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* ChronicHeroSyndrome: This game encourages it to the limit. Players can randomly help others who are struggling with area monsters and everyone will still receive their own experience and loot. Heroic Encounters are groups of tougher monsters that everyone can leap into to reap the rewards.
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* BackStab: A favourite of Rogues, and all classes (and enemies) benefit from a damage bonus when attacking an enemy from two opposite sides. Averted with dragons, who will use a ('''very''') powerful tail sweep if someone tries attacking their back.
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* SkippableBoss: During the Elemental Evil quest chain, only the first of the four Prophets (Gar Shatterkeel) has to be beaten to advance the plot. The other three are part of optional quests which become unnecessary to complete once you retrieve their zone's seed.
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* ColorCodedForYourConvenience: The Dragon Cultist-Thayan alliance has this in their elite units, which are clearly referencing the five colors of MagicTheGathering:
** Black soldiers tend to swarm and stall you while one or two of them uses a slow spell which buffs them tremendously.
** Green archers stay back and attempt to trap you so their companions can outflank you
** White swordsmen will use their spinning move to push you around, often towards other groups of enemies.
** Blue knights use their shields to cancel out your attacks, potentially wasting your power when they put it up at the last second
** Red Mages just rush you with spells trying to score a quick kill.
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** Oathbound Paladins are a slightly less resilient but more versatile version of the Guardian, whose resilience comes not from blocking damage but from being [[TheMedic able to heal]] [[HealingFactor it almost instantly]].

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** Oathbound Paladins are a slightly less resilient but more versatile version of the Guardian, whose resilience comes not from blocking damage but from being [[TheMedic [[CombatMedic able to heal]] [[HealingFactor it almost instantly]].
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** Oathbound Paladins are a slightly less resilient but more versatile version of the Guardian, whose resilience comes not from blocking damage but from being [[TheMedic able to heal]] [[HealingFactor it almost instantly]].
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** Paladins can use this to their advantage, since their damage output is usually too low to draw aggro efficiently but they have several healing abilities at their disposal, and have enormous HP and Defense scores.
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** During a quest in Sharandar forest, a goblin taunts a captured elf by saying "The silly elves [[LordOfTheRings breathed too greedily, and too deep.]]
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* DynamicEntry: The Great Weapon Fighter can do this with one of his encounter powers as well as one of their Daily powers.

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* DynamicEntry: The Great Weapon Fighter can do this with one of his encounter powers as well as one of their Daily powers. The Oathbound Paladin also has a lunging attack that tosses all enemies but his target.
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* CombatMedic: Devoted Cleric's role

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* CombatMedic: Devoted Cleric's rolerole. Oathbound Paladins with an Oath of Devotion also specialize in mass healing.

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* LuckilyMyShieldWillProtectMe: Guardian Fighter's signature move - blocking the most powerful blows, or even magic, with his shield.

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* LuckilyMyShieldWillProtectMe: Guardian Fighter's signature move - blocking the most powerful blows, or even magic, with his shield. The Paladin's is slightly less effective, but it also protects and heals all allies in the vicinity.
* RivalsTeamUp: Icewind Dale is a PvP zone where players are split in two factions and often competing for Black Ice veins. This still doesn't prevent them from putting up a truce to deal with bosses or Heroic encounters.


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** Many quest names such as [[LoveAtTheTimesOfCholera Love at the Times of Spellplague]].

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* AfterTheEnd: Set 100 years after the NWN games, and after the Spellplague that drastically changed the Forgotten Realms. By this point the titular city has been completely obliterated and rebuilt yet again.

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* AfterTheEnd: Set 100 years after the NWN games, and after the Spellplague that drastically changed the Forgotten Realms. Also well after the volcano Mount Hotenow erupted, devastating Neverwinter and killing the last descendants of Lord Nasher Alagondar. By this point the titular city has been completely obliterated and rebuilt yet again.



* GlassCannon: The Trickster Rogue. Very high DPS, and capable of take down dungeon bosses alone if done correctly and the rest of the party is distracting the [[FlunkyBoss adds]], but they also can't take much of a beating without needing healing potions or a cleric quickly. Thankfully, Trickster Rogues come with a [[{{Invisibility}} stealth]] mode to evade enemies.

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* GlassCannon: GlassCannon:
**
The Trickster Rogue. Very high DPS, and capable of take down dungeon bosses alone if done correctly and the rest of the party is distracting the [[FlunkyBoss adds]], but they also can't take much of a beating without needing healing potions or a cleric quickly. Thankfully, Trickster Rogues come with a [[{{Invisibility}} stealth]] mode to evade enemies.


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* LevelEditor: The Foundry, which debuted in ''Neverwinter'''s sister game ''VideoGame/StarTrekOnline'', allows players to build their own in-game quests.
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* GlassCannon: The Trickster Rogue. Very high DPS, and capable of take down dungeon bosses alone if done correctly and the rest of the party is distracting the [[FlunkyBoss add-ons]], but they also can't take much of a beating without needing healing potions or a cleric quickly. Thankfully, Trickster Rogues come with a [[{{Invisibility}} stealth]] mode to evade enemies.

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* GlassCannon: The Trickster Rogue. Very high DPS, and capable of take down dungeon bosses alone if done correctly and the rest of the party is distracting the [[FlunkyBoss add-ons]], adds]], but they also can't take much of a beating without needing healing potions or a cleric quickly. Thankfully, Trickster Rogues come with a [[{{Invisibility}} stealth]] mode to evade enemies.
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* ZergRush: The preferred tactic for dealing with Heroic Encounters in the absence of explicit organization. In Icewind Pass there's a near-permanent "zerg" of players who run around the HE route.
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* CriticalResearchFailure: The orcs in the Tower District are described(and describe themselves) as being members of the Many-Arrows Tribe. In the tabletop and novels, there is no "Many-Arrows Tribe"; rather, Many-Arrows is an orc kingdom made up of dozens of different orc tribes. Further, it's named for it's founder, Obould Many-Arrows, who was king of the ''Broken Arrow Tribe''.

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* CriticalResearchFailure: The orcs in the Tower District are described(and described (and describe themselves) as being members of the Many-Arrows Tribe. In the tabletop and novels, there is no "Many-Arrows Tribe"; rather, Many-Arrows is an orc kingdom made up of dozens of different orc tribes. Further, it's named for it's founder, Obould Many-Arrows, who was king of the ''Broken Arrow Tribe''.
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* InterfaceScrew: Every area in the game has a map. Except the Twisted Fane, at the bottom of the Chasm. It's all black...

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* ShootTheMedicFirst: Clerics draw a sizeable amount of aggro from enemies by healing other players. As such, in high enemy areas, such as a boss battle, most of the enemies target the cleric after a minute or two of healing if the tank isn't doing a very good job at building threat.

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* ShootTheMedicFirst: Clerics draw a sizeable amount of aggro from enemies by healing other players. As such, in high enemy areas, such as a boss battle, most of the enemies target the cleric after a minute or two of healing if the tank isn't doing a very good job at building threat. threat.
* ShoutOut:
** To ''VideoGame/DwarfFortress'': One of the dwarves at the Triage Camp in Icespire Peak says "I need alcohol to get through the working day!"
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* CriticalResearchFailure: The orcs in the Tower District are described(and describe themselves) as being members of the Many-Arrows Tribe. In the tabletop and novels, there is no "Many-Arrows Tribe"; rather, Many-Arrows is an orc kingdom made up of dozens of different orc tribes. Further, it's named for it's founder, Obould Many-Arrows, who was king of the ''Broken Arrow Tribe''.


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* TakeThat: In the Tower District, you can find a dead orc named "Drall", with an axe in his back and a note beside him from the zone boss Vanci Bloodscar, saying that she doesn't care if [[VideoGame/WorldOfWarcraft Drall left his 'horde' to be with her, she's not interested in his advances and if he tries again, she'll put an axe in his back.]]
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The game was released on XboxOne on March 31st 2015, and will be released on PS4 in September 2015.
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* ChestMonster: Mimics, [[{{DungeonsAndDragons}} as per the source material.]] They focus solely on the adventurer who "opened" them, with slowing abilities to make them easier prey.

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* ChestMonster: Mimics, [[{{DungeonsAndDragons}} [[TabletopGame/DungeonsAndDragons as per the source material.]] They focus solely on the adventurer who "opened" them, with slowing abilities to make them easier prey.
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* HuskyRusskie: Karzov, the leader of the Sons of Alagondar (this game takes place in 4e after all) in the Blacklake District has a cheesy Russian accent, is ''huge'' and hits like freight train.

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* HuskyRusskie: Karzov, the leader of the Sons of Alagondar (this game takes place in 4e after all) in the Blacklake District has a cheesy Russian accent, is ''huge'' and hits like a freight train.
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** The Great Weapon and Guardian Fighters do this with the Weapon Master Paragon path powers and the Great Weapon Fighter's Steel Blitz passive, in form of a damaging afterimage.

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** The Great Weapon and Guardian Fighters do this with the Weapon Master Paragon path powers and the Great Weapon Fighter's Steel Blitz passive, in the form of a damaging afterimage.
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* AlledgedlyFreeGame: As you level up, free players face increasingly strict limitations on weapons, armor, enchanting, and all sorts of stuff, to the point that it literally becomes next to impossible to progress your character without paying ''some'' amount of money.

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* AlledgedlyFreeGame: AllegedlyFreeGame: As you level up, free players face increasingly strict limitations on weapons, armor, enchanting, and all sorts of stuff, to the point that it literally becomes next to impossible to progress your character without paying ''some'' amount of money.
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* AlledgedlyFreeGame: As you level up, free players face increasingly strict limitations on weapons, armor, enchanting, and all sorts of stuff, to the point that it literally becomes next to impossible to progress your character without paying ''some'' amount of money.

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No, not the single-player RolePlayingGame series. For that, see ''NeverwinterNights'' and ''NeverwinterNights2''.

No, not even the original ''Neverwinter Nights'', the 2D {{MMORPG}} whose popularity was eclipsed by the [=BioWare=] RPG.

And definitely not TheNeverwinterTrilogy with Drizzt Do'Urden, of which the first novel, ''{{Gauntlgrym}}'', has been released.

...Confused yet? So are we.

''[[http://www.playneverwinter.com/ Neverwinter]]'' is an MMORPG in development by Cryptic Studios, set in the titular city of Neverwinter in the ForgottenRealms universe, which is also the setting of all of the above. Considered by {{Atari}} to be the continuation of the ''Neverwinter Nights'' series, it is the first game in the series to be based on the ''DungeonsAndDragons'' [=4th=] Edition ruleset. (The first and second ''NWN'' games used the 3 and 3.5 editions, respectively.)

According to Cryptic COO Jack Emmert, ''Neverwinter'' is going to be less of a traditional MMO and more of a story-driven game, "closer to things like ''Franchise/DragonAge'' or ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''". He was right.

!!Provides examples of:

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No, not the single-player RolePlayingGame series. For that, see ''NeverwinterNights'' and ''NeverwinterNights2''.

No, not even the original ''Neverwinter Nights'', the 2D {{MMORPG}} whose popularity was eclipsed by the [=BioWare=] RPG.

And definitely not TheNeverwinterTrilogy with Drizzt Do'Urden, of which the first novel, ''{{Gauntlgrym}}'', has been released.

...Confused yet? So are we.

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/neverwinter_video_game_5791.jpg]]
''[[http://www.playneverwinter.com/ Neverwinter]]'' is an MMORPG in development developed by Cryptic Studios, Studios using the same engine as their previous title ''VideoGame/StarTrekOnline'', and published by Perfect World Entertainment. The game is set in the titular eponymous city of Neverwinter in the ForgottenRealms universe, which is also the setting of all of the above. TabletopGame/ForgottenRealms universe. Considered by {{Atari}} Creator/{{Atari}} to be the continuation of the ''Neverwinter Nights'' ''VideoGame/NeverwinterNights'' series, it is the first game in the series to be based on the ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' [=4th=] Edition ruleset. (The first and second ''NWN'' games used the 3 and 3.5 editions, respectively.)

According to Cryptic COO Jack Emmert, ''Neverwinter'' is going to be less of a traditional MMO and more of a story-driven game, "closer to things like ''Franchise/DragonAge'' or ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''". He was right.

!!Provides See also ''VideoGame/NeverwinterNights'' and ''VideoGame/NeverwinterNights2'', the single-player games to which ''NW'' is a sequel, and ''Literature/TheNeverwinterSaga'' by Creator/RASalvatore, part of ''Literature/TheLegendOfDrizzt'' series and set in the same time period.
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!!''Neverwinter'' provides
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* WarmUpBoss: The Harbinger at the end of the tutorial.

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* WarmUpBoss: The Harbinger at the end of the tutorial.tutorial.
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* BladeSpam: The Flourish paragon power for both Fighter classes. Stab the enemy once from the front, then FlashStep around them in a ring while stabbing so quickly that only the afterimage is visible.



* FlashStep: The Control Wizard class has a quick short-range teleport that allows them to dodge attacks and maneuver fairly freely in a fight, though the ability isn't really spammable. The Trickster Rogue has the super-speed version of this built into several powers, but executes it so rapidly that it becomes more of a TeleportSpam.

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* FlashStep: The Control Wizard class has a quick short-range teleport that allows them to dodge attacks and maneuver fairly freely in a fight, though the ability isn't really spammable. The Trickster Rogue has the super-speed version of this built into several powers, but executes it so rapidly that it becomes more of a TeleportSpam. The Ranger also uses this as a dodge.
** The Great Weapon and Guardian Fighters do this with the Weapon Master Paragon path powers and the Great Weapon Fighter's Steel Blitz passive, in form of a damaging afterimage.


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** Hunter Rangers as well. They can dish out monstrous damage at melee and range, and are very good at keeping enemies from actually getting melee attacks off, but are just as squishy as the rogue while lacking stealth.


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** The Call to Arms events let players of any level run the Skirmish in question, with extra better rewards to boot.
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* WakeUpCallBoss: Chartilifax of the ''Lair of the Mad Dragon'' dungeon. The previous dungeons can easily be done through brute force, while Chartilifax reminds the players why teamwork and strategy are necessary.

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* WakeUpCallBoss: Chartilifax of the ''Lair of the Mad Dragon'' dungeon. The previous dungeons can easily be done through brute force, while whereas Chartilifax reminds the players why teamwork and strategy are necessary.
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* BFS: Great Weapon Fighters use only swords so big they wouldn't be out of place in the hands of [[VideoGame/FinalFantasyVII Cloud]] and [[VideoGame/SoulSeries Nightmare]].

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* BFS: {{BFS}}: Great Weapon Fighters use only Fighters, natch. Their swords are so big they wouldn't be out of place in the hands of [[VideoGame/FinalFantasyVII Cloud]] and [[VideoGame/SoulSeries Nightmare]].
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* BFS: Great Weapon Fighters use only swords so big they wouldn't be out of place in the hands of [[VideoGame/FinalFantasyVII Cloud]] and [[VideoGame/SoulSeries Nightmare]].

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* GlassCannon: The Trickster Rogue. Very high DPS, and capable of take down dungeon bosses alone if done correctly and the rest of the party is distracting the [[FlunkyBoss add-ons]], but they also can't take much of a beating without needing healing potions or a cleric quickly. Thankfully, Trickster Rogues come with a [[{{Invisibility}} stealth]] mode to evade enemies.



* LightningBruiser: Great Weapon Fighter. High DPS and quick, easy methods to gain more health. Their drawback, compared to the [[PaperRam Trickster Rogue]], is that enemies will more likely target them.

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* LightningBruiser: Great Weapon Fighter. High DPS and quick, easy methods to gain more health. Their drawback, compared to the [[PaperRam [[GlassCannon Trickster Rogue]], is that enemies will more likely target them.



* PaperRam: The Trickster Rogue. Very high DPS, and capable of take down dungeon bosses alone if done correctly and the rest of the party is distracting the [[FlunkyBoss add-ons]], but they also can't take much of a beating without needing healing potions or a cleric quickly. Thankfully, Trickster Rogues come with a [[{{Invisibility}} stealth]] mode to evade enemies.

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