are different sizes, fusion and fission Do Not Work That Way, etc. -- [[RuleOfFun but that doesn't really matter, does it?]]
** And to be fair it ''does'' have a fair amount of actual chemistry; such as atoms only having so many bonds (except that Nitrogen '''cannot''' have 5 bonds. It doesn't have enough empty orbitals for it). It does flub up though with (though the complicated machines. We already manufacture many of the product chemicals, and the whole process they're using is incredibly over elaborate. Chalk it up to RuleOfFun.
*** Technically nitrogen could have 5 bonds - 4 covalent bonds when positively ionized, plus one ionic bond (the
game doesn't distinguish between ionic and covalent and ionic bonds), e.g. ammonium chloride. However, ammonium compounds won't fit into bonds, which does screw with a few numbers).
* ArtisticLicense/Chemistry: See above. Near
the game's square grid...)end of the game, the reactions introduce [[spoiler: elements that don't exist]].



* EldritchAbomination: The last level on each planet (save the tutorial) is a battle to destroy one of these. Unfortunately, they are played all too straight, remotely possessing and causing the gruesome deaths of several named characters, and killing large swathes of the company's local workforce in their rampages.
* ElementsDoNotWorkThatWay: See ArtMajorPhysics. Near the end of the game, the reactions introduce [[spoiler: elements that don't exist]].

to:

* EldritchAbomination: The last level on each planet (save the tutorial) is a battle to destroy one of these. Unfortunately, they are played all too straight, They typically end up remotely possessing and and/or causing the gruesome deaths of several named characters, and killing large swathes of the company's local workforce in their rampages.
* ElementsDoNotWorkThatWay: See ArtMajorPhysics. Near the end of the game, the reactions introduce [[spoiler: elements that don't exist]].
rampages.



* LeaningOnTheFourthWall: Certain levels are named "[[ThisIsGonnaSuck Prelude to a Migraine]]" and "No Ordinary Headache". As you would expect, this is where the game starts throwing curveballs at you (randomized inputs, etc.)
* LevelEditor: Once you beat the first level of World 7 ([[spoiler:Atropos Station]]), you gain access to the Journal of Reaction Engineering, which contains a comprehensive editor and over 100 user-made levels.



* NintendoHard: Starting with the planet Alkonost, which features levels like "Prelude to a Migraine" and "[[LeaningOnTheFourthWall No Ordinary Headache]]", where the game starts throwing multiple molecules down a single input.
* SpeedRun: The game includes statistics on how fast other people's reactions ran, how many reactors they used, and how many symbols they used ''in'' their reactors, giving {{Challenge Gamer}}s at least three realms on which to compete.

to:

* NintendoHard: Starting with Later you get into the planet Alkonost, which features game. Some of the user-made levels like "Prelude manage to a Migraine" and "[[LeaningOnTheFourthWall No Ordinary Headache]]", where the game starts throwing multiple molecules down a single input.
be even harder.
* SpeedRun: The game includes statistics on how fast other people's reactions ran, how many reactors they used, used (in production levels), and how many symbols they used ''in'' their reactors, giving {{Challenge Gamer}}s {{challenge gamer}}s at least three realms on which to compete.



* ShoutOut: One level is named "Kohctpyktop", a previous work (''Kohctpyktop: Engineer of the People'') by the author. And on this level you have to produce silicon fragments, which are the main element you use at that game.
* TheBlank: [[spoiler:Quororque does this to Joel, to the absolute horror of the protagonist.]]

to:

* ShoutOut: One level is named "Kohctpyktop", "[[GratuitousRussian KOHCTPYKTOP]]", after a previous work (''Kohctpyktop: Engineer of the People'') by the author. And on this level you have to produce silicon fragments, which are the main element you use at that game.
* TheBlank: [[spoiler:Quororque does this to Joel, to the absolute horror of the protagonist.]]
game.



* YourHeadAsplode: [[spoiler:Tim's fate.]]
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* ShoutOut: One level is named "Kohctpyktop", a previous work (Kohctpyktop: Engineer of the People) by the author. And on this level you have to produce silicon fragments, which are the main element you use at that game.

to:

* ShoutOut: One level is named "Kohctpyktop", a previous work (Kohctpyktop: (''Kohctpyktop: Engineer of the People) People'') by the author. And on this level you have to produce silicon fragments, which are the main element you use at that game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: One level is named "Kohctpyktop", a previous work (Kohctpyktop: Engineer of the People) by the author. And on this level you have to produce silicon fragments, which are the main element you use at that game.
Is there an issue? Send a MessageReason:
Pulling YMMV entry.


* BreatherLevel: The tutorial stages when they introduce new tools.
** "Danger Zone", a level on Hephaestus IV, is a simple bonding/sensor mission in the middle of a planet filled with rotations.
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New, smaller page image.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/spacechem-sleepless_2408.png]]
[[caption-width-right:350:CO + 2H = CH[[subscript:2]]O.]]

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Removed: 57

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No undetailed subjectives on main pages, please


* EldritchAbomination: The last level on each planet (save the tutorial) is a battle to destroy one of these. Unfortunately, they are played all too straight, [[NightmareFuel remotely possessing]] and causing the gruesome deaths of several named characters, and killing large swathes of the company's local workforce in their rampages.

to:

* EldritchAbomination: The last level on each planet (save the tutorial) is a battle to destroy one of these. Unfortunately, they are played all too straight, [[NightmareFuel remotely possessing]] possessing and causing the gruesome deaths of several named characters, and killing large swathes of the company's local workforce in their rampages.



* NightmareFuelUnleaded: Hello there, [[spoiler:Joel...]]
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None

Added DiffLines:

** "Danger Zone", a level on Hephaestus IV, is a simple bonding/sensor mission in the middle of a planet filled with rotations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarthShatteringKaboom: Fail to defend your control center, and the proprietary Reaction Mediation Device in said center annihilates the planet. Which includes you.

Changed: 162

Removed: 103

Is there an issue? Send a MessageReason:
None


* NintendoHard: There is a level called "[[LeaningOnTheFourthWall No Ordinary Headache]]". ''[[ItGotWorse Early on]].''
** There's one shortly before it called "Prelude to a Migraine." It starts hard and just gets worse....

to:

* NintendoHard: There is Starting with the planet Alkonost, which features levels like "Prelude to a level called Migraine" and "[[LeaningOnTheFourthWall No Ordinary Headache]]". ''[[ItGotWorse Early on]].''
** There's one shortly before it called "Prelude to a Migraine." It
Headache]]", where the game starts hard and just gets worse....throwing multiple molecules down a single input.
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Added DiffLines:

* NightmareFuelUnleaded: Hello there, [[spoiler:Joel...]]
Is there an issue? Send a MessageReason:
ymmv can not have examples, only their subitems can


* UnexpectedGenreChange: While most of the levels have you designing machines to meet quotas of output molecules, the defense missions require you to design a machine that you can use to respond to external events. {{Your Mileage May Vary}} on whether this is a good thing.

to:

* UnexpectedGenreChange: While most of the levels have you designing machines to meet quotas of output molecules, the defense missions require you to design a machine that you can use to respond to external events. {{Your Mileage May Vary}} on whether this is a good thing.
Is there an issue? Send a MessageReason:
None


*** Technically nitrogen could have 5 bonds - 4 covalent bonds when positively ionized, and then one ionic bond (the game doesn't distinguish between covalent and ionic bonds), e.g. ammonium chloride. However, ammonium compounds won't fit into the game's square grid...)

to:

*** Technically nitrogen could have 5 bonds - 4 covalent bonds when positively ionized, and then plus one ionic bond (the game doesn't distinguish between covalent and ionic bonds), e.g. ammonium chloride. However, ammonium compounds won't fit into the game's square grid...)
Is there an issue? Send a MessageReason:
None


*** Technically nitrogen could have 5 bonds - 4 covalent bonds when ionized, and then one ionic bond (the game doesn't distinguish between covalent and ionic bonds), e.g. ammonium chloride. However, ammonium compounds won't fit into the game's square grid...)

to:

*** Technically nitrogen could have 5 bonds - 4 covalent bonds when positively ionized, and then one ionic bond (the game doesn't distinguish between covalent and ionic bonds), e.g. ammonium chloride. However, ammonium compounds won't fit into the game's square grid...)
Is there an issue? Send a MessageReason:
None


*** Technically nitrogen could have 5 bonds - 4 covalent bonds when ionized, and then one ionic bond (the game doesn't distinguish between covalent and ionic bonds), like in ammonium chloride. However, ammonium compounds won't fit into the game's square grid...)

to:

*** Technically nitrogen could have 5 bonds - 4 covalent bonds when ionized, and then one ionic bond (the game doesn't distinguish between covalent and ionic bonds), like in e.g. ammonium chloride. However, ammonium compounds won't fit into the game's square grid...)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Technically nitrogen could have 5 bonds - 4 covalent bonds when ionized, and then one ionic bond (the game doesn't distinguish between covalent and ionic bonds), like in ammonium chloride. However, ammonium compounds won't fit into the game's square grid...)
Is there an issue? Send a MessageReason:
None


* FutureFoodIsArtificial: One of the products [=SpaceChem=] manufactures is ... fish cakes.

to:

* FutureFoodIsArtificial: One of the products [=SpaceChem=] manufactures is ... fish cakes. Apparently, that's all [=SpaceChem=] employees get to eat.
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Added DiffLines:

* BossSubtitles: For the EldritchAbominations below.


Added DiffLines:

* YourHeadAsplode: [[spoiler:Tim's fate.]]

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