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''Armageddon'' [[DreamMatchGame brought back the entire cast from the previous six installments]] in the FightingGame franchise -- from ''VideoGame/MortalKombat'' all the way up to ''VideoGame/MortalKombatDeception'' -- and also added Sareena from ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'' (because she was selectable in the UsefulNotes/GameBoyAdvance-only ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Tournament Edition]]''). It includes a total cast of '''[[LoadsAndLoadsOfCharacters 63 playable named combatants]]''', including the ''Trilogy'' exclusive characters ''[[DittoFighter Chameleon]]'' (for all consoles) and ''[[DittoFighter Khameleon]]'' ([[RegionalBonus exclusively]] for Wii), ''[[JokeCharacter Meat]]'' from ''4'' as a SecretCharacter, and ''[[PlayingWithFire Blaze]]'' (a SecretCharacter from ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' who was turned into a [[ElementalPowers Fire Golem]] in order to be the game's FinalBoss). To cap off the roster, '''all''' previously unplayable bosses and sub-bosses -- [[VideoGame/MortalKombat Goro]], [[VideoGame/MortalKombat2 Kintaro, Shao Kahn]], [[VideoGame/MortalKombat3 Motaro]], [[VideoGame/MortalKombatDeadlyAlliance Moloch]], and [[VideoGame/MortalKombatDeception Onaga]] -- were turned into playable characters without any need for unlocking them. There was even room for two new characters (''[[CainAndAbel Daegon and Taven]]'', the main characters of this game). Oh, and there's an extra space for [[VirtualPaperDoll your very own created kombatant]]. At first, ''Armageddon'' appeared to be a dream come true: every potential ''Mortal Kombat'' dream match was now possible.
The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the Fatalities) now required players to execute a button sequence for ''each part of the Fatality sequence'', and they were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.
The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the Fatalities) now required players to execute a button sequence for ''each part of the Fatality sequence'', and they were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.
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''Armageddon'' [[DreamMatchGame brought back the entire cast from the previous six installments]] in the FightingGame franchise -- from ''VideoGame/MortalKombat'' all the way up to ''VideoGame/MortalKombatDeception'' -- and also added Sareena from ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'' (because she was selectable in the UsefulNotes/GameBoyAdvance-only ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Tournament Edition]]''). It includes a total cast of '''[[LoadsAndLoadsOfCharacters 63 playable named combatants]]''', including the ''Trilogy'' exclusive characters ''[[DittoFighter Chameleon]]'' Chameleon (for all consoles) and ''[[DittoFighter Khameleon]]'' Khameleon ([[RegionalBonus exclusively]] for Wii), ''[[JokeCharacter Meat]]'' Meat from ''4'' as a SecretCharacter, and ''[[PlayingWithFire Blaze]]'' Blaze (a SecretCharacter from ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' who was turned into a [[ElementalPowers Fire Golem]] in order to be the game's FinalBoss). To cap off the roster, '''all''' previously unplayable bosses and sub-bosses -- [[VideoGame/MortalKombat Goro]], [[VideoGame/MortalKombat2 Kintaro, Shao Kahn]], [[VideoGame/MortalKombat3 Motaro]], [[VideoGame/MortalKombatDeadlyAlliance Moloch]], and [[VideoGame/MortalKombatDeception Onaga]] -- were turned into playable characters without any need for unlocking them. There was even room for two new characters (''[[CainAndAbel Daegon (Daegon and Taven]]'', Taven, the main characters of this game). Oh, and there's an extra space for [[VirtualPaperDoll your very own created kombatant]]. At first, ''Armageddon'' appeared to be a dream come true: every potential ''Mortal Kombat'' dream match was now possible.
The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (theFatalities) [[FinishingMove Fatalities]]) now required players to execute a button sequence for ''each part of the Fatality sequence'', and they were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.
The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the
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* ExactWords: Revealed to be the reason Scorpion is angry with the Elder Gods after Deception. He was promised that they would resurrect his clan in return for his servitude and the defeat of Onaga. Which they did... but as hellspawns under his thrall rather than as actual living people like he expected.
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* [[StageFatality/MortalKombat the franchise's Stage Fatality page]]
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* CompilationRerelease: ''Mortal Kombat Kollection'', which shipped this game alongside ''VideoGame/MortalKombatDeception'' and ''VideoGame/MortalKombatShaolinMonks''.
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!!See also:
* [[DevelopersForesight/MortalKombat the franchise's Developers' Foresight page]]
* [[ShoutOut/MortalKombat the franchise's Shout Out page]]
----
* [[DevelopersForesight/MortalKombat the franchise's Developers' Foresight page]]
* [[ShoutOut/MortalKombat the franchise's Shout Out page]]
----
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* ShoutOut: Check [[ShoutOut/MortalKombat the page]].
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[[foldercontrol]]
[[folder:The game]]
[[folder:The game]]
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%%* NostalgiaLevel: Many of the arenas.
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!Tropes related with the Konquest mode
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[[folder:Konquest mode]]
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%%* ItsAWonderfulFailure: [[spoiler:'''YOU ARE DEAD''']]
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!!Tropes related to Motor Kombat:
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[[folder:Motor Kombat]]
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%%* VehicularCombat
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[[/folder]]
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* AscendedExtra: Meat and Mokap, who were just placeholders and {{Joke Character}}s in their respective origin games (''4'' and ''Deadly Alliance''), are now legitimate kombatants (though Meat still has to be unlocked).
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* AscendedExtra: AscendedExtra:
** Meat and Mokap, who were just placeholders and {{Joke Character}}s in their respective origin games (''4'' and ''Deadly Alliance''), are now legitimate kombatants (though Meat still has to be unlocked).
** Meat and Mokap, who were just placeholders and {{Joke Character}}s in their respective origin games (''4'' and ''Deadly Alliance''), are now legitimate kombatants (though Meat still has to be unlocked).
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* HowMuchMoreCanHeTake
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* NiceJobBreakingItHero: Taven's ending plays this horribly straight.
* NostalgiaLevel: Many of the arenas.
* NostalgiaLevel: Many of the arenas.
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* BeatEmUp
* CorridorCubbyholeRun
* CorridorCubbyholeRun
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* GenreShift: Whenever you find a member of the playable cast, a fighting match will ensue.
** Except Kano and Shujinko.
* ImpaledWithExtremePrejudice: Some stages feature spikes; you can uppercut the mooks to impale them there.
** And can happen to you in Arktika.
* ItsAWonderfulFailure: [[spoiler:'''YOU ARE DEAD''']]
** Except Kano and Shujinko.
* ImpaledWithExtremePrejudice: Some stages feature spikes; you can uppercut the mooks to impale them there.
** And can happen to you in Arktika.
* ItsAWonderfulFailure: [[spoiler:'''YOU ARE DEAD''']]
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* GenreShift: Whenever you find a member of the playable cast, a fighting match will ensue.
**ensue. Except Kano and Shujinko.
* ImpaledWithExtremePrejudice: Some stages feature spikes; you can uppercut the mooks to impale themthere.
**there. And can happen to you in Arktika.
* %%* ItsAWonderfulFailure: [[spoiler:'''YOU ARE DEAD''']]
**
* ImpaledWithExtremePrejudice: Some stages feature spikes; you can uppercut the mooks to impale them
**
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* PuzzleBoss: [[spoiler:Shao Kahn's Colossus]].
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* SmashingHallwayTrapsOfDoom
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* LethalLavaLand: Outworld Refinery
* LostWoods: Botan Jungle
* LostWoods: Botan Jungle
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* LethalLavaLand: Outworld Refinery
Refinery.
* LostWoods: BotanJungleJungle.
* LostWoods: Botan
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* ShiftingSandLand: The Lost Pyramid
* SlippySlideyIceWorld: Lin Kuei Raceway
* SlippySlideyIceWorld: Lin Kuei Raceway
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* ShiftingSandLand: The Lost Pyramid
Pyramid.
* SlippySlideyIceWorld: Lin KueiRacewayRaceway.
* SlippySlideyIceWorld: Lin Kuei
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* VehicularCombat
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!!The game has examples of the following tropes:
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''Armageddon'' [[DreamMatchGame brought back the entire cast from the previous six installments]] in the FightingGame franchise -- from ''VideoGame/MortalKombat'' all the way up to ''VideoGame/MortalKombatDeception'' -- and also added Sareena from ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'' (because she was selectable in the GameBoyAdvance-only ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Tournament Edition]]''). It includes a total cast of '''[[LoadsAndLoadsOfCharacters 63 playable named combatants]]''', including the ''Trilogy'' exclusive characters ''[[DittoFighter Chameleon]]'' (for all consoles) and ''[[DittoFighter Khameleon]]'' ([[RegionalBonus exclusively]] for Wii), ''[[JokeCharacter Meat]]'' from ''4'' as a SecretCharacter, and ''[[PlayingWithFire Blaze]]'' (a SecretCharacter from ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' who was turned into a [[ElementalPowers Fire Golem]] in order to be the game's FinalBoss). To cap off the roster, '''all''' previously unplayable bosses and sub-bosses -- [[VideoGame/MortalKombat Goro]], [[VideoGame/MortalKombat2 Kintaro, Shao Kahn]], [[VideoGame/MortalKombat3 Motaro]], [[VideoGame/MortalKombatDeadlyAlliance Moloch]], and [[VideoGame/MortalKombatDeception Onaga]] -- were turned into playable characters without any need for unlocking them. There was even room for two new characters (''[[CainAndAbel Daegon and Taven]]'', the main characters of this game). Oh, and there's an extra space for [[VirtualPaperDoll your very own created kombatant]]. At first, ''Armageddon'' appeared to be a dream come true: every potential ''Mortal Kombat'' dream match was now possible.
to:
''Armageddon'' [[DreamMatchGame brought back the entire cast from the previous six installments]] in the FightingGame franchise -- from ''VideoGame/MortalKombat'' all the way up to ''VideoGame/MortalKombatDeception'' -- and also added Sareena from ''[[VideoGame/MortalKombatMythologiesSubZero Mortal Kombat Mythologies: Sub-Zero]]'' (because she was selectable in the GameBoyAdvance-only UsefulNotes/GameBoyAdvance-only ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Tournament Edition]]''). It includes a total cast of '''[[LoadsAndLoadsOfCharacters 63 playable named combatants]]''', including the ''Trilogy'' exclusive characters ''[[DittoFighter Chameleon]]'' (for all consoles) and ''[[DittoFighter Khameleon]]'' ([[RegionalBonus exclusively]] for Wii), ''[[JokeCharacter Meat]]'' from ''4'' as a SecretCharacter, and ''[[PlayingWithFire Blaze]]'' (a SecretCharacter from ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'' who was turned into a [[ElementalPowers Fire Golem]] in order to be the game's FinalBoss). To cap off the roster, '''all''' previously unplayable bosses and sub-bosses -- [[VideoGame/MortalKombat Goro]], [[VideoGame/MortalKombat2 Kintaro, Shao Kahn]], [[VideoGame/MortalKombat3 Motaro]], [[VideoGame/MortalKombatDeadlyAlliance Moloch]], and [[VideoGame/MortalKombatDeception Onaga]] -- were turned into playable characters without any need for unlocking them. There was even room for two new characters (''[[CainAndAbel Daegon and Taven]]'', the main characters of this game). Oh, and there's an extra space for [[VirtualPaperDoll your very own created kombatant]]. At first, ''Armageddon'' appeared to be a dream come true: every potential ''Mortal Kombat'' dream match was now possible.
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A joke about the phrase "kick ass" is definitely not getting crap past the radar in an M-rated game.
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* GettingCrapPastTheRadar: Jarek's weapon style has him fighting with an axe. It's referred to as "Kick Axe" by the game. Now, say that out loud.
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The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the Fatalities) now required players to execute a button sequence for ''each part of the Fatality sequence'', and there were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.
to:
The game delivered in roster depth, stages (bringing back almost every past stage, with their own {{Death Trap}}s), and customization (the 64th option on the character select allows players to create their own character) -- but it lacked a solid story (characters thought to be KilledOffForReal, such as Hsu Hao, came BackFromTheDead for no apparent reason), and the franchise's defining feature (the Fatalities) now required players to execute a button sequence for ''each part of the Fatality sequence'', and there they were homogenized with no unique Fatalities for individuals (instead, you're limited to ripping off a sequence of limbs). These two glaring flaws were the most criticized aspects of ''Armageddon''.
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Has nothing to do with familiarity with in-universe fiction.
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* FightingAShadow: Shinnok is not actually a playable character in this game ''per se''; instead, he was GenreSavvy enough to use an avatar. [[spoiler: In the next game, Raiden cheats Shao Kahn of victory by altering time... but it is implied that Shinnok, since he never actually lost due to not actually being present, might have altered time ''first'', taking advantage of this trope.]]
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* FightingAShadow: Shinnok is not actually a playable character in this game ''per se''; instead, he was GenreSavvy enough to use used an avatar. [[spoiler: In the next game, Raiden cheats Shao Kahn of victory by altering time... but it is implied that Shinnok, since he never actually lost due to not actually being present, might have altered time ''first'', taking advantage of this trope.]]
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** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, one of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is Baraka (who lost Shao Kahn's favor when he, along with the rest of the Tarkatan horde following him, chose to pledge his loyalty to Onaga).
to:
** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, one two of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is are Baraka (who lost Shao Kahn's favor when he, along with the rest of the Tarkatan horde following him, chose to pledge his loyalty to Onaga).Onaga) and Sindel (who as a result of the magically induced brainwashing done to her upon on her resurrection being undone at the conclusion of VideoGame/{{Mortal Kombat 3}}'s events went back to being ruler of Edenia and his nemesis).
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* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] it runs hard into the Stupid Pole when one of the words the filter doesn't allow is "Hell". Which is ''the name of a stage in the game.''
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* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] it runs hard into hits a low branch on the Stupid Pole Tree when one of the words the filter doesn't allow is "Hell". Which is ''the name of a stage in the game.''
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* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] one of the words it doesn't allow is "Hell". Which is ''the name of a stage in the game.''
to:
* ScunthorpeProblem: When making a custom character, the game won't let you use swears in any text field. While this ''might'' have at least kept people from having to fight [[VideoGamePerversityPotential a million bored twelve-year-olds who named their characters after obscenities in online play,]] it runs hard into the Stupid Pole when one of the words it the filter doesn't allow is "Hell". Which is ''the name of a stage in the game.''
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''''Mortal Kombat: Armageddon''''' is the seventh fighting game installment in the ''Franchise/MortalKombat'' franchise. It was released for UsefulNotes/PlayStation2 and UsefulNotes/XBox in 2006, and for Nintendo UsefulNotes/{{Wii}} in 2007. This game marks the last ''Mortal Kombat'' releases for that generation of consoles.
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* EasterEgg: The sorcerer preset for male kombatants in the Kreate-A-Fighter mode is none other than the old Shang Tsung from MKI.
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** When Kano is escaping from the Red Dragon Clan's base, he mentions that they were planning to use him as a subject for experiments on creating Dragon-Human hybrids. On top of that, his arcade ending states that upon absorbing the power of Blaze that he ''transformed'' into a Black Dragon-Human hybrid being. These are likely in reference to the "Kano Transformations" joke that was included in the list of statistics in Videogame/MortalKombatII and [[UrbanLegendOfZelda subsequent fan speculation it spurred]].
to:
** When Kano is escaping from the Red Dragon Clan's base, he mentions that they were planning to use him as a subject for experiments on creating Dragon-Human hybrids. On top of that, his arcade ending states that upon absorbing the power of Blaze that he ''transformed'' into a Black Dragon-Human hybrid being. These are likely in reference to the "Kano Transformations" joke that was included in the list of statistics in Videogame/MortalKombatII ''Videogame/MortalKombatII'' and [[UrbanLegendOfZelda subsequent fan speculation it spurred]].
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* TheUnfought: While Kano and Shujinko are two character noted in the Konquest mode section below, but a more plot relevant example is Quan Chi. Taven spends the roughly last third of the storyline seeking to track him down to get more information on Daegon's plans and later to get vengeance for [[spoiler: Quan Chi's mortal wounding of Orin in an attempt to prevent Taven from being able to travel across the realms]]. The closest Taven gets to the necromancer following the spoiler protected event was during his speech in Shao Kahn's throne room.
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* AscendedExtra: Meat and Mokap, who were just placeholders and JokeCharacters in their respective origin games (''4'' and ''Deadly Alliance''), are now legitimate kombatants (though Meat still has to be unlocked).
to:
* AscendedExtra: Meat and Mokap, who were just placeholders and JokeCharacters {{Joke Character}}s in their respective origin games (''4'' and ''Deadly Alliance''), are now legitimate kombatants (though Meat still has to be unlocked).unlocked).
** A non-individual example is the Red Dragon Clan. They were introduced in Deadly Alliance as a fairly minor force with its only connection to the series' backstory being in connection to the Black Dragon Clan. Here the Red Dragon is fleshed out from being a simple ancient crime syndicate to being a group that seeks to help its founder achieve full godhood.
** A non-individual example is the Red Dragon Clan. They were introduced in Deadly Alliance as a fairly minor force with its only connection to the series' backstory being in connection to the Black Dragon Clan. Here the Red Dragon is fleshed out from being a simple ancient crime syndicate to being a group that seeks to help its founder achieve full godhood.
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** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, one of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is Baraka (who lost Shao Kahn's favor when he, along with the rest of the Tarkatan horde, chose to pledge his loyalty to Onaga).
to:
** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, one of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is Baraka (who lost Shao Kahn's favor when he, along with the rest of the Tarkatan horde, horde following him, chose to pledge his loyalty to Onaga).
* {{Foreshadowing}}: After Taven has helped Sub-Zero in thwarting Noob Saibot's assault on the Lin Kuei Palace, Kuai Liang reveals to him that the wraith used to be his brother before he was corrupted into a minion of the Netherrealm. During the cutscene when Taven is leaving the Lin Kuei Palace he expresses his regret that [[CainAndAbel the brothers are now bitter enemies who tried to kill each other]]. This is preview to the conflict that Taven will discover himself as being in with his own brother.
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** Of the highlighted fights that occur in Armageddon's intro, one of them is Kung Lao vs Baraka in reference to them being archenemies in ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]''. Though Videogame/MortalKombat9 [[RetCanon also retconned]] the Tarkatans minions of Shao Kahn under Baraka's command as being responsible for the raid on the Wu Shi Academy that result in several fellow monks being killed and captured.
** Hotaru killing Li Mei in the intro is a vague reference to Shujinko defeating the former after his prison escape while using the latter's abilities.[[note]](Some elaboration for those unfamiliar with Deception. In the Konquest mode of that game, Shujinko would transform into whoever the last person he trained with was though In-story he was simply using another character's techniques.)[[/note]]
** Hotaru killing Li Mei in the intro is a vague reference to Shujinko defeating the former after his prison escape while using the latter's abilities.[[note]](Some elaboration for those unfamiliar with Deception. In the Konquest mode of that game, Shujinko would transform into whoever the last person he trained with was though In-story he was simply using another character's techniques.)[[/note]]
to:
** Of the highlighted fights that occur in Armageddon's intro, one of them is Kung Lao vs Baraka in reference to them being archenemies in ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]''. Though Videogame/MortalKombat9 [[RetCanon also retconned]] the Tarkatans Tarkatan minions of Shao Kahn under Baraka's command as being responsible for the raid on the Wu Shi Academy that result resulted in several fellow monks being killed and captured.
** Hotaru killing Li Mei in the intro is a vague reference to Shujinko defeating the former after his prison escape while using the latter's abilities.[[note]](Some elaboration for those unfamiliar with Deception. In the Konquest mode of that game, Shujinko would transform into whoever the last person he trained withwas was, though In-story he was simply using another character's techniques.)[[/note]]
** Hotaru killing Li Mei in the intro is a vague reference to Shujinko defeating the former after his prison escape while using the latter's abilities.[[note]](Some elaboration for those unfamiliar with Deception. In the Konquest mode of that game, Shujinko would transform into whoever the last person he trained with
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* TheBadGuyWins: [[spoiler:The canonical winner of Armageddon? [[OhCrap Shao Kahn.]]]]
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* TheBadGuyWins: [[spoiler:The canonical winner of Armageddon? '''Shao Kahn.''']]
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'''''Mortal Kombat: Armageddon''''' is the seventh fighting game installment in the ''Franchise/MortalKombat'' franchise. It was released for PlayStation2 and {{Xbox}} in 2006, and for Nintendo {{Wii}} in 2007. This game marks the last ''Mortal Kombat'' releases for that generation of consoles.
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'''''Mortal Kombat: Armageddon''''' is the seventh fighting game installment in the ''Franchise/MortalKombat'' franchise. It was released for PlayStation2 UsefulNotes/PlayStation2 and {{Xbox}} UsefulNotes/XBox in 2006, and for Nintendo {{Wii}} UsefulNotes/{{Wii}} in 2007. This game marks the last ''Mortal Kombat'' releases for that generation of consoles.
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* MascotRacer: "Motor Kombat" is a racing game within this one, where the characters race each other on special vehicles, and use their powers to stop each other.
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* MascotRacer: This is a racing game within this one, where the characters race each other on special vehicles, and use their powers to stop each other.
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* MascotRacer: "Motor Kombat" is a racing game within this one, where the characters race each other on special vehicles, and use their powers to stop each other.
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** The presence of Sektor's Tekunin forces is a nod to his ending in Tournament Edition, the last game he was playable in prior to this one.
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* EnemyMine: The Forces of Darkness. As opposed to the Forces of Light, who are mostly comprised of [[TrueCompanions friends and family]] (and even the newcomers are on good standing with the more senior members), there is nothing but bad blood between the villains (and the occasional neutral character). Darrius hired Dairou to kill Hotaru, while [[OrderVersusChaos Hotaru and Havik]] don't hold each other in high regard. Several of the members would probably be better suited to fight for the Forces of the Light if it weren't for their personal vendettas. Take Nitara for instance. She's most likely the closest thing the group has to a TokenGoodTeammate (WordOfGod confirms that she's [[CharacterAlignment morally]] Neutral/Good), but is there to defeat Ashrah because [[spoiler:Ashrah's [[CoolSword Kriss]] is a KnightTemplar towards the [[OurVampiresAreDifferent Vampire]] race, which it sees as AlwaysChaoticEvil.]] Scorpion, an [[AntiHero anti-hero]], is another good example. He's only aligned with them because he ''hates'' Quan Chi '''intensely''' (seeing as the man was responsible for [[spoiler:killing his family]], it's pretty damn justified), but he ultimately engages in battle with his former nemesis Sub-Zero (as seen in the intro).
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* EnemyMine: The Forces of Darkness. As opposed to the Forces of Light, who are mostly comprised of [[TrueCompanions friends and family]] (and even the newcomers are on good standing with the more senior members), there is nothing but bad blood between the villains (and the occasional neutral character). Darrius hired Dairou to kill Hotaru, while [[OrderVersusChaos Hotaru and Havik]] don't hold each other in high regard. Several of the members would probably be better suited to fight for the Forces of the Light if it weren't for their personal vendettas. Take Nitara for instance. She's most likely the closest thing the group has to a TokenGoodTeammate (WordOfGod confirms that she's [[CharacterAlignment morally]] Neutral/Good), but is there to defeat Ashrah because [[spoiler:Ashrah's [[CoolSword Kriss]] is a KnightTemplar towards the [[OurVampiresAreDifferent Vampire]] race, which it sees as AlwaysChaoticEvil.]] Scorpion, an [[AntiHero anti-hero]], is another good example. He's only aligned with them because he ''hates'' Quan Chi '''intensely''' (seeing as the man was responsible for [[spoiler:killing his family]], it's pretty damn justified), but he ultimately engages in battle with his former nemesis Sub-Zero (as seen in the intro). Though it also worth noting that Scorpion is a double subversion in that while he doesn't share any of the Forces of Darkness' goals and only wants an opportunity to kill Quan Chi, but he also has a personal agenda of [[RageAgainstTheHeavens taking out vengeance on the Elder gods]] (which coincidentally Shinnok also wants) [[JackassGenie for bringing back his fallen kin as undead abominations]].
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** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, one of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is Baraka (who lost Shao Kahn's favor when he and the rest of the Tarkatan horde chose to pledge his loyalty to Onaga).
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** Some of the less emphasized fights in the intro contain references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game). Also, one of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is Baraka (who lost Shao Kahn's favor when he and he, along with the rest of the Tarkatan horde horde, chose to pledge his loyalty to Onaga).
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** When Kano is escaping from the Red Dragon Clan's base, he mentions that they were planning to use him as a subject for experiments on creating Dragon-Human hybrids. On top of that, his arcade ending states that upon absorbing the power of Blaze that he ''transformed'' into a Black Dragon-Human hybrid being. These are likely in reference to the "Kano Transformations" joke that was included in the list of statistics in Videogame/MortalKombatII and [[UrbanLegendOfZelda subsequent fan speculation it spurred]].
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** Some of the less emphasized fights in the intro contain some references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game).
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** Some of the less emphasized fights in the intro contain some references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game).game). Also, one of the identifiable fighters that Shao Kahn flicks away while climbing the Pyramid of Argus is Baraka (who lost Shao Kahn's favor when he and the rest of the Tarkatan horde chose to pledge his loyalty to Onaga).
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** Some of the less emphasized fights in the intro contain some references to some of the subplots of the prior games of which include: Sonya Blade vs Frost (who were enemies in Deadly Alliance [[NoodleIncident for unexplained reasons]]), Jade vs Tanya (Jade had sought to hunt down the [[TheQuisling Edenian traitor]] during the events of Deception), and Sub-Zero vs Hotaru (Hotaru was ordered by Onaga to thwart his and Kenshi Takahashi's attempt to interrupt the Dragon King's AssimilationPlot in the prior game).
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** Of the fights that occur in Armageddon's intro, one of them is Kung Lao vs Baraka in reference to them being archenemies in ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]''. Though Videogame/MortalKombat9 [[RetCanon also retconned]] the Tarkatans minions of Shao Kahn under Baraka's command as being responsible for the raid on the Wu Shi Academy that result in several fellow monks being killed and captured.
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** Of the highlighted fights that occur in Armageddon's intro, one of them is Kung Lao vs Baraka in reference to them being archenemies in ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]''. Though Videogame/MortalKombat9 [[RetCanon also retconned]] the Tarkatans minions of Shao Kahn under Baraka's command as being responsible for the raid on the Wu Shi Academy that result in several fellow monks being killed and captured.captured.
** Hotaru killing Li Mei in the intro is a vague reference to Shujinko defeating the former after his prison escape while using the latter's abilities.[[note]](Some elaboration for those unfamiliar with Deception. In the Konquest mode of that game, Shujinko would transform into whoever the last person he trained with was though In-story he was simply using another character's techniques.)[[/note]]
** Hotaru killing Li Mei in the intro is a vague reference to Shujinko defeating the former after his prison escape while using the latter's abilities.[[note]](Some elaboration for those unfamiliar with Deception. In the Konquest mode of that game, Shujinko would transform into whoever the last person he trained with was though In-story he was simply using another character's techniques.)[[/note]]
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** Several limited edition versions shipped with different metallic covers, with one of them being [[Film/MortalKombat Goro vs. Cage]].
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* LawyerFriendlyCameo[=/=]WritingAroundTrademarks: Many of the features and accessories for the Kreate-A-Fighter include references to popular culture, but are modified so as to avoid infringing on the various property holders' trademarks.
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* MythologyGag:
** Several limited edition versions shipped with different metallic covers, with one of them being [[Film/MortalKombat Goro vs. Cage]].
** Of the fights that occur in Armageddon's intro, one of them is Kung Lao vs Baraka in reference to them being archenemies in ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]''. Though Videogame/MortalKombat9 [[RetCanon also retconned]] the Tarkatans minions of Shao Kahn under Baraka's command as being responsible for the raid on the Wu Shi Academy that result in several fellow monks being killed and captured.
** Several limited edition versions shipped with different metallic covers, with one of them being [[Film/MortalKombat Goro vs. Cage]].
** Of the fights that occur in Armageddon's intro, one of them is Kung Lao vs Baraka in reference to them being archenemies in ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]''. Though Videogame/MortalKombat9 [[RetCanon also retconned]] the Tarkatans minions of Shao Kahn under Baraka's command as being responsible for the raid on the Wu Shi Academy that result in several fellow monks being killed and captured.
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* LazyArtist: The game has caught flak for recycling ''Deadly Alliance'' and ''Deception'' character models. Several of the new characters also have recycled animations from previous games, even when they don't fit. Then there's the absolute lack of unique fatalities. Whilst an argument could be made that trying to give [[LoadsAndLoadsOfCharacters every character on the roster]] a fatality would have been time consuming and likely seen some characters using similar fatalities, as well as the inevitable memory issues in programming at least 126 unique finishers and the whole thing about character customization extending to Fatalities, the fact remains that there were only 17 characters in the game who didn't appear in the two previous games, which is less than the rosters of ''Deception'' and ''Deadly Alliance'', and the characters returning from those games could have reused those fatalities if need be (despite the fact that ''Deadly Alliance'' only had one Fatality per character, while ''Deception'' had two, plus the Hara-Kiri).
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* LazyArtist: The game has caught flak for recycling ''Deadly Alliance'' and ''Deception'' character models.models, with the exception of Reptile who instead uses his ''[[VideoGame/MortalKombatShaolinMonks Shaolin Monks]]'' model. Several of the new characters also have recycled animations from previous games, even when they don't fit. Then there's the absolute lack of unique fatalities. Whilst an argument could be made that trying to give [[LoadsAndLoadsOfCharacters every character on the roster]] a fatality would have been time consuming and likely seen some characters using similar fatalities, as well as the inevitable memory issues in programming at least 126 unique finishers and the whole thing about character customization extending to Fatalities, the fact remains that there were only 17 characters in the game who didn't appear in the two previous games, which is less than the rosters of ''Deception'' and ''Deadly Alliance'', and the characters returning from those games could have reused those fatalities if need be (despite the fact that ''Deadly Alliance'' only had one Fatality per character, while ''Deception'' had two, plus the Hara-Kiri).