[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/no_mans_sky.jpg]]
[[caption-width-right:350:[[{{Tagline}} Every planet procedural. Every planet unique. Every planet unexplored.]]]]
->''I've seen things...a few things before. Left the sun and moon behind. Galaxies waiting to be found. Planets...rich in resources. Battles to be fought. Treasures unknown. A universe...you wouldn't'' '''''believe'''''.
-->-- '''[[https://www.youtube.com/watch?v=-UVQ14JrfRI "I've Seen Things" trailer]]''', '''narrated by Creator/RutgerHauer'''

Imagine being on an alien planet in a science fiction VideoGame, gazing out into the AlienSky above, then hopping into your small fighter and going out to explore the other planets in that bizarre, unknown sky. That is ''No Man's Sky'', a space themed SurvivalSandbox from Creator/HelloGames that was released in August 2016 for UsefulNotes/PlayStation4 and the PC.

There is a heavy emphasis on exploration and discovery where players are able to get into a ship, take off of one planet, and then go and explore other [[ProceduralGeneration procedurally generated]] planets in that system and the Galaxy. The player seeks to discover strange new life, valuable resources that can be used to upgrade one's ship, tools, and EV Suit, relics of civilisations long gone, all layered on top of the game's goal to get to the centre of the Galaxy, where an ominous-looking [[UnrealisticBlackHole Black Hole]] lies.

There's also a large emphasis on survival: if you don't upgrade your ship, tools, or suit you could very well end up dead [[EverythingTryingToKillYou since everything from interstellar pirates to rampaging wildlife can very well kill you]]. Up to and including a bunch of [[RobotWar planetary preservation robots]] called The Sentinels.

[[ArsonMurderAndJaywalking It also features music by]] Music/SixtyFiveDaysOfStatic.

The game's developers boast that the game has infinitely many procedurally generated worlds and while that might not be literally true[[note]]the maximum number of planets possible is 71,776,119,061,217,280 (or [[UsefulNotes/PowersOfTwoMinusOne 2^56 - 2^48]]) spreading across 255 galaxies (the galaxy seed would have allowed 256 galaxies, but seed 0 was not used. More info [[https://www.reddit.com/r/NoMansSkyTheGame/comments/4yx90h here]])[[/note]] [[http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky it's still pretty dang enormous.]]

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!!TROPES LIST (Discovered by [=HelloGames=] - Sean):

* AcceptableBreaksFromReality:
** If planets were as close to each other in real life as they are in game, there would be a lot of collisions because of gravitational pulls. This detail is ignored because it cuts down on travel time and a seeing a large planet in the sky is really cool.
** Gas Giants were omitted for the sake of the creators wanting all planets to be explorable.
** In a major change from pre-release statements, planets don't rotate any more, simplifying gameplay. They also don't orbit their star. For that matter, there isn't even a star - just an illumination source on the map.
* AcePilot: The player can be this by upgrading your ship to the max shields and weapons.
* AIIsACrapshoot: The Sentinels were designed to preserve the planets they're found on. In this case, it went [[GoneHorriblyRight awfully,]] ''[[AnimalWrongsGroup awfully]]'' [[WellIntentionedExtremist right]]. Unfortunately, they've concluded that the best way to preserve these planets [[DisproportionateRetribution is to violently kill anyone who does anything to alter their ecosystems.]]
* AlienSky: ''Everywhere,'' thanks to the close proximity of planets to each other. [[SceneryPorn They're pretty gorgeous, too.]] Prevalent and unique in that you can visit those worlds and explore them, tying in with the game's emphasis on exploration and player-based discovery.
* AllianceMeter: One exists that measures your standing with the Galaxy's three races. You don't actually ''see'' it, but it's there and it's affected by things such as destroying the ships of one faction's enemy (like, say, {{Space Pirate}}s) or helping a faction's vessel when it needs assistance. There doesn't seem to be any actual effect, except for perhaps in introductory dialogue when interacting with any given alien.
* AllPlanetsAreEarthlike: {{Averted|Trope}}. Within the planets you can explore, many of the planets players will encounter will be lifeless rocks, only 10% of them will have life on them, and only 10% of ''those'' worlds will be flourishing, earthlike "garden"-type worlds. That doesn't necessarily mean that the non-earthlike worlds (or barely earthlike worlds) will be useless, though: a barren world may have more valuable resources in it than an earthlike world.
* AnEntrepreneurIsYou: One of the easiest ways to accumulate credits is by mining rare minerals and selling them.
* AnimalWrongsGroup: The Sentinels, a group of highly advanced robots meant to defend against ecological damage of the various planets. "Damage" being defined as "anything you do to alter the landscape or hurt an animal, ever."
* APlanetNamedZok: If a planet (or star system) isn't {{numbered|Homeworld}} or based on the conventions of [[NamingYourColonyWorld naming an interstellar colony]], it'll be this. Examples include Sayall, Xonnas, Gorogohl, Achaia, N'glik, Yaasrij, Fayed, Toniberli, Ikdlak, Thurka, Xexeraria-S, Illicles, Oaster, and Ethaedair.[[note]]And those are just from the trailers![[/note]]
* ArcSymbol: The Atlas, a rhomboid-shaped object with a mysterious red orb in it that serves as the game's logo.
* AsteroidThicket: Many systems have them, and you can blow chunks of them away to create pathways through them for easier navigation.
** ALL systems have them, starting in low orbit and extending through pretty much the entire system.
* BerserkButton: Asides from their nature-preserving tendencies, the Sentinels have marked certain worlds off-limits. These planets have the Frenzied rating for the Sentinel population, usually due to an "Endangered" resource on the planet. Taking any of these resources prompts a strong attack from the robots immediately, and they will attack the player on sight.
* BigFirstChoice: Early in the game, the player can encounter a Korvax who offers to assist the player in one of three ways: guiding the player towards the Atlas, pointing them towards black holes to use as shortcuts to the center of the galaxy, or providing resources for the player to use in their own journey.
* BookEnds: When the game first starts, you are shown a first-person animation of traveling through space, eventually arriving at your starting planet. Once you get to the center of the galaxy, [[spoiler:the same animation plays in reverse, and the game starts over, with your ship and your scanner damaged]].
* BoldExplorer: Every single player becomes one of these in the game because almost everything is unexplored.
* CasualInterstellarTravel: Almost every single ship in the game is capable of FasterThanLightTravel, with the exception of [[EscapePod Lifepod]] starter ships, though it requires [[AdamSmithHatesYourGuts money-intensive]] Hyperdrive fuel.
* ConLang: The alien [=NPCs=] encountered in the game have their own unique racial language, requiring players to scope out artifacts and other points of interest to decode them for translation.
* ConvenientlyClosePlanet: All of the planets in the game's star systems, with very few exceptions, are only a few minutes' distance from each other. Considering that their proximity results in some pretty impressive {{Alien Sk|y}}ies, [[AcceptableBreaksFromReality it works.]]
* CoolGate: Trailers showed portals at mysterious alien temples which serve as these and a PortalNetwork, which can take players who find them across the universe almost instantaneously (after briefly covering them in a liquid-like substance). However, in the released game, the portals are [[DummiedOut inactive]].
* CoolStarship: The game has thousands, each created by ProceduralGeneration and each with their own stats and shapes. Larger ships are more of the "flying box" variety, while smaller craft like the ones you fly are more streamlined and divided into three different classes, and tend to lean more toward such staples of SciFi like ''VideoGame/{{Elite}}'' and ''Franchise/StarWars''; continuing on that one of the game's gameplay tenets focuses on gathering resources and materials to upgrade your CoolStarship so that you can explore further in the universe.
** [[http://www.rockpapershotgun.com/images/13/dec/nms/glattrecsystem.jpg Here are]] [[http://community.us.playstation.com/t5/image/serverpage/image-id/309748iEC4FF87D68B5138C?v=mpbl-1 a]] [[http://www.gizorama.com/wp-content/uploads/2014/06/No-Mans-Sky.jpg few]] [[http://static4.gamespot.com/uploads/screen_kubrick/212/2127153/2399175-feature_whatisnomanssky_12092013.jpg examples.]]
* DeathIsASlapOnTheWrist: If you die while on foot, you respawn in your ship's [[RespawnPoint Lifepod]], suit, weapons, upgrades and all. If you die in space your ship respawns in the local space station and you fly out to a "grave marker" and pick up your stuff.
* DeathWorld: Some planets have more extreme conditions, such as a radiation storm that occurs regularly, and depletes your shielding at double the normal rate if you're caught out in the open in one. Additionally, it may also include hostile creatures, and in some cases, aggressive sentinels who will also attack you on sight. However, said planets often have valuable resources on them, making exploring them worthwhile.
* DiegeticInterface: Player ships feature displays that have some importance (for example, one screen displays your current speed and another one serves as your radar) but for the most part information is displayed via a HeadsUpDisplay in your suit's helmet.
** Diegetic [=HUDs=]: Such things as the name of the planet you're currently on and health (along with a few other unspecified elements) are projected onto your suit's helmet.
** Virtual Cockpit: One for your ship that displays such things as your ship's current speed and radar that combines with the diegetic HeadsUpDisplay mentioned above.
* DisneyOwnsThisTrope: British telecommunications company Sky UK Limited owns a trademark on the word "Sky". The developer fought a three-year long legal battle with this company over the usage of the word Sky in the game's title, and was luckily allowed to use it.
* EverythingsBetterWithDinosaurs: Among the fauna are creatures that resemble sauropods and Stegosaurs alongside more conventional animals.
* EverythingTryingToKillYou: The game features a big emphasis on survival: everything from [[AsteroidThicket asteroids]] to {{Space Pirate}}s to rampaging (or downright ''aggressive'') wildlife[[note]]like rampaging, purple [[SpaceX space rhinos]] or gigantic [[SandWorm sand snakes]][[/note]] to ''[[UpToEleven the very resources you need to gather]]''[[note]]A FreezeFrameBonus from the E3 trailer reveals that an element the player passes in Oria V's cave systems is [[IncendiaryExponent flammable]][[/note]] can possibly kill you in various myriad ways you're going to need to put a big emphasis on upgrading your suit, vehicle, and weapons in order to survive. And that's not including asphyxiation due to lack of atmosphere (or possibly even exposure to [[NoBiochemicalBarriers hostile]] [[AvertedTrope atmospheres]]), death by FallingDamage, or drowning in alien oceans. When they say that there's an emphasis on survival, the developers ''don't kid around.'' (And don't think about pissing off [[AIIsACrapshoot The Sentinels,]] either.)
* FasterThanLightTravel: By means of the [[CasualInterstellarTravel rather commonplace]] Hyperdrive, allowing ships to "Warp" from system to system.
* FeaturelessProtagonist: Played straight. The developers originally promised that you'll be able to get an idea of what you look like from other players' descriptions, and that you'll be able to help other players you run across figure out what their player-character looks like. However the released game has no multiplayer and meeting other people is impossible.
* FloatingContinent: Two worlds featuring them are shown in the trailers, one of which (New Arion from the "Infinite Worlds" trailer) is completely comprised of them while the other (Soleth Prime from the E3 Trailer) simply has rocks that float a few meters above the planetary surface alongside more conventional landmasses; player can also find similar planets due to how planet generation is handled. Planets that have them are justifiably rare.
* GlobalCurrency: Units, which are accepted at {{Space Station}}s and Trading Posts all over the Galaxy.
* HeroAntagonist: The Sentinels are a bit trigger-happy to be certain, but they actually don't seem to mind sentient life that's more conscious of the environment- they'll happily defend peaceful cargo ships you attack as well and environments.
* IFoughtTheLawAndTheLawWon: The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down.
* InformedAttribute: All three of the alien races you meet are described as powerful factions that have shaped the history of the galaxy. Yet with one exception (which is noted as an aberration in-universe), you will not find any cities, never meet more than one alien at a time, and never find more than ruins or scattered encampments to mark their presence.
* IntrepidMerchant: Players can become these by selling resources they've mined at local trading posts or {{Space Station}}s. A good way to earn some quick Units, and played quite literally since most of the planets in the game are unexplored.
* ItemCrafting: Using collected resources the player can craft single use items such as system bypasses or grenades, or longer term upgrades to their ship, suit and multitool, vital for surviving on certain planets and for getting to the centre of the galaxy faster.
* LensFlare: It could easily be called 'Lens Flare: The Game'. Every light source has lens flares. Flowers get so bright they cause lens flares and washout when you scan them.
* TheLopsidedArmOfTheLaw: A baffling example comes from the Sentinels' approach to Space Pirates, considering how omnipresent they are in the universe and their firepower. The Sentinels do not care whatsoever if the player is getting chased by 4 to 6 Pirate ships, leaving you to fend for yourself. They also don't help alien ships that are getting attacked by a Pirate squad, forcing you to step in. But if the player so much as scratches the paint on an alien ship by accident, the Sentinels will attack the player immediately.
* LostForever: Choose the wrong option at the temple? Enter the wrong code at the observatory? Give the trader the wrong item? Sorry, you're SOL. Can't ever get that particular thing's option again. It may appear elsewhere later, but that one is gone.
* MechaMooks: This is The Sentinels' other shtick besides killing anyone who alters the ecosystems of the planets they're on. The entire Force is a robotic army with hovering, bipedal, and quadrupedal variants.
* MechanicalLifeform: The Korvax Convergence are a completely synthetic race, and their A.I. entities often share bodies and memories at will. Many of the aliens that the player can run into appear to have cybernetic implants.
* MightyGlacier: Traders are large, bulky, and slow but make up for it by having hard-hitting and powerful weapons.
* MinovskyPhysics: The game uses an alternative periodic table of the elements to help with worldbuilding. Nothing much has been ''established'' on how it works, but it is known that it will help with making the {{procedural|Generation}}ly generated worlds unique due to how much or how little a planet has of an element.
* MixAndMatchCritters: The aliens are generated procedurally like the planets, but the game doesn't always take into account common sense when assembling them and since most of the body parts are based on real animals it occasionally leads to some... [[https://gfycat.com/OldfashionedUnkemptFritillarybutterfly interesting]] [[http://i.imgur.com/Nxoedeb.gifv results]].
* NamesToRunAwayFromReallyFast: The Sentinels were originally referred to as just ''a malevolent force". [[SubvertedTrope They only want to keep the planets they're on in pristine condition, though,]] but for them [[DoubleSubversion that means killing anyone who alters those planets.]]
* NamingYourColonyWorld: Planets (and systems) that haven't already been [[APlanetNamedZok named "Zok"]] or [[NumberedHomeworld given a number]] will use a few colony-naming conventions. Examples include New Eridu, Paroi Minor, Paroi Major, New Digdigter, New Arion, and New Ventu, among others. One can only wonder what happened to Old Eridu, Digdigter, Arion, and Ventu.
* NeverTrustATrailer: Many of the features shown in the trailer provided on the Steam page aren't in the game, with general aesthetics also being toned down.
* NumberedHomeworld: If it's not [[APlanetNamedZok named "Zok"]] or based on the conventions of NamingYourColonyWorld, then a planet will follow this convention. (It's taken UpToEleven as well--not only are there planets that follow this convention, but ''whole star systems'' do, too.) Examples include Usnusven II, Quidar II, Daiman IX, Noyade IX, Spekira II, Oria V, Ahktun VII, Soleth Prime, [[Film/{{Aliens}} LV-426]], Hx III, Darko IX, Utwarzers XI, and Vesta Prime.
* OldSchoolDogfight: Most, if not all, of ship-to-ship combat is this, both in space and in atmosphere.
* PlanetLooters: You can collect commodities and resources throughout planets.
* PointAndClickMap: The game's Galaxy Map serves as this, allowing you to select a star and (using Warp Drive) travel to it. One that shows systems within its ''massive'' universe. Selecting one system gives you information about it (assuming it had already been explored) as well as an option to engage your ship's [[FasterThanLightTravel Hyperdrive]] to go to that system.
* ProceduralGeneration: A big tenet of the game, a sort of SpiritualSuccessor to ''VideoGame/{{Noctis}}'': A space flight simulator allowing you free roaming in a massive universe full of stars, all of which support at least one of the game's 18 ''quintillion'' planets, all procedurally generated. And the planets aren't the only things that are procedurally generated, either: [[UpToEleven every plant, animal, asteroid field, spaceship, trading route, weapon, and space station in the game is also procedurally generated.]]
* ProudMerchantRace: The Gek are a highly mercantile/trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading / industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek.
* ProudScholarRace: The Korvax are a near-immortal sentient machine species that appear to value science and exploration. Korvax worship and venerate the Atlas machines, making their priests a considerable boon for players searching for Atlas-related phenomena, from Atlas technology, to Atlas Stations, to even black holes that will eventually bring one closer to the center of the galaxy. Korvax commonly share their memories and discoveries with one another by uploading them onto special platinum cubes that are slotted into each other's brains to copy their contents.
* ProudWarriorRace: The Vy'keen are a warrior sentient species with a reciprocal honor system (doing something for one obligates the Vy'Keen to do something for the doer and vice-versa), and a deep veneration of their ancient ancestors. If an explorer accidentally offends them in conversation, it can easily lead to physical violence. Their technology, from tools to ships, is almost completely dedicated to combat use. They excel at few other things beyond using brute force to rid them of their problems.
* QuicksandBox: The game features a game world so large (specifically, a universe with [[UpToEleven 18 quintillion procedurally-generated worlds to explore]] that will take 585 ''billion'' years to fully discover) that you might just choose to take your small craft, land it on a planet, and stay there.
* RandomlyGeneratedLevels: The game, much like ''{{Noctis}}'', creates an entire explorable universe this way with about 18 quintillion planets, where ''everything'' is procedurally generated. The generation is technically not ''random'', because the procedural generation is seeded and it is possible to travel to the same system as someone else and see exactly the same thing; but the experience for most players is similar.
* {{Reconstruction}}: The game is one of the exploration genre of science fiction made popular by ''Franchise/StarTrek''.
* RecycledINSPACE
** The game can be described as ''VideoGame/{{Minecraft}}'' [-IN SPACE!-]
** Or ''VideoGame/{{Starbound}}'' [-IN 3D!-]
** It can also be described as ''VideoGame/FTLFasterThanLight'' [-IN 3D!-]
* RegeneratingShieldStaticHealth: While on foot it's played straight, it's [[SubvertedTrope subverted]] while on the ship, as you must recharge your shields by using Oxides.
* RobotWar: Players who alter planetary ecosystems, mine resources, or kill wildlife will find themselves waging one against [[AIIsACrapshoot The Sentinels]]. Some Alien races and cultural history can reveal that they're been at war with the Sentinels for years and possibly centuries for various reasons. Subverted, however, in that the Sentinels are programmed to defend ''all'' life from itself-including sentient civilians, which raises the WantedMeter as much as hurting ecosystems do. But it still offends some races such as the Vy'keen whose warlike culture is prevented from spreading to areas as desired and who also feel as though the Sentinels disturb the natural order of life.
* {{Roguelike}}: Some elements of {{Roguelike}}s are present here, such as EverythingTryingToKillYou, procedurally-generated content, and an increase in difficulty as you get closer to your goal (yes, there is a goal to ''No Man's Sky'': get to the center of the Galaxy; though you can ignore it in favor of just exploring and discovering) combined with many elements found in the WideOpenSandbox and Space-flight SimulationGame genres.
* RuleOfCool: Really, none of the planets you can visit should even be ''remotely'' as close as they are in the game, but the fact that they are adds to the SceneryPorn and gives some truly breathtaking {{Alien Sk|y}}ies; also see RuleOfFun below.
* RuleOfFun: Deliberately {{Invoked|Trope}} by the developers, who put it as a higher priority than scientific accuracy. Why does it only take a few seconds to a few minutes to transition between atmosphere and interplanetary space, why are planets grouped so closely together, [[ArsonMurderAndJaywalking and why on]] ''[[ArsonMurderAndJaywalking earth]]'' [[ArsonMurderAndJaywalking do starships larger than yours all look like giant]] ''[[ArsonMurderAndJaywalking bricks?!]]'' Because it's ''fun'', dang it!
* SandWorm: We see a few at the end of the VGX reveal trailer, at least one kind of fauna can be considered this, though its scaly exterior suggests it has more in common with a snake than a worm.
* SavePoint: Your ship acts as a save point: disembarking from it automatically saves your game. Waypoint beacons also allow you to save your game planetside, in addition to staking your claim on the discovery of the nearby point of interest (if someone else hasn't already done so).
* SceneryPorn: It's positively ''gorgeous'', particularly for a game with only a 4-person production team.
** [[http://www.gizorama.com/wp-content/uploads/2014/06/No-Mans-Sky.jpg Look]] [[http://psmedia.playstation.com/is/image/psmedia/no-mans-sky-screenshot-06-ps4-us-24jun14?$MediaCarousel_Original$ for]] [[http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-3.jpg yourself.]] [[http://cloud.attackofthefanboy.com/wp-content/uploads/2013/12/no-mans-sky.jpg It's amazing.]]
* SciFiWritersHaveNoSenseOfScale:
** InvokedTrope; the ingame planets you can explore are deliberately grouped close together to make travelling between them less monotonous (only taking a few minutes for a player-ship to travel from one planet to another one) and the planets' close proximity to each other creates some [[SceneryPorn truly breathtaking]] {{Alien Sk|y}}ies.
* ShaggyDogStory: The climax of your quest is to reach the center of the galaxy. But when you [[spoiler:attempt to hyperspace there, you are instead sent back to the edge of another galaxy without ever actually seeing what is at the center. While it was expected that No Man's Sky would be an EndlessGame, many fans were disappointed that there is no actual denouement]].
* ShoutOut: Numerous.
** Resources are highlighted on player {{Heads Up Display}}s as [[VideoGame/{{Minecraft}} groups of cubes]].
** One player ship resembles the Viper from ''Series/BattlestarGalactica1978'' and ''Series/BattlestarGalactica2003'' while the wingman ships shown in the trailers are reminiscent of Cobra Mk. 3 starships from VideoGame/{{Elite}}.
** One of the planets shown in the "Infinite Worlds" trailer is called [[Film/{{Aliens}} LV-426]].
** The Alien Temples shown in the "Portal" trailer resemble both [[Film/TwoThousandOneASpaceOdyssey certain black monoliths]] and [[Franchise/StargateVerse certain ring-shaped portals.]]
** The [[https://www.youtube.com/watch?v=-UVQ14JrfRI "I've Seen Things" trailer]] features narration reminiscent of the "Tears in Rain" speech from ''Film/BladeRunner'', provided by [[Creator/RutgerHauer the same actor]].
--> "''I've seen things...a few things before. Left the sun long behind...galaxies waiting to be found. Planets rich in resources. Battles to be fought. Treasures unknown. The universe...you wouldn't believe.''"
** One of the heavy metal alloys you can find is called [[Music/{{Motorhead}} Lemmium]].
** Apparently the top rank for number of words learned is [[Franchise/TheHitchhikersGuideToTheGalaxy Babelfish]]
*** One possible alien interaction is the receiving of a slug that goes in the player character's ear and teaches new words.
** This quote from a Gek Plaque which can be found in a Gek controlled planet:
-->We are the masters of galaxies, the overlords of the cosmos. Each foe will submit with bended knee to the ALMIGHTY Gek Dominion. We are the FIRST SPAWN. [[LookOnMyWorksYeMightyAndDespair Look upon our works and DESPAIR]].
** One of the damaged factories has you [[Film/GroundhogDay looping through time]] doing the same thing repeatedly, and one of the options to fix the problem is [[Film/BackToTheFuture recharge the flux capacitor]].
** One VERY easy to miss one is what happens when you use the Pulse Drive to quickly reach distant planets. You quickly [[http://cdn3-www.craveonline.com/assets/uploads/2016/08/13975330_10155086857558976_7034379719927552309_o.jpg rush past sets of 2 parallel lines]]. This may seem inconsequential, but this is a subtle reference to MANY old space shooting games that used vector graphics, where parallel lines moved past the player constantly to indicate forward motion. Here's [[http://blog.dsky.co/wp-content/uploads/2015/09/sw-xwing-canyon-run.jpg Star Wars Arcade]] as an example.
* SingleBiomePlanet: All of the in-game planets are these, from snowy Achaia to sandy Usnusven II to arid (and rocky) Soleth Prime to lush Oria V. Every last one of the different biomes sans city--even Cloud Worlds show up, though rarely.
* SpaceBattle: From pirate attacks to larger-scale skirmishes between two factions, players can find themselves in battles while flying through space.
* SpacePirates: These show up every once in a while, shooting at defenseless transports and freighters. Following in the tradition of such games as ''VideoGame/{{Elite}}'' and ''VideoGame/{{Privateer}}'', the game has space pirates and gives you the option of shooting and destroying them (and earning [[GlobalCurrency Units]] for doing so) or joining them (and gaining potential allies for doing so). Shooting them down rewards you with [[GlobalCurrency Units]], though nothing is stopping you from joining the pirates and shooting up the transports and freighters to earn a bigger reward. (Besides the SpacePolice, anyway.)
* SpacePolice: Sentinels don't just protect planets. Attacking space stations and freighters will also make them come down hard on you, and if you anger them enough planetside, they'll chase you into space as well. Shooting at {{Space Station}}s and starships is a surefire way to get these launched and hawking on you. Destroying them gives you [[GlobalCurrency Units,]] but affects their standing with you on your (unseen) AllianceMeter, making them more likely to shoot at you on sight later.
* SpaceStation: Every system has one which serves as an interstellar shipyard, fuel depot, upgrading station, and trading post for players and {{NPC}}s alike; along with being able to buy and sell resources players might find on nearby worlds, players can also buy fuel or upgrades for their CoolStarship and Environmental Suit here.
** They can also be shot at, which can decrease their rating and affect the quality of goods found there (though they can't be destroyed--every system must have a station), though doing so will result in the station siccing the SpacePolice on you.
* SpaceWhale: There is a running gag among the developers in which one of the development team members will add "SPACE WHALES" to Hello Games' schedule. That said, Sean Murray has hinted that Space Whales will likely not make their way into the game itself.
* SpeakingSimlish: The only real dialogue that you ever hear in the game is electronic-sounding gibberish that's broadcast from your ship's onboard radio, with different intonations depending on where they happen to be.
* SpiritualSuccessor: To ''VideoGame/{{Noctis}}'', a space simulator with a similar premise and large universe consisting of billions of worlds made by ProceduralGeneration.
* StoryBreadcrumbs: There ''is'' a story to the game, it uses relics from the past and ruins to help tell its backstory, but there's very little given to you at the start and players are encouraged to seek it out and determine what it means for themselves.
* SuperPrototype: Each of the three ship types have a few extremely rare (and insanely expensive) prototypes in them but are leaps and bounds above most of the other ships you can find.
* {{Tagline}}: "[[WideOpenSandbox Every planet procedural. Every planet unique. Every planet unexplored.]]"
* TooAwesomeToUse: There are several materials in the game that are exceedingly rare (and in many cases heavily defended), but are required components for the most advanced upgrades to suit tech or shipboard weapons. Players who are lucky enough to gather these probably won't want to use them due to the frequency with which ships and survival gear tend to be swapped out. What's even worse is the fact that dismantling the tech might not even return some of these materials.
* TranslationConvention: Deliberately averted. Sentient aliens the player encounters will only speak in their own language. [[DialogueTree Dialogue Trees]] have options for trying to explain yourself or attempting to learn the language, and monoliths scattered around the planets will provide you with insight into the language by teaching you words.
* UnrealisticBlackHole: The game features one at the center of the Galaxy, which is fine and dandy... except that it serves as game's [[TheVeryDefinitelyFinalDungeon final destination]] and end goal for the game, and as such means that players are expected to eventually get to it.
* UnwinnableByMistake: In the beginning, you are normally given a basic ship that doesn't come equipped with a hyperdrive. As a result, you're forced to go through a tutorial section that gives you the blueprints for a hyperdrive and the fuel cells needed to power them so you can craft them when needed. However, the problem comes if you've purchased the special pre-order ship. The pre-order ship comes with a hyperdrive already installed, so players may unknowingly completely bypass the tutorial section and then end up in a situation where they're stranded on a remote planet unable to refuel their ship because they don't know how. Preorder players beware, redeeming the preorder bonus ship, Horizon Alpha/Omega too early can skip parts of the tutorial, including the part where you get the Hyperdrive and Antimatter blueprints, the latter necessary to make Warp cells to recharge the hyperdrive - this will result in you getting stuck in the system.
** It's possible to claim a crashed ship only to discover that the planet it's on doesn't have the have the required resources to get it fixed and take off. Better not forget where you parked your old ship!
* VideoGameCrueltyPotential: You can commit the genocide of an entire animal species or destroy entire convoys of starships if you so desire. (You can even score [[GlobalCurrency Units]] for doing the latter!) But doing so will get both [[AIIsACrapshoot The Sentinels]] and the local SpacePolice [[VideoGameCrueltyPunishment pissed off at you,]] so you had ''better'' be prepared for the consequences of doing so.
* VideoGameCrueltyPunishment: Did you kill that hapless animal [[ForTheEvulz to fulfill your desires to be evil?]] [[SarcasmMode Congratulations!]] [[OhCrap You've pissed off The Sentinels!]][[note]]They'll still come after you if you killed it in self defense, though.[[/note]]
** Did you wantonly destroy that convoy of harmless freighters and their escort that had done you no harm, or start shooting up the local SpaceStation? You now have to deal with the local SpacePolice! Some of whom are Sentinels! Good luck!
* VideoGamePerversityPotential: The game lets players explore a vast galaxy full of planets and lifeforms they can name... Knowing how Spore turned out, [[https://www.youtube.com/watch?v=7K6t77a9Rw0 this was inevitable]].
* ViolationOfCommonSense: This is what some of the correct choices during interaction with aliens boil down to. Let the Korvax scientist jam a long needle directly into your brain without any kind of preparation? You learn some new words and don't have brain damage! Aim your gun at an old Vy'keen that thinks you're puny? He thinks a little more highly of you, and gives you a new gun!
* WantedMeter: The Sentinels have a system of how much you've pissed them off.
* WellIntentionedExtremist: The Sentinels, a mysterious set of {{Anti Villain}}ous [[AIIsACrapshoot rogue Artificial Intelligences]] designed to preserve planets they're found on completely intact to the point of [[DisproportionateRetribution killing anyone who alters them in the tiniest way]]. Resource miners, construction workers, hunters, explorers, and yes, you, are fair game if you so happen to alter the landscape, mine any resources, or kill any animals.
* WeWillSpendCreditsInTheFuture: In this case the "credits" are called Units but it's the same concept, even if it is in a largely unexplored Galaxy.
* WideOpenSandbox: The game has been described as basically "''VideoGame/{{Minecraft}}'' in space," and the major emphasis is on player discovery. [[http://www.mcvuk.com/index.php/news/read/no-man-s-sky-promises-gameplay-that-s-as-varied-as-its-galaxy/0137751 This article]] provides more detail.
** And it's big, too: by the time the last planet in the game is found, '''''the sun will have burned out 117 times over.'''''
* AWinnerIsYou: The climax of your quest is to reach the center of the galaxy. [[spoiler:Once you get there, it begins a NewGamePlus, where the player is teleported to another galaxy without any kind of reward or plot revelation]].
* WordSaladTitle: When Creator/HelloGames were trying to determine what they'd name [[VideoGame/NoMansSky their upcoming Science-Fiction game]], one developer suggested a name that had a nice, sci-fi novel style to it: ''No Man's Sky''. The developers have no intention of ''No Man's Sky'' meaning anything, they just like the classic sci-fi novel title sound of it. No real meaning, it just sounded like something that you'd find on an old-school SF novel. [[SureLetsGoWithThat And it stuck]].
** Apart from the obvious play on "no man's land," transplanting the concept of a stretch of unexplored and unclaimed wilderness into a sci-fi setting.
* TheWorldIsJustAwesome: Each of the worlds generated by the system is just wonderful to look at.
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--> ''Man cannot discover new oceans unless he has the courage to lose sight of the shore.''
-->-- Andre Gide