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-->-- Tagline for ''[=NeoQuest=] II''
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-->-- Tagline '''{{Tagline}}''' for ''[=NeoQuest=] II''
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** The opening splash screen of the game is a two-fer: Mr. [=InSaNe=] is dressed up like [[Franchise/TheMatrix The Archietect]], with enemies from the game beside him and the caption [[USefulNotes/PlayStation2 "Live in your world, get eaten by a Vampire Bearog in mine."]] below.
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** The opening splash screen of the game is a two-fer: Mr. [=InSaNe=] is dressed up like [[Franchise/TheMatrix The Archietect]], with enemies from the game beside him and the caption [[USefulNotes/PlayStation2 [[Platform/PlayStation2 "Live in your world, get eaten by a Vampire Bearog in mine."]] below.
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No, the names Rohane, Mipsy, Talinia, and Velm do not stand out amongst names like Hanso, Fyora, Jeran, etc. Probably why the example couldn't even say whether they were the Aerith or the Bob
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* AerithAndBob: Compared to the site at large, all the main characters are this. Their names (save for Rohane) were taken from the members of an ''VideoGame/EverQuest'' guild.
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That must have originally been added a real long time ago.
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-->'''Mokti:''' Oh, you know how little brothers are... he wanted [[StarWars adventure, excitement. Bah! A Swamp Edge citizen craves not these things. He is reckless.]] Well, I hope he comes home soon, anyway.
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-->'''Mokti:''' Oh, you know how little brothers are... he wanted [[StarWars [[Franchise/StarWars adventure, excitement. Bah! A Swamp Edge citizen craves not these things. He is reckless.]] Well, I hope he comes home soon, anyway.
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** In ''II'', you can beat the game without fighting the Miner Foreman, the Leximp, Meuka, and Hubrid Nox. The only penalty for doing so is missing out on experience, item drops, and some plot details.
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** In ''II'', you can beat the game without fighting the Miner Foreman, the Leximp, Meuka, and Hubrid Nox. The only penalty for doing so is missing out on experience, item drops, and some plot details. In the Leximp's case, you also can't use the facilities of the nearby town if you skip him.
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* SkippableBoss: Four bosses in this game (Miner Foreman, Leximp, Meuka, Hubrid Nox) don't obscure the path forward, and you can proceed without fighting them at the cost of giving up potential loot and experience. In the Leximp's case, you also miss out the nearby town's facilities if you don't defeat him.
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* DisneyVillainDeath: When you defeat [[FinalBoss King Terask]], the post-battle narration shows him stumbling backwards and falling out of the tower into the clouds below. [[spoiler:This is subverted at the very end of the chapter when it turns out Terask didn't die, has become much stronger, and is out for revenge.]]
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* AGlitchInTheMatrix: [[spoiler: Your first clue to the reality of this RPG.]]
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* AGlitchInTheMatrix: You may occasionally see some circuit board tiles when traversing the overworld. [[spoiler: Your first clue to the reality of this RPG.]]
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** Hubrid Nox's dungeon. Though its floors are small, there's ''nine'' of them, and the random encounters can easily wear you down on the way. A prominent NQ guide once described it as "nine levels of solid [[=NeoQuest=]] torture".
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** Hubrid Nox's dungeon. Though its floors are small, The Tower of Nox has a small floor plan, but there's ''nine'' of them, and the random encounters can easily wear you down on the way. A prominent NQ guide once described it as "nine levels of solid [[=NeoQuest=]] torture".
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*** Faerie City can be rather time-consuming, especially because the player needs to traverse it back and forth to chase down the [[CowardlyBoss Faerie Thief]]. Not helping is that it's a fair distance from the closest town.
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*** Faerie City can be rather time-consuming, especially because is massive, and the player needs to traverse it back and forth to chase down the [[CowardlyBoss Faerie Thief]]. Not helping is that it's a fair distance from the closest town.
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* MirrorBoss: The 4 Faeries. The Earth Faerie mirrors Rohane (has Critical Hits and Stunning Strikes), the Fire Faerie mirrors Mipsy (Direct Damage, Group Direct Damage), the Dark Faerie mirrors Talinia (sort of; it's the one that inflicts status effects, even if Velm gets some of them on your team) and the Water Faerie mirrors Velm (Healing, Group Healing).
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* MirrorBoss: The 4 Faeries.Faeries can do what your party can. The Earth Faerie mirrors Rohane (has Critical Hits and Stunning Strikes), the Fire Faerie mirrors Mipsy (Direct Damage, Group Direct Damage), the Dark Faerie mirrors Talinia (sort of; it's the one that inflicts status effects, even if Velm gets some of them on your team) and the Water Faerie mirrors Velm (Healing, Group Healing).
* SkippableBoss: Four bosses in this game (Miner Foreman, Leximp, Meuka, Hubrid Nox) don't obscure the path forward, and you can proceed without fighting them at the cost of giving up potential loot and experience. In the Leximp's case, you also miss out the nearby town's facilities if you don't defeat him.
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* TrueFinalBoss: [[spoiler:King Terask II, the new-and-improved Terask v2.]]
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* TrueFinalBoss: [[spoiler:King Terask II, the new-and-improved Terask v2.II barges in for a rematch right as you're approaching Queen Fyora, and boasts twice as much health and stronger attacks.]]
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->''Live in your world. Get devoured by a Vampire Bearog in mine.''
-->-- Tagline for ''[=NeoQuest=] II''
-->-- Tagline for ''[=NeoQuest=] II''
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[[folder:''[=NeoQuest=]'']]
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troping real life
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* SchmuckBait: Newbies asking "will they make a NQ III" are given the link to NQ 3D.
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[[folder:''Neoquest 3D'']]
* CanonDisContinuity: Is æ'Neoquest 3D'' really part of the series?
* CanonDisContinuity: Is æ'Neoquest 3D'' really part of the series?
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[[folder:''Neoquest 3D'']]
[=3D=]'']]
* CanonDisContinuity: Isæ'Neoquest ''Neoquest 3D'' really part of the series?
* CanonDisContinuity: Is
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The first game (''[=NeoQuest I=]'') tells the story of a rather dashing young Lupe. He is transported back in time [[ExcusePlot for some reason]] to Ancient Neopia (1,000 years ago), and has to fight the members (some former) of the Circle of Twelve, incuding Xantan, the Archmagus of Roo, Gors, and eventually Jahbal, in order to save Neopia. You can unleash the power of five different types of Magic Wand, make new ones out of materials such as Bearog teeth and Lupe claws on the grand quest.
to:
The first game (''[=NeoQuest I=]'') (''[=NeoQuest=]'') tells the story of a rather dashing young Lupe. He is transported back in time [[ExcusePlot for some reason]] to Ancient Neopia (1,000 years ago), and has to fight the members (some former) of the Circle of Twelve, incuding Xantan, the Archmagus of Roo, Gors, and eventually Jahbal, in order to save Neopia. You can unleash the power of five different types of Magic Wand, make new ones out of materials such as Bearog teeth and Lupe claws on the grand quest.
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[[folder:''[=NeoQuest=] I'']]
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The first game ([=NeoQuest I=]) tells the story of a rather dashing young Lupe. He is transported back in time [[ExcusePlot for some reason]] to Ancient Neopia (1,000 years ago), and has to fight the members (some former) of the Circle of Twelve, incuding Xantan, the Archmagus of Roo, Gors, and eventually Jahbal, in order to save Neopia. You can unleash the power of five different types of Magic Wand, make new ones out of materials such as Bearog teeth and Lupe claws on the grand quest.
As for the second game ([=NeoQuest II=]), it starts out with a very artistically similar plot. You control a young Blumaroo, Rohane (and eventually, an Acara, Mipsy) as he makes his way throughout Meridell to stop the acts of Ramtor, who has crowned himself king after dethroning King Skarl from power. That doesn't sound like much compared to the first game... until you get to the FirstEpisodeTwist.
The third game, Neoquest [[ThirdIs3D 3D]], isn't as well known as the first two, and it shares virtually no gameplay mechanics from either of them. Instead, it's a TextAdventure, following most of the conventions of the genre. And its plot focuses solely on [[MundaneMadeAwesome opening a treasure chest]]. The parts of the key to open it are scattered all across the surrounding area.
As for the second game ([=NeoQuest II=]), it starts out with a very artistically similar plot. You control a young Blumaroo, Rohane (and eventually, an Acara, Mipsy) as he makes his way throughout Meridell to stop the acts of Ramtor, who has crowned himself king after dethroning King Skarl from power. That doesn't sound like much compared to the first game... until you get to the FirstEpisodeTwist.
The third game, Neoquest [[ThirdIs3D 3D]], isn't as well known as the first two, and it shares virtually no gameplay mechanics from either of them. Instead, it's a TextAdventure, following most of the conventions of the genre. And its plot focuses solely on [[MundaneMadeAwesome opening a treasure chest]]. The parts of the key to open it are scattered all across the surrounding area.
to:
The first game ([=NeoQuest I=]) (''[=NeoQuest I=]'') tells the story of a rather dashing young Lupe. He is transported back in time [[ExcusePlot for some reason]] to Ancient Neopia (1,000 years ago), and has to fight the members (some former) of the Circle of Twelve, incuding Xantan, the Archmagus of Roo, Gors, and eventually Jahbal, in order to save Neopia. You can unleash the power of five different types of Magic Wand, make new ones out of materials such as Bearog teeth and Lupe claws on the grand quest.
As for the second game([=NeoQuest II=]), (''[=NeoQuest II=]''), it starts out with a very artistically similar plot. You control a young Blumaroo, Rohane (and eventually, an Acara, Mipsy) as he makes his way throughout Meridell to stop the acts of Ramtor, who has crowned himself king after dethroning King Skarl from power. That doesn't sound like much compared to the first game... until you get to the FirstEpisodeTwist.
The third game,Neoquest ''Neoquest [[ThirdIs3D 3D]], 3D]]'', isn't as well known as the first two, and it shares virtually no gameplay mechanics from either of them. Instead, it's a TextAdventure, following most of the conventions of the genre. And its plot focuses solely on [[MundaneMadeAwesome opening a treasure chest]]. The parts of the key to open it are scattered all across the surrounding area.
As for the second game
The third game,
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[[folder: First two games]]
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[[folder: Neoquest I]]
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[[folder: Neoquest II]]
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[[folder: Neoquest [=3D=]]]
* CanonDisContinuity: Is Neoquest 3D really part of the series?
* CanonDisContinuity: Is Neoquest 3D really part of the series?
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* CanonDisContinuity: Is
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* InteractiveFiction: Unlike the other two, 3D is completely text-based.
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* InteractiveFiction: Unlike the other two, 3D ''3D'' is completely text-based.
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Difficulty Spike is YMMV.
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* DifficultySpike: After you beat the Spider Grundo, your next destination is Balthazar's Grove which holds your next rest point, situated right next to the [[WolfpackBoss Four]] [[MirrorBoss Faeries]]. Afterwards, you have a long trek through Nox Mountain Range and the Esophagor's Swamp with no new rest points in between, and if you do try and tackle Nox himself on the way, your supplies can easily wear out.
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Loads And Loads Of Characters is no longer a trope
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* LoadsAndLoadsOfCharacters: Averted for the first game, but the second has ''literal hundreds'' of 'em!
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** NeoQuest I also had a “Not bloody likely!” from the Gatekeeper.
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** NeoQuest [=NeoQuest=] I also had a “Not bloody likely!” from the Gatekeeper.
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** NeoQuest I also had a “Not bloody likely!” from the Gatekeeper.
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Cutscene Viewer has been unlaunched. This example will be repurposed as Replay Mode
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* DeadPersonConversation: After you kill Faleinn, you get to talk to her ghost.
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* DeadPersonConversation: DeadPersonConversation:
** After you kill Faleinn, you get to talk to her ghost.
** After you kill Faleinn, you get to talk to her ghost.
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* CutsceneViewer: The game allows you to view the end-chapter cutscenes at any time via a button in the menu. There's no in-universe explanation for this.
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* ReplayMode: The game allows you to view the end-chapter cutscenes at any time via a button in the menu. There's no in-universe explanation for this.
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* CutsceneViewer: The game allows you to view the end-chapter cutscenes at any time via a button in the menu. There's no in-universe explanation for this.
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Spoiler markings are not allowed on work descriptions.
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As for the second game ([=NeoQuest II=]), it starts out with a very artistically similar plot. You control a young Blumaroo, Rohane (and eventually, an Acara, Mipsy) as he makes his way throughout Meridell to stop the acts of Ramtor, who has crowned himself king after dethroning King Skarl from power. That doesn't sound like much compared to the first game... until you get to the FirstEpisodeTwist: [[spoiler:Rohane is actually not from Meridell, nor did he actually save the kingdom. That was a computer simulation aboard a starship of whom he's captaining. He was trapped in the program by a virus who later turns out to be the final boss, King Terask, and the ship he is on is headed straight for the sun. The only way to deactivate the program is to complete the other levels of the game, with the help of the other members of his crew.]]
to:
As for the second game ([=NeoQuest II=]), it starts out with a very artistically similar plot. You control a young Blumaroo, Rohane (and eventually, an Acara, Mipsy) as he makes his way throughout Meridell to stop the acts of Ramtor, who has crowned himself king after dethroning King Skarl from power. That doesn't sound like much compared to the first game... until you get to the FirstEpisodeTwist: [[spoiler:Rohane is actually not from Meridell, nor did he actually save the kingdom. That was a computer simulation aboard a starship of whom he's captaining. He was trapped in the program by a virus who later turns out to be the final boss, King Terask, and the ship he is on is headed straight for the sun. The only way to deactivate the program is to complete the other levels of the game, with the help of the other members of his crew.]]
FirstEpisodeTwist.
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Trope deprecated per TRS
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* UnwinnableByMistake: Possible on Evil! difficulty. The only way to trigger the Mastermind fight is to beat Jahbal. If you lose to Mastermind, you can't challenge Jahbal again. This isn't a problem on [=InSaNe=], where dying resets the game, ''but''...
** UnwinnableByInsanity: The same thing happens if you flee from Mastermind (or [[spoiler:Xantan Reborn]]) and since all monsters are gone once you defeat Jahbal, you can mess up your game on either of the higher levels.
** UnwinnableByInsanity: The same thing happens if you flee from Mastermind (or [[spoiler:Xantan Reborn]]) and since all monsters are gone once you defeat Jahbal, you can mess up your game on either of the higher levels.
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* UnwinnableByMistake: UnintentionallyUnwinnable: Possible on Evil! difficulty. The only way to trigger the Mastermind fight is to beat Jahbal. If you lose to Mastermind, you can't challenge Jahbal again. This isn't a problem on [=InSaNe=], where dying resets the game, ''but''...
** UnwinnableByInsanity: The''but'' the same thing happens if you flee from Mastermind (or [[spoiler:Xantan Reborn]]) and since all monsters are gone once you defeat Jahbal, you can mess up your game on either of the higher levels.
** UnwinnableByInsanity: The
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* ObviousRulePatch: As noted under UnwinnableByInsanity, in the first game it is possible to render the whole game {{Unwinnable}} if you flee from Mastermind or Xantan Reborn since they don't appear on the map like other bosses, but are triggered by another event. To prevent a similar situation happening with Terask II, it is impossible to flee from him.
to:
* ObviousRulePatch: As noted under UnwinnableByInsanity, UnintentionallyUnwinnable, in the first game it is possible to render the whole game {{Unwinnable}} if you flee from Mastermind or Xantan Reborn since they don't appear on the map like other bosses, but are triggered by another event. To prevent a similar situation happening with Terask II, it is impossible to flee from him.
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** The opening splash screen of the game is a two-fer: Mr. [=InSaNe=] is dressed up like [[Film/TheMatrix The Archietect]], with enemies from the game beside him and the caption [[USefulNotes/PlayStation2 "Live in your world, get eaten by a Vampire Bearog in mine."]] below.
to:
** The opening splash screen of the game is a two-fer: Mr. [=InSaNe=] is dressed up like [[Film/TheMatrix [[Franchise/TheMatrix The Archietect]], with enemies from the game beside him and the caption [[USefulNotes/PlayStation2 "Live in your world, get eaten by a Vampire Bearog in mine."]] below.
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Moved the trope in the wrong folder into the correct one
* StarterVillainStays: The very first boss of the game is a sludge monster known as Xantan the Foul. [[spoiler: If playing on [=InSaNe=] difficulty, he is revealed to be the TrueFinalBoss having returned as Xantan Reborn.]]
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* StarterVillainStays: The very first boss of the game is a sludge monster known as Xantan the Foul. [[spoiler: If playing on Insane difficulty, he is revealed to be the TrueFinalBoss having returned as Xantan Reborn.]]
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removed fanon
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* AGlitchInTheMatrix: [[spoiler: Your first clue to the reality of this RPG.]]
* AGlitchInTheMatrix: [[spoiler: Your first clue to the reality of this RPG.]]
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* SwordAndSorcerer: Rohane and Mipsy, until Talinia joins their team. Some players are inclined to believe that Rohane and Mipsy are also a BattleCouple.
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* SwordAndSorcerer: Rohane (knight) and Mipsy, Mipsy (sorceress), until Talinia joins their team. Some players are inclined to believe that Rohane and Mipsy are also a BattleCouple.team.
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More accurate.
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* {{Roguelike}}: [=InSaNe=] difficulty will seem like this, with its FinalDeath rule in place. Made worse that all of the enemies have 2x health.
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* {{Roguelike}}: [=InSaNe=] difficulty will seem like this, with its FinalDeath rule in place.being a FinalDeathMode. Made worse that all of the enemies have 2x health.
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More accurate.
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* FinalDeath: If you die on [=InSaNe=] mode, you have to start the whole game over, rather that starting from the last save point. Also applies to [=NQ2=].
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* FinalDeath: FinalDeathMode: If you die on [=InSaNe=] mode, you have to start the whole game over, rather that starting from the last save point. Also applies to [=NQ2=].
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More accurate.
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** [[HarderThanHard InSaNe]], which takes its name from Neo's most prominent PHP programmer: Mr. [=InSaNe=][[note]][[InsistentTerminology It's typically spelled like that]][[/note]]. FinalDeath is in full effect on this difficulty, along with even higher HP counts.
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** [[HarderThanHard InSaNe]], which takes its name from Neo's most prominent PHP programmer: Mr. [=InSaNe=][[note]][[InsistentTerminology It's typically spelled like that]][[/note]]. FinalDeath This is in full effect on this FinalDeathMode difficulty, along with even higher HP counts.
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None
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* DoorToBefore: Many dungeons will have teleporters right behind the boss which teleport the player right back to the beginning of the dungeon.
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Link for new trope
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* StarterVillainStays: The very first boss of the game is a sludge monster known as Xantan the Foul. [[spoiler: If playing on Insane difficulty, he is revealed to be the TrueFinalBoss having returned as Xantan Reborn.]]
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None
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* EndlessDaytime: In the Haunted Woods chapter, the sun's been cursed to stay up forever. It turns out that Edna the witch was trying to bring about TheNightThatNeverEnds and got the spell backwards.
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* DarknessEqualsDeath: Guess what happens if you visit the Dark Forest or the Darkness?
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None
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* GenreRoulette: In a unique way. The first game is very similar to a classic Eastern RPG, while the second takes its cues from the Japanese; a perfect contrast amongst the genre. And the third is something compeletely different.
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* GenreRoulette: In a unique way. The first game is very similar to a classic Eastern Western RPG, while the second takes its cues from the Japanese; a perfect contrast amongst the genre. And the third is something compeletely different.
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None
Changed line(s) 5,6 (click to see context) from:
As for the second game ([=NeoQuest II=]), it starts out with a very artistically similar plot. You control a young Blumaroo, Rohane (and eventually, an Acara, Mipsy) as he makes his way throughout Meridell to stop the acts of Ramtor, who has crowned himself king after dethroning King Skarl from power. That doesn't sound like much compared to the first game... until you get to the FirstEpisodeSpoiler: [[spoiler:Rohane is actually not from Meridell, nor did he actually save the kingdom. That was a computer simulation aboard a starship of whom he's captaining. He was trapped in the program by a virus who later turns out to be the final boss, King Terask, and the ship he is on is headed straight for the sun. The only way to deactivate the program is to complete the other levels of the game, with the help of the other members of his crew.]]
to:
As for the second game ([=NeoQuest II=]), it starts out with a very artistically similar plot. You control a young Blumaroo, Rohane (and eventually, an Acara, Mipsy) as he makes his way throughout Meridell to stop the acts of Ramtor, who has crowned himself king after dethroning King Skarl from power. That doesn't sound like much compared to the first game... until you get to the FirstEpisodeSpoiler: FirstEpisodeTwist: [[spoiler:Rohane is actually not from Meridell, nor did he actually save the kingdom. That was a computer simulation aboard a starship of whom he's captaining. He was trapped in the program by a virus who later turns out to be the final boss, King Terask, and the ship he is on is headed straight for the sun. The only way to deactivate the program is to complete the other levels of the game, with the help of the other members of his crew.]]
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* FirstEpisodeSpoiler / LateArrivalSpoiler: [[spoiler: The [[SublimeRhyme revelation of the computer simulation]] is treated as a complete surprise at the end of the first chapter. But if you've played Neo for a long time, you're likely to know it's coming]].
to:
* FirstEpisodeSpoiler / LateArrivalSpoiler: FirstEpisodeTwist: [[spoiler: The [[SublimeRhyme revelation of the computer simulation]] is treated as a complete surprise at the end of the first chapter. But if you've played Neo for a long time, you're likely to know it's coming]].