History VideoGame / SaGaFrontier2

28th May '16 8:17:20 PM nombretomado
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The second ''VideoGame/{{SaGa}}'' game released on the {{PlayStation}}, ''[=SaGa=] Frontier 2'' is markedly different from its predecessor. Set in the world of Sandail, the plotline is divided into two scenarios, revolving around the lives and adventures of two men:

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The second ''VideoGame/{{SaGa}}'' game released on the {{PlayStation}}, UsefulNotes/PlayStation, ''[=SaGa=] Frontier 2'' is markedly different from its predecessor. Set in the world of Sandail, the plotline is divided into two scenarios, revolving around the lives and adventures of two men:
9th Sep '15 11:41:46 AM Rjinswand
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* DemotedToSatelliteLoveInterest: The Knights family gets a bad case of this. Cordelia (assuming she marries Wil Knights) and Diana are both exceptional fighters (in Diana's case, [[MasterSwordsman more than exceptional]]), but once they get pregnant, both retire from the battlefield, settle down and raise their children. Even when Wil Knights returns to the battlefield (with his granddaughter as the party leader!), neither his wife nor Diana is there with him.



* NeverASelfMadeWoman: The Knights family gets a bad case of this. Cordelia (assuming she marries Wil Knights) and Diana are both exceptional fighters (in Diana's case, [[MasterSwordsman more than exceptional]]), but once they get pregnant, both retire from the battlefield, settle down and raise their children. Even when Wil Knights returns to the battlefield (with his granddaughter as the party leader!), neither his wife nor Diana is there with him. And while Ginny Knights is the party leader to the end, it's clear that this is because she's the descendant of Tycoon Wil.

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* NeverASelfMadeWoman: The Knights family gets a bad case of this. Cordelia (assuming she marries Wil Knights) and Diana are both exceptional fighters (in Diana's case, [[MasterSwordsman more than exceptional]]), but once they get pregnant, both retire from the battlefield, settle down and raise their children. Even when Wil Knights returns to the battlefield (with his granddaughter as the party leader!), neither his wife nor Diana is there with him. And while While Ginny Knights is the party leader to the end, it's clear that this is because she's the descendant of Tycoon Wil.
11th Aug '15 3:51:38 AM justanid
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/saga_frontier_2_us_cover.jpg]]
%%[[caption-width-right:350:some caption text]]
25th Jul '15 1:19:36 PM Ramidel
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* NoMacguffinNoWinner: [[spoiler: The SuccessionCrisis is resolved with the peaceful dissolution of Gustave's empire and the independence of Hahn Nova.]]

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* NoMacguffinNoWinner: NoMacGuffinNoWinner: [[spoiler: The SuccessionCrisis is resolved with the peaceful dissolution of Gustave's empire and the independence of Hahn Nova.]]
25th Jul '15 1:18:39 PM Ramidel
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** Mechanically, Diana is the most powerful swordsman in the game, but in story terms she's a minor character who's only of importance because she's one of Rich's many women (and the one who he manages to knock up), and her ability as a fighter is only brought up in the context of Rich teaching her to sword-fight.
24th May '15 7:46:08 PM ChrisX
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* BeingGoodSucks: During the 'Inflitrate! Alexei Gang' mission, [[spoiler:if Cordelia was picked, she ends up blowing her cover because she feels too sympathetic on the kid in the mission, telling him to run away and calling out the gang that [[EveryoneHasStandards killing children would be too low]]. It gets her KilledOffForReal.]]
9th Apr '15 9:19:00 AM dotchan
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* NoExportForYou: Sort of: you can earn items (and a mini-game) if you have the (Japan-only) Pockestation peripheral; however, if you do manage to get your hands on one, you can use it with the NTSC version of the game with no problem.


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* NoSell: Gustave is immune to the Assassin's anima-based invisibility because he has none to manipulate.
22nd Mar '15 6:28:39 AM dotchan
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* OdaNobunaga: Gustave is basically a fantasy version of him with a much more tragic backstory. His life hits upon many of the same major beats as Nobunaga's.
18th Feb '15 5:34:50 AM MyTimingIsOff
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* LongSongShortScene: The amazing soundtrack was composed by Creator/MasashiHamauzu, but sadly some songs are only heard once or twice, and there are cases where you can miss some songs very easily:
** One of the most notable example is without a doubt [[http://www.youtube.com/watch?v=0-rIf72KYFE Interludium]], a song which is played only once in the entire game, during Ginny's birth. The scene in question only consists of 5 or 6 dialogue boxes, which take roughly 10 seconds or so to read, before cutting out to the scenario map, ending abruptly a 3:31 beautiful song.
** The most wasted song of the game is definitly [[http://www.youtube.com/watch?v=kKTWSq0hJZI Rosenkranz]], an incredibly beautiful piece of music, which can only be heard after you defeat the final boss [[NintendoHard (if you ever manage to defeat it)]]. The worst part, though, is that the player will only hear about 30 seconds of the whole thing (1:56), before the song is brutally cut for narrating reasons. Please note that this song had a Piano version (for the ''Piano Collection Album : Rhapsody on a theme of [=SaGa=] Frontier 2''), under the name "β 1", which is magistral.
** The Freudenbezeigung (I, II, III and IV) songs are almost never heard in their entirety by the players: these are the battle ending songs, and in cases you don't level-up anything, the players will only hear the 4 first seconds before the game skip to exploration mode. Even if you happen to level-up some caracteristics, it's very easy to glance through these, and to end the battle. Unless players stop intentionnaly to hear the full rendition of the songs, most won't discover what lie after the first seconds.

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* LongSongShortScene: The amazing soundtrack was composed by Creator/MasashiHamauzu, but sadly some songs are only heard once or twice, and there are cases where you can miss some songs very easily:
LongSongShortScene:
** One of the most notable example is without a doubt [[http://www.youtube.com/watch?v=0-rIf72KYFE Interludium]], a song which is played only once in the entire game, during Ginny's birth. The scene in question only consists of 5 or 6 dialogue boxes, which take roughly 10 seconds or so to read, before cutting out to the scenario map, ending abruptly a 3:31 beautiful song.
** The most wasted
song of the game is definitly abruptly.
**
[[http://www.youtube.com/watch?v=kKTWSq0hJZI Rosenkranz]], an incredibly beautiful piece of music, which can only be heard after you defeat the final boss [[NintendoHard (if you ever manage to defeat it)]]. The worst part, though, is that the player will only hear about 30 seconds of the whole thing (1:56), before the song is brutally cut for narrating reasons. Please note that this song had a Piano version (for the ''Piano Collection Album : Rhapsody on a theme of [=SaGa=] Frontier 2''), under the name "β 1", which is magistral.
** The Freudenbezeigung (I, II, III and IV) songs are almost never heard in their entirety by the players: these are the battle ending songs, and in cases you don't level-up anything, the players will only hear the 4 first seconds before the game skip to exploration mode. Even if you happen to level-up some caracteristics, characteristics, it's very easy to glance through these, and to end the battle. Unless players stop intentionnaly intentionally to hear the full rendition of the songs, most won't discover what lie after the first seconds.
18th Feb '15 1:20:54 AM NonoRobot
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** [[http://www.youtube.com/watch?v=116lDbHlfRM&playnext=1&list=PLF09D44AD07ECE4D5&feature=results_video Manie]] is a weird example. The song is the first one the players will hear during the credits of the game [[NintendoHard (if you ever reach the credits)]], but most players don't realise that this song is also the boss theme of the Tone Lord. For those who didn't play the game, the Tone Lord is a skippable boss in the last dungeon, and most players will never fight it: you need to sacrifice a character in your sub-party in order to duel it. Since you only have a limited number of characters you can sacrifice, and since it's more interesting to kill others Lords in order to weaken the final boss (especially the Stone Lord which can grant the final boss [[ThatOneAttack a spell which can petrify your whole party]]), most players never fight the Tone Lord, and no guide will advise otherwise.
** Finally, there is the song that plays when you fight the last form of the final boss ([[RuleOfThree if you ever]] (yes, again) [[NintendoHard manage to defeat its initial form]]): the grandiose, breathtaking and ominous [[http://www.youtube.com/watch?v=ycl1izdztcg Todesengel]]. There couldn't be a more perfect song for the home stretch of a fight which can take [[MarathonBoss a very long time]] to complete.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SaGaFrontier2