History VideoGame / NoMansSky

7th Nov '17 9:32:58 AM Inertial_mass
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* RealitySubtext: InUniverse, even. [[spoiler: Many aspects of the NMS universe are extrapolations of what the Atlas sees in the real world. For example, the Korvax are based on brain-scanning technology.]]
31st Oct '17 1:17:27 PM morenohijazo
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* AcePilot: The player can be this by upgrading your ship to the max shields and weapons.
* AIIsACrapshoot: The Sentinels were designed to preserve the planets they're found on. In this case, it went [[GoneHorriblyRight awfully,]] ''[[AnimalWrongsGroup awfully]]'' [[WellIntentionedExtremist right]]. Unfortunately, they've concluded that the best way to preserve these planets [[DisproportionateRetribution is to violently kill anyone who does anything to alter their ecosystems.]]



* AnimalWrongsGroup: The Sentinels, a group of highly advanced robots meant to defend against ecological damage of the various planets. "Damage" being defined as "anything you do to alter the landscape or hurt an animal, ever."



* BerserkButton: Asides from their nature-preserving tendencies, the Sentinels have marked certain worlds off-limits. These planets have the Frenzied rating for the Sentinel population, usually due to an "Endangered" resource on the planet. Taking any of these resources prompts a strong attack from the robots immediately, and they will attack the player on sight regardless.



* HeroAntagonist: The Sentinels are a bit trigger-happy to be certain, but they actually don't seem to mind sentient life that's more conscious of the environment- they'll happily defend peaceful cargo ships you attack as well and environments.
* IFoughtTheLawAndTheLawWon: The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down, and will even chase you into space if you try fleeing a world in your starship.



* MechaMooks: This is The Sentinels' other shtick besides killing anyone who alters the ecosystems of the planets they're on. The entire Force is a robotic army with hovering, bipedal, and quadrupedal variants.
* MechanicalLifeform: The Korvax Convergence are a completely synthetic race, and their A.I. entities often share bodies and memories at will. Many of the aliens that the player can run into appear to have cybernetic implants.



* NamesToRunAwayFromReallyFast: The Sentinels were originally referred to as just ''a malevolent force". [[SubvertedTrope They only want to keep the planets they're on in pristine condition, though,]] but for them [[DoubleSubversion that means killing anyone who alters those planets.]]



* ProudMerchantRace: The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek. Note that Gek weren't always like that - check the PlanetLooters entry.
* ProudScholarRace: The Korvax are a near-immortal sentient machine species that appear to value science and exploration. Korvax worship and venerate the Atlas machines, making their priests a considerable boon for players searching for Atlas-related phenomena, from Atlas technology, to Atlas Stations, to even black holes that will eventually bring one closer to the center of the galaxy. Korvax commonly share their memories and discoveries with one another by uploading them onto special platinum cubes that are slotted into each other's brains to copy their contents.
* ProudWarriorRace: The Vy'keen are a warrior sentient species with a reciprocal honor system (doing something for one obligates the Vy'Keen to do something for the doer and vice-versa), and a deep veneration of their ancient ancestors. If an explorer accidentally offends them in conversation, it can easily lead to physical violence. Their technology, from tools to ships, is almost completely dedicated to combat use. They excel at few other things beyond using brute force to rid them of their problems.



* SpacePolice: Sentinels don't just protect planets. Attacking space stations and freighters will also make them come down hard on you, and if you anger them enough planetside, they'll chase you into space as well. Shooting at {{Space Station}}s and starships is a surefire way to get these launched and hawking on you. Destroying them gives you [[GlobalCurrency Units,]] but affects their standing with you on your (unseen) AllianceMeter, making them more likely to shoot at you on sight later.



* WellIntentionedExtremist: The Sentinels, a mysterious set of {{Anti Villain}}ous [[AIIsACrapshoot rogue Artificial Intelligences]] designed to preserve planets they're found on completely intact to the point of [[DisproportionateRetribution killing anyone who alters them in the tiniest way]]. Resource miners, construction workers, hunters, explorers, and yes, you, are fair game if you so happen to alter the landscape, mine any resources, or kill any animals.
17th Oct '17 4:13:16 PM Malady
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* RandomlyGeneratedLevels: The game, much like ''{{Noctis}}'', creates an entire explorable universe this way with about 18 quintillion planets, where ''everything'' is procedurally generated. The generation is technically not ''random'', because the procedural generation is seeded and it is possible to travel to the same system as someone else and see exactly the same thing; but the experience for most players is similar.

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* RandomlyGeneratedLevels: The game, much like ''{{Noctis}}'', ''VideoGame/{{Noctis}}'', creates an entire explorable universe this way with about 18 quintillion planets, where ''everything'' is procedurally generated. The generation is technically not ''random'', because the procedural generation is seeded and it is possible to travel to the same system as someone else and see exactly the same thing; but the experience for most players is similar.
6th Sep '17 1:30:43 AM MetroidPeter
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Added DiffLines:

Now with a [[Characters.NoMansSky character page]]. Please move all character related tropes there.
2nd Sep '17 8:49:51 AM morenohijazo
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** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.

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** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, homeworld (described by the First Spawn as "a vast and precious landscape of mineral ore and power"), attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.control, leading to the Gek we see today.
2nd Sep '17 8:44:17 AM morenohijazo
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* PlanetLooters: You can collect commodities and resources throughout planets.

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* PlanetLooters: PlanetLooters:
**
You can collect commodities and resources throughout planets.planets.
** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.



* ProudMerchantRace: The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek.

to:

* ProudMerchantRace: The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek. Note that Gek weren't always like that - check the PlanetLooters entry.



** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.
2nd Sep '17 3:04:00 AM west8777
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Added DiffLines:

** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.
1st Sep '17 12:16:02 AM west8777
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* InsideAComputerSystem: Priest-Entity Nada believes they're in one based on the fact of how many [[LampshadeHanging elements repeat across the universe]] and that the Atlas Stones are somehow involved. [[spoiler: The Waking Titan ARG reveals he's entirely correct.]]

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* InsideAComputerSystem: Priest-Entity Nada believes they're in one based on the fact of how many [[LampshadeHanging elements repeat across the universe]] and that the Atlas Stones are somehow involved. [[spoiler: The Waking Titan ARG reveals he's they're entirely correct.]]



* WhamEpisode: The Waking Titan AlternateRealityGame. [[spoiler: The entirety of the ''No Man's Sky'' universe is just a simulation run by an alternate present-day Earth. Priest-Entity Nada is ''absolutely right'' and its hinted the universe is trying to kill him for it.]]

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* WhamEpisode: The Waking Titan AlternateRealityGame. [[spoiler: The entirety of the ''No Man's Sky'' universe is just a simulation run by an alternate present-day Earth. Priest-Entity Nada is ''absolutely right'' and its hinted the universe is trying to kill him them for it.]]
27th Aug '17 2:24:37 AM MetroidPeter
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* FeaturelessProtagonist: Played straight. The developers originally promised that you'll be able to get an idea of what you look like from other players' descriptions, and that you'll be able to help other players you run across figure out what their player-character looks like. However the released game has no multiplayer and meeting other people is impossible.

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* FeaturelessProtagonist: Played straight. The developers originally promised that you'll be able to get an idea of what you look like from other players' descriptions, and that you'll be able to help other players you run across figure out what their player-character looks like. However the released game has originally had no multiplayer and meeting other people is impossible.was impossible. Now when you meet other players, they're just floating orbs.



* GuideDangIt: You know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.

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* GuideDangIt: You Defied, the game has multiple guide links in the pause menu, telling you everything you need to know on how to do just about anything.
**You
know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.
1st Aug '17 11:24:44 AM InertialMass
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* DoingInTheWizard: [[spoiler: Waking Titan shows that the Atlas Stones you find aren't relics placed there by a divine being like the Traveler assumes, but are actually from the Atlas Company, the guys running the [[InsideAComputerSystem simulation]] the NMS universe is in.]]



* InformedAttribute: All three of the alien races you meet are described as powerful factions that have shaped the history of the galaxy. Yet with one exception (which is noted as an aberration in-universe), you will not find any cities, never meet more than one alien at a time, and never find more than ruins or scattered encampments to mark their presence.

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* InformedAttribute: All three of the alien races you meet are described as powerful factions that have shaped the history of the galaxy. Yet with one exception (which is noted as an aberration in-universe), you will not find any cities, never meet more than one alien at a time, and never find more than ruins or scattered encampments to mark their presence. [[spoiler: Waking Titan implies that the Atlas Company removed the cities and such when they hit the ResetButton.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NoMansSky