History VideoGame / SSX

12th Sep '16 6:43:47 AM case
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* MarathonLevel: A selling point of ''SSX 3''. Some of the events chain many races together into one large run down the mountain.
16th Jun '16 10:52:53 AM bt8257
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* ItsTheBestWhatEverEver: Zoe Payne defines the creation, management and running of SSX as the best job ever... while jumping off a hundred foot vertical drop and performing gravity defying stunts.

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* ItsTheBestWhatEverEver: ItsTheBestWhateverEver: Zoe Payne defines the creation, management and running of SSX as the best job ever... while jumping off a hundred foot vertical drop and performing gravity defying stunts.
9th Feb '16 4:15:07 AM GrammarNavi
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* '''''SSX'' (2000):''' The first game in the series, and one of the launch games for the [[PlayStationTwo PlayStation 2]], being hailed by many critics and gamers alike as the best in the bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (in the races a least) and included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a pinball machine.

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* '''''SSX'' (2000):''' The first game in the series, and one of the launch games for the [[PlayStationTwo PlayStation 2]], UsefulNotes/PlayStation2, being hailed by many critics and gamers alike as the best in the bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (in the races a least) and included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a pinball machine.
1st Feb '16 5:38:08 AM Gitman
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** Try detaching yourself while snowboarding. Probably...not easy. BUT WHO CARES?! KICKFLIP YOUR SNOWBOARD!

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** Try detaching yourself while snowboarding. In midair. Then reattaching before you land. Probably...not easy. BUT WHO CARES?! KICKFLIP YOUR SNOWBOARD!
15th Sep '15 10:04:08 AM DankyCroodle
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* VariableMix: The 2012 game contains an optional "Remix" system which puts the BGM through various filters depending on the situation (high pass when airborne, loops when tricking on rails, off-pitch when you're about to freeze or run out of air, etc.). Also present in the World Tour Deadly Descents, with the track changing depending on the status of the Tricky Meter.

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* VariableMix: The 2012 game contains presents this in two fashions: an optional "Remix" system which puts the BGM through various filters depending on the situation (high pass when airborne, loops when tricking on rails, off-pitch when you're about to freeze or run out of air, etc.). Also present ), and with the original music in the World Tour Deadly Descents, with the track Descents changing depending on the status of the Tricky Meter.
15th Sep '15 10:02:35 AM DankyCroodle
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* VariableMix: The 2012 game contains an optional "Remix" system which puts the BGM through various filters depending on the situation (high pass when airborne, loops when tricking on rails, off-pitch when you're about to freeze or run out of air, etc.).

to:

* VariableMix: The 2012 game contains an optional "Remix" system which puts the BGM through various filters depending on the situation (high pass when airborne, loops when tricking on rails, off-pitch when you're about to freeze or run out of air, etc.). Also present in the World Tour Deadly Descents, with the track changing depending on the status of the Tricky Meter.
13th Sep '15 6:03:31 PM DankyCroodle
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Added DiffLines:

* BGMOverride: A literal case with the 2012 game, as you can use whatever album/artist/playlist you have on your hard drive as music for the different event types as well as the menus.


Added DiffLines:

* VariableMix: The 2012 game contains an optional "Remix" system which puts the BGM through various filters depending on the situation (high pass when airborne, loops when tricking on rails, off-pitch when you're about to freeze or run out of air, etc.).
20th Aug '15 7:17:02 AM TheRedRedKroovy
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* {{Stripperiffic}}: Some of the outfits for the female characters are, shall we say, ''not'' suited for cold weather.
** The ''female'' riders? Pssh. The male riders get the worst of it. Moby has costumes in ''SSX 3'' that feature him ''shirtless'' or wearing ''metal armor'' in the frozen tundra of Alaska. Psymon has several sleeveless shirts and tank tops, too.
** In ''Tour'', your character can go out in nothing but their ''underwear''.
** [=SSX3=] has one female option where, if it wasn't for a tattoo-thing, is otherwise topless.

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* {{Stripperiffic}}: Some of the outfits for the female characters are, shall we say, ''not'' suited for cold weather.
**
weather. The ''female'' riders? Pssh. The male developers were equal-opportunity in this regard -- the female riders get often bare their [[BareYourMidriff midriffs]] and [[ShesGotLegs legs]], whereas for the worst of it. male riders, Moby has costumes in ''SSX 3'' that feature him ''shirtless'' or wearing ''metal armor'' in the frozen tundra of Alaska. armor'', while Psymon also has several sleeveless shirts and tank tops, too.
tops. It's toned-down in ''Blur'', which went for a more cartoonish art style, and the 2012 reboot, which had more realistic winter gear for the characters.
** In ''Tour'', ''On Tour'', your character can go out in nothing but their ''underwear''.
** [=SSX3=] ''[=SSX3=]'' has one female option where, if it wasn't for a tattoo-thing, is otherwise topless.
26th Jul '15 6:21:03 PM nombretomado
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* ShoutOut: One of the legendary boards avalible...[[Franchise/MassEffect an N7 design done up in red and black.]]
** There's a MirrorsEdge board, too.

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* ShoutOut: One of the legendary boards avalible...available...[[Franchise/MassEffect an N7 design done up in red and black.]]
** There's a MirrorsEdge ''VideoGame/MirrorsEdge'' board, too.
22nd May '15 10:57:11 PM stuffedninja
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SSX