History VideoGame / NoMansSky

15th Apr '18 10:22:26 PM Inertial_mass
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* EldritchLocation: The [[spoiler: World of Glass]], oft mentioned but not yet seen. It apparently exists outside the known universe and is described as containing [[spoiler: ''a vault full of the dead forced to smile.'']]
15th Apr '18 4:11:22 PM FearlessSon
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** If planets were as close to each other in real life as they are in game, there would be a lot of collisions because of gravitational pulls. This detail is ignored because it cuts down on travel time and a seeing a large planet in the sky is really cool.

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** If planets were as close to each other in real life as they are in game, there would be a lot of collisions because of gravitational pulls. This detail is ignored because it cuts down on travel time and a [[AlienSky seeing a large planet in the sky sky]] is [[RuleOfCool really cool.cool]].
18th Mar '18 10:53:27 PM heheheh
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* ArcNumber: 16 is a number which can be found plastered all throughout the game's story and lore. The number's meaning can vary by context, but its importance is undeniable. The number's first appearance was during Season 1 of the [[AlternateRealityGame Waking Titan ARG]] when [[TwoDecadesBehind cassette tapes]] were mailed out to members of the game's community each with a label containing a written number out of 16.

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* ArcNumber: 16 is a number which can be found plastered all throughout the game's story and lore. The number's meaning can vary by context, but its importance is undeniable. The number's first appearance was during Season 1 of the [[AlternateRealityGame Waking Titan ARG]] when [[TwoDecadesBehind cassette tapes]] were mailed out to members of the game's community community, each with one having a label containing a written number out of 16.16 (1-16/16) written on their label.
18th Mar '18 10:49:01 PM heheheh
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* ArcNumber: 16 is a number which can be found plastered all throughout the game's story and lore. The number's meaning can vary by context, but its importance is undeniable. The number's first appearance was during Season 1 of the [[AlternateRealityGame Waking Titan ARG]] when cassette tapes were mailed out to members of the game's community each with a written number out of 16.

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* ArcNumber: 16 is a number which can be found plastered all throughout the game's story and lore. The number's meaning can vary by context, but its importance is undeniable. The number's first appearance was during Season 1 of the [[AlternateRealityGame Waking Titan ARG]] when [[TwoDecadesBehind cassette tapes tapes]] were mailed out to members of the game's community each with a label containing a written number out of 16.
8th Mar '18 3:13:35 PM heheheh
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* ArcNumber: [[AlternateRealityGame Waking Titan]] has the number 16.

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* ArcNumber: 16 is a number which can be found plastered all throughout the game's story and lore. The number's meaning can vary by context, but its importance is undeniable. The number's first appearance was during Season 1 of the [[AlternateRealityGame Waking Titan]] has Titan ARG]] when cassette tapes were mailed out to members of the game's community each with a written number out of 16.
8th Feb '18 9:08:46 AM OlfinBedwere
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* EarlyGameHell: The early sections of the game can be this, if you end up on a planet that's especially inhospitable, resource poor, inhabited by hostile lifeforms, has the materials you need to fix your ship spread out over a ludicrously wide distance... [[FromBadToWorse or all of those at once]]. If you're really struggling with your starting world, then you may as well cut your losses and start a new game.
7th Nov '17 9:32:58 AM Inertial_mass
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* RealitySubtext: InUniverse, even. [[spoiler: Many aspects of the NMS universe are extrapolations of what the Atlas sees in the real world. For example, the Korvax are based on brain-scanning technology.]]
31st Oct '17 1:17:27 PM morenohijazo
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* AcePilot: The player can be this by upgrading your ship to the max shields and weapons.
* AIIsACrapshoot: The Sentinels were designed to preserve the planets they're found on. In this case, it went [[GoneHorriblyRight awfully,]] ''[[AnimalWrongsGroup awfully]]'' [[WellIntentionedExtremist right]]. Unfortunately, they've concluded that the best way to preserve these planets [[DisproportionateRetribution is to violently kill anyone who does anything to alter their ecosystems.]]



* AnimalWrongsGroup: The Sentinels, a group of highly advanced robots meant to defend against ecological damage of the various planets. "Damage" being defined as "anything you do to alter the landscape or hurt an animal, ever."



* BerserkButton: Asides from their nature-preserving tendencies, the Sentinels have marked certain worlds off-limits. These planets have the Frenzied rating for the Sentinel population, usually due to an "Endangered" resource on the planet. Taking any of these resources prompts a strong attack from the robots immediately, and they will attack the player on sight regardless.



* HeroAntagonist: The Sentinels are a bit trigger-happy to be certain, but they actually don't seem to mind sentient life that's more conscious of the environment- they'll happily defend peaceful cargo ships you attack as well and environments.
* IFoughtTheLawAndTheLawWon: The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down, and will even chase you into space if you try fleeing a world in your starship.



* MechaMooks: This is The Sentinels' other shtick besides killing anyone who alters the ecosystems of the planets they're on. The entire Force is a robotic army with hovering, bipedal, and quadrupedal variants.
* MechanicalLifeform: The Korvax Convergence are a completely synthetic race, and their A.I. entities often share bodies and memories at will. Many of the aliens that the player can run into appear to have cybernetic implants.



* NamesToRunAwayFromReallyFast: The Sentinels were originally referred to as just ''a malevolent force". [[SubvertedTrope They only want to keep the planets they're on in pristine condition, though,]] but for them [[DoubleSubversion that means killing anyone who alters those planets.]]



* ProudMerchantRace: The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek. Note that Gek weren't always like that - check the PlanetLooters entry.
* ProudScholarRace: The Korvax are a near-immortal sentient machine species that appear to value science and exploration. Korvax worship and venerate the Atlas machines, making their priests a considerable boon for players searching for Atlas-related phenomena, from Atlas technology, to Atlas Stations, to even black holes that will eventually bring one closer to the center of the galaxy. Korvax commonly share their memories and discoveries with one another by uploading them onto special platinum cubes that are slotted into each other's brains to copy their contents.
* ProudWarriorRace: The Vy'keen are a warrior sentient species with a reciprocal honor system (doing something for one obligates the Vy'Keen to do something for the doer and vice-versa), and a deep veneration of their ancient ancestors. If an explorer accidentally offends them in conversation, it can easily lead to physical violence. Their technology, from tools to ships, is almost completely dedicated to combat use. They excel at few other things beyond using brute force to rid them of their problems.



* SpacePolice: Sentinels don't just protect planets. Attacking space stations and freighters will also make them come down hard on you, and if you anger them enough planetside, they'll chase you into space as well. Shooting at {{Space Station}}s and starships is a surefire way to get these launched and hawking on you. Destroying them gives you [[GlobalCurrency Units,]] but affects their standing with you on your (unseen) AllianceMeter, making them more likely to shoot at you on sight later.



* WellIntentionedExtremist: The Sentinels, a mysterious set of {{Anti Villain}}ous [[AIIsACrapshoot rogue Artificial Intelligences]] designed to preserve planets they're found on completely intact to the point of [[DisproportionateRetribution killing anyone who alters them in the tiniest way]]. Resource miners, construction workers, hunters, explorers, and yes, you, are fair game if you so happen to alter the landscape, mine any resources, or kill any animals.
17th Oct '17 4:13:16 PM Malady
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* RandomlyGeneratedLevels: The game, much like ''{{Noctis}}'', creates an entire explorable universe this way with about 18 quintillion planets, where ''everything'' is procedurally generated. The generation is technically not ''random'', because the procedural generation is seeded and it is possible to travel to the same system as someone else and see exactly the same thing; but the experience for most players is similar.

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* RandomlyGeneratedLevels: The game, much like ''{{Noctis}}'', ''VideoGame/{{Noctis}}'', creates an entire explorable universe this way with about 18 quintillion planets, where ''everything'' is procedurally generated. The generation is technically not ''random'', because the procedural generation is seeded and it is possible to travel to the same system as someone else and see exactly the same thing; but the experience for most players is similar.
6th Sep '17 1:30:43 AM MetroidPeter
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Now with a [[Characters.NoMansSky character page]]. Please move all character related tropes there.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.NoMansSky