History VideoGame / PortalTheFlashVersion

29th May '16 12:56:18 AM Trogdor
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* TwentyMinute/sIntoTheFuture

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* TwentyMinute/sIntoTheFutureTwentyMinutesIntoTheFuture
29th May '16 12:56:08 AM Trogdor
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* TwentyMinutesIntoTheFuture

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* TwentyMinutesIntoTheFutureTwentyMinute/sIntoTheFuture
* UnwinnableByMistake: One puzzle in the mappack has a cube fall onto a button in room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
27th Oct '15 6:20:25 AM rjd1922
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* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, and E picks up objects. On the flash version, Q and E fire one color each of the portals, F picks up objects, the left mouse button fires alternating portals, and right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried).


Added DiffLines:

* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, E picks up/interacts with objects, and space jumps. In the flash version, Q and E fire one color each of the portals, the left mouse button fires alternating portals, right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried), F picks up objects, and W jumps.
27th Oct '15 6:13:05 AM rjd1922
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Added DiffLines:

* DamnYouMuscleMemory: In Valve's ''Portal'', left and right click fires blue and orange portals respectively, and E picks up objects. On the flash version, Q and E fire one color each of the portals, F picks up objects, the left mouse button fires alternating portals, and right click opens the useless Flash menu (which to be fair, they couldn't deactivate no matter what they tried).
11th Oct '15 2:46:44 PM rjd1922
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* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.

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* AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox UsefulNotes/{{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.



* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]

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* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]Mecha]].]]
10th May '14 7:10:48 AM Rethkir
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* CompanionCube: Based off of the trope namer.

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* BiggerBad: In the mappack version. [[spoiler: Congratulations. You escaped [=GLaDOS=] and are now free. Have fun with [[VideoGame/HalfLife2 the Combine]].]]
* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
** In the mappack version, [[spoiler:you don't.]]
* CompanionCube: Based off of on the trope namer.



* FinalBoss: In the mappack: [[spoiler:[[HumongousMecha Aperture Science Heavy Duty Super Attack Mecha]]]]



* TheReveal: There's a pretty big one in the mappack version. [[spoiler:Chell is one of [[CloningBlues many clones made for testing]].]]



* TheCakeIsALie: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
1st May '13 6:09:28 AM rcmerod52
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* AIIsACrapshoot: [=GLaDOS=].



* AIIsACrapshoot: [=GLaDOS=].
29th Apr '13 7:24:23 AM rcmerod52
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Portal the Flash Version is an web - based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game VideoGame/{{Portal}}. The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, [[WeakTurretGun turrets]] and more. The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]

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Portal the [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tfv_7855.PNG]]
''Portal: The
Flash Version Version'' is an web - based web-based flash game created by [[http://wecreatestuff.com/ We Create Stuff]] in dedication to Valve's game VideoGame/{{Portal}}. ''VideoGame/{{Portal}}''.

The basic game mechanic is the same: Shoot two portals to move around an area that could not be accessed otherwise. The game is two dimensional, but, like the original 3D game, features an {{Affably Evil}} AffablyEvil AI named [=GLaDOS=] who uses increasingly cruel traps in order to kill the player character. The game has lethal yet necessary energy balls, [[SpikesOfDoom spike traps]], {{Bottomless Pits}}, BottomlessPits, [[WeakTurretGun turrets]] and more. more.

The game has garnered some internet popularity, and can be played [[http://portal.wecreatestuff.com/ here]]
here.]] [[http://portalmaps.wecreatestuff.com/ A mappack for the original Portal was later released]], including ALL 40 levels from the original Flash game, additional bonus levels and features.






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* {{AI Is A Crapshoot}}: [=GLaDOS=].
* {{Big Bad}}: [=GLaDOS=]. Big time. See above.
* {{Companion Cube}}: Based off of the trope namer.
* {{Deadpan Snarker}}: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
* {{Fake Difficulty}}: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
* [[FreewareGames Freeware Game]]
* {{Heroic Mime}}
* {{Nintendo Hard}}: Some of the latter levels fall into this trope.
* {{One Hit Point Wonder}}: The player character suffers from this.
* {{Spikes of Doom}}
* {{The Cake is a Lie}}: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
* {{Twenty Minutes Into The Future}}
* [[WebGames Web Game]]

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* {{AI Is A Crapshoot}}: AscendedFanon: Levels from the mappack version of the game were later used as bonus levels in the {{Xbox 360}} UpdatedRerelease ''Portal: Still Alive''.
* AIIsACrapshoot:
[=GLaDOS=].
* {{Big Bad}}: BigBad: [=GLaDOS=]. Big time. See above.
* {{Companion Cube}}: CompanionCube: Based off of the trope namer.
* {{Deadpan Snarker}}: DeadpanSnarker: [=GLaDOS=] fits this trope, to a lesser extent than the original game.
* {{Fake Difficulty}}: FakeDifficulty: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
* [[FreewareGames Freeware Game]]
{{Freeware Game|s}}
* {{Heroic Mime}}
HeroicMime
* {{Nintendo Hard}}: NintendoHard: Some of the latter levels fall into this trope.
* {{One Hit Point Wonder}}: OneHitPointWonder: The player character suffers from this.
* {{Spikes of Doom}}
* {{The Cake
{{Prequel}}: The mappack is a Lie}}: advertised as taking place before the original game.
* SpikesOfDoom
* TheCakeIsALie:
[[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
* {{Twenty Minutes Into The Future}}
TwentyMinutesIntoTheFuture
* [[WebGames Web Game]]{{Web Game|s}}
28th Apr '13 1:44:06 PM Sausagefanclub
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Added DiffLines:

* {{Fake Difficulty}}: The character has a tendency to keep running, even though your finger isn't on the button anymore. It doesn't help that this usually happens at the worst possible times, too.
28th Mar '13 11:44:00 PM Rabbidking
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Added DiffLines:

* {{The Cake is a Lie}}: [[VideoGame/{{Portal}} Have you forgotten what series this is based off of?]] [[spoiler:Subverted, as you actually ''do'' get cake at the end of the game.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PortalTheFlashVersion