''Portal: The Flash Version'' is an web-based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's ''VideoGame/{{Portal}}''.

The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an AffablyEvil AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], BottomlessPits, [[WeakTurretGun turrets]] and more.

The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here.]] [[http://portalmaps.wecreatestuff.com/ A mappack for the original Portal was later released]], including ALL 40 levels from the original Flash game, additional bonus levels and features.

Oddly, the game was made sometime before Portal was released, so some in game details are incorrect.

[[CaptainObvious See also]]: VideoGame/{{Portal}}
!!This game provides examples of:
* AIIsACrapshoot: [=GLaDOS=].
* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
* BigBad: [=GLaDOS=]. Big time. See above.
* BiggerBad: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]
* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
** In the mappack version, [[spoiler:you don't.]]
* CompanionCube: Based on the trope namer.
* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, E picks up/interacts with objects, and space jumps. In the flash version, Q and E fire one color each of the portals, the left mouse button fires alternating portals, right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried), F picks up objects, and W jumps.
* DeadpanSnarker: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
* FakeDifficulty: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]].]]
* {{Freeware Game|s}}: Was released for free.
* HeroicMime: The player character doesn't speak.
* NintendoHard: Some of the latter levels fall into this trope.
* OneHitPointWonder: The player character suffers from this.
* TheReveal: There's a pretty big one in the mappack version. [[spoiler:Chell is one of [[CloningBlues many clones made for testing]].]]
* {{Prequel}}: The mappack is advertised as taking place before the original game.
* SpikesOfDoom: On the crushers.
* TwentyMinutesIntoTheFuture
* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
* {{Web Game|s}}: Was released online.