History VideoGame / NoMansSky

22nd Mar '17 1:20:20 AM KBABZ
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* AllianceMeter: One exists that measures your standing with the Galaxy's three races. You don't actually ''see'' it, but it's there and it's affected by things such as destroying the ships of one faction's enemy (like, say, {{Space Pirate}}s) or helping a faction's vessel when it needs assistance. There doesn't seem to be any actual effect, except for perhaps in introductory dialogue when interacting with any given alien.

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* AllianceMeter: One exists that measures your standing with the Galaxy's three races. You don't actually ''see'' it, but it's there and it's It's affected by things such as destroying the ships of one faction's enemy (like, say, {{Space Pirate}}s) or Pirate}}s), helping a faction's vessel when it needs assistance. There doesn't seem to be assistance, assisting the locals, and other such acts. Initially it was not visible nor had any actual tangible effect, except but after the March 2017 Pathfinder update, the meter is seen in the Journey tab of the pause menu, and alliance ranks are required for perhaps in introductory dialogue when interacting with any given alien.better upgrades from space station vendors.



* AsteroidThicket: Many systems have them, and you can blow chunks of them away to create pathways through them for easier navigation.
** ALL systems have them, starting in low orbit and extending through pretty much the entire system.
* BerserkButton: Asides from their nature-preserving tendencies, the Sentinels have marked certain worlds off-limits. These planets have the Frenzied rating for the Sentinel population, usually due to an "Endangered" resource on the planet. Taking any of these resources prompts a strong attack from the robots immediately, and they will attack the player on sight.

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* AsteroidThicket: Many All systems have them, them,starting in low orbit and extending through pretty much the entire system, and you can blow chunks of them away to create pathways through them for easier navigation.
** ALL systems have them, starting in low orbit
navigation or mine for minerals to fuel your Pulse Jets and extending through pretty much the entire system.
Deflector Shields.
* BerserkButton: Asides from their nature-preserving tendencies, the Sentinels have marked certain worlds off-limits. These planets have the Frenzied rating for the Sentinel population, usually due to an "Endangered" resource on the planet. Taking any of these resources prompts a strong attack from the robots immediately, and they will attack the player on sight.sight regardless.



* BookEnds: When the game first starts, you are shown a first-person animation of traveling through space, eventually arriving at your starting planet. Once you get to the center of the galaxy, [[spoiler:the same animation plays in reverse, and the game starts over, with your ship and your scanner damaged]].

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* BookEnds: When the game first starts, you are shown a first-person animation of traveling through space, eventually arriving at your starting planet.space. Once you get to the center of the galaxy, [[spoiler:the same animation plays in reverse, and the game starts over, with your ship and your scanner damaged]].



* CasualInterstellarTravel: Almost every single ship in the game is capable of FasterThanLightTravel, with the exception of [[EscapePod Lifepod]] starter ships, though it requires [[AdamSmithHatesYourGuts money-intensive]] Hyperdrive fuel.

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* CasualInterstellarTravel: Almost every single ship in the game is capable of FasterThanLightTravel, with the exception of [[EscapePod Lifepod]] starter ships, though it requires [[AdamSmithHatesYourGuts money-intensive]] Hyperdrive fuel.



* DeathWorld: Some planets have more extreme conditions, such as a radiation storm that occurs regularly, and depletes your shielding at double the normal rate if you're caught out in the open in one. Additionally, it may also include hostile creatures, and in some cases, aggressive sentinels who will also attack you on sight. However, said planets often have valuable resources on them, making exploring them worthwhile.

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* DeathWorld: Some planets have more extreme conditions, such as a radiation storm that occurs regularly, and depletes your shielding at double the normal rate if you're caught out in the open in one. Additionally, it may also include hostile creatures, and in some cases, aggressive sentinels who will also attack you on sight. [[EverythingTryingToKillYou The worst ones have several of these, making survival brutally difficult]]. However, said planets often have valuable resources on them, making exploring them worthwhile.



* FloatingContinent: Two worlds featuring them are shown in the trailers, one of which (New Arion from the "Infinite Worlds" trailer) is completely comprised of them while the other (Soleth Prime from the E3 Trailer) simply has rocks that float a few meters above the planetary surface alongside more conventional landmasses; player can also find similar planets due to how planet generation is handled. Planets that have them are justifiably rare.

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* FloatingContinent: Two worlds featuring them are shown in the trailers, one of which (New Arion from the "Infinite Worlds" trailer) is completely comprised of them while the other (Soleth Prime from the E3 Trailer) simply has rocks that float a few meters above the planetary surface alongside more conventional landmasses; player can also find similar planets due to how planet generation is handled. Planets that have them of this type are justifiably rare.rare, and are typically hemispherical in shape.



* IFoughtTheLawAndTheLawWon: The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down.

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* IFoughtTheLawAndTheLawWon: The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down.down, and will even chase you into space if you try fleeing a world in your starship.



* IntrepidMerchant: Players can become these by selling resources they've mined at local trading posts or {{Space Station}}s. A good way to earn some quick Units, and played quite literally since most of the planets in the game are unexplored.

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* IntrepidMerchant: Players can become these by selling resources they've mined at local trading posts or {{Space Station}}s.Station}}s, and can game the local economy by gathering lots of resources like Plutonium in a system where it's common and selling it in a system where it's considered rare. A good way to earn some quick Units, and played quite literally since most of the planets in the game are unexplored.



* NeverTrustATrailer: Many of the features shown in the trailer provided on the Steam page aren't in the game, with general aesthetics also being toned down.
* NumberedHomeworld: If it's not [[APlanetNamedZok named "Zok"]] or based on the conventions of NamingYourColonyWorld, then a planet will follow this convention. (It's taken UpToEleven as well--not only are there planets that follow this convention, but ''whole star systems'' do, too.) Examples include Usnusven II, Quidar II, Daiman IX, Noyade IX, Spekira II, Oria V, Ahktun VII, Soleth Prime, [[Film/{{Aliens}} LV-426]], Hx III, Darko IX, Utwarzers XI, and Vesta Prime.

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* NeverTrustATrailer: Many of the features shown in the trailer provided on the Steam page aren't in the game, game or were added in much later, with general aesthetics also being toned down.
* NumberedHomeworld: If it's not [[APlanetNamedZok named "Zok"]] or based on the conventions of NamingYourColonyWorld, then a planet will follow this convention. (It's taken UpToEleven as well--not only are there planets that follow this convention, but ''whole star systems'' do, too.) Examples include Usnusven II, Quidar II, Daiman IX, Noyade IX, Spekira II, Oria V, Ahktun VII, Soleth Prime, [[Film/{{Aliens}} LV-426]], Hx III, Darko IX, Utwarzers XI, and Vesta Prime. Sometimes can be invoked by players themselves as they keep track of where they've been and encountered Atlas Stations.



* SandWorm: We see a few at the end of the VGX reveal trailer, at least one kind of fauna can be considered this, though its scaly exterior suggests it has more in common with a snake than a worm.

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* SandWorm: We see a A few are seen at the end of the VGX reveal trailer, at least one kind of fauna can be considered this, though its scaly exterior suggests it has more in common with a snake than a worm.



** The player can encounter [[Film/TwoThousandOneASpaceOdyssey ancient black monoliths that, when interacted with, imparts information to the player new information]].



** Apparently the top rank for number of words learned is [[Franchise/TheHitchhikersGuideToTheGalaxy Babelfish]]

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** Apparently the The top rank for number of words learned is [[Franchise/TheHitchhikersGuideToTheGalaxy Babelfish]]



** ''Franchise/StarWars'':
*** One of the components a certain type of ship can have are solar panels on the side, like with TIE Fighters.
*** Some Freighters have a distinct flat wedge shape with a raised command deck at the back, much like Star Destroyers.
*** Automatically docking with a Space Station (which can be spherical) and rushing past the beams on the side with tall vertical lights on them is extremely reminiscent of the Millennium Falcon docking with the Death Star via a tractor beam from ''Film/ANewHope''.



* SpaceStation: Every system has one which serves as an interstellar shipyard, fuel depot, upgrading station, and trading post for players and {{NPC}}s alike; along with being able to buy and sell resources players might find on nearby worlds, players can also buy fuel or upgrades for their CoolStarship and Environmental Suit here.

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* SpaceStation: Every system has one which serves as an interstellar shipyard, fuel depot, upgrading station, station and trading post for players and {{NPC}}s alike; along with being able to buy and sell resources players might find on nearby worlds, players can also buy fuel or upgrades for their CoolStarship and Environmental Suit here.



* TooAwesomeToUse: There are several materials in the game that are exceedingly rare (and in many cases heavily defended), but are required components for the most advanced upgrades to suit tech or shipboard weapons. Players who are lucky enough to gather these probably won't want to use them due to the frequency with which ships and survival gear tend to be swapped out. What's even worse is the fact that dismantling the tech might not even return some of these materials.

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* TooAwesomeToUse: There are several materials in the game that are exceedingly rare (and in many cases heavily defended), but are required components for the most advanced upgrades to suit tech or shipboard weapons. Players who are lucky enough to gather these probably won't want to use them due to the frequency with which ships and survival gear tend to be swapped out. What's even worse is the fact that dismantling the tech might not even return some of these materials. Luckily, the post-release addition of Base Vaults helps offset this somewhat.



* UnwinnableByMistake: In the beginning, you are normally given a basic ship that doesn't come equipped with a hyperdrive. As a result, you're forced to go through a tutorial section that gives you the blueprints for a hyperdrive and the fuel cells needed to power them so you can craft them when needed. However, the problem comes if you've purchased the special pre-order ship. The pre-order ship comes with a hyperdrive already installed, so players may unknowingly completely bypass the tutorial section and then end up in a situation where they're stranded on a remote planet unable to refuel their ship because they don't know how. Preorder players beware, redeeming the preorder bonus ship, Horizon Alpha/Omega too early can skip parts of the tutorial, including the part where you get the Hyperdrive and Antimatter blueprints, the latter necessary to make Warp cells to recharge the hyperdrive - this will result in you getting stuck in the system.

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* UnwinnableByMistake: In the beginning, you are normally given a basic ship that doesn't come equipped with a hyperdrive. As a result, you're forced to go through a tutorial section that gives you the blueprints for a hyperdrive and the fuel cells needed to power them so you can craft them when needed. However, the The problem comes if you've purchased the special pre-order ship. The pre-order ship which comes with a hyperdrive already installed, so players who redeem the ship too early may unknowingly completely bypass the tutorial section and then end up in a situation where they're stranded on a remote planet unable to refuel their ship because they don't know how. Preorder players beware, redeeming the preorder bonus ship, Horizon Alpha/Omega too early can skip parts of the tutorial, including the part where you get the Hyperdrive and Antimatter blueprints, the latter necessary to make Warp cells to recharge the hyperdrive - Luckily, this will result in you was patched after launch to launch the tutorials that unlock the crafting recipe when getting stuck in the system.any ship that lacks a hyperdrive.



** Above issue was fixed in a subsequent patch though - now people with preorder ship get hyperspace tutorial prompts as well if they happen to find/trade for ship without one.



* ViolationOfCommonSense: This is what some of the correct choices during interaction with aliens boil down to. Let the Korvax scientist jam a long needle directly into your brain without any kind of preparation? You learn some new words and don't have brain damage! Aim your gun at an old Vy'keen that thinks you're puny? He thinks a little more highly of you, and gives you a new gun!

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* ViolationOfCommonSense: This is what some of the correct choices during interaction with aliens boil down to.to without the optional cultural context. Let the Korvax scientist jam a long needle directly into your brain without any kind of preparation? You learn some new words and don't have brain damage! Aim your gun at an old Vy'keen that thinks you're puny? He thinks a little more highly of you, and gives you a new gun!



* WhatAPieceOfJunk: Can be deliberately invoked by the player by upgrading a Shuttle, which have very rusty, geometric and hap-hazard designs but can be upgraded with serious firepower and long-distance Hyperdrives.



* TheWorldIsJustAwesome: Each of the worlds generated by the system is just wonderful to look at.

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* TheWorldIsJustAwesome: Each of the worlds generated by the system is just wonderful to look at.at, particularly after the Foundation update that increased the frequency of colourful worlds.
13th Mar '17 10:49:29 AM CalvinBoyOfDestiny
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** It can also be described as ''VideoGame/FTLFasterThanLight'' [-IN 3D!-]
13th Mar '17 10:47:49 AM CalvinBoyOfDestiny
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** It can also be described as ''VideoGame/FTLFasterThanLight'' [-IN 3D!-]
12th Mar '17 5:28:12 AM darkhog
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Added DiffLines:

** Above issue was fixed in a subsequent patch though - now people with preorder ship get hyperspace tutorial prompts as well if they happen to find/trade for ship without one.
28th Jan '17 8:54:51 AM Gosicrystal
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* LostForever: Choose the wrong option at the temple? Enter the wrong code at the observatory? Give the trader the wrong item? Sorry, you're SOL. Can't ever get that particular thing's option again. It may appear elsewhere later, but that one is gone.


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* PermanentlyMissableContent: Choose the wrong option at the temple? Enter the wrong code at the observatory? Give the trader the wrong item? Sorry, you're SOL. Can't ever get that particular thing's option again. It may appear elsewhere later, but that one is gone.
9th Jan '17 3:13:29 PM Discar
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->''I've seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe'''''.

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->''I've
->''"I've
seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe'''''.'''''believe'''"''.
15th Dec '16 2:40:04 AM WhiteRoseSamurai
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Added DiffLines:

* GuideDangIt: You know those shiny red stones you've been getting from the Atlas Stations? The ones you've probably been selling every chance you get? Yeah. Turns out you need 10 of them if you plan to follow the Path of the Atlas all the way to its end. You can buy more, of course. They're only a few million units ''each'', and that's assuming you can find any merchants who sell them.
12th Dec '16 6:22:22 PM SuddenFrost
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* AnInteriorDesignerIsYou: The Foundation Update allows players to build and decorate bases, with Creative mode allowing access to unlimited resources.
7th Dec '16 12:50:37 AM Xtifr
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Imagine being on an alien planet in a science fiction VideoGame, gazing out into the AlienSky above, then hopping into your small fighter and going out to explore the other planets in that bizarre, unknown sky. That is No Man's Sky, a space themed SurvivalSandbox from Creator/HelloGames that was released in August 2016 for UsefulNotes/PlayStation4 and the PC.

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Imagine being on an alien planet in a science fiction VideoGame, gazing out into the AlienSky above, then hopping into your small fighter and going out to explore the other planets in that bizarre, unknown sky. That is No ''No Man's Sky, Sky'', a space themed SurvivalSandbox from Creator/HelloGames that was released in August 2016 for UsefulNotes/PlayStation4 and the PC.
29th Nov '16 5:47:14 PM Vilui
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->''I've seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe'''''

to:

->''I've seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe''''''''''believe'''''.



There is a heavy emphasis on exploration and discovery where players are able to get into a ship, take off of one planet, and then go and explore other [[ProceduralGeneration procedurally-generated]] planets in that system and the Galaxy. The player seeks to discover strange new life, valuable resources that can be used to upgrade one's ship, tools, and EV Suit, relics of civilisations long gone, all layered on top of the game's goal to get to the centre of the Galaxy, where an ominous-looking [[UnrealisticBlackHole Black Hole]] lies.

to:

There is a heavy emphasis on exploration and discovery where players are able to get into a ship, take off of one planet, and then go and explore other [[ProceduralGeneration procedurally-generated]] procedurally generated]] planets in that system and the Galaxy. The player seeks to discover strange new life, valuable resources that can be used to upgrade one's ship, tools, and EV Suit, relics of civilisations long gone, all layered on top of the game's goal to get to the centre of the Galaxy, where an ominous-looking [[UnrealisticBlackHole Black Hole]] lies.



The game's developers boast that the game has infinitely many procedurally-generated worlds and while that might not be literally true[[note]]the maximum number of planets possible is 71,776,119,061,217,280 (or [[UsefulNotes/PowersOfTwoMinusOne 2^56 - 2^48]]) spreading across 255 galaxies (the galaxy seed would have allowed 256 galaxies, but seed 0 was not used. More info [[https://www.reddit.com/r/NoMansSkyTheGame/comments/4yx90h here]])[[/note]] [[http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky it's still pretty dang enormous.]]

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The game's developers boast that the game has infinitely many procedurally-generated procedurally generated worlds and while that might not be literally true[[note]]the maximum number of planets possible is 71,776,119,061,217,280 (or [[UsefulNotes/PowersOfTwoMinusOne 2^56 - 2^48]]) spreading across 255 galaxies (the galaxy seed would have allowed 256 galaxies, but seed 0 was not used. More info [[https://www.reddit.com/r/NoMansSkyTheGame/comments/4yx90h here]])[[/note]] [[http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky it's still pretty dang enormous.]]



** In a major change from pre-release statements, planets don't rotate anymore, simplifying gameplay. They also don't orbit their star. For that matter, there isn't even a star - just an illumination source on the map.

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** In a major change from pre-release statements, planets don't rotate anymore, any more, simplifying gameplay. They also don't orbit their star. For that matter, there isn't even a star - just an illumination source on the map.



* AllPlanetsAreEarthlike: {{Averted|Trope}}. Within the planets you can explore, many of the planets players will encounter will be lifeless rocks, only 10% of them will have life on them, and only 10% of ''those'' worlds will be flourishing, earthlike "garden"-type worlds. That doesn't necessarily mean that the non-earthlike worlds (or barely-earthlike worlds) will be useless, though: a barren world may have more valuable resources in it than an earthlike world.

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* AllPlanetsAreEarthlike: {{Averted|Trope}}. Within the planets you can explore, many of the planets players will encounter will be lifeless rocks, only 10% of them will have life on them, and only 10% of ''those'' worlds will be flourishing, earthlike "garden"-type worlds. That doesn't necessarily mean that the non-earthlike worlds (or barely-earthlike barely earthlike worlds) will be useless, though: a barren world may have more valuable resources in it than an earthlike world.



* MinovskyPhysics: The game uses an alternative periodic table of the elements to help with worldbuilding. Nothing much has been ''established'' on how it works, but it is known that it will help with making the {{procedural|Generation}}ly-generated worlds unique due to how much or how little a planet has of an element.

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* MinovskyPhysics: The game uses an alternative periodic table of the elements to help with worldbuilding. Nothing much has been ''established'' on how it works, but it is known that it will help with making the {{procedural|Generation}}ly-generated {{procedural|Generation}}ly generated worlds unique due to how much or how little a planet has of an element.



* ProceduralGeneration: A big tenet of the game, a sort of SpiritualSuccessor to ''VideoGame/{{Noctis}}'': A space flight simulator allowing you free roaming in a massive universe full of stars, all of which support at least one of the game's 18 ''quintillion'' planets, all procuedurally-generated. And the planets aren't the only things that are procedurally-generated, either: [[UpToEleven every plant, animal, asteroid field, spaceship, trading route, weapon, and space station in the game is also procedurally-generated.]]

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* ProceduralGeneration: A big tenet of the game, a sort of SpiritualSuccessor to ''VideoGame/{{Noctis}}'': A space flight simulator allowing you free roaming in a massive universe full of stars, all of which support at least one of the game's 18 ''quintillion'' planets, all procuedurally-generated. procedurally generated. And the planets aren't the only things that are procedurally-generated, procedurally generated, either: [[UpToEleven every plant, animal, asteroid field, spaceship, trading route, weapon, and space station in the game is also procedurally-generated.procedurally generated.]]



* ProudScholarRace: The Korvax are a near-immortal sentient machine species that appear to value science and exploration. Korvax worship and venerate the Atlas machines, making their priests a considerable boon for players searching for Atlas related phenomena, from Atlas technology, to Atlas Stations, to even black holes that will eventually bring one closer to the center of the galaxy. Korvax commonly share their memories and discoveries with one another by uploading them onto special platinum cubes that are slotted into each other's brains to copy their contents.

to:

* ProudScholarRace: The Korvax are a near-immortal sentient machine species that appear to value science and exploration. Korvax worship and venerate the Atlas machines, making their priests a considerable boon for players searching for Atlas related Atlas-related phenomena, from Atlas technology, to Atlas Stations, to even black holes that will eventually bring one closer to the center of the galaxy. Korvax commonly share their memories and discoveries with one another by uploading them onto special platinum cubes that are slotted into each other's brains to copy their contents.



** The [[https://www.youtube.com/watch?v=-UVQ14JrfRI "I've Seen Things" trailer]] features narration reminiscent of the "Tears in the Rain" speech from ''Film/BladeRunner'', provided by [[Creator/RutgerHauer the same actor]].

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** The [[https://www.youtube.com/watch?v=-UVQ14JrfRI "I've Seen Things" trailer]] features narration reminiscent of the "Tears in the Rain" speech from ''Film/BladeRunner'', provided by [[Creator/RutgerHauer the same actor]].
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