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Changed line(s) 29 (click to see context) from:
-->[[spoiler:'''[=GLaDOS=]''': Are you trying to escape? (distorted laughter) Things have '''[[CrapsackWorld changed]]''' since the last time you left the building. What's going on out there will make you '''[[GrassIsGreener wish]]''' you were back in here. I have an infinite capacity for knowledge and even i'm not sure what's going on outside. All I know is that i'm the only thing standing between us and '''[[AliensAreBastards them]]'''.]]
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-->[[spoiler:'''[=GLaDOS=]''': [[https://www.youtube.com/watch?v=wxkmHzoulvg#t=4m29s Are you trying to escape? escape?]] (distorted laughter) Things have '''[[CrapsackWorld changed]]''' since the last time you left the building. What's going on out there will make you '''[[GrassIsGreener wish]]''' you were back in here. I have an infinite capacity for knowledge and even i'm not sure what's going on outside. All I know is that i'm the only thing standing between us and '''[[AliensAreBastards them]]'''.]]
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Added DiffLines:
-->[[spoiler:'''[=GLaDOS=]''': Are you trying to escape? (distorted laughter) Things have '''[[CrapsackWorld changed]]''' since the last time you left the building. What's going on out there will make you '''[[GrassIsGreener wish]]''' you were back in here. I have an infinite capacity for knowledge and even i'm not sure what's going on outside. All I know is that i'm the only thing standing between us and '''[[AliensAreBastards them]]'''.]]
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renamed to Clone Angst
Changed line(s) 34 (click to see context) from:
* TheReveal: There's a pretty big one in the mappack version. [[spoiler:Chell is one of [[CloningBlues many clones made for testing]].]]
to:
* TheReveal: There's a pretty big one in the mappack version. [[spoiler:Chell is one of [[CloningBlues many clones made for testing]].testing.]]
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* {{Prequel}}: The mappack is advertised as taking place before the original game.
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* {{Prequel}}: The mappack is advertised as taking place before the original game.
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Hid several Zero Context Examples, and deleted Web Game and Freeware Games (because the letter two aren't really tropes in of themselves).
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* AIIsACrapshoot: [=GLaDOS=].
* BigBad: [=GLaDOS=]. Big time. See above.
* BigBad: [=GLaDOS=]. Big time. See above.
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%% * AIIsACrapshoot: [=GLaDOS=].
%% * BigBad: [=GLaDOS=]. Big time. See above.
%% * BigBad: [=GLaDOS=]. Big time. See above.
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* CompanionCube: Based on the trope namer.
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%% * CompanionCube: Based on the trope namer.
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* FreewareGames: Was released for free.
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* NintendoHard: Some of the latter levels fall into this trope.
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%% * NintendoHard: Some of the latter levels fall into this trope.
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* OneHitPointWonder: The player character suffers from this. [[spoiler:Can come up in the mappack's ending as sometimes [[VideoGame/HalfLife2 the Combine Gunship]] will fire upon you, [[ShootTheShaggyDog killing you as the credits roll.]] ]]
to:
* OneHitPointWonder: The It only takes the player character suffers from this.one hit to lose a life. [[spoiler:Can come up in the mappack's ending as sometimes [[VideoGame/HalfLife2 the Combine Gunship]] will fire upon you, [[ShootTheShaggyDog killing you as the credits roll.]] ]]
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* SpikesOfDoom: On the crushers.
* TwentyMinutesIntoTheFuture
* UnintentionallyUnwinnable: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
* {{Web Game|s}}: Was released online.
* TwentyMinutesIntoTheFuture
* UnintentionallyUnwinnable: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.
* {{Web Game|s}}: Was released online.
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%% * SpikesOfDoom: On the crushers.
%% * TwentyMinutesIntoTheFuture
* UnintentionallyUnwinnable: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable. \n* {{Web Game|s}}: Was released online.
%% * TwentyMinutesIntoTheFuture
* UnintentionallyUnwinnable: One puzzle in the mappack has a cube fall onto a button in a room that can only be reached if that button is pressed - so if the cube bounces off, that part of the puzzle is unreachable, making it unsolvable.