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* OneHitPointWonder: The player character suffers from this.

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* OneHitPointWonder: The player character suffers from this. [[spoiler:Can come up in the mappack's ending as sometimes [[VideoGame/HalfLife2 the Combine Gunship]] will fire upon you, [[ShootTheShaggyDog killing you as the credits roll.]] ]]
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moving ascended fanon to trivia


* AscendedFanon:
** Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
** The red and blue plasma walls were re-purposed into the Hard Light Bridge and Laser grid in VideoGame/Portal2.
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* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.

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* UnwinnableByMistake: UnintentionallyUnwinnable: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
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Added DiffLines:

* NonStandardGameOver: In the Mappack, if you trap yourself in one of the chambers, [=GLaDOS=] automatically kills you.

Added: 341

Changed: 267

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* TheCameo: No longer canon since ''VideoGame/Portal2'', but around the middle of the game, you get to see the ''Borealis'' in its drydock, along with a screen showing its blueprints. And to progress, you have to push a button that loads Personality Cores onto one of its crates.

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* TheCameo: TheCameo:
**
No longer canon since ''VideoGame/Portal2'', but around the middle of the game, you get to see the ''Borealis'' in its drydock, along with a screen showing its blueprints. And to progress, you have to push a button that loads Personality Cores onto one of its crates.crates.
** In the web version, The G-Man appears behind a window in chamber 16.
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* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.

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* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
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* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold that plays a slowed-down version of the ''Still Alive'' radio tune as it moves.

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* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold that plays a slowed-down version of the ''Still Alive'' radio tune as it moves. And you have to block turrets with your CompanionCube throughout the ride.

Added: 265

Changed: 149

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* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.

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* AscendedFanon: AscendedFanon:
**
Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.Alive''.
** The red and blue plasma walls were re-purposed into the Hard Light Bridge and Laser grid in VideoGame/Portal2.
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Added DiffLines:

* TheCameo: No longer canon since ''VideoGame/Portal2'', but around the middle of the game, you get to see the ''Borealis'' in its drydock, along with a screen showing its blueprints. And to progress, you have to push a button that loads Personality Cores onto one of its crates.
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* DevelopersForesight: If you drop yourself into the incinerator instead of the Companion Cube, a line of text reading "Oh the irony!" appears before you die.

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* DevelopersForesight: If In the mappack, if you drop yourself into the incinerator instead of the Companion Cube, a line of text reading "Oh the irony!" appears before you die.
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* DevelopersForesight: If you drop yourself into the incinerator instead of the Companion Cube, a line of text reading "Oh the irony!" appears before you die.

Added: 117

Changed: 73

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* BottomlessPits: Featured in the flash game as opposed to acid pits. The mappack version switches back to acid pits.



* DeadpanSnarker: [=GLaDOS=] fits this trope, to a lesser extent than the original game.

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* DeadpanSnarker: [=GLaDOS=] fits this trope, to a lesser extent than in the mappack version, as it reuses voice clips from the original game.
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* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold, where you have to use the CompanionCube to shield yourself from turrets, while a slowed-down version of the ''Still Alive'' radio tune plays along the way.

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* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold, where you have to use the CompanionCube to shield yourself from turrets, while Scaffold that plays a slowed-down version of the ''Still Alive'' radio tune plays along the way.as it moves.
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Added DiffLines:

* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold, where you have to use the CompanionCube to shield yourself from turrets, while a slowed-down version of the ''Still Alive'' radio tune plays along the way.

Added: 168

Changed: 6

Removed: 158

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* BiggerBad: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]



* {{Freeware Game|s}}: Was released for free.

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* {{Freeware Game|s}}: FreewareGames: Was released for free.free.
* GreaterScopeVillain: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]
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* DescendingCeiling: Restored from the original trailer from ''Portal'', though the fire pit is replaced with an AcidPool in the mappack.

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* DescendingCeiling: Restored Brought back from the ''Portal's'' original trailer from ''Portal'', trailer, though the fire pit is replaced with an AcidPool in the mappack.mappack doesn't include spikes.
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Added DiffLines:

* DescendingCeiling: Restored from the original trailer from ''Portal'', though the fire pit is replaced with an AcidPool in the mappack.

Changed: 55

Removed: 49

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tfv_7855.PNG]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tfv_7855.PNG]]org/pmwiki/pub/images/portal_the_flash_version_menu.png]]



Oddly, the game was made sometime before Portal was released, so some in game details are incorrect.

[[CaptainObvious See also]]: VideoGame/{{Portal}}

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Oddly, the game was made sometime before Portal ''VideoGame/{{Portal 1}}'' was released, so some in game details are incorrect.

[[CaptainObvious See also]]: VideoGame/{{Portal}}
incorrect.
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* {{Freeware Game|s}}
* HeroicMime

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* {{Freeware Game|s}}
Game|s}}: Was released for free.
* HeroicMimeHeroicMime: The player character doesn't speak.



* SpikesOfDoom

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* SpikesOfDoomSpikesOfDoom: On the crushers.



* {{Web Game|s}}

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* {{Web Game|s}}Game|s}}: Was released online.
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* TwentyMinute/sIntoTheFuture

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* TwentyMinute/sIntoTheFutureTwentyMinutesIntoTheFuture

Added: 229

Changed: 1

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* TwentyMinutesIntoTheFuture

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* TwentyMinutesIntoTheFutureTwentyMinute/sIntoTheFuture
* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.

Added: 423

Removed: 386

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* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, and E picks up objects. On the flash version, Q and E fire one color each of the portals, F picks up objects, the left mouse button fires alternating portals, and right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried).


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* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, E picks up/interacts with objects, and space jumps. In the flash version, Q and E fire one color each of the portals, the left mouse button fires alternating portals, right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried), F picks up objects, and W jumps.
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Added DiffLines:

* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, and E picks up objects. On the flash version, Q and E fire one color each of the portals, F picks up objects, the left mouse button fires alternating portals, and right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried).
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* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.

to:

* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.



* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]

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* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]Mecha]].]]

Added: 506

Changed: 166

Removed: 173

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Added tropes related to the mappack


* CompanionCube: Based off of the trope namer.

to:

* BiggerBad: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]
* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
** In the mappack version, [[spoiler:you don't.]]
* CompanionCube: Based off of on the trope namer.



* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]



* TheReveal: There's a pretty big one in the mappack version. [[spoiler:Chell is one of [[CloningBlues many clones made for testing]].]]



* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]

Added: 29

Removed: 29

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* AIIsACrapshoot: [=GLaDOS=].



* AIIsACrapshoot: [=GLaDOS=].

Added: 762

Changed: 2244

Removed: 59

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Portal the Flash Version is an web - based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game VideoGame/{{Portal}}. The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, [[WeakTurretGun turrets]] and more. The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]

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Portal the [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tfv_7855.PNG]]
''Portal: The
Flash Version Version'' is an web - based web-based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game VideoGame/{{Portal}}. ''VideoGame/{{Portal}}''.

The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AffablyEvil AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, BottomlessPits, [[WeakTurretGun turrets]] and more. more.

The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]
here.]] [[http://portalmaps.wecreatestuff.com/ A mappack for the original Portal was later released]], including ALL 40 levels from the original Flash game, additional bonus levels and features.






!!This wiki article needs more love. Please contribute!
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* {{AI Is A Crapshoot}}: [=GLaDOS=].
* {{Big Bad}}: [=GLaDOS=]. Big time. See above.
* {{Companion Cube}}: Based off of the trope namer.
* {{Deadpan Snarker}}: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
* {{Fake Difficulty}}: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
* [[FreewareGames Freeware Game]]
* {{Heroic Mime}}
* {{Nintendo Hard}}: Some of the latter levels fall into this trope.
* {{One Hit Point Wonder}}: The player character suffers from this.
* {{Spikes of Doom}}
* {{The Cake is a Lie}}: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
* {{Twenty Minutes Into The Future}}
* [[WebGames Web Game]]

to:

* {{AI Is A Crapshoot}}: AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
* AIIsACrapshoot:
[=GLaDOS=].
* {{Big Bad}}: BigBad: [=GLaDOS=]. Big time. See above.
* {{Companion Cube}}: CompanionCube: Based off of the trope namer.
* {{Deadpan Snarker}}: DeadpanSnarker: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
* {{Fake Difficulty}}: FakeDifficulty: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
* [[FreewareGames Freeware Game]]
{{Freeware Game|s}}
* {{Heroic Mime}}
HeroicMime
* {{Nintendo Hard}}: NintendoHard: Some of the latter levels fall into this trope.
* {{One Hit Point Wonder}}: OneHitPointWonder: The player character suffers from this.
* {{Spikes of Doom}}
* {{The Cake
{{Prequel}}: The mappack is a Lie}}: advertised as taking place before the original game.
* SpikesOfDoom
* TheCakeIsALie:
[[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
* {{Twenty Minutes Into The Future}}
TwentyMinutesIntoTheFuture
* [[WebGames Web Game]]{{Web Game|s}}
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Added DiffLines:

* {{Fake Difficulty}}: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
Is there an issue? Send a MessageReason:
Added The Cake is a Lie trope. It seemed appropriate.

Added DiffLines:

* {{The Cake is a Lie}}: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
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Portal the Flash Version is an web - based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game {{Portal}}. The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, [[WeakTurretGun turrets]] and more. The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]

to:

Portal the Flash Version is an web - based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game {{Portal}}.VideoGame/{{Portal}}. The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, [[WeakTurretGun turrets]] and more. The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]



[[CaptainObvious See also]]: {{Portal}}

to:

[[CaptainObvious See also]]: {{Portal}}
VideoGame/{{Portal}}

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