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Fix missing word in previous edit


* IndoEuropeanAlienLanguage: The Gek, Vy'keen, Korvax and the Atlas all have their own unique tongue, but the differences are only in the vocabulary, not the grammar. Basically, the game starts from a sentence in English (or whatever the player's own language is) and replaces each individual word with its alien equivalent. Your character learns these alien words one-by-one as you interact with [=NPCs=] and discover. A known word gets auto-translated back to your base language from that point on, which gradually makes the aliens' statements more and more comprehensible.

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* IndoEuropeanAlienLanguage: The Gek, Vy'keen, Korvax and the Atlas all have their own unique tongue, but the differences are only in the vocabulary, not the grammar. Basically, the game starts from a sentence in English (or whatever the player's own language is) and replaces each individual word with its alien equivalent. Your character learns these alien words one-by-one as you interact with [=NPCs=] and discover.discover relics. A known word gets auto-translated back to your base language from that point on, which gradually makes the aliens' statements more and more comprehensible.

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* IndoEuropeanAlienLanguage: The Gek, Vy'keen, Korvax and the Atlas all have their own unique tongue, but the differences are only in the vocabulary, not the grammar. Basically, the game starts from a sentence in English (or whatever the player's own language is) and replaces each individual word with its alien equivalent. Your character learns these alien words one-by-one as you interact with [=NPCs=] and discover. A known word gets auto-translated back to your base language from that point on, which gradually makes the aliens' statements more and more comprehensible.



* StarfishLanguage: The Gek, Vy'keen, Korvax and the Atlas all have their own unique tongue, which you can learn by interacting with their people and discovering their relics. The Gek also have a secondary non-verbal language based on scent glands. A friendly Gek will emit a pleasant floral smell, whereas a hostile Gek will emit a pungent stench.

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* StarfishLanguage: The Gek, Vy'keen, Korvax and the Atlas all have their own unique tongue, which you can learn by interacting with their people and discovering their relics. The Gek also have a secondary non-verbal language based on scent glands. A friendly Gek will emit a pleasant floral smell, whereas a hostile Gek will emit a pungent stench.
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No, you heard the Normandy VI literally every time you entered or exited the ship.


* ContinuityNod: If the SSV Normandy [=SR1=] is the head ship of a Frigate Expedition, the text will note connecting to its VI. This is a deep-cut reference considering this VI was only heard at the start of ''VideoGame/MassEffect1'''s Bring Down the Sky DLC. The various stats bonuses are also references, including its designation as a Stealth Reconnaisance Frigate, the Intermal Emission Sink for Silent Running stealth, its prototype Tantalus Drive, and a note that it needs an aquarium, which its successor will get in ''VideoGame/MassEffect2''.

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* ContinuityNod: If the SSV Normandy [=SR1=] is the head ship of a Frigate Expedition, the text will note connecting to its VI. This is a deep-cut reference considering this VI was only heard at the start of ''VideoGame/MassEffect1'''s Bring Down the Sky DLC. The various stats bonuses are also references, including its designation as a Stealth Reconnaisance Frigate, the Intermal Emission Sink for Silent Running stealth, its prototype Tantalus Drive, and a note that it needs an aquarium, which its successor will get in ''VideoGame/MassEffect2''.

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* ContinuityNod: If the SSV Normandy [=SR1=] is the head ship of a Frigate Expedition, the text will note connecting to its VI. This is a deep-cut reference considering this VI was only heard at the start of ''VideoGame/MassEffect1'''s Bring Down the Sky DLC. The various stats bonuses are also references, including its designation as a Stealth Reconnaisance Frigate, the Intermal Emission Sink for Silent Running stealth, its prototype Tantalus Drive, and a note that it needs an aquarium, which its successor will get in ''VideoGame/MassEffect2''.



** Players are free to invoke this by naming planets they discover and find are absolutely awful places in accordance with the trope. Or they can go [[VideoGameCrueltyPotential Greenland/Iceland route]] instead.

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** Players are free to invoke this by naming planets they discover and find are absolutely awful places in accordance with the trope. Or they can go the [[VideoGameCrueltyPotential Greenland/Iceland route]] instead.


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* PsychicLink: If the organic frigate, the Leviathan, is the head of a Frigate Expedition, it communicates with the player character with this method.
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* LastLousyPoint: You can get a nanite reward for finding and scanning all the species on a planet, but prepare for frustration if one or more of those are listed as 'Rare/Underground,' and God help you if 'Rare/Underwater' appears on the list.
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* EldritchOceanAbyss: While the oceans usually aren't deep enough to be especially concerning, they do have some of the most dangerous creatures in the game that are simply labeled as "Abyssal Horrors" that take the shape of hypnotic eyestalks and massive anglerfish. This also ties into water being continually linked to maddening or corrupting influences, with multiple sources claiming that you "shouldn't trust the water".

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