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* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the Gamecube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.

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* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the Gamecube UsefulNotes/GameCube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.



** [[Franchise/SuperMarioBros Mario, Luigi, and Princess Peach]] are playable on the UsefulNotes/NintendoGameCube version of ''SSX on Tour''.

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** [[Franchise/SuperMarioBros Mario, Luigi, and Princess Peach]] are playable on the UsefulNotes/NintendoGameCube version of ''SSX on On Tour''.



* ShipSinking: In SSX On Tour, the developers decided to push Mac and Kaori away from each other.

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* ShipSinking: In SSX ''SSX On Tour, Tour'', the developers decided to push Mac and Kaori away from each other.


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* VersionExclusiveContent: The [=GameCube=] version of ''SSX On Tour'' includes Mario, Luigi, and Princess Peach as playable characters and an exclusive race track called Nintendo Village.
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* TotallyRadical

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* TotallyRadicalTotallyRadical: Griffith "Griff" Simmons' speech in ''SSX 3'' is... painful. And, indeed, he does say "TOTALLY RAD!" as he's hitting a particularly awesome trick. Not to mention Mac Frasier's terrible street lingo, which aged pretty pathetically. Yeah, Mac, we ''can'' say "bling bling." But nobody has wanted to since 2004.
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* TongueOnTheFlagpole: A LoadingScreen in ''SSX 3'' shows Viggo Rolig with his tongue stuck to the center pole of the ski lift gondola. In ''SSX Blur'', set a year later, DJ Atomika says, "Just got a postcard from Viggo - he's recovering nicely from that whole 'tongue on the flagpole incident'."
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* '''''SSX Blur''''' (2007): A UsefulNotes/{{Wii}}-exclusive title. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than ''Tricky'' and ''3'' due to rehashed tracks and somewhat inaccurate motion controls[[note]]which, to be fair, can be adjusted for better functionality[[/note]].

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* '''''SSX Blur''''' (2007): A UsefulNotes/{{Wii}}-exclusive title. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than ''Tricky'' and ''3'' due to rehashed tracks and somewhat inaccurate motion controls[[note]]which, controls.[[note]]Though, to be fair, these controls can be adjusted for better functionality[[/note]].functionality.[[/note]]
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zero context example


* FunnyAfro: Eddie's giant orange afro.
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[[caption-width-right:350:Sweet flips bro.]]

'''''IT'S TRICKY TO ROCK A RHYME TO ROCK A RHYME THAT'S RIGHT ON TIME IT'S TRICKY! IT'S TRICKY!'''''

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[[caption-width-right:350:Sweet flips flips, bro.]]

'''''IT'S '''''[[Music/RunDMC IT'S TRICKY TO ROCK A RHYME TO ROCK A RHYME THAT'S RIGHT ON TIME IT'S TRICKY! IT'S TRICKY!'''''
TRICKY!]]'''''
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--->''Does anyone else work here? Hello?''

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--->''Does anyone else work here? around here other than me? Hello?''
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* ActorAllusion: Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know". Rhazel was originally the resident beatboxer for Music/TheRoots, before going solo in 1999.

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* ActorAllusion: Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know". Rhazel Rahzel was originally the resident beatboxer for Music/TheRoots, before going solo in 1999.
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* ActorAllusion: Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know".

to:

* ActorAllusion: Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know". Rhazel was originally the resident beatboxer for Music/TheRoots, before going solo in 1999.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* ActorAllusion: Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know".
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None
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* CanonForeigner: Marty was a character who replaced Mac in the for the European release of ''SSX Tricky''. According to canon, Marty is Mac's cousin who lives in Germany. This status is slightly alleviated as he can appear as a racer in ''SSX 3'', however Mac is easily the more prominent character.

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* CanonForeigner: Marty was a character who replaced Mac in the for the European release of ''SSX Tricky''. According to canon, Marty is Mac's cousin who lives in Germany. This status is slightly alleviated as he can appear as a racer in ''SSX 3'', however Mac is easily the more prominent character.
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A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner[[note]]except for the new ''SSX'' from 2012, which was a ContinuityReboot[[/note]]. It shares some similarities in style and mentality with the ''Tony Hawk's Pro Skater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.

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A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner[[note]]except for the new ''SSX'' from 2012, which was a ContinuityReboot[[/note]]. It shares some similarities in style and mentality with the ''Tony Hawk's Pro Skater'' ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.

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Eddie does not say anything regarding London in that trope, it is infact Moby who holds that line.


** Eddie in ''Tricky'' says the exact thing, and sometimes adds "London" or throws us "I can see the earth ROTATING!"

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** Eddie in ''Tricky'' says the exact thing, and sometimes adds "London" or throws us "I can see the earth ROTATING!"


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** Moby can occasionally shout about seeing London from the high altitudes in ''Tricky''.
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* AluminumChristmasTrees: ''3'' featured a ProductPlacement in the form of dnL, a drink by the makers of 7 Up. Apparently, a lot of people didn't realize that dnL was a real drink at the time; they thought the ad was a parody of 7 Up.

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* AluminumChristmasTrees: ''3'' featured a ProductPlacement in the form of dnL, [=dnL=], a drink by lime-lemon flavored 7 Up variant that contained [[MustHaveCaffeine caffeine]] and came in a clear bottle.[[labelnote: For comparison...]] 7 Up has a lemon-lime flavor, no caffeine, and comes in a green bottle. Additionally, the makers dnL fluid had an odd shade of green, while 7 Up. Up's fluid is clear.[[/labelnote]] Apparently, a lot of people didn't realize that dnL was a real drink at the time; they thought the ad was a parody of 7 Up.
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In-universe only.


'''''[[EarWorm IT'S TRICKY TO ROCK A RHYME TO ROCK A RHYME THAT'S RIGHT ON TIME IT'S TRICKY! IT'S TRICKY!]]'''''

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'''''[[EarWorm IT'S '''''IT'S TRICKY TO ROCK A RHYME TO ROCK A RHYME THAT'S RIGHT ON TIME IT'S TRICKY! IT'S TRICKY!]]'''''
TRICKY!'''''

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* ''SSX'' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, being hailed by many critics and gamers alike as the best in the bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
* ''SSX Tricky'' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its still somewhat modest predecessor and turned the craziness {{up to eleven}} by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel as it only featured two new tracks and little new music, but this isn't prevalent today, as the original has faded into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
* ''SSX 3'' (2003): Took the basic gameplay features of ''Tricky'', set the SSX circuit on the creatively-named BIG Mountain, introduced tracks designed specifically for an event (including the new Big Air and Superpipe events), then [[WideOpenSandbox linked them all together]]. The track diversity suffered somewhat as a result, and the general quirkiness of ''Tricky'' was played down a notch in favour of a "chic cool" tone. However, some fans consider it to be the best game in the series since it added many new features such as handplants, Uber Grinds, the ability to hold Über Tricks as long as you want, extensive rider customization, and the Board Press move that allows you to chain massive Combos together, all with superior graphics.
* ''SSX On Tour'' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the Gamecube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.
* ''SSX Blur'' (2007): A UsefulNotes/{{Wii}}-exclusive title. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than ''Tricky'' and ''3'' due to rehashed tracks and somewhat inaccurate motion controls[[note]]which, to be fair, can be adjusted for better functionality[[/note]].
* ''SSX'' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles[[note]]Fans know this isn't the case as the villain is a grown-up Griff from ''SSX 3''[[/note]]. The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.

to:

* ''SSX'' '''''SSX''''' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, being hailed by many critics and gamers alike as the best in the of that bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
* ''SSX Tricky'' '''''SSX Tricky''''' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its still somewhat modest predecessor and turned the craziness {{up to eleven}} by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel as it only featured two new tracks and little new music, but this isn't prevalent today, as today the original has faded into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
* ''SSX 3'' '''''SSX 3''''' (2003): Took the basic gameplay features of ''Tricky'', set the SSX circuit on the creatively-named BIG Mountain, introduced tracks designed specifically for an event (including the new Big Air and Superpipe events), then [[WideOpenSandbox linked them all together]]. The track diversity suffered somewhat as a result, and the general quirkiness of ''Tricky'' was played down a notch in favour of a "chic cool" tone. However, some fans consider it to be the best game in the series since it added many new features such as handplants, Uber Grinds, the ability to hold Über Tricks as long as you want, extensive rider customization, and the Board Press move that allows you to chain massive Combos together, all with superior graphics.
* ''SSX '''''SSX On Tour'' Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the Gamecube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.
* ''SSX Blur'' '''''SSX Blur''''' (2007): A UsefulNotes/{{Wii}}-exclusive title. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than ''Tricky'' and ''3'' due to rehashed tracks and somewhat inaccurate motion controls[[note]]which, to be fair, can be adjusted for better functionality[[/note]].
* ''SSX'' '''''SSX''''' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles[[note]]Fans know this isn't the case as the villain is a grown-up Griff from ''SSX 3''[[/note]]. The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.



* OneHundredPercentCompletion: In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes. And all you get is a Yeti.

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* OneHundredPercentCompletion: In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes. And all you get is a Yeti. (and that's just for a ''single'' character!)
** For ''SSX'' and ''Tricky'', you need to get Gold on each track's Race and Showoff events and complete an extensive trick book, both with every single character.



* AntiFrustrationFeature: One of the changes in ''3'' was the size decrease of mid-air pickups like score multipliers, which were enormous in the previous two games. This was pointed out by members of the [=MerquryCity.com=] site when they visited the EA Canada studio to playtest the game, and they suggested that the pickups get drawn into the player if they get close enough. Thus, the feature was implemented!

to:

* AntiFrustrationFeature: AntiFrustrationFeature:
** In the first SSX, you had to wait until your rider did a grab before you could tweak it. Starting with Tricky, you could hold the tweak button as the grab was being made and the tweak would be performed once the animation was finished, simplifying the process.
**
One of the changes in ''3'' was the size decrease of mid-air pickups like score multipliers, which were enormous in the previous two games. This was pointed out by members of the [=MerquryCity.com=] site when they visited the EA Canada studio to playtest the game, and they suggested that the pickups get drawn into the player if they get close enough. Thus, the feature was implemented!



* EarlyInstallmentWeirdness: The first SSX game had no Uber tricks, only eight characters, none of whom were as in-your-face or full of personality as they would later become, controlled more stiffly, and was a lot more racing-oriented than later titles. Players who are more accustomed to ''3'' will also be surprised that Uber Tricks can't be held through the entire jump, there's no handplants, you can't Uber Grind, and the Race and Showoff events happen on the same track rather than on bespoke levels.

to:

* EarlyInstallmentWeirdness: The first SSX game had no Uber tricks, only eight characters, none characters (none of whom were as in-your-face or full of personality as they would later become, become), controlled more stiffly, and was a lot more racing-oriented than later titles. titles (Showoff didn't add new jumps or rails like in ''Tricky''). It also features a Warmup tutorial course with Moby, something not seen in any other title (with the exception of ''Tricky'''s Practice jumps). Players who are more accustomed to ''3'' will also be surprised that Uber Tricks can't be held through the entire jump, jump in ''Tricky'', there's no handplants, you can't Uber Grind, and the Race and Showoff events happen on the same track rather than on bespoke levels.



* RealSongThemeTune:
** A remixed version of Run-DMC's "It's Tricky" for ''SSX Tricky''. See also SugarWiki/AwesomeMusic.
** Music/PrettyLights did another remix of "It's Tricky" as the theme song to ''SSX 2012''.
** In ''Tricky'', several characters get full songs for their Rank Up videos, such as Bonecracker for Eddie.



* SurprisinglyImprovedSequel: ''SSX Tricky'', natch. The original ''SSX'' was a great launch game, but there were a great many issues with it such as a flat personality and overly-demanding tracks, especially early on. ''Tricky'' had a much gentler learning curve, introduced the revolutionary Ubertrick system, and was injected with tons of appealing party personality.


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* TookALevelInJerkass: JP of all people, while still being a stylish ladies man, is much less of an asshole in the first ''SSX'' than he is in ''Tricky''.
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Added DiffLines:

* AntiFrustrationFeature: One of the changes in ''3'' was the size decrease of mid-air pickups like score multipliers, which were enormous in the previous two games. This was pointed out by members of the [=MerquryCity.com=] site when they visited the EA Canada studio to playtest the game, and they suggested that the pickups get drawn into the player if they get close enough. Thus, the feature was implemented!

Added: 670

Changed: 1099

Is there an issue? Send a MessageReason:
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* ''SSX'' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, being hailed by many critics and gamers alike as the best in the bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (in the races a least) and included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a pinball machine.
* ''SSX Tricky'' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its still somewhat modest predecessor and turned the craziness {{up to eleven}} by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel as it only featured two new tracks, but this has faded thanks to the original fading into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
* ''SSX 3'' (2003): Took the basic gameplay features of ''Tricky'' and set all events on the creatively-named BIG Mountain, then [[WideOpenSandbox linked all the courses together]]. As a result, the track diversity suffered somewhat and the general quirkiness of ''Tricky'' was played down a notch. However, some fans consider it to be the best game in the series since it added many new features such as handplants, Uber Grinds, the ability to extend Über Tricks, character customization, and the Board Press move that allows you to chain massive combos together, all with superior graphics.
* ''SSX On Tour'' (2005): Themed after a rock band sketchbook aesthic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder mode. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the Gamecube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.

to:

* ''SSX'' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, being hailed by many critics and gamers alike as the best in the bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (in the races a least) and (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
* ''SSX Tricky'' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its still somewhat modest predecessor and turned the craziness {{up to eleven}} by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel as it only featured two new tracks, tracks and little new music, but this has faded thanks to isn't prevalent today, as the original fading has faded into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
* ''SSX 3'' (2003): Took the basic gameplay features of ''Tricky'' and ''Tricky'', set all events the SSX circuit on the creatively-named BIG Mountain, introduced tracks designed specifically for an event (including the new Big Air and Superpipe events), then [[WideOpenSandbox linked them all the courses together]]. As a result, the The track diversity suffered somewhat as a result, and the general quirkiness of ''Tricky'' was played down a notch. notch in favour of a "chic cool" tone. However, some fans consider it to be the best game in the series since it added many new features such as handplants, Uber Grinds, the ability to extend hold Über Tricks, character Tricks as long as you want, extensive rider customization, and the Board Press move that allows you to chain massive combos Combos together, all with superior graphics.
* ''SSX On Tour'' (2005): Themed after a rock band sketchbook aesthic, aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder mode.feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the Gamecube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.



* ''SSX'' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles[[note]]Fans know this isn't the case as the villain is a grown-up Griff from ''SSX 3''[[/note]]. The game plays like a SpiritualSuccessor to ''Tricky'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version also became free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.

to:

* ''SSX'' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles[[note]]Fans know this isn't the case as the villain is a grown-up Griff from ''SSX 3''[[/note]]. The game plays like a SpiritualSuccessor to ''Tricky'', ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version also became was free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.



* CanonForeigner: Marty was a character who replaced Mac in the games released for the European market. According to canon, Marty is Mac's cousin who lives in Germany.

to:

* BrickJoke: When you first board down Gravitude, at the end a plane will fly by and hit a tree, causing it to fly out of control and leave a trail of smoke. You'll then arrive in the Black Station hub, where if you take the route down to the Gravitude track, you'll go past the plane crashed in ice!
* CanonForeigner: Marty was a character who replaced Mac in the games released for the European market.release of ''SSX Tricky''. According to canon, Marty is Mac's cousin who lives in Germany. This status is slightly alleviated as he can appear as a racer in ''SSX 3'', however Mac is easily the more prominent character.



** In-universe, Psymon. Legend has it he went nuts after trying to do a motocross jump over some power lines and not quite making it. In SSX 3, he prefers riding on the ''outside'' of the gondola.

to:

** In-universe, Psymon. Legend has it he went nuts after trying to do a motocross jump over some power lines and not quite making it. In SSX 3, ''SSX 3'', he prefers riding on the ''outside'' of the gondola.



* EarlyInstallmentWeirdness: The first SSX game had no Uber tricks, only eight characters, none of whom were as in-your-face or full of personality as they would later become, controlled more stiffly, and was a lot more racing-oriented than later titles.

to:

* EarlyInstallmentWeirdness: The first SSX game had no Uber tricks, only eight characters, none of whom were as in-your-face or full of personality as they would later become, controlled more stiffly, and was a lot more racing-oriented than later titles. Players who are more accustomed to ''3'' will also be surprised that Uber Tricks can't be held through the entire jump, there's no handplants, you can't Uber Grind, and the Race and Showoff events happen on the same track rather than on bespoke levels.



* GimmickLevel: Each of the Deadly Descents in ''SSX 2012'' are focused around a particular hazard that serves as the stage's name: [[HairTriggerAvalanche Avalanche]], Ice, Rock, Trees, Cold, Thin Air, [[BottomlessPits Gravity]], [[BlackoutBasement Darkness]], Whiteout.
** ''SSX 3'' also has these on the racetracks: Happiness has an avalanche and giant falling icicles, Ruthless has extreme winds and sheer drops, Intimidator has a lightning storm fell several trees that fall across the track, and The Throne is full of crevasses and Gravitude has giant chunks of the track falling away.

to:

* GimmickLevel: Each of the Deadly Descents in ''SSX 2012'' are focused around a particular hazard that serves as the stage's name: [[HairTriggerAvalanche Avalanche]], Ice, Rock, Trees, Cold, Thin Air, [[BottomlessPits Gravity]], [[BlackoutBasement Darkness]], and Whiteout.
** ''SSX 3'' also has these on the racetracks: Happiness has an avalanche and giant falling icicles, Ruthless has extreme winds and sheer drops, Intimidator has a lightning storm fell several trees that fall across the track, and The Throne is full of crevasses and Gravitude has giant chunks of the track falling away.



** Kaori will speak English in some pre/after-race cutscenes in ''Tricky'', but she averts this mostly in ''3'', where she only speaks Japanese except for on the character select screen.

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** Kaori will speak English in some pre/after-race cutscenes in ''Tricky'', ''Tricky'' (otherwise the characters wouldn't be able to understand her), but she averts this mostly in ''3'', where she only speaks Japanese except for on the character select screen.


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* SurprisinglyImprovedSequel: ''SSX Tricky'', natch. The original ''SSX'' was a great launch game, but there were a great many issues with it such as a flat personality and overly-demanding tracks, especially early on. ''Tricky'' had a much gentler learning curve, introduced the revolutionary Ubertrick system, and was injected with tons of appealing party personality.

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** ''SSX 3'' instead has you spell out "Super Uber", for the same benefit. You can only only access the big Uber Tricks by spelling out Uber with more basic ones.

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** ''SSX 3'' instead has you spell out "Super Uber", Uber" for the same benefit. You can only only access the big Uber Tricks by spelling out Uber "Uber" with more basic ones.



* VariableMix: ''SSX Tricky'' is one of the earliest cases of this in video games, where tracks would have chunks for the top, middle and bottom of the run, as well as for big shortcut routes and applying a filter during airtime.

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* VariableMix: VariableMix:
**
''SSX Tricky'' is one of the earliest cases of this in video games, where tracks would have chunks for the top, middle and bottom of the run, as well as for big shortcut routes and applying a filter during airtime.

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* ''SSX Tricky'' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its still somewhat modest predecessor and turned the craziness {{up to eleven}} by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution.
* ''SSX 3'' (2003): Took the basic gameplay features of ''Tricky'' and set all events on the creatively-named Big Mountain, thereby introducing a WideOpenSandbox mechanic. As a result, the track diversity suffered somewhat and the general quirkiness of ''Tricky'' was played down a notch. However, some fans consider it to be the best game in the series.
* ''SSX On Tour'' (2005): Reduced most of the crazy cast to simple cameos and instead included a pretty restrictive Create-a-Boarder mode. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]]. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.

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* ''SSX Tricky'' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its still somewhat modest predecessor and turned the craziness {{up to eleven}} by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution.
execution. It received criticism on release for being a half-sequel as it only featured two new tracks, but this has faded thanks to the original fading into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
* ''SSX 3'' (2003): Took the basic gameplay features of ''Tricky'' and set all events on the creatively-named Big BIG Mountain, thereby introducing a WideOpenSandbox mechanic.then [[WideOpenSandbox linked all the courses together]]. As a result, the track diversity suffered somewhat and the general quirkiness of ''Tricky'' was played down a notch. However, some fans consider it to be the best game in the series.
series since it added many new features such as handplants, Uber Grinds, the ability to extend Über Tricks, character customization, and the Board Press move that allows you to chain massive combos together, all with superior graphics.
* ''SSX On Tour'' (2005): Reduced Themed after a rock band sketchbook aesthic, ''On Tour'' reduced most of the crazy cast to simple Single Event cameos and instead included a pretty restrictive Create-a-Boarder mode. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]].Peach]] in the Gamecube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.



* ''SSX'' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of the franchise for next-gen consoles, the game plays more like a SpiritualSuccessor to ''Tricky''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version also became free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.

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* ''SSX'' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of the franchise sorts for next-gen consoles, consoles[[note]]Fans know this isn't the case as the villain is a grown-up Griff from ''SSX 3''[[/note]]. The game plays more like a SpiritualSuccessor to ''Tricky''. ''Tricky'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica.Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version also became free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.



* AllTheWorldsAreAStage: [[spoiler:Death Zone]] in ''2012''.

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* AllTheWorldsAreAStage: [[spoiler:Death Zone]] in ''2012''.''2012'', and the All Peak Race in ''3''.



* DarkerAndEdgier: The 2012 game was going to be this, but the final result is less so. [[https://www.youtube.com/watch?v=VhkDL6gWUa8 This trailer]] was the first and last we saw of the game in this stage.

to:

* DarkerAndEdgier: The 2012 game was going to be this, but the final result is less so.so and plays closer to a more realistic take on ''3''. [[https://www.youtube.com/watch?v=VhkDL6gWUa8 This trailer]] was the first and last we saw of the game in this stage.stage, although the latter parts of the game can invoke this to a certain extent.



** ''SSX 3'' also has these on the racetracks: Happiness has an avalanche and giant falling icicles, Ruthless has extreme winds and sheer drops, Intimidator has a lightning storm fell several trees that fall across the track, and The Throne is full of crevasses and Gravitude has giant chunks of the track falling away.



*** Back in ''SSX 2012'', adding, "It's so small..."

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*** Back He says it again in ''SSX 2012'', adding, "It's so small..."



* InkSuitActor: Psymon's voice actor Jim Rose claims to be the real-life version of Psymon.

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* InkSuitActor: Psymon's ''Tricky'' voice actor Jim Rose claims to be the real-life version of Psymon.



** Even before that, ''Burnout 3''[='=]s DJ Stryker will mention Atomika and the third SSX competition in between songs.

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** Even before that, ''Burnout 3''[='=]s DJ Stryker will mention Atomika and the third SSX competition in between songs. Which makes sense as they also share the same VO!



* JokeCharacter: ''3'' is rife with jokey secret characters, though they aren't inferior to other riders. But they include Churchill, a [[{{Steampunk}} steam-powered robot]], and [[CanadaEh Canhuck, a giant beaver]].

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* JokeCharacter: ''3'' is rife with jokey secret characters, though they aren't inferior to other riders.riders as they're Skins. But they include Churchill, a [[{{Steampunk}} steam-powered robot]], and [[CanadaEh Canhuck, a giant beaver]].



** In ''SSX 3'' he also consistently mentions the perfect weather on Peak 1, ending one of the weather updates with "It's almost like it's ''designed'' to be this good!"



** DJ Atomika even gets into this when he discussed how the event organizers are seriously underselling Much-2-Much as a Big Air event, feeling it's really more of a "Really ''SCARY'', KILLER MONSTER AIR FROM SOME... MONSTER... PLACE!"
* LeaningOnTheFourthWall: ''SSX 3'' has this a fair bit of this regarding the weather on BIG Mountain, particularly the perpetually sunny weather on Peak 1 and why the tracks always have fresh snow. There's even a whole trivia piece where he says BIG Mountain's weather is considered a one of a kind natural phenomenon because it boasts an average of 362 days of fresh powder a year!



* MarathonLevel: A selling point of ''SSX 3''. Some of the events chain many races together into one large run down the mountain.

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* MarathonLevel: A selling point of ''SSX 3''. Some of the events chain many races together into one large run down the mountain.mountain where the Gold time is ''half an hour''!
* MissionPackSequel: What Tricky was criticized for when it first released. Of the few negatives it recieved, the biggest was that 90% of the track options were back from the first game and adjusted for difficulty, better gameplay design and to accomodate the Ubertricks. Of course as Tricky has become the breakout star of the franchise, this criticism has all but disappeared and only the more hardcore fans will ever think about returning to the original.



* NoodleIncident: Several in ''3'', courtesy of DJ Atomika from EA RADIO BIG, including the "orange cat incident", the "dreaded snow snakes", and various Big Mountain events from before the game.

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* NoodleIncident: Several A great many in ''3'', courtesy of DJ Atomika from EA RADIO BIG, including the "orange cat incident", the "dreaded snow snakes", snakes" (likely similar to Australian Drop Bears), and various Big Mountain events from before the game.game including the four times the local town was wiped out by avalanches and Powder Pete's tendency to crash his Osprey heli-planes.



* OddballInTheSeries: ''SSX on Tour'' is a good game in its own right, but most hardcore fans really do not like due to the bare bones CharacterCustomization feature taking precedent over the original characters. And the way-too-long races and bad voice acting. Not to mention it was developed by an entirely different team.

to:

* OddballInTheSeries: Pretty much every major release after ''3'' can qualify for this:
**
''SSX on Tour'' is a good game in its own right, but most hardcore fans really do not like due to the bare bones CharacterCustomization feature taking precedent over the original characters. And the way-too-long races and bad voice acting. Not to mention it was developed by an entirely different team.team and leans extremely hard into the rock band sketchbook aesthetic.



** ''SSX 2012'' for leaning more towards the Red Bull-style extreme stunts angle and much more practical clothing, as well as a focus on [[GimmickLevel GimmickLevels]] and using equipment to deal with them.



* PlotRelevantAgeUp: Griff in ''SSX 2012'', coupled with TookALevelInJerkass.

to:

* PlotRelevantAgeUp: Griff in ''SSX 2012'', coupled with TookALevelInJerkass.TookALevelInJerkass so he could become that game's villain.



* ProductPlacement: In ''SSX 3'' you have dnL (based on 7up) and the Honda Element. The end of R&B even lets you grind through the car!



** In ''Tricky'', several characters get full songs for their Rank Up videos, such as Bonecracker for Eddie.



* RewardingVandalism: In the ''SSX 2012'', you get tricks for running over flares marking the path along the track.

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* RewardingVandalism: In the ''SSX 2012'', you get tricks for running over flares marking the path along the track. Not to mention all the numerous times in past games where you smash through glass Out of Bounds signs to access shortcuts.



* SequelEscalation: How big can the Übertricks get? How over-the-top can the courses get?

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* SequelEscalation: How big can the Übertricks get? How over-the-top can the courses get?get? How many more features and tricks can you squash in?
* ShapedLikeItself: The big mountain in ''3'' is appropriately called BIG Mountain.



** ''SSX 3'' instead has you spell out "Super Uber", for the same benefit.

to:

** ''SSX 3'' instead has you spell out "Super Uber", for the same benefit. You can only only access the big Uber Tricks by spelling out Uber with more basic ones.



* VariableMix: The 2012 game presents this in two fashions: an optional "Remix" system which puts the BGM through various filters depending on the situation (high pass when airborne, loops when tricking on rails, off-pitch when you're about to freeze or run out of air, etc.), and with the original music in the World Tour Deadly Descents changing depending on the status of the Tricky Meter.

to:

* VariableMix: ''SSX Tricky'' is one of the earliest cases of this in video games, where tracks would have chunks for the top, middle and bottom of the run, as well as for big shortcut routes and applying a filter during airtime.
** ''3'' takes it further by applying this to music with lyrics: if you wipe out or run out of Uber time, the lyrics will disappear until you get your momentum back.
**
The 2012 game presents this in two fashions: an optional "Remix" system which puts the BGM through various filters depending on the situation (high pass when airborne, loops when tricking on rails, off-pitch when you're about to freeze or run out of air, etc.), and with the original music in the World Tour Deadly Descents changing depending on the status of the Tricky Meter.



* WideOpenSandbox: In the third and fourth games.

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* WideOpenSandbox: In the third and fourth games.games, although it's more accurate to say that the end of a track will connect into another one as you cannot truly explore the entire mountain.

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stuff and stuff


* OneHundredPercentCompletion: In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes. And all you get is a Yeti.



* GimmickLevel: Each of the Deadly Descents in ''SSX 2012'' are focused around a particular hazard that serves as the stage's name: [[HairTriggerAvalanche Avalanche]], Ice, Rock, Trees, Cold, Thin Air, [[BottomlessPits Gravity]], [[BlackoutBasement Darkness]], Whiteout.



* GratuitousEnglish: Kaori will speak English in some pre/after-race cutscenes in ''Tricky'', but she averts this mostly in ''3'', where she only speaks Japanese except for on the character select screen.

to:

* GratuitousEnglish: GratuitousEnglish:
**
Kaori will speak English in some pre/after-race cutscenes in ''Tricky'', but she averts this mostly in ''3'', where she only speaks Japanese except for on the character select screen.



* GuestFighter: Stretch from EA's ''NBA Street'' games is playable in ''3''.
** [[SuperMarioBros Mario, Luigi, and Princess Peach]] are playable on the Gamecube version of ''SSX on Tour''.

to:

* GuestFighter: GuestFighter:
**
Stretch from EA's ''NBA Street'' games is playable in ''3''.
** [[SuperMarioBros [[Franchise/SuperMarioBros Mario, Luigi, and Princess Peach]] are playable on the Gamecube UsefulNotes/NintendoGameCube version of ''SSX on Tour''.



* ICanSeeMyHouseFromHere: Nate can see first place from every angle when he's racing, and when Psymon catches a huge air he can see ''Jupiter''. Seeiah also emphatically shouts that she can see Venus.

to:

* ICanSeeMyHouseFromHere: ICanSeeMyHouseFromHere:
**
Nate can see first place from every angle when he's racing, and when Psymon catches a huge air he can see ''Jupiter''. Seeiah also emphatically shouts that she can see Venus.



* LampshadeHanging: In ''SSX (2012)'' characters will audibly wonder how snow got so deep in the game's many tunnels.

to:

* LampshadeHanging: LampshadeHanging:
** In ''SSX 3'', DJ Atomika will sometimes point out how he seems to be the only employee at the station.
--->''Does anyone else work here? Hello?''
**
In ''SSX (2012)'' characters will audibly wonder how snow got so deep in the game's many tunnels.



* NostalgiaLevel: Happiness, a track from ''SSX 3'', was ported into the 2012 game under the name "Lock Jaw."

to:

* NostalgiaLevel: NostalgiaLevel:
**
Happiness, a track from ''SSX 3'', was ported into the 2012 game under the name "Lock Jaw."



* GimmickLevel: Each of the Deadly Descents in ''SSX 2012'' are focused around a particular hazard that serves as the stage's name: [[HairTriggerAvalanche Avalanche]], Ice, Rock, Trees, Cold, Thin Air, [[BottomlessPits Gravity]], [[BlackoutBasement Darkness]], Whiteout.



* OneHundredPercentCompletion: In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes.
** [[spoiler:And all you get is a Yeti.]]
* RegionalBonus: The Spain version of the 2012 game includes an extra song by Las Ketchup.
* PatrioticFervor: In addition to his love of his country's flag, Moby has unlockable costume options in ''3'' that add up to a suit of medieval armor.

to:

* OneHundredPercentCompletion: In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes.
PatrioticFervor:
** [[spoiler:And all you get is a Yeti.]]
* RegionalBonus: The Spain version of the 2012 game includes an extra song by Las Ketchup.
* PatrioticFervor:
In addition to his love of his country's flag, Moby has unlockable costume options in ''3'' that add up to a suit of medieval armor.



* RealSongThemeTune: A remixed version of Run-DMC's "It's Tricky" for ''SSX Tricky''. See also SugarWiki/AwesomeMusic.

to:

* RealSongThemeTune: RealSongThemeTune:
**
A remixed version of Run-DMC's "It's Tricky" for ''SSX Tricky''. See also SugarWiki/AwesomeMusic.



* RegionalBonus: The Spain version of the 2012 game includes an extra song by Las Ketchup.



* ShoutOut: One of the legendary boards available...[[Franchise/MassEffect an N7 design done up in red and black.]]

to:

* ShoutOut: ShoutOut:
**
One of the legendary boards available...[[Franchise/MassEffect an N7 design done up in red and black.]]



** ''SSX 3'' instead has you spell out "Super Uber", for the same benefit.



* TalkativeLoon: Most of the things Psymon says make no real sense. His battle cries when catching big air make him a BreathlessNonSequitur factory, including PatrioticFervor (see above) and the infamous "FRENCH TOAST AND ''SYRUP!!!''" shout in ''Tricky''.
** Seriously. "Roll over, Rover!", "Aw, I'm totally spellbound!", "Supersonic, ''Stereophonic!''", "''SUPERHEAVY BUT LIGHTER THAN AIR!''", I could go on.

to:

* TalkativeLoon: Most of the things Psymon says make no real sense. His battle cries when catching big air make him a BreathlessNonSequitur factory, including PatrioticFervor (see above) and the infamous "FRENCH TOAST AND ''SYRUP!!!''" shout in ''Tricky''.
** Seriously.
''Tricky'', among other things like "Roll over, Rover!", "Aw, I'm totally spellbound!", "Supersonic, ''Stereophonic!''", and "''SUPERHEAVY BUT LIGHTER THAN AIR!''", I could go on.AIR!''"



** Averted in SSX 2012, through a combination of, well, [[IncrediblyLamePun deadly descents]] and invisible cutoffs

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** Averted in SSX 2012, through a combination of, well, [[IncrediblyLamePun deadly descents]] and invisible cutoffscutoffs.

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* AllTheWorldsAreAStage: [[spoiler:Death Zone]] in ''2012''.



* FinalExamBoss: [[spoiler:Death Zone]] in ''2012''.
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Added DiffLines:

* {{Bowdlerise}}: A few of the songs had to be edited to keep the K-A/T ratings. For example, "We Don't Care" in ''SSX 3'' had to remove "What the fuck!"
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* RealSongThemeTune: A remixed version of Run-DMC's "It's Tricky" for ''SSX Tricky''. See also CrowningMusicOfAwesome.

to:

* RealSongThemeTune: A remixed version of Run-DMC's "It's Tricky" for ''SSX Tricky''. See also CrowningMusicOfAwesome.SugarWiki/AwesomeMusic.
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---> "Call your mama in the room and show her how great you are."

to:

---> "Call your mama in the room and show her how great you are."are!"
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A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner[[note]]expect for the new ''SSX'' from 2012, which was a ContinuityReboot[[/note]]. It shares some similarities in style and mentality with the ''Tony Hawk's Pro Skater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.

to:

A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner[[note]]expect banner[[note]]except for the new ''SSX'' from 2012, which was a ContinuityReboot[[/note]]. It shares some similarities in style and mentality with the ''Tony Hawk's Pro Skater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
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* AluminumChristmasTrees: ''3'' featured a ProductPlacement in the form of dnL, a drink by the makers of 7-Up. Apparently, a lot of people didn't realize that dnL was a real drink at the time; they thought the ad was a parody of 7-Up.

to:

* AluminumChristmasTrees: ''3'' featured a ProductPlacement in the form of dnL, a drink by the makers of 7-Up. 7 Up. Apparently, a lot of people didn't realize that dnL was a real drink at the time; they thought the ad was a parody of 7-Up.7 Up.
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Added DiffLines:

* AluminumChristmasTrees: ''3'' featured a ProductPlacement in the form of dnL, a drink by the makers of 7-Up. Apparently, a lot of people didn't realize that dnL was a real drink at the time; they thought the ad was a parody of 7-Up.
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* SpiritualSuccessor: SSX 2012 is very clearly inspired by the film [[http://en.wikipedia.org/wiki/The_Art_of_Flight Art Of Flight]] with an emphasis on the film's dangerous backcountry riding and heliboarding along with sharing a few songs in the soundtrack. There's even an ad for the film in the game case.

to:

* SpiritualSuccessor: SSX 2012 is very clearly inspired by the film [[http://en.wikipedia.org/wiki/The_Art_of_Flight Art Of Flight]] with an emphasis on the film's dangerous backcountry riding and heliboarding along with sharing a few songs in the soundtrack. There's even an ad for the film in the game case.case, and Travis Rice, who appeared in the film, was included as DLC for the game.

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