History VideoGame / NoMansSky

17th Oct '17 4:13:16 PM Malady
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* RandomlyGeneratedLevels: The game, much like ''{{Noctis}}'', creates an entire explorable universe this way with about 18 quintillion planets, where ''everything'' is procedurally generated. The generation is technically not ''random'', because the procedural generation is seeded and it is possible to travel to the same system as someone else and see exactly the same thing; but the experience for most players is similar.

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* RandomlyGeneratedLevels: The game, much like ''{{Noctis}}'', ''VideoGame/{{Noctis}}'', creates an entire explorable universe this way with about 18 quintillion planets, where ''everything'' is procedurally generated. The generation is technically not ''random'', because the procedural generation is seeded and it is possible to travel to the same system as someone else and see exactly the same thing; but the experience for most players is similar.
6th Sep '17 1:30:43 AM MetroidPeter
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Added DiffLines:

Now with a [[Characters.NoMansSky character page]]. Please move all character related tropes there.
2nd Sep '17 8:49:51 AM morenohijazo
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** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.

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** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, homeworld (described by the First Spawn as "a vast and precious landscape of mineral ore and power"), attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.control, leading to the Gek we see today.
2nd Sep '17 8:44:17 AM morenohijazo
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* PlanetLooters: You can collect commodities and resources throughout planets.

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* PlanetLooters: PlanetLooters:
**
You can collect commodities and resources throughout planets.planets.
** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.



* ProudMerchantRace: The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek.

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* ProudMerchantRace: The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek. Note that Gek weren't always like that - check the PlanetLooters entry.



** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.
2nd Sep '17 3:04:00 AM west8777
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Added DiffLines:

** The Gek were previously this. Called the Gek First Spawn, they enslaved the Korvax and and destroyed their homeworld, attempting to ultimately control the whole universe. Ultimately, they were undone after the Korvax turned the Gek against themselves, with the trade-inclined rebels taking control.
1st Sep '17 12:16:02 AM west8777
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* InsideAComputerSystem: Priest-Entity Nada believes they're in one based on the fact of how many [[LampshadeHanging elements repeat across the universe]] and that the Atlas Stones are somehow involved. [[spoiler: The Waking Titan ARG reveals he's entirely correct.]]

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* InsideAComputerSystem: Priest-Entity Nada believes they're in one based on the fact of how many [[LampshadeHanging elements repeat across the universe]] and that the Atlas Stones are somehow involved. [[spoiler: The Waking Titan ARG reveals he's they're entirely correct.]]



* WhamEpisode: The Waking Titan AlternateRealityGame. [[spoiler: The entirety of the ''No Man's Sky'' universe is just a simulation run by an alternate present-day Earth. Priest-Entity Nada is ''absolutely right'' and its hinted the universe is trying to kill him for it.]]

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* WhamEpisode: The Waking Titan AlternateRealityGame. [[spoiler: The entirety of the ''No Man's Sky'' universe is just a simulation run by an alternate present-day Earth. Priest-Entity Nada is ''absolutely right'' and its hinted the universe is trying to kill him them for it.]]
27th Aug '17 2:24:37 AM MetroidPeter
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* FeaturelessProtagonist: Played straight. The developers originally promised that you'll be able to get an idea of what you look like from other players' descriptions, and that you'll be able to help other players you run across figure out what their player-character looks like. However the released game has no multiplayer and meeting other people is impossible.

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* FeaturelessProtagonist: Played straight. The developers originally promised that you'll be able to get an idea of what you look like from other players' descriptions, and that you'll be able to help other players you run across figure out what their player-character looks like. However the released game has originally had no multiplayer and meeting other people is impossible.was impossible. Now when you meet other players, they're just floating orbs.



* GuideDangIt: You know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.

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* GuideDangIt: You Defied, the game has multiple guide links in the pause menu, telling you everything you need to know on how to do just about anything.
**You
know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.
1st Aug '17 11:24:44 AM InertialMass
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* DoingInTheWizard: [[spoiler: Waking Titan shows that the Atlas Stones you find aren't relics placed there by a divine being like the Traveler assumes, but are actually from the Atlas Company, the guys running the [[InsideAComputerSystem simulation]] the NMS universe is in.]]



* InformedAttribute: All three of the alien races you meet are described as powerful factions that have shaped the history of the galaxy. Yet with one exception (which is noted as an aberration in-universe), you will not find any cities, never meet more than one alien at a time, and never find more than ruins or scattered encampments to mark their presence.

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* InformedAttribute: All three of the alien races you meet are described as powerful factions that have shaped the history of the galaxy. Yet with one exception (which is noted as an aberration in-universe), you will not find any cities, never meet more than one alien at a time, and never find more than ruins or scattered encampments to mark their presence. [[spoiler: Waking Titan implies that the Atlas Company removed the cities and such when they hit the ResetButton.]]
31st Jul '17 5:25:56 PM InertialMass
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Added DiffLines:

* AlternateRealityGame: Update 1.3 got one called 'Waking Titan'.


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* ArcNumber: [[AlternateRealityGame Waking Titan]] has the number 16.


Added DiffLines:

* InsideAComputerSystem: Priest-Entity Nada believes they're in one based on the fact of how many [[LampshadeHanging elements repeat across the universe]] and that the Atlas Stones are somehow involved. [[spoiler: The Waking Titan ARG reveals he's entirely correct.]]


Added DiffLines:

* WhamEpisode: The Waking Titan AlternateRealityGame. [[spoiler: The entirety of the ''No Man's Sky'' universe is just a simulation run by an alternate present-day Earth. Priest-Entity Nada is ''absolutely right'' and its hinted the universe is trying to kill him for it.]]
22nd Mar '17 1:20:20 AM KBABZ
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* AllianceMeter: One exists that measures your standing with the Galaxy's three races. You don't actually ''see'' it, but it's there and it's affected by things such as destroying the ships of one faction's enemy (like, say, {{Space Pirate}}s) or helping a faction's vessel when it needs assistance. There doesn't seem to be any actual effect, except for perhaps in introductory dialogue when interacting with any given alien.

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* AllianceMeter: One exists that measures your standing with the Galaxy's three races. You don't actually ''see'' it, but it's there and it's It's affected by things such as destroying the ships of one faction's enemy (like, say, {{Space Pirate}}s) or Pirate}}s), helping a faction's vessel when it needs assistance. There doesn't seem to be assistance, assisting the locals, and other such acts. Initially it was not visible nor had any actual tangible effect, except but after the March 2017 Pathfinder update, the meter is seen in the Journey tab of the pause menu, and alliance ranks are required for perhaps in introductory dialogue when interacting with any given alien.better upgrades from space station vendors.



* AsteroidThicket: Many systems have them, and you can blow chunks of them away to create pathways through them for easier navigation.
** ALL systems have them, starting in low orbit and extending through pretty much the entire system.
* BerserkButton: Asides from their nature-preserving tendencies, the Sentinels have marked certain worlds off-limits. These planets have the Frenzied rating for the Sentinel population, usually due to an "Endangered" resource on the planet. Taking any of these resources prompts a strong attack from the robots immediately, and they will attack the player on sight.

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* AsteroidThicket: Many All systems have them, them,starting in low orbit and extending through pretty much the entire system, and you can blow chunks of them away to create pathways through them for easier navigation.
** ALL systems have them, starting in low orbit
navigation or mine for minerals to fuel your Pulse Jets and extending through pretty much the entire system.
Deflector Shields.
* BerserkButton: Asides from their nature-preserving tendencies, the Sentinels have marked certain worlds off-limits. These planets have the Frenzied rating for the Sentinel population, usually due to an "Endangered" resource on the planet. Taking any of these resources prompts a strong attack from the robots immediately, and they will attack the player on sight.sight regardless.



* BookEnds: When the game first starts, you are shown a first-person animation of traveling through space, eventually arriving at your starting planet. Once you get to the center of the galaxy, [[spoiler:the same animation plays in reverse, and the game starts over, with your ship and your scanner damaged]].

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* BookEnds: When the game first starts, you are shown a first-person animation of traveling through space, eventually arriving at your starting planet.space. Once you get to the center of the galaxy, [[spoiler:the same animation plays in reverse, and the game starts over, with your ship and your scanner damaged]].



* CasualInterstellarTravel: Almost every single ship in the game is capable of FasterThanLightTravel, with the exception of [[EscapePod Lifepod]] starter ships, though it requires [[AdamSmithHatesYourGuts money-intensive]] Hyperdrive fuel.

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* CasualInterstellarTravel: Almost every single ship in the game is capable of FasterThanLightTravel, with the exception of [[EscapePod Lifepod]] starter ships, though it requires [[AdamSmithHatesYourGuts money-intensive]] Hyperdrive fuel.



* DeathWorld: Some planets have more extreme conditions, such as a radiation storm that occurs regularly, and depletes your shielding at double the normal rate if you're caught out in the open in one. Additionally, it may also include hostile creatures, and in some cases, aggressive sentinels who will also attack you on sight. However, said planets often have valuable resources on them, making exploring them worthwhile.

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* DeathWorld: Some planets have more extreme conditions, such as a radiation storm that occurs regularly, and depletes your shielding at double the normal rate if you're caught out in the open in one. Additionally, it may also include hostile creatures, and in some cases, aggressive sentinels who will also attack you on sight. [[EverythingTryingToKillYou The worst ones have several of these, making survival brutally difficult]]. However, said planets often have valuable resources on them, making exploring them worthwhile.



* FloatingContinent: Two worlds featuring them are shown in the trailers, one of which (New Arion from the "Infinite Worlds" trailer) is completely comprised of them while the other (Soleth Prime from the E3 Trailer) simply has rocks that float a few meters above the planetary surface alongside more conventional landmasses; player can also find similar planets due to how planet generation is handled. Planets that have them are justifiably rare.

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* FloatingContinent: Two worlds featuring them are shown in the trailers, one of which (New Arion from the "Infinite Worlds" trailer) is completely comprised of them while the other (Soleth Prime from the E3 Trailer) simply has rocks that float a few meters above the planetary surface alongside more conventional landmasses; player can also find similar planets due to how planet generation is handled. Planets that have them of this type are justifiably rare.rare, and are typically hemispherical in shape.



* IFoughtTheLawAndTheLawWon: The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down.

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* IFoughtTheLawAndTheLawWon: The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down.down, and will even chase you into space if you try fleeing a world in your starship.



* IntrepidMerchant: Players can become these by selling resources they've mined at local trading posts or {{Space Station}}s. A good way to earn some quick Units, and played quite literally since most of the planets in the game are unexplored.

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* IntrepidMerchant: Players can become these by selling resources they've mined at local trading posts or {{Space Station}}s.Station}}s, and can game the local economy by gathering lots of resources like Plutonium in a system where it's common and selling it in a system where it's considered rare. A good way to earn some quick Units, and played quite literally since most of the planets in the game are unexplored.



* NeverTrustATrailer: Many of the features shown in the trailer provided on the Steam page aren't in the game, with general aesthetics also being toned down.
* NumberedHomeworld: If it's not [[APlanetNamedZok named "Zok"]] or based on the conventions of NamingYourColonyWorld, then a planet will follow this convention. (It's taken UpToEleven as well--not only are there planets that follow this convention, but ''whole star systems'' do, too.) Examples include Usnusven II, Quidar II, Daiman IX, Noyade IX, Spekira II, Oria V, Ahktun VII, Soleth Prime, [[Film/{{Aliens}} LV-426]], Hx III, Darko IX, Utwarzers XI, and Vesta Prime.

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* NeverTrustATrailer: Many of the features shown in the trailer provided on the Steam page aren't in the game, game or were added in much later, with general aesthetics also being toned down.
* NumberedHomeworld: If it's not [[APlanetNamedZok named "Zok"]] or based on the conventions of NamingYourColonyWorld, then a planet will follow this convention. (It's taken UpToEleven as well--not only are there planets that follow this convention, but ''whole star systems'' do, too.) Examples include Usnusven II, Quidar II, Daiman IX, Noyade IX, Spekira II, Oria V, Ahktun VII, Soleth Prime, [[Film/{{Aliens}} LV-426]], Hx III, Darko IX, Utwarzers XI, and Vesta Prime. Sometimes can be invoked by players themselves as they keep track of where they've been and encountered Atlas Stations.



* SandWorm: We see a few at the end of the VGX reveal trailer, at least one kind of fauna can be considered this, though its scaly exterior suggests it has more in common with a snake than a worm.

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* SandWorm: We see a A few are seen at the end of the VGX reveal trailer, at least one kind of fauna can be considered this, though its scaly exterior suggests it has more in common with a snake than a worm.



** The player can encounter [[Film/TwoThousandOneASpaceOdyssey ancient black monoliths that, when interacted with, imparts information to the player new information]].



** Apparently the top rank for number of words learned is [[Franchise/TheHitchhikersGuideToTheGalaxy Babelfish]]

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** Apparently the The top rank for number of words learned is [[Franchise/TheHitchhikersGuideToTheGalaxy Babelfish]]



** ''Franchise/StarWars'':
*** One of the components a certain type of ship can have are solar panels on the side, like with TIE Fighters.
*** Some Freighters have a distinct flat wedge shape with a raised command deck at the back, much like Star Destroyers.
*** Automatically docking with a Space Station (which can be spherical) and rushing past the beams on the side with tall vertical lights on them is extremely reminiscent of the Millennium Falcon docking with the Death Star via a tractor beam from ''Film/ANewHope''.



* SpaceStation: Every system has one which serves as an interstellar shipyard, fuel depot, upgrading station, and trading post for players and {{NPC}}s alike; along with being able to buy and sell resources players might find on nearby worlds, players can also buy fuel or upgrades for their CoolStarship and Environmental Suit here.

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* SpaceStation: Every system has one which serves as an interstellar shipyard, fuel depot, upgrading station, station and trading post for players and {{NPC}}s alike; along with being able to buy and sell resources players might find on nearby worlds, players can also buy fuel or upgrades for their CoolStarship and Environmental Suit here.



* TooAwesomeToUse: There are several materials in the game that are exceedingly rare (and in many cases heavily defended), but are required components for the most advanced upgrades to suit tech or shipboard weapons. Players who are lucky enough to gather these probably won't want to use them due to the frequency with which ships and survival gear tend to be swapped out. What's even worse is the fact that dismantling the tech might not even return some of these materials.

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* TooAwesomeToUse: There are several materials in the game that are exceedingly rare (and in many cases heavily defended), but are required components for the most advanced upgrades to suit tech or shipboard weapons. Players who are lucky enough to gather these probably won't want to use them due to the frequency with which ships and survival gear tend to be swapped out. What's even worse is the fact that dismantling the tech might not even return some of these materials. Luckily, the post-release addition of Base Vaults helps offset this somewhat.



* UnwinnableByMistake: In the beginning, you are normally given a basic ship that doesn't come equipped with a hyperdrive. As a result, you're forced to go through a tutorial section that gives you the blueprints for a hyperdrive and the fuel cells needed to power them so you can craft them when needed. However, the problem comes if you've purchased the special pre-order ship. The pre-order ship comes with a hyperdrive already installed, so players may unknowingly completely bypass the tutorial section and then end up in a situation where they're stranded on a remote planet unable to refuel their ship because they don't know how. Preorder players beware, redeeming the preorder bonus ship, Horizon Alpha/Omega too early can skip parts of the tutorial, including the part where you get the Hyperdrive and Antimatter blueprints, the latter necessary to make Warp cells to recharge the hyperdrive - this will result in you getting stuck in the system.

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* UnwinnableByMistake: In the beginning, you are normally given a basic ship that doesn't come equipped with a hyperdrive. As a result, you're forced to go through a tutorial section that gives you the blueprints for a hyperdrive and the fuel cells needed to power them so you can craft them when needed. However, the The problem comes if you've purchased the special pre-order ship. The pre-order ship which comes with a hyperdrive already installed, so players who redeem the ship too early may unknowingly completely bypass the tutorial section and then end up in a situation where they're stranded on a remote planet unable to refuel their ship because they don't know how. Preorder players beware, redeeming the preorder bonus ship, Horizon Alpha/Omega too early can skip parts of the tutorial, including the part where you get the Hyperdrive and Antimatter blueprints, the latter necessary to make Warp cells to recharge the hyperdrive - Luckily, this will result in you was patched after launch to launch the tutorials that unlock the crafting recipe when getting stuck in the system.any ship that lacks a hyperdrive.



** Above issue was fixed in a subsequent patch though - now people with preorder ship get hyperspace tutorial prompts as well if they happen to find/trade for ship without one.



* ViolationOfCommonSense: This is what some of the correct choices during interaction with aliens boil down to. Let the Korvax scientist jam a long needle directly into your brain without any kind of preparation? You learn some new words and don't have brain damage! Aim your gun at an old Vy'keen that thinks you're puny? He thinks a little more highly of you, and gives you a new gun!

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* ViolationOfCommonSense: This is what some of the correct choices during interaction with aliens boil down to.to without the optional cultural context. Let the Korvax scientist jam a long needle directly into your brain without any kind of preparation? You learn some new words and don't have brain damage! Aim your gun at an old Vy'keen that thinks you're puny? He thinks a little more highly of you, and gives you a new gun!



* WhatAPieceOfJunk: Can be deliberately invoked by the player by upgrading a Shuttle, which have very rusty, geometric and hap-hazard designs but can be upgraded with serious firepower and long-distance Hyperdrives.



* TheWorldIsJustAwesome: Each of the worlds generated by the system is just wonderful to look at.

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* TheWorldIsJustAwesome: Each of the worlds generated by the system is just wonderful to look at.at, particularly after the Foundation update that increased the frequency of colourful worlds.
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