History VideoGame / Neverwinter

31st Dec '15 7:39:04 PM Kingault
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* GuideDangIt: There are achievements for completing an adventure zone's dungeon, skirmish, and story missions. The dungeon and story mission can always be dealt with no matter what level you are, but skirmishes become LostForever if you surpass the maximum level.

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* GuideDangIt: There are achievements for completing an adventure zone's dungeon, skirmish, and story missions. The dungeon and story mission missions can always be dealt with no matter what level you are, but skirmishes become LostForever if you surpass the maximum level.
8th Nov '15 8:21:42 PM reppuzan
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* DeathIsCheap: Zig-zagged. Unlike many [=MMOs=], Neverwinter does not have an EXP penalty upon death. However, it ''does'' have something called the injury system, meaning that your character will be hit with a permanent debuff to cooldowns, movement speed, or total health unless you use an injury kit or sit in a campfire for three minutes. While they aren't particularly difficult to buy later on (repeatable quests and professions give significant amounts of additional cash to the loot on the floor), this is rather punishing for newer and lagging players since they'll have to either shell out their hard earned currency (which newer players want to use on mounts and profession supplies) or stop fighting for a while. It is most certainly averted in Epic Dungeon boss battles, in which fallen allies will not be able to reenter the fight, forcing the rest of the party to fight the boss with one less member. This can be devastating if said fallen ally was one of the party's strongest members or its healer.
18th Sep '15 9:00:13 PM reppuzan
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* AerithAndBob: We have names like Zoey, Josef, and Knox... then we also have names like Hawthidon, Erdan, and Shava.
18th Sep '15 8:41:38 PM reppuzan
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* FrickinLaserBeams: [[AnIcePerson Control Wizards]] can cast a steady [[FreezeRay Ray of Frost]], which slows down and freezes enemies if held down long enough. [[CombatMedic Devoted Clerics]] gain [[DeathRay damaging]] and [[HealingShiv healing]] beams when activating divine power.

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* FrickinLaserBeams: [[AnIcePerson Control Wizards]] can cast a steady [[FreezeRay Ray of Frost]], which slows down and freezes enemies if held down long enough. [[CombatMedic Devoted Clerics]] gain [[DeathRay damaging]] and [[HealingShiv healing]] beams when activating divine power. Scourge Warlocks get their own variant as well.



** Hunter Rangers as well. They can dish out monstrous damage at melee and range, and are very good at keeping enemies from actually getting melee attacks off, but are just as squishy as the rogue while lacking stealth.

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** Hunter Rangers as well. They can dish out monstrous damage at melee and range, and are very good at keeping enemies from actually getting melee attacks off, but are just as squishy as the rogue while lacking stealth.stealth outside of their daily power Forest Ghost.
18th Sep '15 7:01:28 PM reppuzan
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* SequenceBreaking: The design of the ''Temple of the Spider'' dungeon allows savvy players to skip large portions of it by jumping off specific ledges to get to the lower floors faster, thus skipping multiple hordes and saving time, gold, and potions. Of course, fall damage still applies, but it's easily negated with a potion or two.
12th Sep '15 7:29:45 PM reppuzan
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** The Trickster Rogue. Very high DPS, and capable of take down dungeon bosses alone if done correctly and the rest of the party is distracting the [[FlunkyBoss adds]], but they also can't take much of a beating without needing healing potions or a cleric quickly. Thankfully, Trickster Rogues come with a [[{{Invisibility}} stealth]] mode to evade enemies.

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** The Trickster Rogue. Very high DPS, and capable of take down dungeon bosses alone if done correctly and the rest of the party is distracting the [[FlunkyBoss adds]], but they also can't take much of a beating without needing healing potions or a cleric quickly. Thankfully, Trickster Rogues come with a [[{{Invisibility}} stealth]] mode to evade enemies. A well-equipped Trickster Rogue is also nigh-unbeatable in one on one combat without additional help because of just how damaging they are. Put them against an equally well equipped group who get the drop on him however, and the rogue goes down like a wet noodle.
12th Sep '15 7:27:18 PM reppuzan
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* BribingYourWayToVictory: People willing to shell out cash get insanely fast mounts (which are incredibly effective in the control point centered [=PvP=]), powerful companions that essentially act as additional places to put rings and enchantments, and additional runs of event dungeons. This is taken further with the Strongholds update, which introduces a [=VIP=] system to further reward people who spend cash with boosts such as eliminating the costs for putting stuff on the Auction House and the ability to Invoke anywhere.
7th Sep '15 11:49:16 PM ZorotheGallade
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* AnEntrepreneurIsYou: You can specialize in a Profession and gain workers and mercenaries to do work for you as you adventure or go offline. Leadership gives you a regular flow of money by having your mercenaries do various operations around Neverwinter on their own, while crafting professions reward you with high-quality equipment you can sell or use yourself.
2nd Sep '15 11:38:59 PM ZorotheGallade
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* CrapsackWorld: Besides the Protector's Enclave, any other part of Neverwinter and surroundings has it ''very'' rough. The town's other districts are overrun by orcs, anarchists, zombies and [[EldritchAbomination Eldritch Abominations]], and if you go just outside town the few humans, elves and dwarves still standing are barely holding their ground against demons, necromancers, giants, archons and the occasional dragon.



* DudeWheresMyRespect: Averted. Since the very beginning several NPCs congratulate you on your success at holding off the undead, and by the time you finish the main quest chain the palace guards salute and announce you, and Lord Neverember himself approaches to chat with you instead of his bodyguard shooing you away.

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* DudeWheresMyRespect: Averted. Since the very beginning several NPCs congratulate you on your success at holding off the undead, and by the time you finish the main quest chain the palace guards salute and announce you, and Lord Neverember himself approaches to chat with you instead of his bodyguard shooing you away. Also, low level quests will disappear from your map once you are several levels past them, ensuring your log doesn't get cluttered with menial tasks.
2nd Sep '15 11:24:21 PM ZorotheGallade
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* DudeWheresMyRespect: Averted. Since the very beginning several NPCs congratulate you on your success at holding off the undead, and by the time you finish the main quest chain the palace guards salute and announce you, and Lord Neverember himself approaches to chat with you instead of his bodyguard shooing you away.
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