Follow TV Tropes

Following

History VideoGame / PaydayTheHeist

Go To

OR

Is there an issue? Send a MessageReason:
None


* BalancePowerSkillGimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.

to:

* BalancePowerSkillGimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) [=MK11=]) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.
Is there an issue? Send a MessageReason:
None


** The {{DLC}}'s [[TheEngineer Technician]] gives you the [[MoreDakka STRYK auto pistol,]] the [[TheMario AK]], and the [[StuffBlowingUp GL40 Grenade Launcher]], along with a deployable SentryGun. Also gives you the ability to interact with objects faster and the crew bonus gives your teammates a higher ammo capacity.

to:

** The {{DLC}}'s [[TheEngineer Technician]] gives you the [[MoreDakka STRYK auto pistol,]] the [[TheMario AK]], AK, and the [[StuffBlowingUp GL40 Grenade Launcher]], along with a deployable SentryGun. Also gives you the ability to interact with objects faster and the crew bonus gives your teammates a higher ammo capacity.
Is there an issue? Send a MessageReason:
None


* ArsonMurderAndJaywalking: [[spoiler: Hoxton was eventually caught by the police and got sent to jail. Hoxton's lawyer reads off a list of crimes Hoxton committed (robbery, breaking into private property, etc.) and then mentions how Hoxton has beat up Matt on a daily basis in his jail cell.]]

to:

* ArsonMurderAndJaywalking: [[spoiler: Hoxton [[spoiler:Hoxton was eventually caught by the police and got sent to jail. Hoxton's lawyer reads off a list of crimes Hoxton committed (robbery, breaking into private property, etc.) and then mentions how Hoxton has beat up Matt on a daily basis in his jail cell.]]



** ArtificialBrilliance: Only six years later, a [[https://modworkshop.net/mydownloads.php?action=view_down&did=19324 modification]] was released to make the AI Teammates [[TookALevelInBadass even more aggressive]], carrying only the [[MoreDakka AMCAR-4]] because of it's better stats than the [[LittleUselessGun Compact-5]], being able to dominate civilians (including the law enforcement) and powerful enough to turn a [[DemonicSpider Cloaker or a Bulldozer]] into [[ThereIsNoKillLikeOverkill Swiss cheese in a matter of 6 or more seconds.]] Good luck if you're trying to get the certain achievements, [[KillSteal because they're ready to steal your kills]] [[TheComputerIsACheatingBastard in a blink of an eye.]]
* AscendedMeme: During the Counterfeit secret event hunt, many fans messed with other players who were trying to find the secret by saying "Have you answered the phone?" [[note]]During the stealth portion of the Counterfeit heist, the telephone in the house will ring because the cops are calling to see if their dispatched men are ok. You can never answer the phone, but people had spread rumors that you could. Now whenever someone asks about how to do something in the game, someone may respond with the meme.[[/note]] The developers caught wind of the meme and they threw it in for the sequel in the form of a graffiti tag that says "Answer the phone!"

to:

** ArtificialBrilliance: Only six years later, a [[https://modworkshop.net/mydownloads.php?action=view_down&did=19324 modification]] was released to make the AI Teammates [[TookALevelInBadass even more aggressive]], carrying only the [[MoreDakka AMCAR-4]] because of it's its better stats than the [[LittleUselessGun Compact-5]], being able to dominate civilians (including the law enforcement) and powerful enough to turn a [[DemonicSpider Cloaker or a Bulldozer]] into [[ThereIsNoKillLikeOverkill Swiss cheese in a matter of 6 or more seconds.]] Good luck if you're trying to get the certain achievements, [[KillSteal because they're ready to steal your kills]] [[TheComputerIsACheatingBastard in a blink of an eye.]]
* AscendedMeme: During the Counterfeit secret event hunt, many fans messed with other players who were trying to find the secret by saying "Have you answered the phone?" [[note]]During the stealth portion of the Counterfeit heist, the telephone in the house will ring because the cops are calling to see if their dispatched men are ok.OK. You can never answer the phone, but people had spread rumors that you could. Now whenever someone asks about how to do something in the game, someone may respond with the meme.[[/note]] The developers caught wind of the meme and they threw it in for the sequel in the form of a graffiti tag that says "Answer the phone!"



* DangerDeadpan: The team's helicopter pilot, Alex, is a smooth talker. [[spoiler: Even at times when a lesser man would be screaming in terror. How the hell do you casually ask people to take out the sniper when you can probably see the red dot on your windshield? Justified perhaps since he's non-hostile meaning the police wouldn't legally be able to shoot him (or his copter/crane/whatever) even if they knew what he was doing. Turns into FridgeBrilliance since if Alex is in a copter, this prevents the police from being able to subdue him non-lethally.]]
* DeadpanSnarker: Dallas and Hoxton, on occasion.

to:

* DangerDeadpan: The team's helicopter pilot, Alex, is a smooth talker. [[spoiler: Even [[spoiler:Even at times when a lesser man would be screaming in terror. How the hell do you casually ask people to take out the sniper when you can probably see the red dot on your windshield? Justified perhaps since he's non-hostile meaning the police wouldn't legally be able to shoot him (or his copter/crane/whatever) even if they knew what he was doing. Turns into FridgeBrilliance since if Alex is in a copter, this prevents the police from being able to subdue him non-lethally.]]
* DeadpanSnarker: Dallas and Hoxton, on occasion.



** In "No Mercy" [[spoiler: the military arrives and bombs the building to insure that you don't escape, all this does ingame is force you to open the elevator hatch in order to either make your escape via helicopter or through a backdoor in the basement.]]

to:

** In "No Mercy" [[spoiler: the [[spoiler:the military arrives and bombs the building to insure that you don't escape, all this does ingame is force you to open the elevator hatch in order to either make your escape via helicopter or through a backdoor in the basement.]]



* JumpScare: No Mercy has a [[spoiler: [[VideoGame/Left4Dead witch]] locked in a room during the blackout which will jump up to the window, scream at you and then disappear if you approach it.]]

to:

* JumpScare: No Mercy has a [[spoiler: [[VideoGame/Left4Dead [[spoiler:[[VideoGame/Left4Dead witch]] locked in a room during the blackout which will jump up to the window, scream at you and then disappear if you approach it.]]



* LaserGuidedKarma: Matt finally gets what's coming to him for backstabbing the crew, though it happens outside of the game. [[spoiler: According to the introduction in the ''PAYDAY 2'' Christmas Soundtrack, he regularly gets his ass kicked by Hoxton (from the first game) in prison, whom he shares a cell with]].

to:

* LaserGuidedKarma: Matt finally gets what's coming to him for backstabbing the crew, though it happens outside of the game. [[spoiler: According [[spoiler:According to the introduction in the ''PAYDAY 2'' Christmas Soundtrack, he regularly gets his ass kicked by Hoxton (from the first game) in prison, whom he shares a cell with]].



* SchrodingersCast: The CFO in Diamond Heist may be [[spoiler: lucky enough to live]] when either the codes actually do manage to work, or he gives the codes himself when he's taken hostage (unlike all those other times when [[spoiler: Bain drops him to his death]] in order to intimidate Mr. Garnet).

to:

* SchrodingersCast: The CFO in Diamond Heist may be [[spoiler: lucky [[spoiler:lucky enough to live]] when either the codes actually do manage to work, or he gives the codes himself when he's taken hostage (unlike all those other times when [[spoiler: Bain [[spoiler:Bain drops him to his death]] in order to intimidate Mr. Garnet).



* WhamLine: During the [[VideoGame/Left4Dead No Mercy]] campaign, it's possible for [[spoiler: Dallas to either cough like a smoker ("there's something in my throat"), one of the others to comment about feeling ill, or for Bain to leave you for dead after the elevator crashes.]]

to:

* WhamLine: During the [[VideoGame/Left4Dead No Mercy]] campaign, it's possible for [[spoiler: Dallas [[spoiler:Dallas to either cough like a smoker ("there's something in my throat"), one of the others to comment about feeling ill, or for Bain to leave you for dead after the elevator crashes.]]



Is there an issue? Send a MessageReason:


* EarnYourFun: Unlike most first person shooter games, ''PAYDAY'' lacks a tutorial mode and you have to learn everything on the fly, watch videos on YouTube, or play with people who are willing to teach you the basics. It isn't uncommon to see people who played other FPS games while being new to ''PAYDAY'' get torn to shreds by the swarm of cops or easily taken down by special SWAT units. The game also has a level up mechanic, which can only be made slightly more bearable if you [[HardModePerks play on a higher difficulty level to level up faster]]. Granted, the game can turn off many people who aren't up to the challenge, but it rewards people that stick with the game after much trial and error.

to:

* EarnYourFun: Unlike most first person shooter games, ''PAYDAY'' lacks a tutorial mode and you have to learn everything on the fly, watch videos on YouTube, Website/YouTube, or play with people who are willing to teach you the basics. It isn't uncommon to see people who played other FPS games while being new to ''PAYDAY'' get torn to shreds by the swarm of cops or easily taken down by special SWAT units. The game also has a level up mechanic, which can only be made slightly more bearable if you [[HardModePerks play on a higher difficulty level to level up faster]]. Granted, the game can turn off many people who aren't up to the challenge, but it rewards people that stick with the game after much trial and error.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SocializationBonus: There is level grinding which you must do in order to unlock new skills and equipment. Completing heists with friends gives you a "Crew Alive Bonus'', which gives you extra money and experience points for having friends alive at the end of the heist. If you want to ease the pain of level grinding, bring a buddy or two.
Is there an issue? Send a MessageReason:
None


** The Payday developers are fans of LetsPlay/TheCreatures, and it shows through several easter eggs. While the group was playing the first game's Panic Room map, LetsPlay/UberHaxorNova noticed a toothbrush in the bathroom that was unusually large. The game was later patched to include a gigantic toothbrush in the same bathroom of that map. The devs even got a large toothbrush for their office. In Payday 2, there's graffiti that says "The Creatures were here" and "Gefilte fish," which references Nova specifically.

to:

** The Payday developers are fans of LetsPlay/TheCreatures, and it shows through several easter eggs. While the group was playing the first game's Panic Room map, LetsPlay/UberHaxorNova noticed a toothbrush in the bathroom that was unusually large. The game was later patched to include a gigantic toothbrush in the same bathroom of that map.map (and in the remake of that map for the sequel, it now has a series of potential spawning locations). The devs even got a large toothbrush for their office. In Payday 2, there's graffiti that says "The Creatures were here" and "Gefilte fish," which references Nova specifically.
Is there an issue? Send a MessageReason:
None


''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[GameEngine Diesel engine.]] It was released on October 18th, 2011 for the PlaystationNetwork and for PC via UsefulNotes/{{Steam}} two days later.

to:

''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[GameEngine Diesel engine.]] It was released on October 18th, 2011 for the PlaystationNetwork UsefulNotes/PlaystationNetwork and for PC via UsefulNotes/{{Steam}} two days later.
Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: The cops have their moments. A Bulldozer that knocks you into bleedout will keep shooting you until you're completely down, unlike most other cops who will only shoot you while you're down if you continue shooting. Shields, who are invulnerable from the front, also visibly have extra armor on their backs since they know they'll get flanked. Also, cops in Counterfeit will send bulldozers to shut off the power due to their heavy armor, but they often send tasers with them just in case. The fact that they then think to shut off the water in the same mission shows they've [[Film/TheScore seen the same movie Bain has]]. Also, [[spoiler: the Army]] in No Mercy.
Is there an issue? Send a MessageReason:
Artificial Brilliance.


** ArtificialBrilliance: Only six years later, a [[https://modworkshop.net/mydownloads.php?action=view_down&did=19324 modification]] was released to make the AI Teammates [[TookALevelInBadass even more aggressive]], carrying only the [[MoreDakka AMCAR-4]] because of it's better stats than the [[LittleUselessGun Compact-5]], being able to dominate civilians (including the law enforcement) and powerful enough to turn a [[DemonicSpider Cloaker or a Bulldozer]] into [[ThereIsNoKillLikeOverkill Swiss cheese in a matter of 6 or more seconds.]] Good luck if you're trying to get the certan achievements, [[KillSteal because they're ready to steal your kills]] [[TheComputerIsACheatingBastard in a blink of an eye.]]

to:

** ArtificialBrilliance: Only six years later, a [[https://modworkshop.net/mydownloads.php?action=view_down&did=19324 modification]] was released to make the AI Teammates [[TookALevelInBadass even more aggressive]], carrying only the [[MoreDakka AMCAR-4]] because of it's better stats than the [[LittleUselessGun Compact-5]], being able to dominate civilians (including the law enforcement) and powerful enough to turn a [[DemonicSpider Cloaker or a Bulldozer]] into [[ThereIsNoKillLikeOverkill Swiss cheese in a matter of 6 or more seconds.]] Good luck if you're trying to get the certan certain achievements, [[KillSteal because they're ready to steal your kills]] [[TheComputerIsACheatingBastard in a blink of an eye.]]

Added: 1365

Changed: 1474

Removed: 696

Is there an issue? Send a MessageReason:
This example fits Temporary Online Content better. The All Seeing AI and The Computer Is A Cheating Bastard go under the letters A and C respectively because "The" is ignored when alphabetizing.


* TheAllSeeingAI: Smoke grenades won't deter the cops from shooting at you with pinpoint accuracy through the smoke. Fortunately, this also applies to your AI teammates. At least for the police, it's partially justified/explained that they're wearing night vision or infrared goggles to see through the smoke.



* TheComputerIsACheatingBastard: Cops tend to be extremely accurate in their shots no matter how far away they are from you, including with their use of a shotgun. Cops also tend to have their shots clip into the level geometry and objects, hitting you even though you are hiding in cover. When the cops use smoke grenades, they can see through the smoke perfectly to shoot at you, despite the fact that most (save the Bulldozer and Cloaker) have zero protection from the smoke at all. On top of this, the cops can shoot through civilians to hit you, whereas you will instantly kill a civilian if just a single bullet from your gun grazes them.
** On a more positive note, AI teammates don't run out of ammo, and their health is renewable. They can also do certain scripted events better and have a few quirks (such as leaping on a table and announcing that this is a stickup) and do a few moves human players can't do.



* LostForever: While obtaining extra masks is purely optional, there are several that are no longer obtainable if you had missed out on the events that gave them out:
** The Troll mask was given out by the developers to people who took part in trolling people about the release date for the Wolf Pack DLC. Since the DLC is out, getting the mask is not possible now if you missed your shot.
** The Vyse masks were given out by a member of the Payday community during his charity event. Since the event had passed, getting the Vyse masks is not possible anymore.
** The Secret masks earned from finding the hidden secret in the game is no longer obtainable due to the time to find the secret expiring.



* TheAllSeeingAI: Smoke grenades won't deter the cops from shooting at you with pinpoint accuracy through the smoke. Fortunately, this also applies to your AI teammates. At least for the police, it's partially justified/explained that they're wearing night vision or infrared goggles to see through the smoke.
* TheComputerIsACheatingBastard: Cops tend to be extremely accurate in their shots no matter how far away they are from you, including with their use of a shotgun. Cops also tend to have their shots clip into the level geometry and objects, hitting you even though you are hiding in cover. When the cops use smoke grenades, they can see through the smoke perfectly to shoot at you, despite the fact that most (save the Bulldozer and Cloaker) have zero protection from the smoke at all. On top of this, the cops can shoot through civilians to hit you, whereas you will instantly kill a civilian if just a single bullet from your gun grazes them.
** On a more positive note, AI teammates don't run out of ammo, and their health is renewable. They can also do certain scripted events better and have a few quirks (such as leaping on a table and announcing that this is a stickup) and do a few moves human players can't do.

to:

* TheAllSeeingAI: Smoke grenades won't deter TemporaryOnlineContent: While obtaining extra masks is purely optional, there are several that are no longer obtainable if you had missed out on the cops from shooting at you with pinpoint accuracy through events that gave them out:
** The Troll mask was given out by
the smoke. Fortunately, this also applies developers to your AI teammates. At least people who took part in trolling people about the release date for the police, it's partially justified/explained that they're wearing night vision or infrared goggles to see through Wolf Pack DLC. Since the smoke.
* TheComputerIsACheatingBastard: Cops tend to be extremely accurate in their shots no matter how far away they are
DLC is out, getting the mask is not possible now if you missed your shot.
** The Vyse masks were given out by a member of the Payday community during his charity event. Since the event had passed, getting the Vyse masks is not possible anymore.
** The Secret masks earned
from you, including with their use of a shotgun. Cops also tend to have their shots clip into finding the level geometry and objects, hitting you even though you are hiding hidden secret in cover. When the cops use smoke grenades, they can see through game is no longer obtainable due to the smoke perfectly time to shoot at you, despite find the fact that most (save the Bulldozer and Cloaker) have zero protection from the smoke at all. On top of this, the cops can shoot through civilians to hit you, whereas you will instantly kill a civilian if just a single bullet from your gun grazes them.
** On a more positive note, AI teammates don't run out of ammo, and their health is renewable. They can also do certain scripted events better and have a few quirks (such as leaping on a table and announcing that this is a stickup) and do a few moves human players can't do.
secret expiring.
Is there an issue? Send a MessageReason:
Added the info about a modification which turns the AI Teammates even more aggressive.

Added DiffLines:

** ArtificialBrilliance: Only six years later, a [[https://modworkshop.net/mydownloads.php?action=view_down&did=19324 modification]] was released to make the AI Teammates [[TookALevelInBadass even more aggressive]], carrying only the [[MoreDakka AMCAR-4]] because of it's better stats than the [[LittleUselessGun Compact-5]], being able to dominate civilians (including the law enforcement) and powerful enough to turn a [[DemonicSpider Cloaker or a Bulldozer]] into [[ThereIsNoKillLikeOverkill Swiss cheese in a matter of 6 or more seconds.]] Good luck if you're trying to get the certan achievements, [[KillSteal because they're ready to steal your kills]] [[TheComputerIsACheatingBastard in a blink of an eye.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrooksAreBetterArmed: The game more or less has the criminals (players) and the cops (AI) on equal footing in firepower, but the Wolf Pack DLC adds a GrenadeLauncher, which can easily obliterate the cops. ''VideoGame/PAYDAY2'' follows the same trend as the first game where the players and the enemies use the same weapons, but additional DLC adds even more powerful weapons for the players such as rocket launchers, flamethrowers, frag grenades, melee weapons (swords, bats, knives, etc), and many other weapons that the cops will never have.
** Somewhat mitigated by the Police having access to tactics and weaponry that the Payday Gang doesn't have access to ether. The trope is still in full effect, however, in that many of the options (bulletproof shields, tear gas, tasers) pale in comparison to options the gang has.
Is there an issue? Send a MessageReason:
Badass is no longer a trope.


* {{Badass}}: The player characters. Even the cops in the sequel wonder how a group of four men can be so damn difficult to take down.
Is there an issue? Send a MessageReason:
Badass is no longer a trope.


** Chains: [[{{Badass}} Former Navy SEAL,]] got kicked out because he couldn't follow orders. [[PrivateMilitaryContractors Spent some time as a mercenary.]] [[{{Pride}} Has survived so many close calls that he thinks himself invincible.]]

to:

** Chains: [[{{Badass}} Former Navy SEAL,]] SEAL, got kicked out because he couldn't follow orders. [[PrivateMilitaryContractors Spent some time as a mercenary.]] [[{{Pride}} Has survived so many close calls that he thinks himself invincible.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DepartmentOfRedundancyDepartment: Special [=SWAT=], or Special Special Weapons and Tactics.
Is there an issue? Send a MessageReason:
None


* GunAccessories: The appearance of the guns will change to reflect certain upgrades. For example, the last accuracy upgrade for rifles gives each a red dot sight, while the shotguns will get longer magazine tubes in response to capacity upgrades.

to:

* GunAccessories: The appearance of the guns will change to reflect certain upgrades. For example, the last accuracy upgrade for rifles gives each a red dot sight, while the shotguns will get longer magazine tubes in response to capacity upgrades. Any of the visual aspects can be turned off in settings, if you prefer the older look or iron sights of specific guns.
Is there an issue? Send a MessageReason:
None


* SlaughterhouseFight: the aptly-named heist "Slaughterhouse".



----

to:

----
----
Is there an issue? Send a MessageReason:
None


-->-- '''{{Steam}} Trailer'''

''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[GameEngine Diesel engine.]] It was released on October 18th, 2011 for the PlaystationNetwork and for PC via {{Steam}} two days later.

to:

-->-- '''{{Steam}} '''UsefulNotes/{{Steam}} Trailer'''

''PAYDAY: The Heist'' is a downloadable [[CoopMultiplayer four-player cooperative]] FirstPersonShooter in which [[VillainProtagonist a crew of hardened criminals]] attempt to execute [[TheCaper a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[GameEngine Diesel engine.]] It was released on October 18th, 2011 for the PlaystationNetwork and for PC via {{Steam}} UsefulNotes/{{Steam}} two days later.

Changed: 522

Removed: 53

Is there an issue? Send a MessageReason:
None


Examples for the sequel should go [[VideoGame/{{PAYDAY2}} on the separate page.]] Instances of ShoutOut belong on [[ShoutOut/PAYDAYTheHeist the specific subpage.]] The soundtrack for ''PAYDAY: The Heist'' is also available through [[http://store.steampowered.com/app/207816/ Steam]] and [[http://overkillsoundtracks.bandcamp.com/album/payday-the-game-soundtrack Bandcamp]].

It received a sequel, ''VideoGame/PAYDAY2'', in 2013.

to:

It received a sequel, ''VideoGame/PAYDAY2'', in 2013. Examples for the sequel should go [[VideoGame/{{PAYDAY2}} on the its separate page.]] page. Instances of ShoutOut ShoutOut[=s=] belong on [[ShoutOut/PAYDAYTheHeist the specific subpage.]] The soundtrack for ''PAYDAY: The Heist'' is also available through [[http://store.steampowered.com/app/207816/ Steam]] and [[http://overkillsoundtracks.bandcamp.com/album/payday-the-game-soundtrack Bandcamp]].

It received a sequel, ''VideoGame/PAYDAY2'', in 2013.
Bandcamp]].



* AffablyEvil: Bain will offer nothing but encouragement and the only time he ever raises his voice to you is if you kill civilians. If you fail a mission he'll even apologize and say it must have been his plan that went wrong because he knows you're the best. All in all he seems like a pretty nice guy... [[spoiler:Then he drops a guy out of a helicopter to his death and threatens to do the same to Mr. Garnet's son when Mr. Garnet refuses to give up the vault codes. Unless, LuckBasedMission says the guy gives up the codes in which case, Bain lets him live.]]

to:

* AffablyEvil: Bain will offer nothing but encouragement and the only time he ever raises his voice to you is if you kill civilians. If you fail a mission he'll even apologize and say it must have been his plan that went wrong because he knows you're the best. All in all he seems like a pretty nice guy... [[spoiler:Then he drops a guy out of a helicopter to his death and threatens to do the same to Mr. Garnet's son when Mr. Garnet refuses to give up the vault codes. Unless, Unless LuckBasedMission says the guy gives up the codes codes, in which case, case Bain lets him live.]]



** AI Teammates also have a few shortcomings beyond those put in for balance. They always try to kill law enforcement (even when you're getting them to cuff themselves), they tend to ignore the Taser that has you [[CycleOfHurting stun-locked]] and kill every enemy EXCEPT the taser (and thus leaving you to get downed from the taser), and prior to a patch, they wouldn't follow you through the escape route in First World Bank, although that doesn't stop them from [[TheComputerIsACheatingBastard rescuing you from a football field's distance away.]] AI teammates also tend to lag behind you quite badly and will never sprint, which makes certain escapes more difficult since if you get incapacitated and the AI is too far behind, you're boned.

to:

** AI Teammates also have a few shortcomings beyond those put in for balance. They always try to kill law enforcement (even when you're getting them to cuff themselves), they tend to ignore the Taser that has you [[CycleOfHurting stun-locked]] and kill every enemy EXCEPT '''except''' the taser (and thus leaving you to get downed from the taser), downed), and prior to a patch, they wouldn't follow you through the escape route in First World Bank, although that doesn't stop them from [[TheComputerIsACheatingBastard rescuing you from a football field's distance away.]] AI teammates also tend to lag behind you quite badly and will never sprint, which makes certain escapes more difficult since if you get incapacitated and the AI is too far behind, you're boned.



** The Payday developers are fans of LetsPlay/TheCreatures, and it shows through several easter eggs. While the group was playing the first game's Panic Room map, UberHaxorNova noticed a toothbrush in the bathroom that was unusually large. The game was later patched to include a gigantic toothbrush in the same bathroom of that map. The devs even got a large toothbrush for their office. In Payday 2, there's graffiti that says "The Creatures were here" and "Gefilte fish," which references Nova specifically.

to:

** The Payday developers are fans of LetsPlay/TheCreatures, and it shows through several easter eggs. While the group was playing the first game's Panic Room map, UberHaxorNova LetsPlay/UberHaxorNova noticed a toothbrush in the bathroom that was unusually large. The game was later patched to include a gigantic toothbrush in the same bathroom of that map. The devs even got a large toothbrush for their office. In Payday 2, there's graffiti that says "The Creatures were here" and "Gefilte fish," which references Nova specifically.



* BankRobbery: In the first heist, at "First World Bank". The sequel also has a bank heist, but on a much smaller scale due to the bank being a local branch.

to:

* BankRobbery: In the first heist, at "First World Bank". The sequel also has a bank heist, but on a much smaller scale due to the bank being a local branch.



* BulletproofVest: The crew all wear these. Upgrades for it are spread through the trees, providing overall decreased damage taken. SWAT troopers wear them as well, as do [[HighlyVisibleNinja Cloakers]]. [[StaticStunGun Tasers]] and [[ShieldBearingMook Shields]] wear full-on riot armor and ArmyOfTwo-style armor masks, and [[AttackAttackAttack the Bulldozer]] has [[HeavilyArmoredMook massive bomb squad-looking armor.]]

to:

* BulletproofVest: The crew all wear these. Upgrades for it are spread through the trees, providing overall decreased damage taken. SWAT troopers wear them as well, as do [[HighlyVisibleNinja Cloakers]]. [[StaticStunGun Tasers]] and [[ShieldBearingMook Shields]] wear full-on riot armor and ArmyOfTwo-style ''VideoGame/ArmyOfTwo''-style armor masks, and [[AttackAttackAttack the Bulldozer]] has [[HeavilyArmoredMook massive bomb squad-looking armor.]]



* DangerDeadpan: The team's helicopter pilot, Alex, is a smooth talker. [[spoiler: Even at times when a lesser man would be screaming in terror. How the hell do you casually ask people to take out the sniper when you can probably see the red dot on your windshield? Justified perhaps since he's non-hostile meaning the police wouldn't legally be able to shoot him (or his copter/crane/whatever) even if they knew what he was doing. Turns into FridgeBrilliance since if Alex is a copter, this prevents the police from being able to subdue him non-lethally.]]

to:

* DangerDeadpan: The team's helicopter pilot, Alex, is a smooth talker. [[spoiler: Even at times when a lesser man would be screaming in terror. How the hell do you casually ask people to take out the sniper when you can probably see the red dot on your windshield? Justified perhaps since he's non-hostile meaning the police wouldn't legally be able to shoot him (or his copter/crane/whatever) even if they knew what he was doing. Turns into FridgeBrilliance since if Alex is in a copter, this prevents the police from being able to subdue him non-lethally.]]



** Also happens in the new CrossOver heist, [[VideoGame/Left4Dead “No Mercy”]]. Initially the heist is a simple hospital robbery for [[ForeShadowing a mysterious virus]] which [[TemptingFate isn’t very well guarded]]. [[StealthBasedMission If you can successfully prevent the alarm from going off]], then the heist is similar to “Diamond Heist” in terms of smoothness (you will have to go through a couple assault waves but nothing that you aren't familiar with already). [[HoldTheLine If the alarm]] [[LuckBasedMission goes off…]]
* DoomedByCanon: The bank manager in First World Bank can either be killed for his key card or allowed to live by tying him up for his key card. However, the newspapers found in No Mercy and Counterfeit state that the crew killed the manager.

to:

** Also happens in the new CrossOver heist, [[VideoGame/Left4Dead “No Mercy”]]. Initially the heist is a simple hospital robbery for [[ForeShadowing a mysterious virus]] which [[TemptingFate isn’t very well guarded]]. [[StealthBasedMission If you can successfully prevent the alarm from going off]], then the heist is similar to “Diamond Heist” in terms of smoothness (you will have to go through a couple assault waves but nothing that you aren't familiar with already). [[HoldTheLine If the alarm]] [[LuckBasedMission goes off…]]
* DoomedByCanon: The bank manager in First World Bank can either be killed for his key card or allowed to live by tying him up for his key card.it. However, the newspapers found in No Mercy and Counterfeit state that the crew killed the manager.



** TheLeader / TheTeamBenefactor: Bain (He sets up the heists and keeps the team informed of current situations during heists.)
** TheSmartGuy: Wolf (He is the poster image of the Technician class, using gadgets like sentry guns and a toolkit that can speed up use of other devices or other actions.)
** TheBigGuy / TheMedic: Chains (BigScaryBlackMan and and poster image of the Support class that uses the [[HealThySelf Doctor Bag]])
** TheLancer: Dallas (Leads the Slaughterhouse heist and is usually the pseudo leader of the group in other heists as well.)
** TheFace: Hoxton (Encourages the team when heists get rough and helps them come up with a plan B when the codes in Diamond Heist doesn't work. He is also the most calm member of the group when he tells hostages to stay down when there's no assaults going on.)

to:

** TheLeader / TheTeamBenefactor: Bain (He Bain. He sets up the heists and keeps the team informed of current situations during heists.)
heists.
** TheSmartGuy: Wolf (He Wolf. He is the poster image of the Technician class, using gadgets like sentry guns and a toolkit that can speed up use of other devices or other actions.)
actions.
** TheBigGuy / TheMedic: Chains (BigScaryBlackMan Chains. ScaryBlackMan and and poster image of the Support class that uses the [[HealThySelf Doctor Bag]])
Bag]].
** TheLancer: Dallas (Leads Dallas. Leads the Slaughterhouse heist and is usually the pseudo leader pseudo-leader of the group in other heists as well.)
well.
** TheFace: Hoxton (Encourages Hoxton. Encourages the team when heists get rough and helps them come up with a plan B when the codes in Diamond Heist doesn't work. He is also the most calm member of the group when he tells hostages to stay down when there's no assaults going on.)



* GeniusBruiser: The whole crew (under AI control) during bank speech; not only do they explain what they're after but they also explains why the civilians money isn't actually affected by the heist. They're also absolutely correct.
* GenreSavvy: The cops have their moments. A Bulldozer that knocks you into bleedout will keep shooting you until you're completely down, unlike most other cops. Shields, who are invulnerable from the front, also visibly have extra armor on their backs since they know they'll get flanked. Also, cops in Counterfeit will send bulldozers to shut off the power due to their heavy armor, but they often send tasers with them just in case. The fact that they then think to shut off the water in the same mission shows they've [[Film/TheScore seen the same movie Bain has]]. Also, [[spoiler: the Army]] in No Mercy.
* GlassCannon: The gangsters in Panic Room are easy to kill but their machine guns can cause a lot of damage to you if you aren't careful. The players themselves can become this as well on high difficulty levels.

to:

* GeniusBruiser: The whole crew (under AI control) during bank speech; the First World Bank; not only do they explain what they're after after, but they also explains explain why the civilians civilians' money isn't actually affected by the heist. They're also absolutely correct.
* GenreSavvy: The cops have their moments. A Bulldozer that knocks you into bleedout will keep shooting you until you're completely down, unlike most other cops.cops who will only shoot you while you're down if you continue shooting. Shields, who are invulnerable from the front, also visibly have extra armor on their backs since they know they'll get flanked. Also, cops in Counterfeit will send bulldozers to shut off the power due to their heavy armor, but they often send tasers with them just in case. The fact that they then think to shut off the water in the same mission shows they've [[Film/TheScore seen the same movie Bain has]]. Also, [[spoiler: the Army]] in No Mercy.
* GlassCannon: The gangsters in Panic Room are easy to kill but their machine guns pistols can cause a lot of damage to you if you aren't careful. The players themselves can become this as well on high difficulty levels.



* HollywoodSilencer: Played straight in the first game where the silenced pistol will never alert anyone no matter how close you are when you shoot the weapon.

to:

* HollywoodSilencer: Played straight in the first game where straight, the silenced pistol will never alert anyone no matter how close you are when you shoot the weapon.



** It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count WITHOUT requiring a zip-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.

to:

** It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count WITHOUT ''without'' requiring a zip-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.



* IdiosyncraticDifficultyLevels: Only the two [[HarderThanHard highest ones:]] [[ShoutOut Overkill.]] Overkill 145+ (from Patch 6) ends up being a case of ExactlyWhatItSaysOnTheTin - It's an even harder difficulty level SPECIFICALLY for players with a rep level of at least 145 (which, without DLC, gives you Mr. Nice Guy). It's not even available to those who are of lower rep.

to:

* IdiosyncraticDifficultyLevels: Only the two [[HarderThanHard highest ones:]] [[ShoutOut Overkill.]] Overkill. Overkill 145+ (from Patch 6) ends up being a case of ExactlyWhatItSaysOnTheTin - It's an even harder difficulty level SPECIFICALLY for players with a rep level of at least 145 (which, without DLC, gives you Mr. Nice Guy). It's not even available to those who are of lower rep.



* NotTheIntendedUse: The secret vault in First World Bank made the trope very apparent. Reaching the vault leads you to 70 gold bars and each one is worth a million dollars. You'll be able to level up several times from the gold bars alone. Unsurprisingly, everyone started to farm the secret vault just to level up really fast, causing two things to happen: 1) The majority of First World Bank games are people doing the secret vault, which means that anyone who just wants to play the level normally won't be able to do so. 2) Many new players who abused the secret vault are now joining high difficulty level games, thinking their new equipment would carry them through, Players that have level grinded from the secret vault quickly discovered that they didn't have the skills to back it up and were quickly slaughtered, which also greatly annoyed the more skilled players who now have to babysit the overconfident player or boot them out of the game.

to:

* NotTheIntendedUse: The secret vault in First World Bank made the trope very apparent. Reaching the vault leads you to 70 gold bars and each one is worth a million dollars. You'll be able to level up several times from the gold bars alone.alone (a low-level player can gain 30+ levels; even a high-level player will gain six or seven). Unsurprisingly, everyone started to farm the secret vault just to level up really fast, causing two things to happen: 1) The majority of First World Bank games are people doing the secret vault, which means that anyone who just wants to play the level normally won't be able to do so. 2) Many new players who abused the secret vault are now joining high difficulty level games, thinking their new equipment would carry them through, Players that have level grinded from the secret vault quickly discovered that they didn't have the skills to back it up and were quickly slaughtered, which also greatly annoyed the more skilled players who now have to babysit the overconfident player or boot them out of the game.



--> ''Wolf: "[[ClusterFBomb Oh shit, it's a motherfucking Bulldozer!]]"''

to:

--> ''Wolf: "[[ClusterFBomb '''Wolf:''' [[ClusterFBomb Oh shit, it's a motherfucking Bulldozer!]]"''Bulldozer!]]
Is there an issue? Send a MessageReason:
replaced twist-ties with zip-ties


* HostageSituation: In deference to the standard, this is actually beneficial. InnocentBystanders can be taken hostage by simply ordering them to get down (by facing them and using the action button) and then cuffing them with twist-ties. If a player is downed and not helped up in the allotted time, they go into police custody. After a certain amount of time passes, you can trade a hostage for an arrested player, returning them to the game. This is, however, the only way to respawn on Hard and Overkill,[[note]]Normal and Easy have a countdown timer that automatically brings your character back when it elapses[[/note]] so manage your hostages carefully. They can be freed by cops if you aren't paying attention.
** It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count WITHOUT requiring a twist-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.

to:

* HostageSituation: In deference to the standard, this is actually beneficial. InnocentBystanders can be taken hostage by simply ordering them to get down (by facing them and using the action button) and then cuffing them with twist-ties.zip-ties. If a player is downed and not helped up in the allotted time, they go into police custody. After a certain amount of time passes, you can trade a hostage for an arrested player, returning them to the game. This is, however, the only way to respawn on Hard and Overkill,[[note]]Normal and Easy have a countdown timer that automatically brings your character back when it elapses[[/note]] so manage your hostages carefully. They can be freed by cops if you aren't paying attention.
** It's actually possible to get law enforcement to cuff themselves, which in turn adds to your hostage count WITHOUT requiring a twist-tie.zip-tie. You can even do this to the SWAT guys, although it's particularly tricky to get them to cooperate.
Is there an issue? Send a MessageReason:
None


** [[AttackAttackAttack Bulldozers]] [[HeavilyArmoredMook wear extremely heavy armor]] [[ColorCodedForYourConvenience with orange markings]] [[LightningBruiser and rush the players with shotguns.]] All the while screaming "Double tap... Triple Tap... [[MoreDakka DON'T STOP TAPPING!]]"

to:

** [[AttackAttackAttack Bulldozers]] [[HeavilyArmoredMook wear extremely heavy armor]] [[ColorCodedForYourConvenience with orange markings]] [[LightningBruiser and rush the players with shotguns.]] All the while screaming "Double tap... tap! Triple Tap... tap! [[MoreDakka DON'T STOP TAPPING!]]"Just keep tapping!]]"
Is there an issue? Send a MessageReason:
None


* BalancedPowerSkillGimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.

to:

* BalancedPowerSkillGimmick: BalancePowerSkillGimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BalancedPowerSkillGimmick: How the four upgrade trees work. Assault is a nice blend of firepower (Brenner, MK11) and support (extra cable ties, ammo bag), Technician has insane bullet hoses in every slot, Sharpshooter requires accuracy and careful management of your trip mines, and Support takes the gimmick of being, well, support-oriented.
Is there an issue? Send a MessageReason:
None


* ContinueYourMissionDammit: Played straight and averted. Bain will sometimes nag you to complete your objectives if you are dawdling too long. The sequel retains Bain nagging you plus having mission objective reminders pop up on the screen if you take too long. However, you can turn off the mission reminders as an option.

to:

* ContinueYourMissionDammit: Played straight and averted. Bain will sometimes nag you to complete your objectives if you are dawdling too long. The sequel retains Bain nagging you plus having mission objective reminders pop up on the screen if you take too long. However, you can turn off the mission reminders as an option.
Is there an issue? Send a MessageReason:
None


** [[ColdSniper Sharpshooter]] gives you [[SniperRifle the M308 semi-automatic battle rifle]] and [[SawedOffShotgun Locomotive G12 short pump shotgun,]] a damage-resistance ability and [[StuffBlowingUp laser tripmines.]] Crew bonuses include more accuracy or longer time spent downed.

to:

** [[ColdSniper Sharpshooter]] gives you [[SniperRifle the M308 semi-automatic battle rifle]] and [[SawedOffShotgun Locomotive G12 12G short pump shotgun,]] a damage-resistance ability and [[StuffBlowingUp laser tripmines.]] Crew bonuses include more accuracy or longer time spent downed.
Is there an issue? Send a MessageReason:
None


Not to be confused with a TheSeventies board game with the same main title.

to:

Not to be confused with a TheSeventies board game with the same main title.
Is there an issue? Send a MessageReason:
Obscure?


Not to be confused with an obscure board game with the same main title.

to:

Not to be confused with an obscure a TheSeventies board game with the same main title.

Changed: 523

Removed: 511

Is there an issue? Send a MessageReason:
None


* HarderThanHard: '''Overkill''' and '''''Overkill 145+'''''
** 145+ ends up cranking this UpToEleven. You only get ONE bleedout without using medibags (if you get downed a second time, other players only have one second to get you back up before you go into custody), you get left with 25% health after being downed once, the EliteMook spawn rate is brought over the top, certain new events only occur on 145+ (Including having 4 bulldozers in the bank vault on First World Bank), and you will generally be getting the short end of the stick on any and all random events.

to:

* HarderThanHard: '''Overkill''' Overkill''' and '''''Overkill 145+'''''
**
Overkill 145+. 145+ ends up cranking this UpToEleven. You only get ONE bleedout without using medibags (if you get downed a second time, other players only have one second to get you back up before you go into custody), you get left with 25% health after being downed once, the EliteMook spawn rate is brought over the top, certain new events only occur on 145+ (Including having 4 bulldozers in the bank vault on First World Bank), and you will generally be getting the short end of the stick on any and all random events.
Is there an issue? Send a MessageReason:
that\'s for payday 2, not payday the heist


* MoneyForNothing: At some point, you end up making more money than you typically spend. Even with Adam Smith's exorbitant prices for weapons, mods, masks, and skills, you're likely to burn tens of millions once you start NewGamePlus. The real power is in obtaining Swiss Account cash, which is good for purchasing mission contracts (AKA, reserving servers) and is required to start a NewGamePlus ($200,000,000 to "go infamous"). But yeah, you're likely to earn too much swiss account cash also.



** In the Hoxton Breakout mission, this is expected: You need to hack the computer in the security room, and there is a bulldozer watching it. On overkill difficulty, a ''skulldozer'' will greet you with LMG gunfire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Hoxton Breakout mission, this is expected: You need to hack the computer in the security room, and there is a bulldozer watching it. On overkill difficulty, a ''skulldozer'' will greet you with LMG gunfire.

Top