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* '''''SSX''''' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, hailed by many critics and gamers alike as the best of that bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
to:
* '''''SSX''''' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, Platform/PlayStation2, hailed by many critics and gamers alike as the best of that bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
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* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Creator/{{Nintendo}}, [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] were playable characters in the UsefulNotes/GameCube version. The fanbase was not all that pleased with the game, and it is now remembered as the OddballInTheSeries.
* '''''SSX Blur''''' (2007): A UsefulNotes/{{Wii}}-exclusive title. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than ''Tricky'' and ''3'' due to rehashed tracks and somewhat inaccurate motion controls.[[note]]Though, to be fair, these controls can be adjusted for better functionality.[[/note]]
* '''''SSX''''' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles.[[note]]Fans know this isn't the case, as the villain is a grown-up Griff from ''SSX 3''.[[/note]] The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.
* '''''SSX Blur''''' (2007): A UsefulNotes/{{Wii}}-exclusive title. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than ''Tricky'' and ''3'' due to rehashed tracks and somewhat inaccurate motion controls.[[note]]Though, to be fair, these controls can be adjusted for better functionality.[[/note]]
* '''''SSX''''' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles.[[note]]Fans know this isn't the case, as the villain is a grown-up Griff from ''SSX 3''.[[/note]] The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.
to:
* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Creator/{{Nintendo}}, [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] were playable characters in the UsefulNotes/GameCube Platform/GameCube version. The fanbase was not all that pleased with the game, and it is now remembered as the OddballInTheSeries.
* '''''SSX Blur''''' (2007): AUsefulNotes/{{Wii}}-exclusive Platform/{{Wii}}-exclusive title. The general consensus is that this game, while not bad (it still received very positive reviews), is weaker than ''Tricky'' and ''3'' due to rehashed tracks and somewhat inaccurate motion controls.[[note]]Though, to be fair, these controls can be adjusted for better functionality.[[/note]]
* '''''SSX''''' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles.[[note]]Fans know this isn't the case, as the villain is a grown-up Griff from ''SSX 3''.[[/note]] The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on theUsefulNotes/XboxLiveArcade Platform/XboxLiveArcade Marketplace from December 16-31, 2014.
* '''''SSX Blur''''' (2007): A
* '''''SSX''''' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles.[[note]]Fans know this isn't the case, as the villain is a grown-up Griff from ''SSX 3''.[[/note]] The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on the
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** [[Franchise/SuperMarioBros Mario, Luigi, and Princess Peach]] are playable on the UsefulNotes/NintendoGameCube version of ''SSX On Tour''.
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** [[Franchise/SuperMarioBros Mario, Luigi, and Princess Peach]] are playable on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube version of ''SSX On Tour''.
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'''''[[Music/RunDMC IT'S TRICKY TO ROCK A RHYME TO ROCK A RHYME THAT'S RIGHT ON TIME IT'S TRICKY! IT'S TRICKY!]]'''''
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Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea for the sport during his time as a TV producer before joining EA in the late-90's, and was the executive producer and creative lead on the first three games.
Now with a Character Sheet under construction.
* '''''SSX''''' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, being hailed by many critics and gamers alike as the best of that bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
* '''''SSX Tricky''''' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its somewhat modest predecessor and turned the craziness up to eleven by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel as it only featured two new tracks and little new music, but today the original has faded into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
Now with a Character Sheet under construction.
* '''''SSX''''' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, being hailed by many critics and gamers alike as the best of that bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
* '''''SSX Tricky''''' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its somewhat modest predecessor and turned the craziness up to eleven by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel as it only featured two new tracks and little new music, but today the original has faded into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
to:
Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea for the sport during his time as a TV producer before joining EA in the late-90's, late '90s, and was the executive producer and creative lead on the first three games.
Now with The series now has a Character Sheet under construction.
* '''''SSX''''' *'''''SSX''''' (2000): The first game in the series, and one of the launch games for the UsefulNotes/PlayStation2, being UsefulNotes/PlayStation2, hailed by many critics and gamers alike as the best of that bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (higher speeds means bigger tricks means higher speed). It also included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a giant pinball machine.
* '''''SSX Tricky''''' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its somewhat modest predecessor and turned the craziness up to eleven by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being ahalf-sequel half-sequel, as it only featured two new tracks and little new music, but today the original has faded into obscurity in the shadow of ''Tricky'''s also received high acclaim for its strong personality, superior track design and the invention of Übertricks.Übertricks. Many hold it in higher regard than the original, and fan rallies for a remake or remaster of the game persist to this day.
* '''''SSX Tricky''''' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its somewhat modest predecessor and turned the craziness up to eleven by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a
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* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the UsefulNotes/GameCube version. The fanbase was not all that pleased, and it is remembered as the OddballInTheSeries.
to:
* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as Creator/{{Nintendo}}, [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] were playable characters in the UsefulNotes/GameCube version. The fanbase was not all that pleased, pleased with the game, and it is now remembered as the OddballInTheSeries.
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In 2021, Steven Rechtschaffner announced that he was working on a new snowboarding game that would be a SpiritualSuccessor to the ''SSX'' games. The game was later revealed to be a free-to-play live service game from Rechtschaffner's team at Supernatural Studios with the codename ''Project Gravity''.
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Black Sheep cleanup, removing misuse and ZCE
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* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the UsefulNotes/GameCube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.
to:
* '''''SSX On Tour''''' (2005): Themed after a rock band sketchbook aesthetic, ''On Tour'' reduced most of the crazy cast to Single Event cameos and instead included a pretty restrictive Create-a-Boarder feature for the campaign. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as [[Franchise/SuperMarioBros Mario, Luigi, or Peach]] in the UsefulNotes/GameCube version. The fanbase was not all that pleased, and it is remembered as the BlackSheep of the series.OddballInTheSeries.
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* ActorAllusion: Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know". Rahzel was originally the resident beatboxer for Music/TheRoots, before going solo in 1999.
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* ActorAllusion: ActorAllusion:
** Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know". Rahzel was originally the resident beatboxer for Music/TheRoots, before going solo in1999.1999.
** Elise's profile on ''SSX Tricky'' lists her favourite movie as ''Film/CharliesAngels2000'', which starred her voice actress, Creator/LucyLiu.
** Sometimes, during stage intros and successfully landing tricks, Rahzel will sometimes beatbox, and sing a bit of his track "All I Know". Rahzel was originally the resident beatboxer for Music/TheRoots, before going solo in
** Elise's profile on ''SSX Tricky'' lists her favourite movie as ''Film/CharliesAngels2000'', which starred her voice actress, Creator/LucyLiu.
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Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea during his time as a TV producer before joining EA in the late-90's and was the executive producer and creative lead on the first three games.
to:
Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea for the sport during his time as a TV producer before joining EA in the late-90's late-90's, and was the executive producer and creative lead on the first three games.
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* StatuesqueStunner: Elise, who is 5'11" (180 cm) and has plenty of [[BareYourMidriff midriff-exposing outfits to choose from]].
* {{Stripperiffic}}: Some of the outfits are, shall we say, ''not'' suited for cold weather. The developers were equal-opportunity in this regard -- the female riders often [[BareYourMidriff bare their midriffs]] and [[LegFocus legs]], whereas for the male riders, Moby has costumes in ''SSX 3'' that feature him ''shirtless'' or wearing ''metal armor'', while Psymon also has several sleeveless shirts and tank tops. It's toned-down in ''Blur'', which went for a more cartoonish art style, and the 2012 reboot, which had more realistic winter gear for the characters.
* {{Stripperiffic}}: Some of the outfits are, shall we say, ''not'' suited for cold weather. The developers were equal-opportunity in this regard -- the female riders often [[BareYourMidriff bare their midriffs]] and [[LegFocus legs]], whereas for the male riders, Moby has costumes in ''SSX 3'' that feature him ''shirtless'' or wearing ''metal armor'', while Psymon also has several sleeveless shirts and tank tops. It's toned-down in ''Blur'', which went for a more cartoonish art style, and the 2012 reboot, which had more realistic winter gear for the characters.
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* StatuesqueStunner: Elise, who is 5'11" (180 cm) and has plenty of [[BareYourMidriff midriff-exposing outfits to choose from]].
from.
* {{Stripperiffic}}: Some of the outfits are, shall we say, ''not'' suited for cold weather. The developers were equal-opportunity in this regard -- the female riders often[[BareYourMidriff bare their midriffs]] midriffs and [[LegFocus legs]], whereas for the male riders, Moby has costumes in ''SSX 3'' that feature him ''shirtless'' or wearing ''metal armor'', while Psymon also has several sleeveless shirts and tank tops. It's toned-down in ''Blur'', which went for a more cartoonish art style, and the 2012 reboot, which had more realistic winter gear for the characters.
* {{Stripperiffic}}: Some of the outfits are, shall we say, ''not'' suited for cold weather. The developers were equal-opportunity in this regard -- the female riders often
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* FlyingSaucer: In ''Tricky,'' there's a UFO with a tractor beam under it in one of the shortcut areas of Mercury City Meltdown. Successfully jumping into the tractor beam [[DifficultButAwesome requires tight boost and jump timing, but it teleports you into the forest further down the track,]] skipping a significant chunk of the course.
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* WouldHurtAChild: In their debut games, Mac and Kaori are teenagers, and Griff is only twelve years old, yet the adult racers have no qualms with throwing hands with them and knocking them to the ground.
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Aluminum Christmas Trees is now YMMV.
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* AluminumChristmasTrees: ''3'' featured a ProductPlacement in the form of [=dnL=], a lime-lemon flavored 7 Up variant that contained [[MustHaveCaffeine caffeine]] and came in a clear bottle.[[labelnote: For comparison...]] 7 Up has a lemon-lime flavor, no caffeine, and comes in a green bottle. Additionally, the dnL fluid had an odd shade of green, while 7 Up's fluid is clear.[[/labelnote]] Apparently, a lot of people didn't realize that dnL was a real drink at the time; they thought the ad was a parody of 7 Up.
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* {{Stripperiffic}}: Some of the outfits are, shall we say, ''not'' suited for cold weather. The developers were equal-opportunity in this regard -- the female riders often bare their [[BareYourMidriff midriffs]] and [[ShesGotLegs legs]], whereas for the male riders, Moby has costumes in ''SSX 3'' that feature him ''shirtless'' or wearing ''metal armor'', while Psymon also has several sleeveless shirts and tank tops. It's toned-down in ''Blur'', which went for a more cartoonish art style, and the 2012 reboot, which had more realistic winter gear for the characters.
to:
* {{Stripperiffic}}: Some of the outfits are, shall we say, ''not'' suited for cold weather. The developers were equal-opportunity in this regard -- the female riders often bare their [[BareYourMidriff bare their midriffs]] and [[ShesGotLegs [[LegFocus legs]], whereas for the male riders, Moby has costumes in ''SSX 3'' that feature him ''shirtless'' or wearing ''metal armor'', while Psymon also has several sleeveless shirts and tank tops. It's toned-down in ''Blur'', which went for a more cartoonish art style, and the 2012 reboot, which had more realistic winter gear for the characters.
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A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner.[[note]]Except for the new ''SSX'' from 2012, which was under the EA Sports brand proper as the BIG label had been long defunct.[[/note]] It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
to:
A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner.[[note]]Except for the new ''SSX'' from 2012, ''SSX (2012)'', which was under the EA Sports brand proper as the BIG label had been long defunct.[[/note]] It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
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A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner.[[note]]Except for the new ''SSX'' from 2012, which was under the Creator/EASports brand proper as the BIG label had been long defunct.[[/note]] It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
to:
A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner.[[note]]Except for the new ''SSX'' from 2012, which was under the Creator/EASports EA Sports brand proper as the BIG label had been long defunct.[[/note]] It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
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A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner.[[note]]Except for the new ''SSX'' from 2012, which was a ContinuityReboot.[[/note]] It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
The series is inspired by the RealLife sport of "boardercross", a mix of snowboarding and motocross ("SSX" itself stands for "Snowboarding Supercross"). In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of Simulation vs. Arcade. Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea during his time as a TV producer before joining EA in the late-90's and was the executive producer and creative lead on the first three games.
The series is inspired by the RealLife sport of "boardercross", a mix of snowboarding and motocross ("SSX" itself stands for "Snowboarding Supercross"). In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of Simulation vs. Arcade. Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea during his time as a TV producer before joining EA in the late-90's and was the executive producer and creative lead on the first three games.
to:
A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner.[[note]]Except for the new ''SSX'' from 2012, which was a ContinuityReboot.under the Creator/EASports brand proper as the BIG label had been long defunct.[[/note]] It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
The series is inspired by the RealLife sport of "boardercross", a mix of snowboarding and motocross ("SSX" itself stands for "Snowboarding Supercross"). In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of Simulation vs.Arcade. Arcade.
Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea during his time as a TV producer before joining EA in the late-90's and was the executive producer and creative lead on the first three games.
The series is inspired by the RealLife sport of "boardercross", a mix of snowboarding and motocross ("SSX" itself stands for "Snowboarding Supercross"). In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of Simulation vs.
Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea during his time as a TV producer before joining EA in the late-90's and was the executive producer and creative lead on the first three games.
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The series is inspired by the RealLife sport of "boardercross", a mix of snowboarding and motocross ("SSX" itself stands for "Snowboarding Supercross"). In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of Simulation vs. Arcade.
to:
The series is inspired by the RealLife sport of "boardercross", a mix of snowboarding and motocross ("SSX" itself stands for "Snowboarding Supercross"). In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of Simulation vs. Arcade.
Arcade. Notably, ''SSX'' was spear-headed by the creator of boardercross himself, Steven Rechtschaffner, who came up with the idea during his time as a TV producer before joining EA in the late-90's and was the executive producer and creative lead on the first three games.
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Up To Eleven is a defunct trope
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* '''''SSX Tricky''''' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its somewhat modest predecessor and turned the craziness {{up to eleven}} by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel as it only featured two new tracks and little new music, but today the original has faded into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
to:
* '''''SSX Tricky''''' (2001): The second game, ''Tricky'' was arguably the high point for the series. It took its somewhat modest predecessor and turned the craziness {{up up to eleven}} eleven by [[{{Flanderization}} Flanderizing]] the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution. It received criticism on release for being a half-sequel as it only featured two new tracks and little new music, but today the original has faded into obscurity in the shadow of ''Tricky'''s strong personality, superior track design and the invention of Übertricks.
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* '''''SSX''''' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles[[note]]Fans know this isn't the case as the villain is a grown-up Griff from ''SSX 3''[[/note]]. The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.
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* '''''SSX''''' (2012): Originally called ''SSX: Deadly Descents''. An "[[DarkerAndEdgier extreme]]" ContinuityReboot of sorts for next-gen consoles[[note]]Fans consoles.[[note]]Fans know this isn't the case case, as the villain is a grown-up Griff from ''SSX 3''[[/note]]. 3''.[[/note]] The game plays like a SpiritualSuccessor to ''Tricky'' and ''3'', but sets itself apart by focusing entirely on riding through wild runs similar to Untracked in ''Tricky'' and the backcountry levels in ''3''. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica, and features more realistic art and costuming compared to the second and third games. In addition to the new Deadly Descent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first ''SSX'' game not made on the (now defunct) EA Sports BIG banner. This version was free to download on the UsefulNotes/XboxLiveArcade Marketplace from December 16-31, 2014.
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A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner[[note]]except for the new ''SSX'' from 2012, which was a ContinuityReboot[[/note]]. It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
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A series of snowboarding games by made by Creator/ElectronicArts under the EA Sports BIG banner[[note]]except banner.[[note]]Except for the new ''SSX'' from 2012, which was a ContinuityReboot[[/note]]. ContinuityReboot.[[/note]] It shares some similarities in style and mentality with the ''VideoGame/TonyHawksProSkater'' games, but places the action on snowboards (and on one occasion skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.
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* DoesThisRemindYouOfAnything: Occasionally in the first two games, Rahzel can comment on whichever kind of snow you're moving into. His... impassioned delivery of the lines for powder snow, though, might call to mind a different sort of "powder".
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Some crosswicking
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* CompanyCameo: ''SSX 3'' has several appearances of the logo of its developers [[Creator/ElectronicArts EA Sports BIG]], such as on the front of every winners' podium, and on banners attached between the upper halfpipes in Perpendiculous.
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Those Two Bad Guys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.
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* ThoseTwoBadGuys: JP and Luther, the {{Jerkass}} duo of ''Tricky''.
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removed as Bald Woman has been disambiged
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* [[BaldWomen Bald Woman]]: Seeiah.
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%%* AllTheWorldsAreAStage: [[spoiler:Death Zone]] in ''2012'', and the All Peak Race in ''3''.
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%% [[spoiler:Death Zone]] in
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* OneHundredPercentCompletion: In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes. And all you get is a Yeti. (and that's just for a ''single'' character!)
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* OneHundredPercentCompletion: OneHundredPercentCompletion:
** In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes. And all you get is a Yeti. (and that's just for a ''single'' character!)
** In ''SSX 3'', getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes. And all you get is a Yeti. (and that's just for a ''single'' character!)
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* AllTheWorldsAreAStage: [[spoiler:Death Zone]] in ''2012'', and the All Peak Race in ''3''.
* AlphaBitch: Elise Riggs.
* AlphaBitch: Elise Riggs.
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* CrazyAwesome: The majority of ''Tricky''.
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* CrazyAwesome: CrazyIsCool: The majority of ''Tricky''.
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* DemotedToExtra: Most of the characters in ''Tricky'' that weren't made playable in ''3''[[note]]Brodi, Eddie, Luther, JP, Marisol and even Mac's German replacement Marty[[/note]] still make appearances as other riders in racing events, although their default models from ''Tricky'' are simply reused. They, as well as Hiro and Jurgen from the first ''SSX'' game, can also be unlocked via cheat codes.
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* DemotedToExtra: Most of the characters in ''Tricky'' that weren't made playable in ''3''[[note]]Brodi, Eddie, Luther, JP, Marisol Marisol, Seeiah and even Mac's German replacement Marty[[/note]] still make appearances as other riders in racing events, although their default models from ''Tricky'' are simply reused. They, as well as Hiro and Jurgen from the first ''SSX'' game, can also be unlocked via cheat codes.
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* DemotedToExtra: Most of the characters in ''Tricky'' that weren't made playable in ''3''[[note]]Brodi, Eddie, Luther, JP, Marisol and even Mac's German replacement Marty[[/note]] still make appearances as other riders in racing events, although their default models from ''Tricky'' are simply reused. They, as well as Hiro and Jurgen from the first ''SSX'' game, can also be unlocked via cheat codes.