[[caption-width-right:320:[[{{Tagline}} Every planet procedural. Every planet unique. Every planet unexplored.]]]]
->''A Science-Fiction Game set in an Infinite Procedurally-Generated Universe.''

Imagine being on an alien planet in a science fiction VideoGame, gazing out into the AlienSky above, then hopping into your small fighter and going out to explore the other planets in that bizarre, unknown sky.

Got it? Because that's the bare-bones premise of this game.

An upcoming game by Creator/HelloGames (the same company who developed ''VideoGame/JoeDanger'') revealed at VGX 2013, '''''No Man's Sky''''' is, for lack of a better a better term, a hybrid of ''VideoGame/{{Minecraft}}'', ''VideoGame/{{Starbound}}'', and ''VideoGame/FTLFasterThanLight'' with heavy emphasis on exploration and discovery where players are able to get into a ship, take off of one planet, and then go and explore other [[ProceduralGeneration procedurally-generated]] planets in that system and the Galaxy, seeking to discover strange new life, valuable resources that can be used to upgrade one's ship, tools, and EV Suit, relics of civilizations long gone, and alien {{Portal Network}}s on top of the game's goal to get to the center of the Galaxy, where an ominous-looking [[UnrealisticBlackHole Black Hole]] lies. It'll be completely multiplayer, but rather than grouping players all in the same place like most {{Massively Multiplayer Online Role Playing Game}}s, they'll be scattered throughout the edge of the Galaxy (where they begin the game) with little to no direct interaction between players (though WordOfGod has confirmed that a more traditional Multiplayer mode will become available after release, and that players will be able to play the game offline); most player interaction coming instead from "uploading" information about a certain planet, lifeform, trade route, resource seam, or other such things to a persistent database (if they so choose) and finding worlds, resource seams, lifeforms, trade routes, and so on discovered by other players.

There's also a large emphasis on survival: if you don't upgrade your ship, tools, or suit you could very well end up dead [[EverythingTryingToKillYou since everything from interstellar pirates to rampaging wildlife can very well kill you]]. Up to and including a bunch of [[RobotWar planetary preservation robots]] (originally referred to as [[NamesToRunAwayFromReallyFast "a malevolent force"]], now usually The Sentinels) [[AIIsACrapshoot gone bad]].

[[ArsonMurderAndJaywalking It also features music by]] Music/SixtyFiveDaysOfStatic.

Finally, the game's developers boast that the game has infinitely many procedurally-generated worlds and while that might not be literally true[[note]]the actual number of planets being 18,445,744,073,709,551,616 (that's eighteen quintillion, four hundred forty-five quadrillion, seven hundred forty-four trillion, seventy-three billion, seven hundred nine million, five hundred fifty-one thousand, six hundred sixteen; for reference, this is [[UsefulNotes/PowersOfTwoMinusOne exactly 1 quadrillion less than 2 to the power of 64]])[[/note]] [[http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky it's still pretty dang enormous.]]

The game is slated to come out as a simultaneous release on both the UsefulNotes/PlayStation4 and the PC. On the topic of it being a port, the developers have said that they want the PC port to have a "console-y" (here meaning [[PolishedPort "high framerate and solid controls"]]) feel to it.

Watch the UsefulNotes/PlayStation [=eXperience=] 2014 Trailer [[https://www.youtube.com/watch?v=xpcoO7bTV48 here,]] the Video Game Awards 2014 Trailer [[https://www.youtube.com/watch?v=WQhSP82uhY4 here,]] the [=E3=] 2014 trailer [[https://www.youtube.com/watch?v=nLtmEjqzg7M here,]] the "Infinite Worlds" trailer [[http://www.youtube.com/watch?v=0APP5WcX8v8 here,]] and the VGX 2013 Reveal trailer [[http://www.youtube.com/watch?v=RRpDn5qPp3s here;]] and if you don't want to go digging through news stories to get every minute detail about every single feature promised so far, [[http://www.reddit.com/r/NoMansSkyTheGame/wiki/archive this list]] contains almost every feature the devteam has touted will be in the game, and if that doesn't suit your fancy, you can keep up to date with the game through its website [[http://www.no-mans-sky.com here]] or its dedicated sub-Website/{{Reddit}} [[http://www.reddit.com/r/NoMansSkyTheGame/ here.]]

The game was originally announced for US release on June 21st, Europe release on June 22nd, and UK release on June 24th, [[http://uk.ign.com/articles/2016/03/03/no-mans-sky-release-date-collectors-edition-announced along with 10,000 copies of a collector's edition for the PC]], but has since been delayed until August 9th for the US, and August 10th for the UK and Europe.

!!TROPES LIST (Discovered by [=HelloGames=] - Sean):
* AcePilot: Getting to the center of the Galaxy requires that players become this.
* AdamSmithHatesYourGuts: At least where fuel for a ship's Hyperdrive is concerned. Fuel both takes up cargo space that could also be used to haul resources, and can easily gouge a player of their hard-earned [[GlobalCurrency Units.]]
* AIIsACrapshoot: The Sentinels were designed to preserve the planets they're found on. In this case, it went [[GoneHorriblyRight awfully,]] ''[[AnimalWrongsGroup awfully]]'' [[WellIntentionedExtremist right]].
* AlienSky: ''Everywhere,'' thanks to the close proximity of planets to each other. [[SceneryPorn They're pretty gorgeous, too.]]
* AllianceMeter: One exists that measures your standing with the Galaxy's innumerably many factions. You don't actually ''see'' it, but it's there and it's affected by things such as destroying the ships of one faction's enemy (like, say, {{Space Pirate}}s for the SpacePolice and vice-versa) or helping a faction's vessel when it needs assistance. Depending on your standing, these factions will either send wingmates your way should you call for help or attack you on sight.
* AllPlanetsAreEarthlike: {{Averted|Trope}}. Within the planets you can explore, only 10% of them will have life on them, and only 10% of ''those'' worlds will be flourishing, earthlike "garden"-type worlds.
* AnimalWrongsGroup: The Sentinels, a group of highly advanced robots meant to defend against ecological damage of the various planets. "Damage" being defined as "anything you do to alter the landscape or hurt an animal, ever."
* APlanetNamedZok: If a planet (or star system) isn't {{numbered|Homeworld}} or based on the conventions of [[NamingYourColonyWorld naming an interstellar colony]], it'll be this. Examples include Sayall, Xonnas, Gorogohl, Achaia, N'glik, Yaasrij, Fayed, Toniberli, Ikdlak, Thurka, Xexeraria-S, Illicles, Oaster, and Ethaedair.[[note]]And those are just from the trailers![[/note]]
* ArcSymbol: The Atlas, a rhomboid-shaped object with a mysterious red orb in it that serves as the game's logo.
* AsteroidThicket: Many systems have them, and you can blow chunks of them away to create pathways through them.
* BoldExplorer: Every single player becomes one of these in the game because almost everything is unexplored.
* CasualInterstellarTravel: Almost every single ship in the game is capable of FasterThanLightTravel, with the exception of [[EscapePod Lifepod]] starter ships.
* ConLang: The alien [=NPCs=] encountered in the game have their own unique racial language, requiring players to scope out artifacts and other points of interest to decode them for translation.
* ContinuingIsPainful: [[ZigZaggingTrope Zig-Zagged.]] If you die while on foot, you respawn in your ship's [[RespawnPoint Lifepod]], suit, weapons, upgrades and all. But should your ''spaceship'' be destroyed, all that will be left of it will be its Lifepod, which is as bare-bones as a spaceship can get, having only basic weapons and no FTL capabilities, meaning that you now have to buy a new spaceship (which can easily gouge you of your hard-earned Units) to replace the one that got blown up in the first place.
* ConvenientlyClosePlanet: All of the planets in the game's star systems, with very few exceptions, are only a few minutes' distance from each other. Considering that their proximity results in some pretty impressive {{Alien Sk|y}}ies, [[AcceptableBreaksFromReality it works.]]
* CoolGate: Portals found at mysterious alien temples serve as these and a PortalNetwork.
* CoolStarship: The game has thousands, each created by ProceduralGeneration and each with their own stats and shapes. Larger ships are more of the "flying box" variety, while smaller craft like the ones you fly are more streamlined and divided into three different classes.
* DiegeticInterface: Player ships feature displays that have some importance (for example, one screen displays your current speed and another one serves as your radar) but for the most part information is displayed via a HeadsUpDisplay in your suit's helmet.
* EscapePod: Lifepod Starter Ships, which every player-ship starts out as and what every player-ship becomes should they be destroyed. They also serve as portable {{Respawn Point}}s.
* EverythingsBetterWithDinosaurs: Among the fauna are creatures that resemble sauropods and Stegosaurs.
* EverythingTryingToKillYou: Everything from [[AsteroidThicket asteroids]] to {{Space Pirate}}s to rampaging (or downright ''aggressive'') wildlife[[note]]like rampaging, purple [[SpaceX space rhinos]] or gigantic [[SandWorm sand snakes]][[/note]] to ''[[UpToEleven the very resources you need to gather]]''[[note]]A FreezeFrameBonus from the E3 trailer reveals that an element the player passes in Oria V's cave systems is [[IncendiaryExponent flammable]][[/note]] can possibly kill you. And that's not including asphyxiation due to lack of atmosphere (or possibly even exposure to [[NoBiochemicalBarriers hostile]] [[AvertedTrope atmospheres]]), death by FallingDamage, or drowning in alien oceans. When they say that there's an emphasis on survival, the developers ''don't kid around.'' (And don't think about pissing off [[AIIsACrapshoot The Sentinels,]] either.)
* FasterThanLightTravel: By means of Hyperdrive, allowing ships to "Warp" from system to system; or, if an explorer is especially lucky, by means of alien temples' [[CoolGate Portals.]]
* FeaturelessProtagonist: [[ZigZaggingTrope Zig-Zagged.]] ''You'', yourself, won't see the character you're playing as, but you can get an idea of what they look like from other players' descriptions of them, and you can help other players you run across figure out what their player-character looks like by giving them descriptons of what they look like.
* FloatingContinent: Two worlds featuring them are shown in the trailers, one of which (New Arion from the "Infinite Worlds" trailer) is completely comprised of them while the other (Soleth Prime from the E3 Trailer) has these alongside more conventional landmasses. Planets that have them are justifiably rare.
* FragileSpeedster: Explorers have weaker armor, and shields but compensate with higher speed, stealth, and FTL capabilities.
* GlassCannon: Fighters are the squishiest but have better weapons and combat capabilities.
* GlobalCurrency: Units, which are accepted at {{Space Station}}s and Trading Posts all over the Galaxy.
* IntrepidMerchant: A good way to earn some quick Units, and played quite literally since most of the planets in the game are unexplored.
* ItemCrafting: Using collected resources the player can craft single use items such as system bypasses or grenades, or longer term upgrades to their ship, suit and multitool, vital for surviving on certain planets and for getting to the centre of the galaxy faster.
* LimitedSpecialCollectorsUltimateEdition:
** There's a Limited Edition of the game for the [=PS4=]. It includes a steelbook case, a comic book, an art book, a [=PS4=] theme, and codes for in-game content.
** An Explorer's Edition is availble for the PC. It includes your choice of a {{Steam}} or GOGDotCom game code, a cast metal replica fighter ship, an enamel pin, a backdrop to show off the ship, and a [[UnknownItemIdentification mystery item]], the nature of which to be revealed at launch.
* MechaMooks: This is The Sentinels' other shtick besides killing anyone who alters the ecosystems of the planets they're on. The entire Force is a robotic army with hovering, bipedal, and quadrupedal variants.
* MightyGlacier: Traders are large, bulky, and slow but make up for it by having hard-hitting and powerful weapons.
* MinovskyPhysics: The game uses an alternative periodic table of the elements to help with worldbuilding.
* NamesToRunAwayFromReallyFast: The Sentinels were originally referred to as just ''a malevolent force". [[SubvertedTrope They only want to keep the planets they're on in pristine condition, though,]] but for them [[DoubleSubversion that means killing anyone who alters those planets.]]
* NamingYourColonyWorld: Planets (and systems) that haven't already been [[APlanetNamedZok named "Zok"]] or [[NumberedHomeworld given a number]] will use a few colony-naming conventions. Examples include New Eridu, Paroi Minor, Paroi Major, New Digdigter, New Arion, and New Ventu.
* NumberedHomeworld: If it's not [[APlanetNamedZok named "Zok"]] or based on the conventions of NamingYourColonyWorld, then a planet will follow this convention. (It's taken UpToEleven as well--not only are there planets that follow this convention, but ''whole star systems'' do, too.) Examples include Usnusven II, Quidar II, Daiman IX, Noyade IX, Spekira II, Oria V, Ahktun VII, Soleth Prime, [[Film/{{Aliens}} LV-426]], Hx III, Darko IX, Utwarzers XI, and Vesta Prime.
* OldSchoolDogfight: Most, if not all, of ship-to-ship combat is this, both in space and in atmosphere.
* PointAndClickMap: The game's Galaxy Map serves as this, allowing you to select a star and (using Warp Drive) travel to it.
* PortalNetwork: There are alien temples scattered around the universe that have portals capable of transporting players to other alien temples—sometimes on the other side of the Galaxy from where they entered the portal. [[OhCrap Without their ship.]]
* ProceduralGeneration: A big tenet of the game--everything from planets to flora to fauna to ships to star systems is procedurally-generated.
* QuicksandBox: The game is so big that you might just choose to take your small craft, land it on a planet, and stay there.
* {{Reconstruction}}: The game is one of the exploration genre of science fiction made popular by ''Franchise/StarTrek''.
* RecycledINSPACE
** The game can be described as ''VideoGame/{{Minecraft}}'' [-IN SPACE!-]
** Or ''VideoGame/{{Starbound}}'' [-IN 3D!-]
* RespawnPoint: Each player ship is equipped with (and starts out as) a Lifepod, which serves as this and an EscapePod should it be destroyed. If you ever die in the game, you will respawn in your ship's Lifepod.
* {{Roguelike}}: Some elements of {{Roguelike}}s are present here, such as EverythingTryingToKillYou, procedurally-generated content, and an increase in difficulty as you get closer to your goal (yes, there is a goal to ''No Man's Sky'': get to the center of the Galaxy; though you can ignore it in favor of just exploring and discovering) combined with many elements found in the WideOpenSandbox genre.
* RobotWar: Players who alter planetary ecosystems, mine resources, or kill wildlife will find themselves waging one against [[AIIsACrapshoot The Sentinels]].
* RuleOfCool: Really, none of the planets you can visit should even be ''remotely'' as close as they are in the game, but the fact that they are adds to the SceneryPorn and gives some truly breathtaking {{Alien Sk|y}}ies; also see RuleOfFun below.
* RuleOfFun: Deliberately {{Invoked|Trope}} by the developers, who put it as a higher priority than scientific accuracy.
* SandWorm: We see a few at the end of the VGX reveal trailer, though they have more in common with snakes than worms.
* SceneryPorn: It's positively ''gorgeous'', particularly for a game with only a 4-person production team.
* SciFiWritersHaveNoSenseOfScale:
** InvokedTrope; the ingame planets you can explore are deliberately grouped close together to make travelling between them less monotonous and the planets' close proximity to each other creates some [[SceneryPorn truly breathtaking]] {{Alien Sk|y}}ies.
** There's also one in the other direction—apparently all of the game's 18 quintillion planets are within the same ''Galaxy''. Assuming that each system has on average three planets in them, that's about ''six quintillion stars'' in that Galaxy! For comparison the largest Galaxy found so far, [[http://en.m.wikipedia.org/wiki/IC_1101 IC 1101,]] only has 100 trillion stars or ''one-sixtieth'' as many as are in the ingame Galaxy. Sean Murray has confirmed in at least one interview that there would be multiple galaxies however, so this may be averted.
* ShoutOut
** Resources are highlighted on player {{Heads Up Display}}s as [[VideoGame/{{Minecraft}} groups of cubes]].
** One player ship resembles the Viper from ''Series/BattlestarGalactica1978'' and ''Series/BattlestarGalactica2003'' while the wingman ships shown in the trailers are reminiscent of Cobra Mk. 3 starships from VideoGame/{{Elite}}.
** One of the planets shown in the "Infinite Worlds" trailer is called [[Film/{{Aliens}} LV-426]].
** The Alien Temples shown in the "Portal" trailer resemble both [[Film/TwoThousandOneASpaceOdyssey certain black monoliths]] and [[Franchise/StargateVerse certain ring-shaped portals.]]
** The [[https://www.youtube.com/watch?v=-UVQ14JrfRI "I've Seen Things" trailer]] features narration reminiscent of the "Tears in the Rain" speech from ''Film/BladeRunner'', provided by [[Creator/RutgerHauer the same actor]].
--> "''I've seen things...a few things before. Left the sun long behind...galaxies waiting to be found. Planets rich in resources. Battles to be fought. Treasures unknown. The universe...you wouldn't believe.''"
* SingleBiomePlanet: All of the in-game planets are these, from snowy Achaia to sandy Usnusven II to arid (and rocky) Soleth Prime to lush Oria V.
* SpacePirates: These show up every once in a while, shooting at defenseless transports and freighters. Shooting them down rewards you with [[GlobalCurrency Units]], though nothing is stopping you from joining the pirates and shooting up the transports and freighters to earn a bigger reward. (Besides the SpacePolice, anyway.)
* SpacePolice: Firing at the local SpaceStation or wantonly attacking spaceships is a good way find yourself dealing with them. Shooting them up gets you [[GlobalCurrency Units]], but doing so means that the police are more likely to fire at you if they see you.
* SpaceStation: Serves as a sort of space-based trading post for players and {{NPC}}s; along with being able to buy and sell resources players might find on nearby worlds, players can also buy fuel or upgrades for their CoolStarship and Environmental Suit here.
** They can also be shot at, which can decrease their rating and affect the quality of goods found there (though they can't be destroyed--every system must have a station), though doing so will result in the station siccing the SpacePolice on you.
* SpeakingSimlish: The only real dialogue that you ever hear in the game is electronic-sounding gibberish that's broadcast from your ship's onboard radio.
* SpiritualSuccessor: To ''VideoGame/{{Noctis}}'', a space simulator with a similar premise and large universe consisting of billions of worlds made by ProceduralGeneration.
* StoryBreadcrumbs: There ''is'' a story to the game, but there's very little given to you at the start and players are encouraged to seek it out and determine what it means for themselves.
* SuperPrototype: Each of the three ship types have a few extremely rare (and insanely expensive) prototypes in them.
* TheWorldIsJustAwesome: Each of the worlds generated by the system is just wonderful to look at.
* TranslationConvention: Deliberately averted. Sentient aliens the player encounters will only speak in their own language. [[DialogueTree Dialogue Trees]] have options for trying to explain yourself or attempting to learn the language, and monoliths scattered around the planets will provide you with insight into the language.
* UnrealisticBlackHole: The one found at the center of the Galaxy serves as TheVeryDefinitelyFinalDungeon and end goal for the game.
* VideoGameCrueltyPotential: You can commit the genocide of an entire animal species or destroy entire convoys of starships if you so desire. (You can even score [[GlobalCurrency Units]] for doing the latter!) But doing so will get both [[AIIsACrapshoot The Sentinels]] and the local SpacePolice [[VideoGameCrueltyPunishment pissed off at you,]] so you had ''better'' be prepared for the consequences of doing so.
* VideoGameCrueltyPunishment: Did you kill that hapless animal [[ForTheEvulz to fulfill your desires to be evil?]] [[SarcasmMode Congratulations!]] [[OhCrap You've pissed off The Sentinels!]][[note]]They'll still come after you if you killed it in self defense, though.[[/note]]
** Did you wantonly destroy that convoy of harmless freighters and their escort that had done you no harm, or start shooting up the local SpaceStation? You now have to deal with the local SpacePolice! Good luck!
* WeWillSpendCreditsInTheFuture: In this case the "credits" are called Units but it's the same concept, even if it is in a largely unexplored Galaxy.
* WellIntentionedExtremist: The Sentinels, a mysterious set of [[AIIsACrapshoot rogue Artificial Intelligences]] designed to preserve planets they're found on to the point of [[DisproportionateRetribution killing anyone who alters them in the tiniest way]]. Resource miners, construction workers, hunters, explorers, and yes, you, are fair game if you so happen to alter the landscape, mine any resources, or kill any animals.
* WideOpenSandbox: The game has been described as basically "''VideoGame/{{Minecraft}}'' in space," and the major emphasis is on player discovery. [[http://www.mcvuk.com/index.php/news/read/no-man-s-sky-promises-gameplay-that-s-as-varied-as-its-galaxy/0137751 This article]] provides more detail.
** And it's big, too: by the time the last planet in the game is found, '''''the sun will have burned out 117 times over.'''''
* WordSaladTitle: The developers have no intention of ''No Man's Sky'' meaning anything, they just like the classic sci-fi novel title sound of it.
** Apart from the obvious play on "no man's land," transplanting the concept of a stretch of unexplored and unclaimed wilderness into a sci-fi setting.
--> ''Man cannot discover new oceans unless he has the courage to lose sight of the shore.''
-->-- Andre Gide