History VideoGame / NoMansSky

28th Jan '17 8:54:51 AM Gosicrystal
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* LostForever: Choose the wrong option at the temple? Enter the wrong code at the observatory? Give the trader the wrong item? Sorry, you're SOL. Can't ever get that particular thing's option again. It may appear elsewhere later, but that one is gone.


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* PermanentlyMissableContent: Choose the wrong option at the temple? Enter the wrong code at the observatory? Give the trader the wrong item? Sorry, you're SOL. Can't ever get that particular thing's option again. It may appear elsewhere later, but that one is gone.
9th Jan '17 3:13:29 PM Discar
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->''I've seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe'''''.

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->''I've
->''"I've
seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe'''''.'''''believe'''"''.
15th Dec '16 2:40:04 AM WhiteRoseSamurai
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* GuideDangIt: You know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.
12th Dec '16 6:22:22 PM SuddenFrost
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* AnInteriorDesignerIsYou: The Foundation Update allows players to build and decorate bases, with Creative mode allowing access to unlimited resources.
7th Dec '16 12:50:37 AM Xtifr
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Imagine being on an alien planet in a science fiction VideoGame, gazing out into the AlienSky above, then hopping into your small fighter and going out to explore the other planets in that bizarre, unknown sky. That is No Man's Sky, a space themed SurvivalSandbox from Creator/HelloGames that was released in August 2016 for UsefulNotes/PlayStation4 and the PC.

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Imagine being on an alien planet in a science fiction VideoGame, gazing out into the AlienSky above, then hopping into your small fighter and going out to explore the other planets in that bizarre, unknown sky. That is No ''No Man's Sky, Sky'', a space themed SurvivalSandbox from Creator/HelloGames that was released in August 2016 for UsefulNotes/PlayStation4 and the PC.
29th Nov '16 5:47:14 PM Vilui
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->''I've seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe'''''

to:

->''I've seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe''''''''''believe'''''.



There is a heavy emphasis on exploration and discovery where players are able to get into a ship, take off of one planet, and then go and explore other [[ProceduralGeneration procedurally-generated]] planets in that system and the Galaxy. The player seeks to discover strange new life, valuable resources that can be used to upgrade one's ship, tools, and EV Suit, relics of civilisations long gone, all layered on top of the game's goal to get to the centre of the Galaxy, where an ominous-looking [[UnrealisticBlackHole Black Hole]] lies.

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There is a heavy emphasis on exploration and discovery where players are able to get into a ship, take off of one planet, and then go and explore other [[ProceduralGeneration procedurally-generated]] procedurally generated]] planets in that system and the Galaxy. The player seeks to discover strange new life, valuable resources that can be used to upgrade one's ship, tools, and EV Suit, relics of civilisations long gone, all layered on top of the game's goal to get to the centre of the Galaxy, where an ominous-looking [[UnrealisticBlackHole Black Hole]] lies.



The game's developers boast that the game has infinitely many procedurally-generated worlds and while that might not be literally true[[note]]the maximum number of planets possible is 71,776,119,061,217,280 (or [[UsefulNotes/PowersOfTwoMinusOne 2^56 - 2^48]]) spreading across 255 galaxies (the galaxy seed would have allowed 256 galaxies, but seed 0 was not used. More info [[https://www.reddit.com/r/NoMansSkyTheGame/comments/4yx90h here]])[[/note]] [[http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky it's still pretty dang enormous.]]

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The game's developers boast that the game has infinitely many procedurally-generated procedurally generated worlds and while that might not be literally true[[note]]the maximum number of planets possible is 71,776,119,061,217,280 (or [[UsefulNotes/PowersOfTwoMinusOne 2^56 - 2^48]]) spreading across 255 galaxies (the galaxy seed would have allowed 256 galaxies, but seed 0 was not used. More info [[https://www.reddit.com/r/NoMansSkyTheGame/comments/4yx90h here]])[[/note]] [[http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky it's still pretty dang enormous.]]



** In a major change from pre-release statements, planets don't rotate anymore, simplifying gameplay. They also don't orbit their star. For that matter, there isn't even a star - just an illumination source on the map.

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** In a major change from pre-release statements, planets don't rotate anymore, any more, simplifying gameplay. They also don't orbit their star. For that matter, there isn't even a star - just an illumination source on the map.



* AllPlanetsAreEarthlike: {{Averted|Trope}}. Within the planets you can explore, many of the planets players will encounter will be lifeless rocks, only 10% of them will have life on them, and only 10% of ''those'' worlds will be flourishing, earthlike "garden"-type worlds. That doesn't necessarily mean that the non-earthlike worlds (or barely-earthlike worlds) will be useless, though: a barren world may have more valuable resources in it than an earthlike world.

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* AllPlanetsAreEarthlike: {{Averted|Trope}}. Within the planets you can explore, many of the planets players will encounter will be lifeless rocks, only 10% of them will have life on them, and only 10% of ''those'' worlds will be flourishing, earthlike "garden"-type worlds. That doesn't necessarily mean that the non-earthlike worlds (or barely-earthlike barely earthlike worlds) will be useless, though: a barren world may have more valuable resources in it than an earthlike world.



* MinovskyPhysics: The game uses an alternative periodic table of the elements to help with worldbuilding. Nothing much has been ''established'' on how it works, but it is known that it will help with making the {{procedural|Generation}}ly-generated worlds unique due to how much or how little a planet has of an element.

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* MinovskyPhysics: The game uses an alternative periodic table of the elements to help with worldbuilding. Nothing much has been ''established'' on how it works, but it is known that it will help with making the {{procedural|Generation}}ly-generated {{procedural|Generation}}ly generated worlds unique due to how much or how little a planet has of an element.



* ProceduralGeneration: A big tenet of the game, a sort of SpiritualSuccessor to ''VideoGame/{{Noctis}}'': A space flight simulator allowing you free roaming in a massive universe full of stars, all of which support at least one of the game's 18 ''quintillion'' planets, all procuedurally-generated. And the planets aren't the only things that are procedurally-generated, either: [[UpToEleven every plant, animal, asteroid field, spaceship, trading route, weapon, and space station in the game is also procedurally-generated.]]

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* ProceduralGeneration: A big tenet of the game, a sort of SpiritualSuccessor to ''VideoGame/{{Noctis}}'': A space flight simulator allowing you free roaming in a massive universe full of stars, all of which support at least one of the game's 18 ''quintillion'' planets, all procuedurally-generated. procedurally generated. And the planets aren't the only things that are procedurally-generated, procedurally generated, either: [[UpToEleven every plant, animal, asteroid field, spaceship, trading route, weapon, and space station in the game is also procedurally-generated.procedurally generated.]]



* ProudScholarRace: The Korvax are a near-immortal sentient machine species that appear to value science and exploration. Korvax worship and venerate the Atlas machines, making their priests a considerable boon for players searching for Atlas related phenomena, from Atlas technology, to Atlas Stations, to even black holes that will eventually bring one closer to the center of the galaxy. Korvax commonly share their memories and discoveries with one another by uploading them onto special platinum cubes that are slotted into each other's brains to copy their contents.

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* ProudScholarRace: The Korvax are a near-immortal sentient machine species that appear to value science and exploration. Korvax worship and venerate the Atlas machines, making their priests a considerable boon for players searching for Atlas related Atlas-related phenomena, from Atlas technology, to Atlas Stations, to even black holes that will eventually bring one closer to the center of the galaxy. Korvax commonly share their memories and discoveries with one another by uploading them onto special platinum cubes that are slotted into each other's brains to copy their contents.



** The [[https://www.youtube.com/watch?v=-UVQ14JrfRI "I've Seen Things" trailer]] features narration reminiscent of the "Tears in the Rain" speech from ''Film/BladeRunner'', provided by [[Creator/RutgerHauer the same actor]].

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** The [[https://www.youtube.com/watch?v=-UVQ14JrfRI "I've Seen Things" trailer]] features narration reminiscent of the "Tears in the Rain" speech from ''Film/BladeRunner'', provided by [[Creator/RutgerHauer the same actor]].
5th Nov '16 8:21:54 AM MetroidPeter
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* One VERY easy to miss one is what happens when you use the Pulse Drive to quickly reach distant planets. You quickly rush past sets of 2 parallel lines. This may seem inconsequential, but this is a subtle reference to MANY old space shooting games that used vector graphics, where parallel lines moved past the player constantly to indicate forward motion.

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* ** One VERY easy to miss one is what happens when you use the Pulse Drive to quickly reach distant planets. You quickly [[http://cdn3-www.craveonline.com/assets/uploads/2016/08/13975330_10155086857558976_7034379719927552309_o.jpg rush past sets of 2 parallel lines.lines]]. This may seem inconsequential, but this is a subtle reference to MANY old space shooting games that used vector graphics, where parallel lines moved past the player constantly to indicate forward motion. Here's [[http://blog.dsky.co/wp-content/uploads/2015/09/sw-xwing-canyon-run.jpg Star Wars Arcade]] as an example.
5th Nov '16 8:06:22 AM MetroidPeter
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* ShoutOut:

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* ShoutOut:ShoutOut: Numerous.


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* One VERY easy to miss one is what happens when you use the Pulse Drive to quickly reach distant planets. You quickly rush past sets of 2 parallel lines. This may seem inconsequential, but this is a subtle reference to MANY old space shooting games that used vector graphics, where parallel lines moved past the player constantly to indicate forward motion.
30th Oct '16 9:33:51 AM Gecko3
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* DeathWorld: Some planets have more extreme conditions, such as a radiation storm that occurs regularly, and depletes your shielding at double the normal rate if you're caught out in the open in one. Additionally, it may also include hostile creatures, and in some cases, aggressive sentinels who will also attack you on sight. However, said planets often have valuable resources on them, making exploring them worthwhile.
12th Oct '16 8:28:29 AM Yagami1211
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F* TheLopsidedArmOfTheLaw: A baffling example comes from the Sentinels' approach to Space Pirates, considering how omnipresent they are in the universe and their firepower. The Sentinels do not care whatsoever if the player is getting chased by 4 to 6 Pirate ships, leaving you to fend for yourself. They also don't help alien ships that are getting attacked by a Pirate squad, forcing you to step in. But if the player so much as scratches the paint on an alien ship by accident, the Sentinels will attack the player immediately.

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F* * TheLopsidedArmOfTheLaw: A baffling example comes from the Sentinels' approach to Space Pirates, considering how omnipresent they are in the universe and their firepower. The Sentinels do not care whatsoever if the player is getting chased by 4 to 6 Pirate ships, leaving you to fend for yourself. They also don't help alien ships that are getting attacked by a Pirate squad, forcing you to step in. But if the player so much as scratches the paint on an alien ship by accident, the Sentinels will attack the player immediately.
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