Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
* OneHitPointWonder: The player character suffers from this.
to:
* OneHitPointWonder: The player character suffers from this. [[spoiler:Can come up in the mappack's ending as sometimes [[VideoGame/HalfLife2 the Combine Gunship]] will fire upon you, [[ShootTheShaggyDog killing you as the credits roll.]] ]]
Is there an issue? Send a MessageReason:
moving ascended fanon to trivia
Deleted line(s) 13,15 (click to see context) :
* AscendedFanon:
** Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
** The red and blue plasma walls were re-purposed into the Hard Light Bridge and Laser grid in VideoGame/Portal2.
** Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
** The red and blue plasma walls were re-purposed into the Hard Light Bridge and Laser grid in VideoGame/Portal2.
Is there an issue? Send a MessageReason:
None
Changed line(s) 41 (click to see context) from:
* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
to:
* UnwinnableByMistake: UnintentionallyUnwinnable: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NonStandardGameOver: In the Mappack, if you trap yourself in one of the chambers, [=GLaDOS=] automatically kills you.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* TheCameo: No longer canon since ''VideoGame/Portal2'', but around the middle of the game, you get to see the ''Borealis'' in its drydock, along with a screen showing its blueprints. And to progress, you have to push a button that loads Personality Cores onto one of its crates.
to:
* TheCameo: TheCameo:
** No longer canon since ''VideoGame/Portal2'', but around the middle of the game, you get to see the ''Borealis'' in its drydock, along with a screen showing its blueprints. And to progress, you have to push a button that loads Personality Cores onto one of itscrates.crates.
** In the web version, The G-Man appears behind a window in chamber 16.
** No longer canon since ''VideoGame/Portal2'', but around the middle of the game, you get to see the ''Borealis'' in its drydock, along with a screen showing its blueprints. And to progress, you have to push a button that loads Personality Cores onto one of its
** In the web version, The G-Man appears behind a window in chamber 16.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
to:
* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold that plays a slowed-down version of the ''Still Alive'' radio tune as it moves.
to:
* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold that plays a slowed-down version of the ''Still Alive'' radio tune as it moves. And you have to block turrets with your CompanionCube throughout the ride.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
to:
* AscendedFanon: AscendedFanon:
** Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: StillAlive''.Alive''.
** The red and blue plasma walls were re-purposed into the Hard Light Bridge and Laser grid in VideoGame/Portal2.
** Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still
** The red and blue plasma walls were re-purposed into the Hard Light Bridge and Laser grid in VideoGame/Portal2.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheCameo: No longer canon since ''VideoGame/Portal2'', but around the middle of the game, you get to see the ''Borealis'' in its drydock, along with a screen showing its blueprints. And to progress, you have to push a button that loads Personality Cores onto one of its crates.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* DevelopersForesight: If you drop yourself into the incinerator instead of the Companion Cube, a line of text reading "Oh the irony!" appears before you die.
to:
* DevelopersForesight: If In the mappack, if you drop yourself into the incinerator instead of the Companion Cube, a line of text reading "Oh the irony!" appears before you die.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DevelopersForesight: If you drop yourself into the incinerator instead of the Companion Cube, a line of text reading "Oh the irony!" appears before you die.
Is there an issue? Send a MessageReason:
None
* BottomlessPits: Featured in the flash game as opposed to acid pits. The mappack version switches back to acid pits.
Changed line(s) 19 (click to see context) from:
* DeadpanSnarker: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
to:
* DeadpanSnarker: [=GLaDOS=] fits this trope, to a lesser extent than in the mappack version, as it reuses voice clips from the original game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold, where you have to use the CompanionCube to shield yourself from turrets, while a slowed-down version of the ''Still Alive'' radio tune plays along the way.
to:
* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold, where you have to use the CompanionCube to shield yourself from turrets, while Scaffold that plays a slowed-down version of the ''Still Alive'' radio tune plays along the way.as it moves.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheElevatorFromIpanema: One level in the mappack has an Unstationary Scaffold, where you have to use the CompanionCube to shield yourself from turrets, while a slowed-down version of the ''Still Alive'' radio tune plays along the way.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 15 (click to see context) :
* BiggerBad: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]
Changed line(s) 24 (click to see context) from:
* {{Freeware Game|s}}: Was released for free.
to:
* {{Freeware Game|s}}: FreewareGames: Was released for free.free.
* GreaterScopeVillain: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]
* GreaterScopeVillain: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* DescendingCeiling: Restored from the original trailer from ''Portal'', though the fire pit is replaced with an AcidPool in the mappack.
to:
* DescendingCeiling: Restored Brought back from the ''Portal's'' original trailer from ''Portal'', trailer, though the fire pit is replaced with an AcidPool in the mappack.mappack doesn't include spikes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DescendingCeiling: Restored from the original trailer from ''Portal'', though the fire pit is replaced with an AcidPool in the mappack.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tfv_7855.PNG]]
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tfv_7855.PNG]]org/pmwiki/pub/images/portal_the_flash_version_menu.png]]
Changed line(s) 8,10 (click to see context) from:
Oddly, the game was made sometime before Portal was released, so some in game details are incorrect.
[[CaptainObvious See also]]: VideoGame/{{Portal}}
[[CaptainObvious See also]]: VideoGame/{{Portal}}
to:
Oddly, the game was made sometime before Portal ''VideoGame/{{Portal 1}}'' was released, so some in game details are incorrect.
[[CaptainObvious See also]]: VideoGame/{{Portal}}incorrect.
[[CaptainObvious See also]]: VideoGame/{{Portal}}
Is there an issue? Send a MessageReason:
None
Changed line(s) 24,25 (click to see context) from:
* {{Freeware Game|s}}
* HeroicMime
* HeroicMime
to:
* {{Freeware Game|s}}
Game|s}}: Was released for free.
*HeroicMimeHeroicMime: The player character doesn't speak.
*
Changed line(s) 30 (click to see context) from:
* SpikesOfDoom
to:
* SpikesOfDoomSpikesOfDoom: On the crushers.
Changed line(s) 33 (click to see context) from:
* {{Web Game|s}}
to:
* {{Web Game|s}}Game|s}}: Was released online.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* TwentyMinute/sIntoTheFuture
to:
* TwentyMinute/sIntoTheFutureTwentyMinutesIntoTheFuture
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* TwentyMinutesIntoTheFuture
to:
* TwentyMinutesIntoTheFutureTwentyMinute/sIntoTheFuture
* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 19 (click to see context) :
* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, and E picks up objects. On the flash version, Q and E fire one color each of the portals, F picks up objects, the left mouse button fires alternating portals, and right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried).
Added DiffLines:
* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, E picks up/interacts with objects, and space jumps. In the flash version, Q and E fire one color each of the portals, the left mouse button fires alternating portals, right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried), F picks up objects, and W jumps.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, and E picks up objects. On the flash version, Q and E fire one color each of the portals, F picks up objects, the left mouse button fires alternating portals, and right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried).
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
to:
* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
Changed line(s) 22 (click to see context) from:
* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]
to:
* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]Mecha]].]]
Is there an issue? Send a MessageReason:
Added tropes related to the mappack
Changed line(s) 16 (click to see context) from:
* CompanionCube: Based off of the trope namer.
to:
* BiggerBad: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]
* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
** In the mappack version, [[spoiler:you don't.]]
* CompanionCube: Basedoff of on the trope namer.
* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
** In the mappack version, [[spoiler:you don't.]]
* CompanionCube: Based
* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]
* TheReveal: There's a pretty big one in the mappack version. [[spoiler:Chell is one of [[CloningBlues many clones made for testing]].]]
Deleted line(s) 25 (click to see context) :
* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
Is there an issue? Send a MessageReason:
None
* AIIsACrapshoot: [=GLaDOS=].
Deleted line(s) 14 (click to see context) :
* AIIsACrapshoot: [=GLaDOS=].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Portal the Flash Version is an web - based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game VideoGame/{{Portal}}. The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, [[WeakTurretGun turrets]] and more. The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]
to:
''Portal: The Flash
The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an
The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/
Deleted line(s) 6 (click to see context) :
Deleted line(s) 8,9 (click to see context) :
!!This wiki article needs more love. Please contribute!
----
----
Changed line(s) 11,23 (click to see context) from:
* {{AI Is A Crapshoot}}: [=GLaDOS=].
* {{Big Bad}}: [=GLaDOS=]. Big time. See above.
* {{Companion Cube}}: Based off of the trope namer.
* {{Deadpan Snarker}}: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
* {{Fake Difficulty}}: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
* [[FreewareGames Freeware Game]]
* {{Heroic Mime}}
* {{Nintendo Hard}}: Some of the latter levels fall into this trope.
* {{One Hit Point Wonder}}: The player character suffers from this.
* {{Spikes of Doom}}
* {{The Cake is a Lie}}: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
* {{Twenty Minutes Into The Future}}
* [[WebGames Web Game]]
* {{Big Bad}}: [=GLaDOS=]. Big time. See above.
* {{Companion Cube}}: Based off of the trope namer.
* {{Deadpan Snarker}}: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
* {{Fake Difficulty}}: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
* [[FreewareGames Freeware Game]]
* {{Heroic Mime}}
* {{Nintendo Hard}}: Some of the latter levels fall into this trope.
* {{One Hit Point Wonder}}: The player character suffers from this.
* {{Spikes of Doom}}
* {{The Cake is a Lie}}: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
* {{Twenty Minutes Into The Future}}
* [[WebGames Web Game]]
to:
* {{AI Is A Crapshoot}}: AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
* AIIsACrapshoot: [=GLaDOS=].
*{{Big Bad}}: BigBad: [=GLaDOS=]. Big time. See above.
*{{Companion Cube}}: CompanionCube: Based off of the trope namer.
*{{Deadpan Snarker}}: DeadpanSnarker: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
*{{Fake Difficulty}}: FakeDifficulty: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
*[[FreewareGames Freeware Game]]
{{Freeware Game|s}}
*{{Heroic Mime}}
HeroicMime
*{{Nintendo Hard}}: NintendoHard: Some of the latter levels fall into this trope.
*{{One Hit Point Wonder}}: OneHitPointWonder: The player character suffers from this.
*{{Spikes of Doom}}
* {{The Cake{{Prequel}}: The mappack is a Lie}}: advertised as taking place before the original game.
* SpikesOfDoom
* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
*{{Twenty Minutes Into The Future}}
TwentyMinutesIntoTheFuture
*[[WebGames Web Game]]{{Web Game|s}}
* AIIsACrapshoot: [=GLaDOS=].
*
*
*
*
*
*
*
*
*
* {{The Cake
* SpikesOfDoom
* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
*
*
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Fake Difficulty}}: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
Is there an issue? Send a MessageReason:
Added The Cake is a Lie trope. It seemed appropriate.
Added DiffLines:
* {{The Cake is a Lie}}: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Portal the Flash Version is an web - based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game {{Portal}}. The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, [[WeakTurretGun turrets]] and more. The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]
to:
Portal the Flash Version is an web - based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game {{Portal}}.VideoGame/{{Portal}}. The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, [[WeakTurretGun turrets]] and more. The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]
Changed line(s) 5,6 (click to see context) from:
[[CaptainObvious See also]]: {{Portal}}
to:
[[CaptainObvious See also]]: {{Portal}}
VideoGame/{{Portal}}