History VideoGame / RockBandBlitz

29th May '14 7:25:55 PM recharge138
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* HundredPercentCompletion: A couple of the achievements/trophies require the player to 5-star or Gold-star every song in the main list.

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* HundredPercentCompletion: A couple of the achievements/trophies require the player to 5-star or Gold-star every song in the main list. The other notoriously hard one is playing 500 ''unique'' songs, requiring a hefty DLC library and a lot of grinding.
25th Feb '14 10:01:26 PM RisefromYourGrave
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* AdamSmithHatesYourGuts: In this game, you earn coins by completing songs based on your star rating, or winning player challenges. But you need coins to buy the use of powerups ''each time'' you played a song (even if you restarted a song!), and in most cases, it was impossible to five- or gold-star a song if you didn't use powerups. In the game's original release, the rate of reward-to-cost was rather low, requiring players to either face off against each other or completing challenges via the Facebook application. About a week or so after release, Harmonix slightly lowered the cost of power-up payments, [[{{Averted}} averting]] the economy problem.

to:

* AdamSmithHatesYourGuts: In this game, you earn coins by completing songs based on your star rating, or winning player challenges. But However, you need coins to buy the use of powerups ''each time'' you played a song (even if you restarted a song!), and in most cases, it was impossible to five- or gold-star a song if you didn't use powerups. In the game's original release, the rate of reward-to-cost was rather low, requiring players to either face off against each other or completing challenges via the Facebook application. About a week or so after release, Harmonix slightly lowered the cost of power-up payments, [[{{Averted}} averting]] the economy problem.



* ColorCodedForYourConvenience: Rock Band Blitz has a different color lane for each instrument in the song: green drums, red bass, yellow guitar, blue vocals, orange keys. Even here, orange is often trouble, as many key charts are sparse, and out of the way at the edge of the road, next to vocals which can also be sparse. This leads to moments where keys prevent the multiplier limit from being raised unless carefully tended to. Even the basic tutorial warns about this.

to:

* ColorCodedForYourConvenience: Rock ''Rock Band Blitz Blitz'' has a different color lane for each instrument in the song: green drums, red bass, yellow guitar, blue vocals, orange keys. Even here, orange is often trouble, as many key charts are sparse, and out of the way at the edge of the road, next to vocals which can also be sparse. This leads to moments where keys prevent the multiplier limit from being raised unless carefully tended to. Even the basic tutorial warns about this.



* HundredPercentCompletion: A couple of the achievements/trophies require the play to 5-star or Gold-star every song in the main list.

to:

* HundredPercentCompletion: A couple of the achievements/trophies require the play player to 5-star or Gold-star every song in the main list.



* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score. There is power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].

to:

* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score. There is a power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].
12th Jun '13 10:12:08 AM ActualScientist
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* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to wail on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song (in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.

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* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to wail whale on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song (in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.
7th Apr '13 5:42:09 PM PancticeSquadCutterback
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Added DiffLines:

See also the Website/{{Facebook}} companion app ''VideoGame/RockBandWorld''.
27th Mar '13 7:14:08 PM PancticeSquadCutterback
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* {{Nerf}}: The Flame Notes power-up has downgraded from a GameBreaker to [[JokeWeapon Joke Power-up]] in an update.

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* {{Nerf}}: The Flame Notes power-up has downgraded from a GameBreaker to [[JokeWeapon Joke Power-up]] in an update.update... then was [[SubvertedTrope restored]].
20th Feb '13 5:57:15 AM case
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* DownloadableContent: One will quickly begin to realize that the 25 songs included with the game aren't enough. The game will happily play over 99% of the downloadable and exportable songs available to the main series. If you also play a downloadable song that was released that week, you'll earn more rewards for finishing the song.

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* DownloadableContent: One will quickly begin to realize that the 25 songs included with the game aren't enough. The game will happily play over 99% of the downloadable and exportable songs available to the main series. If you also play a downloadable song from an artist that was had new DLC released that week, you'll earn more rewards for finishing the song.
18th Feb '13 12:26:09 PM PancticeSquadCutterback
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Added DiffLines:

* AdamSmithHatesYourGuts: In this game, you earn coins by completing songs based on your star rating, or winning player challenges. But you need coins to buy the use of powerups ''each time'' you played a song (even if you restarted a song!), and in most cases, it was impossible to five- or gold-star a song if you didn't use powerups. In the game's original release, the rate of reward-to-cost was rather low, requiring players to either face off against each other or completing challenges via the Facebook application. About a week or so after release, Harmonix slightly lowered the cost of power-up payments, [[{{Averted}} averting]] the economy problem.
3rd Feb '13 12:15:28 PM PancticeSquadCutterback
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''Rock Band Blitz'' is a spin-off game based on the ''Rock Band'' series. It is considered the {{spiritual successor}} to pre-''Rock Band'' games ''Frequency'' and ''Rock Band Unplugged''. Made as a downloadable title, it comes with 25 songs all of which are compatible with ''Rock Band 3'' and can utilize all exported songs.

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''Rock Band Blitz'' is a spin-off game based on the ''Rock Band'' ''VideoGame/RockBand'' series. It is considered the {{spiritual successor}} to pre-''Rock Band'' games ''Frequency'' and ''Rock Band Unplugged''. Made as a downloadable title, it comes with 25 songs all of which are compatible with ''Rock Band 3'' and can utilize all exported songs.
3rd Feb '13 10:30:52 AM PancticeSquadCutterback
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Added DiffLines:

* {{Nerf}}: The Flame Notes power-up has downgraded from a GameBreaker to [[JokeWeapon Joke Power-up]] in an update.
3rd Feb '13 10:28:41 AM PancticeSquadCutterback
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[[quoteright:219:http://static.tvtropes.org/pmwiki/pub/images/boxartlg_2526.jpg]]



* EasyModeMockery: The game will render the playing charts based on the song's Expert difficulty. No exceptions.
** However the engine will happily ignore Harmonies and Pro versions.

to:

* EasyModeMockery: The game will render the playing charts based on the song's Expert difficulty. No exceptions.
** However
exceptions. Let's be fortunate that the engine will happily ignore Harmonies and Pro versions.



* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score.
** A power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].

to:

* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score.
** A
score. There is power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RockBandBlitz