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* RunningGag: Lead designer Brian Chan is brought up a lot in loading screens.
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* OldSaveBonus: Exports from past games in the series, as well as DLC, can be played in this game.

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Removed: 118

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* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to whale on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song
(in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.

to:

* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to whale on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song
song (in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.
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Per TRS, this is YMMV


* DifficultySpike:"Once Bitten Twice Shy" is rated a four on guitar, but is regarded as the hardest song to perfect in the game.

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Changed: 118

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* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to whale on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song (in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.

to:

* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to whale on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song song
(in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.instead.
* DifficultySpike:"Once Bitten Twice Shy" is rated a four on guitar, but is regarded as the hardest song to perfect in the game.
Is there an issue? Send a MessageReason:
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''Rock Band Blitz'' is a spin-off game based on the ''VideoGame/RockBand'' series. It is considered the {{spiritual successor}} to pre-''Rock Band'' games ''Frequency'' and ''Rock Band Unplugged''. Made as a downloadable title, it comes with 25 songs all of which are compatible with ''Rock Band 3'' and can utilize all exported songs.

to:

''Rock Band Blitz'' is a downloadable spin-off game based on the ''VideoGame/RockBand'' series. It is considered the {{spiritual successor}} to pre-''Rock Band'' games ''Frequency'' and ''Rock Band Unplugged''. Made as a downloadable title, it The game comes with 25 songs songs, all of which are compatible with ''Rock Band 3'' 3'', and in turn can utilize all exported songs.
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* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score. There is a power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].

to:

* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score. There is a power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].perfectly]].
----
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* HundredPercentCompletion: A couple of the achievements/trophies require the player to 5-star or Gold-star every song in the main list.

to:

* HundredPercentCompletion: A couple of the achievements/trophies require the player to 5-star or Gold-star every song in the main list. The other notoriously hard one is playing 500 ''unique'' songs, requiring a hefty DLC library and a lot of grinding.
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Minor edits.


* AdamSmithHatesYourGuts: In this game, you earn coins by completing songs based on your star rating, or winning player challenges. But you need coins to buy the use of powerups ''each time'' you played a song (even if you restarted a song!), and in most cases, it was impossible to five- or gold-star a song if you didn't use powerups. In the game's original release, the rate of reward-to-cost was rather low, requiring players to either face off against each other or completing challenges via the Facebook application. About a week or so after release, Harmonix slightly lowered the cost of power-up payments, [[{{Averted}} averting]] the economy problem.

to:

* AdamSmithHatesYourGuts: In this game, you earn coins by completing songs based on your star rating, or winning player challenges. But However, you need coins to buy the use of powerups ''each time'' you played a song (even if you restarted a song!), and in most cases, it was impossible to five- or gold-star a song if you didn't use powerups. In the game's original release, the rate of reward-to-cost was rather low, requiring players to either face off against each other or completing challenges via the Facebook application. About a week or so after release, Harmonix slightly lowered the cost of power-up payments, [[{{Averted}} averting]] the economy problem.



* ColorCodedForYourConvenience: Rock Band Blitz has a different color lane for each instrument in the song: green drums, red bass, yellow guitar, blue vocals, orange keys. Even here, orange is often trouble, as many key charts are sparse, and out of the way at the edge of the road, next to vocals which can also be sparse. This leads to moments where keys prevent the multiplier limit from being raised unless carefully tended to. Even the basic tutorial warns about this.

to:

* ColorCodedForYourConvenience: Rock ''Rock Band Blitz Blitz'' has a different color lane for each instrument in the song: green drums, red bass, yellow guitar, blue vocals, orange keys. Even here, orange is often trouble, as many key charts are sparse, and out of the way at the edge of the road, next to vocals which can also be sparse. This leads to moments where keys prevent the multiplier limit from being raised unless carefully tended to. Even the basic tutorial warns about this.



* HundredPercentCompletion: A couple of the achievements/trophies require the play to 5-star or Gold-star every song in the main list.

to:

* HundredPercentCompletion: A couple of the achievements/trophies require the play player to 5-star or Gold-star every song in the main list.



* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score. There is power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].

to:

* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score. There is a power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].
Is there an issue? Send a MessageReason:
None


* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to wail on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song (in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.

to:

* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to wail whale on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song (in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.
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None

Added DiffLines:

See also the Website/{{Facebook}} companion app ''VideoGame/RockBandWorld''.
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* {{Nerf}}: The Flame Notes power-up has downgraded from a GameBreaker to [[JokeWeapon Joke Power-up]] in an update.

to:

* {{Nerf}}: The Flame Notes power-up has downgraded from a GameBreaker to [[JokeWeapon Joke Power-up]] in an update.update... then was [[SubvertedTrope restored]].
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* DownloadableContent: One will quickly begin to realize that the 25 songs included with the game aren't enough. The game will happily play over 99% of the downloadable and exportable songs available to the main series. If you also play a downloadable song that was released that week, you'll earn more rewards for finishing the song.

to:

* DownloadableContent: One will quickly begin to realize that the 25 songs included with the game aren't enough. The game will happily play over 99% of the downloadable and exportable songs available to the main series. If you also play a downloadable song from an artist that was had new DLC released that week, you'll earn more rewards for finishing the song.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdamSmithHatesYourGuts: In this game, you earn coins by completing songs based on your star rating, or winning player challenges. But you need coins to buy the use of powerups ''each time'' you played a song (even if you restarted a song!), and in most cases, it was impossible to five- or gold-star a song if you didn't use powerups. In the game's original release, the rate of reward-to-cost was rather low, requiring players to either face off against each other or completing challenges via the Facebook application. About a week or so after release, Harmonix slightly lowered the cost of power-up payments, [[{{Averted}} averting]] the economy problem.
Is there an issue? Send a MessageReason:
None


''Rock Band Blitz'' is a spin-off game based on the ''Rock Band'' series. It is considered the {{spiritual successor}} to pre-''Rock Band'' games ''Frequency'' and ''Rock Band Unplugged''. Made as a downloadable title, it comes with 25 songs all of which are compatible with ''Rock Band 3'' and can utilize all exported songs.

to:

''Rock Band Blitz'' is a spin-off game based on the ''Rock Band'' ''VideoGame/RockBand'' series. It is considered the {{spiritual successor}} to pre-''Rock Band'' games ''Frequency'' and ''Rock Band Unplugged''. Made as a downloadable title, it comes with 25 songs all of which are compatible with ''Rock Band 3'' and can utilize all exported songs.
Is there an issue? Send a MessageReason:

Added DiffLines:

* {{Nerf}}: The Flame Notes power-up has downgraded from a GameBreaker to [[JokeWeapon Joke Power-up]] in an update.

Added: 81

Changed: 283

Removed: 264

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[[quoteright:219:http://static.tvtropes.org/pmwiki/pub/images/boxartlg_2526.jpg]]



* EasyModeMockery: The game will render the playing charts based on the song's Expert difficulty. No exceptions.
** However the engine will happily ignore Harmonies and Pro versions.

to:

* EasyModeMockery: The game will render the playing charts based on the song's Expert difficulty. No exceptions.
** However
exceptions. Let's be fortunate that the engine will happily ignore Harmonies and Pro versions.



* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score.
** A power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].

to:

* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score.
** A
score. There is power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].
Is there an issue? Send a MessageReason:
None


* BigRockEnding: So you thought that songs with a Big Rock Ending bonus require you just to wail on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song (in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead.



* EasyModeMockery: The game will render the playing charts based on the song's Expert difficulty. No exceptions.

to:

* EasyModeMockery: The game will render the playing charts based on the song's Expert difficulty. No exceptions.exceptions.
** However the engine will happily ignore Harmonies and Pro versions.
* HundredPercentCompletion: A couple of the achievements/trophies require the play to 5-star or Gold-star every song in the main list.
* MelismaticVocals: For each time the vocalist changes pitch within a syllable, it is charted as a different note rather than a continuation of the same note.
* OneManBand: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score.
** A power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will [[PerfectPlayAI play perfectly]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Rock Band Blitz'' is a spin-off game based on the ''Rock Band'' series. It is considered the {{spiritual successor}} to pre-''Rock Band'' games ''Frequency'' and ''Rock Band Unplugged''. Made as a downloadable title, it comes with 25 songs all of which are compatible with ''Rock Band 3'' and can utilize all exported songs.

----
!!''Rock Band Blitz'' contains examples of:
* ColorCodedForYourConvenience: Rock Band Blitz has a different color lane for each instrument in the song: green drums, red bass, yellow guitar, blue vocals, orange keys. Even here, orange is often trouble, as many key charts are sparse, and out of the way at the edge of the road, next to vocals which can also be sparse. This leads to moments where keys prevent the multiplier limit from being raised unless carefully tended to. Even the basic tutorial warns about this.
* DownloadableContent: One will quickly begin to realize that the 25 songs included with the game aren't enough. The game will happily play over 99% of the downloadable and exportable songs available to the main series. If you also play a downloadable song that was released that week, you'll earn more rewards for finishing the song.
* EarnYourFun: Somewhat. While all songs are available to play, you will have to work to unlock the use of the power-ups. And the better ones are unlocked later. Added to that, you must pay in-game currency for the use of power-ups in a song which you can only earn by completing songs well.
* EasyModeMockery: The game will render the playing charts based on the song's Expert difficulty. No exceptions.

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