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A 2004 StrategyRPG game from Creator/NipponIchi, creators of ''Franchise/{{Disgaea}}'' and ''VideoGame/LaPucelle'' for the UsefulNotes/{{PlayStation 2}}. It was the first game to be localized in North America by the company's American branch.

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A 2004 StrategyRPG game from Creator/NipponIchi, creators of ''Franchise/{{Disgaea}}'' and ''VideoGame/LaPucelle'' for the UsefulNotes/{{PlayStation 2}}.Platform/PlayStation2. It was the first game to be localized in North America by the company's American branch.



In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''. In 2021, a remaster of ''The Hermuda Triangle'', alongside ''VideoGame/SoulNomadAndTheWorldEaters'', was released as part of the ''Prinny Presents NIS Classics'' (Volume 1).

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In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, Platform/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable Platform/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} Platform/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''. In 2021, a remaster of ''The Hermuda Triangle'', alongside ''VideoGame/SoulNomadAndTheWorldEaters'', was released as part of the ''Prinny Presents NIS Classics'' (Volume 1).
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Trope was cut/disambiguated due to cleanup


* DidYouJustPunchOutCthulhu: Most of the {{bonus boss}}es. Especially [[spoiler:Sulphur, who suddenly just returns out of nowhere at full power, and the only option Marona and Ash have is to just kill it]].

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* DidYouJustPunchOutCthulhu: Most of the {{bonus {{optional boss}}es. Especially [[spoiler:Sulphur, who suddenly just returns out of nowhere at full power, and the only option Marona and Ash have is to just kill it]].

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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup


* AllThereInTheManual: Why on Earth did [[spoiler:Sulphur come back as a BonusBoss?]] Well, the game itself implies that it's AsLongAsThereIsEvil; however, [[spoiler:meeting a certain BonusBoss in ''VideoGame/SoulNomadAndTheWorldEaters'' reveals that the dimension-crossing ghost witch Lujei from ''VideoGame/GrimGrimoire'' sent him back for giggles. So chances are he's just plain dead now. Which makes the overly complicated in-story plan to get rid of him rather tragic, since it resulted in a couple of {{Heroic Sacrifice}}s]]. [[spoiler:Although Lujei did heal Walnut for giggles too.]]

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* AllThereInTheManual: Why on Earth did [[spoiler:Sulphur come back as a BonusBoss?]] an OptionalBoss?]] Well, the game itself implies that it's AsLongAsThereIsEvil; however, [[spoiler:meeting a certain BonusBoss OptionalBoss in ''VideoGame/SoulNomadAndTheWorldEaters'' reveals that the dimension-crossing ghost witch Lujei from ''VideoGame/GrimGrimoire'' sent him back for giggles. So chances are he's just plain dead now. Which makes the overly complicated in-story plan to get rid of him rather tragic, since it resulted in a couple of {{Heroic Sacrifice}}s]]. [[spoiler:Although Lujei did heal Walnut for giggles too.]]



* BonusBoss: It wouldn't be Nippon Ichi without absurdly overpowered bonus bosses hundreds of times stronger than the plotline final boss.
** In a mild subversion of the norm, [[spoiler:Baal is ''not'' the final BonusBoss and you can, in fact, recruit him. The ''true'' final BonusBoss is MythologyGag Pringer X]].
*** The remake goes for SerialEscalation with [[spoiler:Pringer XX and Pringer XXX]].
** At a certain point, you are given the choice to open a bottle by the Putties. Doing so [[spoiler:will release Laharl from it. Due to the world's EvilPowerVacuum, he tries to appoint himself ruler and tries to make the protagonists his Vassals.]]
** The PSP port adds in [[spoiler:[[VideoGame/MakaiKingdom Zetta]], Castille (reusing the sprite from her ''Makai Kingdom'' character), [[VideoGame/PrinnyCanIReallyBeTheHero the Hero Prinny]], the Unlosing Ranger, and Asagi as well]].



** Marona can ([[SpitefulAI and the enemies]] ''[[SpitefulAI will]]''), by attacking the "body" of one of her phantoms, Soul Kill them. She can still reconstitute it by sacrificing an object (and with a certain item, make the soul stronger). It is implied by dialogue (the evil has lifted and peace fills the air) that this is the right thing to do with Baal when it joins the party after you defeat it as a BonusBoss.

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** Marona can ([[SpitefulAI and the enemies]] ''[[SpitefulAI will]]''), by attacking the "body" of one of her phantoms, Soul Kill them. She can still reconstitute it by sacrificing an object (and with a certain item, make the soul stronger). It is implied by dialogue (the evil has lifted and peace fills the air) that this is the right thing to do with Baal when it joins the party after you defeat it as a BonusBoss.an OptionalBoss.



* DumpStat: Per Creator/NipponIchi tradition, DEF and RES become nigh-useless against most post-game enemies, primarily the [[BonusBoss Bonus Bosses]], reducing those battles into OneHitKO affairs.

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* DumpStat: Per Creator/NipponIchi tradition, DEF and RES become nigh-useless against most post-game enemies, primarily the [[BonusBoss Bonus Bosses]], {{Optional Boss}}es, reducing those battles into OneHitKO affairs.



* FightingAShadow: Wraith is the shadow of Sulphur, and so are the smaller "Summon" monsters. It's assumed Sulphur himself is this when fought as a BonusBoss, [[spoiler:but apparently he is just destroyed]].

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* FightingAShadow: Wraith is the shadow of Sulphur, and so are the smaller "Summon" monsters. It's assumed Sulphur himself is this when fought as a BonusBoss, an OptionalBoss, [[spoiler:but apparently he is just destroyed]].



** Sulphur: [[spoiler:Sent back to Ivoire by [[VideoGame/GrimGrimoire Lujei Piche]], who also sent Walnut to the ''Soul Nomad'' universe. Sulphur apparently dies permanently as a BonusBoss,]] but the main characters are now paranoid that [[spoiler:he will come back again when they least expect it]].

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** Sulphur: [[spoiler:Sent back to Ivoire by [[VideoGame/GrimGrimoire Lujei Piche]], who also sent Walnut to the ''Soul Nomad'' universe. Sulphur apparently dies permanently as a BonusBoss,]] an OptionalBoss,]] but the main characters are now paranoid that [[spoiler:he will come back again when they least expect it]].



* RousseauWasRight: By the end of the game, [[spoiler:''everyone'' has become a good guy and is working with Marona to save the world from Sulphur]]. [[spoiler:Lujei Piche almost killed all that effort since she sent Sulfur back to Ivoire, but then Marona just ''kills'' him period as a BonusBoss. LevelGrinding beats ThePowerOfLove.]]

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* RousseauWasRight: By the end of the game, [[spoiler:''everyone'' has become a good guy and is working with Marona to save the world from Sulphur]]. [[spoiler:Lujei Piche almost killed all that effort since she sent Sulfur back to Ivoire, but then Marona just ''kills'' him period as a BonusBoss.an OptionalBoss. LevelGrinding beats ThePowerOfLove.]]



* WorfHadTheFlu: If how much stronger Sulphur is when he's fought as a BonusBoss is any indication, he was definitely this when fought during the main story; it's implied that since everybody saw him coming this time, they got him before he regained all his strength.

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* WorfHadTheFlu: If how much stronger Sulphur is when he's fought as a BonusBoss an OptionalBoss is any indication, he was definitely this when fought during the main story; it's implied that since everybody saw him coming this time, they got him before he regained all his strength.

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Misuse; needs adult comparison


* TeensAreShort: Yes, Marona and Castile are canonically 13 and 14, respectively. [[OlderThanTheyLook They both appear roughly half a decade younger.]]
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* KansaiRegionalAccent: Cauldron the Hawaiian shirt wearing shark man speaks in a Kansai accent in the Japanese voice options. It's kinda weird.
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* IllTellYouWhenIveHadEnough: Walnut plays this perfectly straight when hit with the question...but the bartender is actually cutting him off because he's out of money. Fortunately(?) Persimmon is there to pick up the tab for the next bottle.
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* BloodFromTheMouth: [[spoiler:Walnut, after overextending himself while fighting to rescue Castile. Not fatal, but leads into his TroubledBackstoryFlashback, and illustrates just how unhealthy his lifestyle of drinking, stealing from the most dangerous people alive, and [[PlayingWithFire lighting his soul on fire]] really is.]]
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** [[spoiler:Storyline plot on how Sulphur is beaten. First, Sprout attempts to absorb it and kill himself in the hopes of taking it with him. That fails. The heroes fight it, with Ash attempting to serve as Sulphur's seal. Walnut interrupts and uses up his own life force to pull himself and Sulphur into the abyss between worlds instead, which the Putties finally seal away.]]

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** [[spoiler:Storyline plot on how Sulphur is beaten. First, Sprout attempts to absorb it and kill himself in the hopes of taking it with him. That fails. The heroes fight it, with Ash attempting a HeroicSacrifice to serve as Sulphur's seal.keep the creature at-bay. Walnut interrupts and uses up his own life force to pull himself and Sulphur into the abyss between worlds instead, which the Putties finally seal away.]]

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* BigBrotherInstinct: Ash and [[spoiler:Walnut]], to varying degrees. Ash goes out of his way to protect Marona (perhaps a bit too hard) to protect Marona from the harsh prejudice of the outside world and is always the first thing between hostiles and her. Walnut meanwhile is willing to sink to any and every low to [[spoiler: ensure Castile has access to medication]].

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* BigBrotherInstinct: Ash and [[spoiler:Walnut]], to varying degrees. Ash goes out of his way to protect Marona (perhaps a bit too hard) to protect Marona from the harsh prejudice of the outside world and is always the first thing between hostiles and her. Walnut meanwhile is willing to sink to any and every low to [[spoiler: ensure Castile has access to medication]].



* CombatMedic: The Mystic class is balanced around physical attacks and healing, with balanced ATK and RES to match.



** Characters with the Blasphemy Title are a subversion. The Title grants the character the HP-reliant "Dark Eboreus" skill, improves all stats across the board, and grants a boost to EXP gains... but plunges every one of the character's Skill ranks to "F." If the character doesn't have some SP under their belt already, gaining SP immediately becomes an uphill battle as long as they carry the title. But, if they have enough SP, you've essentially doubled that character's stats. They become even better if they have high HP, as they can waste enemy mobs with Dark Eroberus.

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** Characters with the Blasphemy Title are a subversion. The Title grants the character the HP-reliant "Dark Eboreus" skill, improves all stats across the board, and grants a boost to EXP gains... but plunges every one of the character's Skill ranks to "F." If the character doesn't have some SP under their belt already, gaining SP immediately becomes an uphill battle as long as they carry the title. But, if they have enough SP, you've essentially doubled that character's stats. They become even better if they have high HP, as they can waste enemy mobs with Dark Eroberus.Eboreus.



* MoneyForNothing: Bounties for beating levels are paid out according to enemy level, so exploiting [[spoiler:3-2, which has two scrabbits with a constant "Level-Up" effect attached]] even once will give Marona more money than she could ever use.

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* MoneyForNothing: Bounties for beating levels are paid out according to enemy level, so exploiting [[spoiler:3-2, which has two scrabbits Scrabbits with a constant "Level-Up" effect attached]] even once will give Marona more money than she could ever use.use.
* MookMaker: Marona's ability to see and control Phantoms manifests as the ability to summon them in battle.



** Raphael's Heliotrope, Sprout's Shiva and Carona's Hell Ansus can be disarmed from them and stolen each time you can encounter them. Raphael and Carona have 3 opportunities and Sprout, only one.

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** Raphael's Heliotrope, Sprout's Shiva and Carona's Hell Ansus Ansas can be disarmed from them and stolen each time you can encounter them. Raphael and Carona have 3 opportunities and Sprout, only one.



* SealedEvilInACan: [[spoiler:Storyline plot on how Sulphur is beaten. First Sprout attempted to absorb it and then killed himself, then the heroes fought it, then Walnut uses up his life force to pull himself and Sulphur into a portal into the abyss between worlds.]]
** Also, there is a Golem on Frigidia Isle that Scarlet the Brave managed to Seal away. One of Marona's missions has them just checking on the seal, but she ends up just killing the thing.

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* SealedEvilInACan: [[spoiler:Storyline plot on how Sulphur is beaten. First Sprout attempted to absorb it and then killed himself, then the heroes fought it, then Walnut uses up his life force to pull himself and Sulphur into a portal into the abyss between worlds.]]
SealedEvilInACan:
** Also, there There is a Golem on Frigidia Isle that Scarlet the Brave managed to Seal away. One of Marona's missions has them just checking on the seal, but she ends up just killing the thing.thing.
** [[spoiler:Storyline plot on how Sulphur is beaten. First, Sprout attempts to absorb it and kill himself in the hopes of taking it with him. That fails. The heroes fight it, with Ash attempting to serve as Sulphur's seal. Walnut interrupts and uses up his own life force to pull himself and Sulphur into the abyss between worlds instead, which the Putties finally seal away.]]
** In Another Marona, [[spoiler: God Eryngi is revealed to have the Sulphur of Carona's world sealed within the enigmatic Magenta Core. He sics it on the party after Carona's HeelFaceTurn]].
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In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''. In 2021, received a remaster of ''The Hermuda Triangle'', put together alongside ''VideoGame/SoulNomadAndTheWorldEaters'', as part of the ''Prinny Presents NIS Classics'' (Volume 1).

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In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''. In 2021, received a remaster of ''The Hermuda Triangle'', put together alongside ''VideoGame/SoulNomadAndTheWorldEaters'', was released as part of the ''Prinny Presents NIS Classics'' (Volume 1).
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In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''. In 2021, it will receive a remaster of ''The Hermuda Triangle'', put together alongside ''VideoGame/SoulNomadAndTheWorldEaters'', as part of the ''Prinny Presents NIS Classics'' (Volume 1).

to:

In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''. In 2021, it will receive received a remaster of ''The Hermuda Triangle'', put together alongside ''VideoGame/SoulNomadAndTheWorldEaters'', as part of the ''Prinny Presents NIS Classics'' (Volume 1).

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* EverythingsEvenWorseWithSharks: Subverted. Cauldron, the shark man, gives Marona way more money than he promised, forms a fan club for her, and beats up anyone that badmouths her.


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* ThreateningShark: {{Subverted}}. Cauldron, the shark man, gives Marona way more money than he promised, forms a fan club for her, and beats up anyone that badmouths her.

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* AwesomeButImpractical: Axes, mid-game. The SPD reduction from early-game Axes is minimal and doesn't hamper a physical character all that much. However, as you get further into the game, better Axes result in even worse SPD reductions, to the point that someone with the latest Axe may not even be able to act. In a game in which SPD determines Turn Order, this turns hardy physical characters into paper-weights. Even worse, using Weeds and SPD objects to improve an Axe's SPD will eventually cost astronomically massive sums of Mana the more you try to improve. Axes end up such a risky Mana investment (especially Post-Game) that it's much easier to find a slightly weaker weapon type and work toward emphasizing ATK and SPD rather than try to improve an Axe 2/3rds of the time. They're outright a detriment in Another Marona, as enemy formations and [[BeefGate HP-buffed enemies]] demand a team faster than their enemies to compensate, forcing even brawlers to make do with daggers and such for a very long time.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Axes, mid-game. The SPD reduction from early-game Axes is minimal and doesn't hamper a physical character all that much. However, as you get further into the game, better stronger Axes result in even come with worse SPD reductions, to the point that someone with the latest Axe may not even be able to act.reductions. In a game in which SPD determines Turn Order, this turns hardy physical characters into paper-weights. Even worse, using Weeds and SPD objects to improve an Axe's SPD will eventually cost astronomically massive sums of Mana the more you try to improve. Axes end up such a risky Mana investment (especially Post-Game) that it's much easier to find improve the ATK and SPD of a slightly weaker lesser weapon type and work toward emphasizing ATK and SPD rather than try to improve an Axe 2/3rds of the time. They're outright a detriment in Another Marona, as enemy formations and [[BeefGate HP-buffed enemies]] demand a team faster than their enemies to compensate, forcing even brawlers to make do with daggers and such for a very long time.time.
** Using other characters as weapons. Skills that require a character to be lifting another ([=TossUp=], Double Trouble, [=ETC.=]) are fun to play around with early-game but will always pale in comparison to the raw power of a single character with a weapon in their hand - especially later on when SPD becomes more important.

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* AwesomeButImpractical: Axes, mid-game. The SPD reduction from early-game Axes is minimal and doesn't hamper a physical character all that much. However, as you get further into the game, better Axes result in even worse SPD reductions, to the point that someone with the latest Axe may not even be able to act. In a game in which SPD determines Turn Order, this turns hardy physical characters into paper-weights. Even worse, using Weeds and SPD objects to improve an Axe's SPD will eventually cost astronomically massive sums of Mana the more you try to improve. Axes end up such a risky Mana investment (especially Post-Game) that it's much easier to find a slightly weaker weapon type and work toward emphasizing ATK and SPD rather than try to improve an Axe 2/3rds of the time.
** This becomes a requirement for Another Marona, as enemy formations and [[BeefGate HP-buffed enemies]] demand a team faster than their enemies to compensate, forcing even brawlers to make do with daggers and such for a very long time.

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* AwesomeButImpractical: Axes, mid-game. The SPD reduction from early-game Axes is minimal and doesn't hamper a physical character all that much. However, as you get further into the game, better Axes result in even worse SPD reductions, to the point that someone with the latest Axe may not even be able to act. In a game in which SPD determines Turn Order, this turns hardy physical characters into paper-weights. Even worse, using Weeds and SPD objects to improve an Axe's SPD will eventually cost astronomically massive sums of Mana the more you try to improve. Axes end up such a risky Mana investment (especially Post-Game) that it's much easier to find a slightly weaker weapon type and work toward emphasizing ATK and SPD rather than try to improve an Axe 2/3rds of the time. \n** This becomes They're outright a requirement for detriment in Another Marona, as enemy formations and [[BeefGate HP-buffed enemies]] demand a team faster than their enemies to compensate, forcing even brawlers to make do with daggers and such for a very long time.



%%* BadassLongcoat: Walnut sports one.

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%%* * BadassLongcoat: The caustic, Chroma-hijacking rival Walnut sports one.



%%* BigBrotherInstinct: Ash and [[spoiler:Walnut]].

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%%* * BigBrotherInstinct: Ash and [[spoiler:Walnut]].[[spoiler:Walnut]], to varying degrees. Ash goes out of his way to protect Marona (perhaps a bit too hard) to protect Marona from the harsh prejudice of the outside world and is always the first thing between hostiles and her. Walnut meanwhile is willing to sink to any and every low to [[spoiler: ensure Castile has access to medication]].


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* DevelopersForesight: If you manage to beat [[spoiler: Raphael during the fight against him at the end of Chapter 7]], the cutscene that follows changes to reflect this, Ash blown away that they managed the feat.
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Mega Twintails is a disambig


* RegalRinglets: The Archer unit has this hairstyle. Later games from NIS gave her MegaTwintails, instead.

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* RegalRinglets: The Archer unit has this hairstyle. Later games from NIS gave her MegaTwintails, twintails, instead.
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* ThePollyanna: Again, Marona. [[SlidingScaleLongName She's eventually vindicated.]]

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* ThePollyanna: Again, Marona. [[SlidingScaleLongName [[SlidingScaleOfIdealismVersusCynicism She's eventually vindicated.]]
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* PullingYourChildAway: After completing a job in the first chapter of the game, Marona is approached by a owlman child who wants to offer her some candy. Unfortunately, the child's mother quickly pulls the child into her arms, all whilst accusing Marona of trying to do something and telling her to leave. This, of course, is due to Marona's ability to summon phantoms, and her undeserved reputation as "The Possessed".
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: The ExpansionPack epilogue in ''Phantom Brave: We Meet Again'', ''"Another Marona"'' starts off in an AlternateUniverse where instead of having to deal with the living, ''everyone'' except apparently Marona just keels over and dies. As Phantoms, they accept her a lot easier.

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Ill Girl has been cut per TRS decision. Examples are moved to Delicate And Sickly when appropriate.


* IllGirl: Castille. She's very ill and paralyzed from the waist down.



* KarmaHoudini: [[spoiler:Most of the [=NPCs=] who treat Marona terribly for most of the game get away with it by swapping to her side when it turns out only she has the power to defeat Sulphur, and their bad acts go free (though Marona prefers it that way). President Hogg is an exception to this rule, as at the end he atones by vowing to find a cure to IllGirl Castille's handicap. Walnut also... [[HeroicSacrifice atones properly.]]]]

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* KarmaHoudini: [[spoiler:Most of the [=NPCs=] who treat Marona terribly for most of the game get away with it by swapping to her side when it turns out only she has the power to defeat Sulphur, and their bad acts go free (though Marona prefers it that way). President Hogg is an exception to this rule, as at the end he atones by vowing to find a cure to IllGirl Castille's handicap. Walnut also... [[HeroicSacrifice atones properly.]]]]
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Up To Eleven is a defunct trope


** Characters with the Blasphemy Title are a subversion. The Title grants the character the HP-reliant "Dark Eboreus" skill, improves all stats across the board, and grants a boost to EXP gains... but plunges every one of the character's Skill ranks to "F." If the character doesn't have some SP under their belt already, gaining SP immediately becomes an uphill battle as long as they carry the title. But, if they have enough SP, you've essentially doubled that character's stats. [[UpToEleven They become even better if they have high HP, as they can waste enemy mobs with Dark Eroberus.]]

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** Characters with the Blasphemy Title are a subversion. The Title grants the character the HP-reliant "Dark Eboreus" skill, improves all stats across the board, and grants a boost to EXP gains... but plunges every one of the character's Skill ranks to "F." If the character doesn't have some SP under their belt already, gaining SP immediately becomes an uphill battle as long as they carry the title. But, if they have enough SP, you've essentially doubled that character's stats. [[UpToEleven They become even better if they have high HP, as they can waste enemy mobs with Dark Eroberus.]]

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* AnimalWrongsGroup: Spoofed with Canary's monster rights group, [[FunWithAcronyms H.A.R.M.]]

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* AnimalWrongsGroup: Spoofed with Canary's monster rights group, [[FunWithAcronyms H.A.R.M.]]'''[[FunWithAcronyms H]]'''[[FunWithAcronyms uman]] '''[[FunWithAcronyms A]]'''[[FunWithAcronyms ctivists for]] '''[[FunWithAcronyms R]]'''[[FunWithAcronyms are]] '''[[FunWithAcronyms M]]'''[[FunWithAcronyms onsters]].
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* CatchPhrase: Ash's pre-battle taunt: "[[InTheNameOfTheMoon You'll go no further! For her sake, I will not fail!]]" There's also Marona's mantra of "Kitto itsuka," "One day..."

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* CatchPhrase: Ash's pre-battle taunt: "[[InTheNameOfTheMoon You'll go no further! For her sake, I will not fail!]]" fail!]]"[note]In the Japanese, this is instead the activation phrase for his Chroma skill, Écarlate, but for unknown reasons, every reference to this was scrubbed out of the English -- even Écarlate itself was renamed "Solemn Vow"[/note] There's also Marona's mantra of "Kitto itsuka," "One day..."
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* CrapsaccharineWorld: The "cute" characters in the game are disabled, yelled at by angry villagers, are the angry villagers themselves, are harmless fools [[spoiler:[[DemonicPossession who get possessed by fragments of demonic souls]]]]... and that's not getting into the Putties, who are locked into cages or transported into circuses despite being fully sentient because, well, they can't talk. There's a thousand other things, and if not for the graphics and the music, this would probably be a CrapsackWorld.

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* CrapsaccharineWorld: The "cute" characters in the game are disabled, yelled at by angry villagers, are the angry villagers themselves, are harmless fools [[spoiler:[[DemonicPossession who get possessed by fragments of demonic souls]]]]... and that's not getting into the Putties, who are locked into cages or transported into circuses despite being fully sentient because, well, they can't talk. There's a thousand other things, and if not for tropical setting, the graphics graphics, and the music, this would probably be a CrapsackWorld.
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** If starting Another Marona from scratch, level grinding becomes a must. Another Marona is significantly shorter than its main-game counterpart. The FinalBoss is the same level regardless. Do the math.

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** If starting Another Marona from scratch, level grinding becomes a must. Another Marona is significantly shorter than its main-game counterpart. The FinalBoss is the same level regardless. Do the math. To top it off you don't unlock Dungeon masters to at least exploit the above point until the very end of the scenario.

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** Anytime a boss appears with a unique weapon (especially if they are swords), they can be disarmed using certain attack techniques and their equipment stolen by certain phantoms.
** Eggs, while not unique, are only found in extremely rare random dungeon types and/or a few specific story maps.

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** Anytime The freebie bottlemail which you can earn from arbitrarily jumping up to a boss appears with a unique weapon (especially if they are swords), they certain height can be obtained at any time but is most easily done at the very beginning of the game before the tutorial is finished because phantoms can be stacked on top of each other without carrying anything and thus won't follow you.
** Raphael's Heliotrope, Sprout's Shiva and Carona's Hell Ansus
can be disarmed using certain attack techniques from them and their equipment stolen by certain phantoms.
each time you can encounter them. Raphael and Carona have 3 opportunities and Sprout, only one.
** Eggs, Eggs and changebooks, while not unique, are only found in extremely rare random dungeon types and/or a few specific story maps.maps the first time they're done. Beyond that they can only be obtained in Random dungeons being held by Item Gods.

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A 2004 StrategyRPG game from Creator/NipponIchi, creators of ''Franchise/{{Disgaea}}'' and ''VideoGame/LaPucelle'' for the UsefulNotes/{{PlayStation 2}}. It was the first game to be localized in North America by the company's American branch. In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''.

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A 2004 StrategyRPG game from Creator/NipponIchi, creators of ''Franchise/{{Disgaea}}'' and ''VideoGame/LaPucelle'' for the UsefulNotes/{{PlayStation 2}}. It was the first game to be localized in North America by the company's American branch. In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''.
branch.


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In 2009, it received an UpdatedRerelease for the UsefulNotes/{{Wii}}, subtitled ''We Meet Again'', with a new chapter called "Another Marona", some new characters and a bonus art disc in a Collector's Edition. UsefulNotes/PlayStationPortable also received a re-release in 2011, subtitled ''The Hermuda Triangle''. Lastly, it was released as "Phantom Brave [[UsefulNotes/IBMPersonalComputer PC]]" on UsefulNotes/{{Steam}} in July 2016. There was also an {{MMORPG}} spin-off, ''Phantom Brave Online''. In 2021, it will receive a remaster of ''The Hermuda Triangle'', put together alongside ''VideoGame/SoulNomadAndTheWorldEaters'', as part of the ''Prinny Presents NIS Classics'' (Volume 1).
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* CrapsaccharineWorld: The "cute" characters in the game are crippled, yelled at by angry villagers, are the angry villagers themselves, are harmless fools [[spoiler:[[DemonicPossession who get possessed by fragments of demonic souls]]]]... and that's not getting into the Putties, who are locked into cages or transported into circuses despite being fully sentient because, well, they can't talk. There's a thousand other things, and if not for the graphics and the music, this would probably be a CrapsackWorld.

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* CrapsaccharineWorld: The "cute" characters in the game are crippled, disabled, yelled at by angry villagers, are the angry villagers themselves, are harmless fools [[spoiler:[[DemonicPossession who get possessed by fragments of demonic souls]]]]... and that's not getting into the Putties, who are locked into cages or transported into circuses despite being fully sentient because, well, they can't talk. There's a thousand other things, and if not for the graphics and the music, this would probably be a CrapsackWorld.
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** It's a turn-based Tactical RPG with ice physics. And somehow it works.

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** It's a turn-based Tactical RPG with ice physics. And somehow it works.Nuff said.
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** It's a turn-based Tactical RPG with ice physics. And somehow it works.

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